CA2344774A1 - Game system and portable game machine - Google Patents
Game system and portable game machine Download PDFInfo
- Publication number
- CA2344774A1 CA2344774A1 CA002344774A CA2344774A CA2344774A1 CA 2344774 A1 CA2344774 A1 CA 2344774A1 CA 002344774 A CA002344774 A CA 002344774A CA 2344774 A CA2344774 A CA 2344774A CA 2344774 A1 CA2344774 A1 CA 2344774A1
- Authority
- CA
- Canada
- Prior art keywords
- program
- game machine
- game
- storage medium
- information storage
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
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- A63F13/12—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/403—Connection between platform and handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/408—Peer to peer connection
Abstract
A game system includes a portable game machine. When power is on, the CPU of the portable game machine executes a startup program and, in step S3, detects a cartridge.
When no cartridge is inserted but communication is possible to another game machine (step S5, S9), according to the startup program the other game machine in step S11 is requested to transfer a program. In response to the transfer request, the other game machine reads out a program and transfers it to the portable game machine. The portable game machine in step S13 writes the transferred program into a work RAM
according to the startup program. After authentication process in step S15, if authentication OK (step S17), in step S21 the program written on the work RAM is started and executed.
When no cartridge is inserted but communication is possible to another game machine (step S5, S9), according to the startup program the other game machine in step S11 is requested to transfer a program. In response to the transfer request, the other game machine reads out a program and transfers it to the portable game machine. The portable game machine in step S13 writes the transferred program into a work RAM
according to the startup program. After authentication process in step S15, if authentication OK (step S17), in step S21 the program written on the work RAM is started and executed.
Claims (10)
1. A game system structured by communicatably connecting between a receiving portion for removably receiving an information storage medium and another game machine, the game system comprising:
said portable game machine including readable/writable storing means capable of electrically reading/writing, to, in response to turning on a power, start execution of a first program stored in a first information storage medium when said first information storage medium is loaded in said receiving portion and request said other game machine to transfer a second program when said first information storage medium is not loaded in said receiving portion but communication is possible to said other game machine;
said other game machine removably receiving a second information storage medium storing said second program and a third program to be executed on said other game machine, and reading the second program out of the second information medium and transferring same to said portable game machine in response to a program transfer request from said portable game machine; and said portable game machine writing the second program transferred from said other game machine into said readable/writable storing means in response to the transfer request, and starting execution of the second program written in said readable/writable storing means.
said portable game machine including readable/writable storing means capable of electrically reading/writing, to, in response to turning on a power, start execution of a first program stored in a first information storage medium when said first information storage medium is loaded in said receiving portion and request said other game machine to transfer a second program when said first information storage medium is not loaded in said receiving portion but communication is possible to said other game machine;
said other game machine removably receiving a second information storage medium storing said second program and a third program to be executed on said other game machine, and reading the second program out of the second information medium and transferring same to said portable game machine in response to a program transfer request from said portable game machine; and said portable game machine writing the second program transferred from said other game machine into said readable/writable storing means in response to the transfer request, and starting execution of the second program written in said readable/writable storing means.
2. A game system according to claim 1, wherein said second information storage medium further stores a first game program for portable game machine to be executed by said portable game machine, the second program including a download program to be executed by said portable game machine to thereby download said first game program to said portable game machine.
3. A game system according to claim 2, wherein said first game program stored in said second information storage medium has a capacity greater than a storage capacity of said readable/writable storing means, said download program downloading said first game program by division to a data amount smaller than the storage capacity of said readable/writable storing means.
4. A game system, structured by communicatably connecting at least one portable game machine and another game machine, said portable game machine comprising first receiving means for removably receiving a first information storage medium storing a program to be executed on a portable game machine main body;
a first communication port for communicatably connecting said other game machine;
program storing means storing a startup program to be executed when a power is turned on;
readable/writable storing means for readably/writably storing an auxiliary program transferred from said other game machine; and first processing means executing said startup program stored in said program means in response to turning on a power, to start execution of a program of a first information storing means according to said startup program when the first information storage medium is loaded in said first receiving means, and forward a transfer request command through said first communication port according to said startup program thereby storing in said readable/writable storing means an auxiliary program transferred from said other game machine and processing to start execution of said auxiliary program when the first information storage medium is not loaded in said first receiving means and said other game machine is communicatably connected to said first communication port;
said other game machine comprising:
a second information storage medium storing at least said auxiliary program to be executed on said portable game machine and a providing program to be executed on said other game machine in order to provide said auxiliary program to said portable game machine;
second receiving means for removably receiving said second information storage medium;
a second communication port for communicatably connecting said portable game machine; and second processing means for executing said providing program of said second information storage medium loaded on said second receiving means in response to receiving a transfer request command given from said portable game machine through said second communication port, and processing to transfer said auxiliary program to said portable game machine through said second communication port according to said providing program.
a first communication port for communicatably connecting said other game machine;
program storing means storing a startup program to be executed when a power is turned on;
readable/writable storing means for readably/writably storing an auxiliary program transferred from said other game machine; and first processing means executing said startup program stored in said program means in response to turning on a power, to start execution of a program of a first information storing means according to said startup program when the first information storage medium is loaded in said first receiving means, and forward a transfer request command through said first communication port according to said startup program thereby storing in said readable/writable storing means an auxiliary program transferred from said other game machine and processing to start execution of said auxiliary program when the first information storage medium is not loaded in said first receiving means and said other game machine is communicatably connected to said first communication port;
said other game machine comprising:
a second information storage medium storing at least said auxiliary program to be executed on said portable game machine and a providing program to be executed on said other game machine in order to provide said auxiliary program to said portable game machine;
second receiving means for removably receiving said second information storage medium;
a second communication port for communicatably connecting said portable game machine; and second processing means for executing said providing program of said second information storage medium loaded on said second receiving means in response to receiving a transfer request command given from said portable game machine through said second communication port, and processing to transfer said auxiliary program to said portable game machine through said second communication port according to said providing program.
5. A game system according to claim 4, wherein said second information storage medium loaded on said other game machine further stores a game program to be executed on said portable game machine, said providing program transferring said auxiliary program prior to transfer of said game program to said portable game machine.
6. A game system according to claim 5, wherein said auxiliary program is processed to download said game program from said other game machine communicatably connected through said communication port.
7. A game system according to claim 4 or 5, wherein said auxiliary program is processed to display a message in a predetermined language on said portable game machine.
8. A game system according to claim 4 or 5, wherein said auxiliary program is processed to output effect sound or a sound message from said portable game machine.
9. A game system according to claim 4 or 5, wherein said auxiliary program is processed to provide operational information by a player who operates said portable game machine.
10. A portable game machine, receiving a game information storage medium storing a game program to display a game space on display means by executing a game program of the game information storage medium so that a player can operate a character appearing in the game space by operating means thereby playing a game, comprising:
receiving means for receiving said game information storage medium;
a communication port for communicatably connecting another game machine;
startup program storing means storing a startup program to be executed when a power is turned on;
processing means for executing said startup program stored in said startup program storing means in response to turning on a power and start execution of a program designated by said startup program; and readable/writable storing means readably/writably storing an auxiliary program transferred through said communication port;
whereby said startup program causes said processing means to start execution of a game program of said game information storage medium when said game information storage medium is loaded in said receiving means, and forward to said other game machine a transfer request command requesting for transferring said auxiliary program thereby storing in said readable/writable storing means the auxiliary program transferred through said communication port and starting execution of the auxiliary program.
receiving means for receiving said game information storage medium;
a communication port for communicatably connecting another game machine;
startup program storing means storing a startup program to be executed when a power is turned on;
processing means for executing said startup program stored in said startup program storing means in response to turning on a power and start execution of a program designated by said startup program; and readable/writable storing means readably/writably storing an auxiliary program transferred through said communication port;
whereby said startup program causes said processing means to start execution of a game program of said game information storage medium when said game information storage medium is loaded in said receiving means, and forward to said other game machine a transfer request command requesting for transferring said auxiliary program thereby storing in said readable/writable storing means the auxiliary program transferred through said communication port and starting execution of the auxiliary program.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA2644211A CA2644211C (en) | 2000-04-25 | 2001-04-24 | Game system and portable game machine |
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2000-123617 | 2000-04-25 | ||
JP2000123617 | 2000-04-25 | ||
JP2001068032A JP2002011250A (en) | 2000-04-25 | 2001-03-12 | Game system and portable game machine |
JP2001-68032 | 2001-03-12 |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA2644211A Division CA2644211C (en) | 2000-04-25 | 2001-04-24 | Game system and portable game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
CA2344774A1 true CA2344774A1 (en) | 2001-10-25 |
CA2344774C CA2344774C (en) | 2011-05-31 |
Family
ID=26590708
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA2644211A Expired - Lifetime CA2644211C (en) | 2000-04-25 | 2001-04-24 | Game system and portable game machine |
CA2344774A Expired - Lifetime CA2344774C (en) | 2000-04-25 | 2001-04-24 | Game system and portable game machine |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA2644211A Expired - Lifetime CA2644211C (en) | 2000-04-25 | 2001-04-24 | Game system and portable game machine |
Country Status (5)
Country | Link |
---|---|
US (1) | US6544126B2 (en) |
JP (1) | JP2002011250A (en) |
CA (2) | CA2644211C (en) |
DE (1) | DE10119493B4 (en) |
GB (1) | GB2366889B (en) |
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- 2001-04-24 CA CA2344774A patent/CA2344774C/en not_active Expired - Lifetime
- 2001-04-24 GB GB0110039A patent/GB2366889B/en not_active Expired - Lifetime
- 2001-04-25 US US09/841,173 patent/US6544126B2/en not_active Expired - Lifetime
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US6544126B2 (en) | 2003-04-08 |
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