CN101075924B - Method for accessing server by customer end - Google Patents

Method for accessing server by customer end Download PDF

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Publication number
CN101075924B
CN101075924B CN2006101272935A CN200610127293A CN101075924B CN 101075924 B CN101075924 B CN 101075924B CN 2006101272935 A CN2006101272935 A CN 2006101272935A CN 200610127293 A CN200610127293 A CN 200610127293A CN 101075924 B CN101075924 B CN 101075924B
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server
login
bag
client
ping
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CN101075924A (en
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刘一兰
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Abstract

The method comprises: presetting the return time of Ping detection packet and the return time of the log-in packet; the client side sends Ping detection packet to each server, and decides if receiving the Ping return packet from at least one server in the time of returning the Ping detection packet; if yes, then sending the log-on packet to the server returning the Ping return packet in shortest time; if not, then quitting the process; b) deciding if the client side receives the log-on return packet from the server returning the Ping return packet in shortest time; if yes, the client side logs on the server; if not, quitting the process.

Description

A kind of method of accessing server by customer end
Technical field
The present invention relates to the network access technique field, more particularly, the present invention relates to a kind of method of accessing server by customer end.
Background technology
In existing diverse network technology, using maximum is client (Client)/server (Server) pattern, is also referred to as C/S model.In C/S model; In the time of the client game server first time; General common method is the initial landing access server; Access server is again according to the loading condition of IP address, attribute and the backstage content server of client then, login apart from client recently again the notst busy content server A return.Like this, client just can directly be landed content server A, and is admitted, and wherein access server is to be specifically designed to the server of carrying out cut-in operation in the server zone.Above-mentioned login mode is exactly the pattern of the common preposition access server that adopts in the CS pattern.
In the prior art; For network network environment pockety, especially exist under the situation of a plurality of network segments, generally need set up an access server respectively at each network segment; Client is in the process of carrying out login then, and the access server of each network segment is landed in repeating query.
Yet there is the slow shortcoming of client connection speed in the network insertion scheme of this repeating query login, and client needs just can land for a long time the access server of the own network segment usually.In addition, use this login scheme and also be easy to cause landing wrong access server.
In order more specifically the shortcoming of repeating query landing approach to be explained, be that example is set forth with the present network insertion present situation of China below.
At present, the Access Network of China mainly comprises networks such as China Netcom, China Telecom and education network, and wherein northern Access Network is main with China Netcom mainly, and southern Access Network is main with China Telecom mainly, and the education network network then is arranged in each big colleges and universities.A general character of this three road networks network is that the network internal connection speed is fast, but each macroreticular interface bandwidth each other is less, thereby bandwidth between typical network " bottleneck " problem occurs.If the sequencing of present client repeating query mechanism is " telecommunications ", " Netcom ", " education network "; And suppose that current access user is the user of Netcom; When customer end adopted repeating query login mechanism was come access network, because the user of this Netcom may login the telecommunications access server, then the result that lands of repeating query was that client may successfully insert the telecommunications access server; But because the bandwidth bottleneck problem between Netcom and the telecommunications network; Cause the user's of this Netcom network insertion speed to descend, thereby various networkings application power brings better service just can not for this user also along with decline.
In addition; If the user is the education network user; Because the education in China net can not be directly connected to telecommunications network or Netcom's net; The result who uses repeating query mechanism to land access server is that client can expend 2 times landing time more and attempts inserting telecommunications network server and Netcom's network server, equally can not be to user's network service efficiently of providing convenience.
Summary of the invention
In view of this, main purpose of the present invention is the method that proposes a kind of accessing server by customer end, so that client can be logined server faster.
For achieving the above object, technical scheme of the present invention is achieved in that
A kind of method of accessing server by customer end is provided with the Ping detection packet in advance and wraps turnaround time with login turnaround time, and this method is further comprising the steps of:
A, client are sent the Ping detection packet of layer Ping agreement Network Based to each server; And judge in said Ping detection packet whether receive in turnaround time that the Ping that at least one server returns replys bag; If receive, then to returning the server transmission login bag that Ping replys bag the soonest; If do not receive, client is sent the login bag to all servers, and the server that bag is replied in login is replied in the client login the soonest, and the whole process of logging off;
B, judge whether client receives in turnaround time that at said login bag this returns login that server returned that Ping replys bag the soonest and replys bag; If receive; Then client is logined this and is returned the server of Ping detection packet the soonest, if do not receive, and the whole process of then logging off.
This method further comprises,
Whether again steps A further judges client login when, not receiving when any Ping replys bag in turnaround time in said Ping detection packet, if execution in step A is then returned in login again, if not login again, the whole process of then logging off.
This method further comprises,
Step B works as at said login bag in turnaround time; Do not receive when bag is replied in this login that server returned of returning Ping answer bag the soonest; Client is sent the login bag to all server, and the client login replys login the soonest and reply the server that wraps, and the whole process of logging off.
This method further comprises,
Whether again step B further judges client login when, not receiving when bag is replied in this login that server returned of returning Ping answer bag the soonest in turnaround time at said login bag; If login again; Then return execution in step A, if not login again, the whole process of then logging off.
Step B works as at said login bag in turnaround time; Do not receive when bag is replied in this login that server returned of returning Ping answer bag the soonest, further judge whether again login of client, if login again; Then client is sent the login bag to all servers; And the server that bag is replied in login is replied in the client login the soonest, if not login again, the whole process of then logging off.
The said client of steps A is sent the Ping detection packet to each server: client is directly sent the Ping detection packet to the IP address of each server.
The said client of steps A is sent the Ping detection packet to each server and is comprised:
A1, each server is carried out domain name mapping, to obtain the IP address of each server;
A2, client are sent the Ping detection packet to the IP address of each server.
Said Ping detection packet turnaround time is 1 second.Said login bag turnaround time is 30 seconds.
From technique scheme, can find out, in the present invention, the Ping detection packet is set at first in advance wrap turnaround time with login turnaround time; Client is sent the Ping detection packet to each server then; And judge in the Ping detection packet whether receive in turnaround time that the Ping that at least one server returns replys bag, if receive, then send the login bag to the server that returns Ping answer bag the soonest; If do not receive, then withdraw from this flow process; Then; Judge whether client receives in turnaround time that at said login bag this returns the login that server the returned answer bag that Ping replys bag the soonest, if receive, then client is logined this and returned the server of Ping detection packet the soonest; If do not receive, then withdraw from this flow process.
At first; Because the Ping agreement itself is based on network layer; It is the agreement of just directly returning in the network interface card level; Do not rely on the protocol processes of application, therefore from sending the Ping detection packet to receiving that the spent time of process that the Ping answer is wrapped can almost be equal to the time spent on the road from the client to the server.Like this, the shortest path of time of Ping then can be by the approximate the fastest path on the network of thinking.
In addition, because the passage between each network segment is less relatively, then can like this, return the server that lands bag the soonest and also can think nearest server usually than slow in the network segment in speed on the Network Transmission.
This shows; Use after the present invention; Through with the Ping Detection Techniques with land packet technology more and combine; Both overcome the shortcoming that independent employing Ping Detection Techniques are limited by route, overcome the inaccuracy shortcoming that packet technology is landed in independent employing again, more so the present invention can make client can login server faster.
Description of drawings
Fig. 1 is the exemplary method flowchart according to accessing server by customer end of the present invention;
Fig. 2 is the exemplary method flowchart of accessing server by customer end according to an embodiment of the invention.
Embodiment
For making the object of the invention, technical scheme and advantage express clearlyer, the present invention is remake further detailed explanation below in conjunction with accompanying drawing and specific embodiment.
Main thought of the present invention is: with the Ping Detection Techniques with land packet technology more and combine, and in the process of client Connection Service device, the mechanism that at first adopts Ping to survey; Let the direct Ping multiple servers of client; And when landing, select Ping to reply the server that bag returns the soonest, because the Ping detection packet on the network is insecure, so; Do not return in the Ping detection packet; Perhaps return under the situation of failure, further directly multiple servers is sent and land bag, and the server of selecting to reply the soonest is as game server.
Fig. 1 is the exemplary method flowchart according to accessing server by customer end of the present invention.As shown in Figure 1, the Ping detection packet is set in this method in advance wraps turnaround time with login turnaround time, this method also comprises:
Step 101: client is sent the Ping detection packet to each server;
Here, if client is known the IP address of each server, client can directly be sent the Ping detection packet to the IP address of these servers.
If client is not directly known the IP address of each server, then at first each server is carried out domain name mapping, to obtain the IP address of each server, client is sent the Ping detection packet to the IP address of each server more then.These servers preferably do not use the mechanism of DNS domain name, that is to say that server background cannot hang a plurality of IP address, use the IP address table to put down in writing these IP addresses then, if because added the DNS domain name, client may be landed wrong server.
Step 102: judge in said Ping detection packet whether receive in turnaround time that the Ping that at least one server returns replys bag, if receive, then execution in step 103 and subsequent step thereof if do not receive, then withdraw from this flow process;
Step 103: client is to returning the server transmission login bag that Ping replys bag the soonest;
, reply bag if client can be received the Ping that server returns here, the server that then need select to return Ping answer bag the soonest only sends to land and wraps on this station server as game server.
Step 104: judge whether client receives in turnaround time that at said login bag this returns the login that server the returned answer bag that Ping replys bag the soonest, if receive, execution in step 105 and subsequent step thereof if do not receive, then withdraw from this flow process;
Step 105: this returns the server of Ping detection packet the soonest the client login.
In the above process; Because the Ping agreement itself is based on network layer, be the agreement of just directly returning in the network interface card level, do not rely on the protocol processes of application; So from send the Ping detection packet to receive spent time of process that Ping replys bag can almost be equal to from the machine at client place to the road of server on the spent time; Like this, the shortest path of time of Ping then can be by the approximate the fastest path on the network of thinking.Yet; Because the Ping Detection Techniques are limited by route; Have now all to have shielded passing through of Ping detection packet in a lot of routing channels, thus the situation of Ping detection packet failure possibly appear, so the present invention also adopts to a plurality of clients and sends the technology of landing bag simultaneously.
Wherein, when in turnaround time, not receiving when any Ping replys bag that in said Ping detection packet client is preferably sent the login bag to all servers, the server that bag is replied in login is replied in the client login the soonest, and withdraws from this flow process.
Alternatively, when in turnaround time, not receiving when any Ping replys bag in said Ping detection packet; Preferably further judge whether client is landed again,, then return execution in step 101 and subsequent step thereof if land again; If do not land again, then withdraw from this flow process.
Alternatively; Step 104 is worked as at said login bag in turnaround time; Do not receive when bag is replied in this login that server returned of returning Ping answer bag the soonest; Client is preferably sent the login bag to all server, and the client login replys login the soonest and reply the server that wraps, and withdraws from this flow process.
Alternatively; Step 104 preferably further judges whether client is landed again when, not receiving when bag is replied in this login that server returned of returning Ping answer bag the soonest in turnaround time at said login bag; If land again; Then return execution in step 101 and subsequent step thereof,, then withdraw from this flow process if do not land again.
Alternatively, step 104 is when, not receiving when bag is replied in this login that server returned of returning Ping answer bag the soonest in turnaround time at said login bag; Preferably further judge whether client is landed again; If land again, then client is sent the login bag to all servers, and the server that bag is replied in login is replied in the client login the soonest; If do not land again, then withdraw from this flow process.
In the above process, the Ping detection packet can be set according to the needs of actual conditions wrap turnaround time with login turnaround time, the present invention is to Ping detection packet turnaround time and login bag turnaround time and indefinite.
Usually, the span of Ping detection packet turnaround time is between 0.5 second to 1.5 seconds, is preferably 1 second; The span that turnaround time is wrapped in login is between 30 seconds to 60 seconds, is preferably 30 seconds.
Fig. 2 is the exemplary method flowchart of accessing server by customer end according to an embodiment of the invention.
This method is provided with the Ping detection packet in advance and wraps turnaround time with login turnaround time, and as shown in Figure 2, this method also comprises:
Step 201: all servers are carried out domain name mapping;
Step 202: client is sent the Ping detection packet to all servers;
Step 203: client judges whether to receive that at least one Ping replys bag, if receive, and then execution in step 204 and subsequent step thereof, otherwise execution in step 207 and subsequent step thereof;
Step 204: client is sent for the server of replying the Ping detection packet the soonest and is landed bag;
Here, correctly return if Ping replys bag, the server that the Ping that then should need selection to return the soonest wraps only sends to land and wraps on this station server as game server.
Step 205: client judges whether to receive replys bag, if receive, and then execution in step 206 and subsequent step thereof, if do not receive, then execution in step 209 and subsequent step thereof;
Step 206: client is landed this server, and the prompting user lands success, process ends;
Step 207: judge whether the Ping detection packet arrives turnaround time, if then execution in step 208 and subsequent step thereof, otherwise return execution in step 203;
Here, the Ping detection packet in turnaround time Ping reply bag and can not successfully arrive, perhaps the Ping detection packet can not successfully receive it is that route by between client place machine and the server causes mostly, this belongs to normal situation.In this case, need to land bag and send to all servers simultaneously, rely on the speed of replying bag that lands of game server to judge the network segment that client should be landed;
Step 208: client is sent to all servers and is landed bag;
Step 209: judge whether the login bag arrive login and reply and wrap in turnaround time, if, then execution in step 210 and subsequent step thereof, otherwise return execution in step 205;
Step 210: judge whether client is landed again, if then return execution in step 208 and subsequent step thereof, otherwise execution in step 211;
Step 211: the prompting user lands failure.
In sum, in the present invention, at first because from sending the Ping detection packet to receiving that the spent time of process that the Ping answer is wrapped can almost be equal to the time spent on the road from the client to the server.Therefore, the spent the shortest path of time of Ping detection process then can be by the approximate the fastest path from the client to the server on the network of thinking.
In addition,, have now all to have shielded passing through of Ping detection packet in a lot of routing channels, so the situation that Ping surveys failure possibly occur because the Ping technology is limited by route.Under the overtime situation of Ping detection packet; The present invention sends a plurality of servers simultaneously and lands bag; And select to receive the soonest that the server of replying bag is a logon server; This is because the passage between each network segment (such as telecommunications, education, Netcom) is less relatively, then can be than slow in the network segment in speed on the Network Transmission.Like this, return the soonest and land the server of replying bag and also can think nearest server.
Simultaneously; Since client send land wrap receive land reply bag time=time+server process of transmission package is landed the time of bag on the networking; Different software has the user of different types; So the server that is distributed on the different segment (such as education network, telecommunications network, Netcom's net) maybe be different owing to load, and the time that causes its server process to land bag has a great difference, thereby caused independent use to land the inaccuracy of packet technology more.
Adopt separately the situation that packet technology also possibly occur judging by accident of landing, main cause is owing to each busy extent of server of landing access is different more.Such as: if in fact the fastest server is A, but the busy extent of A server is higher than the B server far away, have little time to reply at the A server under the situation of landing bag, client may occur landing of B server reply bag than A server come more Zao.
In sum, though the Ping detection packet has the advantage of the agreement that does not rely on application, because the restriction of some network settings, many network intermediate points have limited the transmission that Ping surveys.So the present invention on the basis that the Ping detection packet is not returned, further selects the fastest access server through the speed that lands bag.
Use after the present invention; Through with the Ping Detection Techniques with land packet technology more and combine; Both overcome the shortcoming that independent employing Ping Detection Techniques are limited by route; The present invention overcome independent employing again and landed the inaccuracy shortcoming of packet technology more, so can make client can login server faster.
The above is merely preferred embodiment of the present invention, is not to be used to limit protection scope of the present invention.All within spirit of the present invention and principle, any modification of being done, be equal to replacement, improvement etc., all should be included within protection scope of the present invention.

Claims (9)

1. the method for an accessing server by customer end is characterized in that, the Ping detection packet is set in advance wraps turnaround time with login turnaround time, and this method is further comprising the steps of:
A, client are sent the Ping detection packet of layer Ping agreement Network Based to each server; And judge in said Ping detection packet whether receive in turnaround time that the Ping that at least one server returns replys bag; If receive, then to returning the server transmission login bag that Ping replys bag the soonest; If do not receive, client is sent the login bag to all servers, and the server that bag is replied in login is replied in the client login the soonest, and the whole process of logging off;
B, judge whether client receives in turnaround time that at said login bag this returns login that server returned that Ping replys bag the soonest and replys bag; If receive; Then client is logined this and is returned the server of Ping detection packet the soonest, if do not receive, and the whole process of then logging off.
2. according to the method for the said accessing server by customer end of claim 1, it is characterized in that this method further comprises,
Whether again steps A further judges client login when, not receiving when any Ping replys bag in turnaround time in said Ping detection packet, if execution in step A is then returned in login again, if not login again, the whole process of then logging off.
3. according to the method for the said accessing server by customer end of claim 1, it is characterized in that this method further comprises,
Step B works as at said login bag in turnaround time; Do not receive when bag is replied in this login that server returned of returning Ping answer bag the soonest; Client is sent the login bag to all server, and the client login replys login the soonest and reply the server that wraps, and the whole process of logging off.
4. according to the method for the said accessing server by customer end of claim 1, it is characterized in that this method further comprises,
Whether again step B further judges client login when, not receiving when bag is replied in this login that server returned of returning Ping answer bag the soonest in turnaround time at said login bag; If login again; Then return execution in step A, if not login again, the whole process of then logging off.
5. according to the method for the said accessing server by customer end of claim 1, it is characterized in that step B works as at said login bag in turnaround time; Do not receive when bag is replied in this login that server returned of returning Ping answer bag the soonest, further judge whether again login of client, if login again; Then client is sent the login bag to all servers; And the server that bag is replied in login is replied in the client login the soonest, if not login again, the whole process of then logging off.
6. according to the method for the said accessing server by customer end of claim 1, it is characterized in that the said client of steps A is sent the Ping detection packet to each server and is: client is directly sent the Ping detection packet to the IP address of each server.
7. according to the method for the said accessing server by customer end of claim 1, it is characterized in that the said client of steps A is sent the Ping detection packet to each server and comprised:
A1, each server is carried out domain name mapping, to obtain the IP address of each server;
A2, client are sent the Ping detection packet to the IP address of each server.
8. according to the method for the said accessing server by customer end of claim 1, it is characterized in that the span of said Ping detection packet turnaround time is between 0.5 second to 1.5 seconds.
9. according to the method for the said accessing server by customer end of claim 1, it is characterized in that the span of said login bag turnaround time is between 30 seconds to 60 seconds.
CN2006101272935A 2006-09-21 2006-09-21 Method for accessing server by customer end Active CN101075924B (en)

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