CN102004552A - Tracking point identification based method and system for increasing on-site sport experience of users - Google Patents

Tracking point identification based method and system for increasing on-site sport experience of users Download PDF

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Publication number
CN102004552A
CN102004552A CN2010105749441A CN201010574944A CN102004552A CN 102004552 A CN102004552 A CN 102004552A CN 2010105749441 A CN2010105749441 A CN 2010105749441A CN 201010574944 A CN201010574944 A CN 201010574944A CN 102004552 A CN102004552 A CN 102004552A
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image
games
trace point
module
processing unit
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CN2010105749441A
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陈亮亮
刘琦
彭立焱
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SHENZHEN TOL TECHNOLOGY Co Ltd
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SHENZHEN TOL TECHNOLOGY Co Ltd
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Abstract

The invention relates to a tracking point identification based method and system for increasing on-site sport experience of users, which comprises an identifying camera, a display system, a tracking point and a data processing unit and belongs to the field of computer application. The invention overcomes the defect that users have no real sport experience during playing traditional computer games, and mainly adopts the scheme that a picture of the live site, real game characters and game tools are displayed by the identifying camera and the display system to enhance the on-site sport consciousness of users when users begin a game; during the playing process, the data processing unit analyzes data information of the tracking point acquired by the identifying camera to generate a status chart of game tools, and combines the status chart with an image acquired by the identifying camera to display the whole game process in the display system and bring users right into the action.

Description

The method and system that the on-the-spot motion of a kind of reinforcement user based on trace point identification is experienced
Technical field
The present invention relates to computer utility, specifically, relate to the method and system that the on-the-spot motion of a kind of reinforcement user based on trace point identification is experienced.
Background technology
Along with constantly popularizing of computing machine and network, a large amount of recreation that utilizes computer operation has appearred, many recreation by the true personage's motion of computer simulation have also appearred, but in these game operations, do not have the picture of the live telecast of whole place, real gaming personage and games to be presented in face of the user, thereby can not make the user have the sense of reality of on-the-spot motion; And in these recreation, the user has only carried out hand motion, and hand motion can not get sensation on the spot in person equally all simply for clicking the mouse and pushing keyboard.
Summary of the invention
The technical problem to be solved in the present invention is, game user at prior art can not move by the real scene of impression that presents of the live telecast of whole place, real gaming personage and games picture, and only be to use mouse and keyboard to operate, the defective that lacks the sense of reality provides a kind of reinforcement user based on trace point identification the method and system that on-the-spot motion is experienced.
The technical solution adopted for the present invention to solve the technical problems is: a kind of reinforcement user based on trace point identification is provided the method that on-the-spot motion is experienced, it is characterized in that, may further comprise the steps:
S1) the user trace point is set on one's body;
S2) enter recreation, the place image that identification camera is gathered described user self and place thereof is first image, and described first image is transferred to data processing unit;
S3) described data processing unit synthesizes second image with first image and games image, and described second image is transferred to display;
S4) described display shows described second image, thereby the picture of true personage, real motion scene and games occurs;
S5) described data processing unit by analyze described identification camera continuous acquisition to the data message of trace point judge the motion state of described games and form the games status image that and user self image that constantly described recognizer is collected, moving scene image and described games status image synthesize composograph and show in described display.
Described trace point is a reflection paillette, and described reflection paillette is arranged on the games in kind or handle that described user hands.
Described identification camera comprises at least one camera and at least one recognizer.
Described moving scene image is a predefined image in the image gathered of described identification camera or the described data processing unit.
Described games status image is for forming on the basis of the games image in kind of described identification camera collection or forming on the basis of predefined virtual game utensil image in described data processing unit.
The present invention also provides a kind of reinforcement user based on trace point identification the system that on-the-spot motion is experienced, comprise identification camera, the data processing unit that can link to each other with described display system for the trace point of described identification camera identification, the display system that links to each other with described identification camera, with described identification camera, it is characterized in that, described identification camera comprises photographing module and identification module, described display system comprises display module, described data processing unit comprises image processing module and analysis module, wherein
Described photographing module is used to gather the place image at user self and place thereof and send this image to described image processing module,
Described identification module is used for the data message of recognition and tracking point and sends this data message to described analysis module,
Described analysis module is used to analyze the motion state of described trace point and sends this state to constitutional diagram that described image processing module forms games,
Described image processing module, be used for the user self of described photographing module collection and the constitutional diagram of place, place image and described games thereof are synthesized the game picture image and send this image to described display module, perhaps the constitutional diagram with predefined scene of game image and described games in user self image of described photographing module collection, the described image processing module synthesizes the game picture image and sends this image to described display module
Described display module is used to show whole game process picture.
Described trace point is a reflection paillette, and described reflection paillette is arranged on the games in kind or handle that described user hands.
Compared with prior art, the present invention has following outstanding beneficial effect: when the whole recreation of beginning, display system presents a width of cloth place live telecast for the user, the picture of real gaming personage and games, after the recreation beginning, described data processing unit to described identification camera continuous acquisition to the data message of trace point analyze and form the games constitutional diagram, and with user self image of this games constitutional diagram and described identification camera continuous acquisition, the scene of game image that prestores in the user place image of described identification camera continuous acquisition or the described data storage cell, the virtual game utensil image that prestores in the games image in kind of described identification camera continuous acquisition or the described data storage cell synthesizes new composograph and shows in described display system, thereby make the user experience the atmosphere of on-the-spot motion truly, strengthen the consciousness of the on-the-spot motion of user, increase user's overall experience.
Description of drawings
The invention will be further described below in conjunction with drawings and Examples, in the accompanying drawing:
Fig. 1 is the synoptic diagram of camera coordinate system of the present invention;
Fig. 2 is a method flow diagram of the present invention.
Fig. 3 is a system schematic of the present invention.
Embodiment
In one embodiment of the invention, as shown in Figure 2, in the recreation of playing basketball, at first the reflection paillette on handle in user's hand or games in kind surface is set to trace point, and this trace point is in order to the position of game representation utensil basketball.By liking that modeling software sets up the virtual coordinates system in display system, this virtual coordinates ties up to this and is called the camera coordinate system, and as shown in Figure 1, whole coordinate system will be elucidated later herein below.Then use and identification camera is connected with terminal display system such as but not limited to the usb data line.The user selects to enter recreation by the button on keyboard or the handle, at this moment, various game options can occur in the display system, such as but not limited to the training mode of bouncing the ball, shooting pattern.
When the user selected to bounce the ball training mode, described identification camera was the place image at continuous acquisition user self and place thereof, and gave data processing unit by the bottom hardware recognizer with data transfer.When holding true basketball in user's hand, the user makes a series of action of bouncing the ball to basketball, this moment can be as playing basketball in the reality, basketball can break away from user's both hands, described identification camera continuous acquisition is arranged on the trace point data message on this true basketball and is transferred to described data processing unit, described data processing unit by analyze continuous acquisition to the data message of trace point judge the motion state of described games and form the games status image continuously based on the image of this true basketball that collects, described then data processing unit continuously with described games status image and identification camera continuous acquisition to user self and the place image at place synthesize complete game picture, and show by display system.When holding handle in user's hand, handle among the user adversary is made a series of trend action of bouncing the ball, the both hands that this moment, handle did not break away from the user, described identification camera continuous acquisition is arranged on the trace point data message on this handle and is transferred to described data processing unit, described data processing unit by analyze continuous acquisition to the data message of trace point judge the motion state of described games and form the games status image continuously based on the virtual basketball image that prestores in the described data processing unit, described then data processing unit continuously with described games status image and identification camera continuous acquisition to user self and the place image at place synthesize complete game picture, and show by display system.
When the user selected to shoot pattern, described identification camera was the place image at continuous acquisition user self and place thereof, and gave data processing unit by the bottom hardware recognizer with data transfer.Described data processing unit replaces with predefined basketry background image in the described data processing unit with the place image at described user place, simultaneously this basketry background image and user self image that collects is synthesized first image.When holding true basketball in user's hand, the user makes a series of action of bouncing the ball to basketball, the both hands that this moment, basketball did not break away from the user, described identification camera continuous acquisition is arranged on the trace point data message on this true basketball and is transferred to described data processing unit, described data processing unit by analyze continuous acquisition to the data message of trace point judge the motion state of described games and form the games status image continuously based on the image of this true basketball that collects, described then data processing unit synthesizes complete game picture with described games status image with the first synthetic image of front continuously, and shows by display system.When holding handle in user's hand, handle among the user adversary is made a series of trend action of bouncing the ball, the both hands that this moment, handle did not break away from the user, described identification camera continuous acquisition is arranged on the trace point data message on this handle and is transferred to described data processing unit, described data processing unit by analyze continuous acquisition to the data message of trace point judge the motion state of described games and form the games status image continuously based on the virtual basketball image that prestores in the described data processing unit, described then data processing unit synthesizes complete game picture with described games status image with the first synthetic image of front continuously, and shows by display system.
Camera coordinate shown in Figure 1 is a three-dimensional system of coordinate, and monumented point is that (z), x representative data point is in the X-axis position for x, y, and y representative data point is in the Y-axis position, and z representative data point is at the Z shaft position, and this coordinate system is shown in figure (1), and x becomes big to the right, and x diminishes left; Upwards y becomes big, and y diminishes downwards; Z becomes big backward, and z diminishes forward, and true origin is the identification camera center.
The position of basketry in the camera coordinate system is (x 1, y 1, z 1), radius is R; (x is set i, y i, z i) be the i spatial position data of basketball constantly, then the speed of i moment basketball on three directions is respectively: v Ix=(x i-x I-1)/t, v Iy=(y i-y I-1)/t, v Iz=(z i-z I-1)/t, wherein t=1/30s.To describe the processing procedure of data processing unit herein in detail.When the user held handle high and shoots, the basketball in the display system will be dished out forward, this moment recognizer will write down the speed that handle is a basketball (Vx, Vy, Vz) and position data (Px, Py, Pz), the direction of shooting then according to two position datas calculating constantly.When obtaining just to calculate basketball after the above-mentioned data and falling with the position deviation Dx of basketry judging the result that shoots, during (1) Dx<=R: ball advances basketry; (2) during Dx>R: the ball denection basketry.
In another embodiment of the present invention, as shown in Figure 2, in playing little strong recreation, herein little is such as but not limited to cockroach by force, at first the reflection paillette on handle in user's hand or games in kind surface is set to trace point, and this trace point is in order to the position of game representation utensil such as but not limited to shoes.By liking that modeling software sets up the virtual coordinates system in display system, this virtual coordinates ties up to this and is called the camera coordinate system, and as shown in Figure 1, whole coordinate system will be elucidated later herein below.Then use and identification camera is connected with terminal display system such as but not limited to the usb data line.The user selects to enter recreation by the button on keyboard or the handle, at this moment, various game options can occur in the display system, and such as but not limited to the pattern of reaching a standard, unlimited pattern, the user selects wherein a kind of game mode.Described identification camera is the place image at continuous acquisition user self and place thereof, and gives data processing unit by the bottom hardware recognizer with data transfer.Described data processing unit replaces with the place image at described user place and predefinedly in the described data processing unit has a little strong background image, simultaneously this background image and user self image that collects is synthesized second image.When holding the real gaming utensil such as but not limited to hammer in user's hand, the user makes a series of action of bouncing the ball to hammer, the both hands that this moment, hammer did not break away from the user, described identification camera continuous acquisition is arranged on the trace point data message on this hammer and is transferred to described data processing unit, described data processing unit by analyze continuous acquisition to the data message of trace point judge the motion state of described games and form the games status image continuously based on the image of this hammer that collects, described then data processing unit synthesizes complete game picture with described games status image with the second synthetic image of front continuously, and shows by display system.When holding handle in user's hand, handle among the user adversary is made a series of trend action of bouncing the ball, the both hands that this moment, handle did not break away from the user, described identification camera continuous acquisition is arranged on the trace point data message on this handle and is transferred to described data processing unit, described data processing unit by analyze continuous acquisition to the data message of trace point judge the motion state of described games and form the games status image continuously based on the virtual basketball image that prestores in the described data processing unit, described then data processing unit synthesizes complete game picture with described games status image with the second synthetic image of front continuously, and shows by display system.
Camera coordinate shown in Figure 1 is a three-dimensional system of coordinate, and monumented point is that (z), x representative data point is in the X-axis position for x, y, and y representative data point is in the Y-axis position, and z representative data point is at the Z shaft position, and this coordinate system is shown in figure (1), and x becomes big to the right, and x diminishes left; Upwards y becomes big, and y diminishes downwards; Z becomes big backward, and z diminishes forward, and true origin is the identification camera center.Little each constantly all has the position in this camera coordinate system by force, shows as tlv triple data (x Q1, y Q1, z Q1), (x Q2, y Q2, z Q2) ..., (x Qi, y Qi, z Qi) ...; (x wherein Qi, y Qi, z Qi) representing the constantly little strong spatial position data in virtual coordinate system of i.(x is set i, y i, z i) be the spatial position data of i moment games such as but not limited to shoes, then i moment games is respectively such as but not limited to the speed of shoes on three directions: v Ix=(x i-x I-1)/t, v Iy=(y i-y I-1)/t, v Iz=(z i-z I-1)/t, wherein t=1/30s.Obtain after the above-mentioned data described data processing unit just can calculate certain constantly games whether get to little strong such as but not limited to shoes.
Judge certain constantly games whether get to such as but not limited to shoes little strong, promptly calculate certain constantly games whether overlap such as but not limited to the spatial position data of shoes with little strong spatial position data.But should be noted that two problems this moment: one, owing to only transmit 30 position coordinates point data in bottom hardware and the software per second, and the people to wave each position of beating be continuous, so these coordinate points can not be fully and little strong position striking resemblances; As a same reason, little strong position data also is based on computer clock, calculate at regular intervals once, also can not and position striking resemblances during real little sharp movement; Two, games is such as but not limited to shoes with little size is arranged all by force, and spatial position data used in the present invention all be the coordinate information of point, thus do not judge merely whether the two position data overlaps, but judge whether the two is crossing.Little in the reality has size by force, its topmost feature is little strong radius, be labeled as r, games also has size such as but not limited to shoes, among the present invention games is regarded as the plane of a circle such as but not limited to shoes, the main factor of considering also is the radius of games such as but not limited to shoes, is labeled as R.The present invention adopts two steps to judge whether games intersects by force with little such as but not limited to shoes.The first step is calculated little strong position and is put the distance of games such as but not limited to plane, shoes place, if this distance less than the radius r of object, then calculated for second step, otherwise between judge that little strong and games can not intersect such as but not limited to shoes; Second step, calculate little strong position and put the distance of games such as but not limited to the shoes location point, if this distance, is then judged little strong intersect such as but not limited to shoes with games less than R, otherwise judge by force and games non-intersect such as but not limited to shoes.
It is varied to wave the mode of beating in the reality, and the mode of collision can't be added up especially, but they meet principle of dynamics.To set forth the present invention below and be and how judge to wave and beat little strong type of action, and get to little strong after, what kind of influence the type action will produce to little strong motion.In the elaboration in front, illustrated to carve at a time to wave and beaten the component velocity of speed on three coordinate axis, they are respectively that they are respectively v Ix, v Iy, v IzIn the present invention, will beat little strong action branch attach most importance to, in, light three class.At first the speed by the shoes motion judges whether to wave dozen little strong action, if Z axle positive dirction speed reaches given threshold value v 0, be v Iz>=v 0The time, then judge to have had to wave and move work, after this, when Z axle positive dirction speed less than given threshold value v 0, be v Iz<=v 0The time, judge to wave to move and finish, note simultaneously and move Z axle speed V at first.
According to the size of Z axle speed V, judge and wave the type/dynamics of moving work: heavily wave (1): V>=V1, V1 are maximum velocity threshold; (2) wave in: V>=V2, V<V1, V2 are the moderate threshold speed; (3) gently wave: V>V0, V<V2, V0 is beginning translational speed threshold value.
Fig. 3 is the system schematic of one embodiment of the present of invention.Wherein photographing module is used to gather the place image at user self and place thereof and send this image to described image processing module; Identification module is used for the data message of recognition and tracking point and sends this data message to described analysis module; Described analysis module is used to analyze the motion state of described trace point and sends this state to constitutional diagram that described image processing module forms games; Described image processing module, be used for the user self of described photographing module collection and the constitutional diagram of place, place image and described games thereof are synthesized the game picture image and send this image to described display module, perhaps the constitutional diagram with predefined scene of game image and described games in user self image of described photographing module collection, the described image processing module synthesizes the game picture image and sends this image to described display module; Described display module is used to show whole game process picture.
The present invention also can be applicable to other computer based human motions, for example golf, soldier's pang ball, shuttlecock or the like.

Claims (7)

1. the method that the on-the-spot motion of the reinforcement user based on trace point identification is experienced is characterized in that, may further comprise the steps:
S1) the user trace point is set on one's body;
S2) enter recreation, the place image that identification camera is gathered described user self and place thereof is first image, and described first image is transferred to data processing unit;
S3) described data processing unit synthesizes second image with first image and games image, and described second image is transferred to display;
S4) described display shows described second image, thereby the picture of true personage, real motion scene and games occurs;
S5) described data processing unit by analyze described identification camera continuous acquisition to the data message of trace point judge the motion state of described games and form constitutional diagram that and user self image, moving scene image and the games status image that constantly described recognizer are collected synthesize composograph and show in described display.
2. the method that the on-the-spot motion of the reinforcement user based on trace point identification according to claim 1 is experienced is characterized in that, described trace point is a reflection paillette, and described reflection paillette is arranged on the games in kind or handle that described user hands.
3. the method that the on-the-spot motion of the reinforcement user based on trace point identification according to claim 1 is experienced is characterized in that described identification camera comprises at least one camera and at least one recognizer.
4. the method that the on-the-spot motion of the reinforcement user based on trace point identification according to claim 1 is experienced is characterized in that, described moving scene image is a predefined image in the image gathered of described identification camera or the described data processing unit.
5. the method that the on-the-spot motion of the reinforcement user based on trace point identification according to claim 1 is experienced, it is characterized in that described games status image is for forming on the basis of the games image in kind of described identification camera collection or forming on the basis of predefined virtual game utensil image in described data processing unit.
6. system that the on-the-spot motion of the reinforcement user based on trace point identification is experienced, comprise identification camera, the data processing unit that can link to each other with described display system for the trace point of described identification camera identification, the display system that links to each other with described identification camera, with described identification camera, it is characterized in that, described identification camera comprises photographing module and identification module, described display system comprises display module, described data processing unit comprises image processing module and analysis module, wherein
Described photographing module is used to gather the place image at user self and place thereof and send this image to described image processing module,
Described identification module is used for the data message of recognition and tracking point and sends this data message to described analysis module,
Described analysis module is used to analyze the motion state of described trace point and sends this state to constitutional diagram that described image processing module forms games,
Described image processing module, be used for the user self of described photographing module collection and the constitutional diagram of place, place image and described games thereof are synthesized the game picture image and send this image to described display module, perhaps the constitutional diagram with predefined scene of game image and described games in user self image of described photographing module collection, the described image processing module synthesizes the game picture image and sends this image to described display module
Described display module is used to show whole game process picture.
7. the system that the on-the-spot motion of the reinforcement user based on trace point identification according to claim 6 is experienced is characterized in that, described trace point is a reflection paillette, and described reflection paillette is arranged on the games in kind or handle that described user hands.
CN2010105749441A 2010-12-06 2010-12-06 Tracking point identification based method and system for increasing on-site sport experience of users Pending CN102004552A (en)

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CN108881807A (en) * 2017-05-09 2018-11-23 富士通株式会社 Method and apparatus for being expanded the data in monitor video
CN109646950A (en) * 2018-11-20 2019-04-19 苏州紫焰网络科技有限公司 One kind being applied to image processing method, device and terminal in scene of game
CN110960843A (en) * 2019-12-23 2020-04-07 天水师范学院 Basketball skill auxiliary training system

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Application publication date: 20110406