DE602004021345D1 - Datenverarbeitungsvorrichtung, Spielvorrichtung, Bilderzeugungsverfahren und Spielbilderzeugungsverfahren. - Google Patents
Datenverarbeitungsvorrichtung, Spielvorrichtung, Bilderzeugungsverfahren und Spielbilderzeugungsverfahren.Info
- Publication number
- DE602004021345D1 DE602004021345D1 DE602004021345T DE602004021345T DE602004021345D1 DE 602004021345 D1 DE602004021345 D1 DE 602004021345D1 DE 602004021345 T DE602004021345 T DE 602004021345T DE 602004021345 T DE602004021345 T DE 602004021345T DE 602004021345 D1 DE602004021345 D1 DE 602004021345D1
- Authority
- DE
- Germany
- Prior art keywords
- image forming
- forming method
- game
- data processing
- processing apparatus
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6676—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2003434306A JP4179162B2 (ja) | 2003-12-26 | 2003-12-26 | 情報処理装置、ゲーム装置、画像生成方法、ゲーム画像生成方法 |
Publications (1)
Publication Number | Publication Date |
---|---|
DE602004021345D1 true DE602004021345D1 (de) | 2009-07-16 |
Family
ID=34567564
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE602004021345T Active DE602004021345D1 (de) | 2003-12-26 | 2004-12-21 | Datenverarbeitungsvorrichtung, Spielvorrichtung, Bilderzeugungsverfahren und Spielbilderzeugungsverfahren. |
Country Status (5)
Country | Link |
---|---|
US (1) | US7637817B2 (de) |
EP (1) | EP1550490B1 (de) |
JP (1) | JP4179162B2 (de) |
CN (1) | CN100427167C (de) |
DE (1) | DE602004021345D1 (de) |
Families Citing this family (33)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7548230B2 (en) * | 2005-05-27 | 2009-06-16 | Sony Computer Entertainment Inc. | Remote input device |
JP4563266B2 (ja) * | 2005-06-29 | 2010-10-13 | 株式会社コナミデジタルエンタテインメント | ネットワークゲームシステム、ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP4805633B2 (ja) | 2005-08-22 | 2011-11-02 | 任天堂株式会社 | ゲーム用操作装置 |
JP5075330B2 (ja) * | 2005-09-12 | 2012-11-21 | 任天堂株式会社 | 情報処理プログラム |
US20070093295A1 (en) * | 2005-10-26 | 2007-04-26 | Chii-Moon Liou | Wireless controller for game machine |
CN102989174B (zh) * | 2006-05-04 | 2016-06-29 | 美国索尼电脑娱乐公司 | 获得用于控制游戏程序的运行的输入 |
WO2008041315A1 (fr) * | 2006-10-02 | 2008-04-10 | Pioneer Corporation | Dispositif d'affichage d'images |
JP5063990B2 (ja) * | 2006-11-15 | 2012-10-31 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
JP4171040B2 (ja) * | 2006-12-22 | 2008-10-22 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP4171039B2 (ja) * | 2006-12-22 | 2008-10-22 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
US20090049470A1 (en) * | 2007-08-13 | 2009-02-19 | Gal Peer | Method and device for interactive operation of television |
TWI338241B (en) * | 2007-08-23 | 2011-03-01 | Pixart Imaging Inc | Interactive image system, interactive device and operative method thereof |
TW200934566A (en) * | 2007-09-07 | 2009-08-16 | Konami Digital Entertainment | Image processor, game device, and computer program |
WO2009141913A1 (ja) * | 2008-05-23 | 2009-11-26 | ログイン株式会社 | ゲーム装置 |
JP5484738B2 (ja) * | 2009-01-08 | 2014-05-07 | シャープ株式会社 | データ表示/センサ装置、およびデータ表示/センサ装置の制御方法 |
US9244525B2 (en) * | 2009-02-19 | 2016-01-26 | Disney Enterprises, Inc. | System and method for providing user interaction with projected three-dimensional environments |
US8508507B2 (en) * | 2009-04-08 | 2013-08-13 | Integrated Digital Technologies, Inc. | Input detection systems and methods for display panels with embedded photo sensors |
JP5388763B2 (ja) * | 2009-08-31 | 2014-01-15 | 株式会社バンダイナムコゲームス | プログラム |
JP5638797B2 (ja) * | 2009-12-25 | 2014-12-10 | 株式会社カプコン | ゲーム装置およびゲームプログラム |
JP5693022B2 (ja) * | 2010-03-04 | 2015-04-01 | キヤノン株式会社 | 表示制御装置および表示制御システム、並びにそれらの制御方法、プログラム、記憶媒体 |
JP5389162B2 (ja) * | 2010-06-30 | 2014-01-15 | 株式会社ソニー・コンピュータエンタテインメント | ゲーム装置、ゲーム制御方法、及びゲーム制御プログラム |
JP6178066B2 (ja) * | 2012-11-06 | 2017-08-09 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置、情報処理方法、プログラム及び情報記憶媒体 |
US9571816B2 (en) * | 2012-11-16 | 2017-02-14 | Microsoft Technology Licensing, Llc | Associating an object with a subject |
CN103389712B (zh) * | 2013-07-22 | 2016-03-09 | 中国科学院深圳先进技术研究院 | 实时设备管理系统 |
JP6448196B2 (ja) * | 2014-02-13 | 2019-01-09 | 株式会社バンダイナムコエンターテインメント | 画像生成システム及びプログラム |
CN104121892B (zh) * | 2014-07-09 | 2017-01-25 | 深圳市欢创科技有限公司 | 一种获取光枪射击的目标位置的方法、装置及系统 |
CN104190078B (zh) * | 2014-08-28 | 2017-05-31 | 深圳市欢创科技有限公司 | 一种光枪射击的目标识别方法、装置及系统 |
JP5993917B2 (ja) * | 2014-10-23 | 2016-09-14 | 株式会社カプコン | ゲーム装置およびゲームプログラム |
US10518172B2 (en) * | 2016-03-07 | 2019-12-31 | Htc Corporation | Accessory management of virtual reality system |
CN106621324A (zh) * | 2016-12-30 | 2017-05-10 | 当家移动绿色互联网技术集团有限公司 | Vr游戏的交互操作方法 |
CN108320332B (zh) * | 2017-01-18 | 2020-02-07 | 腾讯科技(深圳)有限公司 | 虚拟角色的方位确定方法和装置 |
CN107261479A (zh) * | 2017-07-24 | 2017-10-20 | 陈建生 | 真人军事游戏系统 |
JP6875261B2 (ja) | 2017-11-30 | 2021-05-19 | 株式会社スクウェア・エニックス | ビデオゲーム処理プログラム、ビデオゲーム処理方法、及びビデオゲーム処理システム |
Family Cites Families (34)
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US4395045A (en) * | 1980-06-16 | 1983-07-26 | Sanders Associates, Inc. | Television precision target shooting apparatus and method |
US4813682A (en) * | 1985-08-09 | 1989-03-21 | Nintendo Co., Ltd. | Video target control and sensing circuit for photosensitive gun |
US4754133A (en) * | 1986-04-25 | 1988-06-28 | Williams Electronics Games, Inc. | Transceiver circuit for modulated infrared signals |
US5009501A (en) * | 1986-11-27 | 1991-04-23 | Fenner David F | A remotely controllable position indicator system |
US4844476A (en) * | 1987-10-23 | 1989-07-04 | Becker James F | Video target response apparatus and method employing a standard video tape player and television receiver |
JP2713603B2 (ja) | 1989-04-21 | 1998-02-16 | 株式会社ナムコ | バトル型ゲーム装置 |
US6094188A (en) * | 1990-11-30 | 2000-07-25 | Sun Microsystems, Inc. | Radio frequency tracking system |
JP3748271B2 (ja) * | 1992-05-22 | 2006-02-22 | 株式会社ナムコ | 射撃ゲーム装置 |
US5351969A (en) | 1992-05-26 | 1994-10-04 | Smith Engineering | Remote control system for raster scanned video display |
US5590062A (en) * | 1993-07-02 | 1996-12-31 | Matsushita Electric Industrial Co., Ltd. | Simulator for producing various living environments mainly for visual perception |
JP3473988B2 (ja) * | 1994-05-20 | 2003-12-08 | 株式会社ワコム | 情報入力装置 |
JP3603285B2 (ja) * | 1994-07-21 | 2004-12-22 | 株式会社セガ | 画像処理装置 |
US5796387A (en) * | 1994-08-16 | 1998-08-18 | Smith Engineering | Positioning system using infrared radiation |
US5926168A (en) * | 1994-09-30 | 1999-07-20 | Fan; Nong-Qiang | Remote pointers for interactive televisions |
JPH09152307A (ja) * | 1995-12-01 | 1997-06-10 | Sega Enterp Ltd | 座標検出装置、その方法およびゲーム装置 |
US6278418B1 (en) * | 1995-12-29 | 2001-08-21 | Kabushiki Kaisha Sega Enterprises | Three-dimensional imaging system, game device, method for same and recording medium |
JPH1186038A (ja) * | 1997-03-03 | 1999-03-30 | Sega Enterp Ltd | 画像処理装置、画像処理方法及び媒体並びにゲーム機 |
US6750848B1 (en) * | 1998-11-09 | 2004-06-15 | Timothy R. Pryor | More useful man machine interfaces and applications |
US6206783B1 (en) * | 1998-03-06 | 2001-03-27 | Namco Ltd. | Control input device and game system |
US6184863B1 (en) * | 1998-10-13 | 2001-02-06 | The George Washington University | Direct pointing apparatus and method therefor |
US6766036B1 (en) * | 1999-07-08 | 2004-07-20 | Timothy R. Pryor | Camera based man machine interfaces |
US20020010021A1 (en) * | 1999-08-03 | 2002-01-24 | Mccauley Jack Jean | Method and device for optical gun interaction with a computer game system |
US6287198B1 (en) * | 1999-08-03 | 2001-09-11 | Mccauley Jack J. | Optical gun for use with computer games |
JP4691754B2 (ja) | 1999-09-07 | 2011-06-01 | 株式会社セガ | ゲーム装置 |
JP3561463B2 (ja) * | 2000-08-11 | 2004-09-02 | コナミ株式会社 | 3dビデオゲームにおける擬似カメラ視点移動制御方法及び3dビデオゲーム装置 |
US6852032B2 (en) * | 2000-12-06 | 2005-02-08 | Nikon Corporation | Game machine, method of performing game and computer-readable medium |
JP3686919B2 (ja) | 2000-12-06 | 2005-08-24 | 株式会社ニコン技術工房 | ゲーム装置、ゲーム処理方法及び可読記憶媒体 |
US6540607B2 (en) * | 2001-04-26 | 2003-04-01 | Midway Games West | Video game position and orientation detection system |
JP3662863B2 (ja) * | 2001-07-31 | 2005-06-22 | Necパーソナルプロダクツ株式会社 | 光銃、標的ボックス、射撃ボックス、及び、光銃の射撃システム |
US7084888B2 (en) * | 2001-08-09 | 2006-08-01 | Konami Corporation | Orientation detection marker, orientation detection device and video game device |
US20030199325A1 (en) * | 2002-04-23 | 2003-10-23 | Xiaoling Wang | Apparatus and a method for more realistic shooting video games on computers or similar devices using visible or invisible light and an input computing device |
US20030199324A1 (en) * | 2002-04-23 | 2003-10-23 | Xiaoling Wang | Apparatus and a method for more realistic shooting video games on computers or similar devices using visible or invisible light |
JP3602519B2 (ja) * | 2002-07-12 | 2004-12-15 | コナミ株式会社 | ビデオゲーム装置、画像処理方法及びプログラム |
JP3702269B2 (ja) * | 2002-12-06 | 2005-10-05 | コナミ株式会社 | 画像処理装置、コンピュータの制御方法及びプログラム |
-
2003
- 2003-12-26 JP JP2003434306A patent/JP4179162B2/ja not_active Expired - Fee Related
-
2004
- 2004-12-21 EP EP04258021A patent/EP1550490B1/de not_active Expired - Fee Related
- 2004-12-21 DE DE602004021345T patent/DE602004021345D1/de active Active
- 2004-12-22 US US11/018,477 patent/US7637817B2/en not_active Expired - Fee Related
- 2004-12-27 CN CNB2004101034514A patent/CN100427167C/zh not_active Expired - Fee Related
Also Published As
Publication number | Publication date |
---|---|
CN1636612A (zh) | 2005-07-13 |
JP4179162B2 (ja) | 2008-11-12 |
CN100427167C (zh) | 2008-10-22 |
US20050202870A1 (en) | 2005-09-15 |
JP2005185740A (ja) | 2005-07-14 |
EP1550490A1 (de) | 2005-07-06 |
EP1550490B1 (de) | 2009-06-03 |
US7637817B2 (en) | 2009-12-29 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
8364 | No opposition during term of opposition |