DE60312153D1 - Dynamische abspielgeräteverwaltung - Google Patents
Dynamische abspielgeräteverwaltungInfo
- Publication number
- DE60312153D1 DE60312153D1 DE60312153T DE60312153T DE60312153D1 DE 60312153 D1 DE60312153 D1 DE 60312153D1 DE 60312153 T DE60312153 T DE 60312153T DE 60312153 T DE60312153 T DE 60312153T DE 60312153 D1 DE60312153 D1 DE 60312153D1
- Authority
- DE
- Germany
- Prior art keywords
- application
- participant
- participants
- online session
- session
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
- H04L67/104—Peer-to-peer [P2P] networks
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F15/00—Digital computers in general; Data processing equipment in general
- G06F15/16—Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L65/00—Network arrangements, protocols or services for supporting real-time applications in data packet communication
- H04L65/40—Support for services or applications
- H04L65/403—Arrangements for multi-party communication, e.g. for conferences
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/34—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F15/00—Digital computers in general; Data processing equipment in general
- G06F15/16—Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
- G06F15/163—Interprocessor communication
- G06F15/173—Interprocessor communication using an interconnection network, e.g. matrix, shuffle, pyramid, star, snowflake
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
- H04L67/104—Peer-to-peer [P2P] networks
- H04L67/1044—Group management mechanisms
- H04L67/1048—Departure or maintenance mechanisms
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
- H04L67/104—Peer-to-peer [P2P] networks
- H04L67/1044—Group management mechanisms
- H04L67/1051—Group master selection mechanisms
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/14—Session management
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/54—Presence management, e.g. monitoring or registration for receipt of user log-on information, or the connection status of the users
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L69/00—Network arrangements, protocols or services independent of the application payload and not provided for in the other groups of this subclass
- H04L69/30—Definitions, standards or architectural aspects of layered protocol stacks
- H04L69/32—Architecture of open systems interconnection [OSI] 7-layer type protocol stacks, e.g. the interfaces between the data link level and the physical level
- H04L69/322—Intralayer communication protocols among peer entities or protocol data unit [PDU] definitions
- H04L69/329—Intralayer communication protocols among peer entities or protocol data unit [PDU] definitions in the application layer [OSI layer 7]
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
- A63F2300/208—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/408—Peer to peer connection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/556—Player lists, e.g. online players, buddy list, black list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L12/00—Data switching networks
- H04L12/02—Details
- H04L12/16—Arrangements for providing special services to substations
- H04L12/18—Arrangements for providing special services to substations for broadcast or conference, e.g. multicast
- H04L12/185—Arrangements for providing special services to substations for broadcast or conference, e.g. multicast with management of multicast group membership
Landscapes
- Engineering & Computer Science (AREA)
- Signal Processing (AREA)
- Computer Networks & Wireless Communication (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Mathematical Physics (AREA)
- Computing Systems (AREA)
- Computer Hardware Design (AREA)
- Computer Security & Cryptography (AREA)
- Software Systems (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Child & Adolescent Psychology (AREA)
- Health & Medical Sciences (AREA)
- Computer And Data Communications (AREA)
- Information Transfer Between Computers (AREA)
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US38173602P | 2002-05-17 | 2002-05-17 | |
US381736P | 2002-05-17 | ||
US211128 | 2002-07-31 | ||
US10/211,128 US20030217135A1 (en) | 2002-05-17 | 2002-07-31 | Dynamic player management |
PCT/US2003/008682 WO2003100643A1 (en) | 2002-05-17 | 2003-03-18 | Dynamic player management |
Publications (2)
Publication Number | Publication Date |
---|---|
DE60312153D1 true DE60312153D1 (de) | 2007-04-12 |
DE60312153T2 DE60312153T2 (de) | 2007-11-15 |
Family
ID=29423165
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE60312153T Expired - Lifetime DE60312153T2 (de) | 2002-05-17 | 2003-03-18 | Dynamische abspielgeräteverwaltung |
Country Status (11)
Country | Link |
---|---|
US (6) | US20030217135A1 (de) |
EP (1) | EP1506491B1 (de) |
JP (1) | JP3964905B2 (de) |
KR (1) | KR100638073B1 (de) |
CN (1) | CN100583078C (de) |
AT (1) | ATE355561T1 (de) |
AU (1) | AU2003224728A1 (de) |
DE (1) | DE60312153T2 (de) |
ES (1) | ES2282619T3 (de) |
TW (1) | TWI311265B (de) |
WO (1) | WO2003100643A1 (de) |
Families Citing this family (68)
Publication number | Priority date | Publication date | Assignee | Title |
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US8458754B2 (en) | 2001-01-22 | 2013-06-04 | Sony Computer Entertainment Inc. | Method and system for providing instant start multimedia content |
US7711847B2 (en) | 2002-04-26 | 2010-05-04 | Sony Computer Entertainment America Inc. | Managing users in a multi-user network game environment |
US20030217135A1 (en) | 2002-05-17 | 2003-11-20 | Masayuki Chatani | Dynamic player management |
US7421471B2 (en) * | 2002-05-17 | 2008-09-02 | Sony Computer Entertainment America Inc. | Configuration switching: dynamically changing between network communication architectures |
US7606920B2 (en) * | 2002-05-17 | 2009-10-20 | Sony Computer Entertainment America Inc. | Method and apparatus for controlling communication ports for an online session of a multi-user application by associating each of the ports with a protocol and designating an active port |
US8131802B2 (en) | 2007-10-05 | 2012-03-06 | Sony Computer Entertainment America Llc | Systems and methods for seamless host migration |
US8060626B2 (en) | 2008-09-22 | 2011-11-15 | Sony Computer Entertainment America Llc. | Method for host selection based on discovered NAT type |
US8224985B2 (en) | 2005-10-04 | 2012-07-17 | Sony Computer Entertainment Inc. | Peer-to-peer communication traversing symmetric network address translators |
US8560707B2 (en) * | 2007-10-05 | 2013-10-15 | Sony Computer Entertainment America Llc | Seamless host migration based on NAT type |
US7097562B2 (en) * | 2003-06-03 | 2006-08-29 | Wms Gaming Inc. | Peer-to-peer distributed gaming application network |
US7603464B2 (en) * | 2003-06-04 | 2009-10-13 | Sony Computer Entertainment Inc. | Method and system for identifying available resources in a peer-to-peer network |
US7401150B2 (en) * | 2003-09-19 | 2008-07-15 | Wildtangent, Inc. | Joint consumption of content invitation methods and apparatus |
US8010633B2 (en) * | 2003-10-20 | 2011-08-30 | Sony Computer Entertainment America Llc | Multiple peer-to-peer relay networks |
US7269590B2 (en) * | 2004-01-29 | 2007-09-11 | Yahoo! Inc. | Method and system for customizing views of information associated with a social network user |
CN101119782B (zh) | 2004-09-21 | 2010-11-17 | 时间游戏Ip公司 | 多玩家游戏的系统 |
JP4782446B2 (ja) * | 2005-03-15 | 2011-09-28 | 株式会社バンダイナムコゲームス | ネットワークゲームシステム及び管理サーバ |
DE102005034694A1 (de) * | 2005-07-25 | 2007-02-01 | Siemens Ag | Verfahren zur Einrichtung von Dienstbeziehungen in einem dezentralen Netzwerk |
CN100377530C (zh) * | 2005-09-28 | 2008-03-26 | 华为技术有限公司 | 移动终端在联网游戏中断时自动恢复的方法及其系统 |
JP5501546B2 (ja) * | 2005-10-04 | 2014-05-21 | 任天堂株式会社 | ゲームシステム、ゲーム装置およびゲームプログラム |
JP5005210B2 (ja) * | 2005-11-11 | 2012-08-22 | 任天堂株式会社 | ネットワークゲームシステム、ネットワークゲームプログラムおよびネットワーク構築方法 |
JP4001896B2 (ja) | 2005-11-30 | 2007-10-31 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、サーバ及び端末機 |
US20070136476A1 (en) * | 2005-12-12 | 2007-06-14 | Isaac Rubinstein | Controlled peer-to-peer network |
CN1852295B (zh) * | 2005-12-30 | 2010-06-09 | 华为技术有限公司 | 一种网络游戏系统及其实现网络游戏的方法 |
US9604146B2 (en) | 2006-01-06 | 2017-03-28 | International Business Machines Corporation | Apparatus and method to play a multiplayer, online game |
EP1821454B1 (de) * | 2006-02-17 | 2008-12-10 | Mitel Networks Corporation | Verfahren, Netzwerk und IP Gerät zur beschleunigten Bekanntgabe eines defekten Servers |
EP1953655A3 (de) * | 2007-02-01 | 2008-12-31 | Acei Ab | System und Verfahren zur Transaktionsverarbeitung |
US20080207315A1 (en) * | 2007-02-27 | 2008-08-28 | Sony Ericsson Mobile Communications Ab | System and Method for Initiating a Gaming Session Using Event-Based Exchange of Information Between Communication Devices |
US20080220870A1 (en) * | 2007-03-02 | 2008-09-11 | Emmanuel Zavolas | Method and system for providing a seamless tournament system for multiplayer games |
US7995478B2 (en) | 2007-05-30 | 2011-08-09 | Sony Computer Entertainment Inc. | Network communication with path MTU size discovery |
JP4933381B2 (ja) | 2007-08-23 | 2012-05-16 | 株式会社コナミデジタルエンタテインメント | ネットワークゲームシステム、ネットワークゲームシステムの制御方法、ゲーム装置、ゲーム装置の制御方法及びプログラム |
US8825012B2 (en) * | 2007-09-14 | 2014-09-02 | Unwired Planet, Llc | User data notification in a mobile communications system |
US9483405B2 (en) | 2007-09-20 | 2016-11-01 | Sony Interactive Entertainment Inc. | Simplified run-time program translation for emulating complex processor pipelines |
US7856501B2 (en) | 2007-12-04 | 2010-12-21 | Sony Computer Entertainment Inc. | Network traffic prioritization |
AU2008333833A1 (en) * | 2007-12-05 | 2009-06-11 | Ol2, Inc. | Video compression system and method for reducing the effects of packet loss over a communication channel |
US10058778B2 (en) | 2007-12-05 | 2018-08-28 | Sony Interactive Entertainment America Llc | Video compression system and method for reducing the effects of packet loss over a communication channel |
US7856506B2 (en) | 2008-03-05 | 2010-12-21 | Sony Computer Entertainment Inc. | Traversal of symmetric network address translator for multiple simultaneous connections |
US8495699B2 (en) * | 2008-12-23 | 2013-07-23 | At&T Intellectual Property I, L.P. | Distributed content analysis network |
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2002
- 2002-07-31 US US10/211,128 patent/US20030217135A1/en not_active Abandoned
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2003
- 2003-03-18 EP EP03721413A patent/EP1506491B1/de not_active Expired - Lifetime
- 2003-03-18 DE DE60312153T patent/DE60312153T2/de not_active Expired - Lifetime
- 2003-03-18 CN CN03801547A patent/CN100583078C/zh not_active Expired - Lifetime
- 2003-03-18 AT AT03721413T patent/ATE355561T1/de not_active IP Right Cessation
- 2003-03-18 WO PCT/US2003/008682 patent/WO2003100643A1/en active IP Right Grant
- 2003-03-18 ES ES03721413T patent/ES2282619T3/es not_active Expired - Lifetime
- 2003-03-18 JP JP2004508027A patent/JP3964905B2/ja not_active Expired - Lifetime
- 2003-03-18 AU AU2003224728A patent/AU2003224728A1/en not_active Abandoned
- 2003-03-18 KR KR1020047007074A patent/KR100638073B1/ko active IP Right Grant
- 2003-03-24 TW TW092106475A patent/TWI311265B/zh not_active IP Right Cessation
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2006
- 2006-03-13 US US11/375,526 patent/US7792902B2/en not_active Expired - Lifetime
- 2006-04-13 US US11/403,623 patent/US7831666B2/en not_active Expired - Lifetime
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2010
- 2010-07-21 US US12/840,977 patent/US8793315B2/en not_active Expired - Lifetime
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2014
- 2014-05-21 US US14/283,959 patent/US9762631B2/en not_active Expired - Lifetime
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2017
- 2017-09-12 US US15/702,580 patent/US10659500B2/en not_active Expired - Lifetime
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US7792902B2 (en) | 2010-09-07 |
US7831666B2 (en) | 2010-11-09 |
US20180013802A1 (en) | 2018-01-11 |
KR100638073B1 (ko) | 2006-10-26 |
ES2282619T3 (es) | 2007-10-16 |
US20030217135A1 (en) | 2003-11-20 |
EP1506491A4 (de) | 2005-08-17 |
JP3964905B2 (ja) | 2007-08-22 |
TW200307212A (en) | 2003-12-01 |
US8793315B2 (en) | 2014-07-29 |
US20140256449A1 (en) | 2014-09-11 |
AU2003224728A1 (en) | 2003-12-12 |
KR20040099256A (ko) | 2004-11-26 |
CN100583078C (zh) | 2010-01-20 |
WO2003100643A1 (en) | 2003-12-04 |
TWI311265B (en) | 2009-06-21 |
US20060190540A1 (en) | 2006-08-24 |
CN1592899A (zh) | 2005-03-09 |
US20100287239A1 (en) | 2010-11-11 |
EP1506491A1 (de) | 2005-02-16 |
DE60312153T2 (de) | 2007-11-15 |
ATE355561T1 (de) | 2006-03-15 |
US9762631B2 (en) | 2017-09-12 |
US10659500B2 (en) | 2020-05-19 |
US20060173958A1 (en) | 2006-08-03 |
EP1506491B1 (de) | 2007-02-28 |
JP2005520265A (ja) | 2005-07-07 |
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