EP1378875A1 - Entertainment machines - Google Patents

Entertainment machines Download PDF

Info

Publication number
EP1378875A1
EP1378875A1 EP03254069A EP03254069A EP1378875A1 EP 1378875 A1 EP1378875 A1 EP 1378875A1 EP 03254069 A EP03254069 A EP 03254069A EP 03254069 A EP03254069 A EP 03254069A EP 1378875 A1 EP1378875 A1 EP 1378875A1
Authority
EP
European Patent Office
Prior art keywords
player
play
machine according
award
gamble
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP03254069A
Other languages
German (de)
French (fr)
Inventor
Dov Liam Randall
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Barcrest Group Ltd
Original Assignee
IGT UK Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by IGT UK Ltd filed Critical IGT UK Ltd
Publication of EP1378875A1 publication Critical patent/EP1378875A1/en
Withdrawn legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/34Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines

Definitions

  • This invention relates to player-operable entertainment machines, particularly coin-operated machines which may be designated amusement with prizes (AWP) machines or otherwise depending on the country of origin, such as "fruit” or “poker” machines, of the kind having a main display device for displaying a selected combination of symbols at a win zone.
  • ADP amusement with prizes
  • coin is intended also to cover tokens, charge or credit cards or any other means of supplying credit or monetary value.
  • the main display device of a fruit machine may comprise multiple actual or video-simulated side-by-side reels which are rotatable about a common horizontal axis within a housing behind a window at the win zone.
  • Each reel has symbols at equally spaced positions around its periphery and the reels can be brought to rest with one symbol on each . reel displayed through the window on a win line.
  • Feature prizes may be made available for selection by the player.
  • This auto-play feature has its attractions but for many players it is usually undesirable for player involvement to be significantly reduced by allowing the machine to take all decisions automatically.
  • An object of the present invention is to provide an auto-play mechanism which is of greater acceptability to players.
  • a player-operable coin-operated entertainment machine with which a game can be played involving operation of player controls and having an outcome which if of a winning nature results in an award being made available to the player, wherein an auto-play device is provided which is operable to effect play of the game automatically in substitution for said operation of the player controls, characterised in that the device is selectively operable in different modes corresponding to different extents of substitution for said player controls.
  • the player is able to customise the machine by selecting different extents of auto-play suited to his particular playing requirements. For example, some players may wish the machine to make only some of the decisions during game play, and may wish to make other decisions themselves, whilst other players may be happier for the machine to make all the decisions during game play.
  • the machine of the present invention allows for the preferences or styles of different players to be catered for in one machine.
  • the chosen style of auto-play may be maintained throughout a period of play or number of games for which the machine is actuated for game play (e.g. for which sufficient game-play credit has been inserted into the machine). Alternatively a fresh selection may be required for each game and/or at anytime during play the player has the option to change the selected auto-play style or disable the auto-play device entirely.
  • the machine is of the kind having reels or simulated reels preferably with hold and nudge features, and one or more selections may give rise to automatic spinning of the reels, and/or all hold and nudge operations being performed automatically, but other decisions, preferably all other decisions, being left to the player.
  • the machine has a gamble feature, and one selection applies to automatic operation of this feature.
  • the gamble feature may involve progression, backwards or forwards, along a series of progressively increased award values.
  • the award values may have the following increments: 1, 2, 4, 6, 8, 10, 12, 16, 20, 24, 28, 32, 40, 48, 60, 80, 100, 200, 300, 500, 1000.
  • play transfers to the relevant position on the gamble feature succession.
  • play may advance to the next position on the gamble feature succession, in this case 20, or if the next gamble is unsuccessful play may fall back to the previous position on the gamble feature succession, in this case 12.
  • the auto-play device may be selectively operable to control automatically these possibilities.
  • the auto-play device may also be selectively operable to make different levels of gambling available automatically. For example, the player may be able to gamble up to one or more selectable position on the gamble feature succession, e.g. 20 or 48 or 200, and collect the award corresponding to that position if and when reached, or the player may be able to gamble up to the maximum, in this case 1000, and if this position is not reached the player loses everything which he has previously accumulated. These options may be individually selectable for auto-play.
  • the player has the opportunity to step successively through a series of auto-play functions indicated on a visual display and to select one or more.
  • Such functions may be as follows:
  • the player may select any combination of features 1 to 4 above, for example, if the player selected features 1,2 and 3 the machine would automatically spin the reels, perform nudge and hold operations and gamble to a value specified by the player and collect the award of that value if it were attained. The machine would not accept an offered prize and would interrupt the auto-play at this point to allow the player to decide whether or not to accept the prize. Declining the prize would return the machine to its auto-play mode.
  • the machine of the invention is preferably a fruit machine as hereinbefore described as applicable in any country's jurisdiction.
  • the auto-play device may be manually operable with a press-button or touch screen or any other suitable device.
  • Figure 1 shows a fruit machine having a floor-standing box shaped housing 1 having a front wall which includes upper and lower glass panels 2 and 3, a number of operating buttons 4, 5, 6 and 18, a coin slot 7 and a payout opening 8.
  • the housing 1 there are three axially aligned reels 9 having say 20 symbols at regularly spaced positions around their peripheries.
  • the reels 9 are axially rotatable and are drivable connected to respective stepper motors 10.
  • the reels 9 are arranged behind a window 11 defined by a printed region of the lower glass panel 3.
  • Each reel 9 can be arrested by the respective stepper motor 10 in any of a plurality of stopping positions in which one symbol is in precise registration with a horizontal win line in the centre of the window 11 and two further symbols are visible above and below the win line.
  • the stepper motors 10 are connected to a microprocessor based control unit 12. This unit is also connected to a coin-mechanism 13, a payout mechanism 14, an auto-play mechanism 20 and the buttons 4, 5, 6 and 18.
  • the player inserts coins into the coin mechanism 13 through the slot 7 sufficient to generate credit for one or more games as indicated on an LED display 16, and the machine is actuated so that a game can now be played.
  • the player Before commencement of the game the player is given the opportunity to select an auto-play function from a range of such functions as displayed on a back illuminated region 21 of the panel 3. This opportunity may be available at the start of every game or only for some games on a random or predetermined basis. The choice may be made by pressing the start button 4 to step through the functions as described hereafter or may be made by using a designated auto-play button. The game then commences after the start button 4 has been pressed and the reels 9 spin and then come to rest so as to select a combination of symbols displayed on the win line. The displayed symbol combination is assessed by the control unit 12 and a win indication is given in the event that the combination is of a predetermined winning nature. A corresponding award may then be made available to the player and the value of this may be shown on the LED display 16.
  • the upper panel 2 is a transparent glass panel and within this there is a printed display region 15, which can be back illuminated with a bank of lamps, and which provides a supplementary feature game to which play may transfer on occasions on a random or predetermined basis.
  • This feature game may comprise a wraparound trail and a rotatable auxiliary feature reel 19 visible through a window in the panel 2.
  • the player can attain further awards with the feature game.
  • the player may be given the opportunity of increasing an award attained in a game with a gamble feature. This may occur on any suitable predictable, random or pseudo random basis.
  • this is signalled to the player by steady or flashing back illumination of a section 17 of the panel 3 which bears a ladder consisting of a succession of progressively increased award values, such as 1, 2, 4, 6, 8, 10, 12, 16, 20, 24, 28, 32, 40, 48, 60, 80, 100, 200, 300, 500, 1000.
  • the player can press the usual gamble button 18 to cause an attained award (highlighted at the appropriate position in the succession printed on the region 17) to be increased or decreased (e.g. as selected at random, or on a speed of reaction basis) whereby the next higher or lower value is highlighted.
  • the player now has the option at any time of pressing the usual "collect” button 6 instead of the gamble button 18. If the "collect” button 6 is pressed the current award value is paid out or credited on the display 16 without further gamble.
  • the control 4 can be operated to step through options highlighted on the panel section 21, namely:
  • control 4 may select successively: option 1, option 1 & 2, option 1 & 2 & 3, option 1 & 2 & 3 & 4, although other arrangements are also possible.
  • the machine operates in conventional mode. That it the reels 9 spin automatically but all other functions are in response to operation of the player controls.
  • the machine decides automatically, which reels to hold prior to spinning and which reels to nudge after spinning. This is effected in accordance with the availability of hold and nudge, and the number of available nudges, which is determined by the machine in conventional manner.
  • the decision taken by the machine with regard to implementation of hold and nudge may be influenced in any suitable manner by calculation of the optimum action to attain, or try to attain, the best outcome using any suitable computation, or any other suitable basis.
  • the gamble feature when available, operates automatically, without requiring the player to press any buttons, until either the initial award value is increased to a predetermined maximum value, or is lost.
  • the predetermined maximum value may be automatically pre-selected on any suitable random or predictable basis, or the player may have the option of pre-selecting this, at any value up to the highest (1000) or at any of a selected range of values (say 20, 48, 200). This pre-election may be effected by the player pressing a control button to step through a range of values highlighted on the section 17, or section 21 or the LED 16.
  • any increased value is credited to the player and indicated on the display 16.
  • option 4 is selected, on those occasions when the machine generates an alternative prize, or a range of alternative prizes, instead of giving the player an opportunity to accept or refuse, or select from a range of prizes, this is effected automatically by the machine on the basis that an offered prize is always accepted. Where there is a range of prizes, one prize may be accepted on a random or predetermined basis.
  • the arrangement may be such that this prevails until game play credit is consumed, or until a next game is commenced.
  • the player may have the option at any time to override auto-play by pressing an appropriate one of the controls 5, 6, 18 which may return the machine to player-control mode.

Abstract

A coin operated entertainment machine is operated by a player using controls (4, 5, 6, 18) to play a game involving rotation of symbol-bearing reels (9). If the reels (9) come to rest displaying a winning combination of symbols an award or prize is made available to the player. The player controls (4, 5, 6, 18) can be used by the player to selectively actuate game-play features such as hold, nudge, gamble, automatic reel rotation, prize selection. As an alternative to player-selection of actuation of these features, the player can use one of the controls (4) in conjunction with a visual display (21) to select an auto-play mode of one or more of the features.

Description

  • This invention relates to player-operable entertainment machines, particularly coin-operated machines which may be designated amusement with prizes (AWP) machines or otherwise depending on the country of origin, such as "fruit" or "poker" machines, of the kind having a main display device for displaying a selected combination of symbols at a win zone. As used herein the term coin is intended also to cover tokens, charge or credit cards or any other means of supplying credit or monetary value.
  • The main display device of a fruit machine may comprise multiple actual or video-simulated side-by-side reels which are rotatable about a common horizontal axis within a housing behind a window at the win zone. Each reel has symbols at equally spaced positions around its periphery and the reels can be brought to rest with one symbol on each . reel displayed through the window on a win line.
  • If the displayed combination of symbols constitutes a predetermined winning combination an award may be made available to the player.
  • It is known to provide features such as "nudge" or "hold" controls which can be used by the player to seek to influence selection of the displayed combination of symbols.
  • It is also known to provide a supplementary display or "feature game" which can be used to enhance the entertainment value of the machine and provide additional or alternative opportunities for winning.
  • Feature prizes may be made available for selection by the player.
  • Furthermore, it is known to provide a gamble feature whereby an attained award can be gambled with the result that its value is increased or decreased.
  • Particularly on large-jackpot 'club' machines it is also well known to provide an auto-play feature, a feature often referred to as "G for George". When a "G for George" button is pressed by the player, the machine will then proceed to play automatically, making all decisions for the player, although, the player can interrupt the automatic play by pressing any of the other game playing buttons.
  • This auto-play feature has its attractions but for many players it is usually undesirable for player involvement to be significantly reduced by allowing the machine to take all decisions automatically.
  • An object of the present invention is to provide an auto-play mechanism which is of greater acceptability to players.
  • According to the present invention therefore there is provided a player-operable coin-operated entertainment machine with which a game can be played involving operation of player controls and having an outcome which if of a winning nature results in an award being made available to the player, wherein an auto-play device is provided which is operable to effect play of the game automatically in substitution for said operation of the player controls, characterised in that the device is selectively operable in different modes corresponding to different extents of substitution for said player controls.
  • With this arrangement the player is able to customise the machine by selecting different extents of auto-play suited to his particular playing requirements. For example, some players may wish the machine to make only some of the decisions during game play, and may wish to make other decisions themselves, whilst other players may be happier for the machine to make all the decisions during game play.
  • Accordingly, the machine of the present invention allows for the preferences or styles of different players to be catered for in one machine.
  • The chosen style of auto-play may be maintained throughout a period of play or number of games for which the machine is actuated for game play (e.g. for which sufficient game-play credit has been inserted into the machine). Alternatively a fresh selection may be required for each game and/or at anytime during play the player has the option to change the selected auto-play style or disable the auto-play device entirely.
  • In one embodiment, the machine is of the kind having reels or simulated reels preferably with hold and nudge features, and one or more selections may give rise to automatic spinning of the reels, and/or all hold and nudge operations being performed automatically, but other decisions, preferably all other decisions, being left to the player.
  • In another embodiment, the machine has a gamble feature, and one selection applies to automatic operation of this feature. The gamble feature may involve progression, backwards or forwards, along a series of progressively increased award values. By way of example, the award values may have the following increments: 1, 2, 4, 6, 8, 10, 12, 16, 20, 24, 28, 32, 40, 48, 60, 80, 100, 200, 300, 500, 1000. When the player achieves a win, say 16, play transfers to the relevant position on the gamble feature succession. Following a successful gamble, play may advance to the next position on the gamble feature succession, in this case 20, or if the next gamble is unsuccessful play may fall back to the previous position on the gamble feature succession, in this case 12. After taking a gamble there may be the possibility of allowing gamble to continue, or collection of the current award value. The auto-play device may be selectively operable to control automatically these possibilities.
  • The auto-play device may also be selectively operable to make different levels of gambling available automatically. For example, the player may be able to gamble up to one or more selectable position on the gamble feature succession, e.g. 20 or 48 or 200, and collect the award corresponding to that position if and when reached, or the player may be able to gamble up to the maximum, in this case 1000, and if this position is not reached the player loses everything which he has previously accumulated. These options may be individually selectable for auto-play.
  • Instead of relying on predetermined selectable maximums at which auto-play stops the gamble feature and collects the award value, it may be possible to select a 'gamble to value and collect' option with the auto-play device and then operate another control to select the value at which he wishes the machine to terminate the gamble feature and collect an award automatically.
  • Where positions on the gamble feature succession or in connection with other features of the machine have as an offered award, or alternative award, one or a range of selectable prizes, which may be displayed on the machine, the player may opt to accept the (or one) prize himself, or there may be the possibility of selecting an auto-play function whereby the machine would accept a prize automatically.
  • In a preferred embodiment of the machine, the player has the opportunity to step successively through a series of auto-play functions indicated on a visual display and to select one or more. Such functions may be as follows:
  • 1) Automatically spin reels;
  • 2) Perform nudge and hold operations;
  • 3) Gamble to a value then collect; and
  • 4) Accept offered prize
  • The player may select any combination of features 1 to 4 above, for example, if the player selected features 1,2 and 3 the machine would automatically spin the reels, perform nudge and hold operations and gamble to a value specified by the player and collect the award of that value if it were attained. The machine would not accept an offered prize and would interrupt the auto-play at this point to allow the player to decide whether or not to accept the prize. Declining the prize would return the machine to its auto-play mode.
  • The machine of the invention is preferably a fruit machine as hereinbefore described as applicable in any country's jurisdiction.
  • The auto-play device may be manually operable with a press-button or touch screen or any other suitable device.
  • The invention will now be described further by way of example only and with reference to the accompanying drawings in which:
  • Figure 1
    is a diagrammatic perspective view of one form of a fruit machine according to the invention; and
    Figure 2
    is a diagrammatic block circuit diagram of the machine of Figure 1.
  • Referring to the drawings, Figure 1 shows a fruit machine having a floor-standing box shaped housing 1 having a front wall which includes upper and lower glass panels 2 and 3, a number of operating buttons 4, 5, 6 and 18, a coin slot 7 and a payout opening 8.
  • Within the housing 1 there are three axially aligned reels 9 having say 20 symbols at regularly spaced positions around their peripheries. The reels 9 are axially rotatable and are drivable connected to respective stepper motors 10. The reels 9 are arranged behind a window 11 defined by a printed region of the lower glass panel 3. Each reel 9 can be arrested by the respective stepper motor 10 in any of a plurality of stopping positions in which one symbol is in precise registration with a horizontal win line in the centre of the window 11 and two further symbols are visible above and below the win line.
  • The stepper motors 10 are connected to a microprocessor based control unit 12. This unit is also connected to a coin-mechanism 13, a payout mechanism 14, an auto-play mechanism 20 and the buttons 4, 5, 6 and 18.
  • In use, the player inserts coins into the coin mechanism 13 through the slot 7 sufficient to generate credit for one or more games as indicated on an LED display 16, and the machine is actuated so that a game can now be played.
  • Before commencement of the game the player is given the opportunity to select an auto-play function from a range of such functions as displayed on a back illuminated region 21 of the panel 3. This opportunity may be available at the start of every game or only for some games on a random or predetermined basis. The choice may be made by pressing the start button 4 to step through the functions as described hereafter or may be made by using a designated auto-play button. The game then commences after the start button 4 has been pressed and the reels 9 spin and then come to rest so as to select a combination of symbols displayed on the win line. The displayed symbol combination is assessed by the control unit 12 and a win indication is given in the event that the combination is of a predetermined winning nature. A corresponding award may then be made available to the player and the value of this may be shown on the LED display 16.
  • On occasions when an auto-play function has not been selected the player is given the opportunity to perform "hold" or "nudge" functions, with control buttons 5, so that the player can seek to influence the outcome of the game, in a conventional manner.
  • The upper panel 2 is a transparent glass panel and within this there is a printed display region 15, which can be back illuminated with a bank of lamps, and which provides a supplementary feature game to which play may transfer on occasions on a random or predetermined basis.
  • This feature game may comprise a wraparound trail and a rotatable auxiliary feature reel 19 visible through a window in the panel 2.
  • The player can attain further awards with the feature game.
  • On occasions when an auto play function has not been selected the player may be given the opportunity of increasing an award attained in a game with a gamble feature. This may occur on any suitable predictable, random or pseudo random basis.
  • When this opportunity arises, this is signalled to the player by steady or flashing back illumination of a section 17 of the panel 3 which bears a ladder consisting of a succession of progressively increased award values, such as 1, 2, 4, 6, 8, 10, 12, 16, 20, 24, 28, 32, 40, 48, 60, 80, 100, 200, 300, 500, 1000.
  • The player can press the usual gamble button 18 to cause an attained award (highlighted at the appropriate position in the succession printed on the region 17) to be increased or decreased (e.g. as selected at random, or on a speed of reaction basis) whereby the next higher or lower value is highlighted. The player now has the option at any time of pressing the usual "collect" button 6 instead of the gamble button 18. If the "collect" button 6 is pressed the current award value is paid out or credited on the display 16 without further gamble.
  • The functions controlled by some or all of the above described player- operable controls 5, 6, 18 can be substituted by operation of the auto-play selector control 4.
  • The control 4 can be operated to step through options highlighted on the panel section 21, namely:
  • 1) Automatically spin reels;
  • 2) Perform nudge and hold operations;
  • 3) Gamble to a value then collect; and
  • 4) Accept offered prize
  • Repeated operation of the control 4 may select successively: option 1, option 1 & 2, option 1 & 2 & 3, option 1 & 2 & 3 & 4, although other arrangements are also possible.
  • If option 1 is selected, the machine operates in conventional mode. That it the reels 9 spin automatically but all other functions are in response to operation of the player controls.
  • If option 2 is selected, hold and nudge functions are now under the automatic control of the machine, in substitution for player control using the buttons 5.
  • The machine decides automatically, which reels to hold prior to spinning and which reels to nudge after spinning. This is effected in accordance with the availability of hold and nudge, and the number of available nudges, which is determined by the machine in conventional manner. The decision taken by the machine with regard to implementation of hold and nudge may be influenced in any suitable manner by calculation of the optimum action to attain, or try to attain, the best outcome using any suitable computation, or any other suitable basis.
  • If option 3 is selected, the gamble feature, when available, operates automatically, without requiring the player to press any buttons, until either the initial award value is increased to a predetermined maximum value, or is lost. The predetermined maximum value may be automatically pre-selected on any suitable random or predictable basis, or the player may have the option of pre-selecting this, at any value up to the highest (1000) or at any of a selected range of values (say 20, 48, 200). This pre-election may be effected by the player pressing a control button to step through a range of values highlighted on the section 17, or section 21 or the LED 16.
  • At the end of the automatic procedure, any increased value is credited to the player and indicated on the display 16.
  • If option 4 is selected, on those occasions when the machine generates an alternative prize, or a range of alternative prizes, instead of giving the player an opportunity to accept or refuse, or select from a range of prizes, this is effected automatically by the machine on the basis that an offered prize is always accepted. Where there is a range of prizes, one prize may be accepted on a random or predetermined basis.
  • In the case where an auto-play selection has been made, the arrangement may be such that this prevails until game play credit is consumed, or until a next game is commenced. Alternatively, the player may have the option at any time to override auto-play by pressing an appropriate one of the controls 5, 6, 18 which may return the machine to player-control mode.
  • The possibility of selecting the extent of automatic operation of the machine gives enhanced player interest and entertainment value.
  • It is of course to be understood that the invention is not intended to be restricted to the details of the above embodiments which are described by way of example only.

Claims (10)

  1. A player-operable coin-operated entertainment machine with which a game can be played involving operation of player controls (4, 5, 6, 18) and having an outcome which if of a winning nature results in an award being made available to the player, wherein an auto-play device is provided which is operable to effect play of the game automatically in substitution for said operation of the player controls, characterised in that the device is selectively operable in different modes corresponding to different extents of substitution for said player controls.
  2. A machine according to claim 1 which can be actuated for play of a number of games characterised in that the selected said mode is arranged to be maintained throughout all such games.
  3. A machine according to claim 1 or 2 which has real or simulated rotatable symbol-bearing reels (9) characterised in that at least one said mode corresponds to automatic rotation of the reels.
  4. A machine according to any one of claims 1 to 3 which has real or simulated rotatable symbol-bearing reels (9) with hold and nudge features characterised in that at least one said mode corresponds to automatic hold and nudge operations.
  5. A machine according to any one of claims 1 to 4 which has a gamble feature (17) characterised in that one said mode corresponds to automatic operation of said gamble feature.
  6. A machine according to claim 5 characterised in that the gamble feature (17) involves progression backwards and forwards along a series of progressively increased award values.
  7. A machine according to claim 6 characterised in that one said award value is player selectable whereby the gamble feature (17) terminates when said award is attained when the said mode corresponding to the gamble feature is selected.
  8. A machine according to any one of claims 1 to 7 which has a feature with an outcome corresponding to a range of selectable prizes characterised in that one said mode corresponds to automatic selection of one said prize.
  9. A machine according to any one of claims 1 to 8 characterised in that a display device (21) is provided which indicates visually said modes for selection by the player.
  10. A machine according to any one of claims 1 to 9 characterised in that a plurality of said modes are simultaneously selectable.
EP03254069A 2002-07-02 2003-06-26 Entertainment machines Withdrawn EP1378875A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB0215236 2002-07-02
GB0215236A GB0215236D0 (en) 2002-07-02 2002-07-02 Entertainment machines

Publications (1)

Publication Number Publication Date
EP1378875A1 true EP1378875A1 (en) 2004-01-07

Family

ID=9939663

Family Applications (1)

Application Number Title Priority Date Filing Date
EP03254069A Withdrawn EP1378875A1 (en) 2002-07-02 2003-06-26 Entertainment machines

Country Status (2)

Country Link
EP (1) EP1378875A1 (en)
GB (1) GB0215236D0 (en)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2405019A (en) * 2003-08-06 2005-02-16 Edwin Leslie Reed Auto-play gaming machines
EP2211317A3 (en) * 2009-01-17 2010-09-01 Barcrest Group Limited Entertainment machine with supplementary play feature
US7828645B2 (en) 1996-12-30 2010-11-09 Igt Apparatus and methods for facilitating automated play of a game machine
US9390589B2 (en) 2012-06-18 2016-07-12 Aristocrat Technologies Australia Pty Limited Method of gaming, a game controller and a gaming system
US9978222B2 (en) 2013-04-03 2018-05-22 Aristocrat Technologies Australia Pty Limited Gaming system and a method of gaming

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0558307A2 (en) * 1992-02-24 1993-09-01 Arthur Edward Thomas Ltd Gaming or amusement machine
US6244957B1 (en) * 1996-12-30 2001-06-12 Walker Digital, Llc Automated play gaming device
US6277025B1 (en) * 2000-09-26 2001-08-21 Marc Margolin Link Keno game
US20010031654A1 (en) * 1996-12-30 2001-10-18 Walker Jay S. System and method for automated play of multiple gaming devices
EP1180754A2 (en) * 2000-08-17 2002-02-20 Wms Gaming, Inc. Maze-based game for a gaming machine
US20020039923A1 (en) * 2000-09-29 2002-04-04 Cannon Lee E. Method and apparatus for gaming machines with a tournament play bonus feature
WO2002032528A2 (en) * 2000-10-20 2002-04-25 B.C.D. Mécanique Ltée. Method and system for controlling and managing bets in a gaming environment

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0558307A2 (en) * 1992-02-24 1993-09-01 Arthur Edward Thomas Ltd Gaming or amusement machine
US6244957B1 (en) * 1996-12-30 2001-06-12 Walker Digital, Llc Automated play gaming device
US20010031654A1 (en) * 1996-12-30 2001-10-18 Walker Jay S. System and method for automated play of multiple gaming devices
EP1180754A2 (en) * 2000-08-17 2002-02-20 Wms Gaming, Inc. Maze-based game for a gaming machine
US6277025B1 (en) * 2000-09-26 2001-08-21 Marc Margolin Link Keno game
US20020039923A1 (en) * 2000-09-29 2002-04-04 Cannon Lee E. Method and apparatus for gaming machines with a tournament play bonus feature
WO2002032528A2 (en) * 2000-10-20 2002-04-25 B.C.D. Mécanique Ltée. Method and system for controlling and managing bets in a gaming environment

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7828645B2 (en) 1996-12-30 2010-11-09 Igt Apparatus and methods for facilitating automated play of a game machine
GB2405019A (en) * 2003-08-06 2005-02-16 Edwin Leslie Reed Auto-play gaming machines
EP2211317A3 (en) * 2009-01-17 2010-09-01 Barcrest Group Limited Entertainment machine with supplementary play feature
US9390589B2 (en) 2012-06-18 2016-07-12 Aristocrat Technologies Australia Pty Limited Method of gaming, a game controller and a gaming system
US9715786B2 (en) 2012-06-18 2017-07-25 Aristocrat Technologies Australia Pty Limited Method of gaming, a game controller and a gaming system
US9978222B2 (en) 2013-04-03 2018-05-22 Aristocrat Technologies Australia Pty Limited Gaming system and a method of gaming

Also Published As

Publication number Publication date
GB0215236D0 (en) 2002-08-14

Similar Documents

Publication Publication Date Title
US6039649A (en) Money-operated entertainment machine
US6890255B2 (en) Multiple wheel roulette game
EP0898253A2 (en) Enetertainment machines
GB2349494A (en) Entertainment machine with supplementary play feature
EP1484724A2 (en) Entertainment machines
EP0971326A2 (en) Entertainment machines
US20050101385A1 (en) Gaming system and gaming machine therefor
GB2183882A (en) Entertainment machines
US20080139280A1 (en) Roulette gaming machine and method for providing roulette game
GB2322217A (en) Entertainment machine system
GB2374294A (en) Entertainment machine with feature game
AU2007231747A1 (en) Roulette gaming machine and method for providing roulette game
GB2350715A (en) Games system with common display device
GB2335066A (en) An entertainment machine with user selectable enhancement factors
GB2366435A (en) Entertainment machine with award enhancement
EP1378875A1 (en) Entertainment machines
EP1262929A1 (en) Gaming machines
EP0862152B1 (en) Entertainment machines
JP4868793B2 (en) Game device
EP1274054A2 (en) Entertainment machines
EP1302916A2 (en) Entertainment machines
EP1365367B1 (en) Entertainment machines
EP1463009A2 (en) Entertainment machine
GB2391375A (en) Supplementary trail game for amusement machine
EP1168261A2 (en) Entertainment machines

Legal Events

Date Code Title Description
PUAI Public reference made under article 153(3) epc to a published international application that has entered the european phase

Free format text: ORIGINAL CODE: 0009012

AK Designated contracting states

Kind code of ref document: A1

Designated state(s): AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HU IE IT LI LU MC NL PT RO SE SI SK TR

AX Request for extension of the european patent

Extension state: AL LT LV MK

17P Request for examination filed

Effective date: 20040513

AKX Designation fees paid

Designated state(s): DE ES GB IT NL

17Q First examination report despatched

Effective date: 20050202

RAP1 Party data changed (applicant data changed or rights of an application transferred)

Owner name: BARCREST GROUP LIMITED

STAA Information on the status of an ep patent application or granted ep patent

Free format text: STATUS: THE APPLICATION IS DEEMED TO BE WITHDRAWN

18D Application deemed to be withdrawn

Effective date: 20151117