US20020086726A1 - Gaming machine - Google Patents

Gaming machine Download PDF

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Publication number
US20020086726A1
US20020086726A1 US09/932,871 US93287101A US2002086726A1 US 20020086726 A1 US20020086726 A1 US 20020086726A1 US 93287101 A US93287101 A US 93287101A US 2002086726 A1 US2002086726 A1 US 2002086726A1
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Prior art keywords
game events
gaming machine
winning game
winnings
individual
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Abandoned
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US09/932,871
Inventor
Leonard Ainsworth
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Ainsworth Game Technology Ltd
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Ainsworth Game Technology Ltd
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Publication date
Priority claimed from AUPR4118A external-priority patent/AUPR411801A0/en
Application filed by Ainsworth Game Technology Ltd filed Critical Ainsworth Game Technology Ltd
Assigned to AINSWORTH GAME TECHNOLOGY LIMITED reassignment AINSWORTH GAME TECHNOLOGY LIMITED ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: AINSWORTH, LEONARD HASTINGS
Publication of US20020086726A1 publication Critical patent/US20020086726A1/en
Abandoned legal-status Critical Current

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games

Definitions

  • the present invention relates to gaming machines.
  • the invention has been developed primarily for computerized gaining machines and will be described herein with reference to that application. However it will be appreciated that the invention is not limited to that particular field of use and is suitable for many other applications.
  • Gaming machines have long been known and are now one of the most common forms of gambling. Usually, gaming machines will simulate a well known game of chance. One of the oldest and best known forms of gaming machine is the rotating reel type “poker machine”. In light of its popularity, the present invention will he described with specific reference to this type of gaming machine. However, it is equally applicable to many other types of gaming machine.
  • Poker machines use a series of five reels, each reel having symbols on its peripheral edge. The reels are rotated upon the placement of wager and then stopped to produce a random arrangement of symbols. Winnings are paid if the random arrangement of symbols matches one of the predetermined winning combinations.
  • Gaming machines can “pay winnings” in a variety of ways. These include dispensing money, dispensing tokens that can be redeemed for money or simply adding credits to a credit meter that can be used for placing future bets or redeemed as money. Given the predominance of computerized gaming machines, winnings are most commonly awarded in the form of credits tallied on a credit meter. In light of this the present invention will be described with specific reference to the payment of winnings in this manner however those skilled in the art will readily understand that the term encompasses other award payment mechanisms.
  • gaming machines have been computerized with a video display replacing the physically rotating reels.
  • the display screen presents an array of symbols in five columns and three rows equating to the symbols that would normally be seen on the five physically rotating reels of the old style mechanical machines.
  • the computer is programmed so that the frequency of winning combinations will, over time, return a set level of winnings to the player. For example, a gaming machine configured to return 90% of bets back to the player in winnings, will set the amount won for each winning combination taking into account the probability of each combination so that eventually the total winnings paid will be 90% of the total bets placed.
  • the amount paid for each winning combination and the level of return to the player determines the “volatility” of the gaming machine.
  • the “volatility” of a gaming machine is a reference to the expected frequency of winning game events occurring and the corresponding amount paid for each winning game event in order to maintain the required payout level set for the machine.
  • a gaming machine with low volatility is configured to have a relatively high frequency of “wins”, where each win has a relatively low value.
  • high volatility refers to a lower frequency of “wins” of correspondingly higher value.
  • “volatility” is a reference to this characteristic of a gaming machine.
  • the subsidiary game may be initiated in response to a predetermined trigger such as a particular outcome in the primary game.
  • the subsidiary game may be completely different to the primary game and therefore have an inherently different volatility. For example if the primary game is poker, the subsidiary game may be black jack wherein the volatility changes by the very nature of the game. However the subsidiary game may not particularly appeal to the player as much as the primary game and therefore any enhancements gained by varying volatility may be negated by the change of the game itself.
  • some machines have a feature for awarding double triple or some other multiple of the regular value of the wins in the primary game.
  • the feature is initiated by a trigger event and the player is informed that all values on the “score card” (a printed table on the facade of the machine showing the winning combinations and their respective values) are to be multiplied by a certain integer for the duration of the feature. This necessarily causes a large increase in the volatility of the primary game.
  • a gaming machine which overcomes or ameliorates at least one of the disadvantages of prior gaming machines, or provides a useful alternative.
  • a gaming machine comprising means adapted to accept bets on game events having random outcomes and pay winnings on the occurrence of predetermined winning game events wherein the winnings for each winning game event are determined in accordance with individual parameters associated with respective individual winning game events, and means adapted to arbitrarily adjust the individual parameters associated with the individual winning game events upon the occurrence of a trigger event, to provide any predetermined level of volatility in the operation of the gaming machine.
  • the individual parameters respectively associated with the winning game events are shown on a display means capable of changing in accordance with any adjustments to the parameters made by the gaming machine.
  • the display means is a video screen.
  • the video screen is dimensioned to include a display of the game events as well as the individual parameters respectively associated with the winning game events.
  • One particularly convenient embodiment uses a 29 inch (74 cm) video screen.
  • a sufficiently large video screen allows the graphics used for the game to be incorporated and merged into the score card graphics for greater asthetic appeal.
  • some preferred embodiments provide a first video screen for displaying the game events and a second video screen for displaying the score card.
  • FIG. 1 shows the initial score card display on a gaming machine according to the present invention
  • FIG. 2 shows the feature score card display on the gaming machine of FIG. 1.
  • the score card 10 shown is typical of one used for ‘poker’ machines.
  • the player is presented with an array of symbols (not shown) usually in five columns and three rows and allowed to bet on the occurrence of particular combinations of symbols in various “paylines” through the array.
  • the paylines are typically the symbols appearing across each individual row of the array as well as symbols along several zig zag paths through the array.
  • the score card shows the prize awarded when certain combinations of symbols as shown by 11 - 19 appear in any of the lines carrying a bet and information about the player's game shown as 20 .
  • the score card also shows that the occurrence of three or more anchor symbols 16 in any line carrying a bet will trigger the game feature.
  • the values shown on the score card are varied as shown in FIG. 2.
  • the revised score card values are not varied uniformly, but rather by individual amounts designed to achieve the exact adjustment in volatility desired by the game designer. This provides a significant advantage over known gaming machines which simply double or triple the score card values during the feature.
  • the score card values can be individually adjusted, the score card is shown on a video screen so that the revised values are easily displayed. Furthermore, this allows the gaming machine programmer to employ many different sets of score card values to achieve the corresponding number of different volatility settings.
  • a large screen allows the game and score card to be shown on a single screen in a graphically integrated manner that has greater aesthetic appeal. It has been found that a 29 inch screen provides sophisticated graphics of both the game and score card.
  • the relatively large screen means that the overall machine is correspondingly large. This may be inconvenient in situations better suited to a smaller bench top style of machine. This is achieved by providing a separate video screen for the game and the score card. By careful configuration of the electronic components, a more compact machine is possible using a dual screen design. Also, using a dual screen arrangement allows the video displays to be driven with significantly less powerful electronic controllers needed for a large single than those screen. These controllers are less expensive thereby lowering manufacturing costs.
  • the present invention allows the gaming machine volatility to be varied and set at any point along a continuum. Configuring the machine such that it can arbitrarily increase or decrease each individual score card value gives the game designer complete control of the volatility setting. By using subtle volatility variations rather than the quantum changes caused by doubling or tripling the score card, the gaming experience can be enhanced. Furthermore, allowing the player to monitor the score card changes gives a fresh dimension to the traditional gaming machines to maintain player interest.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

The invention concerns a gaming machine adapted to accept bets on game events having a random outcome and paying winnings on the occurrence of predetermined winning game events wherein the winnings for each winning game event are determined in accordance with individual parameters associated with respective individual winning game events;
The gaming machine being further adapted to arbitrarily adjust the individual parameters associated with the individual winning game events upon the occurrence of a trigger event, to provide any predetermined level of volatility the operation of the gaming machine.

Description

    FIELD OF THE INVENTION
  • The present invention relates to gaming machines. The invention has been developed primarily for computerized gaining machines and will be described herein with reference to that application. However it will be appreciated that the invention is not limited to that particular field of use and is suitable for many other applications. [0001]
  • BACKGROUND OF THE INVENTION
  • Gaming machines have long been known and are now one of the most common forms of gambling. Usually, gaming machines will simulate a well known game of chance. One of the oldest and best known forms of gaming machine is the rotating reel type “poker machine”. In light of its popularity, the present invention will he described with specific reference to this type of gaming machine. However, it is equally applicable to many other types of gaming machine. [0002]
  • Poker machines use a series of five reels, each reel having symbols on its peripheral edge. The reels are rotated upon the placement of wager and then stopped to produce a random arrangement of symbols. Winnings are paid if the random arrangement of symbols matches one of the predetermined winning combinations. [0003]
  • Gaming machines can “pay winnings” in a variety of ways. These include dispensing money, dispensing tokens that can be redeemed for money or simply adding credits to a credit meter that can be used for placing future bets or redeemed as money. Given the predominance of computerized gaming machines, winnings are most commonly awarded in the form of credits tallied on a credit meter. In light of this the present invention will be described with specific reference to the payment of winnings in this manner however those skilled in the art will readily understand that the term encompasses other award payment mechanisms. [0004]
  • More recently, these gaming machines have been computerized with a video display replacing the physically rotating reels. The display screen presents an array of symbols in five columns and three rows equating to the symbols that would normally be seen on the five physically rotating reels of the old style mechanical machines. The computer is programmed so that the frequency of winning combinations will, over time, return a set level of winnings to the player. For example, a gaming machine configured to return 90% of bets back to the player in winnings, will set the amount won for each winning combination taking into account the probability of each combination so that eventually the total winnings paid will be 90% of the total bets placed. [0005]
  • The amount paid for each winning combination and the level of return to the player determines the “volatility” of the gaming machine. The “volatility” of a gaming machine is a reference to the expected frequency of winning game events occurring and the corresponding amount paid for each winning game event in order to maintain the required payout level set for the machine. A gaming machine with low volatility is configured to have a relatively high frequency of “wins”, where each win has a relatively low value. Conversely, high volatility refers to a lower frequency of “wins” of correspondingly higher value. Throughout the specification, “volatility” is a reference to this characteristic of a gaming machine. [0006]
  • To maintain the players' interest, many gaming machines provide a subsidiary game as well as the primary game. The subsidiary game may be initiated in response to a predetermined trigger such as a particular outcome in the primary game. The subsidiary game may be completely different to the primary game and therefore have an inherently different volatility. For example if the primary game is poker, the subsidiary game may be black jack wherein the volatility changes by the very nature of the game. However the subsidiary game may not particularly appeal to the player as much as the primary game and therefore any enhancements gained by varying volatility may be negated by the change of the game itself. [0007]
  • In an attempt to address this, some machines have a feature for awarding double triple or some other multiple of the regular value of the wins in the primary game. The feature is initiated by a trigger event and the player is informed that all values on the “score card” (a printed table on the facade of the machine showing the winning combinations and their respective values) are to be multiplied by a certain integer for the duration of the feature. This necessarily causes a large increase in the volatility of the primary game. [0008]
  • SUMMARY OF THE INVENTION
  • In accordance with the present invention, there is provided a gaming machine which overcomes or ameliorates at least one of the disadvantages of prior gaming machines, or provides a useful alternative. [0009]
  • Further, in accordance with the present invention, there is provided a gaming machine comprising means adapted to accept bets on game events having random outcomes and pay winnings on the occurrence of predetermined winning game events wherein the winnings for each winning game event are determined in accordance with individual parameters associated with respective individual winning game events, and means adapted to arbitrarily adjust the individual parameters associated with the individual winning game events upon the occurrence of a trigger event, to provide any predetermined level of volatility in the operation of the gaming machine. [0010]
  • It has been found by individually adjusting the values in the score card rather than universally doubling or tripling them, provides complete control of the volatility. This allows the game design to incorporate features that gradually raise or lower the volatility as opposed to quantum changes that necessarily follow from simply using a multiple of the score card values. Therefore the present invention has the ability to vary the volatility of the primary game while avoiding any large changes that detract from the gaming experience for many players. [0011]
  • Preferably the individual parameters respectively associated with the winning game events are shown on a display means capable of changing in accordance with any adjustments to the parameters made by the gaming machine. In one particular preferred form the display means is a video screen. [0012]
  • It would be possible to display a printed table of the score card as well as one or more “adjusted values” for each winning combination. However this would quickly become too complex and inconvenient for most players. A score card on a video screen can be immediately updated to clearly show any changes to the value of each winning combination. This is particularly advantageous for scorecards relating to typical ‘poker’ machines that display an array of symbols and pay winnings on the occurrence of any of the many different winning combinations. [0013]
  • In a further preferred form, the video screen is dimensioned to include a display of the game events as well as the individual parameters respectively associated with the winning game events. One particularly convenient embodiment uses a 29 inch (74 cm) video screen. A sufficiently large video screen allows the graphics used for the game to be incorporated and merged into the score card graphics for greater asthetic appeal. [0014]
  • While positioning the score card and game display on a single large video screen allows sophisticated graphics, it necessarily makes the gaming machine itself relatively large. Some situations require a smaller, more compact machine for installation on bench tops and the like. Accordingly, some preferred embodiments provide a first video screen for displaying the game events and a second video screen for displaying the score card. [0015]
  • It has been found that by careful design of the electronic components of each screen, it is possible to provide a compact bench top style gaming machine that can conveniently adjust and display the score card values. [0016]
  • These and other advantages will be apparent upon the reading and understanding of the specification.[0017]
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • The invention will now be described by way of example only with reference to the embodiment shown in the accompanying drawings in which: [0018]
  • FIG. 1 shows the initial score card display on a gaming machine according to the present invention; and [0019]
  • FIG. 2 shows the feature score card display on the gaming machine of FIG. 1.[0020]
  • DETAIL DESCRIPTION OF THE PREFERRED EMBODIMENTS
  • Referring to FIG. 1 the [0021] score card 10 shown is typical of one used for ‘poker’ machines. The player is presented with an array of symbols (not shown) usually in five columns and three rows and allowed to bet on the occurrence of particular combinations of symbols in various “paylines” through the array. The paylines are typically the symbols appearing across each individual row of the array as well as symbols along several zig zag paths through the array.
  • The score card shows the prize awarded when certain combinations of symbols as shown by [0022] 11-19 appear in any of the lines carrying a bet and information about the player's game shown as 20. The score card also shows that the occurrence of three or more anchor symbols 16 in any line carrying a bet will trigger the game feature.
  • During the game feature, the values shown on the score card are varied as shown in FIG. 2. However, the revised score card values are not varied uniformly, but rather by individual amounts designed to achieve the exact adjustment in volatility desired by the game designer. This provides a significant advantage over known gaming machines which simply double or triple the score card values during the feature. [0023]
  • As the score card values can be individually adjusted, the score card is shown on a video screen so that the revised values are easily displayed. Furthermore, this allows the gaming machine programmer to employ many different sets of score card values to achieve the corresponding number of different volatility settings. [0024]
  • A large screen allows the game and score card to be shown on a single screen in a graphically integrated manner that has greater aesthetic appeal. It has been found that a 29 inch screen provides sophisticated graphics of both the game and score card. [0025]
  • The relatively large screen means that the overall machine is correspondingly large. This may be inconvenient in situations better suited to a smaller bench top style of machine. This is achieved by providing a separate video screen for the game and the score card. By careful configuration of the electronic components, a more compact machine is possible using a dual screen design. Also, using a dual screen arrangement allows the video displays to be driven with significantly less powerful electronic controllers needed for a large single than those screen. These controllers are less expensive thereby lowering manufacturing costs. [0026]
  • It will be appreciated that the present invention allows the gaming machine volatility to be varied and set at any point along a continuum. Configuring the machine such that it can arbitrarily increase or decrease each individual score card value gives the game designer complete control of the volatility setting. By using subtle volatility variations rather than the quantum changes caused by doubling or tripling the score card, the gaming experience can be enhanced. Furthermore, allowing the player to monitor the score card changes gives a fresh dimension to the traditional gaming machines to maintain player interest. [0027]
  • The present invention has been described herein by way of example only. It will be appreciated by persons skilled in the art that numerous variations and/or modifications may be made to the invention as shown in the specific embodiments without departing from the spirit or scope of the invention as broadly described. The present embodiments are, therefore, to be considered in all respects as illustrative and not restrictive. Other features and aspects of this invention will be appreciated by those skilled in the art upon reading and comprehending this disclosure. Such features, aspects, and expected variations and modifications of the reported results and examples are clearly within the scope of the invention where the invention is limited solely by the scope of the following claims. [0028]

Claims (12)

What we claim is:
1. A gaming machine comprising:
means adapted to accept bets on game events having a random outcome and pay winnings on the occurrence of predetermined winning game events, wherein the winnings for each winning game event are determined in accordance with individual parameters associated with respective individual winning game events; and
means adapted to arbitrarily adjust the individual parameters associated with the individual winning game events upon the occurrence of a trigger event, to provide any predetermined level of volatility the operation of the gaming machine.
2. The gaming machine according to claim 1 wherein a portion of the individual parameters respectively associated with the winning game events are increased upon the occurrence of the trigger event and a portion of the parameters are decreased.
3. The gaming machine according to claim 2 wherein the individual parameters respectively associated with the winning game events are shown on a display means capable of changing in accordance with any adjustment to the parameters.
4. The gaming machine according to claim 3 wherein the game events display an array of randomly selected symbols and the winning game events are predetermined combinations of the symbols appearing in the array wherein the parameters associated with the predetermined winning combinations are displayed in a table indicating the winnings for each predetermined winning combinations.
5. The gaming machine according to claim 4 wherein the display means is a video screen dimensioned to include a display of the array of symbols as well as the table of winnings.
6. The gaming machine according to claim 4 wherein the display means is comprised of two video screens, the first video screen showing the game events and the second video screen shows the array of symbols.
7. The method of operating a gaming machine having a display adapted to show separate sets of symbols, the method comprising:
accepting bets on game events having a random outcome and paying winnings on the occurrence of predetermined winning game events, wherein the winnings for each winning game event are determined in accordance with individual parameters associated with respective individual winning game events; and
arbitrarily adjusting the individual parameters associated with the individual winning game events upon the occurrence of a trigger event, to provide any predetermined level of volatility the operation of the gaming machine.
8. The method according to claim 7 wherein a portion of the individual parameters respectively associated with the winning game events are increased upon the occurrence of the trigger event and a portion of the parameters are decreased.
9. The method according to claim 8 wherein the individual parameters respectively associated with the winning game events are shown on a display means capable of changing in accordance with any adjustment to the parameters.
10. The method according to claim 8 wherein the game events display an array of randomly selected symbols and the winning game events are predetermined combinations of the symbols appearing in the array wherein the parameters associated with the predetermined winning combinations are displayed in a table indicating the winnings for each predetermined winning combinations.
11. The method according to claim 9 wherein the display means is a video screen dimensioned to include a display of the array of symbols as well as the table of winnings.
12. The method according to claim 9 wherein the display means is comprised of two video screens, the first video screen showing the game events and the second video screen shows the array of symbols.
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Applications Claiming Priority (4)

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AUPR031900 2000-08-21
AUPR0319 2000-08-21
AUPR4118A AUPR411801A0 (en) 2001-03-30 2001-03-30 Gaming machine
AUPR4118 2001-03-30

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Cited By (23)

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US20060281535A1 (en) * 2005-05-20 2006-12-14 7 Systems, Llc Game optimization system
US20080268935A1 (en) * 2007-04-30 2008-10-30 Acres-Fiore, Inc. Gaming device and method utilizing at least two rng outcomes
US20090131156A1 (en) * 2007-11-12 2009-05-21 Acres-Fiore Inc. Method for configuring gaming devices via a network
US20090247284A1 (en) * 2008-03-25 2009-10-01 Konami Gaming, Inc. Gaming machine changing the volatility of the game
US20090264171A1 (en) * 2008-04-16 2009-10-22 Acres-Fiore, Inc. Generating a score related to play on gaming devices
US20090275375A1 (en) * 2008-04-30 2009-11-05 Acres-Fiore, Inc. Multiple outcome display for gaming devices
US20090326356A1 (en) * 2008-06-30 2009-12-31 Medtronic, Inc. Cardiac signal sensor control
US20100004047A1 (en) * 2008-07-01 2010-01-07 Acres-Fiore, Inc. Player selectable gaming volatility
US20100056248A1 (en) * 2008-09-04 2010-03-04 Acres-Fiore, Inc. Gaming device having variable speed of play
US20100124980A1 (en) * 2008-11-17 2010-05-20 Acres-Fiore Patents method for configuring casino operations
US20110081964A1 (en) * 2009-10-01 2011-04-07 Acres-Fiore Patents Method and system for implementing mystery bonus in place of base game results on gaming machine
US20110086690A1 (en) * 2009-10-14 2011-04-14 Acres-Fiore Patents Outcome determination method for gaming device
US8602866B2 (en) 2008-03-21 2013-12-10 Patent Investment & Licensing Company Method and apparatus for generating a virtual win
US8702490B2 (en) 2009-07-24 2014-04-22 Patent Investment & Licensing Company Gaming device having multiple game play option
US9165435B2 (en) 2009-12-03 2015-10-20 Patent Investment & Licensing Company Gaming device having advance game information analyzer
USD765185S1 (en) 2014-06-02 2016-08-30 Igt Gaming system volatility marker
US9728043B2 (en) 2010-12-29 2017-08-08 Patent Investment & Licensing Company Means for enhancing game play of gaming device
US9928682B2 (en) 2009-11-16 2018-03-27 Patent Investment & Licensing Company Method for displaying gaming result
US9953490B2 (en) 2009-12-03 2018-04-24 Patent Investment & Licensing Company Rapid play poker gaming device
US10311667B2 (en) 2014-06-02 2019-06-04 Igt Gaming system volatility marker and gaming system having a volatility marker
US10553072B2 (en) 2009-11-10 2020-02-04 Patent Investment & Licensing Company System and method for measuring gaming player behavior
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US20060281535A1 (en) * 2005-05-20 2006-12-14 7 Systems, Llc Game optimization system
US20080268935A1 (en) * 2007-04-30 2008-10-30 Acres-Fiore, Inc. Gaming device and method utilizing at least two rng outcomes
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US20090247284A1 (en) * 2008-03-25 2009-10-01 Konami Gaming, Inc. Gaming machine changing the volatility of the game
US9947175B2 (en) 2008-04-16 2018-04-17 Patent Investment & Licensing Company Generating a score related to play on gaming devices
US10121313B2 (en) 2008-04-16 2018-11-06 Patent Investment & Licensing Company Generating a score related to play on gaming devices
US10657763B2 (en) 2008-04-16 2020-05-19 Acres Technology Generating a score related to play on gaming devices
US20090264171A1 (en) * 2008-04-16 2009-10-22 Acres-Fiore, Inc. Generating a score related to play on gaming devices
US9666015B2 (en) 2008-04-16 2017-05-30 Patent Investment & Licensing Company Generating a score related to play on gaming devices
US11037399B2 (en) 2008-04-16 2021-06-15 Acres Technology Generating a score related to play on gaming devices
US20090275375A1 (en) * 2008-04-30 2009-11-05 Acres-Fiore, Inc. Multiple outcome display for gaming devices
US20090326356A1 (en) * 2008-06-30 2009-12-31 Medtronic, Inc. Cardiac signal sensor control
US20100004047A1 (en) * 2008-07-01 2010-01-07 Acres-Fiore, Inc. Player selectable gaming volatility
US9472064B2 (en) 2008-09-04 2016-10-18 Patent Investment & Licensing Company Gaming device having variable speed of play
US20100056248A1 (en) * 2008-09-04 2010-03-04 Acres-Fiore, Inc. Gaming device having variable speed of play
US20100056241A1 (en) * 2008-09-04 2010-03-04 Acres-Fiore Patents Poker gaming device having variable speed of play
US8657662B2 (en) 2008-09-04 2014-02-25 Patent Investment & Licensing Company Gaming device having variable speed of play
US11423737B2 (en) 2008-11-17 2022-08-23 Acres Technology Method for configuring casino operations
US10846982B2 (en) 2008-11-17 2020-11-24 Acres Technology Method for configuring casino operations
US10192392B2 (en) 2008-11-17 2019-01-29 Patent Investment & Licensing Company Method for configuring casino operations
US20100124980A1 (en) * 2008-11-17 2010-05-20 Acres-Fiore Patents method for configuring casino operations
US9633528B2 (en) 2008-11-17 2017-04-25 Patent Investment & Licensing Company Method for configuring casino operations
US8702490B2 (en) 2009-07-24 2014-04-22 Patent Investment & Licensing Company Gaming device having multiple game play option
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US9997007B2 (en) 2009-10-01 2018-06-12 Patent Investment & Licensing Company Method and system for implementing mystery bonus in place of base game results on gaming machine
US20110081964A1 (en) * 2009-10-01 2011-04-07 Acres-Fiore Patents Method and system for implementing mystery bonus in place of base game results on gaming machine
US10529189B2 (en) 2009-10-14 2020-01-07 Patent Investment & Licensing Company Outcome determination method for gaming device
US9865133B2 (en) 2009-10-14 2018-01-09 Patent Investment & Licensing Company Outcome determination method for gaming device
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