|Número de publicación||US20030087689 A1|
|Tipo de publicación||Solicitud|
|Número de solicitud||US 10/308,551|
|Fecha de publicación||8 May 2003|
|Fecha de presentación||3 Dic 2002|
|Fecha de prioridad||23 Sep 1998|
|También publicado como||CA2282782A1, EP0989531A2, EP0989531A3, US20020142830|
|Número de publicación||10308551, 308551, US 2003/0087689 A1, US 2003/087689 A1, US 20030087689 A1, US 20030087689A1, US 2003087689 A1, US 2003087689A1, US-A1-20030087689, US-A1-2003087689, US2003/0087689A1, US2003/087689A1, US20030087689 A1, US20030087689A1, US2003087689 A1, US2003087689A1|
|Cesionario original||Adams William R.|
|Exportar cita||BiBTeX, EndNote, RefMan|
|Citas de patentes (5), Citada por (14), Clasificaciones (6), Eventos legales (1)|
|Enlaces externos: USPTO, Cesión de USPTO, Espacenet|
 The present invention is directed to gaming devices and, more particularly to gaming devices comprising interactive electroluminescent lighting displays.
 Gaming devices, known in the art, are typically illuminated, while they are being played, and sometimes in an “attract mode”. The “Attract mode” is typically a repetitive sequence which is designed to attract potential players and passers-by to play the gaming device. Providing flashing lights and sounds in response to different events occurring during the play of a gaming device is also known.
 Electroluminescent lamps have been utilized for different types of lighting such as point-of-purchase advertising displays. Electroluminescent lamps are desirable as they provide a very attractive form of lighting. Since previously known uses of electroluminescence have typically been in an attract mode, it would be desirable to utilize the desirable aspects of electroluminescent lights in a more interactive form with gaming devices.
 Various embodiments of the present invention provide gaming devices with at least one electroluminescent display wherein the electroluminescent display is changed in response to active input by a player and/or events occurring during the play of the game. For example, the electroluminescent lighting displays can be changed within the scope of the present invention in response to the amount of a wager by a player, e.g. the placement of a maximum wager by a player, upon the occurrence of a certain outcome on a primary, secondary and/or subsequent random event, upon receiving certain input from a player, to indicate the status of features of a game such as the paylines on a multiple payline slot machine, highlighting a particular game even or game payout, the activation of a secondary event, etc. As used herein, the word “changed” when used in reference to the state of an electroluminescent display device indicates that the display is extinguished, illuminated, and/or the illumination is modified, for example made brighter or dimmer.
FIG. 1 illustrates an electroluminescent payline used with one embodiment of the present invention.
FIG. 2 illustrates one embodiment of the present invention.
FIG. 3 illustrates a status display of one embodiment of the present invention.
FIG. 4 illustrates a payout indicator of another embodiment of the present invention.
 The various embodiments of the present invention combine the attractive features of electroluminescent lighting devices with the interactive excitement of gaming devices by providing gaming devices with interactive electroluminescent lighting which changes in response to active input by a player and/or events occurring during the play of the game, i.e. during the play mode of a gaming device. As used herein, the term “play mode” is meant to distinguish the active play of a gaming device from an “attract mode” wherein a game may be on a preprogrammed, continuous and/or repetitive lighting, sound, or demo sequence prior to the commencement of an actual game in order to attract players and potential players.
 According to various embodiments of the present invention, electroluminescent lighting is changed in response to active input by a player or in response to events occurring during the play of a game. As used herein, the term “active input” is meant to indicate a conscious decision by a player which is intended to or has the ability to affect the outcome of game. “Active input”, as used herein, does not include the initial decision of a player to simply play a particular game or gaming device, or the act of wagering the minimum wager required by the game or gaming device to initiate play. For example, the electroluminescent lighting displays can be changed within the scope of the present invention in response to the input of a player to hold certain cards, the input of a player to affect other indicia of a game such as selecting from available options, upon receiving certain other input from a player, the wagering of a predetermined amount such as a maximum wager or a wager above some predetermined amount by a player, the occurrence of a certain outcome on a primary, secondary or subsequent random event, to indicate the status of features of a game such as the active paylines on a multiple payline slot machine or in conjunction with other intermediate or final events occurring during the play or at the end of a game.
FIG. 2 illustrates one embodiment of the present invention, through from the present description, those skilled in the art will appreciate that alternative embodiments may be utilized without departing from the scope of the present invention. The embodiment illustrated in FIG. 1 comprises a gaming device 100 with a primary gaming unit comprising a three-reel slot machine having primary display 110, control buttons including BET MAX button 130, CHANGE button 132, CASH/CREDIT button 134, BET ONE button 136, SPIN button 138, and SPIN THE WHEEL button 140. In addition, a coin slot 114, currency validator 118 and payout chute 120 are provided. Additionally a secondary event display 150 and a multiplier 160 are provided. While the illustrated gambling device is a very popular gambling device with a secondary event, the advantages of the present invention can be enjoyed with gambling devices of other forms, including those without secondary events.
 In accordance with this illustrated embodiment, electroluminescent lighting displays are provided in a ring 170 around the secondary event indicator, in a loop 182 around the left reel, a loop 184 around the center reel and a loop 186 around the right reel. These electroluminescent lighting displays are changed when the secondary event is activated and/or when a predetermined symbol is displayed on one of the reel displays.
 According to another preferred embodiment of the present invention, different paylines are provided with different electroluminescent lighting displays. FIG. 2 illustrates a reel-type display 200 with five paylines. A first electroluminescent lighting display 205 illuminates a first payline in a first color, a second electroluminescent lighting display 210 illuminates a second payline in a second color, a third electroluminescent lighting display 215 illuminates a third payline in a third color, a fourth electroluminescent lighting display 220 illuminates a fourth payline in a fourth color, and a fifth electroluminescent lighting display 225 illuminates a fifth payline in a fifth color. These different paylines are illuminated in response to different images place by a player. Additionally, the WINNER PAID window 230 and CREDITS window 240 can also be provided with electroluminescent lighting display. According to one preferred embodiment of the present invention, at least one electroluminescent lighting device is illuminated in order to indicate the paylines which are active.
 According to another embodiment of the present invention, one or more electroluminescent lighting devices are illuminated and extinguished in sequence when a player obtains at least one of a plurality of outcomes on said gaming device. For example, if a player attains a certain payout, then one, and preferably a plurality of electroluminescent devices are illuminated and extinguished in sequence. According to an alternative embodiment of the present invention, the state of the electroluminescent display device can be randomly controlled during the play of a gaming device. While this illustrated embodiment comprises five paylines with five different colors, the advantages of this aspect of the present invention can be realized with two or more paylines.
FIG. 3 illustrates another use of the electroluminescent lighting displays on a status display useful with a gaming device. On the illustrated display a first status indicator 310 “INSTANT LANE BONUS” is illuminated when a lane bonus is available to a player. Electroluminescent lighting display 310 is then extinguished when a player qualifies for a second feature and a second electroluminescent lighting display 320 indicating “SPINNERS PAY $$$” is illuminated. Similarly, electroluminescent lighting displays for “MATCH SCORE BONUS” 330, “SPIN THE WHEELS” 340 and “SPIN THE BONUS REEL” 350 are extinguished and illuminated sequentially. FIG. 4 illustrates another aspect of the present invention wherein a display indicator comprises payout indicators 410 which are illuminated with an electroluminescent lighting display when the player wins a specific award.
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|US7144321||7 Ene 2004||5 Dic 2006||Igt||Electronic game apparatus and method providing a secondary game triggered apart from a primary game|
|US7651392||7 Sep 2005||26 Ene 2010||Igt||Gaming device system having partial progressive payout|
|US7666092||8 Mar 2007||23 Feb 2010||Igt||Gaming system having multiple gaming devices that share a multi-outcome display|
|US7722462||10 Nov 2006||25 May 2010||Igt||Electronic game apparatus and method providing a secondary game triggered apart from a primary game|
|US7771267||30 Jul 2007||10 Ago 2010||Igt||Electronic game apparatus and method providing a secondary game triggered apart from a primary game|
|US7771268||30 Jul 2007||10 Ago 2010||Igt||Electronic game apparatus and method providing a secondary game triggered apart from a primary game|
|US7771270||30 Jul 2007||10 Ago 2010||Igt||Gaming system having multiple gaming devices that share a multi-outcome display|
|US7896734||30 Jul 2007||1 Mar 2011||Igt||Gaming system having multiple gaming devices that share a multi-outcome display|
|US7971879||17 Mar 2009||5 Jul 2011||Wms Gaming Inc.||Gaming machine with superimposed display image|
|US8974283 *||12 Feb 2013||10 Mar 2015||Wms Gaming Inc.||Wagering game with moving symbol arrays|
|US20040147303 *||31 Oct 2003||29 Jul 2004||Hideaki Imura||Gaming machine|
|US20040214635 *||31 Oct 2003||28 Oct 2004||Kazuo Okada||Gaming machine|
|US20120202581 *||17 Abr 2012||9 Ago 2012||Nicholas Luke Bennett||Multiple Pay Combination Gaming Apparatus|
|US20130217465 *||12 Feb 2013||22 Ago 2013||Wms Gaming Inc.||Wagering game with moving symbol arrays|
|Clasificación de EE.UU.||463/20|
|Clasificación internacional||A63F5/04, A63F5/00, G07F17/32|
|7 Jul 2003||AS||Assignment|
Owner name: IGT,NEVADA
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:ANCHOR GAMING;REEL/FRAME:014277/0776
Effective date: 20030414