US20030190945A1 - Gaming device having multiple audio, video or audio-video exhibitions associated with related symbols - Google Patents
Gaming device having multiple audio, video or audio-video exhibitions associated with related symbols Download PDFInfo
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- US20030190945A1 US20030190945A1 US10/407,389 US40738903A US2003190945A1 US 20030190945 A1 US20030190945 A1 US 20030190945A1 US 40738903 A US40738903 A US 40738903A US 2003190945 A1 US2003190945 A1 US 2003190945A1
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- gaming device
- symbols
- exhibition
- exhibitions
- game
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3227—Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Definitions
- the present invention relates in general to a gaming device, and more particularly to a gaming device having multiple audio, video and audio-video exhibitions associated with related symbols to entertain players.
- Gaming devices currently exist with bonus rounds in which a player has one or more opportunities to obtain bonus awards by selecting one or more masked awards from a group or plurality of masked awards displayed to the player.
- the game removes the mask and either awards the player with a bonus value or terminates the bonus round with a bonus terminator. The outcome depends upon whether the player selects an award or a terminator.
- the controller of the gaming device randomly places a predetermined number of masked awards and terminators in the group at the beginning of the bonus round and maintains the positioning until the bonus round terminates.
- the player selects a masked award
- the player receives the value of the award, and the game typically displays a message that the player may continue and enables the player to select another masked award.
- the player selects another masked award, and the process continues until the player selects a masked terminator.
- European Patent Application No. EP 0 945 837 A2 filed on Mar. 18, 1999 and assigned on its face to WMS Gaming, Inc. discloses a bonus round of this type.
- Various other known gaming devices provide bonus games where the awards are masked.
- the masked awards are generally represented by a symbol or image displayed to the player (often on a touch screen).
- the game displays an audio, video or audio-video exhibition to entertain the player.
- audio, video and audio video exhibitions have been identical for identical or related symbols displayed by the gaming device. The players can become bored based on this repetitive play of one or more audio, video or audio-video exhibitions.
- the gaming device of the present invention includes a bonus round that provides multiple different audio, video or audio-video exhibitions associated with identical or related symbols provided by the gaming device. More particularly, the gaming device of the present invention provides a plurality of symbols or images in conjunction with a primary game (such as a slot machine game) or a secondary game (such as a bonus game). Several of these symbols are identical or related in some way (i.e., they are different images of the same character or object). Such identical or related symbols are hereinafter referred to as related symbols.
- the present invention provides each related symbol with different audio, video or audio-video exhibitions to entertain the player.
- the exhibitions associated with each related symbol may be predetermined or randomly determined from a group of exhibitions.
- the gaming device randomly associates the exhibitions with the symbols.
- a plurality of exhibitions are stored on the gaming device creating an exhibition library.
- the controller randomly selects one of the exhibitions from the library and associates it with that selection (i.e., provides the exhibition to the player in an audio, video or audio-video format).
- FIGS. 1A and 1B are front elevational views of a general embodiment of the gaming device of the present invention.
- FIG. 2 is a schematic block diagram of the electronic configuration of one embodiment of the gaming device of the present invention.
- FIG. 3 is flow diagram of one embodiment of the gaming scheme of the present invention.
- FIG. 4 is a front elevational view of a plurality of symbols of one embodiment of the present invention.
- FIG. 5 is a front elevational view of a standard reel configuration with a winning combination on the payline.
- Gaming device 10 a and/or gaming device 10 b are generally referred to herein as gaming device 10 .
- Gaming device 10 is preferably a slot machine having the controls, displays and features of a conventional slot machine. It is constructed so that a player can operate it while standing or sitting, and gaming device 10 is preferably mounted on a console.
- gaming device 10 can be constructed as a pub-style table-top game (not shown) which a player can operate preferably while sitting.
- gaming device 10 can be constructed with varying cabinet and display designs, as illustrated by the designs shown in FIGS.
- Gaming device 10 can also be implemented as a program code stored in a detachable cartridge for operating a hand-held video game device. Also, gaming device 10 can be implemented as a program code stored on a disk or other memory device which a player can use in a desktop or laptop personal computer or other computerized platform.
- Gaming device 10 can incorporate any primary game such as slot, poker or keno, any of their bonus triggering events and any of their bonus round games.
- the symbols and indicia used on and in gaming device 10 may be in mechanical, electrical or video form, although they are preferably in video form.
- gaming device 10 includes a coin slot 12 and bill acceptor 14 where the player inserts money, coins or tokens.
- the player can place coins in the coin slot 12 or paper money or ticket voucher in the bill acceptor 14 .
- Other devices could be used for accepting payment such as readers or validators for credit cards or debit cards.
- a player inserts money in gaming device 10 a number of credits corresponding to the amount deposited is shown in a credit display 16 .
- Play button 20 can be any play activator used by the player which starts any game or sequence of events in the gaming device.
- gaming device 10 also includes a bet display 22 and a bet one button 24 .
- the player places a bet by pushing the bet one button 24 .
- the player can increase the bet by one credit each time the player pushes the bet one button 24 .
- the number of credits shown in the credit display 16 decreases by one, and the number of credits shown in the bet display 22 increases by one.
- a player may “cash out” and thereby receive a number of coins corresponding to the number of remaining credits by pushing a cash out button 26 .
- the player receives the coins in a coin payout tray 28 .
- the gaming device 10 may employ other payout mechanisms such as credit slips redeemable by a cashier or electronically recordable cards which keep track of the player's credits.
- Gaming device 10 also includes one or more display devices.
- the embodiment shown in FIG. 1A includes a central display device 30
- the alternative embodiment shown in FIG. 1B includes a central display device 30 as well as an upper display device 32 .
- gaming device 10 displays a plurality of reels 34 , preferably three to five reels 34 in mechanical or video form at one or more of the display devices.
- the display devices can display any visual representation or display, including but not limited to movement of physical objects such as mechanical reels and wheels, dynamic lighting and video images.
- a display device can be any viewing surface such as glass, a video monitor or screen, a liquid crystal display or any other display mechanism. If the reels 34 are in video form, the display device for the video reels 34 is preferably a video monitor.
- Each reel 34 displays a plurality of indicia such as bells, hearts, fruits, numbers, letters, bars or other images which preferably correspond to a theme associated with the gaming device 10 .
- gaming device 10 preferably includes speakers 36 for providing sounds or playing music.
- the general electronic configuration of gaming device 10 preferably includes: a processor 38 ; a memory device 40 for storing program code or other data; a central display device 30 ; an upper display device 32 ; a sound card 42 ; a plurality of speakers 36 ; and one or more input devices 44 .
- the processor 38 is preferably a microprocessor or microcontroller-based platform which is capable of displaying images, symbols and other indicia such as images of people, characters, places, things and faces of cards.
- the memory device 40 can include random access memory (RAM) 46 for storing event data or other data generated or used during a particular game.
- the memory device 40 can also include read only memory (ROM) 48 for storing program code which controls the gaming device 10 so that it plays a particular game in accordance with applicable game rules and pay tables.
- the player preferably uses the input devices 44 , such as pull arm 18 , play button 20 , the bet one button 24 and the cash out button 26 to input signals into gaming device 10 .
- the input devices 44 such as pull arm 18 , play button 20 , the bet one button 24 and the cash out button 26 to input signals into gaming device 10 .
- Touch screen 50 and touch screen controller 52 are connected to a video controller 54 and processor 38 .
- a player can make decisions and input signals into the gaming device 10 by touching touch screen 50 at the appropriate places (such as on the symbols as described below).
- the processor 38 can be connected to coin slot 12 or bill acceptor 14 .
- the processor 38 can be programmed to require a player to deposit a certain amount of money in order to start the game.
- processor 38 and memory device 40 are preferable implementations of the present invention, the present invention can also be implemented using one or more application-specific integrated circuits (ASIC's) or other hardwired devices, or using mechanical devices (collectively referred to herein as a “processor”).
- ASIC application-specific integrated circuits
- processor 38 and memory device 40 preferably reside on each gaming device 10 unit, it is possible to provide some or all of their functions at a central location such as a network server for communication to a playing station such as over a local area network (LAN), wide area network (WAN), Internet connection, microwave link, and the like.
- the processor 38 and memory device 40 is generally referred to herein as the “computer” or “controller.”
- the player must insert the appropriate amount of money or tokens at coin slot 12 or bill acceptor 14 and then pull the arm 18 or push the play button 20 .
- the reels 34 will then begin to spin. Eventually, the reels 34 will come to a stop. As long as the player has credits remaining, the player can spin the reels 34 again. Depending upon where the reels 34 stop, the player may or may not win additional credits.
- the gaming device 10 may also provide players the opportunity to win credits in a bonus round.
- This type of gaming device 10 will include a program which will automatically begin a bonus round when the player has achieved a qualifying condition in the game.
- This qualifying condition can be a particular arrangement of indicia on a display device.
- the gaming device 10 preferably uses a video-based central display device 30 to enable the player to play the bonus round.
- the qualifying condition is a predetermined combination of indicia appearing on a plurality of reels 34 . As illustrated in the five reel slot game shown in FIGS. 1A and 1B, the qualifying condition could be the number seven appearing on three adjacent reels 34 along a payline 56 .
- the gaming machines can include one or more paylines, such as payline 56 , wherein the paylines can be horizontal, diagonal or any combination thereof.
- the present invention may be employed in a primary game or a secondary game such as a bonus round.
- the present invention displays a plurality of symbols.
- the symbols are preferably images consisting of varying graphics and having various sizes, shapes and colors.
- the plurality of symbols are displayed on a video or virtual display device as described above.
- a plurality of symbols are provided on the video reels or in a grid-like arrangement as illustrated in FIG. 4.
- the symbols can be aligned or spaced apart in an orderly or disorderly fashion.
- certain of the symbols have related characteristics including being identical symbols.
- certain related symbols could be red-colored symbols and other related symbols could be blue-colored symbols.
- Symbols could, for instance, be letters of the alphabet (i.e., a pair of A's, a pair of D's, etc.).
- the related symbols are identical images of characters.
- the symbols could be related in that the symbols are different images of the same character.
- the gaming device displays an exhibition associated with that symbol in audio, video or audio-video form.
- the gaming device preferably displays a different exhibition.
- the gaming device displays a different exhibition for related symbols (including each identical symbol selected). Referring now to FIG. 3, the symbol is selected as indicated by block 100 , the game displays the exhibition associated with the selected symbol as indicated by block 102 , wherein the exhibition is different than the exhibition associated with any related symbol, the game performs the symbol function as indicated by block 104 and repeats the process if the selection process does not end as indicated by diamond 106 .
- the symbols represent different characters from television programs or movies, while the exhibitions represent audio, video or audio-video sounds or images associated with those characters from the television programs or the movies.
- the gaming device 10 randomly associates the different exhibitions with the related symbols.
- a plurality of exhibitions are stored in the memory device 40 of the gaming device 10 creating an exhibition library. It should be appreciated that in one preferred embodiment, the number of exhibitions stored in the library at least equal and preferably exceed, the number of symbols simultaneously provided by the game.
- the controller randomly selects one of the exhibitions from the library and associates it with that symbol. This type of event can occur without player input.
- the gaming device can determine if an exhibition is to be played and automatically select an exhibition to show to the player, for instance to celebrate, highlight or describe a win in a base game or bonus round.
- an exhibition is displayed it is eliminated from the available exhibitions in the library until the next implementation (such as a new primary game or bonus round). That eliminated exhibition is not used (i.e., displayed) for the remainder of the implementation.
- the exhibition is returned to library so that it has a chance of being selected again in the bonus round.
- one exhibition is associated with each symbol. That is, at the initiation of the bonus round, the controller selects one exhibition from the library and associates it with one symbol, so that each particular symbol in an implementation has its own associated exhibition, different from all the other related symbols. Thereafter, any time that symbol is selected only that exhibition is provided.
- the game device 10 rearranges the symbols and exhibitions associated with the symbols each time a new implementation begins.
- the rearrangement prevents the symbols from being located in the same place, for instance on the grid 100 , from one implementation to the next implementation.
- the present invention offer players additional entertainment because the player does not know what exhibition the player will receive when the player selects related symbols. It should be appreciated that different exhibitions could include some similar or the same features, frames or images. For instance, two exhibitions associated with an identical symbol could include identical first frames or identical last frames. The first and last frames of an exhibition could also be identical to create a looping effect. The last frame of one exhibition could also be the first frame of another exhibition. It should be appreciated that the occurrence of an event such as a win or loss could determine which exhibition is provided to the player.
- FIG. 5 A further alternative embodiment of the present invention is illustrated in FIG. 5 which displays a conventional video reel.
- an exhibition from the exhibition library is associated with two or more symbols on a payline when the symbols result in or cause a win or other event for the player.
- different exhibitions are associated with such symbols.
- the same exhibition would be associated with each of the heart symbols 150 a , 150 b and 150 c , but in a subsequent game, a different exhibition would be associated with the heart symbols.
- the exhibition could be selected based on predetermined criteria such as when a symbol is used or what other symbols are combined with said symbol.
Abstract
The present invention is a gaming device that provides a gaming device that displays a plurality of related symbols, wherein each symbol has a different exhibition associated with it. The gaming device includes a display adapted to display the symbols and the exhibitions, whereby when a symbol is selected, the display provides the associated exhibition. In one preferred embodiment, the gaming device includes an exhibition library that stores a plurality of exhibitions. Each time a symbol is selected, the gaming device selects an exhibition from the exhibition library, associates it with that symbol, and displays it.
Description
- This application is a continuation of and claims priority to and the benefit of U.S. patent application Ser. No. 09/689,529, filed Oct. 12, 2000.
- This application is related to the following commonly-owned copending patent applications: “GAMING DEVICE WITH TRAVELING REEL SYMBOLS,” Ser. No. 09/606,928, Attorney Docket No. 0112300-007; “GAMING DEVICE WITH MULTI-PURPOSE REELS,” Ser. No. 09/606,733, Attorney Docket No. 0112300-017; “GAMING DEVICE HAVING TOUCH ACTIVATED ALTERNATING OR CHANGING SYMBOL,” Ser. No. 09/602,331, Attorney Docket No. 0112300-029; “GAMING DEVICE PROVIDING TOUCH ACTIVATED SYMBOL INFORMATION,” Ser. No. 09/680,349, Attorney Docket No. 0112300-030; “GAMING DEVICE HAVING INTERACTING SYMBOLS,” Ser. No. 09/686,308, Attorney Docket No. 0112300-144; “GAMING DEVICE WITH TRAVELING REEL SYMBOLS,” Ser. No. 09/689,197, Attorney Docket No. 0112300-153; and “GAMING DEVICE HAVING A SYMBOL COVERING FEATURE,” Ser. No. 09/684,275, Attorney Docket No. 0112300-154.
- A portion of the disclosure of this patent document contains or may contain material which is subject to copyright protection. The copyright owner has no objection to the photocopy reproduction by anyone of the patent document or the patent disclosure in exactly the form it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
- The present invention relates in general to a gaming device, and more particularly to a gaming device having multiple audio, video and audio-video exhibitions associated with related symbols to entertain players.
- Gaming devices currently exist with bonus rounds in which a player has one or more opportunities to obtain bonus awards by selecting one or more masked awards from a group or plurality of masked awards displayed to the player. When the player chooses a masked award from the group, the game removes the mask and either awards the player with a bonus value or terminates the bonus round with a bonus terminator. The outcome depends upon whether the player selects an award or a terminator.
- In the above game, the controller of the gaming device randomly places a predetermined number of masked awards and terminators in the group at the beginning of the bonus round and maintains the positioning until the bonus round terminates. When the player selects a masked award, the player receives the value of the award, and the game typically displays a message that the player may continue and enables the player to select another masked award. The player then selects another masked award, and the process continues until the player selects a masked terminator. European Patent Application No. EP 0 945 837 A2 filed on Mar. 18, 1999 and assigned on its face to WMS Gaming, Inc. discloses a bonus round of this type.
- Various other known gaming devices provide bonus games where the awards are masked. In such games, the masked awards are generally represented by a symbol or image displayed to the player (often on a touch screen). When the player touches or selects a symbol, the game displays an audio, video or audio-video exhibition to entertain the player. Heretofore such, audio, video and audio video exhibitions have been identical for identical or related symbols displayed by the gaming device. The players can become bored based on this repetitive play of one or more audio, video or audio-video exhibitions.
- The gaming device of the present invention includes a bonus round that provides multiple different audio, video or audio-video exhibitions associated with identical or related symbols provided by the gaming device. More particularly, the gaming device of the present invention provides a plurality of symbols or images in conjunction with a primary game (such as a slot machine game) or a secondary game (such as a bonus game). Several of these symbols are identical or related in some way (i.e., they are different images of the same character or object). Such identical or related symbols are hereinafter referred to as related symbols.
- The present invention provides each related symbol with different audio, video or audio-video exhibitions to entertain the player. The exhibitions associated with each related symbol may be predetermined or randomly determined from a group of exhibitions.
- In the preferred embodiment, the gaming device randomly associates the exhibitions with the symbols. In one embodiment, a plurality of exhibitions are stored on the gaming device creating an exhibition library. Each time the player makes a selection, the controller randomly selects one of the exhibitions from the library and associates it with that selection (i.e., provides the exhibition to the player in an audio, video or audio-video format).
- It is therefore an object of the present invention to provide a gaming device, wherein the game includes multiple audio, video or audio-video exhibitions associated with identical symbols.
- Other objects, features and advantages of the invention will be apparent from the following detailed disclosure, taken in conjunction with the accompanying sheets of drawings, wherein like numerals refer to like parts, elements, components, steps and processes.
- FIGS. 1A and 1B are front elevational views of a general embodiment of the gaming device of the present invention;
- FIG. 2 is a schematic block diagram of the electronic configuration of one embodiment of the gaming device of the present invention;
- FIG. 3 is flow diagram of one embodiment of the gaming scheme of the present invention;
- FIG. 4 is a front elevational view of a plurality of symbols of one embodiment of the present invention; and
- FIG. 5 is a front elevational view of a standard reel configuration with a winning combination on the payline.
- Referring now to the drawings, two embodiments of the gaming device of the present invention are illustrated in FIGS. 1A and 1B as
gaming device 10 a andgaming device 10 b, respectively.Gaming device 10 a and/orgaming device 10 b are generally referred to herein as gaming device 10. Gaming device 10 is preferably a slot machine having the controls, displays and features of a conventional slot machine. It is constructed so that a player can operate it while standing or sitting, and gaming device 10 is preferably mounted on a console. However, it should be appreciated that gaming device 10 can be constructed as a pub-style table-top game (not shown) which a player can operate preferably while sitting. Furthermore, gaming device 10 can be constructed with varying cabinet and display designs, as illustrated by the designs shown in FIGS. 1A and 1B. Gaming device 10 can also be implemented as a program code stored in a detachable cartridge for operating a hand-held video game device. Also, gaming device 10 can be implemented as a program code stored on a disk or other memory device which a player can use in a desktop or laptop personal computer or other computerized platform. - Gaming device10 can incorporate any primary game such as slot, poker or keno, any of their bonus triggering events and any of their bonus round games. The symbols and indicia used on and in gaming device 10 may be in mechanical, electrical or video form, although they are preferably in video form.
- As illustrated in FIGS. 1A and 1B, gaming device10 includes a
coin slot 12 andbill acceptor 14 where the player inserts money, coins or tokens. The player can place coins in thecoin slot 12 or paper money or ticket voucher in thebill acceptor 14. Other devices could be used for accepting payment such as readers or validators for credit cards or debit cards. When a player inserts money in gaming device 10, a number of credits corresponding to the amount deposited is shown in acredit display 16. After depositing the appropriate amount of money, a player can begin the game by pullingarm 18 or pushingplay button 20.Play button 20 can be any play activator used by the player which starts any game or sequence of events in the gaming device. - As shown in FIGS. 1A and 1B, gaming device10 also includes a
bet display 22 and a bet onebutton 24. The player places a bet by pushing the bet onebutton 24. The player can increase the bet by one credit each time the player pushes the bet onebutton 24. When the player pushes the bet onebutton 24, the number of credits shown in thecredit display 16 decreases by one, and the number of credits shown in thebet display 22 increases by one. - At any time during the game, a player may “cash out” and thereby receive a number of coins corresponding to the number of remaining credits by pushing a cash out
button 26. When the player “cashes out,” the player receives the coins in acoin payout tray 28. The gaming device 10 may employ other payout mechanisms such as credit slips redeemable by a cashier or electronically recordable cards which keep track of the player's credits. - Gaming device10 also includes one or more display devices. The embodiment shown in FIG. 1A includes a
central display device 30, and the alternative embodiment shown in FIG. 1B includes acentral display device 30 as well as anupper display device 32. In the slot machine embodiment, gaming device 10 displays a plurality ofreels 34, preferably three to fivereels 34 in mechanical or video form at one or more of the display devices. However, it should be appreciated that the display devices can display any visual representation or display, including but not limited to movement of physical objects such as mechanical reels and wheels, dynamic lighting and video images. A display device can be any viewing surface such as glass, a video monitor or screen, a liquid crystal display or any other display mechanism. If thereels 34 are in video form, the display device for thevideo reels 34 is preferably a video monitor. - Each
reel 34 displays a plurality of indicia such as bells, hearts, fruits, numbers, letters, bars or other images which preferably correspond to a theme associated with the gaming device 10. Furthermore, gaming device 10 preferably includesspeakers 36 for providing sounds or playing music. - As illustrated in FIG. 2, the general electronic configuration of gaming device10 preferably includes: a
processor 38; amemory device 40 for storing program code or other data; acentral display device 30; anupper display device 32; asound card 42; a plurality ofspeakers 36; and one ormore input devices 44. Theprocessor 38 is preferably a microprocessor or microcontroller-based platform which is capable of displaying images, symbols and other indicia such as images of people, characters, places, things and faces of cards. Thememory device 40 can include random access memory (RAM) 46 for storing event data or other data generated or used during a particular game. Thememory device 40 can also include read only memory (ROM) 48 for storing program code which controls the gaming device 10 so that it plays a particular game in accordance with applicable game rules and pay tables. - As illustrated in FIG. 2, the player preferably uses the
input devices 44, such aspull arm 18,play button 20, the bet onebutton 24 and the cash outbutton 26 to input signals into gaming device 10. For the present invention, it is preferable to use atouch screen 50 and an associatedtouch screen controller 52 instead of a conventional video monitor display device.Touch screen 50 andtouch screen controller 52 are connected to avideo controller 54 andprocessor 38. A player can make decisions and input signals into the gaming device 10 by touchingtouch screen 50 at the appropriate places (such as on the symbols as described below). As further illustrated in FIG. 2, theprocessor 38 can be connected tocoin slot 12 orbill acceptor 14. Theprocessor 38 can be programmed to require a player to deposit a certain amount of money in order to start the game. - It should be appreciated that although a
processor 38 andmemory device 40 are preferable implementations of the present invention, the present invention can also be implemented using one or more application-specific integrated circuits (ASIC's) or other hardwired devices, or using mechanical devices (collectively referred to herein as a “processor”). Furthermore, although theprocessor 38 andmemory device 40 preferably reside on each gaming device 10 unit, it is possible to provide some or all of their functions at a central location such as a network server for communication to a playing station such as over a local area network (LAN), wide area network (WAN), Internet connection, microwave link, and the like. Theprocessor 38 andmemory device 40 is generally referred to herein as the “computer” or “controller.” - With reference to FIGS. 1A, 1B and2, to operate the gaming device 10 in one embodiment the player must insert the appropriate amount of money or tokens at
coin slot 12 orbill acceptor 14 and then pull thearm 18 or push theplay button 20. Thereels 34 will then begin to spin. Eventually, thereels 34 will come to a stop. As long as the player has credits remaining, the player can spin thereels 34 again. Depending upon where thereels 34 stop, the player may or may not win additional credits. - In addition to winning credits in this manner, the gaming device10 may also provide players the opportunity to win credits in a bonus round. This type of gaming device 10 will include a program which will automatically begin a bonus round when the player has achieved a qualifying condition in the game. This qualifying condition can be a particular arrangement of indicia on a display device. The gaming device 10 preferably uses a video-based
central display device 30 to enable the player to play the bonus round. Preferably, the qualifying condition is a predetermined combination of indicia appearing on a plurality ofreels 34. As illustrated in the five reel slot game shown in FIGS. 1A and 1B, the qualifying condition could be the number seven appearing on threeadjacent reels 34 along apayline 56. It should be appreciated that the gaming machines can include one or more paylines, such aspayline 56, wherein the paylines can be horizontal, diagonal or any combination thereof. - The present invention may be employed in a primary game or a secondary game such as a bonus round. The present invention displays a plurality of symbols. The symbols are preferably images consisting of varying graphics and having various sizes, shapes and colors. The plurality of symbols are displayed on a video or virtual display device as described above. In one preferred embodiment, a plurality of symbols are provided on the video reels or in a grid-like arrangement as illustrated in FIG. 4. The symbols can be aligned or spaced apart in an orderly or disorderly fashion.
- Preferably, certain of the symbols have related characteristics including being identical symbols. For example, certain related symbols could be red-colored symbols and other related symbols could be blue-colored symbols. Symbols could, for instance, be letters of the alphabet (i.e., a pair of A's, a pair of D's, etc.). In one preferred embodiment, the related symbols are identical images of characters. Alternatively, the symbols could be related in that the symbols are different images of the same character.
- It should also be appreciated that the related symbols could have no similarities but nonetheless belong to the same predetermined set. These symbols can be logically related, for example: a horse and buggy, drum sticks and a drum, or a rabbit and carrot. It should be appreciated that any number of related symbols may be employed in the present invention.
- When a symbol is selected, the gaming device displays an exhibition associated with that symbol in audio, video or audio-video form. When a related symbol is selected, the gaming device preferably displays a different exhibition. In the preferred embodiment of the present invention, the gaming device displays a different exhibition for related symbols (including each identical symbol selected). Referring now to FIG. 3, the symbol is selected as indicated by
block 100, the game displays the exhibition associated with the selected symbol as indicated byblock 102, wherein the exhibition is different than the exhibition associated with any related symbol, the game performs the symbol function as indicated byblock 104 and repeats the process if the selection process does not end as indicated bydiamond 106. - In one embodiment, the symbols represent different characters from television programs or movies, while the exhibitions represent audio, video or audio-video sounds or images associated with those characters from the television programs or the movies.
- In the preferred embodiment, the gaming device10 randomly associates the different exhibitions with the related symbols. In one embodiment, a plurality of exhibitions are stored in the
memory device 40 of the gaming device 10 creating an exhibition library. It should be appreciated that in one preferred embodiment, the number of exhibitions stored in the library at least equal and preferably exceed, the number of symbols simultaneously provided by the game. Each time the player selects a symbol, the controller randomly selects one of the exhibitions from the library and associates it with that symbol. This type of event can occur without player input. The gaming device can determine if an exhibition is to be played and automatically select an exhibition to show to the player, for instance to celebrate, highlight or describe a win in a base game or bonus round. - In one preferred embodiment of the present invention, after an exhibition is displayed it is eliminated from the available exhibitions in the library until the next implementation (such as a new primary game or bonus round). That eliminated exhibition is not used (i.e., displayed) for the remainder of the implementation. In another embodiment, the exhibition is returned to library so that it has a chance of being selected again in the bonus round. In yet another embodiment of the present invention, one exhibition is associated with each symbol. That is, at the initiation of the bonus round, the controller selects one exhibition from the library and associates it with one symbol, so that each particular symbol in an implementation has its own associated exhibition, different from all the other related symbols. Thereafter, any time that symbol is selected only that exhibition is provided.
- Preferably the game device10 rearranges the symbols and exhibitions associated with the symbols each time a new implementation begins. The rearrangement prevents the symbols from being located in the same place, for instance on the
grid 100, from one implementation to the next implementation. - The present invention offer players additional entertainment because the player does not know what exhibition the player will receive when the player selects related symbols. It should be appreciated that different exhibitions could include some similar or the same features, frames or images. For instance, two exhibitions associated with an identical symbol could include identical first frames or identical last frames. The first and last frames of an exhibition could also be identical to create a looping effect. The last frame of one exhibition could also be the first frame of another exhibition. It should be appreciated that the occurrence of an event such as a win or loss could determine which exhibition is provided to the player.
- A further alternative embodiment of the present invention is illustrated in FIG. 5 which displays a conventional video reel. In this embodiment, an exhibition from the exhibition library is associated with two or more symbols on a payline when the symbols result in or cause a win or other event for the player. In different games, different exhibitions are associated with such symbols. For example, in FIG. 5, the same exhibition would be associated with each of the
heart symbols - While the present invention is described in connection with what is presently considered to be the most practical and preferred embodiments, it should be appreciated that the invention is not limited to the disclosed embodiments, and is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the claims. Modifications and variations in the present invention may be made without departing from the novel aspects of the invention as defined in the claims, and this application is limited only by the scope of the claims.
Claims (99)
1. A gaming device having a game operable upon a wager, the gaming device comprising:
a plurality of symbols in the game, the symbols including a plurality of identical first symbols;
a plurality of exhibitions associated with said symbols including a different exhibition associated with each identical first symbol, each exhibition including a plurality of images and said different exhibitions each including a plurality of different images; and
a display device which displays the symbols and at least one of the exhibitions associated with one of the symbols following an event in the game.
2. The gaming device of claim 1 , wherein the event includes a player input of a selection of one of the symbols.
3. The gaming device of claim 1 , wherein the display device has an electronic configuration adapted to receive input from a processor.
4. The gaming device of claim 1 , wherein the display device has an electronic configuration adapted to receive input through a network.
5. The gaming device of claim 4 , wherein the network is selected from the group consisting of a playing station network, a local area network, a wide area network and an internet.
6. The gaming device of claim 1 , wherein the display device has an electronic configuration adapted to receive input which randomly determines which different exhibitions are associated with the identical first symbols.
7. A gaming device having a game operable upon a wager, the gaming device comprising:
a plurality of symbols including a plurality of related symbols;
a different exhibition associated with each of the related symbols; each different exhibition including a plurality of frames including an identical first frame; and
a display device which displays the symbols and one of the exhibitions associated with at least one of the symbols following an event in the game.
8. The gaming device of claim 7 , wherein the event includes a player input of a selection of one of the symbols.
9. The gaming device of claim 7 , wherein the display device has an electronic configuration adapted to receive input from a processor.
10. The gaming device of claim 7 , wherein the display device has an electronic configuration adapted to receive input through a network.
11. The gaming device of claim 10 , wherein the network is selected from the group consisting of a playing station network, a local area network, a wide area network and an internet.
12. The gaming device of claim 7 , wherein the display device has an electronic configuration adapted to receive input which randomly determines which different exhibitions are associated with the related symbols.
13. A gaming device having a game operable upon a wager, the gaming device comprising:
a plurality of symbols including a plurality of first symbols each having a characteristic of a motion picture;
a different portion of said motion picture associated with each first symbol; and
a display device which displays the first symbols and one of the different portions of the motion picture associated with at least one of the first symbols following an event in the game.
14. The gaming device of claim 13 , wherein the event includes a player input of a selection of one of the symbols.
15. The gaming device of claim 13 , wherein the display device has an electronic configuration adapted to receive input from a processor.
16. The gaming device of claim 13 , wherein the display device has an electronic configuration adapted to receive input through a network.
17. The gaming device of claim 16 , wherein the network is selected from the group consisting of a playing station network, a local area network, a wide area network and an internet.
18. The gaming device of claim 13 , wherein the display device has an electronic configuration adapted to receive input which randomly determines which different portions of the motion picture are associated with the first symbols.
19. The gaming device of claim 13 , wherein the characteristic of the motion picture is selected from the group consisting of theme, plot, title, character, and scene.
20. The gaming device of claim 13 , wherein the motion picture includes a movie.
21. The gaming device of claim 13 , wherein the motion picture includes a television program.
22. A gaming device having a game operable upon a wager, the gaming device comprising:
a plurality of different images of one character, each image having a different characteristic;
a plurality of exhibitions of said character, a different exhibition associated with each image of said character, each said exhibition including a plurality of frames and wherein the first frame of each exhibition is the image of the character; and
a display device which displays the images and one of the exhibitions associated with at least one of the images following an event in the game.
23. The gaming device of claim 22 , wherein the event includes a player input of a selection of one of the images.
24. The gaming device of claim 22 , wherein the display device has an electronic configuration adapted to receive input from a processor.
25. The gaming device of claim 22 , wherein the display device has an electronic configuration adapted to receive input through a network.
26. The gaming device of claim 22 , wherein the network is selected from the group consisting of a playing station network, a local area network, a wide area network and an internet.
27. The gaming device of claim 22 , wherein the display device has an electronic configuration adapted to receive input which randomly determines which of the exhibitions are associated with the images of the character.
28. The gaming device of claim 22 , wherein the characteristic is selected from the group consisting of color, size, shape and position.
29. A gaming device having a game operable upon a wager, the gaming device comprising:
a plurality of symbols having an identical identity;
a different exhibition associated with each of the symbols; and
a display device which displays the symbols and one of the exhibitions associated with at least one of the symbols following an event in the game.
30. The gaming device of claim 29 , wherein the exhibitions are selected from the group consisting of a visual exhibition and an audiovisual exhibition.
31. The gaming device of claim 29 , wherein the event includes a player input selecting one of the symbols.
32. The gaming device of claim 29 , wherein the display device has an electronic configuration adapted to receive input from a processor.
33. The gaming device of claim 29 , wherein the display device has an electronic configuration adapted to receive input through a network.
34. The gaming device of claim 33 , wherein the network is selected from the group consisting of a playing station network, a local area network, a wide area network and an internet.
35. The gaming device of claim 29 , wherein the display device has an electronic configuration adapted to receive input which randomly determines which of the exhibitions are associated with the symbols.
36. The gaming device of claim 29 , wherein the symbols include a character.
37. The gaming device of claim 36 , wherein a plurality of the symbols have a difference selected from the group consisting of difference in color, difference in expression, difference in position and difference in outfit.
38. A gaming device having a game operable on a wager, the gaming device comprising:
a plurality of symbols, at least one of the symbols including a variation of another one of the symbols;
a different exhibition associated with each of the symbols; and
at least one output device which displays the symbols and produces one of the exhibitions associated with at least one of the symbols following an event in the game.
39. The gaming device of claim 38 , wherein the exhibitions are selected from the group consisting of an audio exhibition, a visual exhibition and an audio-visual exhibition.
40. The gaming device of claim 38 , wherein the variation includes a change in color.
41. The gaming device of claim 38 , wherein a plurality of the symbols include characters and the variation includes a change selected from the group consisting of change in expression, change in outfit and change in position.
42. The gaming device of claim 38 , wherein the event includes a player input of a selection of one of the symbols.
43. The gaming device of claim 38 , wherein the output device has an electronic configuration adapted to receive input from a processor.
44. The gaming device of claim 38 , wherein the output device has an electronic configuration adapted to receive input through a network.
45. The gaming device of claim 44 , wherein the network is selected from the group consisting of a playing station network, a local area network, a wide area network and an internet.
46. The gaming device of claim 38 , wherein the output device has an electronic configuration adapted to receive input which randomly determines which of the exhibitions are associated with the symbols.
47. The gaming device of claim 38 , wherein the output device includes a display device.
48. The gaming device of claim 47 , wherein the output device includes at least one speaker.
49. A gaming device having a game operable upon a wager, the gaming device in communication with a processor, the processor in communication with a memory device, said memory device storing instructions which direct the processor to:
(a) begin the game;
(b) display a plurality of symbols, at least one of the symbols including a variation of another one of the symbols;
(c) determine a designated event;
(d) retrieve an exhibition from a group of different exhibitions, the group including at least one exhibition associated with one of the symbols and at least one different exhibition associated with a different one of the symbols; and
(e) produce the retrieved exhibition.
50. The gaming device of claim 49 , wherein the exhibitions are selected from the group consisting of an audio exhibition, a visual exhibition and an audio-visual exhibition.
51. The gaming device of claim 49 , wherein the variation is a change selected from the group consisting of a change in color, a change in shape, a change in size, a change in expression, a change in position and a change in outfit.
52. The gaming device of claim 49 , wherein a plurality of the symbols are characters having an identical identity.
53. A gaming device having a game operable on a wager, the gaming device comprising:
a plurality of reels;
at least one reel symbol on at least one of the reels;
a plurality of different exhibitions associated with the reel symbol; and
at least one output device which displays the reels and the reel symbol and produces one of the exhibitions following an event in the bonus game.
54. The gaming device of claim 53 , wherein the exhibitions are selected from the group consisting of an audio exhibition, a visual exhibition and an audio-visual exhibition.
55. The gaming device of claim 53 , wherein the event includes a player input.
56. The gaming device of claim 53 , wherein the output device has an electronic configuration adapted to receive input from a processor.
57. The gaming device of claim 53 , wherein the output device has an electronic configuration adapted to receive input through a network.
58. The gaming device of claim 57 , wherein the network is selected from the group consisting of a playing station network, a local area network, a wide area network and an internet.
59. The gaming device of claim 53 , wherein the output device has an electronic configuration adapted to receive input which randomly determines which of the exhibitions will be produced.
60. The gaming device of claim 53 , wherein the output device includes a display device.
61. The gaming device of claim 60 , wherein the output device includes at least one speaker.
62. A method for operating a gaming device having a game operable upon a wager, the method comprising:
(a) initiating the game;
(b) displaying a plurality of symbols including a plurality of identical first symbols;
(c) providing a different exhibition associated with each of the identical first symbols;
(d) causing an event in the game to occur; and
(e) producing the exhibition associated with one of the identical first symbols after the occurrence of the event.
63. The method of claim 62 , wherein the step of producing the exhibition includes the step of producing an exhibition selected from the group consisting of an audio exhibition, a visual exhibition and an audio-visual exhibition.
64. The method of claim 62 , which includes the step of enabling the player to select at least one of the symbols.
65. The method of claim 62 , wherein the step of enabling an event in the game to occur includes the step of enabling a player input to occur.
66. The method of claim 62 , which includes the step of communicating with a processor.
67. The method of claim 62 , which includes the step of receiving signals through a network.
68. The method of claim 62 , which includes the step of receiving signals through a network selected from the group consisting of a playing station network, a local area network, a wide area network and an internet.
69. The method of claim 62 , which includes the step of randomly determining which different exhibitions are associated with the identical first symbols.
70. A method of operating a gaming device having a game operable upon a wager, the method comprising:
(a) beginning the game;
(b) providing a plurality of symbols including a plurality of related symbols;
(c) providing a different exhibition associated with each of the related symbols, each different exhibition including a plurality of frames including an identical first frame;
(d) displaying the symbols;
(e) causing an event in the game to occur; and
(f) displaying one of the exhibitions associated with at least one of the symbols after the occurrence of the event.
71. The method of claim 70 , which includes the step of enabling a player to select at least one of the symbols.
72. The method of claim 70 , wherein the step of enabling an event in the game to occur includes the step of enabling a player input to occur.
73. The method of claim 70 , which includes the step of communicating with a processor.
74. The method of claim 70 , which includes the step of receiving signals through a network.
75. The method of claim 70 , which includes the step of receiving signals through a network selected from the group consisting of a playing station network, a local area network, a wide area network and an internet.
76. The method of claim 70 , which includes the step of randomly determining which of the different exhibitions are associated with the related symbols.
77. A method of operating a gaming device having a game operable upon a wager, the method comprising:
(a) beginning the game;
(b) providing a plurality of symbols including a plurality of first symbols having a characteristic of a motion picture;
(c) providing a different portion of said motion picture associated with each first symbol;
(d) displaying the first symbols;
(e) causing event in the game to occur; and
(f) displaying one of the different portions of the motion picture associated with at least one of the first symbols after the occurrence of the event.
78. The method of claim 77 , which includes the step of enabling a player to select at least one of the symbols.
79. The method of claim 77 , wherein the step of enabling an event in the game to occur includes the step of enabling a player input to occur.
80. The method of claim 77 , which includes the step of communicating with a processor.
81. The method of claim 77 , which includes the step of receiving signals through a network.
82. The method of claim 77 , which includes the step of receiving signals through a network selected from the group consisting of a playing station network, a local area network, a wide area network and an internet.
83. The method of claim 77 , which includes the step of randomly determining which of the different portions of the motion picture are associated with the first symbols.
84. A method of operating a gaming device having a game operable upon a wager, the method comprising:
(a) beginning the game;
(b) providing a plurality of different images of one character, each image having a different characteristic;
(c) providing a plurality of exhibitions of said character, a different exhibition associated with each image of said character, each said exhibition including a plurality of frames and wherein the first frame of each exhibition is the image of the character;
(d) displaying the images of the character;
(e) causing an event in the game to occur; and
(f) displaying one of the exhibitions associated with at least one of the images after the occurrence of the event.
85. The method of claim 84 , which includes the step of enabling a player to select at least one of the symbols.
86. The method of claim 84 , wherein the step of enabling an event in the game to occur includes the step of enabling a player input to occur.
87. The method of claim 84 , which includes the step of communicating with a processor.
88. The method of claim 84 , which includes the step of receiving signals through a network.
89. The method of claim 84 , which includes the step of receiving signals through a network selected from the group consisting of a playing station network, a local area network, a wide area network and an internet.
90. The method of claim 84 , which includes the step of randomly determining which of the different exhibitions are associated with the images of the character.
91. A method of operating a gaming device having a game operable upon a wager, the method comprising:
(a) beginning the game;
(b) displaying a plurality of reels including a plurality of reel symbols;
(c) displaying at least one of said reel symbols on at least one of the reels;
(d) providing a plurality of different exhibitions associated with said reel symbol;
(e) causing a designated event in the game to occur; and
(f) producing one of the exhibitions after the occurrence of the designated event.
92. The method of claim 91 , wherein the step of producing one of the exhibitions includes the step of producing an exhibition selected from the group consisting of an audio exhibition, a visual exhibition and an audio-visual exhibition.
93. The method of claim 91 , wherein the step of producing one of the exhibitions includes the step of randomly selecting said exhibition from a set of exhibitions.
94. The method of claim 91 , which includes the step of enabling the player to select the reel symbol.
95. The method of claim 91 , wherein the step of enabling an event in the game to occur includes the step of enabling a player input to occur.
96. The method of claim 91 , which includes the step of communicating with a processor.
97. The method of claim 91 , which includes the step of receiving signals through a network.
98. The method of claim 91 , which includes the step of receiving signals through a network selected from the group consisting of a playing station network, a local area network, a wide area network and an internet.
99. The method of claim 91 , wherein the step of providing a plurality of different exhibitions associated with the reel symbol includes the step of randomly determining which of the different exhibitions are associated with the reel symbol.
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Legal Events
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Owner name: IGT, NEVADA Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:BUSSICK, WILLIAM J.;PETERSON, LANCE R.;BAERLOCHER, ANTHONY J.;AND OTHERS;REEL/FRAME:013936/0645;SIGNING DATES FROM 20010110 TO 20010112 |
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