US20040018865A1 - Gaming machine with interacting video and mechanical displays - Google Patents
Gaming machine with interacting video and mechanical displays Download PDFInfo
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- US20040018865A1 US20040018865A1 US10/202,644 US20264402A US2004018865A1 US 20040018865 A1 US20040018865 A1 US 20040018865A1 US 20264402 A US20264402 A US 20264402A US 2004018865 A1 US2004018865 A1 US 2004018865A1
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- United States
- Prior art keywords
- video
- display
- mechanical
- game
- physical element
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/30—Capturing games for grabbing or trapping objects, e.g. fishing games
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3267—Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3297—Fairground games, e.g. Tivoli, coin pusher machines, cranes
Definitions
- the present invention relates generally to gaming machines and, more particularly, to a gaming machine including interacting video and mechanical displays.
- Gaming machines such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years.
- popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options.
- available gaming options include a number of competing machines and the expectation of winning each machine is roughly the same (or believed to be the same)
- players are most likely to be attracted to the most entertaining and exciting of the machines.
- Shrewd operators consequently strive to employ the most entertaining and exciting machines available because such machines attract frequent play and hence increase profitability to the operator.
- Accordingly, in the competitive gaming machine industry there is a continuing need for gaming machine manufacturers to produce new types of games, or enhancements to existing games, which will attract frequent play by enhancing the entertainment value and excitement associated with the game.
- gaming machines To enhance the entertainment value of a gaming machine, gaming machines often include features such as an enhanced payoff and a “secondary” or “bonus” game which may be played in conjunction with a “basic” game.
- the bonus game may comprise any type of game, either similar to or completely different from the basic game, which is entered upon the occurrence of a selected event or outcome of the basic game.
- the features provide a greater expectation of winning than the basic game.
- a gaming machine for conducting a wagering game comprises a video display for displaying a video element, a mechanical display for displaying a movable physical element, and a control system.
- the control system operates the video display and the mechanical display such that the video element and the physical element appear to visually interact with each other.
- a method of conducting the wagering game using the video and mechanical displays is also disclosed.
- FIG. 1 is an isometric view of a gaming machine embodying the present invention.
- FIG. 2 is a block diagram of a control system suitable for operating the gaming machine.
- FIG. 3 is an enlarged front view of a main slot reel display of the gaming machine.
- FIG. 4 is an enlarged front view of the main slot reel display showing an outcome for triggering a bonus game.
- FIG. 5 is an enlarged front view of a mechanical display of the gaming machine, wherein a physical claw is shown in a retracted position.
- FIG. 6 is a front view of the mechanical display and a video display beneath the mechanical display, wherein the physical claw is still shown in the retracted position but is ready to be lowered (extended).
- FIG. 7 is a front view of the mechanical and video displays, wherein the physical claw has been lowered until it disappears and reappears as a video claw on the video display.
- FIG. 8 is an image on the video display showing the video claw grabbing a prize to yield a bonus.
- FIG. 1 depicts a gaming machine 10 operable to conduct a wagering game such as slots, poker, keno, bingo, or blackjack.
- the gaming machine receives a wager from a player to purchase a “play” of the game.
- the gaming machine generates at least one random event using a random number generator (RNG) and provides an award to the player for a winning outcome of the random event.
- RNG random number generator
- the random event(s) varies with the type of wagering game conducted on the gaming machine.
- the gaming machine 10 includes a main display 12 and a pair of secondary displays 26 and 28 .
- the main display 12 may be a mechanical spinning reel display or a video display.
- the secondary display 26 is preferably a video display positioned above the main display 12 .
- the secondary display 28 is preferably a mechanical display positioned above the video display 26 .
- Any video display may be implemented with a CRT, LCD, plasma, or other type of video display known in the art.
- the display 12 especially if implemented in video, may be overlaid with a touch screen to facilitate interaction with the player.
- the gaming machine 10 is an “upright” version in which the display 12 is oriented vertically relative to the player.
- the gaming machine may be a “slant-top” version in which the display 12 is slanted at about a thirty-degree angle toward the player of the gaming machine 10 .
- FIG. 2 is a block diagram of a control system suitable for operating the gaming machine.
- Money/credit detector 16 signals a central processing unit (CPU) 18 when a player has inserted money or played a number of credits.
- the money may be provided by coins, bills, tickets, coupons, cards, etc.
- a button panel 14 see FIG. 1 or a touch screen 20 , the player may select any variables associated with the wagering game and place his/her wager to purchase a play of the game.
- the CPU 18 In a play of the game, the CPU 18 generates at least one random event using a random number generator (RNG) and provides an award to the player for a winning outcome of the random event.
- RNG random number generator
- the CPU 18 operates the displays 12 , 26 , and 28 to represent the random events and outcomes in a visual form that can be understood by the player.
- the control system may include one or more additional slave control units for operating one or more of the displays 12 , 26 , and 28 .
- a system memory 22 stores control software, operational instructions and data associated with the gaming machine.
- the system memory 22 comprises a separate read-only memory (ROM) and battery-backed random-access memory (RAM).
- ROM read-only memory
- RAM battery-backed random-access memory
- a payoff mechanism 24 is operable in response to instructions from the CPU 18 to award a payoff to the player.
- the payoff may, for example, be in the form of a number of credits.
- the number of credits are determined by one or more math tables stored in the system memory 22 .
- the gaming machine may conduct a wagering game including a basic reel slot game and a bonus game.
- the bonus game is triggered by a start-bonus outcome in the basic slot game.
- a player places a wager using a “bet one” key or a “max bet” key on the button panel 14 .
- the CPU spins and randomly stops a plurality of symbol-bearing reels 30 to place symbols on the reels 30 in visual association with at least one pay line 32 .
- Other mechanisms such as a handle 34 (see FIG.
- the display 12 on which the reels are implemented may be mechanical or video. If the display 12 is mechanical, the reels are physical and rotatably driven by stepper motors. If, however, the display 12 is video, the reels are simulated with moving graphics.
- the CPU uses a random number generator to select a game outcome (e.g., “basic” game outcome) corresponding to a particular set of reel “stop positions.”
- the CPU then causes each of the reels 30 to stop at the appropriate stop position. Symbols are displayed on the reels 30 to graphically illustrate the reel stop positions and indicate whether the stop positions of the reels 30 represent a winning game outcome.
- Winning basic game outcomes are identifiable to the player by a pay table.
- the pay table is affixed to the machine and/or displayed by the video display 26 in response to a command by the player (e.g., by pressing a “Pay Table” key on the button panel 14 ).
- a winning basic game outcome occurs when the symbols appearing on the reels 30 along the pay line 32 correspond to one of the winning combinations on the pay table.
- a winning combination for example, could be three or more matching symbols along the pay line 32 , where the award is greater as the number of matching symbols along the pay line 32 increases.
- the game credits the player an amount corresponding to the award in the pay table for that combination multiplied by the number of wagered credits.
- the player may collect the amount of accumulated credits by pressing a “Collect” key on the button panel 14 .
- start-bonus outcome for triggering play of a bonus game.
- a start-bonus outcome may be defined in any number of ways. For example, a start-bonus outcome may occur when a special start-bonus symbol or a special combination of symbols appears on one or more of the reels 30 .
- the start-bonus outcome may require the combination of symbols to appear along the pay line 32 , or may alternatively require that the combination of symbols appear anywhere on the display regardless of whether the symbols are along the pay line 32 .
- the appearance of the start-bonus outcome causes the CPU to shift operation from the basic slot game to the bonus game. Referring to FIG. 4, in the illustrated example the start-bonus outcome consists of three CLAW symbols 36 along the pay line 32 .
- the mechanical display 28 includes a physical element in the form of a physical claw 40 for grabbing prizes.
- the physical claw 40 is slidably mounted to a horizontal bar 42 and is adapted to extend downward from the retracted position shown in FIG. 5.
- the bonus game is triggered, the physical claw 40 begins to move back and forth along the bar 42 .
- the player is prompted to press a “Grab” key on the button panel 14 (see FIG. 1) when the physical claw 40 moves to a location liked by the player.
- the physical claw 40 in response to pressing the “Grab” key, the physical claw 40 extends downward toward the video display 26 and disappears behind indicia of prizes 44 .
- the indicia of prizes 44 may, for example, include gems, jewelry, watches, precious metals, and toys.
- the mechanical display 28 preferably includes a front panel 46 composed, for example, of glass or plastic.
- the prize indicia 44 may merely be represented by artwork printed on this front panel 46 , or may alternatively be represented by actual physical objects piled inside a front section of the mechanical display 28 and visible through a transparent front panel 46 . In the latter embodiment, the physical objects would look like valuable prizes but would preferably have nominal actual value.
- the physical claw 40 may only be located behind the indicia of prizes 44 on the mechanical display 28 , or may alternatively be extended further into an empty space behind the video display 26 .
- the video display 26 would be implemented with a slim structure, such as an LCD, having a reduced depth.
- the video display 26 initially depicts a video image including a pile of video prizes 48 .
- the pile of video prizes 48 on the video display 26 is similar to the indicia of prizes 44 on the mechanical display 28 and may therefore include such prizes as gems, jewelry, watches, precious metals, and toys.
- the video display 26 depicts a video element 50 in the form of a video claw.
- the video claw 50 is substantially similar in appearance to the physical claw 40 .
- the control system of the gaming machine operates the video display 26 and the mechanical display 28 such that the video claw 50 and the physical claw 40 appear to visually interact with and be linked to each other. Specifically, the physical claw 40 on the mechanical display 28 is lowered until it disappears and then almost seamlessly reappears as the video claw 50 on the video display 26 . The physical claw 40 appears to move from the mechanical display 28 to the video display 26 and become the video claw 50 .
- the video display 26 proceeds to depict the video claw 50 being lowered into the pile of video prizes 48 and grab one of the prizes.
- the grabbed prize 52 yields a bonus game award such as a number of credits (e.g., 75 credits in FIG. 8).
- the video display 26 may then depict the video claw 50 dropping the grabbed prize 52 back into the pile of video prizes 48 .
- the control system may operate the video display 26 and the mechanical display 28 such that the video claw 50 and the physical claw 40 again appear to visually interact with and be linked to each other.
- the video claw 50 appears to retract (move upward) from the pile of video prizes 48 and reaches the top of the video display 26 , the video claw 50 appears to move from the video display 26 to the mechanical display 28 and become the physical claw 40 .
- the physical claw 40 continues to retract until reaching the fully retracted position in FIG. 5.
- the CPU then shifts operation back to the basic slot game ready to receive a new wager to play the wagering game.
- the gaming machine may be operable to play wagering games having different play formats and themes. Therefore, the control system may operate the video display 26 and the mechanical display 28 such that elements besides the claws 40 and 50 appear to visually interact with each other.
- the wagering game may, for example, have a fishing theme.
- the mechanical display 28 may include a fishing reel with physical bait (e.g., fake worm or lure) at the end of a short fishing line.
- the video display 26 may depict an underwater scene of swimming fish.
- the fishing line is extended until the physical bait on the mechanical display 28 disappears and then almost seamlessly reappears as video bait on the video display 26 .
- the video display 26 depicts one of the fish being captured by the video bait.
- the captured fish is worth a number of credits.
- the mechanical display 28 may include a tank of actual water colored blue for enhanced effect. While the captured fish is reeled in on the video display 26 , the video display 26 may depict a fury of bubbles around the struggling fish and the mechanical display 28 may create a splash or ripple at the surface of the actual water in its tank.
Abstract
Description
- The present invention relates generally to gaming machines and, more particularly, to a gaming machine including interacting video and mechanical displays.
- Gaming machines, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning each machine is roughly the same (or believed to be the same), players are most likely to be attracted to the most entertaining and exciting of the machines. Shrewd operators consequently strive to employ the most entertaining and exciting machines available because such machines attract frequent play and hence increase profitability to the operator. Accordingly, in the competitive gaming machine industry, there is a continuing need for gaming machine manufacturers to produce new types of games, or enhancements to existing games, which will attract frequent play by enhancing the entertainment value and excitement associated with the game.
- To enhance the entertainment value of a gaming machine, gaming machines often include features such as an enhanced payoff and a “secondary” or “bonus” game which may be played in conjunction with a “basic” game. The bonus game may comprise any type of game, either similar to or completely different from the basic game, which is entered upon the occurrence of a selected event or outcome of the basic game. Generally, the features provide a greater expectation of winning than the basic game.
- To attract players, more attractive or unusual video displays, mechanical/physical displays, and/or audio accompany the basic and bonus games. The fanciful and visually appealing displays offer tremendous advantages in player appeal and excitement relative to other known games. Additionally, such games are attractive to both players and operators. Thus, there is a continuing need to develop new features for the displays and the basic and bonus games to satisfy the demands of players and operators. Preferably, such new features will maintain, or even further enhance, the level of player excitement. The present invention is directed to satisfying these needs.
- A gaming machine for conducting a wagering game comprises a video display for displaying a video element, a mechanical display for displaying a movable physical element, and a control system. The control system operates the video display and the mechanical display such that the video element and the physical element appear to visually interact with each other. A method of conducting the wagering game using the video and mechanical displays is also disclosed.
- The foregoing and other advantages of the invention will become apparent upon reading the following detailed description and upon reference to the drawings.
- FIG. 1 is an isometric view of a gaming machine embodying the present invention.
- FIG. 2 is a block diagram of a control system suitable for operating the gaming machine.
- FIG. 3 is an enlarged front view of a main slot reel display of the gaming machine.
- FIG. 4 is an enlarged front view of the main slot reel display showing an outcome for triggering a bonus game.
- FIG. 5 is an enlarged front view of a mechanical display of the gaming machine, wherein a physical claw is shown in a retracted position.
- FIG. 6 is a front view of the mechanical display and a video display beneath the mechanical display, wherein the physical claw is still shown in the retracted position but is ready to be lowered (extended).
- FIG. 7 is a front view of the mechanical and video displays, wherein the physical claw has been lowered until it disappears and reappears as a video claw on the video display.
- FIG. 8 is an image on the video display showing the video claw grabbing a prize to yield a bonus.
- While the invention is susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however, that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.
- Turning now to the drawings, FIG. 1 depicts a
gaming machine 10 operable to conduct a wagering game such as slots, poker, keno, bingo, or blackjack. In operation, the gaming machine receives a wager from a player to purchase a “play” of the game. In a “play” of the game, the gaming machine generates at least one random event using a random number generator (RNG) and provides an award to the player for a winning outcome of the random event. The random event(s) varies with the type of wagering game conducted on the gaming machine. - The
gaming machine 10 includes amain display 12 and a pair ofsecondary displays main display 12 may be a mechanical spinning reel display or a video display. Thesecondary display 26 is preferably a video display positioned above themain display 12. Thesecondary display 28 is preferably a mechanical display positioned above thevideo display 26. Any video display may be implemented with a CRT, LCD, plasma, or other type of video display known in the art. Thedisplay 12, especially if implemented in video, may be overlaid with a touch screen to facilitate interaction with the player. In the illustrated embodiment, thegaming machine 10 is an “upright” version in which thedisplay 12 is oriented vertically relative to the player. Alternatively, the gaming machine may be a “slant-top” version in which thedisplay 12 is slanted at about a thirty-degree angle toward the player of thegaming machine 10. - FIG. 2 is a block diagram of a control system suitable for operating the gaming machine. Money/
credit detector 16 signals a central processing unit (CPU) 18 when a player has inserted money or played a number of credits. The money may be provided by coins, bills, tickets, coupons, cards, etc. Using a button panel 14 (see FIG. 1) or atouch screen 20, the player may select any variables associated with the wagering game and place his/her wager to purchase a play of the game. In a play of the game, theCPU 18 generates at least one random event using a random number generator (RNG) and provides an award to the player for a winning outcome of the random event. TheCPU 18 operates thedisplays CPU 18, the control system may include one or more additional slave control units for operating one or more of thedisplays - A
system memory 22 stores control software, operational instructions and data associated with the gaming machine. In one embodiment, thesystem memory 22 comprises a separate read-only memory (ROM) and battery-backed random-access memory (RAM). However, it will be appreciated that thesystem memory 22 may be implemented on any of several alternative types of memory structures or may be implemented on a single memory structure. Apayoff mechanism 24 is operable in response to instructions from theCPU 18 to award a payoff to the player. The payoff may, for example, be in the form of a number of credits. The number of credits are determined by one or more math tables stored in thesystem memory 22. - By way of example, the gaming machine may conduct a wagering game including a basic reel slot game and a bonus game. The bonus game is triggered by a start-bonus outcome in the basic slot game. Referring to FIG. 3, to play the basic slot game, a player places a wager using a “bet one” key or a “max bet” key on the
button panel 14. In response to pressing the “max bet” key, or a “spin reels” key for a wager less than the maximum, the CPU spins and randomly stops a plurality of symbol-bearingreels 30 to place symbols on thereels 30 in visual association with at least onepay line 32. Other mechanisms, such as a handle 34 (see FIG. 1), may be used to set thereels 30 in motion. Additional pay lines may be provided, in which case the player is allowed to wager on more than one pay line. The number of illustrated reels is three but a different number of reels may be provided if desired. Thedisplay 12 on which the reels are implemented may be mechanical or video. If thedisplay 12 is mechanical, the reels are physical and rotatably driven by stepper motors. If, however, thedisplay 12 is video, the reels are simulated with moving graphics. - The CPU uses a random number generator to select a game outcome (e.g., “basic” game outcome) corresponding to a particular set of reel “stop positions.” The CPU then causes each of the
reels 30 to stop at the appropriate stop position. Symbols are displayed on thereels 30 to graphically illustrate the reel stop positions and indicate whether the stop positions of thereels 30 represent a winning game outcome. - Winning basic game outcomes (e.g., symbol combinations resulting in payment of coins or credits) are identifiable to the player by a pay table. In one embodiment, the pay table is affixed to the machine and/or displayed by the
video display 26 in response to a command by the player (e.g., by pressing a “Pay Table” key on the button panel 14). A winning basic game outcome occurs when the symbols appearing on thereels 30 along thepay line 32 correspond to one of the winning combinations on the pay table. A winning combination, for example, could be three or more matching symbols along thepay line 32, where the award is greater as the number of matching symbols along thepay line 32 increases. If the displayed symbols stop in a winning combination, the game credits the player an amount corresponding to the award in the pay table for that combination multiplied by the number of wagered credits. The player may collect the amount of accumulated credits by pressing a “Collect” key on thebutton panel 14. - Included among the plurality of basic game outcomes is a start-bonus outcome for triggering play of a bonus game. A start-bonus outcome may be defined in any number of ways. For example, a start-bonus outcome may occur when a special start-bonus symbol or a special combination of symbols appears on one or more of the
reels 30. The start-bonus outcome may require the combination of symbols to appear along thepay line 32, or may alternatively require that the combination of symbols appear anywhere on the display regardless of whether the symbols are along thepay line 32. The appearance of the start-bonus outcome causes the CPU to shift operation from the basic slot game to the bonus game. Referring to FIG. 4, in the illustrated example the start-bonus outcome consists of threeCLAW symbols 36 along thepay line 32. - Referring to FIGS. 5 and 6, the
mechanical display 28 includes a physical element in the form of aphysical claw 40 for grabbing prizes. Thephysical claw 40 is slidably mounted to ahorizontal bar 42 and is adapted to extend downward from the retracted position shown in FIG. 5. When the bonus game is triggered, thephysical claw 40 begins to move back and forth along thebar 42. The player is prompted to press a “Grab” key on the button panel 14 (see FIG. 1) when thephysical claw 40 moves to a location liked by the player. - Referring to FIG. 7, in response to pressing the “Grab” key, the
physical claw 40 extends downward toward thevideo display 26 and disappears behind indicia ofprizes 44. The indicia ofprizes 44 may, for example, include gems, jewelry, watches, precious metals, and toys. Themechanical display 28 preferably includes afront panel 46 composed, for example, of glass or plastic. The prize indicia 44 may merely be represented by artwork printed on thisfront panel 46, or may alternatively be represented by actual physical objects piled inside a front section of themechanical display 28 and visible through a transparentfront panel 46. In the latter embodiment, the physical objects would look like valuable prizes but would preferably have nominal actual value. - In its fully extended position the
physical claw 40 may only be located behind the indicia ofprizes 44 on themechanical display 28, or may alternatively be extended further into an empty space behind thevideo display 26. In the latter embodiment, to be able to accommodate thephysical claw 40 in an empty space behind thevideo display 26, thevideo display 26 would be implemented with a slim structure, such as an LCD, having a reduced depth. - When the bonus game commences, the
video display 26 initially depicts a video image including a pile ofvideo prizes 48. The pile ofvideo prizes 48 on thevideo display 26 is similar to the indicia ofprizes 44 on themechanical display 28 and may therefore include such prizes as gems, jewelry, watches, precious metals, and toys. As thephysical claw 40 appears to be lowered into the indicia ofprizes 44 on themechanical display 28 but is actually lowered behind the indicia ofprizes 44, thevideo display 26 depicts avideo element 50 in the form of a video claw. Thevideo claw 50 is substantially similar in appearance to thephysical claw 40. The control system of the gaming machine operates thevideo display 26 and themechanical display 28 such that thevideo claw 50 and thephysical claw 40 appear to visually interact with and be linked to each other. Specifically, thephysical claw 40 on themechanical display 28 is lowered until it disappears and then almost seamlessly reappears as thevideo claw 50 on thevideo display 26. Thephysical claw 40 appears to move from themechanical display 28 to thevideo display 26 and become thevideo claw 50. - Referring to FIG. 8, the
video display 26 proceeds to depict thevideo claw 50 being lowered into the pile ofvideo prizes 48 and grab one of the prizes. The grabbedprize 52 yields a bonus game award such as a number of credits (e.g., 75 credits in FIG. 8). Thevideo display 26 may then depict thevideo claw 50 dropping the grabbedprize 52 back into the pile ofvideo prizes 48. To conclude the bonus game, the control system may operate thevideo display 26 and themechanical display 28 such that thevideo claw 50 and thephysical claw 40 again appear to visually interact with and be linked to each other. Specifically, as thevideo claw 50 appears to retract (move upward) from the pile ofvideo prizes 48 and reaches the top of thevideo display 26, thevideo claw 50 appears to move from thevideo display 26 to themechanical display 28 and become thephysical claw 40. Thephysical claw 40 continues to retract until reaching the fully retracted position in FIG. 5. The CPU then shifts operation back to the basic slot game ready to receive a new wager to play the wagering game. - While the present invention has been described with reference to one or more particular embodiments, those skilled in the art will recognize that many changes may be made thereto without departing from the spirit and scope of the present invention. The gaming machine may be operable to play wagering games having different play formats and themes. Therefore, the control system may operate the
video display 26 and themechanical display 28 such that elements besides theclaws - The wagering game may, for example, have a fishing theme. In this case, the
mechanical display 28 may include a fishing reel with physical bait (e.g., fake worm or lure) at the end of a short fishing line. During the bonus game, thevideo display 26 may depict an underwater scene of swimming fish. To display a bonus yielded by the bonus game, the fishing line is extended until the physical bait on themechanical display 28 disappears and then almost seamlessly reappears as video bait on thevideo display 26. Thevideo display 26, in turn, depicts one of the fish being captured by the video bait. The captured fish is worth a number of credits. In a more extravagant implementation, themechanical display 28 may include a tank of actual water colored blue for enhanced effect. While the captured fish is reeled in on thevideo display 26, thevideo display 26 may depict a fury of bubbles around the struggling fish and themechanical display 28 may create a splash or ripple at the surface of the actual water in its tank. - Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims:
Claims (26)
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
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US10/202,644 US20040018865A1 (en) | 2002-07-24 | 2002-07-24 | Gaming machine with interacting video and mechanical displays |
GB0310857A GB2391682A (en) | 2002-07-24 | 2003-05-12 | Gaming machine with interacting video and mechanical displays |
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US10/202,644 US20040018865A1 (en) | 2002-07-24 | 2002-07-24 | Gaming machine with interacting video and mechanical displays |
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US20040018865A1 true US20040018865A1 (en) | 2004-01-29 |
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US10/202,644 Abandoned US20040018865A1 (en) | 2002-07-24 | 2002-07-24 | Gaming machine with interacting video and mechanical displays |
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Cited By (25)
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US20040102233A1 (en) * | 2002-11-26 | 2004-05-27 | Ostler Jeffrey C. | Video instant prize system |
US20040147300A1 (en) * | 2000-10-17 | 2004-07-29 | Atlantic City Coin & Slot Service Company, Inc. | Gaming device having an animated figure |
US20050119041A1 (en) * | 2003-11-09 | 2005-06-02 | Bradley Berman | System and method for identifying payouts in gaming systems |
US20060030406A1 (en) * | 2004-03-26 | 2006-02-09 | Atlantic City Coin & Slot Service Company, Inc. | Gaming device display and methods of use |
US20070117603A1 (en) * | 2004-10-01 | 2007-05-24 | Atlantic City Coin & Slot Service Company, Inc. | Gaming device with animated figure and moveable object display |
US20080076562A1 (en) * | 2006-09-22 | 2008-03-27 | Aruze Corp. | Gaming machine |
US20080076561A1 (en) * | 2006-09-22 | 2008-03-27 | Aruze Corp. | Gaming machine |
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Also Published As
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GB2391682A (en) | 2004-02-11 |
GB0310857D0 (en) | 2003-06-18 |
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Legal Events
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|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |
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Owner name: BALLY GAMING, INC., NEVADA Free format text: MERGER;ASSIGNOR:WMS GAMING INC.;REEL/FRAME:036225/0048 Effective date: 20150629 |
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