US20040204214A1 - Gaming device and method - Google Patents

Gaming device and method Download PDF

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US20040204214A1
US20040204214A1 US10/821,530 US82153004A US2004204214A1 US 20040204214 A1 US20040204214 A1 US 20040204214A1 US 82153004 A US82153004 A US 82153004A US 2004204214 A1 US2004204214 A1 US 2004204214A1
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holding
card
control value
award
player
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Domenick Tucci
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3293Card games, e.g. poker, canasta, black jack
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • Video Poker is a very popular casino game. Video Poker is played in its various formats by the player making a wager and prompting play.
  • the processor for the gaming device randomly selects, from a data structure storing data representing the deck of playing cards for the game, and displays a first hand of five playing cards.
  • the player using control buttons or a touch screen display selects which cards to hold and which to discard.
  • the discarded cards are removed from the display and replaced by other randomly selected cards to define a final, five card, Poker holding.
  • the final holding is compared to a predetermined schedule of winning holdings which correspond to Poker holdings.
  • Standard Video Poker can be intimidating to some gamblers in that it requires the player to make decisions as to which cards to hold and discard.
  • play can be frustrating since the player has only one chance at receiving an award (based upon the final hand) and if the player is continually receiving poor hands, play can be frustrating leading a player to avoid such a game.
  • a method for playing a video casino gaming device which includes providing a video display and a computer processor to control the display.
  • a first data structure is also provided for storing data representing at least one deck of playing cards.
  • the processor in response to prompting of play, randomly selects a control value and randomly selects and displays at least two playing cards.
  • the control value may be represented as a playing card having a value within a range of values such as a card value randomly selected between an 8 and a Jack.
  • the processor compares the at least two card holding to the control value and if said holding has a predetermined relationship to said control value, issues a first award to the player.
  • the processor then randomly selects and displays at least one additional card to define at least a three card holding.
  • the processor compares the at least three card holding to said control value and if said at least three cards holding has (i) a predetermined relationship to the control value and (ii) has a higher ranking that the two card holding, issues a second award to the player.
  • the method may further include the processor randomly selecting and displaying at least one additional card to define at least a four card holding.
  • the processor compares the at least four card holding to said control value and if said at least four cards holding has (i) a predetermined relationship to the control value and (ii) has a higher ranking that the three card holding, issues a third award to the player.
  • the method may further include the processor randomly selecting and displaying at least one additional card to define at least a five card holding.
  • the processor compares the at least five card holding to said control value and if said at least five cards holding has (i) a predetermined relationship to the control value and (ii) has a higher ranking that the four card holding, issues a fourth award to the player.
  • the player prior to the selection and display of the fifth card, the player having an option to increase their wager. Any award based upon the five card holding would then be based upon the sum of the first and second wagers.
  • An additional feature related to the second wager is that the method includes issuing an award, based upon the placing of the second wager, where the five card holding does not achieve a predetermined minimum holding, e.g. none of the cards are equal to to exceed the control value.
  • the game method may be embodied as a live table game where the cards are dealt and awards issued according to the method described above.
  • FIG. 1 shows an example of a display for the play of the game
  • FIG. 2 is a logic diagram for play
  • FIG. 3 illustrates a gaming device configured according to the present invention.
  • FIG. 3 shows a device 10 configured for the play of an embodiment of a game of the present invention
  • the device 10 has a housing 12 which supports and mounts a video display 14 of known construction.
  • the video display may be a VRT, plasma or other electronic display.
  • Disposed within the housing 12 is a computer processor 16 , also of known construction.
  • the device 10 includes means for the player to make a wager.
  • these means may be embodied as a token acceptor 18 and/or a bill acceptor 20 , both of known construction.
  • the game method of the present invention is incorporated into a novelty game, means are provided for the payer to wager fictitious game credits.
  • the device 10 may also include a player tracking module 22 .
  • the player tracking module cooperated with the processor 16 to transmit device 10 and player wagering activity for awarding loyalty points to the player, also as is well known in the art.
  • buttons 24 are a bet one credit button whereby the player can wager in one unit increments up to a predetermined maximum wager, e.g. five units.
  • a max bet button 26 permits the player to wager the maximum amount, e.g. five units and prompt play of a hand of the game.
  • Cash out button 28 permits the player to prompt the processor 16 to control, for example, a hopper to dispense accumulated credits into a tray 30 for collection by the player or to write a voucher ticket in the amount of the credits.
  • Double button 32 permits he player to increase an initial wager such as by doubling the initial wager.
  • an initial wager such as by doubling the initial wager.
  • the player may increase, e.g. “Double' their initial wager which entitles the player to further awards.
  • the device 10 includes a draw button 34 .
  • the play of the game will now be described with reference to FIGS. 1-3.
  • a first wager e.g. 5 units at 36 (FIG. 3)
  • the processor 16 randomly selects a control value preferably between predetermined limits. For example where the device 10 and method are based upon standard video Poker, the processor 16 randomly selects at 38 a control value of 8 ⁇ Jack. Other limits may be set where, for example, the game is in a Joker's Wild or Deuces Wild format. With reference to FIG. 1, in the example shown, the processor 16 has selected a control value of 9.
  • the control processor 16 also randomly selects and displays at 40 from a first data structure 42 the first two cards of a Poker hand having at least three cards and preferably five cards. As shown in FIGS. 1 and 3 the processor has selected and displayed the cards of 9 and Jack .
  • the first data structure 42 contains data representing at least one deck of playing cards and preferably six decks. If the game is played in a Joker's Wild format, each deck would include at least fifty-three cards representing the fifty-two cards of a standard deck plus one or more Jokers.
  • a second data structure 42 which includes data corresponding to winning outcomes as hereinafter set forth.
  • the second data structure 44 includes data representing a pair having a value at least as high as the control value, i.e. in the example a pair of 9s or higher. If the first two cards are a high pair (pair of 9s or better) the player is issued a first award according to a first pay schedule. The pay for the high pair may be 3:1 based upon the initial wager.
  • the processor 16 compares the holding of the first two cards to the data of the second data structure 44 and if the player has a high pair, at 48 the player is issued an initial award. In the example shown, the player has not obtaining a winning outcome for the initial holding of two cards.
  • the processor 16 at 50 displays an additional, randomly selected, third card shown in the example as a King .
  • the holding now of three cards is compared to winning three card holdings stored in the second data structure 44 at 52 .
  • the award structure may include the following winning outcomes:. Three card winning outcomes Holding Award ( ⁇ first wager) High Pair 2 Three of a Kind. 3
  • fourth card is displayed at 56 .
  • the fourth card holding to be entitled to an award it must improve upon the three card holding and may be awarded according to the schedule of winning outcomes as set forth below:
  • Two Pair 2 Three of a Kind 2 Four of a kind 15
  • the player would have been issued a first award based upon the two card holding since it is a high pair. There would be no award for the three card hand, but the four card hand would be entitled to an award since the hand is now a three of a kind (higher ranking than a high pair).
  • the processor 16 at 58 compares the four card holding to the schedule of winning four card holdings of the second data structure 44 and if the player has a winning outcome, an award is issued at 60 .
  • the player at 62 has the option of making a second wager such as by entering a wager equal to their first wager (doubling their initial wager). By so doing the player is entitled to to least one additional award.
  • the second wager may be aggregated with the first to entitle the player to an award schedule based upon the aggregate of the first and second wagers thereby doubling the pay out.
  • the second wager if the fifth card results in a award to the player, entitles the player to a separate award represented as the second wager multiplied by a predetermined amount, e.g. five times the second wager.
  • the second wager also entitles the player to a consolation award in the event that (1) the player has not obtained any prior award, i.e. the final five card holding is not a high pair or better and (2) none of the five cards has a value at or greater than the control value, i.e. no card of the five card holding is a 9 or better. In this event the player is entitled to an award which preferably is the second wager multiplied by a predetermined multiplier.
  • the player If the player does not make the second wager, the player prompts continued play by depressing the draw button 34 and at 64 the processor 16 displays a fifth, randomly selected card to define a five card holding shown in the drawings as 9 J K Q 10 which is a straight.
  • the processor 16 compares the five card holding to the predetermined schedule of winning outcomes stored in the second data structure 44 and if the five card holding is a winning outcome at 68 an award is issued to the player.
  • the predetermined schedule of winning outcomes may be as follows. It should be noted that to obtain an award for the fifth card, the ranking of the holding of the four card hand must be improved by the fifth card.
  • the processor 16 is prompted to display the randomly selected fifth card to define the five card holding.
  • the five card holding is compared to a predetermined award schedule and if the player is entitled to an award at 68 the award is issued.
  • the award schedule may be as follows.
  • the player may make first and second wagers of any amount they desire, the second wager may be restricted to a multiple of the first wager, the game could be played in a deuces wild or Jokers wild format and the first data structure may store data representing multiple decks of cards.
  • the player may be provided an opportunity to discard and replace a card. For example, the player may be afforded the opportunity to discard the third card and receive a replacement therefor.

Abstract

A game method is set forth where a player makes a first wager to play. A control value is selected between predetermined limits and two playing cards are dealt. If the two card hand is a pair higher than the control value the player receives a first award. Third through fifth cards are dealt in sequence which each new holding resulting from an additional card compared to the control value and previous partial hand. If the additional card improves the hand and has a predetermined relationship to the control value an additional award is issued. Prior to displaying the last card the player may make a second wager to increase the amount of the award for the final hand or obtain an award for having a poor hand.

Description

    CROSS-REFERENCE TO RELATED APPLICATION
  • This application claims the benefit of prior filed, commonly owned, provisional patent application Ser. No. 60/461,683, filed Apr. 9, 2004 and titled “Video Gaming Device and Method”.[0001]
  • BACKGROUND
  • Video Poker is a very popular casino game. Video Poker is played in its various formats by the player making a wager and prompting play. The processor for the gaming device randomly selects, from a data structure storing data representing the deck of playing cards for the game, and displays a first hand of five playing cards. The player using control buttons or a touch screen display, selects which cards to hold and which to discard. The discarded cards are removed from the display and replaced by other randomly selected cards to define a final, five card, Poker holding. The final holding is compared to a predetermined schedule of winning holdings which correspond to Poker holdings. [0002]
  • In Fulton, U.S. Pat. No. 5,820,460, the disclosure of which is hereby incorporated by reference, there is disclosed a stud Poker video game. In this game the player makes a first wager and four cards of a five card hand are randomly selected and displayed. Based upon the display of the four cards the player may elect (has the option) to double his wager in the knowledge (if the first four cards are a winning holding) or the hope that a fifth card will result in a winning holding. Play is prompted and the fifth card is displayed defining the final, five card holding. The final holding is compared to a predetermined schedule of winning Poker holdings and if the player has a winning outcome the are rewarded based upon their first and, if the second wager was made, second wager. [0003]
  • Standard Video Poker can be intimidating to some gamblers in that it requires the player to make decisions as to which cards to hold and discard. In games such as the Fulton game described above, play can be frustrating since the player has only one chance at receiving an award (based upon the final hand) and if the player is continually receiving poor hands, play can be frustrating leading a player to avoid such a game. [0004]
  • There is a need for a new, Poker based game and method where the player has multiple opportunities to win an award and where the stress associated with the decisions as to holding and discarding are removed. There is also a need in such a game to provide a large jackpot for receiving at least one predetermined outcome. [0005]
  • SUMMARY OF THE INVENTION
  • There is, therefore, provided according to the present invention a method for playing a video casino gaming device which includes providing a video display and a computer processor to control the display. A first data structure is also provided for storing data representing at least one deck of playing cards. To play the game according to the method the player makes a first wager and prompts play. The processor, in response to prompting of play, randomly selects a control value and randomly selects and displays at least two playing cards. The control value may be represented as a playing card having a value within a range of values such as a card value randomly selected between an 8 and a Jack. The processor compares the at least two card holding to the control value and if said holding has a predetermined relationship to said control value, issues a first award to the player. The processor then randomly selects and displays at least one additional card to define at least a three card holding. The processor compares the at least three card holding to said control value and if said at least three cards holding has (i) a predetermined relationship to the control value and (ii) has a higher ranking that the two card holding, issues a second award to the player. [0006]
  • The method may further include the processor randomly selecting and displaying at least one additional card to define at least a four card holding. The processor compares the at least four card holding to said control value and if said at least four cards holding has (i) a predetermined relationship to the control value and (ii) has a higher ranking that the three card holding, issues a third award to the player. [0007]
  • The method may further include the processor randomly selecting and displaying at least one additional card to define at least a five card holding. The processor compares the at least five card holding to said control value and if said at least five cards holding has (i) a predetermined relationship to the control value and (ii) has a higher ranking that the four card holding, issues a fourth award to the player. [0008]
  • As a further feature, prior to the selection and display of the fifth card, the player having an option to increase their wager. Any award based upon the five card holding would then be based upon the sum of the first and second wagers. An additional feature related to the second wager is that the method includes issuing an award, based upon the placing of the second wager, where the five card holding does not achieve a predetermined minimum holding, e.g. none of the cards are equal to to exceed the control value. [0009]
  • The game method may be embodied as a live table game where the cards are dealt and awards issued according to the method described above.[0010]
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • FIG. 1 shows an example of a display for the play of the game; and [0011]
  • FIG. 2 is a logic diagram for play; and [0012]
  • FIG. 3 illustrates a gaming device configured according to the present invention.[0013]
  • DESCRIPTION
  • Turning to the drawings, FIG. 3 shows a [0014] device 10 configured for the play of an embodiment of a game of the present invention The device 10 has a housing 12 which supports and mounts a video display 14 of known construction. The video display may be a VRT, plasma or other electronic display. Disposed within the housing 12 is a computer processor 16, also of known construction.
  • The [0015] device 10 includes means for the player to make a wager. In gaming applications, these means may be embodied as a token acceptor 18 and/or a bill acceptor 20, both of known construction. Where the game method of the present invention is incorporated into a novelty game, means are provided for the payer to wager fictitious game credits.
  • In a casino environment, the [0016] device 10 may also include a player tracking module 22. By the player presenting a machine readable card or device the player tracking module cooperated with the processor 16 to transmit device 10 and player wagering activity for awarding loyalty points to the player, also as is well known in the art.
  • To enable the player to interact with the processor to control the play of the game, a plurality of buttons may be provided. For example, [0017] button 24 is a bet one credit button whereby the player can wager in one unit increments up to a predetermined maximum wager, e.g. five units. A max bet button 26 permits the player to wager the maximum amount, e.g. five units and prompt play of a hand of the game. Cash out button 28 permits the player to prompt the processor 16 to control, for example, a hopper to dispense accumulated credits into a tray 30 for collection by the player or to write a voucher ticket in the amount of the credits.
  • [0018] Double button 32 permits he player to increase an initial wager such as by doubling the initial wager. As hereinafter set forth, according to one embodiment of the present invention, at a point in the play of the hand of the game the player may increase, e.g. “Double' their initial wager which entitles the player to further awards.
  • To prompt play as hereinafter set forth, the [0019] device 10 includes a draw button 34.
  • With the features of he [0020] device 10 set forth, the play of the game will now be described with reference to FIGS. 1-3. To initiate play the player enters a first wager, e.g. 5 units at 36 (FIG. 3), and prompts the processor 16 The processor 16 randomly selects a control value preferably between predetermined limits. For example where the device 10 and method are based upon standard video Poker, the processor 16 randomly selects at 38 a control value of 8 ≦ Jack. Other limits may be set where, for example, the game is in a Joker's Wild or Deuces Wild format. With reference to FIG. 1, in the example shown, the processor 16 has selected a control value of 9. The control processor 16 also randomly selects and displays at 40 from a first data structure 42 the first two cards of a Poker hand having at least three cards and preferably five cards. As shown in FIGS. 1 and 3 the processor has selected and displayed the cards of 9
    Figure US20040204214A1-20041014-P00001
    and Jack
    Figure US20040204214A1-20041014-P00900
    . The first data structure 42 contains data representing at least one deck of playing cards and preferably six decks. If the game is played in a Joker's Wild format, each deck would include at least fifty-three cards representing the fifty-two cards of a standard deck plus one or more Jokers.
  • A [0021] second data structure 42 is provided which includes data corresponding to winning outcomes as hereinafter set forth. For the first two cards, the second data structure 44 includes data representing a pair having a value at least as high as the control value, i.e. in the example a pair of 9s or higher. If the first two cards are a high pair (pair of 9s or better) the player is issued a first award according to a first pay schedule. The pay for the high pair may be 3:1 based upon the initial wager. At 46 the processor 16 compares the holding of the first two cards to the data of the second data structure 44 and if the player has a high pair, at 48 the player is issued an initial award. In the example shown, the player has not obtaining a winning outcome for the initial holding of two cards.
  • Upon completion of the comparison at [0022] 46, the processor 16 at 50 displays an additional, randomly selected, third card shown in the example as a King
    Figure US20040204214A1-20041014-P00900
    . The holding now of three cards is compared to winning three card holdings stored in the second data structure 44 at 52. To obtain an award based upon the three card holding, the three card holding must result in a Poker ranking higher than the two card holding and must meet the criteria in relation to the control value. The award structure may include the following winning outcomes:.
    Three card winning outcomes
    Holding Award (×first wager)
    High Pair 2
    Three of a Kind. 3
  • If the two card holding was a high pair (pair of [0023] 92 or better) there is not award for the three card holding unless the player obtains a three of a kind since the criteria requires that to receive an award for the three card holding it must improve the two card holding. If the player has obtained a winning outcome for the three card holding at 54 an award is issued.
  • After resolution of the three card holding an additional, fourth card is displayed at [0024] 56. As before, for the fourth card holding to be entitled to an award it must improve upon the three card holding and may be awarded according to the schedule of winning outcomes as set forth below:
    Four Card Winning Outcomes
    Holding Award (×first wager)
    High Pair 1
    Two Pair 2
    Three of a Kind 2
    Four of a kind 15 
  • If, for example the first four cards were as follows: [0025]
  • 9[0026]
    Figure US20040204214A1-20041014-P00001
    9
    Figure US20040204214A1-20041014-P00002
    Jack
    Figure US20040204214A1-20041014-P00900
    and 9
    Figure US20040204214A1-20041014-P00003
  • the player would have been issued a first award based upon the two card holding since it is a high pair. There would be no award for the three card hand, but the four card hand would be entitled to an award since the hand is now a three of a kind (higher ranking than a high pair). The processor [0027] 16 at 58 compares the four card holding to the schedule of winning four card holdings of the second data structure 44 and if the player has a winning outcome, an award is issued at 60.
  • At this point the player at [0028] 62 has the option of making a second wager such as by entering a wager equal to their first wager (doubling their initial wager). By so doing the player is entitled to to least one additional award. For example, according to one embodiment, the second wager may be aggregated with the first to entitle the player to an award schedule based upon the aggregate of the first and second wagers thereby doubling the pay out. Preferably, the second wager, if the fifth card results in a award to the player, entitles the player to a separate award represented as the second wager multiplied by a predetermined amount, e.g. five times the second wager.
  • The second wager, according to a further embodiment, also entitles the player to a consolation award in the event that (1) the player has not obtained any prior award, i.e. the final five card holding is not a high pair or better and (2) none of the five cards has a value at or greater than the control value, i.e. no card of the five card holding is a 9 or better. In this event the player is entitled to an award which preferably is the second wager multiplied by a predetermined multiplier. [0029]
  • A. Player Opts Not to Make a Second Wager [0030]
  • If the player does not make the second wager, the player prompts continued play by depressing the [0031] draw button 34 and at 64 the processor 16 displays a fifth, randomly selected card to define a five card holding shown in the drawings as 9
    Figure US20040204214A1-20041014-P00001
    J
    Figure US20040204214A1-20041014-P00900
    K
    Figure US20040204214A1-20041014-P00900
    Q
    Figure US20040204214A1-20041014-P00002
    Figure US20040204214A1-20041014-P00002
    10
    Figure US20040204214A1-20041014-P00001
    which is a straight. At 66 the processor 16 compares the five card holding to the predetermined schedule of winning outcomes stored in the second data structure 44 and if the five card holding is a winning outcome at 68 an award is issued to the player.
  • For the five card holding, the predetermined schedule of winning outcomes may be as follows. It should be noted that to obtain an award for the fifth card, the ranking of the holding of the four card hand must be improved by the fifth card. [0032]
    Five Card Holding (No Second Wager)
    Holding Award (×wager)
    Royal Flush 1000
    Straight Flush 100
    5 of a Kind 50
    4 of a Kind 10
    Full House 9
    Flush 6
    Straight 4
    3 of a Kind 3
    Two Pair 1
    High Pair 1
  • Since, in the example shown in the drawings, the five card holding is a straight the player would be paid 5 (first bet)×4=20 units. [0033]
  • The hand is now concluded and the player may make a new first wager to play another hand. [0034]
  • B. Player Makes Second Wager [0035]
  • If the player opts to make the second wager, he does so and the processor [0036] 16 is prompted to display the randomly selected fifth card to define the five card holding. At 66 the five card holding is compared to a predetermined award schedule and if the player is entitled to an award at 68 the award is issued. The award schedule may be as follows.
    Five Card Holding (Second Wager Made)
    Holding Award (×First Wager)
    Royal Flush 1000 +5 × Second Wager
    Straight Flush 100 +5 × Second Wager
    5 of a Kind 50 +5 × Second Wager
    4 of a Kind 10 +5 × Second Wager
    Full House
    9 +5 × Second Wager
    Flush
    6 +5 × Second Wager
    Straight
    4 +5 × Second Wager
    3 of a Kind 3 +5 × Second Wager
    Two Pair
    1 +5 × Second Wager
    High Pair
    1 +5 × Second Wager
    No Card ≧ Control Value   5 × Second Wager
  • As before, to obtain an award for the five card holding, the fifth card must improve the ranking of the four card holding. According to the example of the drawings, the player obtained a five card straight and thus would receive 5 (First Wager)×4+5 (Second Wager)×5=45 units. [0037]
  • While I have shown certain embodiments of the present invention it should be understood that it can be modified. For example, different pay schedules may be adopted, the player may make first and second wagers of any amount they desire, the second wager may be restricted to a multiple of the first wager, the game could be played in a deuces wild or Jokers wild format and the first data structure may store data representing multiple decks of cards. Furthermore, if desired, at one or more points during the progression of the hand the player may be provided an opportunity to discard and replace a card. For example, the player may be afforded the opportunity to discard the third card and receive a replacement therefor. [0038]

Claims (19)

I claim:
1. A method for playing a video casino gaming device comprising
providing a video display and a computer processor to control the display, said processor including a first data structure storing data representing at least one deck of playing cards;
the player making a first wager to play the game and prompting play;
the processor in response to prompting of play randomly selecting a control value and randomly selecting and displaying at least two playing cards;
the processor comparing the at least two card holding to said control value and if said holding has a predetermined relationship to said control value, issuing a first award to the player, and
the processor randomly selecting and displaying at least one additional card to define at least a three card holding, the processor comparing the at least three card holding to said control value and if said at least three cards holding has a predetermined relationship to said control value and has a higher ranking that the two card holding, issuing a second award to the player.
2. The method of claim 1 comprising said precursor having a control value selected between an 8 and a Jack and said predetermined relationship of the at least two card holding is a pair having at least the same value as said control value.
3. The method of claim 1 comprising the player making a second wager prior to displaying said at least one additional card.
4. The method of claim 3 comprising if said at least three card holding has a predetermined relationship to the control value and has a higher rank than the two card holding, issuing the award based upon the first and second wagers.
5. The method of claim 5 comprising issuing a first award based upon the first wager and a second award as a multiplier of the second wager.
6. The method of claim 3 comprising selecting an award schedule including a pair and three of a kind and issuing an award based upon the at least two card holding if the holding is a pair having a value at least as high as the control value and issuing an award based upon the at least three card final holding if (1) the holding has a higher Poker rank than the at least two card holding and (2) is one of (a) a pair having a value at least as high as the control value or (b) a three of a kind.
7. The method of claim 6 comprising issuing an award based on at least the second wager if no card has at least the value of the control value and the at least three card holding in not a three of a kind.
8. The method of claim 1 comprising selecting and displaying at least a fourth card to define at least a four card holding and comparing the at least four card holding to said control value and if said at least four card holding has a predetermined relationship to said control value and has a higher ranking that the at least three card holding, issuing an award to the player.
9. The method of claim 8 comprising the player opting to make a second wager prior to the display of the at least fourth card.
10. The method of claim 9 comprising having an award schedule including,
Two card holding Pair ≧ control value Three card holding Pair ≧ control value or 3 of a kind Four Card holding Pair ≧ control value or 3 of a kind or 4 of a kind
11. The method of claim 10 comprising issuing an award based on at least the second wager if the at least four card holding (1) has not resulted in any award to the player and (2) none the card values are least as high as the control value.
12. The method of claim 8 comprising selecting and displaying a fifth card to define a final five card holding, comparing the five card holding to said control value and if said five card holding has a predetermined relationship to said control value and has a higher ranking that the four card holding, issuing a second award to the player.
13. An electronic device for play a casino game comprising:
a display;
a processor and a data structure storing data representing the playing cards of at least one deck;
means for the player to make a wager and prompt play of the game;
said processor configured to, in response to prompting of play, (i) randomly select and display at said display a control value and (ii) randomly select and display at the display at least two playing cards defining a first holding and to compare the first holding to a predetermined schedule of winning outcomes and if the first holding has a winning outcome, issuing a first award to the player; and
said processor configured to (i) select and display at least one additional card to define a second holding, (ii) compare the second holding to a predetermined schedule of winning outcomes and if (iii) the second holding has a winning outcome and (iv) outranks the at least two card holding, issuing a second award to the player.
14. The device of claim 13 comprising a second data structure storing data representing an award schedule including the following Poker rankings,
First holding Pair ≧ Control Value Second holding Pair ≧ Control Value or 3 of a kind
15. The device of claim 13 comprising configuring the processor to select and display at least one additional card to define a third holding, (ii) compare the third holding to a predetermined schedule of winning outcomes and if (iii) the third holding has a winning outcome and (iv) outranks the second holding, issuing a third award to the player
16. The device of claim 15 comprising a second data structure storing data representing an award schedule including the following Poker rankings,
First holding Pair ≧ Control Value Second holding Pair ≧ Control Value or 3 of a kind Third holding Pair ≧ Control Value or 3 of a kind or 4 of a kind
17. The device of claim 15 comprising configuring the processor to select and display at least one additional card to define a fourth, five card, holding, (ii) compare the fourth holding to a predetermined schedule of winning outcomes and if (iii) the fourth holding has a winning outcome and (iv) outranks the third holding, issuing a fourth award to the player
18. The device of claim 17 comprising a second data structure storing data representing an award schedule for the fourth holding including the following Poker rankings,
Royal Flush
Straight Flush
4 of a Kind
Full House
Flush
Straight
3 of a Kind
Two Pair
Pair≧Control Value
19. A method for a player to play a card game with a deck of playing cards comprising:
the player making a first wager to play the game;
selecting and displaying a control value card and at least two playing cards;
comparing the at least two card holding to said control value and if said holding has a predetermined relationship to said control value, issuing a first award to the player based upon the first wager,
selecting and displaying at least one additional card to define at least a three card holding; and
comparing the at least three card holding to said control value and if said at least three cards holding has a predetermined relationship to said control value and has a higher ranking that the two card holding, issuing a second award to the player based upon the first wager.
US10/821,530 2003-04-09 2004-04-09 Gaming device and method Abandoned US20040204214A1 (en)

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