US20050121849A1 - Game of chance - Google Patents

Game of chance Download PDF

Info

Publication number
US20050121849A1
US20050121849A1 US10/729,226 US72922603A US2005121849A1 US 20050121849 A1 US20050121849 A1 US 20050121849A1 US 72922603 A US72922603 A US 72922603A US 2005121849 A1 US2005121849 A1 US 2005121849A1
Authority
US
United States
Prior art keywords
cells
digit
digits
random
event
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US10/729,226
Inventor
John McCann
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US10/729,226 priority Critical patent/US20050121849A1/en
Publication of US20050121849A1 publication Critical patent/US20050121849A1/en
Abandoned legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00157Casino or betting games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/06Lottos or bingo games; Systems, apparatus or devices for checking such games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/06Lottos or bingo games; Systems, apparatus or devices for checking such games
    • A63F3/0645Electric lottos or bingo games

Definitions

  • Games of chance wherein individual players compete for a prize by casting lots, dice or the like have been known and used for centuries. Unlike games of this type, the present invention is directed toward a game wherein a limited number of players have gained entry by purchasing rights of use and, after all purchases have been made, one and only one player wins and obtains the benefits of all of the rights of use of all players. The winning player is selected by a random process originated by both a predictable and a non-predictable event.
  • one hundred identical cells displayed for viewing by potential purchasers are arranged into ten identical columns of ten cells each and ten identical rows of ten cells each.
  • Each cell in each column is then identified by displayed digits numbered sequentially from zero to nine.
  • the cells in like positions in each column are all identified by the same digit.
  • Each cell in each row is then identified by displayed digits numbered sequentially from zero to nine.
  • the cells in like positions in each row are all identified by the same digit.
  • each cell is identified by one pair of digits.
  • This first arrangement of digits can be entered manually or by computer. This arrangement can remain displayed or can be erased.
  • Each player purchases rights to one or more cells and each purchased cell is identified by its owner. All cells have the same individual identical purchase price. All one hundred cells must be sold before the game begins. This sale of one hundred cells constitutes a first predictable event.
  • the first random set is mapped onto the ten columns of cells and is displayed above or replaces the first arrangement.
  • the cells in like positions in each column are assigned the same digit value.
  • the second random set is mapped onto the ten rows of cells and is displayed above or replaces the first arrangement.
  • the cells in like positions in each row are assigned the same digit value.
  • the display of these random sets of digits constitutes a second arrangement.
  • a second event having a non predictable result then occurs and causes the generation both of a first random selection of a digit which is coincident with a like digit in each column and a second random selection of a digit which is coincident with a like digit in each row.
  • This process selects the one cell uniquely identified by these first and second digits. The purchaser of this one cell is the winner.
  • this game can be used to identify multiple winners if desired.
  • the winner or winners receive the total amount of purchases or equivalents other than currency collected for 100 cells, less a commission of, for example, five percent paid to the operator of the game.
  • the attached drawing illustrates in partial cutaway format the ten like horizontal columns of ten cells each and the ten like rows of ten cells each with appropriate sequential digit identification.
  • one hundred identical cells displayed for viewing by potential purchasers are arranged into ten identical columns of ten cells each and ten identical rows of ten cells each.
  • each horizontal column is identified sequentially by displayed digits from zero to nine with the cells in like position in each column all being identified by the same digit.
  • the cells in each vertical row are identified sequentially by displayed digits from zero to nine with the cells in like position in each row being identified with the same digit. These digits are displayed horizontally on top of the top horizontal column and vertically on top of the extreme left hand row.
  • Each player purchases rights to one or more cells and each purchased cell is identified by the appropriate combination of horizontal and vertical digits by its owner. All one hundred cells must be sold before the game begins. This sale of one hundred cells constitutes a first predictable event.
  • the first event occurs. Triggered by the first event, two sets of ten digits from zero to nine each are produced by a random process. The first random set is mapped horizontally onto the top horizontal column above the previously displayed sequentially oriented digits. The cells in like positions in each column are assigned the same digit value in the first random set.
  • the second random set is mapped vertically onto the extreme left row along side of the previously displayed sequentially oriented digits.
  • the cells in like positions in each row are assigned the same digit value.
  • a second event having a non predictable result then enables both a first random selection of a digit which is coincident with a like digit in each column and a second random selection of a digit which is coincident with a like digit in each row.
  • An illustrative second event is a verifiable real world event such as an athletic event, for example a baseball game between two teams, produces a pair of numerical scores. Only the least significant digit from each score is used.
  • This second event thus enables both a first random selection of a digit which is coincident with a like digit in each column and a second random selection of a digit which is coincident with a like digit in each row.
  • This process selects the one cell uniquely identified by these first and second digits. The purchaser of this one cell is the winner.

Abstract

A game wherein a limited number of players have gained entry by purchasing rights of use and, after all purchases have been made, one and only one player wins and obtains the benefits of all of the rights of use of all players. The winning player is selected by a random process originated by both a predictable and a non-predictable event.

Description

    CROSS REFERENCE TO COPENDING APPLICATION
  • The present application is related to co-pending application entitled Methods For Generating Random Numbers and filed on the same date as the present application.
  • BACKGROUND OF THE INVENTION
  • Games of chance wherein individual players compete for a prize by casting lots, dice or the like have been known and used for centuries. Unlike games of this type, the present invention is directed toward a game wherein a limited number of players have gained entry by purchasing rights of use and, after all purchases have been made, one and only one player wins and obtains the benefits of all of the rights of use of all players. The winning player is selected by a random process originated by both a predictable and a non-predictable event.
  • SUMMARY OF THE INVENTION
  • In accordance with the principles of this invention, one hundred identical cells displayed for viewing by potential purchasers are arranged into ten identical columns of ten cells each and ten identical rows of ten cells each.
  • Each cell in each column is then identified by displayed digits numbered sequentially from zero to nine. The cells in like positions in each column are all identified by the same digit. Each cell in each row is then identified by displayed digits numbered sequentially from zero to nine. The cells in like positions in each row are all identified by the same digit. At this point, each cell is identified by one pair of digits. Hence each purchaser can identify the position of the cell or cells purchased only by their special ordering. This first arrangement of digits can be entered manually or by computer. This arrangement can remain displayed or can be erased.
  • Each player purchases rights to one or more cells and each purchased cell is identified by its owner. All cells have the same individual identical purchase price. All one hundred cells must be sold before the game begins. This sale of one hundred cells constitutes a first predictable event.
  • At this point, triggered by the first event, two sets of ten digits from zero to nine each are produced by a random process. The first random set is mapped onto the ten columns of cells and is displayed above or replaces the first arrangement. The cells in like positions in each column are assigned the same digit value.
  • The second random set is mapped onto the ten rows of cells and is displayed above or replaces the first arrangement. The cells in like positions in each row are assigned the same digit value. The display of these random sets of digits constitutes a second arrangement.
  • A second event having a non predictable result then occurs and causes the generation both of a first random selection of a digit which is coincident with a like digit in each column and a second random selection of a digit which is coincident with a like digit in each row.
  • The methods for producing the various random sets and random digit selection are described in the co-pending application and are incorporated by reference herein.
  • This process selects the one cell uniquely identified by these first and second digits. The purchaser of this one cell is the winner.
  • Various variations of this game can be used to identify multiple winners if desired. The winner or winners receive the total amount of purchases or equivalents other than currency collected for 100 cells, less a commission of, for example, five percent paid to the operator of the game.
  • Methods and processes for obtaining random digits and digit sequences are explained in the aforementioned co-pending application.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • The attached drawing illustrates in partial cutaway format the ten like horizontal columns of ten cells each and the ten like rows of ten cells each with appropriate sequential digit identification.
  • DETAILED DESCRIPTION OF PREFERRED EMBODIMENT
  • Referring now to the drawing, displayed on a computer screen or on a chart, one hundred identical cells displayed for viewing by potential purchasers are arranged into ten identical columns of ten cells each and ten identical rows of ten cells each. Each player purchases rights to one or more cells and each purchased cell is identified by its owner. All one hundred cells must be sold before the game begins. This sale of one hundred cells constitutes a first predictable event.
  • Initially the cells in each horizontal column are identified sequentially by displayed digits from zero to nine with the cells in like position in each column all being identified by the same digit. Similarly, the cells in each vertical row are identified sequentially by displayed digits from zero to nine with the cells in like position in each row being identified with the same digit. These digits are displayed horizontally on top of the top horizontal column and vertically on top of the extreme left hand row.
  • Each player purchases rights to one or more cells and each purchased cell is identified by the appropriate combination of horizontal and vertical digits by its owner. All one hundred cells must be sold before the game begins. This sale of one hundred cells constitutes a first predictable event.
  • Once the sale of all one hundred cells is completed, the first event occurs. Triggered by the first event, two sets of ten digits from zero to nine each are produced by a random process. The first random set is mapped horizontally onto the top horizontal column above the previously displayed sequentially oriented digits. The cells in like positions in each column are assigned the same digit value in the first random set.
  • The second random set is mapped vertically onto the extreme left row along side of the previously displayed sequentially oriented digits. The cells in like positions in each row are assigned the same digit value.
  • A second event having a non predictable result then enables both a first random selection of a digit which is coincident with a like digit in each column and a second random selection of a digit which is coincident with a like digit in each row.
  • An illustrative second event is a verifiable real world event such as an athletic event, for example a baseball game between two teams, produces a pair of numerical scores. Only the least significant digit from each score is used.
  • This second event thus enables both a first random selection of a digit which is coincident with a like digit in each column and a second random selection of a digit which is coincident with a like digit in each row.
  • This process selects the one cell uniquely identified by these first and second digits. The purchaser of this one cell is the winner.
  • While the invention has been described with particular reference to the drawing and preferred embodiment, the protection sought is to be limited only by the terms of the claims that follow.

Claims (6)

1. A method for playing a game of chance wherein a winner is selected as the result of a future event, the method utilizing one hundred identical cells displayed for viewing by potential purchasers which are arranged into ten identical columns of ten cells each and ten identical rows of ten cells each, said method comprising the following steps:
[a] displaying sequentially in each column digits from zero to nine with the cells in like position in each column all being identified by the same digit;
[b] displaying sequentially in each row digits from zero to nine with the cells in like position in each row all being identified by the same digit;.
[d] selling one hundred cells to players with each player purchasing rights to one or more cells with each purchased cell being identified by its owner;
[e] producing by a random process two sets of ten digits from zero to nine;
[f] mapping the first random set horizontally onto the top horizontal column above the previously displayed sequentially oriented digits, the cells in like positions in each column being assigned the same digit value in the first random set;
[g] mapping the second random set vertically onto the extreme left row along side of the previously displayed sequentially oriented digits, the cells in like positions in each row being assigned the same digit value;
[h] responding to an event having a non predictable result, first and second random digit selections are generated, the first random selection being a digit which is coincident with a like digit in each column, the second random selection of a digit which is coincident with a like digit in each row; the one cell uniquely identified by these first and second digits being the cell won by its purchaser.
2. The method of claim 1 including the step of erasing the previously displayed sequentially oriented digits.
3. The method of claim 1 wherein completion of the sales of 100 cells constitutes a first event which initiates the random process.
4. The method of claim 3 wherein the event having a non-predictable result is a second and subsequent event.
5. The method of claim 1 which utilizes methods for generating random numbers.
6. The method of claims wherein said methods for generating random numbers are limited to numbers and number sets falling within the range of 0-9.
US10/729,226 2003-12-05 2003-12-05 Game of chance Abandoned US20050121849A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US10/729,226 US20050121849A1 (en) 2003-12-05 2003-12-05 Game of chance

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US10/729,226 US20050121849A1 (en) 2003-12-05 2003-12-05 Game of chance

Publications (1)

Publication Number Publication Date
US20050121849A1 true US20050121849A1 (en) 2005-06-09

Family

ID=34633893

Family Applications (1)

Application Number Title Priority Date Filing Date
US10/729,226 Abandoned US20050121849A1 (en) 2003-12-05 2003-12-05 Game of chance

Country Status (1)

Country Link
US (1) US20050121849A1 (en)

Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3929337A (en) * 1974-02-07 1975-12-30 Toy Dev Limited Board game apparatus
US4624462A (en) * 1981-08-11 1986-11-25 Yuri Itkis Electronic card and board game
USD351426S (en) * 1992-09-10 1994-10-11 Bryson Paul H Game board
US5577971A (en) * 1992-07-31 1996-11-26 File; Jonathan P. Method of playing a combination game of bowling and random number matching
US5648897A (en) * 1994-04-22 1997-07-15 Northrop Grumman Corporation System for controlling a remote unit
US5935002A (en) * 1995-03-10 1999-08-10 Sal Falciglia, Sr. Falciglia Enterprises Computer-based system and method for playing a bingo-like game
US6116603A (en) * 1999-01-11 2000-09-12 Huang; Pingsheng Apparatus and method of playing a math capturing and recapturing game
US6460855B2 (en) * 2000-08-03 2002-10-08 Albert Shinderovsky Alphabetic chess puzzles and games
US6460854B1 (en) * 1999-11-09 2002-10-08 Mccarey James Roy Puzzle type game
US6695618B2 (en) * 2000-08-02 2004-02-24 Victor N. Donn Multiplication game

Patent Citations (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3929337A (en) * 1974-02-07 1975-12-30 Toy Dev Limited Board game apparatus
US4624462A (en) * 1981-08-11 1986-11-25 Yuri Itkis Electronic card and board game
US4624462B1 (en) * 1981-08-11 1996-10-15 Fortunet Inc Electronic card and board game
US4624462B2 (en) * 1981-08-11 2000-05-23 Fortunet Inc Electronic card and board game
US5577971A (en) * 1992-07-31 1996-11-26 File; Jonathan P. Method of playing a combination game of bowling and random number matching
USD351426S (en) * 1992-09-10 1994-10-11 Bryson Paul H Game board
US5648897A (en) * 1994-04-22 1997-07-15 Northrop Grumman Corporation System for controlling a remote unit
US5935002A (en) * 1995-03-10 1999-08-10 Sal Falciglia, Sr. Falciglia Enterprises Computer-based system and method for playing a bingo-like game
US6116603A (en) * 1999-01-11 2000-09-12 Huang; Pingsheng Apparatus and method of playing a math capturing and recapturing game
US6460854B1 (en) * 1999-11-09 2002-10-08 Mccarey James Roy Puzzle type game
US6695618B2 (en) * 2000-08-02 2004-02-24 Victor N. Donn Multiplication game
US6460855B2 (en) * 2000-08-03 2002-10-08 Albert Shinderovsky Alphabetic chess puzzles and games

Similar Documents

Publication Publication Date Title
JP3594400B2 (en) Game device
TWI659773B (en) Wager matrix with multiple betting parameters
CA2369741C (en) Multi-level lottery-type gaming method and apparatus
US7631871B2 (en) Lottery game based on combining player selections with lottery draws to select objects from a third set of indicia
CA2945429A1 (en) Systems and methods for conducting fantasy contests
US20200334944A1 (en) Apparatus for playing a game comprising a substrate displaying a matrix
US8740686B2 (en) Primary or secondary multi-win bingo wagering system and method
US20070060288A1 (en) Dynamic session bingo gaming system
JPH04266782A (en) Computer aided game apparatus and method
US10933303B2 (en) Instant game ticket with sectioned symbols
US9220974B2 (en) Instant game ticket
US10569157B2 (en) Method and system for playing a bowling game in combination with a game of football as a secondary game
US20220005323A1 (en) Event box pool marketplace systems
JP2003534889A (en) System and method for playing a multiplier effect game
US20130087970A1 (en) Methods, apparatus and systems for enabling a plurality of games of chance, vended and/or sold via a network of on-line point of sale terminals, to be played substantially simultaneously utilizing a single symbol matrix, where at least two of the plurality of games are played utilizing differing sets of rules
US20080277871A1 (en) Bingo Jackpot Insurance
CN111771219A (en) Advertising method through playing card game and system thereof
JP5626910B2 (en) Display system, video distribution device, and display method for voting processing
US20050121849A1 (en) Game of chance
US9721433B2 (en) Methods and systems for generating a lottery ticket
JP6501372B1 (en) Game device, game system and program
US8162736B2 (en) Progressive jackpot system
US20220335784A1 (en) Wager matrix with multiple betting parameters
US20130303254A1 (en) Loteria gaming system and method of operation
US20120071228A1 (en) Bingo game with blackjack component

Legal Events

Date Code Title Description
STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION