US20050212204A1 - Method of playing board games on two-dimensional manifolds - Google Patents

Method of playing board games on two-dimensional manifolds Download PDF

Info

Publication number
US20050212204A1
US20050212204A1 US10/708,740 US70874004A US2005212204A1 US 20050212204 A1 US20050212204 A1 US 20050212204A1 US 70874004 A US70874004 A US 70874004A US 2005212204 A1 US2005212204 A1 US 2005212204A1
Authority
US
United States
Prior art keywords
board
manifold
game
games
board games
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US10/708,740
Inventor
Vladimir Patryshev
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US10/708,740 priority Critical patent/US20050212204A1/en
Publication of US20050212204A1 publication Critical patent/US20050212204A1/en
Abandoned legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/02Chess; Similar board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F2003/00996Board games available as video games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00214Three-dimensional game boards

Definitions

  • a manifold is a locally-Euclidean space; this invention is limited to two-dimensional manifolds. These manifolds can be thought of as surfaces built from flat pieces by gluing them together along their sides. See [2], [8] for definitions. Moebius tape, torus, Klein bottle are examples of such surfaces (see [1]).
  • U.S. Pat. Nos. 6,595,519, 6,305,688, 6,318,726, 6,382,626, 6,491,300 deal with puzzles that use Moebius topology.
  • the current invention relates to playing board games on such a surfaces as well as other possible two-dimensional surfaces.
  • U.S. Pat. No. 4,026,557 relates to a group of games around Taurus game, that use the surface of torus to map its “oblique endless paths”.
  • the game ‘five in line’ (add the reference) is played on a two-dimensional board consisting of a rectangular grid of square cells.
  • the game is played by two players (one uses ‘crosses’ and the other using ‘zeroes’ that in turn make their moves by drawing a ‘cross’ or a ‘zero’ in a cell that was not previously occupied by a ‘cross’ or a ‘zero’.
  • Board games can be played on virtual boards that are mapped to two-dimensional surfaces like cylinder, torus, Klein bottle, etc, with the necessary alteration of the rules. Such games can be played on computers or other digital devices, including game devices. In this case the edges of the board are thought of as glued according to the gluing rules; the board can be scrolled on the screen, depending on how it is glued.
  • Board games such as “renju” or “five in line” can be played on such surfaces.
  • the recommended minimal size of the surface for “five in line” is 6 by 8, which is very practical for cell phones or PDAs. Both torus and Klein bottle surfaces can be used to play this variant of ‘five in line’.
  • a computer program, or a device can model any such game board surface and display it on the screen as if it were a flat surface with borders glued together according to the nature of the surface. If the board does not have boundaries, e.g. a torus or a Klein bottle or a projective plane, it can be panned or rotated on the screen, so that different cells move to the center of the screen. Moebius tape may be rotated on the screen only in one dimension (left-right).

Abstract

A method of playing board games on modeled compact two-dimensional manifolds. The manifold is designed to be modeled from an imaginary game board by gluing its sides in the special manner so that the result is topologically equivalent to the desired surface as defined in topology.

Description

    COPYRIGHT STATEMENT
  • Copyright (c) Vladimir Patryshev, 2004
  • BACKGROUND OF INVENTION
  • In mathematics a manifold is a locally-Euclidean space; this invention is limited to two-dimensional manifolds. These manifolds can be thought of as surfaces built from flat pieces by gluing them together along their sides. See [2], [8] for definitions. Moebius tape, torus, Klein bottle are examples of such surfaces (see [1]).
  • U.S. Pat. Nos. 6,595,519, 6,305,688, 6,318,726, 6,382,626, 6,491,300 deal with puzzles that use Moebius topology. The current invention relates to playing board games on such a surfaces as well as other possible two-dimensional surfaces.
  • U.S. Pat. No. 4,026,557 relates to a group of games around Taurus game, that use the surface of torus to map its “oblique endless paths”.
  • One of possible games in Renju (see [4],[5] for the game rules), another is gomoku, or ‘five in line’ (see [6], [7] for the game rules). The game ‘five in line’ (add the reference) is played on a two-dimensional board consisting of a rectangular grid of square cells. The game is played by two players (one uses ‘crosses’ and the other using ‘zeroes’ that in turn make their moves by drawing a ‘cross’ or a ‘zero’ in a cell that was not previously occupied by a ‘cross’ or a ‘zero’. The player that manages to have five adjacent ‘crosses’ or ‘zeroes’ in line, horizontal, vertical or diagonal, wins.
  • SUMMARY OF INVENTION
  • Board games can be played on virtual boards that are mapped to two-dimensional surfaces like cylinder, torus, Klein bottle, etc, with the necessary alteration of the rules. Such games can be played on computers or other digital devices, including game devices. In this case the edges of the board are thought of as glued according to the gluing rules; the board can be scrolled on the screen, depending on how it is glued.
  • DETAILED DESCRIPTION
  • Usually board games are played on a limited (defined as compact in mathematics) piece of flat surface. Instead, the same games could be played on other surfaces e.g. a cylinder, a Moebius tape, a torus, a Klein bottle. While some of these surfaces can be physically constructed from a piece of flat material, others can be only modeled in a computer or on a flat board, if we define which sides should be imagined as glued together.
  • For instance, to produce a cylinder (a) from a chess board, one has to glue A1 to H1, A2 to H2, etc., and A8 to H8. There is no necessity to actually do it, but the rules ought to be changed to take into account this imaginary gluing. This virtual gluing can be easily visualized on a computer. To produce a Moebius tape (b), one has to glue A1 to H8, A2 to H7, etc., and A8 to H1. For torus (c), one has to take a cylinder (a), and glue together A1 and A8, B1 and B8, etc., and H1 and H8. For Klein bottle (d) one has to take a cylinder (a), and glue together A1 and H8, B1 and G8, etc., and H1 and A8. This cannot be done in actual reality, but can be easily modeled on a computer or in the game rules.
  • Board games such as “renju” or “five in line” can be played on such surfaces. The recommended minimal size of the surface for “five in line” is 6 by 8, which is very practical for cell phones or PDAs. Both torus and Klein bottle surfaces can be used to play this variant of ‘five in line’.
  • A computer program, or a device (“apparatus”) can model any such game board surface and display it on the screen as if it were a flat surface with borders glued together according to the nature of the surface. If the board does not have boundaries, e.g. a torus or a Klein bottle or a projective plane, it can be panned or rotated on the screen, so that different cells move to the center of the screen. Moebius tape may be rotated on the screen only in one dimension (left-right).
  • REFERENCES
    • 1. http://en2.wikipedia.org/wiki/Klein_bottle
    • 2. http://en2.wikipedia.org/wiki/Manifold
    • 3. Rupert Matthews, “The Game Mania”, Silver Dolphin, 2002, ISBN 1571457070
    • 4. http://boardgames.about.com/cs/historiesnr/
    • 5. http://www.gamerz.net/pbmserv/renju.html
    • 6. http://www.gamerz.net/pbmserv/gomoku.html
    • 7. http://www.gamerz.net/pbmserv/pente.html
    • 8. R. Curant, H. Robbins, I. Stewart, “What Is Mathematics”, Oxford University Press, 1996, ISBN: 0195105192571457070

Claims (10)

1. A method of playing board games on models of arbitrary compact two-dimensional manifolds.
2. The method according to claim 1 wherein the manifold is a cylinder.
3. The method according to claim 1 wherein the manifold is a Moebius tape.
4. The method according to claim 1 wherein the manifold is a torus surface.
5. The method according to claim 1 wherein the manifold is a Klein bottle.
6. The method according to claim 2, 3, 4, or 5 wherein the game is “renju” or “five-in-line”.
7. The method of rotating the board of methods 1 to 5 that places different board cells in the visible center of the board.
8. The computer program product implementing methods declared in claims 1 to 7 wherein the player plays with a computer.
9. The computer program product implementing methods declared in claim 6 wherein the game is played on two or more portable computing, gaming or communication devices communicating via a network.
10. A special device having a display and a processor, implementing the method of 6.
US10/708,740 2004-03-23 2004-03-23 Method of playing board games on two-dimensional manifolds Abandoned US20050212204A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US10/708,740 US20050212204A1 (en) 2004-03-23 2004-03-23 Method of playing board games on two-dimensional manifolds

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US10/708,740 US20050212204A1 (en) 2004-03-23 2004-03-23 Method of playing board games on two-dimensional manifolds

Publications (1)

Publication Number Publication Date
US20050212204A1 true US20050212204A1 (en) 2005-09-29

Family

ID=34988856

Family Applications (1)

Application Number Title Priority Date Filing Date
US10/708,740 Abandoned US20050212204A1 (en) 2004-03-23 2004-03-23 Method of playing board games on two-dimensional manifolds

Country Status (1)

Country Link
US (1) US20050212204A1 (en)

Citations (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3359003A (en) * 1965-05-05 1967-12-19 Original Toy Corp Game board for sheckers or chess having no side borders
US3806126A (en) * 1973-02-14 1974-04-23 B Gilbert Space station board game apparatus
US4026557A (en) * 1974-10-08 1977-05-31 Lebrun Paul Antony Hammet Board game apparatus
US4384717A (en) * 1981-11-12 1983-05-24 Morris Daniel L Mobius strip puzzle
US4919427A (en) * 1989-04-03 1990-04-24 Itzhak Keidar Moebius ring puzzle
US5324037A (en) * 1993-06-24 1994-06-28 Greeson Ewell E Mobius strip puzzle
US5358252A (en) * 1993-11-23 1994-10-25 Mcphaul Alfred Three-dimensional multi-tiered chess board
US5687970A (en) * 1996-07-03 1997-11-18 Clark; William H. Board game device
US5871212A (en) * 1997-06-16 1999-02-16 Lee; Ki-Suk Sectional chessboard
US6231441B1 (en) * 1996-11-01 2001-05-15 Adar Golad Computer game device
US6260847B1 (en) * 2000-02-15 2001-07-17 Lawrence A Lueder Oblique chessboard
US6279907B1 (en) * 1999-01-14 2001-08-28 Marvin Douglas Hullinger Spacial game board with spacial chess and spacial checkers
US6595519B1 (en) * 1999-11-30 2003-07-22 Mcgoveran David O. Dimensional puzzle

Patent Citations (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3359003A (en) * 1965-05-05 1967-12-19 Original Toy Corp Game board for sheckers or chess having no side borders
US3806126A (en) * 1973-02-14 1974-04-23 B Gilbert Space station board game apparatus
US4026557A (en) * 1974-10-08 1977-05-31 Lebrun Paul Antony Hammet Board game apparatus
US4384717A (en) * 1981-11-12 1983-05-24 Morris Daniel L Mobius strip puzzle
US4919427A (en) * 1989-04-03 1990-04-24 Itzhak Keidar Moebius ring puzzle
US5324037A (en) * 1993-06-24 1994-06-28 Greeson Ewell E Mobius strip puzzle
US5358252A (en) * 1993-11-23 1994-10-25 Mcphaul Alfred Three-dimensional multi-tiered chess board
US5687970A (en) * 1996-07-03 1997-11-18 Clark; William H. Board game device
US6231441B1 (en) * 1996-11-01 2001-05-15 Adar Golad Computer game device
US5871212A (en) * 1997-06-16 1999-02-16 Lee; Ki-Suk Sectional chessboard
US6279907B1 (en) * 1999-01-14 2001-08-28 Marvin Douglas Hullinger Spacial game board with spacial chess and spacial checkers
US6595519B1 (en) * 1999-11-30 2003-07-22 Mcgoveran David O. Dimensional puzzle
US6260847B1 (en) * 2000-02-15 2001-07-17 Lawrence A Lueder Oblique chessboard

Similar Documents

Publication Publication Date Title
US11810258B2 (en) Marker-based augmented reality authoring tools
Jungherr et al. The extended reach of game engine companies: How companies like epic games and Unity technologies provide platforms for extended reality applications and the metaverse
CN104010706B (en) The direction input of video-game
US10307675B2 (en) Computer control method, control program and computer
Kasapakis et al. Pervasive games research: a design aspects-based state of the art report
Cesaria et al. Gamification in cultural heritage: a tangible user interface game for learning about local heritage
Hartelius et al. Tisch digital tools supporting board games
Avouris et al. Design guidelines for location-based mobile games for learning
CN102407018B (en) Electronic game equipment of card sports
US9162139B2 (en) Cube puzzle
US20050212204A1 (en) Method of playing board games on two-dimensional manifolds
CN103414683A (en) Development of video game wireless controller and interactive entertainment cloud platform based on mobile device
WO2009057910A1 (en) Game system using cubic baduk board and method thereof
TWM492772U (en) NFC (near field communication) paper board game device
Purcaru Games vs. Hardware. The History of PC video games: The 80's
CN202270345U (en) Electronic game equipment for card games
Swalwell Early Games Production in New Zealand.
CN211862122U (en) Intelligent multi-person entertainment table
KR101770104B1 (en) Board Game Device of Three-Dimensional Structure Type
Matyas et al. CityExplorer-A Geogame Extending the Magic Circle.
US20140046740A1 (en) Dynamic Player Cards
TWM616885U (en) Board game device
CN204631825U (en) Multifunctional touching Intelligent table
Esposito Immersion in Game Atmospheres for the Video Game Heritage Preservation.
KR20130095036A (en) Apparatus and control method for touch go board

Legal Events

Date Code Title Description
STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION