US20060014580A1 - Method for providing gaming and a gaming device with electronically modifiable electro-mechanical reel displays - Google Patents

Method for providing gaming and a gaming device with electronically modifiable electro-mechanical reel displays Download PDF

Info

Publication number
US20060014580A1
US20060014580A1 US10/893,258 US89325804A US2006014580A1 US 20060014580 A1 US20060014580 A1 US 20060014580A1 US 89325804 A US89325804 A US 89325804A US 2006014580 A1 US2006014580 A1 US 2006014580A1
Authority
US
United States
Prior art keywords
reel
image
gaming device
displaying
location
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US10/893,258
Inventor
Nate Hawthorn
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US10/893,258 priority Critical patent/US20060014580A1/en
Publication of US20060014580A1 publication Critical patent/US20060014580A1/en
Abandoned legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof

Definitions

  • the present invention generally relates to gaming devices and, more specifically, to electronically modifiable electro-mechanical reel displays oil gaming devices, such as slot machines.
  • Gaming (or Gambling) has become a multi-billion dollar industry in the United States and around the world. In many casinos, the most lucrative gaming for those casinos is the play on gaming devices such as slot machines.
  • slot machines comprise a handle and multiple, typically three, wheels or “reels”.
  • the reels typically would each have a plurality (typically 25 ) of different symbols displayed around their circumference.
  • a game player would start play by inserting money, pulling the handle, and the reels would begin spinning. As the reels spin, the different symbols appear and disappear. Then, the reels will eventually slow down and stop, each displaying, in the center of a display, one of the symbols. The combination of symbols thus displayed will typically determine whether or not the game player won, and if he did, how much.
  • a gaming device such as a slot machine, with electronically modifiable display capabilities, such as electronic paper, on electro-mechanical reels, provides the ability to rapidly, dynamically, and easily change the symbols on the electro-mechanical reels. This in turn provides the ability to easily change the games played on the gaming device, to create more interesting and exciting games, and to be able to change the current odds for that machine.
  • FIGS. 1 and 2 illustrate exemplary gaming devices, in the form of a slot machines, with electro-mechanical reels, in accordance with the prior art
  • FIG. 3 is a diagram illustrating a typical prior art electro-mechanical reel or wheel, as used in the gaming devices shown in FIGS. 1 and 2 ;
  • FIG. 4 is a diagram illustrating an electro-mechanical reel, in accordance with one embodiment of the present invention.
  • FIG. 5 is a diagram illustrating operation of electronic paper
  • FIG. 6 is a diagram illustrating operation of electronic ink
  • FIG. 7 is a diagram illustrating an exemplary electrically modifiable reel surface, in accordance with one embodiment of the present invention.
  • FIGS. 1 and 2 illustrate exemplary gaming devices 21 , 22 , in the form of a slot machines, with electro-mechanical reels 28 , in accordance with the prior art.
  • Money in the form of coins, bills, credit cards, etc. are inserted in the gaming devices 21 , 22 in an appropriate coin, bill, or card receiver in order to activate a play on the slot machines.
  • An activating device such as a handle 34 , is then pulled or activated, starting electro-mechanical reels or wheels 28 spinning.
  • the reels 28 each have a plurality of symbols 30 on their surface. As is typical, three reels 28 are shown for each of the slot machines 28 . However, other numbers of reels 28 are also within the scope of this invention.
  • FIG. 2 differs from FIG. 1 as the gaming device 22 in FIG. 2 has an additional bonus or progressive play apparatus 38 on the top of the gaming device 22 . This is typically activated through one or more reel combinations. Bonus and progressive gaming device operation is well known in the prior art. However, other additional methods of game play are also within the scope of this invention.
  • FIG. 3 is a diagram illustrating a typical prior art electro-mechanical reel 10 or wheel, as used in the gaming devices 21 , 22 shown in FIGS. 1 and 2 .
  • a typical reel 10 of a prior art stepper motor driven 11 gaming device 21 , 22 having a 200 pulse per revolution stepper motor 11 is illustrated.
  • the typical reel surface 12 has 25 equally sized symbols 13 located about its periphery and the usual viewing area through which three adjacent symbols may be viewed is indicated.
  • a reel 10 is typically stopped by the stepper motor 11 with one symbol at the center of the viewing area, considered here as the “pay line”, and the symbol stopped at the pay line is typically used to determine the outcome of a game.
  • Markings 14 have been superimposed on the edge of the reel 10 to indicate the typically 8 pulses which are applied to the stepper motor 11 to move the reel by one symbol position or 1/25th of a revolution. These pulses are utilized by the control logic to cause the stepper motor 11 to stop its reel 10 with a symbol at the pay line. While identically sized symbols are shown in this FIG., non-identically sized symbols and symbol areas are also within the scope of the present invention.
  • each stepper motor 11 Upon initiating play of gaming devices 21 , 22 , each stepper motor 11 starts its corresponding reel 10 spinning. The reels 10 are then progressively slowed by the stepper motors 11 until they stop. The typically 8 pulses per symbol are utilized by control logic (not shown) to stop the reels 10 in the middle of a symbol location 13 .
  • FIG. 4 is a diagram illustrating an electro-mechanical reel 50 , in accordance with one embodiment of the present invention.
  • Each reel 50 is mounted on a base plate 52 to which is attached a vertical plate 54 .
  • a spindle 56 or axle To the vertical plate 54 is attached a spindle 56 or axle.
  • a base plate 58 and a stationary contact plate 60 are also fixably attached a base plate 58 and a stationary contact plate 60 .
  • Revolving around the axle 56 is the reel comprising a wheel structure 64 surrounded by a reel surface 68 .
  • the reel surface is typically removably attached to the wheel structure 64 and typically displays 25 symbols around its periphery. This removability provided the ability to play different games on a given gaming device 21 , 22 by changing the reel covering.
  • the reel surface 68 is electronically modifiable, and thus removability is not necessary in order to change games or the symbols displayed. Nevertheless, both permanently attached and removably attached reel surfaces 68 are within the scope of
  • a revolving contact plate 62 Fixably attached to the wheel structure 64 is a revolving contact plate 62 that has a plurality of electrical contacts 63 that make contact with corresponding contacts 61 on the stationary contact plate 60 .
  • the corresponding contacts 61 on the stationary contact plate 60 form concentric circles so that the electrical contacts 63 on the revolving contact plate 62 can maintain electrical contact as the reel 50 rotates.
  • the contacts 61 , 63 are utilized to provide electricity and controls to the stepper motor 11 (see FIG. 3 ) and the electrically modifiable reel surface 68 .
  • a first power and control cable 59 provides a power and control connection between control circuitry (not shown) in the gaming machine and the stationary plate 60 .
  • a second power and control cable 65 couples the electrical contacts 61 and a reel controller 66 .
  • the reel controller 66 is coupled to and provides low level control of the graphics and animation of the electrically modifiable reel surface 68 through a third power and control cable 67 .
  • the reels 10 spin, progressively showing typically 25 symbols.
  • the symbols are static. In the present invention, they can be dynamically modified. In one embodiment, this is done rather infrequently, allowing one gaming device 21 , 22 , to provide multiple games. This is typically done between games.
  • the symbols are changed during the spin of the reels 10 .
  • one symbol location 13 may present one symbol during one revolution of the corresponding reel 10 , and another symbol during the next revolution, with the symbol typically being changed while the corresponding symbol location 10 is not visible to a game player. This provides a number of benefits.
  • One advantage is that more than 25 symbols may be displayed around a given reel 10 .
  • any given symbol need not reappear every revolution of the reel 10 .
  • a game could have a rotation of 40 symbols around a reel 10 with only 25 symbol locations 13 .
  • this provides a mechanism for the inclusion of special symbols that only appear infrequently, initiating, for example, bonus or progressive play, if the reels 10 stop on them.
  • player odds can be dynamically modified. For example, this invention can be used to provide better player odds late at night when few people are playing gaming devices 21 , 22 , and worse odds for players when many of them are playing. Similarly, odds can be modified based on gaming device 21 , 22 , location. This can be done, for example, by changing the frequency of winning symbols.
  • the symbol displayed at a symbol location 13 may change just when the symbol location 13 has rotated out of view.
  • the symbol locations 13 may also be dynamically modified while still visible.
  • a symbol may be animated, such as a rocket taking off or a symbol may rotate.
  • a symbol may move from one symbol location 13 on one reel 10 to another symbol location 13 on the same or another reel 10 as the reels 10 rotate.
  • the variety of what can be done with the present invention is primarily limited by the imagination of the engineers designing games utilizing it.
  • Dynamic symbol display can be implemented in a number of ways.
  • the electrically modifiable reel surface 68 may comprise electronic paper, smart paper, magink or electronic ink (or e-ink). Positive or negative electronic charge supplied to such mediums typically causes them to change state, for example, black to white, or visa versa, allowing them to display different symbols.
  • E-ink utilizes small particles that migrate within a monolayer of bubbles to change its reflective surface.
  • Smart paper twirls two-toned spheres to alter its reflected image.
  • Magink tilts helical molecules to bounce a colorful image across its surface and electronic paper dazzles its reflection through oil.
  • Other technologies are also within the scope of this invention, including, but not limited to electrowetting e-paper disclosed by Royal Phillips Electronics and in “ Electrowetting claimed for new display technology ” by Chappell Brown in the Sep.
  • PLED Polymer Light Emitting Diodes
  • OLED Organic Light Emitting Diodes
  • FIG. 5 is a diagram illustrating operation of electronic paper.
  • electronic paper also known as epaper
  • epaper is made from a display technology called “gyricon”.
  • a gyricon sheet is a thin piece of transparent plastic that contains millions of small beads. Each bead—half white half black—is contained in an oil-filled cavity and is free to rotate within its cavity.
  • Epaper is electrically writable and erasable and can be re-used thousands of times. When voltage is applied to one side of the sheet, the beads rotate to display either their black sides or white sides. Images of pictures and text are created when a pattern of voltages are sent to the paper. The image will remain until the voltage pattern changes.
  • colored beads can be utilized to provide full color.
  • epaper. provides 100 pixels/inch of display screen. The image resolution is high and quick . . . too fast for us to see the dance of the individual pixels . . . only the overall image moving fluidly on the surface of the screen.
  • a plurality of beads 72 are shown, each with a light half 74 , and a dark half 75 .
  • the light half 74 has a negative charge
  • the dark half 75 has a positive charge.
  • a negative voltage 78 is applied to a corresponding electrode
  • the beads 72 rotate so that the positively charged, dark sides 75 , are closer to the negative electrode, and the negatively charged, light sides 74 , are further away, providing a “light” state 74 .
  • a positive voltage 79 is applied to the electrode, the beads 72 rotate so that the negatively charged light sides 74 are closer to the positive electrode, and the positively charged dark sides 75 are further away, resulting in a “dark” state 77 .
  • FIG. 6 is a diagram illustrating operation of electronic ink (or E-Ink).
  • Electronic ink is a proprietary material developed by E Ink Corporation that is processed into a film for integration into electronic displays. Electronic ink is a straightforward fusion of chemistry, physics, and electronics to create this material.
  • the principal components of electronic ink are millions of tiny microcapsules 82 , about the diameter of a human hair.
  • each microcapsule contains positively charged white particles 84 and negatively charged black particles 85 suspended in a clear fluid.
  • a negative electric field 89 is applied to the top of a microcapsule 82 , the white particles 84 move to the top of the microcapsule 82 where they become visible to the user. This makes the surface appear white at that spot.
  • an opposite electric field pulls the black particles 85 to the bottom of the microcapsules where they are hidden. By reversing this process, the black particles 85 appear at the top of the capsule, which now makes the surface appear dark at that spot.
  • a pair of microcapsules 82 are shown in both a light state 86 and a dark state 87 .
  • Each microcapsule 82 contains a plurality of positively charged white particles 84 and a plurality of negatively charged black particles 85 .
  • a positive voltage 88 is applied to the bottom of a microcapsule 82 , the negatively charged black particles 85 migrate to the bottom of that microcapsule 82 , while the positively charged white particles 84 migrate away from the positive electrode towards the top. This results in a light side 86 being shown.
  • the ink is printed onto a sheet of plastic film that is laminated to a layer of circuitry.
  • the circuitry forms a pattern of pixels that can then be controlled by a display driver, preferably included in the control logic (not shown).
  • These microcapsules are suspended in a liquid “carrier medium” allowing them to be printed using existing screen printing processes onto virtually any surface, including glass, plastic, fabric and even paper.
  • electronic ink will permit most any surface to become a display, bringing information out of the confines of traditional devices and into the world around us.
  • FIG. 7 is a diagram illustrating an exemplary electrically modifiable reel surface 68 , 90 , in accordance with one embodiment of the present invention.
  • the electrically modifiable reel surface 90 has a top layer 98 , over a plurality of color changing modules 96 , over an intermediate layer 93 , over a plurality of electrodes 92 , over a bottom layer 92 .
  • the plurality of color changing modules 96 are for example electronic paper beads 72 or electronic ink microcapsules 82 , and change color in response to an electronic field or charge in the corresponding electrodes 92 .
  • the electrodes 92 are shown located between the intermediate layer 93 and bottom layer 92 .
  • the electrodes 92 are embedded in, for example, a medium, such as a plastic.
  • the color changing modules 96 typically will also reside in a medium, dependant upon what color changing technology is being utilized.
  • the intermediate layer 93 and upper layer 98 provide the oil-filled cavity containing the beads 72 .
  • the electrically modifiable reel surface 90 may be relatively transparent or may be translucent.
  • the top layer 98 is typically transparent, allowing the color of the color changing modules 96 to be viewed.
  • the intermediate layer 93 and/or the lower layer 92 may be transparent, translucent, solid, or reflective, depending on the technology utilized and the effects sought. Thus, if transparent or translucent, a light can be placed in the center of the reel 10 , illuminating the symbols from behind. Alternatively, using less transparent layers will typically provide better viewing when the display is not back lit, but rather room lighting is utilized. Also, some technologies do not require any backlighting, such as PLEDs and OLEDs.
  • the material for the electrically modifiable reel surface 90 will be obtained already formed.
  • an E-Ink electronic display is formed by printing electronic ink onto a sheet of plastic film that is laminated to a layer of circuitry. The E-Ink electronic display would then be cut and shaped to fit a reel 10 , and the electrodes embedded therein would be connected, as required, to control logic (not shown).
  • An additional lower layer 92 may be added to provide a specified viewing characteristics. As noted above, this FIG. is exemplary. Other types of electronically modifiable reel surfaces 68 are also within the scope of this invention.

Abstract

A gaming device, such as a slot machine, with electronically modifiable display capabilities, such as electronic paper, on electro-mechanical reels, provides the ability to rapidly, dynamically, and easily change the symbols on the electro-mechanical reels. This in turn provides the ability to easily change the games played on the gaming device, to create more interesting and exciting games, and to be able to change the current odds for that machine.

Description

    FIELD OF THE INVENTION
  • The present invention generally relates to gaming devices and, more specifically, to electronically modifiable electro-mechanical reel displays oil gaming devices, such as slot machines.
  • BACKGROUND OF THE INVENTION
  • Gaming (or Gambling) has become a multi-billion dollar industry in the United States and around the world. In many casinos, the most lucrative gaming for those casinos is the play on gaming devices such as slot machines.
  • Traditionally, slot machines comprise a handle and multiple, typically three, wheels or “reels”. The reels typically would each have a plurality (typically 25) of different symbols displayed around their circumference. A game player would start play by inserting money, pulling the handle, and the reels would begin spinning. As the reels spin, the different symbols appear and disappear. Then, the reels will eventually slow down and stop, each displaying, in the center of a display, one of the symbols. The combination of symbols thus displayed will typically determine whether or not the game player won, and if he did, how much.
  • There are a number of problems with the traditional, electro-mechanical, slot machines described above, in particular, from the view of casinos. First, typically the only way to change a game is to change the reels. Secondly, it is difficult to change the odds in any given game, and the odds are where casinos make their money.
  • For these, and other reasons, one of the recent trends in electronic gaming has been to move away from electro-mechanical games toward fully electronic games. In the case of slot machines, this often results in simulating the spin of reels on a computer type screen. This appears to game players somewhat similar to the spinning of traditional electro-mechanical reels. This type of electronic game allows games to be changed simply by loading new software into game machines and game odds to be changed by loading new odds tables into the game machines.
  • Unfortunately, this trend towards totally electronic games (excluding the activation, payin, and payout mechanisms) loses the look and feel of the traditional gaming devices with their electro-mechanical reels. It would be advantageous to have some of flexibility of electronic games while retaining the look and feel of electro-mechanical reels.
  • BRIEF SUMMARY OF THE INVENTION
  • A gaming device, such as a slot machine, with electronically modifiable display capabilities, such as electronic paper, on electro-mechanical reels, provides the ability to rapidly, dynamically, and easily change the symbols on the electro-mechanical reels. This in turn provides the ability to easily change the games played on the gaming device, to create more interesting and exciting games, and to be able to change the current odds for that machine.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • FIGS. 1 and 2 illustrate exemplary gaming devices, in the form of a slot machines, with electro-mechanical reels, in accordance with the prior art;
  • FIG. 3 is a diagram illustrating a typical prior art electro-mechanical reel or wheel, as used in the gaming devices shown in FIGS. 1 and 2;
  • FIG. 4 is a diagram illustrating an electro-mechanical reel, in accordance with one embodiment of the present invention;
  • FIG. 5 is a diagram illustrating operation of electronic paper;
  • FIG. 6 is a diagram illustrating operation of electronic ink; and
  • FIG. 7 is a diagram illustrating an exemplary electrically modifiable reel surface, in accordance with one embodiment of the present invention.
  • DETAILED DESCRIPTION OF THE INVENTION
  • FIGS. 1 and 2 illustrate exemplary gaming devices 21, 22, in the form of a slot machines, with electro-mechanical reels 28, in accordance with the prior art. Money, in the form of coins, bills, credit cards, etc. are inserted in the gaming devices 21, 22 in an appropriate coin, bill, or card receiver in order to activate a play on the slot machines. An activating device, such as a handle 34, is then pulled or activated, starting electro-mechanical reels or wheels 28 spinning. The reels 28 each have a plurality of symbols 30 on their surface. As is typical, three reels 28 are shown for each of the slot machines 28. However, other numbers of reels 28 are also within the scope of this invention.
  • Eventually, the reels 28 slow down and stop spinning, and a determination is made whether or not the symbols in the center of the display constitute a winning combination. If the symbols on each of the reels 28 together constitute a winning combination, a payout is made to the player playing the game. Winning often takes the form of coins dropping into a coin tray 36 at the bottom of a gaming device 21, 22. FIG. 2 differs from FIG. 1 as the gaming device 22 in FIG. 2 has an additional bonus or progressive play apparatus 38 on the top of the gaming device 22. This is typically activated through one or more reel combinations. Bonus and progressive gaming device operation is well known in the prior art. However, other additional methods of game play are also within the scope of this invention.
  • FIG. 3 is a diagram illustrating a typical prior art electro-mechanical reel 10 or wheel, as used in the gaming devices 21, 22 shown in FIGS. 1 and 2. A typical reel 10 of a prior art stepper motor driven 11 gaming device 21, 22 having a 200 pulse per revolution stepper motor 11 is illustrated. The typical reel surface 12 has 25 equally sized symbols 13 located about its periphery and the usual viewing area through which three adjacent symbols may be viewed is indicated. A reel 10 is typically stopped by the stepper motor 11 with one symbol at the center of the viewing area, considered here as the “pay line”, and the symbol stopped at the pay line is typically used to determine the outcome of a game. Markings 14 have been superimposed on the edge of the reel 10 to indicate the typically 8 pulses which are applied to the stepper motor 11 to move the reel by one symbol position or 1/25th of a revolution. These pulses are utilized by the control logic to cause the stepper motor 11 to stop its reel 10 with a symbol at the pay line. While identically sized symbols are shown in this FIG., non-identically sized symbols and symbol areas are also within the scope of the present invention.
  • Upon initiating play of gaming devices 21, 22, each stepper motor 11 starts its corresponding reel 10 spinning. The reels 10 are then progressively slowed by the stepper motors 11 until they stop. The typically 8 pulses per symbol are utilized by control logic (not shown) to stop the reels 10 in the middle of a symbol location 13.
  • FIG. 4 is a diagram illustrating an electro-mechanical reel 50, in accordance with one embodiment of the present invention. Each reel 50 is mounted on a base plate 52 to which is attached a vertical plate 54. To the vertical plate 54 is attached a spindle 56 or axle. To the vertical plate 54 around the spindle 56 are also fixably attached a base plate 58 and a stationary contact plate 60. Revolving around the axle 56 is the reel comprising a wheel structure 64 surrounded by a reel surface 68. In the prior art, the reel surface is typically removably attached to the wheel structure 64 and typically displays 25 symbols around its periphery. This removability provided the ability to play different games on a given gaming device 21, 22 by changing the reel covering. In the present invention, the reel surface 68 is electronically modifiable, and thus removability is not necessary in order to change games or the symbols displayed. Nevertheless, both permanently attached and removably attached reel surfaces 68 are within the scope of the present invention.
  • Fixably attached to the wheel structure 64 is a revolving contact plate 62 that has a plurality of electrical contacts 63 that make contact with corresponding contacts 61 on the stationary contact plate 60. The corresponding contacts 61 on the stationary contact plate 60 form concentric circles so that the electrical contacts 63 on the revolving contact plate 62 can maintain electrical contact as the reel 50 rotates. The contacts 61, 63 are utilized to provide electricity and controls to the stepper motor 11 (see FIG. 3) and the electrically modifiable reel surface 68. A first power and control cable 59 provides a power and control connection between control circuitry (not shown) in the gaming machine and the stationary plate 60. A second power and control cable 65 couples the electrical contacts 61 and a reel controller 66. The reel controller 66 is coupled to and provides low level control of the graphics and animation of the electrically modifiable reel surface 68 through a third power and control cable 67. The reel controller 66 may further provide control of the stepper motor 11.
  • As noted above, the reels 10 spin, progressively showing typically 25 symbols. In the prior art, the symbols are static. In the present invention, they can be dynamically modified. In one embodiment, this is done rather infrequently, allowing one gaming device 21, 22, to provide multiple games. This is typically done between games. In another embodiment however, the symbols are changed during the spin of the reels 10. Thus, for example, one symbol location 13 may present one symbol during one revolution of the corresponding reel 10, and another symbol during the next revolution, with the symbol typically being changed while the corresponding symbol location 10 is not visible to a game player. This provides a number of benefits. One advantage is that more than 25 symbols may be displayed around a given reel 10. Likewise, any given symbol need not reappear every revolution of the reel 10. Thus, a game could have a rotation of 40 symbols around a reel 10 with only 25 symbol locations 13. Also, this provides a mechanism for the inclusion of special symbols that only appear infrequently, initiating, for example, bonus or progressive play, if the reels 10 stop on them. Additionally, player odds can be dynamically modified. For example, this invention can be used to provide better player odds late at night when few people are playing gaming devices 21, 22, and worse odds for players when many of them are playing. Similarly, odds can be modified based on gaming device 21, 22, location. This can be done, for example, by changing the frequency of winning symbols.
  • However, it is not necessary that the symbol displayed at a symbol location 13 change just when the symbol location 13 has rotated out of view. Rather, the symbol locations 13 may also be dynamically modified while still visible. For example, a symbol may be animated, such as a rocket taking off or a symbol may rotate. Similarly, a symbol may move from one symbol location 13 on one reel 10 to another symbol location 13 on the same or another reel 10 as the reels 10 rotate. The variety of what can be done with the present invention is primarily limited by the imagination of the engineers designing games utilizing it.
  • Dynamic symbol display can be implemented in a number of ways. For example, the electrically modifiable reel surface 68 may comprise electronic paper, smart paper, magink or electronic ink (or e-ink). Positive or negative electronic charge supplied to such mediums typically causes them to change state, for example, black to white, or visa versa, allowing them to display different symbols.
  • Many of these technologies currently use ambient light rather than requiring light producing equipment. All of these technologies strive for high reflectivity, brilliant color and video speed. E-ink utilizes small particles that migrate within a monolayer of bubbles to change its reflective surface. Smart paper twirls two-toned spheres to alter its reflected image. Magink tilts helical molecules to bounce a colorful image across its surface and electronic paper dazzles its reflection through oil. Other technologies are also within the scope of this invention, including, but not limited to electrowetting e-paper disclosed by Royal Phillips Electronics and in “Electrowetting touted for new display technology” by Chappell Brown in the Sep. 26, 2003 edition of EE Times, Polymer Light Emitting Diodes (“PLED”), as disclosed by Royal Phillips Electronics and in “Polymeric anodes for improved polymer light-emitting diode performance” starting at page 70 of the Apr. 21, 1977 edition of the Applied Physics Letters Of the American Institute of Physics, and Organic Light Emitting Diodes (“OLED”) as disclosed in U.S. Pat. No. 5,688,551 to Littman, et al. and in “Better Displays with Organic Films”, starting at page 76 of the February 2004 edition of Scientific America.
  • FIG. 5 is a diagram illustrating operation of electronic paper. Invented by Xerox at Xerox PARC, electronic paper (also known as epaper) is made from a display technology called “gyricon”. A gyricon sheet is a thin piece of transparent plastic that contains millions of small beads. Each bead—half white half black—is contained in an oil-filled cavity and is free to rotate within its cavity. Epaper is electrically writable and erasable and can be re-used thousands of times. When voltage is applied to one side of the sheet, the beads rotate to display either their black sides or white sides. Images of pictures and text are created when a pattern of voltages are sent to the paper. The image will remain until the voltage pattern changes. Ambient light flows through a fluid sandwich of water and oil before bouncing off the white backboard of the screen. Alternatively, colored beads can be utilized to provide full color. Currently, epaper. provides 100 pixels/inch of display screen. The image resolution is high and quick . . . too fast for us to see the dance of the individual pixels . . . only the overall image moving fluidly on the surface of the screen.
  • In this FIG., a plurality of beads 72 are shown, each with a light half 74, and a dark half 75. In this example, the light half 74 has a negative charge, and the dark half 75 has a positive charge. When a negative voltage 78 is applied to a corresponding electrode, the beads 72 rotate so that the positively charged, dark sides 75, are closer to the negative electrode, and the negatively charged, light sides 74, are further away, providing a “light” state 74. Similarly, when a positive voltage 79 is applied to the electrode, the beads 72 rotate so that the negatively charged light sides 74 are closer to the positive electrode, and the positively charged dark sides 75 are further away, resulting in a “dark” state 77. This is illustrative only, since reversing light and dark, positive and negative, whether the electrode is on the top or the bottom, and whether the beads are black and white or colored, are engineering decisions, all within the scope of the present invention.
  • FIG. 6 is a diagram illustrating operation of electronic ink (or E-Ink). Electronic ink is a proprietary material developed by E Ink Corporation that is processed into a film for integration into electronic displays. Electronic ink is a straightforward fusion of chemistry, physics, and electronics to create this material. The principal components of electronic ink are millions of tiny microcapsules 82, about the diameter of a human hair. In one incarnation, each microcapsule contains positively charged white particles 84 and negatively charged black particles 85 suspended in a clear fluid. When a negative electric field 89 is applied to the top of a microcapsule 82, the white particles 84 move to the top of the microcapsule 82 where they become visible to the user. This makes the surface appear white at that spot. At the same time, an opposite electric field pulls the black particles 85 to the bottom of the microcapsules where they are hidden. By reversing this process, the black particles 85 appear at the top of the capsule, which now makes the surface appear dark at that spot.
  • In this FIG., a pair of microcapsules 82 are shown in both a light state 86 and a dark state 87. Each microcapsule 82 contains a plurality of positively charged white particles 84 and a plurality of negatively charged black particles 85. When a positive voltage 88 is applied to the bottom of a microcapsule 82, the negatively charged black particles 85 migrate to the bottom of that microcapsule 82, while the positively charged white particles 84 migrate away from the positive electrode towards the top. This results in a light side 86 being shown. Similarly, when a negative voltage 89 is applied to the bottom of a microcapsule 82, the positively charged white particles 84 migrate to the bottom of that microcapsule 82, while the negatively charged black particles 85 migrate away from the negative electrode towards the top. This results in a dark side 87 being shown. This is illustrative only, since reversing light and dark, positive and negative, whether the electrode is on the top or the bottom, and whether the particles 84, 85 are black and white or colored, are engineering decisions, all within the scope of the present invention.
  • To form an E Ink electronic display, the ink is printed onto a sheet of plastic film that is laminated to a layer of circuitry. The circuitry forms a pattern of pixels that can then be controlled by a display driver, preferably included in the control logic (not shown). These microcapsules are suspended in a liquid “carrier medium” allowing them to be printed using existing screen printing processes onto virtually any surface, including glass, plastic, fabric and even paper. Ultimately electronic ink will permit most any surface to become a display, bringing information out of the confines of traditional devices and into the world around us.
  • FIG. 7 is a diagram illustrating an exemplary electrically modifiable reel surface 68, 90, in accordance with one embodiment of the present invention. The electrically modifiable reel surface 90 has a top layer 98, over a plurality of color changing modules 96, over an intermediate layer 93, over a plurality of electrodes 92, over a bottom layer 92. The plurality of color changing modules 96 are for example electronic paper beads 72 or electronic ink microcapsules 82, and change color in response to an electronic field or charge in the corresponding electrodes 92. In an alternate embodiment, there is also an corresponding electrode 92 above each color changing module 92. For example, in the case of electronic ink, this increases the speed and clarity of color state transitions. In this FIG., the electrodes 92 are shown located between the intermediate layer 93 and bottom layer 92. This is exemplary only. In some embodiments, the electrodes 92 are embedded in, for example, a medium, such as a plastic. Similarly, the color changing modules 96 typically will also reside in a medium, dependant upon what color changing technology is being utilized. Thus, in the case of electronic paper, the intermediate layer 93 and upper layer 98 provide the oil-filled cavity containing the beads 72.
  • The electrically modifiable reel surface 90 may be relatively transparent or may be translucent. The top layer 98 is typically transparent, allowing the color of the color changing modules 96 to be viewed. The intermediate layer 93 and/or the lower layer 92 may be transparent, translucent, solid, or reflective, depending on the technology utilized and the effects sought. Thus, if transparent or translucent, a light can be placed in the center of the reel 10, illuminating the symbols from behind. Alternatively, using less transparent layers will typically provide better viewing when the display is not back lit, but rather room lighting is utilized. Also, some technologies do not require any backlighting, such as PLEDs and OLEDs.
  • It should be understood that in many situations, the material for the electrically modifiable reel surface 90 will be obtained already formed. For example, as noted above, an E-Ink electronic display is formed by printing electronic ink onto a sheet of plastic film that is laminated to a layer of circuitry. The E-Ink electronic display would then be cut and shaped to fit a reel 10, and the electrodes embedded therein would be connected, as required, to control logic (not shown). An additional lower layer 92 may be added to provide a specified viewing characteristics. As noted above, this FIG. is exemplary. Other types of electronically modifiable reel surfaces 68 are also within the scope of this invention.
  • Those skilled in the art will recognize that modifications and variations can be made without departing from the spirit of the invention. Therefore, it is intended that this invention encompass all such variations and modifications as fall within the scope of the appended claims.

Claims (20)

1. A gaming device comprising:
a control logic; and
a first reel capable of rotating, having a circumference, and comprising:
a dynamically modifiable reel surface surrounding the circumference of the reel and providing a reel surface display, wherein:
the reel surface display is capable of dynamic modification in response to a first set of control signals from the control logic.
2. The gaming device in claim 1 wherein:
the dynamically modifiable reel surface comprises:
at least one from a group consisting of:
electronic paper;
electronic ink;
magink;
polymer light emitting diodes; and
organic light emitting diodes.
3. The gaming device in claim 1 wherein:
the dynamically modifiable reel surface provides positive lighting elminating any need for backlighting
4. The gaming device in claim 1 wherein:
the first reel further comprises:
a light source; and
the dynamically modifiable reel surface is sufficiently transparent to allow the light source to back light the reel surface display.
5. The gaming device in claim 1 wherein:
the reel surface display has a plurality of display locations for displaying a plurality of images; and
a determination of which of the plurality of image locations is a pay line image location and what image is displayed at the pay line image location when the first reel stops rotating is utilized by the control logic to determine an outcome of a game.
6. The gaming device in claim 5 wherein:
the outcome of the game comprises an entry into a bonus game play.
7. The gaming device in claim 5 wherein:
the outcome of the game comprises an entry into a progressive game play.
8. The gaming device in claim 1 wherein:
the reel surface display has a plurality of display locations for displaying a plurality of images; and
each the display locations is capable of dynamically changing an image displayed at that display location in response to the first set of control signals.
9. The gaming device in claim 8 wherein:
each of the display locations is capable of dynamically changing the image displayed at that display location while the first reel is rotating.
10. The gaming device in claim 1 wherein:
the first reel further comprises:
a stepper motor for starting the first reel rotating, then slowing and stopping the first reel, in response to a third set of control signals from the control logic; and
the gaming device further comprises:
a second reel capable of rotating, having a circumference, and comprising:
a stepper motor for starting the second reel rotating, then slowing and stopping the second reel, in response to a fourth set of control signals from the control logic; and
a dynamically modifiable reel surface surrounding the circumference of the second reel and providing a reel surface display, wherein:
the reel surface display is capable of dynamic modification in response to a second set of control signals from the control logic.
11. A method for providing gaming on a gaming device wherein:
the gaming device comprises:
a first reel comprising a plurality of image locations including a first image location; and
the method comprises:
displaying a first image at the first image location on the first reel; and
displaying a second image at the first image location on the first reel after displaying the first image at the first image location on the first reel.
12. The method in claim 11 wherein:
the method further comprises:
displaying the first image at the first image location on the first reel after displaying the second image at the first image location.
13. The method in claim 11 wherein:
the plurality of image locations on the first reel further includes a second image location; and
the method further comprises:
displaying the first image at the second image location after displaying the second image at the first image location.
14. The method in claim 11 wherein:
a transition is made from displaying the first image at the first image location to displaying the second image at the first image location while the first reel is rotating.
15. The method in claim 11 wherein:
the method further comprises:
identifying one of the plurality of image locations as a first pay line image location; and
determining an outcome of a game comprises determining what image is being displayed at the first pay line image location.
16. The method in claim 15 wherein:
dynamically modifying a player's odds of winning by modifying a frequency that the second image is displayed at one of the plurality of image locations.
17. The method in claim 15 wherein:
the outcome of the game comprises entering into a bonus game play.
18. The method in claim 15 wherein:
the outcome of the game comprises entering into a progressive game play.
19. The method in claim 11 wherein:
the gaming device further comprises:
a second reel comprising a plurality of image locations including a first image location; and
the method further comprises:
displaying a first image at the first image location on the second reel; and
displaying a second image at the first image location on the second reel after displaying the first image at the first image location on the second reel.
20. A gaming device comprising:
a means for activating the gaming device to play a game;
a control logic;
a first reel and a second reel, each capable of rotating in response to the means for activating the gaming device, each having a circumference, and each comprising:
a stepper motor capable of rotating and stopping a corresponding reel; and
a dynamically modifiable reel surface surrounding the circumference of the corresponding reel and providing a reel surface display, wherein:
the reel surface display is capable of dynamic modification in response to a set of signals from the control logic;
a reel display area for viewing the first reel and the second reel as they rotate and stop; and
a means for providing a game pay out to a game player in response to a determination by the control logic as to an outcome of the game.
US10/893,258 2004-07-19 2004-07-19 Method for providing gaming and a gaming device with electronically modifiable electro-mechanical reel displays Abandoned US20060014580A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US10/893,258 US20060014580A1 (en) 2004-07-19 2004-07-19 Method for providing gaming and a gaming device with electronically modifiable electro-mechanical reel displays

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US10/893,258 US20060014580A1 (en) 2004-07-19 2004-07-19 Method for providing gaming and a gaming device with electronically modifiable electro-mechanical reel displays

Publications (1)

Publication Number Publication Date
US20060014580A1 true US20060014580A1 (en) 2006-01-19

Family

ID=35600141

Family Applications (1)

Application Number Title Priority Date Filing Date
US10/893,258 Abandoned US20060014580A1 (en) 2004-07-19 2004-07-19 Method for providing gaming and a gaming device with electronically modifiable electro-mechanical reel displays

Country Status (1)

Country Link
US (1) US20060014580A1 (en)

Cited By (62)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20030060269A1 (en) * 2001-09-27 2003-03-27 Craig Paulsen Gaming machine reel having a flexible dynamic display
US20030207713A1 (en) * 2000-07-14 2003-11-06 Taylor William A. Method for playing a video gaming machine
US20040147303A1 (en) * 2002-11-18 2004-07-29 Hideaki Imura Gaming machine
US20040152501A1 (en) * 2002-11-20 2004-08-05 Kazuo Okada Gaming machine and display device therefor
US20040209668A1 (en) * 2002-11-20 2004-10-21 Kazuo Okada Gaming machine
US20040214635A1 (en) * 2002-11-20 2004-10-28 Kazuo Okada Gaming machine
US20040242313A1 (en) * 2003-05-29 2004-12-02 Munoz Andre Michael Paul Gaming device having adjustable reel operation and sliding paytable
US20050153776A1 (en) * 2004-01-12 2005-07-14 Igt Virtual glass for a gaming machine
US20050215307A1 (en) * 2001-12-17 2005-09-29 Igt Multiple wheel roulette game
US20050282617A1 (en) * 2004-06-04 2005-12-22 Aruze Corp. Gaming machine
US20060237905A1 (en) * 2004-02-23 2006-10-26 Mark Nicely Bonus structures for multi-outcome/multi-bet gambling games
US20070004510A1 (en) * 2004-01-12 2007-01-04 Igt Casino display methods and devices
US20070054730A1 (en) * 2004-01-12 2007-03-08 Igt Bi-stable downloadable reel strips
US20070060292A1 (en) * 2005-09-12 2007-03-15 Peterson Lance R Gaming system having a common display, a first bonus game or a first bonus game paytable and an option to purchase a second bonus game or a second bonus game paytable with relatively expected higher values
US20070077984A1 (en) * 2005-09-30 2007-04-05 Konami Gaming Incorporated Gaming machine and system comprising electronic paper
US20070077986A1 (en) * 2001-05-22 2007-04-05 Wms Gaming Inc. Gaming machine with superimposed display image
US20070093290A1 (en) * 2001-05-04 2007-04-26 Igt Light emitting interface displays for a gaming machine
US20070120320A1 (en) * 2004-02-23 2007-05-31 Igt Gaming device having a wheel-based game
US20070135203A1 (en) * 2005-12-09 2007-06-14 Igt Rotor-based gaming device having a system for changing the quantity of potential game outcomes for subsequent plays
US20070135204A1 (en) * 2005-12-09 2007-06-14 Igt Rotor-based gaming device having a secondary award system
US20070263426A1 (en) * 2006-02-10 2007-11-15 Takashi Hiraga Optical flip-flop circuit
US20080020820A1 (en) * 2006-07-11 2008-01-24 Aruze Corp Gaming machine and game control method
US20080039181A1 (en) * 2002-02-15 2008-02-14 Wms Gaming Inc. Simulation of mechanical reels on a gaming machine
US20080058051A1 (en) * 2006-08-30 2008-03-06 Seelig Jerald C Video gaming display and method
US20080076503A1 (en) * 2006-09-01 2008-03-27 Igt Gaming device and method having purchasable randomly selected paytables
US20080113755A1 (en) * 2002-02-15 2008-05-15 Rasmussen James M Wagering game with simulated mechanical reels having an overlying image display
US20080176653A1 (en) * 2007-01-24 2008-07-24 Aruze Corp. Gaming machine
US20080188292A1 (en) * 2007-02-05 2008-08-07 Walker Jay S Method and apparatus for providing a bonus to a player
US20080248854A1 (en) * 2004-09-01 2008-10-09 Rasmussen James M Gaming Machine Having Electrophoretic Displays and Method Thereof
US20080262883A1 (en) * 2007-04-19 2008-10-23 Weiss Stephen J Systems and methods for compliance and announcement display and notification
US20090075721A1 (en) * 2006-06-30 2009-03-19 Wms Gaming Inc. Wagering Game With Simulated Mechanical Reels
US7510475B2 (en) 2001-05-22 2009-03-31 Wms Gaming, Inc. Gaming machine with superimposed display image
US20090104969A1 (en) * 2001-09-27 2009-04-23 Igt Gaming Machine Reel Having a Rotatable Dynamic Display
US20090117977A1 (en) * 2005-12-19 2009-05-07 Gelber Philip B Multigame Gaming Machine With Transmissive Display
US20090170588A1 (en) * 2006-11-08 2009-07-02 Igt Gaming device and method having purchasable enhanced paytables
US20090181755A1 (en) * 2006-06-30 2009-07-16 Wms Gaming Inc. Wagering Game With Simulated Mechanical Reels
US20090227357A1 (en) * 2005-10-31 2009-09-10 Rasmussen James M Slot machine with alterable reel symbols
US20090247276A1 (en) * 2008-04-01 2009-10-01 Aruze Gaming America, Inc. Slot Machine
US20100062830A1 (en) * 2006-11-02 2010-03-11 Hornik Jeremy M Wagering game having bonus-award feature with changing state
US20100117299A1 (en) * 2008-11-13 2010-05-13 Igt Gaming system, device and method involving a role-based game and side game
US20100197378A1 (en) * 2007-07-11 2010-08-05 Wms Gaming Inc. Wagering Game Having Display Arrangement Formed By An Image Conduit
US20100291993A1 (en) * 2007-05-14 2010-11-18 Gagner Mark B Wagering game
US20110117990A1 (en) * 2009-11-13 2011-05-19 Wilkins Kevan L Rapid bonus features using overlaid symbols
US20110124411A1 (en) * 2003-05-14 2011-05-26 Universal Entertainment Corporation Gaming machine with a light guiding plate subjected to a light scattering process and having a light deflection pattern
WO2011067449A1 (en) * 2009-12-01 2011-06-09 Proindumar, S. L. Device simulating a reel with animated figures for slot machines
US8096867B2 (en) 2002-11-20 2012-01-17 Universal Entertainment Corporation Gaming machine and display device with fail-tolerant image displaying
US8109821B2 (en) 2006-09-08 2012-02-07 Igt Gaming system and method which enables multiple players to simultaneously play multiple individual games or group games on a central display
AU2010200128B2 (en) * 2009-02-11 2012-07-05 Aristocrat Technologies Australia Pty Limited A gaming system and a method of gaming
US8216065B2 (en) 2005-09-09 2012-07-10 Igt Gaming system having multiple adjacently arranged gaming machines which each provide a component for a multi-component game
US8235801B2 (en) 2006-10-30 2012-08-07 Igt Gaming system and method for providing enhanced player opportunities for depositing monetary amounts above a designated level
US8262457B2 (en) 2007-11-01 2012-09-11 Wms Gaming Inc. Wagering game apparatus and method to provide a trusted gaming environment
US8562419B2 (en) 2011-06-30 2013-10-22 Igt Gaming system, device, and method providing a multiple streak game
US8974297B2 (en) 2011-02-28 2015-03-10 Wms Gaming Inc. Reconfigurable gaming displays and gaming terminals with reconfigurable display devices
US8986106B2 (en) 2011-09-02 2015-03-24 Igt Gaming system, gaming device, and method providing selectable different roulette wheels for play of roulette game
US9005004B2 (en) 2011-09-02 2015-04-14 Igt Gaming system, gaming device, and method providing selectable different roulette wheels for play of roulette game
US9058714B2 (en) 2011-05-23 2015-06-16 Wms Gaming Inc. Wagering game systems, wagering gaming machines, and wagering gaming chairs having haptic and thermal feedback
US9142083B2 (en) 2011-06-13 2015-09-22 Bally Gaming, Inc. Convertible gaming chairs and wagering game systems and machines with a convertible gaming chair
US9171418B2 (en) 2011-12-15 2015-10-27 Bally Gaming, Inc. Gaming devices and gaming systems with multiple display device arrangement
AU2012227250B2 (en) * 2009-02-11 2015-10-29 Aristocrat Technologies Australia Pty Limited A gaming system and a method of gaming
US9965918B2 (en) 2014-07-31 2018-05-08 Bally Gaming, Inc. Overlapping LCD displays for a gaming machine
US20190027282A1 (en) * 2016-02-19 2019-01-24 Epcos Ag Varistor Component and Method for Securing a Varistor Component
US11127245B2 (en) * 2018-10-03 2021-09-21 Sg Gaming, Inc. Compact game display system with virtual depth augmentation

Citations (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4504062A (en) * 1981-06-04 1985-03-12 Smith Engineering Digital watch having matrix display for arcade-like game playing
US4686524A (en) * 1985-11-04 1987-08-11 North American Philips Corporation Photosensitive electrophoretic displays
US5725428A (en) * 1995-03-09 1998-03-10 Atronic Casino Technology Distribution Gmbh Video slot machine
US5836819A (en) * 1995-05-26 1998-11-17 Kabushiki Kaisha Sankyo Image display type game apparatus
US5890962A (en) * 1993-12-28 1999-04-06 Kabushiki Kaisha Ace Denken Gaming machine with multiple independent display gaming areas
US5896575A (en) * 1997-02-28 1999-04-20 Motorola, Inc. Electronic device with display viewable from two opposite ends
US6027115A (en) * 1998-03-25 2000-02-22 International Game Technology Slot machine reels having luminescent display elements
US6283473B1 (en) * 1998-11-19 2001-09-04 Frank Abramopoulos Method of operating progressive reel slot machines and device therefor
US6290600B1 (en) * 1999-09-08 2001-09-18 Naomi Glasson Electronic game with moving bonus symbol
US6369793B1 (en) * 1998-03-30 2002-04-09 David C. Zimman Printed display and battery
US6413162B1 (en) * 2000-10-16 2002-07-02 Igt Gaming device having independent reel columns
US6439993B1 (en) * 1999-02-01 2002-08-27 I.G.T. (Australia) Pty Limited Operation of gaming machines with addition of wild card symbols
US6445489B1 (en) * 1998-03-18 2002-09-03 E Ink Corporation Electrophoretic displays and systems for addressing such displays
US6891588B2 (en) * 2001-04-16 2005-05-10 Hitachi, Ltd. Liquid crystal display device
US7169048B2 (en) * 2002-11-19 2007-01-30 Aruze Corporation Gaming machine capable of conducting demonstration display

Patent Citations (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4504062A (en) * 1981-06-04 1985-03-12 Smith Engineering Digital watch having matrix display for arcade-like game playing
US4686524A (en) * 1985-11-04 1987-08-11 North American Philips Corporation Photosensitive electrophoretic displays
US5890962A (en) * 1993-12-28 1999-04-06 Kabushiki Kaisha Ace Denken Gaming machine with multiple independent display gaming areas
US5725428A (en) * 1995-03-09 1998-03-10 Atronic Casino Technology Distribution Gmbh Video slot machine
US5836819A (en) * 1995-05-26 1998-11-17 Kabushiki Kaisha Sankyo Image display type game apparatus
US5896575A (en) * 1997-02-28 1999-04-20 Motorola, Inc. Electronic device with display viewable from two opposite ends
US6445489B1 (en) * 1998-03-18 2002-09-03 E Ink Corporation Electrophoretic displays and systems for addressing such displays
US6027115A (en) * 1998-03-25 2000-02-22 International Game Technology Slot machine reels having luminescent display elements
US6369793B1 (en) * 1998-03-30 2002-04-09 David C. Zimman Printed display and battery
US6283473B1 (en) * 1998-11-19 2001-09-04 Frank Abramopoulos Method of operating progressive reel slot machines and device therefor
US6439993B1 (en) * 1999-02-01 2002-08-27 I.G.T. (Australia) Pty Limited Operation of gaming machines with addition of wild card symbols
US6290600B1 (en) * 1999-09-08 2001-09-18 Naomi Glasson Electronic game with moving bonus symbol
US6413162B1 (en) * 2000-10-16 2002-07-02 Igt Gaming device having independent reel columns
US6891588B2 (en) * 2001-04-16 2005-05-10 Hitachi, Ltd. Liquid crystal display device
US7169048B2 (en) * 2002-11-19 2007-01-30 Aruze Corporation Gaming machine capable of conducting demonstration display

Cited By (160)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8668576B2 (en) 2000-07-14 2014-03-11 Igt Method for playing a video gaming machine
US20030207713A1 (en) * 2000-07-14 2003-11-06 Taylor William A. Method for playing a video gaming machine
US7727061B2 (en) 2000-07-14 2010-06-01 Igt Method for playing a video gaming machine
US20100210338A1 (en) * 2000-07-14 2010-08-19 Igt Method for playing a video gaming machine
US8668577B2 (en) 2000-07-14 2014-03-11 Igt Method for playing a video gaming machine
US8317597B2 (en) 2000-07-14 2012-11-27 Igt Method for playing a video gaming machine
US7811170B2 (en) 2001-05-04 2010-10-12 Igt Light emitting interface displays for a gaming machine
US20070093290A1 (en) * 2001-05-04 2007-04-26 Igt Light emitting interface displays for a gaming machine
US20090131148A1 (en) * 2001-05-22 2009-05-21 Loose Timothy C Gaming machine with superimposed display image
US20090181758A1 (en) * 2001-05-22 2009-07-16 Wms Gaming Inc. Gaming Machine With Superimposed Display Image
US7510475B2 (en) 2001-05-22 2009-03-31 Wms Gaming, Inc. Gaming machine with superimposed display image
US7458890B2 (en) 2001-05-22 2008-12-02 Wms Gaming Inc. Reel spinning slot machine with superimposed video image
US20070077986A1 (en) * 2001-05-22 2007-04-05 Wms Gaming Inc. Gaming machine with superimposed display image
US7585220B2 (en) 2001-05-22 2009-09-08 Wms Gaming Inc. Gaming machine with superimposed display image
US9640019B2 (en) 2001-05-22 2017-05-02 Bally Gaming, Inc. Gaming machine with superimposed display image
US7971879B2 (en) 2001-05-22 2011-07-05 Wms Gaming Inc. Gaming machine with superimposed display image
US20030060269A1 (en) * 2001-09-27 2003-03-27 Craig Paulsen Gaming machine reel having a flexible dynamic display
US20090104969A1 (en) * 2001-09-27 2009-04-23 Igt Gaming Machine Reel Having a Rotatable Dynamic Display
US8342938B2 (en) 2001-09-27 2013-01-01 Igt Gaming machine reel having a rotatable dynamic display
US9129488B2 (en) 2001-09-27 2015-09-08 Igt Gaming machine reel having a rotatable dynamic display
US8002624B2 (en) 2001-09-27 2011-08-23 Igt Gaming machine reel having a flexible dynamic display
US9230394B2 (en) 2001-12-17 2016-01-05 Igt Multiple reel roulette game
US8727862B2 (en) 2001-12-17 2014-05-20 Igt Multiple reel roulette game
US20090181757A1 (en) * 2001-12-17 2009-07-16 Igt Multiple reel roulette game
US20050215307A1 (en) * 2001-12-17 2005-09-29 Igt Multiple wheel roulette game
US7901280B2 (en) 2001-12-17 2011-03-08 Igt Multiple reel roulette game
US20080039181A1 (en) * 2002-02-15 2008-02-14 Wms Gaming Inc. Simulation of mechanical reels on a gaming machine
US20080039182A1 (en) * 2002-02-15 2008-02-14 Wms Gaming Inc. Simulation of mechanical reels on a gaming machine
US7452276B2 (en) 2002-02-15 2008-11-18 Wms Gaming Inc. Simulation of mechanical reels on a gaming machine
US20080113755A1 (en) * 2002-02-15 2008-05-15 Rasmussen James M Wagering game with simulated mechanical reels having an overlying image display
US9076285B2 (en) 2002-02-15 2015-07-07 Wms Gaming Inc. Simulation of mechanical reels on a gaming machine
US9064372B2 (en) 2002-02-15 2015-06-23 Wms Gaming Inc. Wagering game with simulated mechanical reels having an overlying image display
US8439741B2 (en) 2002-02-15 2013-05-14 Wms Gaming Inc. Simulation of mechanical reels on a gaming machine
US20040147303A1 (en) * 2002-11-18 2004-07-29 Hideaki Imura Gaming machine
US8337286B2 (en) 2002-11-18 2012-12-25 Universal Entertainment Corporation Gaming machine with image display assistance feature
US20080261674A9 (en) * 2002-11-20 2008-10-23 Kazuo Okada Gaming machine and display device therefor
US8016669B2 (en) 2002-11-20 2011-09-13 Aruze Corp. Gaming machine
US8353766B2 (en) 2002-11-20 2013-01-15 Universal Entertainment Corporation Gaming machine
US20040152501A1 (en) * 2002-11-20 2004-08-05 Kazuo Okada Gaming machine and display device therefor
US20040209668A1 (en) * 2002-11-20 2004-10-21 Kazuo Okada Gaming machine
US20040214635A1 (en) * 2002-11-20 2004-10-28 Kazuo Okada Gaming machine
US8096867B2 (en) 2002-11-20 2012-01-17 Universal Entertainment Corporation Gaming machine and display device with fail-tolerant image displaying
US7972206B2 (en) 2002-11-20 2011-07-05 Wms Gaming Inc. Gaming machine and display device therefor
US8241121B2 (en) 2003-05-14 2012-08-14 Universal Entertainment Corporation Gaming machine with a light guiding plate subjected to a light scattering process and having a light deflection pattern
US20110124411A1 (en) * 2003-05-14 2011-05-26 Universal Entertainment Corporation Gaming machine with a light guiding plate subjected to a light scattering process and having a light deflection pattern
US20040242313A1 (en) * 2003-05-29 2004-12-02 Munoz Andre Michael Paul Gaming device having adjustable reel operation and sliding paytable
US20080020827A1 (en) * 2004-01-12 2008-01-24 Igt Casino Display methods and devices
US20050153776A1 (en) * 2004-01-12 2005-07-14 Igt Virtual glass for a gaming machine
US20070004510A1 (en) * 2004-01-12 2007-01-04 Igt Casino display methods and devices
US8545326B2 (en) 2004-01-12 2013-10-01 Igt Casino display methods and devices
US20070054730A1 (en) * 2004-01-12 2007-03-08 Igt Bi-stable downloadable reel strips
US8016670B2 (en) 2004-01-12 2011-09-13 Igt Virtual glass for a gaming machine
US8864567B2 (en) 2004-01-12 2014-10-21 Igt Casino display methods and devices
US8388432B2 (en) * 2004-01-12 2013-03-05 Igt Bi-stable downloadable reel strips
US7828294B2 (en) 2004-02-23 2010-11-09 Igt Gaming system having a dice-based game with a plurality of wager areas
US7674172B2 (en) 2004-02-23 2010-03-09 Igt Gaming device having a wheel-based game
US20060237905A1 (en) * 2004-02-23 2006-10-26 Mark Nicely Bonus structures for multi-outcome/multi-bet gambling games
US20070120320A1 (en) * 2004-02-23 2007-05-31 Igt Gaming device having a wheel-based game
US20090305779A1 (en) * 2004-02-23 2009-12-10 Igt Gaming system having a dice-based game with a plurality of wager areas
US8152171B2 (en) 2004-02-23 2012-04-10 Igt Gaming device having a wheel-based game
US8123609B2 (en) 2004-06-04 2012-02-28 Universal Entertainment Corporation Gaming machine
US20050282617A1 (en) * 2004-06-04 2005-12-22 Aruze Corp. Gaming machine
US20080248854A1 (en) * 2004-09-01 2008-10-09 Rasmussen James M Gaming Machine Having Electrophoretic Displays and Method Thereof
US20110003630A1 (en) * 2004-09-01 2011-01-06 Wms Gaming Inc. Gaming machine electrophoretic apparatus, systems, and methods
US8512121B2 (en) 2005-09-09 2013-08-20 Igt Gaming system having multiple adjacently arranged gaming machines which each provide a component for a multi-component game
US8216065B2 (en) 2005-09-09 2012-07-10 Igt Gaming system having multiple adjacently arranged gaming machines which each provide a component for a multi-component game
US8632399B2 (en) 2005-09-12 2014-01-21 Igt Gaming system having a common display, a first bonus game or a first bonus game paytable and an option to purchase a second bonus game or a second bonus game paytable with relatively expected higher values
US20100210348A1 (en) * 2005-09-12 2010-08-19 Igt Gaming system having a common display, a first bonus game or a first bonus game paytable and an option to purchase a second bonus game or a second bonus game paytable with relatively expected higher values
US7727068B2 (en) 2005-09-12 2010-06-01 Igt Gaming system having a common display, a first bonus game or a first bonus game paytable and an option to purchase a second bonus game or a second bonus game paytable with relatively expected higher values
US8371938B2 (en) 2005-09-12 2013-02-12 Igt Gaming system having a common display, a first bonus game or a first bonus game paytable and an option to purchase a second bonus game or a second bonus game paytable with relatively expected higher values
US20070060292A1 (en) * 2005-09-12 2007-03-15 Peterson Lance R Gaming system having a common display, a first bonus game or a first bonus game paytable and an option to purchase a second bonus game or a second bonus game paytable with relatively expected higher values
US20070077984A1 (en) * 2005-09-30 2007-04-05 Konami Gaming Incorporated Gaming machine and system comprising electronic paper
US20090227357A1 (en) * 2005-10-31 2009-09-10 Rasmussen James M Slot machine with alterable reel symbols
US8216051B2 (en) 2005-10-31 2012-07-10 Wms Gaming Inc. Slot machine with alterable reel symbols
US8177234B2 (en) 2005-12-09 2012-05-15 Igt Rotor-based gaming device having a system for changing the quantity of potential game outcomes for subsequent plays
US9911281B2 (en) 2005-12-09 2018-03-06 Igt Rotor-based gaming device having a secondary award system
US7708630B2 (en) 2005-12-09 2010-05-04 Igt Rotor-based gaming device having a system for changing the quantity of potential game outcomes for subsequent plays
US9437079B2 (en) 2005-12-09 2016-09-06 Igt Rotor-based gaming device having a secondary award system
US8342941B2 (en) 2005-12-09 2013-01-01 Igt Rotor-based gaming device having a secondary award system
US8221214B2 (en) 2005-12-09 2012-07-17 Igt Rotor-based gaming device having a secondary award system
US20070135203A1 (en) * 2005-12-09 2007-06-14 Igt Rotor-based gaming device having a system for changing the quantity of potential game outcomes for subsequent plays
US20100227665A1 (en) * 2005-12-09 2010-09-09 Igt Rotor-based gaming device having a system for changing the quantity of potential game outcomes for subsequent plays
US20070135204A1 (en) * 2005-12-09 2007-06-14 Igt Rotor-based gaming device having a secondary award system
US20090117977A1 (en) * 2005-12-19 2009-05-07 Gelber Philip B Multigame Gaming Machine With Transmissive Display
US8231464B2 (en) 2005-12-19 2012-07-31 Wms Gaming Inc. Multigame gaming machine with transmissive display
US20070263426A1 (en) * 2006-02-10 2007-11-15 Takashi Hiraga Optical flip-flop circuit
US8096878B2 (en) 2006-06-30 2012-01-17 Wms Gaming Inc. Wagering game with simulated mechanical reels
US20090075721A1 (en) * 2006-06-30 2009-03-19 Wms Gaming Inc. Wagering Game With Simulated Mechanical Reels
US8403743B2 (en) 2006-06-30 2013-03-26 Wms Gaming Inc. Wagering game with simulated mechanical reels
US7654899B2 (en) 2006-06-30 2010-02-02 Wms Gaming Inc. Wagering game with simulated mechanical reels
US20090312095A1 (en) * 2006-06-30 2009-12-17 Wms Gaming Inc. Wagering Game With Simulated Mechanical Reels
US8251795B2 (en) 2006-06-30 2012-08-28 Wms Gaming Inc. Wagering game with simulated mechanical reels
US9595157B2 (en) 2006-06-30 2017-03-14 Bally Gaming, Inc. Wagering game with simulated mechanical reels
US8128477B2 (en) 2006-06-30 2012-03-06 Wms Gaming, Inc. Wagering game with simulated mechanical reels
US20090181755A1 (en) * 2006-06-30 2009-07-16 Wms Gaming Inc. Wagering Game With Simulated Mechanical Reels
US8602870B2 (en) 2006-07-11 2013-12-10 Universal Entertainment Corporation Gaming machine and game control method
US8133108B2 (en) 2006-07-11 2012-03-13 Universal Entertainment Corporation Gaming machine and game control method
US20080020820A1 (en) * 2006-07-11 2008-01-24 Aruze Corp Gaming machine and game control method
US8157649B2 (en) * 2006-08-30 2012-04-17 Atlantic City Coin & Slot Service Company, Inc. Gaming apparatus having one or more organic light emitting diode display devices and a roller
US20080058051A1 (en) * 2006-08-30 2008-03-06 Seelig Jerald C Video gaming display and method
US20080076503A1 (en) * 2006-09-01 2008-03-27 Igt Gaming device and method having purchasable randomly selected paytables
US8382578B2 (en) 2006-09-01 2013-02-26 Igt Gaming device and method having purchasable randomly selected paytables
US8002621B2 (en) 2006-09-01 2011-08-23 Igt Gaming device and method having purchasable randomly selected paytables
US8262460B2 (en) 2006-09-01 2012-09-11 Igt Gaming device and method having purchasable randomly selected paytables
US8262459B2 (en) 2006-09-01 2012-09-11 Igt Gaming device and method having purchasable randomly selected paytables
WO2008030781A3 (en) * 2006-09-07 2008-05-29 Igt Reno Nev Casino display methods and devices
WO2008030781A2 (en) * 2006-09-07 2008-03-13 Igt Casino display methods and devices
US9214056B2 (en) 2006-09-08 2015-12-15 Igt Gaming system and method which enables multiple players to simultaneously play multiple individual games or group games on a central display
US8613650B2 (en) 2006-09-08 2013-12-24 Igt Gaming system and method which enables multiple players to simultaneously play multiple individual games or group games on a central display
US11508206B2 (en) 2006-09-08 2022-11-22 Igt Gaming system and method which enables multiple players to simultaneously play multiple individual games or group games on a central display
US10867470B2 (en) 2006-09-08 2020-12-15 Igt Gaming system and method which enables multiple players to simultaneously play multiple individual games or group games on a central display
US8403740B2 (en) 2006-09-08 2013-03-26 Igt Gaming system and method which enables multiple players to simultaneously play multiple individual games or group games on a central display
US8109821B2 (en) 2006-09-08 2012-02-07 Igt Gaming system and method which enables multiple players to simultaneously play multiple individual games or group games on a central display
US9858750B2 (en) 2006-09-08 2018-01-02 Igt Gaming system and method which enables multiple players to simultaneously play multiple individual games or group games on a central display
US8460095B2 (en) 2006-10-30 2013-06-11 Igt Gaming system and method for providing enhanced player opportunities for depositing monetary amounts above a designated level
US8758121B2 (en) 2006-10-30 2014-06-24 Igt Gaming system and method for providing enhanced player opportunities for depositing monetary amounts above a designated level
US8235801B2 (en) 2006-10-30 2012-08-07 Igt Gaming system and method for providing enhanced player opportunities for depositing monetary amounts above a designated level
US20100062830A1 (en) * 2006-11-02 2010-03-11 Hornik Jeremy M Wagering game having bonus-award feature with changing state
US9449454B2 (en) 2006-11-02 2016-09-20 Bally Gaming, Inc. Wagering game having bonus-award feature with changing state
WO2008057929A1 (en) * 2006-11-03 2008-05-15 Igt Bi-stable downloadable reel strips
US10043345B2 (en) 2006-11-08 2018-08-07 Igt Gaming device and method having purchasable enhanced paytables
US8177627B2 (en) 2006-11-08 2012-05-15 Igt Gaming device and method having purchasable enhanced paytables
US8562427B2 (en) 2006-11-08 2013-10-22 Igt Gaming device and method having purchasable enhanced paytables
US9792766B2 (en) 2006-11-08 2017-10-17 Igt Gaming device and method having purchasable enhanced paytables
US20090170588A1 (en) * 2006-11-08 2009-07-02 Igt Gaming device and method having purchasable enhanced paytables
US7846018B2 (en) 2006-11-08 2010-12-07 Igt Gaming device and method having purchasable enhanced paytables
US9437074B2 (en) 2006-11-08 2016-09-06 Igt Gaming device and method having purchasable enhanced paytables
US8992310B2 (en) 2006-11-08 2015-03-31 Igt Gaming device and method having purchasable enhanced paytables
US10332346B2 (en) 2006-11-08 2019-06-25 Igt Gaming device and method having purchasable enhanced paytables
US8216068B2 (en) 2007-01-24 2012-07-10 Universal Entertainment Corporation Gaming machine
US20080176653A1 (en) * 2007-01-24 2008-07-24 Aruze Corp. Gaming machine
US20080188292A1 (en) * 2007-02-05 2008-08-07 Walker Jay S Method and apparatus for providing a bonus to a player
US8231455B2 (en) 2007-02-05 2012-07-31 Igt Method and apparatus for providing a bonus to a player
US20080262883A1 (en) * 2007-04-19 2008-10-23 Weiss Stephen J Systems and methods for compliance and announcement display and notification
US20100291993A1 (en) * 2007-05-14 2010-11-18 Gagner Mark B Wagering game
US8235804B2 (en) 2007-05-14 2012-08-07 Wms Gaming Inc. Wagering game
US9460582B2 (en) 2007-07-11 2016-10-04 Bally Gaming, Inc. Wagering game having display arrangement formed by an image conduit
US20100197378A1 (en) * 2007-07-11 2010-08-05 Wms Gaming Inc. Wagering Game Having Display Arrangement Formed By An Image Conduit
US8262457B2 (en) 2007-11-01 2012-09-11 Wms Gaming Inc. Wagering game apparatus and method to provide a trusted gaming environment
US20090247276A1 (en) * 2008-04-01 2009-10-01 Aruze Gaming America, Inc. Slot Machine
US8172666B2 (en) 2008-04-01 2012-05-08 Aruze Gaming America, Inc. Slot machine
US20100117299A1 (en) * 2008-11-13 2010-05-13 Igt Gaming system, device and method involving a role-based game and side game
AU2010200128A8 (en) * 2009-02-11 2012-07-19 Aristocrat Technologies Australia Pty Limited A gaming system and a method of gaming
AU2012227250B2 (en) * 2009-02-11 2015-10-29 Aristocrat Technologies Australia Pty Limited A gaming system and a method of gaming
AU2010200128B8 (en) * 2009-02-11 2012-07-19 Aristocrat Technologies Australia Pty Limited A gaming system and a method of gaming
AU2010200128B2 (en) * 2009-02-11 2012-07-05 Aristocrat Technologies Australia Pty Limited A gaming system and a method of gaming
US20110117990A1 (en) * 2009-11-13 2011-05-19 Wilkins Kevan L Rapid bonus features using overlaid symbols
WO2011067449A1 (en) * 2009-12-01 2011-06-09 Proindumar, S. L. Device simulating a reel with animated figures for slot machines
US8974297B2 (en) 2011-02-28 2015-03-10 Wms Gaming Inc. Reconfigurable gaming displays and gaming terminals with reconfigurable display devices
US9058714B2 (en) 2011-05-23 2015-06-16 Wms Gaming Inc. Wagering game systems, wagering gaming machines, and wagering gaming chairs having haptic and thermal feedback
US9142083B2 (en) 2011-06-13 2015-09-22 Bally Gaming, Inc. Convertible gaming chairs and wagering game systems and machines with a convertible gaming chair
US9449456B2 (en) 2011-06-13 2016-09-20 Bally Gaming, Inc. Automated gaming chairs and wagering game systems and machines with an automated gaming chair
US8986104B2 (en) 2011-06-30 2015-03-24 Igt Gaming system, device, and method providing a multiple streak game
US8562419B2 (en) 2011-06-30 2013-10-22 Igt Gaming system, device, and method providing a multiple streak game
US9005004B2 (en) 2011-09-02 2015-04-14 Igt Gaming system, gaming device, and method providing selectable different roulette wheels for play of roulette game
US8986106B2 (en) 2011-09-02 2015-03-24 Igt Gaming system, gaming device, and method providing selectable different roulette wheels for play of roulette game
US9171418B2 (en) 2011-12-15 2015-10-27 Bally Gaming, Inc. Gaming devices and gaming systems with multiple display device arrangement
US9965918B2 (en) 2014-07-31 2018-05-08 Bally Gaming, Inc. Overlapping LCD displays for a gaming machine
US20190027282A1 (en) * 2016-02-19 2019-01-24 Epcos Ag Varistor Component and Method for Securing a Varistor Component
US11127245B2 (en) * 2018-10-03 2021-09-21 Sg Gaming, Inc. Compact game display system with virtual depth augmentation

Similar Documents

Publication Publication Date Title
US20060014580A1 (en) Method for providing gaming and a gaming device with electronically modifiable electro-mechanical reel displays
US8388432B2 (en) Bi-stable downloadable reel strips
AU2005289527B2 (en) Transmissive LCD display system for gaming machine
US20110003630A1 (en) Gaming machine electrophoretic apparatus, systems, and methods
US8439741B2 (en) Simulation of mechanical reels on a gaming machine
US20040266518A1 (en) Gaming machine having a touch screen display
US8851985B2 (en) Multi-layer wagering game display
US8502936B2 (en) System, apparatus and methods for improved transmissivity of LCD panel
US20110183746A1 (en) Wagering game providing suggestion for game feature to be achieved in subsequent play
US7335101B1 (en) Electroluminescent display for gaming machines
WO2011014532A1 (en) System, apparatus, and methods for universal transmissive display
US20080096624A1 (en) Electronic game card
JP2006043205A (en) Game machine
EP1550987A2 (en) Gaming machine having a touch screen display
RU2393902C2 (en) Game device (its versions) and method of its operation under processor control
JP2005137605A (en) Game machine
JP2009022557A (en) Game machine
JP2005137605A6 (en) Game machine
US20090011818A1 (en) Reel-based gaming machine with multiple overlaid displays
JP2004166993A (en) Game machine
JP2006034852A (en) Game machine
JP2004167242A (en) Game machine
JP2004167243A (en) Game machine

Legal Events

Date Code Title Description
STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION