US20060030393A1 - Image alignment gaming device and method - Google Patents
Image alignment gaming device and method Download PDFInfo
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- US20060030393A1 US20060030393A1 US11/240,968 US24096805A US2006030393A1 US 20060030393 A1 US20060030393 A1 US 20060030393A1 US 24096805 A US24096805 A US 24096805A US 2006030393 A1 US2006030393 A1 US 2006030393A1
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- game
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/34—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
Abstract
Description
- This application is a continuation-in-part application of U.S. patent application Ser. No. 10/959,686, filed on Oct. 4, 2004; and also a continuation-in-part application of U.S. patent application Ser. No. 10/811,104, filed on Mar. 26, 2004. This application also claims priority of U.S. provisional patent application Ser. No. 60/616,437, filed on Oct. 4, 2004. The above referenced applications are hereby expressly incorporated by reference in their entireties.
- This invention relates to gaming devices and, more particularly, to a gaming device that adds to player excitement and satisfaction.
- Many types of slot and video gaming machines have been designed over the years. The traditional slot machine has a series of annular reels disposed in a side-by-side relationship that rotate separately about a common axis. The reels can be implemented mechanically or visually on a video display driven by a computer. The game players score or winnings are indicated by indicia on the peripheral surfaces of the reels, which may align in any of a number of different combinations following a period of rotation of the reels. Players of gaming apparatus typically find it enjoyable to have a variety of different forms of gaming apparatus available. For this purpose, slot machines of the spinning reel type have been provided with a variety of different graphics, shapes, sound effects and scoring systems. Gaming machines that are more interesting generate more player excitement and in turn are played longer resulting in more revenue for the game operator.
- Unfortunately, the similarity of slot machines poses a problem for slot machine manufacturers in differentiating their machines from competitors. Modifying slot machines to enhance player enjoyment is not beneficial if the basic geometry and function of the visual components of the machine is retained.
- U.S. Pat. No. 5,722,891 to Inoue appears to suggest a slot machine having a plurality of rotatable mechanical reels. Inoue purports to describe an embodiment where the reels are rotatable about a vertical axis. However, Inoue appears to use standard images on the reels of this embodiment.
- U.S. Pat. No. 6,302,791 to Frohm et al. purports to suggest a slot machine with a high volatility index for awarding high value prizes. It appears that, in at least one embodiment, Frohm may suggest a column of mechanical reels rotatable about a vertical axis where a plurality of fractional images may be aligned to form a composite image. However, it appears that Frohm suffers from several drawbacks.
- It appears that Frohm is designed only to display one composite image. Frohm also appears to be limited to a single column of reels. Finally, the reels of the Frohm device appear to be spaced quite far apart. The spaces between the images in Frohm make it more difficult for players to see the composite image formed by the fractional images.
- The 1936 Groetchen HIGH STAKES gumball vender appears to have three mechanical reels bearing fractional image of a race horse ridden by a jockey. See Marshall Fey, Slot Machines: A Pictorial History of the First 100 Years, 169 Liberty Belle Books, Reno, Nev. (4th ed. 1994). It appears that the goal of the game was to align three fractional horse images of the same color. While HIGH STAKES appears to have used fractional images, the machine always formed the same basic image because each reel appears to have borne only images corresponding to a fractional image, differing only in color.
- U.S. Pat. No. 5,154,420 to Gutknecht purports to describe a gaming device having a two-sided coin having two rotatable pieces. Because the device of Gutknecht device can only display four possible outcomes, its usefulness is quite limited. U.S. Pat. No. 5,749,576 to Heinen et al. appears to suggest a similar device. However, Heinen appears even more limited than Gutknecht, with the device only able to form a whole image or not.
- U.S. Pat. No. 5,373,440 to Cohen et al. purports to describe an advertising device whereby a player may be awarded goods or services for achieving a winning combination of symbols. In one embodiment, Cohen may suggest the winning combination being the alignment of a plurality of fractional images to form a composite image. However, Cohen is an advertising device and not a game of chance. Cohen appears to be limited to a single row of images. Additionally, Cohen specifically states that the use of fractional images is not preferred. Finally, Cohen appears to suggest that the game display is computer generated and does not appear to suggest how mechanical reels could be closely spaced together to avoid the spacing problems discussed in conjunction with Frohm.
- U.S. Pat. No. 6,095,921 to Walker et al. purports to suggest a gaming device having a plurality of wheels bearing various shapes. It appears that the goal of the game is to align images on the wheels in order to form the image of a star. It appears that only one composite image may be formed by the device. In addition, Walker does not appear to enable a mechanical version of the game.
- A current unmet need exists for a gaming device that is different than previous slot machines in order to provide game players with a more exciting and desirable gaming experience.
- The present invention provides a gaming device comprising: (a) at least one game display section comprising a plurality of changeable display sections, wherein the changeable display sections are formed in a matrix of n rows and m columns; (b) a plurality of primary images displayed on at least a portion of the changeable display sections; (c) a plurality of fractional secondary images displayed on at least a portion of the changeable display sections as background for the primary images; and (d) at least one game controller configured to display the images in the display section, determine a game outcome, and award a prize when a predetermined alignment of images is displayed in the display section corresponding to the game outcome. The primary image may comprise a plurality of fractional primary images corresponding to an integrated primary image. The game display section may comprise a plurality of reel strips attached to reel drives, the reel strips bearing at least a portion of the plurality of primary images and fractional secondary images. In another embodiment, the gaming display may comprises a flexible band of material disposed on at least one roller, the band bearing at least a portion of the plurality of primary images and fractional secondary images.
- In another embodiment, the present invention provides a gaming device comprising: (1) changeable display means comprising (a) primary image means for displaying at least a portion of a game outcome; and (b) secondary image means for forming an integrated secondary image and displaying at least a portion of the game outcome; and (2) controller means for determining the game outcome and causing the changeable display means to display the primary and secondary image means in a predetermined alignment corresponding to the game outcome.
- The present invention also provides gaming method comprising, but not necessarily in the order shown: allowing a player to place a wager and play a game of chance on gaming device; initiating the game of chance; determining a game outcome; displaying a plurality of primary images on a game display section of the gaming device, wherein the game display section comprises a plurality of changeable display sections formed in a matrix of m rows by n columns; displaying a plurality of fractional secondary images on at least a portion of the changeable display sections as background for the primary images; and awarding a prize when a predetermined alignment of images corresponding to the game outcome is displayed in the game display section. The gaming method may include awarding a prize when the predetermined alignment of images is selected from the group consisting of aligning primary images, aligning fractional secondary images, and aligning of primary and fractional secondary images. Typically, the plurality of fractional secondary images is aligned to form at least one integrated secondary image.
- The various embodiments of the present invention may, but do not necessarily, achieve one or more of the following advantages:
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- provide a gaming device that adds to player excitement and satisfaction;
- provide a gaming device that is interesting to players, resulting in longer playing time;
- provide a gaming device that is readily distinguishable from conventional slot machines;
- provide a gaming device that awards a prize when several fractional images are assembled into a composite image;
- provide a matrix of displays that may be used to form one or more integrated images;
- provide a novel use for flexible band displays;
- provide a gaming device where whole images may be formed by aligning fractional images appearing on one or more wheels;
- provide a gaming device capable of simultaneously forming a plurality of composite images from a plurality of fractional images;
- provide a game whereby a player may be awarded multiple prizes for simultaneously forming a plurality of composite images from a plurality of fractional images;
- provide a game whereby a player may be awarded a prize for simultaneously forming a plurality of composite images from a plurality of fractional images;
- provide a mechanism for placing images in close proximity to one another; and
- provide a gaming device that may form a plurality of composite images from a plurality of fractional images.
- These and other advantages of the present invention may be realized by reference to the remaining portions of the specification, claims and abstract.
- The above description sets forth, rather broadly, a summary of at least one embodiment of the present invention so that the detailed description that follows may be better understood and contributions of the present invention to the art may be better appreciated. Some of the embodiments of the present invention may not include all of the features or characteristics listed in the above summary. There are, of course, additional features of the invention that will be described below and will form the subject matter of claims. In this respect, before explaining at least one embodiment of the invention in detail, it is to be understood that the invention is not limited in its application to the details of the construction and to the arrangement of the components set forth in the following description or as illustrated in the drawings. The invention is capable of other embodiments and of being practiced and carried out in various ways. Also, it is to be understood that the phraseology and terminology employed herein are for the purpose of description and should not be regarded as limiting.
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FIG. 1 is substantially a front view of a gaming device in which the image displayed is a composite image. -
FIGS. 2A-2F are substantially perspective views of display devices for use with the present invention. -
FIG. 3 is substantially a front view of a matrix display of the present invention. -
FIG. 4 is substantially a front view of the gaming device ofFIG. 1 in which the image is not aligned. -
FIG. 5 is substantially a front view of another matrix display embodiment. -
FIG. 6 is substantially a flow chart showing the operation of the gaming device ofFIG. 1 . -
FIG. 7 is substantially a front view of an alternative embodiment of a gaming device involving a bonus game. -
FIG. 8 is substantially a flow chart showing the operation of the bonus gaming device ofFIG. 7 . -
FIG. 9 is substantially a front view of an alternative embodiment of a gaming device. -
FIG. 10 is substantially a front view of another embodiment of a gaming device. -
FIG. 11 is substantially a flow chart showing the operation of the gaming device ofFIG. 9 . -
FIG. 12 is substantially a flow chart showing the operation of the gaming device ofFIG. 9 when used as a bonus game in conjunction with a primary game. -
FIG. 13 is substantially a flow chart showing the operation of the gaming device ofFIG. 10 . -
FIG. 14 is substantially a flow chart showing the operation of the gaming device ofFIG. 10 when used as a bonus game in conjunction with a primary game. -
FIG. 15 is substantially a front view of a gaming device in accordance with the present invention depicting a theme. -
FIG. 16 is substantially a front view of a plurality of reel strips having primary symbols/images and integrated secondary symbols/images consistent with the theme inFIG. 15 . - In the following detailed description of typical embodiments, reference is made to the accompanying drawings, which form a part of this application. The drawings show, by way of illustration, exemplary embodiments in which the invention may be practiced. It is to be understood that other embodiments may be utilized and structural changes may be made without departing from the scope of the present invention.
- Gaming Device
- Referring to
FIGS. 1 and 4 , agaming device 10 is shown.Gaming device 10 may comprise a housing (or case) 12, agame display 50 havingseveral display sections 52, alever 14,selector buttons 16, acoin acceptor 18, acoin bin 20 and a game controller 22 (generically represented) configured to control at least one display mechanism (not shown inFIG. 1 ). The display mechanism may cause one or more fractional (or partial)image 60 to be displayed in a particular display section orsections 52. When properly aligned,fractional images 60 may form acomposite image 62. Bycomposite image 62, Applicants mean theimage 62 formed by aligning the constituentfractional images 60 of thecomposite image 62. For example, inFIG. 1 , thecomposite image 62 of a girl's face is formed by alignment of thefractional images 60 corresponding to the top, middle, and bottom portions of the girl's face. -
Housing 12 contains the gaming device components.Coin acceptor 18 accepts value from a game player, generally to be converted to credits ongaming device 10.Coin acceptor 18 may be configured to also accept tokens, paper currency and vouchers. In addition, a card reader (not shown) may be included for accepting credit cards, ATM cards, player tracking cards, smart cards and similar devices. Acoin bin 20, which may be mounted below thehousing 12, holds coins that may be dispensed after a winning game event has occurred. Of course, the present invention may also be used in devices that do not dispense currency.Lever 14 may be pulled by the game player to start the game. Alternatively the player may initiate a game by using aselector button 16. -
Display 50 is shown with threedisplay sections 52. It is understood that a greater or fewer number of display sections could be used. In addition,display sections 52 are shown arranged in a 3 by 1 matrix (3 rows and 1 column). The present invention is not limited to any particular configuration ofdisplay sections 52. For example,display sections 52 may be arranged in an m by n matrix, where m is the number of rows, n is the number of columns, m and n are integers, and at least one of m and n is greater than 1. Non-linear arrangements could also be used, for example an image might be formed using quadrants, halves, or other portions of a circle. - In certain embodiments only one
display section 52 may be movable or changeable. For example, the bottom half image of a composite figure might be painted or otherwise depicted on the surface ofdisplay 50. In contrast, the top half image of the same composite figure could be displayed by display mechanism utilizing adisplay section 52 that is changeable. Specifically, in the embodiment illustrated inFIG. 1 , theimages 60 appearing in top andbottom display sections 52 could be depicted ondisplay 50 with only the middle of the girl's face appearing in adisplay section 52 that is changeable. - The
images 60 displayed ondisplay sections 52 may be carried by one or more display mechanisms. The display mechanism may be a mechanical spinning reel, a video display, a video display that simulates mechanical spinning reels, a mechanical moveable flexible band of material, or other suitable display device.Display sections 52 are shown oriented, or aligned, vertically. However, horizontal, linear, at least partially circular, diagonal, or other arrangements could be used. - In at least some embodiments, it may be desirable to place
display sections 52 as close to one another as possible. Close proximity offractional images 60 may aid players in visualizing thecomposite image 62 formed by thefractional images 60 and makegaming device 10 more aesthetically pleasing. - Traditional mechanical reel assemblies (such as typically used in slot machines) are limited in how closely they can be placed together by their chassis and other component parts. A reel shelf that allows reels to be placed more closely to one another than conventional reel assemblies can be found in U.S. Pat. No. 6,644,663, as well as in U.S. patent application having Ser. No. 10/664,228, the entire disclosures of which are hereby expressly incorporated by reference.
- It also may be beneficial to dispense completely with traditional reel mechanisms in favor of display devices that rotate a flexible band of material about one or more rollers. Suitable materials for use in the flexible band include, for example, elastomeric polymers, rubber-based composites, flexible plastic materials and pliant metal compositions. A number of suitable devices may be obtained from Starpoint Electrics Ltd. of Chessington, UK. These band displays produce smooth and quiet operation and may present a visually different look from traditional reel slot machines. In addition, these band mechanisms may be constructed so that they may be placed very closely together.
- As already discussed, in
gaming devices 10 presentingfractional images 60, it may be beneficial to place thefractional images 60 as closely together as possible. For example,FIG. 2A illustrates adisplay mechanism 200 consisting of a band offlexible material 202 that passes over a plurality ofrollers 210.Rollers 210 may be mounted to achassis 208. Band 202 may bear a number ofdifferent indicia 206.Indicia 206 may be traditional slot machine images, such as fruits, bars, or 7s, fractional images, or any other image desired by a game designer. At least oneroller 210 may be connected to anactuator 214, which may be a motor, such as a direct current (dc) motor, servo motor, stepper motor or similar device. In at least one embodiment,actuator 214 is a standard 48 step bi-directional 12 volt dc motor.Actuator 214 may be in communication with a controller (not shown). - One or
more illumination sources 212 may be placed behindband 202 in order to illuminateindicia 206.Illumination sources 212 may be incandescent lights, fluorescent lights, light emitting diodes, or any other suitable light source.Illumination sources 212 may also be connected to a controller (not shown) in order to create interesting lighting effects. - The flexible band may include a series of slots and the roller may include teeth configured to engage the slots. For example,
rollers 210 may havetoothed portions 222 for engaging holes orslots 224 onflexible band 202. The use of this tractor feed system may aid in securingband 202 and provide a secure actuation mechanism.Display mechanism 200 may include an optical sensor (not shown), or other position-sensing device, for determining the position ofband 202.Display mechanism 200 is available as model FS1RM from Starpoint Electrics Ltd. - Although
display mechanism 200 positions band 202 at an incline, other configurations may be used. For example,FIG. 2B illustrates adisplay mechanism 250 that may be constructed in a similar fashion to displaymechanism 200. However,display mechanism 250 positions band 202 in a curved or arced manner.Display mechanism 270, shown inFIG. 2C , is similar todisplay mechanism 250, also displayingband 202 in a curved or arced manner, but has a more compact design thandisplay mechanism 250.Display mechanisms - Another display mechanism, 280, is illustrated in
FIG. 2D .Display mechanism 280 is extremely compact and well suited for use in the present invention. In particular, if game display 50 (FIG. 1 ) contains display sections 52 (FIG. 1 ) arranged in a m by n matrix, adisplay mechanism 280 may be used for each cell, ordisplay section 52, of the matrix. The compact nature ofdisplay mechanism 280 allows eachdisplay mechanism 280 to be placed closely together, aiding a player in viewing a plurality of fractional images 60 (FIG. 1 ) as a composite image 62 (FIG. 1 ).Display mechanism 280 is available from Starpoint Electrics Ltd. as part number FM1. Thedisplay mechanisms FIGS. 2A, 2B , 2C, and 2D allow for a modular design that allowsvarious displays 50 to be constructed however a game designer desires. - Although
display mechanisms bands 202, thebands 202 of the present invention are not so limited and can be configured to provide a variety of configurations or shapes. For example, as best illustrated inFIG. 2E ,display mechanism 290 includes aband 202 having a semi-circular shape. One suchsuitable display mechanism 290 is the 1FD Flexi Disc manufactured by Sega SA and available from Starpoint Electrics Ltd. - As further shown in
FIG. 2E ,band 202 has a plurality ofindicia 206 representing head portions of various figures that are arranged in a plurality ofsections 292. A prize may be awarded when the player matches the head portion with acorresponding bottom portion 294, or the prize could be paid depending on which head portion was combined with whichbottom portion 294. Of course, other representations and game play methods may be used without departing from the scope of the present invention. It is understood that a variety ofdisplays 50 may be constructed by utilizing various combinations ofdisplay mechanisms bands 202 of the same and/or different shape. - As shown in
FIG. 2F , fractional images orindicia spinnable wheels indicia concentric wheels indicia 414, which may be the bottom of a figure or icon, may be shown on aninner wheel 412 andother indicia 416, which may be the top of the figure or icon, may be displayed on anouter wheel 408. -
Outer wheel 408 may be attached to anouter wheel actuator 422 andinner wheel 412 attached to aninner wheel actuator 424.Wheel display 400 may be supported by achassis 420. For embodiments with two concentric wheels, a suitable display mechanism may be part 1CRD available from Starpoint Electrics Ltd. An additional mechanism that may be used for concentric wheel displays is disclosed in U.S. Pat. No. 6,105,962. Of course, more concentric wheels, and other types of display mechanisms, may be used in conjunction therewith without departing from the scope of the present invention. - Referring back to
FIG. 1 , the axis of rotation ofdisplay sections 52 may be horizontal, vertical, or diagonal.FIG. 1 showsdisplays sections 52 having a vertical axis ofrotation 54. If the game player is standing or sitting upright facing thedisplay 50, axis ofrotation 54 is parallel to the game player. At least a portion ofdisplay sections 52 are capable of displaying afractional image 60. -
Fractional image 60 is a portion of thecomposite image 62. Theimage 62 can be a wide variety of subjects such as pictures or paintings including movie stars, celebrities, animals, famous landmarks, musicians, vehicles, buildings and politicians, for example. Thecomposite image 62 is a contiguousrecognizable image 62. If desired, a pay line (not shown) can be added to thedisplay 50 to aid the player in seeing the alignment of thefractional images 60. - As illustrated in
FIG. 3 ,display sections 52 may containfractional images 504 orwhole images 506. For example,fractional images 504 andwhole images 506, including typical slot machine images, such asfruit 508,bars same display 500. In addition, more than onecomposite image 62 may be displayed ondisplay 500. Accordingly, eachdisplay section 52 may be configured to displayfractional images 504 corresponding to more than onecomposite image 62. Therefore games may be designed where prizes are awarded not just based on forming acomposite image 62, but which depend on whichcomposite image 62 is formed. - In the case where
display 500 has a matrix ofdisplay sections 52, acomposite image 62 may be formed along a row (image 520), column (image 522), diagonal (image 524), or other portion of the matrix. In addition, acomposite image 62 can be formed by having all of thedisplay sections 52 show a portion of thecomposite image 62. If the matrix, or other arrangement ofdisplay 50, is large enough, more than onecomposite image 62 can be displayed at the same time. - Not every
display section 52 ofdisplay 500 is required to display afractional image 504 in order for acomposite image 62 to be formed. For example, inFIG. 1 , acomposite image 62 could be formed using two of thedisplay sections 52, the center and either the top orbottom display section 52. - In embodiments having a matrix (or other suitable arrangement) of
display sections 52, such as illustrated inFIG. 3 , multiplecomposite images 62 may be simultaneously formed byfractional images 504 on thesame display 500. Multiplecomposite images 62 may be used to indicate one prize or may be used to award multiple prizes. For example,FIG. 3 illustratesdisplay 500 having acomposite image 62 of acrown 520 above thecomposite image 62 of ahead 526. - For example, forming a single
composite image 62, such asimage 526, might entitle a player to a small or moderate bonus. Forming a plurality ofcomposite images 62 that are integrated, such asimages composite image 62 of acrown 520 and thecomposite image 62 of ahead 526 are relatedcomposite images 62, this relatedness is not required. -
FIG. 1 illustrates acomposite image 62 broken up into threefractional images 60. If desired,composite image 62 could be broken into a larger or smaller number offractional images 60. Aconventional game controller 22 may be used to control the displaying of thefractional images 60.Game controller 22 may contain a random number generator (not shown) to cause the display mechanism such as mechanical reels (not shown) or video display (not shown) to generate a particular combination offractional images 60. - During game play, a game player inserts currency or currency equivalents into
coin acceptor 18, places a wager, and then pulls lever 14 (or presses the appropriate selector button 16) to start play. Ifgame display 50 includes a display mechanism, such as mechanical reels, the reels may spin or rotate about theirrotational axis 54.Game controller 22 selects afractional image 60 to display in eachdisplay section 52. - In at least one embodiment, a player may be allowed to provide input to influence
display 50. For example, the player may be allowed to activate one of theselector buttons 16 during a game round to stop one or more display mechanisms from moving (or otherwise displaying different images) and to stop on an image. In certain embodiments, activation of aselector button 16 does not influence the outcome of the game, but only determines when the display mechanism begins to stop moving and eventually settles on a particular, randomly determined, image. - If
game display 50 includes a display mechanism, such as a video display, the video display may simulate mechanical reels andgame controller 22 may select afractional image 60 to display in eachdisplay section 52. Thegame controller 22 can be configured to automatically stop moving the display mechanism after a predetermined time period has passed without the player activating theplayer input device 16. - In
FIG. 1 ,fractional images 60 align themselves to form acomposite image 62. In this example, thecomposite image 62 is a girl's face. InFIG. 4 , thefractional images 60 do not line up to form acomposite image 62. InFIG. 1 , eachfractional image 60 corresponding to the girl's head appears in the proper row of the matrix.Display 50 could be configured so that thefractional image 60 corresponding to the top of the girl's head always appears, if at all, in thetop display section 52. Similarly, the middle and lower portions of the girl's head could be configured to always appear, if at all, in thecorresponding display section 52. Of course, the present invention embraces alternative configurations. For example, rather than appearing in thetop display section 52, thefractional image 60 corresponding to the top of the girl's head could be made to appear in themiddle display section 52, as shown inFIG. 4 , or inother displays sections 52. - In some embodiments, when
fractional images 60 indisplay sections 52 form acomposite image 62, a game-winning event may be generated and the player may be awarded a prize in accordance with a pay table. In some embodiments, when thefractional images 60 displayed indisplay sections 52 do not form acomposite image 62, a game losing event is generated, the game is ended, and the player must place a new wager by depositing more coins, or using accumulated credits, to play the game again. If desired, the payout table can be structured to make a partial payout depending upon the number offractional images 60 that are properly aligned. For example, if 2 of the 3fractional images 60 are properly aligned, the payout could be a percentage, such as 50 percent, of the payout for having all 3 of thefractional images 60 properly aligned. An award could be given for having even onefractional image 60 appear on adisplay section 52 ofdisplay 50. - In certain embodiments, the location of a
composite image 62 formed byfractional images 60 may be correlated to the value of a prize. For example, consider a 3 by 3 matrix 600 (FIG. 5 ) ofdisplay sections 52. A game (not shown) could be designed having a horse race theme. The top row could correspond to a horse taking first place in a race, the middle row to second place, and the bottom row to third place (the rows could also correspond to win, place, or show). If a composite image of a horse is formed in the top row, the player might be entitled to a first prize. If the composite image of the horse is formed on the middle or bottom row, the player might receive a lesser prize. - Prizes could be awarded for having multiple composite images formed at one time. For example, in the horse racing embodiment described above, a player might be awarded a jackpot or progressive prize for having horses appear in all three rows. Such a winning event might correspond to a trifecta.
- In other embodiments a number of
fractional images 60 may be assembled to form a number ofcomposite images 62. Thosecomposite images 62 might themselves form anothercomposite image 62. For example, as illustrated inFIG. 5 , a gaming device 10 (FIG. 1 ) might be designed with a hamburger theme.Top row 604 ofdisplay 600 might havefractional images 60 corresponding to the top of ahamburger bun 610.Bottom row 608 may havefractional images 60 representing the bottom of ahamburger bun 612.Middle row 606 may havefractional images 60 representing ahamburger patty 614. The player might be given different awards for forming the images of one or more ofbun sections hamburger patty 614 with a more valuable prize being awarded if thecomposite image 62 of a hamburger is formed. - Flowchart
- Referring to
FIG. 6 , aflowchart 80 is shown.Flowchart 80 depicts the steps followed in playing a game on gaming device 10 (FIG. 1 ). A wager is placed by the game player atstep 82 in order to start game play ongaming device 10. Atstep 84, the player pullslever 14 in order to start the game. Atstep 85, thegame controller 22 determines whichfractional images 60 are to be displayed in eachdisplay section 52 and displays thosefractional images 60.Game controller 22 randomly selects thefractional image 60 to be displayed in eachdisplay section 52. Next,gaming device 10 moves to adecision step 86. Atdecision step 86, the number offractional images 60 that are aligned in the correct location ordisplay section 52 is determined. If the number of correctly alignedfractional images 60 is equal to zero, a yes is returned and the game progresses to step 94 where a losing event is determined along with no pay out of an award. Fromstep 94, the game loops back to step 82 to allow the game player to place another wager. If a no is returned atdecision step 86, the game moves todecision step 88. - At
decision step 88 the number offractional images 60 that are aligned in the correct location ordisplay section 52 is compared to see if it is equal to one. In the case where the answer is “yes” atstep 88, the game progresses to step 96 where a partial payout is determined. For example, if a wager of one dollar was placed, the payout for correctly aligning one of the threefractional images 60 could be 50 cents. Fromstep 96, the game loops back to step 82 to allow the game player to place another wager. If a no is returned atdecision step 88, the game moves todecision step 90. - At
decision step 90 the number offractional images 60 that are aligned in the correct location or display section is compared to see if it is equal to two. In the case where a yes is returned atstep 90, the game progresses to step 98 where a partial payout is determined and paid. For example, if a wager of one dollar was placed, the payout for correctly aligning two of the three images could be one dollar. Fromstep 98, the game loops back to step 82 to allow the game player to place another wager. If a no is returned atdecision step 90, the game moves to step 92. - At
step 92, the number offractional images 60 that are aligned in the correct location or display section is equal to three, thereby forming a composite image. The game next moves to step 100 where a full payout is determined and paid for a game-winning event. For example, if a wager of one dollar was placed, the payout for correctly aligning all of the three images could be two dollars. Fromstep 100, the game loops back to step 82 to allow the game player to place another wager. - Bonus Game Embodiment
- The
gaming device 10 shown inFIGS. 1 and 4 is configured as a primary game. Thegaming device 10 can also be used as a bonus game that is attached to another primary game. Referring toFIG. 7 , abonus gaming device 120 is shown.Bonus gaming device 120 comprises aprimary game 122 and abonus game 124 mounted on top.Primary game 122 can be almost any game. InFIG. 7 ,primary game 122 is shown as a conventional slot machine.Primary game 122 comprises severalrotating reels 126 with apay line 128 and that is actuated by alever 14. One or more meters or displays 130 tell the game player their winnings and remaining playing credits. Aspecial symbol 132 is generated onpay line 128 to signify a bonus qualifying or generating event. After a bonus qualifying event has occurred thebonus game 124 becomes available for play.Bonus game 124 would then be played in a similar manner as to gaming device 10 (FIG. 1 ). The conventional slot machine triggers a bonus-qualifying event that allows the game player the opportunity to playbonus game 124 to win a bonus prize or payout. - Bonus Game Flowchart
- Referring to
FIG. 8 , aflowchart 150 of the operation of bonus gaming device 120 (FIG. 7 ) is shown. Atstep 152, a wager is placed by the game player in order to start game play onprimary game 122. Atstep 154, the player plays theprimary game 122. Next,primary game 122 moves to adecision step 156. Atdecision step 156 the, game checks to see if the bonus-qualifying event has occurred. If the bonus-qualifying event has not occurred, the game loops back to step 152 to allow the player the opportunity to place another wager and play theprimary game 122 again. If the bonus-qualifying event has occurred atstep 156, the method continues todecision step 158. Atdecision step 158, the player may elect to play thebonus game 124 or return to theprimary game 122. If the player elects to return to theprimary game 122, the game loops back tostep 152. If the player elects to play thebonus game 124, the game proceeds to step 160. Atstep 160, the player plays thebonus game 124, which generates and displays either fractional 60 orcomposite images 62. The operation at this point of thebonus game 124 is identical to that ofgaming device 10 ofFIGS. 1 and 4 . Atstep 162, the game player is then paid a payout depending upon the number offractional images 60 that are correctly aligned. The game then loops back to step 152 to allow the player to play theprimary game 122 again. - Referring to
FIG. 9 , an alternative embodiment of agaming device 700 is shown.Gaming device 700 is similar togaming device 10 ofFIG. 1 with the addition of a spin orgame play meter 702 and amultiplier meter 710.Gaming device 700 comprises acase 12,game play meter 702,multiplier meter 710, agame display 50 having several ormore display sections 52, alever 14,selector buttons 16, acoin acceptor 18, acoin bin 20 and agame controller 22 configured to control a plurality offractional images 60 displayed in thedisplay sections 52. Thefractional images 60 form acomposite image 62. -
Game play meter 702 hasseveral spin indicators 704 labeled 1 through 6 spins that are aligned vertically.Game play meter 702 may be shown as a voltage meter for example.Meter 702 is in communication withgame controller 22. Thespin indicator 704 displays the number of times selected bygame controller 22 that the game is to be played or repeated for one wager.Spin indicator 704 displays a randomly generated integer for the number of times that the game is to be played. For example, ifgaming device 700 selects three (3) times to play the game,spin indicator 704 would light up or otherwise indicate that three plays or spins ofdisplay 50 would occur. The spins would occur sequentially without the need for the game player to pulllever 14. An award for each game is generated in the same manner as ingaming device 10. That is, when acomposite image 62 is formed, a prize or award is generated. The award from each game is added to obtain a cumulative award or prize. The cumulative award or prize is displayed onmeter 720. If no award or prize is won in any of the spins, a consolation prize may be generated bygame controller 22 and awarded. -
Multiplier meter 710 is located at the top ofcase 12.Multiplier meter 710 selects and displays a multiplier that the cumulative award or prize is to be multiplied by to obtain a total prize that is then awarded to the game player.Multiplier meter 710 hasseveral multiplier indicators 712 and anarrow 714.Multiplier meter 710 is in communication withgame controller 22.Game controller 22 randomly selects a multiplier.Arrow 714 points to the multiplier selected bygame controller 22.Arrow 714 can be a mechanical arrow that is rotated or can be one of several arrows that light up to point to the selected multiplier. The selected multiplier is multiplied by the cumulative award shown onmeter 720 to obtain a total prize that is then paid to the player. The total prize is shown ontotal prize meter 722. The total prize is added to the game player'scredit meter 724. -
Gaming device 700 is shown as a primary game inFIG. 9 .Gaming device 700 could also be used as a bonus game. In the case wheregaming device 700 is used as a bonus game, it would replacebonus game 124 inFIG. 7 .Gaming device 700 would be mounted on top ofprimary game 122. - Referring to
FIG. 11 , aflowchart 300 is shown.Flowchart 300 depicts the steps followed in playing a game on gaming device 700 (FIG. 9 ). A wager is placed by the game player atstep 302 in order to start game play ongaming device 700. Atstep 304,game controller 22 randomly selects a number of times to play a game ongaming device 700. The number of games is displayed ongame play meter 702. Atstep 306, thegame controller 22 determines whichfractional images 60 are to be displayed in eachdisplay section 52 and displays thosefractional images 60.Game controller 22 randomly selects thefractional image 60 to be displayed in eachdisplay section 52. Atstep 308, a base award is generated depending upon the number offractional images 60 that are correctly aligned. The game then proceeds todecision step 310 where the number of games played is compared to the selected number of times to playgaming device 700. If the number of times thatgaming device 700 has been played is not equal to the selected number of times, the game loops back to step 306 where thefractional images 60 are generated and displayed again. If the number of times thatgaming device 700 has been played is equal to the selected number of times, the game proceeds to step 312. Atstep 312 the award from each individual game played is added to obtain a cumulative prize. The cumulative prize is displayed onmeter 720. - Next, the game proceeds to step 314 where
game controller 22 randomly selects a multiplier. The multiplier is shown onmultiplier meter 710. Atstep 316, the multiplier is multiplied by the cumulative prize to obtain a total prize. The total prize is shown ontotal prize meter 722. Next, atstep 318 the total prize is displayed and paid. The game then returns to step 302 where the game player is allowed to place another wager and play again. - Referring to
FIG. 12 , aflowchart 800 is shown.Flowchart 800 depicts the steps followed in playing a game on gaming device 700 (FIG. 9 ) when it is used as a bonus game in conjunction with primary game 122 (FIG. 7 ). A wager is placed by the game player atstep 302 in order to start game play onprimary game 122. Atstep 802, the game player playsprimary game 122. Next, atdecision step 804 the game checks to see if a bonus-qualifying event has occurred. If the bonus-qualifying event has not occurred, the game loops back to step 302 to allow the player the opportunity to place another wager and play theprimary game 122 again. If the bonus-qualifying event has occurred atstep 804, the method continues to step 304 to allow the player to play the bonus game ongaming device 700. Atstep 304,game controller 22 randomly selects a number of times to play a game ongaming device 700. The number of games is displayed onmeter 702. Atstep 306, thegame controller 22 determines whichfractional images 60 are to be displayed in eachdisplay section 52 and displays thosefractional images 60.Game controller 22 randomly selects thefractional image 60 to be displayed in eachdisplay section 52. Atstep 308, a base award is generated depending upon the number offractional images 60 that are correctly aligned. The game then proceeds todecision step 310 where the number of times the game has been played is compared to the selected number of times to playgaming device 700. If the number of times thatgaming device 700 has been played is not equal to the selected number of times, the game loops back to step 306 where thefractional images 60 are generated and displayed again. If the number of times thatgaming device 700 has been played is equal to the selected number of times, the game proceeds to step 312. Atstep 312 the award from each individual game played is added to obtain a cumulative prize. The cumulative prize is displayed onmeter 720. - Next, the game proceeds to step 314 where
game controller 22 randomly selects a multiplier. The multiplier is shown onmultiplier meter 710. Atstep 316, the multiplier is multiplied by the cumulative prize to obtain a total prize. The total prize is shown ontotal prize meter 722. Next, atstep 318 the total prize is displayed and paid. The game then returns to step 302 where the game player is allowed to place another wager and playprimary game 122 again. - Referring to
FIG. 10 , an alternative embodiment of agaming device 750 is shown.Gaming device 750 is similar togaming device 700 ofFIG. 9 except that spin or game meter 702 (FIG. 9 ) is not present.Gaming device 750 comprises acase 12,multiplier meter 710, agame display 50 havingseveral display sections 52, alever 14,selector buttons 16, acoin acceptor 18, acoin bin 20 and agame controller 22 adapted to control a plurality offractional images 60 displayed in thedisplay sections 52. Thefractional images 60 form acomposite image 62. -
Multiplier meter 710 is located at the top ofcase 12.Multiplier meter 710 selects and displays a multiplier that the award or prize in the game is to be multiplied by to obtain a total prize that is then awarded to the game player.Multiplier meter 710 hasseveral multiplier indicators 712 and anarrow 714.Multiplier meter 710 is in communication withgame controller 22.Game controller 22 randomly selects a multiplier.Arrow 714 points to the multiplier selected bygame controller 22.Arrow 714 can be a mechanical arrow that is rotated or can be one of several arrows that light up to point to the selected multiplier. The selected multiplier is multiplied by anaward meter 720 to obtain a total prize that is then paid to the player. The total prize is shown ontotal prize meter 722. The total prize is added to the game player'scredit meter 724. -
Gaming device 750 is shown as a primary game inFIG. 10 .Gaming device 750 could also be used as a bonus game. In the case wheregaming device 750 is used as a bonus game, it would replacebonus game 124 inFIG. 7 .Gaming device 750 would be mounted on top of primary game 122 (FIG. 7 ). - Referring to
FIG. 13 , aflowchart 900 is shown.Flowchart 900 depicts the steps followed in playing a game ongaming device 750. A wager is placed by the game player atstep 302 in order to start game play ongaming device 750. Atstep 306,gaming device 750 generates and displays thefractional images 60.Game controller 22 randomly selects thefractional image 60 to be displayed in eachdisplay section 52. Atstep 308, a base award is generated depending upon the number offractional images 60 that are correctly aligned. The game then proceeds to step 314 wheregame controller 22 randomly selects a multiplier. The multiplier is shown onmultiplier meter 710. Atstep 902, the multiplier is multiplied by the base award or prize to obtain a total prize. The total prize is shown ontotal prize meter 722. Next, atstep 318 the total prize is displayed and paid. The game then returns to step 302 where the game player is allowed to place another wager and play again. - Referring to
FIG. 14 , aflowchart 950 is shown.Flowchart 950 depicts the steps followed in playing a game ongaming device 750 when it is used as a bonus game in conjunction with primary game 122 (FIG. 7 ). A wager is placed by the game player atstep 302 in order to start game play onprimary game 122. Atstep 802, the game player playsprimary game 122. Next, atdecision step 804 the game checks to see if a bonus-qualifying event has occurred. If the bonus-qualifying event has not occurred, the game loops back to step 302 to allow the player the opportunity to place another wager and play theprimary game 122 again. If the bonus-qualifying event has occurred atstep 804, the method continues to step 306 to allow the player to play the bonus game ongaming device 750. Atstep 306, thegame controller 22 determines whichfractional images 60 are to be displayed in eachdisplay section 52 and displays thosefractional images 60.Game controller 22 randomly selects thefractional image 60 to be displayed in eachdisplay section 52. Atstep 308, a base award is generated depending upon the number offractional images 60 that are correctly aligned. The base award is displayed onmeter 720. - Next, the game proceeds to step 314 where
game controller 22 randomly selects a multiplier. The multiplier is shown onmultiplier meter 710. Atstep 902, the multiplier is multiplied by the base award to obtain a total prize. The total prize is shown ontotal prize meter 722. Next, atstep 318 the total prize is displayed and paid. The game then returns to step 302 where the game player is allowed to place another wager and playprimary game 122 again. - In a featured embodiment, the present invention relates to a gaming device that includes at least one game display section. The gaming device also includes a game controller configured to display images in the display section. The game display section has a plurality of display sections. The display can be mechanical spinning reels, a video display that simulates mechanical spinning reels or other devices used to display an image to the player in the display section.
- In this embodiment the display is made up of displayed primary symbols/images and integrated secondary symbols/images. The primary symbols/images may appear in the foreground and they may be in bold colorful renderings. The integrated secondary symbols/images may appear in the background and they may be in the form of subdued symbols or graphics. The integrated secondary symbols/images are usually made up as a number of fractional images on the reels, such that when aligned in the correct order and location in the display section a complete recognizable secondary image is formed and displayed. This image can appear in the background of the primary symbols/images also located on the reels in the display section. Therefore, the primary symbols/images and integrated secondary symbols/images may be contained on the same reel. In operation it may be seen that when a winning combination is achieved on the reel strips with the primary images, in the background the fractional images line up to form a whole integrated image across the reel strips in the display section.
- A winning combination represented by the appropriate alignment of primary display symbols/images will cause fractional images to line up to form an integrated secondary image. Hence, the combination of the fractional secondary images will display recognizable images.
- Alternative game outcomes may be associated with the primary symbol/image display, the integrated secondary symbols/images display and combination of primary and integrated secondary symbols/images display. Various award levels may be associated with these combinations of image alignment and display.
- Where a particular gaming device has a theme, the integrated secondary symbols/images may conform to the theme to enhance the display and add to the player excitement and satisfaction. As seen in the drawing of
FIG. 15 , the game theme is King Kong, therefore the primary symbols/images include bananas and the secondary symbols/images include representations of King Kong, as seen on the reel strips inFIG. 16 . - The integrated secondary symbols/images in cooperation with each other on the reel strips form an integrated secondary image of King Kong appearing behind the winning primary symbol/image combination in the foreground on the reel strips. Similarly, for a pirate theme game, an integrated secondary symbol image of a treasure map or other pirate theme secondary image could be displayed. Other themes having integrated secondary images behind winning combinations will be readily apparent to those skilled in the art.
- With reference to
FIG. 15 , an alternative embodiment of a gaming device of thisinvention 1500 is shown.Gaming device 1500 is similar togaming device 120 ofFIG. 7 whereinchangeable display section 1550 is included.FIG. 16 represents a 3part reel strip 1610 on which the plurality ofprimary images 1612 and integratedsecondary images 1614 are carried for display.Gaming device 1500 comprises acase 1512, the changeablegame display section 1550, having several ormore display sections 1552, alever 1514, acoin acceptor 1518, acoin bin 1520, and a game controller (not shown) configured to control the plurality ofprimary images 1612 and integratedsecondary images 1614 in the changeablegame display sections 1552. Other features can be available on the gaming device, such as, game play meter, a multiplier meter, selector buttons, and the like. - With reference to
FIG. 6 a similar flowchart can be used to illustrate and depict the steps followed in the playing of a game on agaming device 1500. A wager is placed by the game player in order to start the game play on the gaming device. The player pulls the lever in order to start the game. The game controller determines which images are to be displayed in each display section. Next, the gaming device moves to a decision step. At the decision step, the number of fractional images that re-aligned in the correct location or display section is determined. If the number of correctly aligned primary images is equal to zero, a yes is returned and the game progresses to the next step where a losing event is determined along with no pay out of an award. From this step the game loops back to the beginning step to allow the game player to place another wager. If a no is returned at the previous decision step, the game moves to the next successive decision step. - At the next successive decision step, similar to step 88 in
FIG. 6 , the number of primary images that are aligned in the correct location or display section is compared to see if they are equal to one. If the answer is “yes” at thisstep 88, the game progresses to step 96 where a payout is determined. If a no is returned atdecision step 88, the game moves todecision step 90. - At
decision step 90 the number of primary images that are aligned in the correct location or display section is compared to see if they are equal to two. In the case where a yes is returned atstep 90, the game can progress to step 98 where a partial payout is determined and paid. If “no” is returned atdecision step 90, the game moves to step 92. - At
step 92 the number of primary images that are aligned in the correct location or display section is equal to three. The game moves to step 100 where a full payout is determined and paid for a game winning event. Fromstep 100, the game can loop back to step 82 to allow the game player to place another wager. - Although the description above contains many specifications, these should not be construed as limiting the scope of the invention but as merely providing illustrations of some of the embodiments of this invention. Thus, the scope of the invention should be determined by the appended claims and their legal equivalents rather than by the examples given.
Claims (16)
Priority Applications (1)
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US11/240,968 US20060030393A1 (en) | 2004-03-26 | 2005-09-30 | Image alignment gaming device and method |
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
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US10/811,104 US7618314B2 (en) | 2000-10-17 | 2004-03-26 | Image alignment gaming device and method |
US61643704P | 2004-10-04 | 2004-10-04 | |
US10/959,686 US20050090306A1 (en) | 2000-10-17 | 2004-10-04 | Image alignment gaming device and method |
US11/240,968 US20060030393A1 (en) | 2004-03-26 | 2005-09-30 | Image alignment gaming device and method |
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US10/959,686 Continuation-In-Part US20050090306A1 (en) | 2000-10-17 | 2004-10-04 | Image alignment gaming device and method |
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US11/240,968 Abandoned US20060030393A1 (en) | 2004-03-26 | 2005-09-30 | Image alignment gaming device and method |
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