US20060046806A1 - Power system for affecting gaming conditions - Google Patents

Power system for affecting gaming conditions Download PDF

Info

Publication number
US20060046806A1
US20060046806A1 US10/930,558 US93055804A US2006046806A1 US 20060046806 A1 US20060046806 A1 US 20060046806A1 US 93055804 A US93055804 A US 93055804A US 2006046806 A1 US2006046806 A1 US 2006046806A1
Authority
US
United States
Prior art keywords
gaming
power source
elements
environment
gaming environment
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US10/930,558
Inventor
Charles Schultz
Stuart Kreitzer
Von Mock
Joseph Patino
Jorge Perdomo
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Motorola Solutions Inc
Original Assignee
Motorola Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Motorola Inc filed Critical Motorola Inc
Priority to US10/930,558 priority Critical patent/US20060046806A1/en
Assigned to MOTOROLA, INC. reassignment MOTOROLA, INC. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: MOCK, VON A., PATINO, JOSEPH, SCHULTZ, CHARLES P., KREITZER, STUART S., PERDOMO, JORGE L.
Publication of US20060046806A1 publication Critical patent/US20060046806A1/en
Abandoned legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/47Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • A63F2300/208Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/552Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/575Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/61Score computation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8094Unusual game types, e.g. virtual cooking

Definitions

  • This invention relates in general to gaming and more particularly, to games that are played on an electronic device having a portable power source.
  • portable electronic devices such as cellular telephones, personal digital assistants and gaming devices
  • cellular telephones now have the ability to receive numerous types of gaming applications, such as through over-the-air downloads.
  • portable gaming devices can receive many different types of gaming cartridges, which can be used to create a gaming experience on the portable gaming device.
  • the present invention concerns a method for affecting gaming conditions based on at least one predefined parameter of a power source.
  • the method can include the steps of storing the predefined parameter, in a first gaming unit that receives power from the power source, providing a gaming environment and detecting the presence of the predefined parameter of the power source.
  • the method can also include the step of altering at least one gaming condition in the gaming environment based on the detected predefined parameter.
  • the gaming condition can be selected from at least one of (1) the availability of gaming elements; (2) the display size of gaming elements; (3) the strength of gaming elements in the gaming environment; (4) the ability of gaming elements to mutate in the gaming environment; (5) the stealthing ability of gaming elements in the gaming environment; (6) the display color of gaming elements; and (7) the speed at which gaming elements operate in the gaming environment.
  • the altering can include at least one of (1) reducing or increasing the availability of gaming elements; (2) decreasing or increasing the display size of gaming elements; (3) decreasing or increasing the strength of gaming elements in the gaming environment; (4) decreasing or increasing the ability of gaming elements to mutate in the gaming environment; (5) decreasing or increasing the stealthing ability of gaming elements in the gaming environment; and (6) reducing or increasing the speed at which gaming elements operate in the gaming environment.
  • the detecting the predefined parameter of the power source can include determining a manufacturer, a voltage capacity, a current capacity, an expiration date, a chemical composition or an identification value of the power source.
  • the power source can be, for example, a rechargeable battery or a disposable battery.
  • the method can further include the steps of providing the power source of the first gaming unit to a user of a second gaming unit, detecting in the second gaming unit the predefined parameter of the power source and altering at least one gaming condition of a gaming environment of the second gaming unit based on the detected predefined parameter.
  • the gaming environment can permit a plurality of users to participate in the gaming environment.
  • the method can further include the step of communicating to the users who are participating in the gaming environment the predefined parameters of the power source.
  • the method can include the steps of storing a game in a memory of the power source and downloading the game from the memory to provide the gaming environment.
  • the present invention also concerns a system for affecting gaming conditions based on at least one predefined parameter of a power source.
  • the system can include a user interface section that provides a gaming environment, a power source having a memory that stores at least one predefined parameter of the power source and a processor.
  • the power source can provide power to the user interface section and the processor.
  • the processor can be programmed to detect the presence of the predefined parameter of the power source. When the processor detects the predefined parameter of the power source, the processor can be further programmed to alter at least one gaming condition in the gaming environment based on the detected predefined parameter.
  • the system can also include suitable software and/or circuitry to carry out the processes described above.
  • the present invention also concerns a power source for affecting gaming conditions in a gaming unit.
  • the power source can include at least one cell in which the cells provide power to the gaming unit, a memory for storing at least one predefined parameter of the power source and a contact.
  • a processor of the gaming unit can detect the predefined parameters through the contact. This processor can also alter at least one gaming condition in a gaming environment of the gaming unit based on the detected predefined parameter.
  • FIG. 1 illustrates a system for affecting gaming conditions in accordance with an embodiment of the inventive arrangements
  • FIG. 2 illustrates an example of a block diagram of a gaming unit in accordance with an embodiment of the inventive arrangements
  • FIG. 3 illustrates a portion of a method for affecting gaming conditions in accordance with an embodiment of the inventive arrangements
  • FIG. 4 illustrates another portion of the method for affecting gaming conditions of FIG. 3 in accordance with an embodiment of the inventive arrangements.
  • a or an, as used herein, are defined as one or more than one.
  • the term plurality, as used herein, is defined as two or more than two.
  • the term another, as used herein, is defined as at least a second or more.
  • the terms including and/or having, as used herein, are defined as comprising (i.e., open language).
  • the term coupled, as used herein, is defined as connected, although not necessarily directly, and not necessarily mechanically.
  • program, software application, and the like as used herein, are defined as a sequence of instructions designed for execution on a computer system.
  • a program, computer program, or software application may include a subroutine, a function, a procedure, an object method, an object implementation, an executable application, an applet, a servlet, a source code, an object code, a shared library/dynamic load library and/or other sequence of instructions designed for execution on a computer system.
  • This invention presents a method and system for affecting gaming conditions based on at least one predefined parameter of a power source.
  • the predefined parameter can be stored in a memory of the power source, and in a first gaming unit that receives power from the power source, a gaming environment can be provided. The presence of the predefined parameter of the power source can be detected, and at least one gaming condition in the gaming environment can be altered based on the detected predefined parameter.
  • the predefined parameter can be information identifying a manufacturer of the power source, a charge capacity of the power source, a current capacity of the power source, an expiration date of the power source or a chemical composition of the power source.
  • the predefined parameter can also be an identification number of the power source.
  • the system 100 can include a first gaming unit 110 and a second gaming unit 112 .
  • the system 100 can include any suitable number of gaming units.
  • Both the first gaming unit 110 and the second gaming unit 112 can include suitable software and circuitry for permitting a user to play gaming applications that are received by them.
  • a gaming unit can be any electronic device that can allow a user to play a gaming application, including individual components of a gaming system, such as a hand-held controller.
  • a gaming application can be any computer program that, when loaded and executed, can create a gaming environment on a gaming unit and that can cause various gaming actions to occur in response to a user's input.
  • a gaming environment can be one or more elements that are capable of being displayed, heard and/or felt by a human that can create a setting to permit a user to participate in a gaming activity.
  • the first gaming unit 110 and the second gaming unit 112 can be wireless communication devices, such as cellular telephones, two-way radios, personal digital assistants and the like.
  • the system 100 can also include a communications network 114 , which can transmit wireless signals to and receive wireless signals from the first gaming unit 110 and the second gaming unit 112 .
  • the first gaming unit 110 and the second gaming unit 112 can be designed to communicate with one another without the assistance of a communications network.
  • the first gaming unit 110 and the second gaming unit 112 can be connected to the communications network 114 through a hard-wired connection, if such an arrangement is desired.
  • the units 110 , 112 can be part of a multi-player gaming environment.
  • users of the first gaming unit 110 and the second gaming unit 112 can participate in a single gaming session in which inputs by both users may affect the operation and outcome of the gaming session.
  • the gaming applications can be loaded into the first gaming unit 110 and the second gaming unit 122 during assembly, for example, or can be downloaded from another computing system. Moreover, the first gaming unit 110 and the second gaming unit 112 can receive gaming cartridges (not shown) that can be programmed with one or more gaming applications.
  • the system 100 can include a database 116 or some other machine readable storage that can be used to store gaming applications.
  • the database 116 can be coupled to the communication network 114 through, for example, the Internet. Gaming applications can be transferred from the database 116 to the communication network 114 through the Internet. From there, the gaming application can be downloaded to the first gaming unit 110 and/or the second gaming unit 112 .
  • the first gaming unit 110 can include a processor 118 , a user interface section 120 , a transceiver section 122 , a memory 124 and a power source 126 .
  • the user interface section 120 , the transceiver section 122 , the memory 124 and the power source 126 can be coupled to the processor 118 .
  • the power source 126 can provide power to the components of the first gaming unit 110 .
  • the system 100 can also include another power source 131 , which can provide power to both the power source 126 and the gaming unit 110 .
  • This power source 131 can be an external power source.
  • the power source 131 can be a portable charger that receives AC power and converts it to a DC power supply.
  • the user interface section 120 can include a keypad 128 , a keypad interface 130 , a display 132 , a display driver 134 , a speaker 136 , an audio driver 138 , a microphone 140 and a vibrator 141 .
  • the keypad 128 can accept input from a user, and the keypad interface 130 can be coupled to the keypad 128 and the processor 118 .
  • the keypad 128 can include a navigation key 129 , which can permit a user to navigate through menus displayed on the display 132 , for example.
  • the display 132 can display to a user any suitable type of imagery, and the display driver 134 can be coupled to the display 132 and the processor 118 .
  • the display 132 can be a touch-screen display for accepting user input, if the display 132 has suitable software and circuitry for doing so.
  • the speaker 136 can broadcast audio, and the audio driver 138 can be coupled to the speaker 136 and the processor 118 .
  • the microphone 140 can receive audio signals and can transfer them to the processor 118 for further processing.
  • the vibrator 141 when signaled by the processor 118 , can generate vibrations intended to be felt by a user of the gaming unit 110 .
  • the user interface section 120 can also include colored lights (not shown) for generating unique light sequences.
  • the transceiving section 122 can include a transmitter 142 , a receiver 144 , a transmitter/receiver (TX/RX) switch 146 and an antenna 148 .
  • the transmitter 142 and the receiver 144 can both be coupled to the processor 118 and the TX/RX switch 146 .
  • the TX/RX switch 146 can be coupled to the processor 118
  • the antenna 148 can be coupled to the TX/RX switch 146 .
  • the gaming unit 110 can transmit and receive wireless communications signals—such as voice and/or data signals—in a manner well known to those of skill in the art.
  • the processor 118 can control the TX/RX switch 146 , which can permit signals being received by the antenna 148 to pass to the receiver 144 .
  • the receiver 144 can convert and demodulate these signals for further processing.
  • the processor 118 can set the TX/RX switch 146 to permit the transmitter 142 to transmit communications signals though the antenna 148 .
  • the transceiving section 122 can be configured in any other suitable fashion.
  • the memory 124 can be used to store virtually any type of data, which the processor 118 can retrieve.
  • the memory 124 can be used to store gaming applications, which can be, for example, loaded in the memory 124 when the gaming unit 110 is manufactured or downloaded from a suitable communication network at a later date.
  • the memory 124 can also be used to store one or more ringtones, which can signal a user of an incoming call, for example.
  • the power source 126 can provide power to the gaming unit 110 .
  • the power source 126 can be one or more rechargeable or disposable batteries.
  • the power source 126 can include a memory 150 , one or more cells 152 and one or more contacts 154 .
  • the cells 152 can be the part of the power source 126 that actually supplies the power to the gaming unit 110 .
  • the memory 150 can be a programmable memory for storing certain types of predefined parameters that relate to the power source 126 .
  • the memory 150 can be an electrically programmable read only memory (EPROM) or an electrically erasable programmable read only memory (EEPROM).
  • the type of information that the memory 150 can store about the power source 126 can include the manufacturer of the power source 126 , the voltage or current capacity of the power source 126 , the expiration date of the power source 126 , the chemical composition of the power source 126 or an identification number of the power source 126 .
  • the listing above is not comprehensive, as other suitable forms of data may be stored in the memory 150 .
  • these predefined parameters can be modified through any suitable technique that is capable of altering information stored in a memory.
  • the processor 118 can access this information stored in the memory 150 through the contact 154 .
  • the power source 131 can include one or more contacts 156 and an identifier 158 , which can help identify the power source 131 .
  • the identifier 158 can be a resistor identification (ID) scheme in which—as is known in the art—a voltage divider network is used to identify a component.
  • the identifier 158 may also be a programmable memory.
  • the gaming unit 110 can also include one or more contacts 160 that can correspond to the contacts 156 . Through the contacts 156 , 160 , the processor 118 can receive an input that the processor 118 can use to identify the power source 131 .
  • the processor 118 can measure the voltage of the voltage divider to determine the value of the resistor ID. Subsequently, the processor 118 can access a memory (e.g., the memory 124 ) to compare the measured value with those stored in memory to identify the power source 131 . If the identifier 158 is a programmable memory, the processor 118 can also access the identifier 158 through the contacts 156 , 160 . In accordance with an embodiment of the inventive arrangements and as will be explained further below, the predefined data from the power source 126 or the identification of the power source 131 can be used to alter gaming conditions.
  • a method 300 for affecting gaming conditions is shown.
  • the method 300 can be practiced in other situations using any other suitable devices or systems.
  • the method 300 is not limited to the particular steps that are shown in FIG. 3 (or FIG. 4 ) or to the order in which they are depicted.
  • the inventive method 300 may also include a fewer number of steps as compared to what is shown in FIG. 3 (and FIG. 4 ).
  • the method 300 can begin.
  • one or more predefined parameters of a power source can be stored, and at step 314 , a gaming environment can be provided in a first gaming unit that receives power from the power source.
  • the presence of the predefined parameters of the power source can be detected.
  • the detecting the predefined parameters can include determining a manufacturer of the power source, a charge or current capacity of the power source, an expiration date of the power source or a chemical composition of the power source.
  • detecting the predefined parameter can also include determining an identification value of the power source.
  • one or more predefined parameters of the power source 126 or the power source 131 can be stored.
  • certain attributes of the power source 126 can be stored in the memory 124 , such as the voltage capacity or the manufacturer of the power source 126 (other examples will be listed below).
  • the identifier 158 can be a resistor ID having an identification value.
  • a predefined parameter can be any criteria that describes a characteristic of a power source or some other portable component that is attachable to a mobile unit in which the criteria is storable in some form of memory.
  • predefined parameter and predefined parameters can be considered synonymous for purposes of this invention.
  • the predefined parameters can be modified, if so desired.
  • the memory 150 or the identifier 158 can be a programmable memory, which can permit predefined parameters to be adjusted, added or even deleted.
  • the identifier 158 is a resistor ID, its value can be changed, as those of skill in the art will appreciate.
  • the invention is not limited in this regard, as components other than the memory 150 and the identifier 158 can be used to store predefined parameters. Predefined parameters of other suitable components, including accessories like headsets, can be stored as well.
  • the gaming unit 110 can receive its power from the power source 126 or the power source 131 .
  • the gaming unit 110 can provide a gaming environment. That is, the visual aspect of a game can be displayed on the display 132 , and the audio aspect can be broadcast over the speaker 136 .
  • the vibrator 141 can generate any vibrational effects that are associated with the game.
  • a user can use the keypad 128 , for example, to cause certain elements of the gaming environment to change. For example, a user can cause a game character to move in a certain direction at a particular speed.
  • the gaming environment can be based on any suitable game that can be played on the gaming unit 110 . It is understood that providing a gaming environment in a gaming unit can also include the process of receiving input from a user using a hand-held controller and altering a gaming environment based on this input.
  • the first gaming unit 110 and the second gaming unit 112 can be part of a multi-player gaming environment.
  • a gaming environment can also be provided at the second gaming unit 112 , if so desired.
  • user inputs received at the first gaming unit 110 can affect the gaming environment of the second gaming unit 112 , and vice-versa, if these units 110 , 112 are in a multi-player gaming environment.
  • Such a scenario is common where two opponents are pitted against one another in a multi-player gaming environment.
  • the processor 118 can detect the presence of predefined parameters of the power source 126 or the power source 131 (or any other suitable component, like a mobile unit accessory). For example, the processor 118 can signal the memory 150 of the power source 126 through the contact 154 . In response, the memory 150 can transmit the predefined parameters to the processor 118 for evaluation. Any suitable type of information can be a predefined parameter.
  • a predefined parameter for the power source 126 include the following: (1) the manufacturer of the power source 126 , 131 ; (2) the voltage capacity of the power source 126 , 131 ; (3) the current capacity of the power source 126 , 131 ; (4) an expiration date of the power source 126 ; (5) a chemical composition of the power source 126 ; or (6) an identification value of the power source 126 , 131 .
  • the expiration date parameter may apply, for example, if the power source 126 is a disposable battery.
  • the chemical composition parameter may apply if the power source 126 is a rechargeable battery, i.e., whether the rechargeable battery is a Lithium-Ion or a Nickel-Cadmium battery.
  • the identification value can be, for example, a serial number, a lot number or a date code.
  • the identification value can be a resistor ID value, if the power source 131 includes a resistor ID scheme.
  • the invention is not limited to these particular examples, as other suitable criteria may be a predefined parameter.
  • the predefined parameters are not limited to being associated with a power source, as predefined parameters of other suitable components may be detected.
  • At step 320 at least one gaming condition in the gaming environment can be altered based on the detected predefined parameters.
  • the processor 118 can execute various steps to alter one or more gaming conditions in the gaming environment.
  • the processor 118 can execute code that may cause the availability or display size of gaming elements to be reduced or increased.
  • a gaming element can be any character, symbol, noise or vibration in the gaming environment that can be perceived by the user.
  • the processor 118 may signal the display driver 134 to cause the display 132 to increase the number of enemy targets available for destruction and their size as seen on the display 132 .
  • the availability of a gaming element can also include access to a certain level, setting or a rate at which points are awarded in the gaming environment.
  • the availability of a gaming element can even include the behavior or physical or mental capabilities of a gaming element.
  • the processor 118 can execute code that can cause—in the gaming environment—the strength of a gaming element, the mutating ability of the gaming element or the stealthing ability of the gaming element to increase or decrease. For instance, if the gaming element is a superhero, the processor 118 may cause to be increased the strength of the superhero or the superhero's ability to be invisible to opponents as perceived by the user in the gaming environment.
  • the term stealthing ability can refer to the ability to effect any change that may modify the visibility of a gaming element.
  • the processor 118 can also cause to be increased the ability of the superhero to transform himself into another character in the gaming environment.
  • the processor 118 can also execute code that can cause the speed at which the gaming element operates to increase or decrease. For example, referring back to the superhero, the processor 118 can cause the speed at which the superhero flies to be increased.
  • These altered game conditions can be related to the detected, predefined parameters.
  • the manufacturer of the power source 126 , 131 may be the same manufacturer who produced the gaming unit 110 .
  • the processor 118 detects this predefined parameter, the processor 118 can cause certain favorable gaming conditions for the user of the gaming unit 110 .
  • the processor 118 may cause the strength of a gaming character assigned to the user to become faster or stronger in the gaming environment.
  • the processor 118 can cause certain unfavorable gaming conditions for the user. For instance, the processor 118 may cause the strength or speed of the gaming character assigned to the user to decrease. Such an arrangement can encourage users to purchase, for example, rechargeable batteries made by the manufacturer of the gaming unit 110 .
  • the processor 118 may determine that the predefined parameters that it has detected indicate that the power source 126 , 131 is a higher-end or relatively expensive unit. Specifically, the processor 118 may determine that the power source 126 , 131 may have a high voltage or current capacity, which may reflect that the power source 131 is a higher-priced model. This principle can also apply to identification values of the power source 126 , 131 . Alternatively, the processor 118 may determine that the power source 126 has a chemical composition (e.g., Lithium-Ion) or an expiration date that indicates that the power source 126 is a more expensive unit. The processor 118 can cause gaming conditions to be favorably altered, such as the manner described above.
  • a chemical composition e.g., Lithium-Ion
  • the processor 118 can cause the gaming conditions to be unfavorably altered. For example, the processor 118 can cause the strength or speed of a gaming character assigned to the user to diminish. Again, these actions may induce the user to purchase a more expensive power source.
  • altering a game condition can include any action that generates a difference that may be detected by a user of a gaming unit. These game conditions are not necessarily limited to visual or audio aspects, though. Also, the altering the game conditions principle may apply to other accessories, which may cause a consumer to purchase a more expensive headset, for example.
  • data concerning predefined parameters of a particular power source 126 , 131 can be stored in the memory 124 .
  • the processor 118 can access the new predefined parameters as discussed above.
  • the processor 118 can also access the data concerning the predefined parameters of previously used power sources 126 , 131 .
  • the processor 118 can cause, for example, gaming conditions to be favorably altered, which may prompt a user to buy various types of power sources 126 , 131 . These favorable alterations may exceed in scope and quality the type of conditions that would be created by the use of a single power source 126 , 131 .
  • the gaming unit can be a wireless communication device, and the operation of at least one operating feature of the wireless communication device can be altered.
  • the wireless communication device can include one or more ringtones, a navigation key and a display; the operation of the wireless communication device can be altered by at least one of the following: (1) selectively controlling access to the ringtones; (2) selectively controlling the response times of the navigation key; or (3) selectively controlling the images shown on the display.
  • the gaming unit 110 can be a wireless communication device, such as a cellular telephone, a personal digital assistant, a two-way radio, etc. Similar to the process of altering gaming conditions, when the processor 118 detects the predefined parameters, the processor 118 can cause the operation of the ringtones, the navigation key 129 and the display 132 to be altered. These alterations can be designed to encourage a user to purchase a more expensive power source or some other component.
  • the processor 118 can grant to the user access to a number of ringtones.
  • the processor 118 can decrease the response time of the navigation key 129 , which can allow a user to scroll through menus faster.
  • the processor 118 can signal the display driver 134 to cause more colors to be seen on the display 132 .
  • the processor 118 can limit access to the ringtones and can cause the response time of the navigation key 129 to increase.
  • the processor 118 can signal the display driver 134 to reduce the number of displayable colors.
  • the invention is not limited to the above examples, as other suitable operating features of the gaming unit 110 can be altered, including (but not limited to) light patterns, operating range, etc.
  • the power source of the first gaming unit can be provided to a second gaming unit.
  • the predefined parameter of the power source can be detected, as shown at step 330 .
  • at least one gaming condition of a gaming environment of the second gaming unit can be altered based on the detected predefined parameter.
  • the power source 126 and the power source 131 can both be portable devices.
  • the power sources 126 , 131 can be removed from the first gaming unit 110 and provided to the second gaming unit 112 .
  • the power source 126 or the power source 131 can provide power to the second gaming unit 112 .
  • a processor (not shown) in the second gaming unit 112 can detect at least one of the predefined parameters of the power source 126 or the power source 131 .
  • the processor of the second gaming unit 112 can alter one or more gaming conditions of a gaming environment of the second gaming unit 112 . This process can be similar to that described above with respect to the first gaming unit 110 in which certain gaming conditions are affected to encourage a user to buy higher-end products.
  • the gaming environment can permit a plurality of users to participate in the gaming environment.
  • the predefined parameters of the power source can be communicated to one or more of the users who are participating in the gaming environment.
  • the first gaming unit 110 and the second gaming unit 112 can be part of a multi-player gaming environment. Other users may also participate in such a setting. As is known in the art, participants in multi-player settings may be able to access information about one or more of the participants.
  • the first gaming unit 110 can transmit information about the user of the gaming unit 110 and the attributes of the gaming unit 110 to the database 116 through the communications network 114 and the Internet. This information can include a user name and that user's particular specialties relating to the gaming environment, for instance.
  • the predefined parameters of the power source 126 or 131 can be sent to the database 116 , as well.
  • the information about the other players and any predefined parameters of their power sources can be forwarded to the new participant's gaming unit.
  • a user of the first gaming unit 110 can be involved in a multi-player setting.
  • the predefined parameters of the power source 126 or 131 of the first gaming unit 110 can be downloaded to the second gaming unit 112 when the user of the second gaming unit 112 joins the multi-player gaming environment. These parameters can be stored in any suitable memory (not shown) of the second gaming unit 112 .
  • the user of the second gaming unit 112 may notice the superior performance of, for example, a gaming character that is assigned to the user of the first gaming unit 110 .
  • the user of the second gaming unit 112 can access the predefined parameters of the power source 126 or 131 of the first gaming unit 110 .
  • This information can be displayed to the user of the second gaming unit 112 through any suitable user interface.
  • a message may also be displayed to this user that the performance of the gaming character assigned to the user of the first gaming unit 110 is directly related to the predefined parameters of the power source 126 or 131 .
  • the user of the second gaming unit 112 may be enticed into buying a more expensive power source (or other suitable component, such as an accessory) to improve his performance in the multi-player setting.
  • any type of information can be transmitted between gaming units that are participating in a multi-player environment in any suitable manner.
  • the transmitted information can be related to any other suitable components, like a headset or some other accessory.
  • a game can be stored in a memory of the power source.
  • the game can be downloaded from the memory to provide the gaming environment.
  • the method 300 can end.
  • a game can be stored in the power source 126 .
  • the game can be stored in the memory 150 .
  • the game can be downloaded into the memory 150 of the power source 126 at the time the power source 126 is manufactured or later.
  • the processor 118 can detect the presence of the game.
  • the processor 118 can download the game into the memory 124 for present or later use.
  • a game can be tied to a particular power source, like a rechargeable battery.
  • the type of gaming conditions that are altered can be related to the gaming elements that are part of the game.
  • the game that is stored in the memory 150 can be a trial or sample version of the game.
  • Prompts for ordering a power source 126 that will provide the full version of the game can be provided through the user interface section 120 .
  • the identifier 158 of the power source 131 can be configured to store a game. This game can also be downloaded to the gaming unit 110 similar to the process explained above.
  • the present invention can be realized in hardware, software or a combination of hardware and software. Any kind of computer system or other apparatus adapted for carrying out the methods described herein are suitable.
  • a typical combination of hardware and software can be a mobile communication device with a computer program that, when being loaded and executed, can control the mobile communication device such that it carries out the methods described herein.
  • the present invention can also be embedded in a computer program product, which comprises all the features enabling the implementation of the methods described herein and which when loaded in a computer system, is able to carry out these methods.

Abstract

The invention concerns a method (300) and system (100) for affecting gaming conditions based on at least one predefined parameter of a power source (126, 131). The method can include the steps of storing (312) the predefined parameter, in a first gaming unit (110) that receives power from the power source, providing (314) a gaming environment and detecting (316) the presence of the predefined parameter of the power source. The method can also include the step of altering (320) at least one gaming condition in the gaming environment based on the detected predefined parameter.

Description

    BACKGROUND OF THE INVENTION
  • 1. Field of the Invention
  • This invention relates in general to gaming and more particularly, to games that are played on an electronic device having a portable power source.
  • 2. Description of the Related Art
  • In recent years, portable electronic devices, such as cellular telephones, personal digital assistants and gaming devices, have become commonplace. Adding to their popularity, cellular telephones now have the ability to receive numerous types of gaming applications, such as through over-the-air downloads. In addition, portable gaming devices can receive many different types of gaming cartridges, which can be used to create a gaming experience on the portable gaming device.
  • In view of the many different types of multimedia games and the number of devices on which they can be played, there is intense competition between manufacturers of the cellular telephones, the gaming devices and the gaming applications themselves to capture customers. In particular, these entities are constantly looking for ways to induce consumers to purchase additional products, such as accessories associated with a particular mobile unit.
  • SUMMARY OF THE INVENTION
  • The present invention concerns a method for affecting gaming conditions based on at least one predefined parameter of a power source. The method can include the steps of storing the predefined parameter, in a first gaming unit that receives power from the power source, providing a gaming environment and detecting the presence of the predefined parameter of the power source. The method can also include the step of altering at least one gaming condition in the gaming environment based on the detected predefined parameter.
  • In one arrangement, the gaming condition can be selected from at least one of (1) the availability of gaming elements; (2) the display size of gaming elements; (3) the strength of gaming elements in the gaming environment; (4) the ability of gaming elements to mutate in the gaming environment; (5) the stealthing ability of gaming elements in the gaming environment; (6) the display color of gaming elements; and (7) the speed at which gaming elements operate in the gaming environment.
  • As an example, the altering can include at least one of (1) reducing or increasing the availability of gaming elements; (2) decreasing or increasing the display size of gaming elements; (3) decreasing or increasing the strength of gaming elements in the gaming environment; (4) decreasing or increasing the ability of gaming elements to mutate in the gaming environment; (5) decreasing or increasing the stealthing ability of gaming elements in the gaming environment; and (6) reducing or increasing the speed at which gaming elements operate in the gaming environment.
  • As another example, the detecting the predefined parameter of the power source can include determining a manufacturer, a voltage capacity, a current capacity, an expiration date, a chemical composition or an identification value of the power source. The power source can be, for example, a rechargeable battery or a disposable battery.
  • In one embodiment of the invention, the method can further include the steps of providing the power source of the first gaming unit to a user of a second gaming unit, detecting in the second gaming unit the predefined parameter of the power source and altering at least one gaming condition of a gaming environment of the second gaming unit based on the detected predefined parameter. In addition, the gaming environment can permit a plurality of users to participate in the gaming environment. The method can further include the step of communicating to the users who are participating in the gaming environment the predefined parameters of the power source. In another embodiment, the method can include the steps of storing a game in a memory of the power source and downloading the game from the memory to provide the gaming environment.
  • The present invention also concerns a system for affecting gaming conditions based on at least one predefined parameter of a power source. The system can include a user interface section that provides a gaming environment, a power source having a memory that stores at least one predefined parameter of the power source and a processor. The power source can provide power to the user interface section and the processor. The processor can be programmed to detect the presence of the predefined parameter of the power source. When the processor detects the predefined parameter of the power source, the processor can be further programmed to alter at least one gaming condition in the gaming environment based on the detected predefined parameter. The system can also include suitable software and/or circuitry to carry out the processes described above.
  • The present invention also concerns a power source for affecting gaming conditions in a gaming unit. The power source can include at least one cell in which the cells provide power to the gaming unit, a memory for storing at least one predefined parameter of the power source and a contact. A processor of the gaming unit can detect the predefined parameters through the contact. This processor can also alter at least one gaming condition in a gaming environment of the gaming unit based on the detected predefined parameter.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • The features of the present invention, which are believed to be novel, are set forth with particularity in the appended claims. The invention, together with further objects and advantages thereof, may best be understood by reference to the following description, taken in conjunction with the accompanying drawings, in the several figures of which like reference numerals identify like elements, and in which:
  • FIG. 1 illustrates a system for affecting gaming conditions in accordance with an embodiment of the inventive arrangements;
  • FIG. 2 illustrates an example of a block diagram of a gaming unit in accordance with an embodiment of the inventive arrangements;
  • FIG. 3 illustrates a portion of a method for affecting gaming conditions in accordance with an embodiment of the inventive arrangements; and
  • FIG. 4 illustrates another portion of the method for affecting gaming conditions of FIG. 3 in accordance with an embodiment of the inventive arrangements.
  • DETAILED DESCRIPTION
  • While the specification concludes with claims defining the features of the invention that are regarded as novel, it is believed that the invention will be better understood from a consideration of the following description in conjunction with the drawing figures, in which like reference numerals are carried forward.
  • As required, detailed embodiments of the present invention are disclosed herein; however, it is to be understood that the disclosed embodiments are merely exemplary of the invention, which can be embodied in various forms. Therefore, specific structural and functional details disclosed herein are not to be interpreted as limiting, but merely as a basis for the claims and as a representative basis for teaching one skilled in the art to variously employ the present invention in virtually any appropriately detailed structure. Further, the terms and phrases used herein are not intended to be limiting but rather to provide an understandable description of the invention.
  • The terms a or an, as used herein, are defined as one or more than one. The term plurality, as used herein, is defined as two or more than two. The term another, as used herein, is defined as at least a second or more. The terms including and/or having, as used herein, are defined as comprising (i.e., open language). The term coupled, as used herein, is defined as connected, although not necessarily directly, and not necessarily mechanically. The terms program, software application, and the like as used herein, are defined as a sequence of instructions designed for execution on a computer system. A program, computer program, or software application may include a subroutine, a function, a procedure, an object method, an object implementation, an executable application, an applet, a servlet, a source code, an object code, a shared library/dynamic load library and/or other sequence of instructions designed for execution on a computer system.
  • This invention presents a method and system for affecting gaming conditions based on at least one predefined parameter of a power source. In one arrangement, the predefined parameter can be stored in a memory of the power source, and in a first gaming unit that receives power from the power source, a gaming environment can be provided. The presence of the predefined parameter of the power source can be detected, and at least one gaming condition in the gaming environment can be altered based on the detected predefined parameter.
  • As an example, the predefined parameter can be information identifying a manufacturer of the power source, a charge capacity of the power source, a current capacity of the power source, an expiration date of the power source or a chemical composition of the power source. The predefined parameter can also be an identification number of the power source. Although several examples are presented below in which the gaming conditions are altered based on predefined parameters of a power source, it must be stressed that the invention is not so limited. The gaming conditions can be altered based on predefined parameters that are associated with any other suitable component. In one embodiment, such a component can include accessories for a mobile unit, such as a headset.
  • Referring to FIG. 1, a system 100 for affecting gaming conditions is shown. Although not limited to this particular configuration, the system 100 will be useful for describing the operation of the invention. In one arrangement, the system 100 can include a first gaming unit 110 and a second gaming unit 112. The system 100, however, can include any suitable number of gaming units. Both the first gaming unit 110 and the second gaming unit 112 can include suitable software and circuitry for permitting a user to play gaming applications that are received by them. Thus, a gaming unit can be any electronic device that can allow a user to play a gaming application, including individual components of a gaming system, such as a hand-held controller.
  • A gaming application can be any computer program that, when loaded and executed, can create a gaming environment on a gaming unit and that can cause various gaming actions to occur in response to a user's input. In addition, a gaming environment can be one or more elements that are capable of being displayed, heard and/or felt by a human that can create a setting to permit a user to participate in a gaming activity.
  • As an example, the first gaming unit 110 and the second gaming unit 112 can be wireless communication devices, such as cellular telephones, two-way radios, personal digital assistants and the like. As such, the system 100 can also include a communications network 114, which can transmit wireless signals to and receive wireless signals from the first gaming unit 110 and the second gaming unit 112. Of course, the first gaming unit 110 and the second gaming unit 112 can be designed to communicate with one another without the assistance of a communications network. Moreover, the first gaming unit 110 and the second gaming unit 112 can be connected to the communications network 114 through a hard-wired connection, if such an arrangement is desired.
  • In view of the ability of the first gaming unit 110 and the second gaming unit 112 to communicate with one another, the units 110, 112 can be part of a multi-player gaming environment. For example, users of the first gaming unit 110 and the second gaming unit 112 can participate in a single gaming session in which inputs by both users may affect the operation and outcome of the gaming session.
  • The gaming applications can be loaded into the first gaming unit 110 and the second gaming unit 122 during assembly, for example, or can be downloaded from another computing system. Moreover, the first gaming unit 110 and the second gaming unit 112 can receive gaming cartridges (not shown) that can be programmed with one or more gaming applications. To facilitate the downloading of gaming applications, the system 100 can include a database 116 or some other machine readable storage that can be used to store gaming applications. The database 116 can be coupled to the communication network 114 through, for example, the Internet. Gaming applications can be transferred from the database 116 to the communication network 114 through the Internet. From there, the gaming application can be downloaded to the first gaming unit 110 and/or the second gaming unit 112.
  • Referring to FIG. 2, an example of a block diagram of the first gaming unit 110 is shown. Here, the first gaming unit 110 can include a processor 118, a user interface section 120, a transceiver section 122, a memory 124 and a power source 126. The user interface section 120, the transceiver section 122, the memory 124 and the power source 126 can be coupled to the processor 118. In addition, the power source 126 can provide power to the components of the first gaming unit 110. The system 100 can also include another power source 131, which can provide power to both the power source 126 and the gaming unit 110. This power source 131 can be an external power source. As an example, the power source 131 can be a portable charger that receives AC power and converts it to a DC power supply.
  • In one arrangement, the user interface section 120 can include a keypad 128, a keypad interface 130, a display 132, a display driver 134, a speaker 136, an audio driver 138, a microphone 140 and a vibrator 141. The keypad 128 can accept input from a user, and the keypad interface 130 can be coupled to the keypad 128 and the processor 118. In one particular arrangement, the keypad 128 can include a navigation key 129, which can permit a user to navigate through menus displayed on the display 132, for example.
  • The display 132 can display to a user any suitable type of imagery, and the display driver 134 can be coupled to the display 132 and the processor 118. In one embodiment, the display 132 can be a touch-screen display for accepting user input, if the display 132 has suitable software and circuitry for doing so. The speaker 136 can broadcast audio, and the audio driver 138 can be coupled to the speaker 136 and the processor 118. Additionally, the microphone 140 can receive audio signals and can transfer them to the processor 118 for further processing. The vibrator 141, when signaled by the processor 118, can generate vibrations intended to be felt by a user of the gaming unit 110. The user interface section 120 can also include colored lights (not shown) for generating unique light sequences.
  • In another arrangement, the transceiving section 122 can include a transmitter 142, a receiver 144, a transmitter/receiver (TX/RX) switch 146 and an antenna 148. The transmitter 142 and the receiver 144 can both be coupled to the processor 118 and the TX/RX switch 146. The TX/RX switch 146 can be coupled to the processor 118, and the antenna 148 can be coupled to the TX/RX switch 146.
  • Through the transmitter 142, the receiver 144, the TX/RX switch 146 and the antenna 148, the gaming unit 110 can transmit and receive wireless communications signals—such as voice and/or data signals—in a manner well known to those of skill in the art. For example, when receiving signals, the processor 118 can control the TX/RX switch 146, which can permit signals being received by the antenna 148 to pass to the receiver 144. As is known in the art, the receiver 144 can convert and demodulate these signals for further processing. When the gaming unit 110 is transmitting signals, the processor 118 can set the TX/RX switch 146 to permit the transmitter 142 to transmit communications signals though the antenna 148. Of course, the transceiving section 122 can be configured in any other suitable fashion.
  • The memory 124 can be used to store virtually any type of data, which the processor 118 can retrieve. As an example, the memory 124 can be used to store gaming applications, which can be, for example, loaded in the memory 124 when the gaming unit 110 is manufactured or downloaded from a suitable communication network at a later date. The memory 124 can also be used to store one or more ringtones, which can signal a user of an incoming call, for example.
  • The power source 126, as noted earlier, can provide power to the gaming unit 110. As an example, the power source 126 can be one or more rechargeable or disposable batteries. Those of skill in the art, however, will appreciate that other suitable components can serve as the power source 126, including solar cells, manually operable mechanisms (e.g., a hand crank) and fuel cells. In one arrangement, the power source 126 can include a memory 150, one or more cells 152 and one or more contacts 154.
  • The cells 152 can be the part of the power source 126 that actually supplies the power to the gaming unit 110. In addition, the memory 150 can be a programmable memory for storing certain types of predefined parameters that relate to the power source 126. For example, the memory 150 can be an electrically programmable read only memory (EPROM) or an electrically erasable programmable read only memory (EEPROM).
  • As another example, the type of information that the memory 150 can store about the power source 126 can include the manufacturer of the power source 126, the voltage or current capacity of the power source 126, the expiration date of the power source 126, the chemical composition of the power source 126 or an identification number of the power source 126. The listing above is not comprehensive, as other suitable forms of data may be stored in the memory 150. Moreover, these predefined parameters can be modified through any suitable technique that is capable of altering information stored in a memory. The processor 118 can access this information stored in the memory 150 through the contact 154.
  • The power source 131 can include one or more contacts 156 and an identifier 158, which can help identify the power source 131. As an example, the identifier 158 can be a resistor identification (ID) scheme in which—as is known in the art—a voltage divider network is used to identify a component. The identifier 158 may also be a programmable memory. The gaming unit 110 can also include one or more contacts 160 that can correspond to the contacts 156. Through the contacts 156, 160, the processor 118 can receive an input that the processor 118 can use to identify the power source 131.
  • For example, if the identifier 158 is a resistor ID scheme, and the processor 118, through an analog-to-digital converter (not shown), can measure the voltage of the voltage divider to determine the value of the resistor ID. Subsequently, the processor 118 can access a memory (e.g., the memory 124) to compare the measured value with those stored in memory to identify the power source 131. If the identifier 158 is a programmable memory, the processor 118 can also access the identifier 158 through the contacts 156, 160. In accordance with an embodiment of the inventive arrangements and as will be explained further below, the predefined data from the power source 126 or the identification of the power source 131 can be used to alter gaming conditions.
  • Referring to FIG. 3, a method 300 for affecting gaming conditions is shown. To describe the method 300, reference may be made to FIGS. 1 and 2, although the method 300 can be practiced in other situations using any other suitable devices or systems. Moreover, the method 300 is not limited to the particular steps that are shown in FIG. 3 (or FIG. 4) or to the order in which they are depicted. The inventive method 300 may also include a fewer number of steps as compared to what is shown in FIG. 3 (and FIG. 4).
  • At step 310, the method 300 can begin. At step 312, one or more predefined parameters of a power source can be stored, and at step 314, a gaming environment can be provided in a first gaming unit that receives power from the power source. In addition, at step 316, the presence of the predefined parameters of the power source can be detected. At option step 318, the detecting the predefined parameters can include determining a manufacturer of the power source, a charge or current capacity of the power source, an expiration date of the power source or a chemical composition of the power source. At option step 318, detecting the predefined parameter can also include determining an identification value of the power source.
  • Referring to FIGS. 1 and 2, one or more predefined parameters of the power source 126 or the power source 131 can be stored. For example, certain attributes of the power source 126 can be stored in the memory 124, such as the voltage capacity or the manufacturer of the power source 126 (other examples will be listed below). As another example, the identifier 158 can be a resistor ID having an identification value. For purposes of the invention, a predefined parameter can be any criteria that describes a characteristic of a power source or some other portable component that is attachable to a mobile unit in which the criteria is storable in some form of memory. The term predefined parameter and predefined parameters can be considered synonymous for purposes of this invention.
  • The predefined parameters can be modified, if so desired. For example, the memory 150 or the identifier 158 can be a programmable memory, which can permit predefined parameters to be adjusted, added or even deleted. Further, if the identifier 158 is a resistor ID, its value can be changed, as those of skill in the art will appreciate. In any event, it is understood that the invention is not limited in this regard, as components other than the memory 150 and the identifier 158 can be used to store predefined parameters. Predefined parameters of other suitable components, including accessories like headsets, can be stored as well.
  • As noted earlier, the gaming unit 110 can receive its power from the power source 126 or the power source 131. Through the user interface section 120, the gaming unit 110 can provide a gaming environment. That is, the visual aspect of a game can be displayed on the display 132, and the audio aspect can be broadcast over the speaker 136. Additionally, the vibrator 141 can generate any vibrational effects that are associated with the game. A user can use the keypad 128, for example, to cause certain elements of the gaming environment to change. For example, a user can cause a game character to move in a certain direction at a particular speed. The gaming environment can be based on any suitable game that can be played on the gaming unit 110. It is understood that providing a gaming environment in a gaming unit can also include the process of receiving input from a user using a hand-held controller and altering a gaming environment based on this input.
  • As explained earlier in reference to FIG. 1, the first gaming unit 110 and the second gaming unit 112 can be part of a multi-player gaming environment. Thus, a gaming environment can also be provided at the second gaming unit 112, if so desired. As is known in the art, user inputs received at the first gaming unit 110 can affect the gaming environment of the second gaming unit 112, and vice-versa, if these units 110, 112 are in a multi-player gaming environment. Such a scenario is common where two opponents are pitted against one another in a multi-player gaming environment.
  • In one arrangement, the processor 118 can detect the presence of predefined parameters of the power source 126 or the power source 131 (or any other suitable component, like a mobile unit accessory). For example, the processor 118 can signal the memory 150 of the power source 126 through the contact 154. In response, the memory 150 can transmit the predefined parameters to the processor 118 for evaluation. Any suitable type of information can be a predefined parameter. As explained earlier, several examples of a predefined parameter for the power source 126 include the following: (1) the manufacturer of the power source 126, 131; (2) the voltage capacity of the power source 126, 131; (3) the current capacity of the power source 126, 131; (4) an expiration date of the power source 126; (5) a chemical composition of the power source 126; or (6) an identification value of the power source 126, 131.
  • The expiration date parameter may apply, for example, if the power source 126 is a disposable battery. In addition, the chemical composition parameter may apply if the power source 126 is a rechargeable battery, i.e., whether the rechargeable battery is a Lithium-Ion or a Nickel-Cadmium battery. The identification value can be, for example, a serial number, a lot number or a date code. As another example, the identification value can be a resistor ID value, if the power source 131 includes a resistor ID scheme. Of course, the invention is not limited to these particular examples, as other suitable criteria may be a predefined parameter. Moreover, the predefined parameters are not limited to being associated with a power source, as predefined parameters of other suitable components may be detected.
  • Referring back to the method 300 of FIG. 3, at step 320, at least one gaming condition in the gaming environment can be altered based on the detected predefined parameters. At option step 322, there are several ways to alter the gaming environment: (1) by reducing or increasing the availability of gaming elements; (2) by decreasing or increasing the display size of gaming elements; (3) by decreasing or increasing the strength of gaming elements in the gaming environment; (4) by decreasing or increasing the ability of gaming elements to mutate in the gaming environment; (5) by decreasing or increasing the stealthing ability of gaming elements in the gaming environment; or (6) by reducing or increasing the speed at which gaming elements operate in the gaming environment.
  • Referring to FIG. 2, once the processor 118 detects the predefined parameter, the processor 118 can execute various steps to alter one or more gaming conditions in the gaming environment. For example, the processor 118 can execute code that may cause the availability or display size of gaming elements to be reduced or increased. For purposes of the invention, a gaming element can be any character, symbol, noise or vibration in the gaming environment that can be perceived by the user. As a more specific example, if the user is involved in a game that involves a soldier shooting at enemy targets, the processor 118 may signal the display driver 134 to cause the display 132 to increase the number of enemy targets available for destruction and their size as seen on the display 132. The availability of a gaming element can also include access to a certain level, setting or a rate at which points are awarded in the gaming environment. The availability of a gaming element can even include the behavior or physical or mental capabilities of a gaming element.
  • As another example, the processor 118 can execute code that can cause—in the gaming environment—the strength of a gaming element, the mutating ability of the gaming element or the stealthing ability of the gaming element to increase or decrease. For instance, if the gaming element is a superhero, the processor 118 may cause to be increased the strength of the superhero or the superhero's ability to be invisible to opponents as perceived by the user in the gaming environment. The term stealthing ability can refer to the ability to effect any change that may modify the visibility of a gaming element. The processor 118 can also cause to be increased the ability of the superhero to transform himself into another character in the gaming environment. The processor 118 can also execute code that can cause the speed at which the gaming element operates to increase or decrease. For example, referring back to the superhero, the processor 118 can cause the speed at which the superhero flies to be increased.
  • These altered game conditions can be related to the detected, predefined parameters. For example, the manufacturer of the power source 126, 131 may be the same manufacturer who produced the gaming unit 110. When the processor 118 detects this predefined parameter, the processor 118 can cause certain favorable gaming conditions for the user of the gaming unit 110. In particular, the processor 118 may cause the strength of a gaming character assigned to the user to become faster or stronger in the gaming environment.
  • Conversely, if the processor 118 detects that the power source 126, 131 was made by a manufacturer different from the entity that produced the gaming unit 110, the processor 118 can cause certain unfavorable gaming conditions for the user. For instance, the processor 118 may cause the strength or speed of the gaming character assigned to the user to decrease. Such an arrangement can encourage users to purchase, for example, rechargeable batteries made by the manufacturer of the gaming unit 110.
  • As another example, the processor 118 may determine that the predefined parameters that it has detected indicate that the power source 126, 131 is a higher-end or relatively expensive unit. Specifically, the processor 118 may determine that the power source 126, 131 may have a high voltage or current capacity, which may reflect that the power source 131 is a higher-priced model. This principle can also apply to identification values of the power source 126, 131. Alternatively, the processor 118 may determine that the power source 126 has a chemical composition (e.g., Lithium-Ion) or an expiration date that indicates that the power source 126 is a more expensive unit. The processor 118 can cause gaming conditions to be favorably altered, such as the manner described above.
  • If these predefined parameters indicate, however, that the power source 126, 131 is a cheaper model, the processor 118 can cause the gaming conditions to be unfavorably altered. For example, the processor 118 can cause the strength or speed of a gaming character assigned to the user to diminish. Again, these actions may induce the user to purchase a more expensive power source. The above examples are meant to explain the invention and are not intended to limit the invention in any way. In fact, altering a game condition can include any action that generates a difference that may be detected by a user of a gaming unit. These game conditions are not necessarily limited to visual or audio aspects, though. Also, the altering the game conditions principle may apply to other accessories, which may cause a consumer to purchase a more expensive headset, for example.
  • In another arrangement, data concerning predefined parameters of a particular power source 126, 131 can be stored in the memory 124. When a new power source 126, 131 is used, the processor 118 can access the new predefined parameters as discussed above. The processor 118 can also access the data concerning the predefined parameters of previously used power sources 126, 131. In response, the processor 118 can cause, for example, gaming conditions to be favorably altered, which may prompt a user to buy various types of power sources 126, 131. These favorable alterations may exceed in scope and quality the type of conditions that would be created by the use of a single power source 126, 131.
  • Referring back to the method 300 of FIG. 3, at step 324, the gaming unit can be a wireless communication device, and the operation of at least one operating feature of the wireless communication device can be altered. In addition, at step 326 of FIG. 4 (through jump circle A), the wireless communication device can include one or more ringtones, a navigation key and a display; the operation of the wireless communication device can be altered by at least one of the following: (1) selectively controlling access to the ringtones; (2) selectively controlling the response times of the navigation key; or (3) selectively controlling the images shown on the display.
  • For example, referring to FIG. 2, the gaming unit 110 can be a wireless communication device, such as a cellular telephone, a personal digital assistant, a two-way radio, etc. Similar to the process of altering gaming conditions, when the processor 118 detects the predefined parameters, the processor 118 can cause the operation of the ringtones, the navigation key 129 and the display 132 to be altered. These alterations can be designed to encourage a user to purchase a more expensive power source or some other component.
  • When the processor 118 detects, for example, a higher-end rechargeable battery, the processor 118 can grant to the user access to a number of ringtones. In addition, the processor 118 can decrease the response time of the navigation key 129, which can allow a user to scroll through menus faster. As another example, the processor 118 can signal the display driver 134 to cause more colors to be seen on the display 132.
  • Conversely, if the processor 118 detects a lower-end rechargeable battery, the processor 118 can limit access to the ringtones and can cause the response time of the navigation key 129 to increase. As another example, the processor 118 can signal the display driver 134 to reduce the number of displayable colors. The invention is not limited to the above examples, as other suitable operating features of the gaming unit 110 can be altered, including (but not limited to) light patterns, operating range, etc.
  • Referring back to FIG. 4, at step 328, the power source of the first gaming unit can be provided to a second gaming unit. In the second gaming unit, the predefined parameter of the power source can be detected, as shown at step 330. At step 332, at least one gaming condition of a gaming environment of the second gaming unit can be altered based on the detected predefined parameter.
  • For example, referring back to FIGS. 1 and 2, the power source 126 and the power source 131 can both be portable devices. As a result, the power sources 126, 131 can be removed from the first gaming unit 110 and provided to the second gaming unit 112. In this case, the power source 126 or the power source 131 can provide power to the second gaming unit 112. A processor (not shown) in the second gaming unit 112 can detect at least one of the predefined parameters of the power source 126 or the power source 131.
  • In response, the processor of the second gaming unit 112 can alter one or more gaming conditions of a gaming environment of the second gaming unit 112. This process can be similar to that described above with respect to the first gaming unit 110 in which certain gaming conditions are affected to encourage a user to buy higher-end products.
  • Referring once again to the method 300 of FIG. 4, at step 334, the gaming environment can permit a plurality of users to participate in the gaming environment. The predefined parameters of the power source can be communicated to one or more of the users who are participating in the gaming environment.
  • For example, referring back to FIGS. 1 and 2, as explained previously, the first gaming unit 110 and the second gaming unit 112 can be part of a multi-player gaming environment. Other users may also participate in such a setting. As is known in the art, participants in multi-player settings may be able to access information about one or more of the participants. In one arrangement, the first gaming unit 110 can transmit information about the user of the gaming unit 110 and the attributes of the gaming unit 110 to the database 116 through the communications network 114 and the Internet. This information can include a user name and that user's particular specialties relating to the gaming environment, for instance. As another example, the predefined parameters of the power source 126 or 131 can be sent to the database 116, as well.
  • When a participant joins the multi-player gaming environment, the information about the other players and any predefined parameters of their power sources (or other suitable component) can be forwarded to the new participant's gaming unit. For example, a user of the first gaming unit 110 can be involved in a multi-player setting. The predefined parameters of the power source 126 or 131 of the first gaming unit 110 can be downloaded to the second gaming unit 112 when the user of the second gaming unit 112 joins the multi-player gaming environment. These parameters can be stored in any suitable memory (not shown) of the second gaming unit 112.
  • The user of the second gaming unit 112 may notice the superior performance of, for example, a gaming character that is assigned to the user of the first gaming unit 110. The user of the second gaming unit 112 can access the predefined parameters of the power source 126 or 131 of the first gaming unit 110. This information can be displayed to the user of the second gaming unit 112 through any suitable user interface. A message may also be displayed to this user that the performance of the gaming character assigned to the user of the first gaming unit 110 is directly related to the predefined parameters of the power source 126 or 131. As a result, the user of the second gaming unit 112 may be enticed into buying a more expensive power source (or other suitable component, such as an accessory) to improve his performance in the multi-player setting.
  • It is understood, however, that the invention is not so limited. In particular, any type of information can be transmitted between gaming units that are participating in a multi-player environment in any suitable manner. Also, the transmitted information can be related to any other suitable components, like a headset or some other accessory.
  • Referring back to the method 300 of FIG. 4, at step 336, a game can be stored in a memory of the power source. The game can be downloaded from the memory to provide the gaming environment. At step 340, the method 300 can end. For example, referring to FIG. 2, a game can be stored in the power source 126.
  • In one arrangement, the game can be stored in the memory 150. The game can be downloaded into the memory 150 of the power source 126 at the time the power source 126 is manufactured or later. When the power source 126 is coupled to the gaming unit 110, the processor 118 can detect the presence of the game. In response, the processor 118 can download the game into the memory 124 for present or later use. As such, a game can be tied to a particular power source, like a rechargeable battery. In addition, the type of gaming conditions that are altered can be related to the gaming elements that are part of the game. As another example, the game that is stored in the memory 150 can be a trial or sample version of the game. Prompts for ordering a power source 126 that will provide the full version of the game can be provided through the user interface section 120. In another arrangement, the identifier 158 of the power source 131 can be configured to store a game. This game can also be downloaded to the gaming unit 110 similar to the process explained above.
  • The present invention can be realized in hardware, software or a combination of hardware and software. Any kind of computer system or other apparatus adapted for carrying out the methods described herein are suitable. A typical combination of hardware and software can be a mobile communication device with a computer program that, when being loaded and executed, can control the mobile communication device such that it carries out the methods described herein. The present invention can also be embedded in a computer program product, which comprises all the features enabling the implementation of the methods described herein and which when loaded in a computer system, is able to carry out these methods.
  • While the preferred embodiments of the invention have been illustrated and described, it will be clear that the invention is not so limited. Numerous modifications, changes, variations, substitutions and equivalents will occur to those skilled in the art without departing from the spirit and scope of the present invention as defined by the appended claims.

Claims (19)

1. A method for affecting gaming conditions based on at least one predefined parameter of a power source, comprising the steps of:
storing the predefined parameter;
in a first gaming unit that receives power from the power source, providing a gaming environment;
detecting the presence of the predefined parameter of the power source; and
altering at least one gaming condition in the gaming environment based on the detected predefined parameter.
2. The method according to claim 1, wherein the gaming condition is selected from the availability of gaming elements, the display size of gaming elements, the strength of gaming elements in the gaming environment, the ability of gaming elements to mutate in the gaming environment, the stealthing ability of gaming elements in the gaming environment, the display color of gaming elements or the speed at which gaming elements operate in the gaming environment.
3. The method according to claim 2, wherein the altering step comprises the steps of:
reducing the availability of gaming elements;
decreasing the display size of gaming elements;
decreasing the strength of gaming elements in the gaming environment;
decreasing the ability of gaming elements to mutate in the gaming environment;
decreasing the stealthing ability of gaming elements in the gaming environment; or
reducing the speed at which gaming elements operate in the gaming environment.
4. The method according to claim 2, wherein the altering step comprises the steps of:
increasing the availability of gaming elements;
increasing the display size of gaming elements;
increasing the strength of gaming elements in the gaming environment;
increasing the ability of gaming elements to mutate in the gaming environment;
increasing the stealthing ability of gaming elements in the gaming environment; or
increasing the speed at which gaming elements operate in the gaming environment.
5. The method according to claim 1, wherein the detecting the predefined parameter of the power source comprises the steps of:
determining a manufacturer of the power source;
determining a voltage capacity of the power source;
determining a current capacity of the power source;
determining an expiration date of the power source;
determining a chemical composition of the power source; or
determining an identification value of the power source.
6. The method according to claim 1, wherein the power source is a rechargeable battery or a disposable battery.
7. The method according to claim 1, further comprising the steps of:
providing the power source of the first gaming unit to a user of a second gaming unit;
detecting in the second gaming unit the predefined parameter of the power source; and
altering at least one gaming condition of a gaming environment of the second gaming unit based on the detected predefined parameter.
8. The method according to claim 1, wherein the gaming environment permits a plurality of users to participate in the gaming environment and the method further comprises the step of communicating to the users who are participating in the gaming environment the predefined parameters of the power source.
9. The method according to claim 1, further comprising the steps of:
storing a game in a memory of the power source; and
downloading the game from the memory to provide the gaming environment.
10. A system for affecting gaming conditions based on at least one predefined parameter of a power source, comprising:
a user interface section that provides a gaming environment;
a power source having a memory that stores at least one predefined parameter of the power source, wherein the power source provides power to the user interface section; and
a processor, wherein the power source also provides power to the processor and the processor is programmed to:
detect the presence of the predefined parameter of the power source; and
when the processor detects the predefined parameter of the power source, alter at least one gaming condition in the gaming environment based on the detected predefined parameter.
11. The system according to claim 10, wherein the gaming condition is selected from the availability of gaming elements, the display size of gaming elements, the strength of gaming elements in the gaming environment, the ability of gaming elements to mutate in the gaming environment, the stealthing ability of gaming elements in the gaming environment, the display color of gaming elements or the speed at which gaming elements operate in the gaming environment.
12. The system according to claim 11, wherein the processor is further programmed to alter the gaming condition by:
reducing the availability of gaming elements;
decreasing the display size of gaming elements;
decreasing the strength of gaming elements in the gaming environment;
decreasing the ability of gaming elements to mutate in the gaming environment;
decreasing the stealthing ability of gaming elements in the gaming environment; or
reducing the speed at which gaming elements operate in the gaming environment.
13. The system according to claim 11, wherein the processor is further programmed to alter the gaming condition by:
increasing the availability of gaming elements;
increasing the display size of gaming elements;
increasing the strength of gaming elements in the gaming environment;
increasing the ability of gaming elements to mutate in the gaming environment;
increasing the stealthing ability of gaming elements in the gaming environment; or
increasing the speed at which gaming elements operate in the gaming environment.
14. The system according to claim 10, wherein the processor is further programmed to detect the defined parameter of the power source by:
determining a manufacturer of the power source;
determining a voltage capacity of the power source;
determining a current capacity of the power source;
determining an expiration date of the power source;
determining a chemical composition of the power source; or
determining an identification value of the power source.
15. The system according to claim 10, wherein the power source is a rechargeable battery or a disposable battery.
16. The system according to claim 10, wherein the system further comprises a second gaming unit having a processor, wherein when the power source of the first gaming unit provides power to the second gaming unit, the processor of the second gaming unit is programmed to:
detect in the second gaming unit the predefined parameter of the power source of the first gaming unit; and
alter at least one gaming condition of a gaming environment of the second gaming unit based on the detected predefined parameter.
17. The system according to claim 10, wherein the gaming environment permits a plurality of users to participate in the gaming environment and wherein the gaming environment communicates to the users who are participating in the gaming environment the predefined parameters of the power source.
18. The system according to claim 10, wherein the power source includes a memory for storing a game and wherein the processor is further programmed to download the game from the memory.
19. A power source for affecting gaming conditions in a gaming unit, comprising:
at least one cell, wherein the cells provide power to the gaming unit;
a memory for storing at least one predefined parameter of the power source; and
a contact, wherein a processor of the gaming unit detects the predefined parameters through the contact and alters at least one gaming condition in a gaming environment of the gaming unit based on the detected predefined parameter.
US10/930,558 2004-08-31 2004-08-31 Power system for affecting gaming conditions Abandoned US20060046806A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US10/930,558 US20060046806A1 (en) 2004-08-31 2004-08-31 Power system for affecting gaming conditions

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US10/930,558 US20060046806A1 (en) 2004-08-31 2004-08-31 Power system for affecting gaming conditions

Publications (1)

Publication Number Publication Date
US20060046806A1 true US20060046806A1 (en) 2006-03-02

Family

ID=35944115

Family Applications (1)

Application Number Title Priority Date Filing Date
US10/930,558 Abandoned US20060046806A1 (en) 2004-08-31 2004-08-31 Power system for affecting gaming conditions

Country Status (1)

Country Link
US (1) US20060046806A1 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20100056269A1 (en) * 2008-09-03 2010-03-04 Sony Computer Entertainment America Inc. Feature eroding video game demonstration software

Citations (32)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3510745A (en) * 1968-03-14 1970-05-05 Interelectric Ag Multi-purpose power pack
US4330127A (en) * 1981-03-02 1982-05-18 Brand Derek A Toy racing car game accessory
US4695058A (en) * 1984-01-31 1987-09-22 Photon Marketing Limited Simulated shooting game with continuous transmission of target identification signals
US4980836A (en) * 1988-10-14 1990-12-25 Compaq Computer Corporation Apparatus for reducing computer system power consumption
US5268845A (en) * 1991-02-14 1993-12-07 Dell Corporate Services Corp. Method for detecting low battery state without precise calibration
US5766077A (en) * 1995-05-26 1998-06-16 Kabushiki Kaisha Bandai Game apparatus with controllers for moving toy and character therefor
US5788500A (en) * 1995-12-04 1998-08-04 Oerlikon-Contraves Ag Continuous wave laser battlefield simulation system
US5904621A (en) * 1997-06-25 1999-05-18 Tiger Electronics, Ltd. Electronic game with infrared emitter and sensor
US5967895A (en) * 1995-09-13 1999-10-19 Bettina Corporation Portable electronic bingo device
US6114836A (en) * 1997-03-27 2000-09-05 Kabushiki Kaisha Toshiba Apparatus and method for controlling a power source applicable to portable electronic equipment
US6163131A (en) * 1998-04-02 2000-12-19 The Procter & Gamble Company Battery having a built-in controller
US20020049088A1 (en) * 1998-09-21 2002-04-25 Kyle Fields Electronic game pack system
US6448972B1 (en) * 1997-10-17 2002-09-10 Tecmo Ltd System and method for randomly generating content parameters in a computer graphics environment
US20020142792A1 (en) * 2001-04-03 2002-10-03 Telefonaktiebolaget L M Ericsson(Publ) Method and apparatus for automated selection of user preference information
US20020147050A1 (en) * 2001-02-07 2002-10-10 Mattel, Inc. Electrically controlled racing game with information and control center
US6487670B1 (en) * 1999-03-02 2002-11-26 Motorola, Inc. Methods and systems for detecting and for responding to connection of a battery to a logic device
US6545448B1 (en) * 2001-12-18 2003-04-08 Intel Corporation Detection of the end-of-life for a rechargeable battery
US20030096642A1 (en) * 2001-11-19 2003-05-22 Jerry Bessa Case for cellular phone
US6575833B1 (en) * 2000-01-04 2003-06-10 Igt Battery powered gaming machine security Monitoring system
US6710578B1 (en) * 2002-08-27 2004-03-23 Motorola, Inc. Power resource management in a portable communication device
US6753625B2 (en) * 2002-03-28 2004-06-22 International Business Machines Corporation Method and apparatus for implementing programmable battery shut off
US20040176160A1 (en) * 2002-04-23 2004-09-09 Hideo Kojima Enviroment parameter game program, game program cartridge, and game apparatus
US20040229691A1 (en) * 2003-05-12 2004-11-18 Nintendo Co., Ltd. Game apparatus and storing medium that stores game program
US20040266335A1 (en) * 2003-03-05 2004-12-30 Noriyoshi Usui Cell phone and program for controlling broadcast receiving function of cell phone
US20050213717A1 (en) * 2004-03-29 2005-09-29 Microsoft Corporation Scenario synchronism between a primary display and a secondary display of an electronic device
US20050243522A1 (en) * 2004-04-30 2005-11-03 Motorola, Inc. Combined packaging and storage apparatus having added functionality
US20060035707A1 (en) * 2001-06-15 2006-02-16 Igt Virtual leash for personal gaming device
US7019739B2 (en) * 2001-07-06 2006-03-28 Nec Corporation Control and management method for the status of the battery of a portable multimedia device
US7118477B1 (en) * 1995-09-13 2006-10-10 Bettina Corp. Portable electronic bingo device
US7242971B2 (en) * 2001-05-25 2007-07-10 Lg Electronics Inc. Power saving method for mobile communication terminal
US7250612B2 (en) * 2005-09-28 2007-07-31 General Electric Company Devices and methods capable of authenticating batteries
US7274931B2 (en) * 2004-02-23 2007-09-25 Harris Arlene J Systems and methods for enhancing the provisioning and functionality of wireless instruments

Patent Citations (33)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3510745A (en) * 1968-03-14 1970-05-05 Interelectric Ag Multi-purpose power pack
US4330127A (en) * 1981-03-02 1982-05-18 Brand Derek A Toy racing car game accessory
US4695058A (en) * 1984-01-31 1987-09-22 Photon Marketing Limited Simulated shooting game with continuous transmission of target identification signals
US4980836A (en) * 1988-10-14 1990-12-25 Compaq Computer Corporation Apparatus for reducing computer system power consumption
US5268845A (en) * 1991-02-14 1993-12-07 Dell Corporate Services Corp. Method for detecting low battery state without precise calibration
US5766077A (en) * 1995-05-26 1998-06-16 Kabushiki Kaisha Bandai Game apparatus with controllers for moving toy and character therefor
US5967895A (en) * 1995-09-13 1999-10-19 Bettina Corporation Portable electronic bingo device
US7118477B1 (en) * 1995-09-13 2006-10-10 Bettina Corp. Portable electronic bingo device
US5788500A (en) * 1995-12-04 1998-08-04 Oerlikon-Contraves Ag Continuous wave laser battlefield simulation system
US6114836A (en) * 1997-03-27 2000-09-05 Kabushiki Kaisha Toshiba Apparatus and method for controlling a power source applicable to portable electronic equipment
US5904621A (en) * 1997-06-25 1999-05-18 Tiger Electronics, Ltd. Electronic game with infrared emitter and sensor
US6448972B1 (en) * 1997-10-17 2002-09-10 Tecmo Ltd System and method for randomly generating content parameters in a computer graphics environment
US6163131A (en) * 1998-04-02 2000-12-19 The Procter & Gamble Company Battery having a built-in controller
US20020049088A1 (en) * 1998-09-21 2002-04-25 Kyle Fields Electronic game pack system
US6769991B2 (en) * 1998-09-21 2004-08-03 Kyle Fields Electronic game pack system
US6487670B1 (en) * 1999-03-02 2002-11-26 Motorola, Inc. Methods and systems for detecting and for responding to connection of a battery to a logic device
US6575833B1 (en) * 2000-01-04 2003-06-10 Igt Battery powered gaming machine security Monitoring system
US20020147050A1 (en) * 2001-02-07 2002-10-10 Mattel, Inc. Electrically controlled racing game with information and control center
US20020142792A1 (en) * 2001-04-03 2002-10-03 Telefonaktiebolaget L M Ericsson(Publ) Method and apparatus for automated selection of user preference information
US7242971B2 (en) * 2001-05-25 2007-07-10 Lg Electronics Inc. Power saving method for mobile communication terminal
US20060035707A1 (en) * 2001-06-15 2006-02-16 Igt Virtual leash for personal gaming device
US7019739B2 (en) * 2001-07-06 2006-03-28 Nec Corporation Control and management method for the status of the battery of a portable multimedia device
US20030096642A1 (en) * 2001-11-19 2003-05-22 Jerry Bessa Case for cellular phone
US6545448B1 (en) * 2001-12-18 2003-04-08 Intel Corporation Detection of the end-of-life for a rechargeable battery
US6753625B2 (en) * 2002-03-28 2004-06-22 International Business Machines Corporation Method and apparatus for implementing programmable battery shut off
US20040176160A1 (en) * 2002-04-23 2004-09-09 Hideo Kojima Enviroment parameter game program, game program cartridge, and game apparatus
US6710578B1 (en) * 2002-08-27 2004-03-23 Motorola, Inc. Power resource management in a portable communication device
US20040266335A1 (en) * 2003-03-05 2004-12-30 Noriyoshi Usui Cell phone and program for controlling broadcast receiving function of cell phone
US20040229691A1 (en) * 2003-05-12 2004-11-18 Nintendo Co., Ltd. Game apparatus and storing medium that stores game program
US7274931B2 (en) * 2004-02-23 2007-09-25 Harris Arlene J Systems and methods for enhancing the provisioning and functionality of wireless instruments
US20050213717A1 (en) * 2004-03-29 2005-09-29 Microsoft Corporation Scenario synchronism between a primary display and a secondary display of an electronic device
US20050243522A1 (en) * 2004-04-30 2005-11-03 Motorola, Inc. Combined packaging and storage apparatus having added functionality
US7250612B2 (en) * 2005-09-28 2007-07-31 General Electric Company Devices and methods capable of authenticating batteries

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20100056269A1 (en) * 2008-09-03 2010-03-04 Sony Computer Entertainment America Inc. Feature eroding video game demonstration software

Similar Documents

Publication Publication Date Title
CN101218812A (en) Reward based interface for a wireless communications device
US20060135259A1 (en) System, game server, terminal, and method for game event notification in a multiplayer game
US8063776B2 (en) Sensor data sharing
US9504915B2 (en) Wireless communication game system
KR101177437B1 (en) Improved exercise data device, server, system and method
US20060247053A1 (en) System, game server, terminal, and computer program product for link point scaling in a multiplayer location-aware game
CN111294622A (en) Interaction method and related device
US8926437B2 (en) Device and system for playing a game and a method for controlling a game
GB2379579A (en) Compatibility of a game with a mobile gaming system
US20110021275A1 (en) Wireless communication game system and storage medium storing a wireless communication game program
CN111327914A (en) Interaction method and related device
CN100399712C (en) Mobile telecommunication terminal has electrical compass module and playing mobile game method using electrical compass module thereof
CN109529335B (en) Game role sound effect processing method and device, mobile terminal and storage medium
EP1782868A1 (en) Game execution method in a wireless terminal
US20050003892A1 (en) [sound device of video game system]
US20060046806A1 (en) Power system for affecting gaming conditions
EP1665565A1 (en) Mobile telecommunication terminal has electrical compass module and playing network type mobile game method using electrical compass module thereof
CN108553905A (en) Data feedback method, terminal and computer storage media based on game application
US20060046805A1 (en) Method and system for affecting gaming conditions
KR100757975B1 (en) A device and system for playing a game and a method for controlling a game
CN110559661A (en) Pairing method and device
US20060046804A1 (en) Method and system for selectively controlling the operation of a power source
JP2003023507A (en) Waiting dynamic picture image control program for portable telephone, storage medium storing the program, control method of server for distributing electronic data for waiting dynamic picture image, and server
CN111359225A (en) Numerical value processing method and device
CN111031439A (en) Earphone box

Legal Events

Date Code Title Description
AS Assignment

Owner name: MOTOROLA, INC., ILLINOIS

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:SCHULTZ, CHARLES P.;KREITZER, STUART S.;MOCK, VON A.;AND OTHERS;REEL/FRAME:015780/0821;SIGNING DATES FROM 20040826 TO 20040831

STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION