US20060121978A1 - Wagering gaming system with multiplier reel - Google Patents
Wagering gaming system with multiplier reel Download PDFInfo
- Publication number
- US20060121978A1 US20060121978A1 US11/003,193 US319304A US2006121978A1 US 20060121978 A1 US20060121978 A1 US 20060121978A1 US 319304 A US319304 A US 319304A US 2006121978 A1 US2006121978 A1 US 2006121978A1
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- United States
- Prior art keywords
- multiplier
- payout
- gaming terminal
- wager
- game outcome
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Abstract
Description
- The present invention relates generally to gaming systems for playing a wagering game and, more particularly, to a wagering game having a multiplier reel for allowing the player to place an additional wager on an eventual win on a primary game.
- Gaming machines, such as slot machines, video poker machines, and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning each machine is roughly the same (or believed to be the same), players are most likely to be attracted to the most entertaining and exciting of the machines.
- Consequently, shrewd operators strive to employ the most entertaining and exciting machines available because such machines attract frequent play and, hence, increase profitability to the operator. In the competitive gaming machine industry, there is a continuing need for gaming machine manufacturers to produce new types of games, or enhancements to existing games, which will attract frequent play by enhancing the entertainment value and excitement associated with the game.
- One approach that has been employed is to allow the player to enhance the award by placing an additional wager after the game outcome is presented. The player is presented with the option of doubling the payout associated with the game outcome and must place an additional wager for that chance. A drawback to this approach is that if the game outcome does not result in a winning combination, the player has no incentive or desire to take a chance on increasing a payout of zero and thus will not place an additional wager in the event of a losing combination. The player can adopt a “wait and see” strategy, placing additional wagers only if a winning combination is achieved. As a result, casinos do not produce as much revenue from such games as they could because the doubling option only occurs after a winning combination is achieved.
- Thus, there is a need to increase wager throughput on a gaming terminal. The present invention fulfills this and other needs.
- In accordance with an aspect of the present invention, a gaming system for playing a wagering game is provided. The gaming system includes an input device that receives a first input from a player of the wagering game, a set of primary reels for presenting a randomly selected game outcome, and a multiplier reel. The multiplier reel, which can be a mechanical reel, has multiplier symbols disposed on the reel, each of which represent an amount by which to multiply a payout associated with the game outcome. The payout could be zero, in which case the overall award remains at zero regardless of what type of winning combination occurs on the primary reels. The first input is an indication that an additional wager has been wagered on the probability that the multiplier reel will stop at one of the multiplier symbols, thereby enhancing the overall payout. The amount could be zero, in which case any payout awarded on the primary reels would be erased and the player would be awarded nothing. The multiplier symbols could include an indication of the amount of the multiplier (such as 0×, ½×, or 2×) or could include one of various visually distinct colors indicative of whether the payout on the primary reels will be increased.
- According to another aspect of the present invention, a gaming system for playing a wagering game is provided. The gaming system includes a gaming terminal that has a display for displaying a wagering game having a randomly selected game outcome represented by an arrangement of symbols on a set of primary reels displayed on the display. The gaming system further includes a controller coupled to the display and programmed to associate at least one symbol on a multiplier reel also displayed on the display with an amount by which to multiply a payout associated with the game outcome and to receive a wager input by the player on the multiplier reel before the game outcome is displayed.
- According to still another aspect of the present invention, a method of playing a wagering game is provided. The method includes receiving a first wager amount, displaying a game outcome associated with a payout, receiving a second wager amount on the probability that the payout will be greater than zero before displaying the game outcome, and, in the event the payout is greater than zero, multiplying the payout by a multiplier. In various embodiments, the method could further include displaying a multiplier symbol indicative of the multiplier on the display, randomly selecting the multiplier, awarding no payout when the multiplier is zero times the payout regardless of the game outcome, reducing the payout when the multiplier is less than one times the payout (e.g., the multiplier could be a fraction such as one-half or it could be zero times the payout) and the payout is greater than zero, and increasing the payout when the multiplier is greater than one times the payout and the payout is greater than zero.
- The above summary of the present invention is not intended to represent each embodiment or every aspect of the present invention, as there are several novel methods and gaming terminals incorporating this communication feature. The detailed description and Figures will describe many of the embodiments and aspects of the present invention.
- The foregoing and other advantages of the invention will become apparent upon reading the following detailed description and upon reference to the drawings.
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FIG. 1 is a perspective view of a video gaming terminal according to an embodiment of the present invention. -
FIG. 2 is a block diagram of the gaming terminal ofFIG. 1 . -
FIG. 3 is a functional illustration of the display of the gaming terminal ofFIG. 1 displaying a set of primary reels and a multiplier reel according to an embodiment of the present invention. -
FIG. 4 is another functional illustration of the display of the gaming terminal ofFIG. 1 displaying a set of primary reels and a multiplier reel according to another embodiment of the present invention. -
FIG. 5 shows timeline flow charts illustrating four sequences of gaming events in accordance with embodiments of the present invention. - While the invention is susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however, that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.
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FIG. 1 shows a perspective view of atypical gaming terminal 10 used by gaming establishments, such as casinos. With regard to the present invention, thegaming terminal 10 may be any type of gaming terminal and may have varying structures and methods of operation. For example, thegaming terminal 10 may be a mechanical gaming terminal configured to play mechanical slots, or it may be an electromechanical or electrical gaming terminal configured to play video slots or a video casino game, such as blackjack, slots, keno, poker, etc. The multiplier reel of the present invention as more fully described below can be applied to any of the aforementioned gaming terminals. - As shown, the
gaming terminal 10 includes input devices, such as a wager acceptor 16 (shown as acard wager acceptor 16 a and a cash wager accepter 16 b), atouch screen 21, apushbutton panel 22, and aninformation reader 24. For outputs, thegaming terminal 10 includes apayout mechanism 23, amain display 26 for displaying information about the basic wagering game, and asecondary display 27 that may display an electronic version of a pay table, and/or also possibly game-related information or other entertainment features. While these typical components found in thegaming terminal 10 are described below, it should be understood that numerous other elements may exist and may be used in any number of combinations to create various forms of a gaming terminal. - The wager acceptor 16 may be provided in many forms, individually or in combination. The
cash wager acceptor 16 a may include a coin slot acceptor or a note acceptor to input value to thegaming terminal 10. Thecard wager acceptor 16 b may include a card-reading device for reading a card that has a recorded monetary value with which it is associated. Thecard wager acceptor 16 b may also receive a card that authorizes access to a central account, which can transfer money to thegaming terminal 10. - Also included is the
payout mechanism 23, which performs the reverse functions of the wager acceptor 16. For example, thepayout mechanism 23 may include a coin dispenser or a note dispenser to output value fromgaming terminal 10. Also, thepayout mechanism 23 may also be adapted to receive a card that authorizes the gaming terminal to transfer credits from thegaming terminal 10 to a central account. - The
push button panel 22 is typically offered, in addition to thetouch screen 21, to provide players with an option on how to make their game selections. Alternatively, thepush button panel 22 provides inputs for one aspect of operating the game, while thetouch screen 21 allows for inputs needed for another aspect of operating the game. - The outcome of the basic wagering game is displayed to the player on the
main display 26. Themain display 26 may take the form of a cathode ray tube (CRT), a high resolution LCD, a plasma display, LED, or any other type of video display suitable for use in thegaming terminal 10. As shown, themain display 26 includes thetouch screen 21 overlaying the entire monitor (or a portion thereof) to allow players to make game-related selections. Alternatively or additionally, thegaming terminal 10 may have a number of conventional mechanical reels (not shown) to display the game outcome. - In some embodiments, the
information reader 24 is a card reader that allows for identification of a player by reading a card with information indicating his or her true identity. Currently, identification is used by casinos for rewarding certain players with complementary services or special offers. For example, a player may be enrolled in the gaming establishment's players' club and may be awarded certain complementary services as that player collects points in his or her player-tracking account. The player inserts his or her card into the player-identification card reader 24, which allows the casino's computers to register that player's wagering at thegaming terminal 10. Theinformation reader 24 may also include a keypad (not shown) for entering a personal identification number (PIN). Thegaming terminal 10 may require that the player enter their PIN prior to obtaining information. Thegaming terminal 10 may use thesecondary display 27 for providing the player with information about his or her account or other player-specific information. Also, in some embodiments, theinformation reader 24 may be used to restore assets that the player achieved during a previous game session and had saved. - As shown in
FIG. 2 , the various components of thegaming terminal 10 are controlled by a central processing unit (CPU) 30 (such as a microprocessor or microcontroller). To provide the gaming functions, the CPU 30 executes a game program that allows for the randomly selected outcome. The CPU 30 is also coupled to or includes alocal memory 32. Thelocal memory 32 may comprise a volatile memory 33 (e.g., a random-access memory (RAM)) and a non-volatile memory 34 (e.g., an EEPROM). It should be appreciated that the CPU 30 may include one or more microprocessors. Similarly, thelocal memory 32 may include multiple RAM and multiple program memories. - Communications between the peripheral components of the
gaming terminal 10 and the CPU 30 occur through input/output (I/O)circuits 35 a. As such, the CPU 30 also controls and receives inputs from the peripheral components of thegaming terminal 10. Further, the CPU 30 communicates with external systems via the I/O circuits 35 b. Although the I/O circuits 35 may be shown as a single block, it should be appreciated that the I/O circuits 35 may include a number of different types of I/O circuits. - The
gaming terminal 10 is typically operated as part of agame control network 50 having control circuitry and memory devices. Thegame control network 50 may optionally include asystem memory 52 for alternative storage of data. Thegame network 50 can include instructions for playing games, such as progressive jackpots that are contributed to by all or some of thegaming terminals 10 in thenetwork 50. Thegaming terminal 10 often has multiple serial ports, each port dedicated to providing data to a specific host computer system that performs a specific function (e.g., account system, player-tracking system, progressive game control system, etc.). To set up a typical serial communication hardware link to the host system, the typical RS-232 point-to-point communication protocol that is often present in thegaming terminal 10 is converted to an RS-485 (or RS-485-type) master-slave protocol so as to take advantage of some of the advantages of the RS-485 capability (e.g., multi-drop capability that allowsmany gaming terminals 10 to communicate with the game control network 50). To perform this function, a custom interface board may be used by thegaming terminal 10 for each communication port in thegaming terminal 10. It should be noted that thegaming terminal 10 can initially be designed to be configured for a typical RS-485 protocol, instead of the typical RS-232 protocol. Further, thegaming terminal 10 may simply be designed for an Ethernet connection to thegame control network 50. - As has been discussed, the
gaming terminal 10 and/or the associatedgaming network 50 is capable of executing such wagering games on or through a controller. The controller, as used herein, comprises any combination of hardware, software, and/or firmware that may be disposed or resident inside and/or outside of agaming terminal 10 or like machine that may communicate with and/or control the transfer of data between the gaming terminal and a bus, another computer, processor, or device and/or a service and/or a network. The network may include, but is no limited to a peer-to-peer, client/server, master/slave, star network, ring network, bus network, or other network architecture wherein at least one processing device (e.g., computer) is linked to at least one other processing device. The controller, as used herein, may comprise one or more controllers. In one implementation, eachgaming terminal 10 comprises, or is connected to, a controller enabling each gaming terminal to transmit and/or receive signals, preferably both, in a peer-to-peer arrangement. In another example, the controller may be adapted to facilitate communication and/or data transfer for one ormore gaming terminals 10 in a client/server or centralized arrangement. In the example shown inFIG. 2 , the controller in thegaming terminal 10 comprises CPU 30 and the I/O circuits 35 (e.g., Network Interface Units) connecting thegaming terminal 10 via a conventional I/O port and communication path (e.g., serial, parallel, IR, RC, 10bT, etc.) to thegame network 50, which may include, for example other gaming terminals connected together in thenetwork 50. - Turning now to
FIG. 3 , an illustration of an exemplary screen shot of thedisplay 26 is shown. Thedisplay 26 shows a set ofprimary reels 300 and amultiplier reel 302. A plurality of symbols arranged on three reels are shown on theprimary reels 300, however, in other embodiments fewer or more reels can be shown, such as five reels. A plurality of multiplier symbols are shown in themultiplier reel 302. In the particular example shown inFIG. 3 , three multiplier symbols are displayed, namely, “½×,” “0×,” and “4×” corresponding to one-half, zero, and four times, respectively. Although only three rows of symbols are shown on theprimary reels 300 and themultiplier reel 302, fewer or more rows can be shown in other embodiments. - The
display 26 shown inFIG. 3 also displays “virtual”buttons touchscreen 21, and when the areas corresponding to these buttons are touched by a player a specific gaming function is performed. Thus, touching thebutton 304 applies the amount wagered to primary wagering game and causes theprimary reels 300 to spin without activating themultiplier reel 302. No water is placed on themultiplier reel 302, and a payout commensurate with the amount wagered is awarded from a conventional payout table based on the symbols that fall along a selected payline on theprimary reels 300. Note that thereels 300 do not actually spin in the illustrated embodiment—they only appear to spin on thedisplay 26. However, in embodiments where thereels reels 300 and theprimary reels 302 can spin (or appear to spin) independently of one another. - When touched, the
button 306 designated “SPIN+MULTIPLIER” causes bothreels FIG. 5 . When thisbutton 306 is touched, a first wager amount is applied to theprimary reels 300 and a second wager amount is applied to themultiplier reel 302. The player has in essence wagered on an eventual win or, stated another way, on the probability that the payout will be greater than nothing and that such payout will be increased above the payout amount. However, this type of wager carries a downside. The player may actually be awarded nothing even if the payout from the primary game is greater than zero, or the player may be awarded a fraction (such as one-half times the payout amount) of the payout amount from the primary game if it is greater than zero. Still, the incentive for the player to place a wager on themultiplier reel 302 is that the payout from the primary game may actually be substantially increased up to, for example, four times the primary payout amount. In one preferred embodiment, the multiplier symbols on themultiplier reel 302 include more positive outcome symbols (i.e., multipliers above 1×) so the players are more inclined to make the additional wager. - The
other button 308 designated “MULTIPLIER” causes, when touched, a separate wager to be placed on themultiplier reel 302. This wager must be placed on themultiplier reel 302 before the game outcome is presented completely on theprimary reels 300 or, in other words, before all of theprimary reels 300 have come to a stop. This prevents the player from increasing the odds of enhancing the payout. Otherwise, the player could simply wait to see what the game outcome is in the primary game, and then if the game outcome is favorable, place a wager on themultiplier reel 302. To avoid this result, thebutton 308 designated MULTIPLIER must be activated before all of theprimary reels 300 have come to a stop. In one embodiment, thebutton 308 must be activated before any of theprimary reels 300 have come to a stop, and in other embodiments, thebutton 308 can be activated after any one or more of theprimary reels 300 have come to a stop but before all of theprimary reels 300 have come to a stop. - In yet another embodiment, the
button 308 can be activated before theprimary reels 300 are set in motion. In such embodiment, the player first places a wager on themultiplier reel 302 and then places a wager on theprimary reels 300 before, during, or after themultiplier reel 302 is set in motion. Thus, the player can know before the primary game has begun whether the ultimate payout will be enhanced, further increasing the overall excitement of the game. For example, if the player places a wager on themultiplier reel 302 and hits thebutton 308, and themultiplier reel 302 stops on a “2×” multiplier, the player knows that if theprimary reels 300 result in a winning combination of symbols, the payout will be double what it otherwise would have been without the multiplier. In this manner, the player's anticipation of a winning game outcome is increased. - The wager amount on the
primary reels 300 andmultiplier reel 302 can be the same or can be different. For example, both wager amounts may be set at one credit apiece. They can be placed together as a single wager or placed separately as different wagers. In addition, a wager on themultiplier reel 302 can be placed by hitting a separate button or can be placed by hitting thebutton multiplier reel 302 in motion. - An advantage of the present invention is that the overall wagers inputted into the
gaming terminal 10 are increased for each spin of thereels 300. Because the player will not know the game outcome of the primary game before having to decide whether to place an additional wager on the probability (or perceived likelihood) that the game outcome will yield a winning payout, the player must place at least two wagers in order to enhance the eventual payout, one on the primary reels and one on the multiplier reel, before the game outcome is revealed. It can be said that the player is making a wager on the player's winnings before knowing whether they have been won. The player takes a risk of reducing or eliminating his winnings (payout) entirely from the primary game in exchange for a probability that those winnings will be enhanced. The lure of doubling or quadrupling the primary game payout will motivate players to place additional wagers and create the perception of the likelihood of increasing overall winnings during game play. - It should be emphasized that although the
reels display 26 inFIG. 3 , the present invention is equally applicable to mechanical reels, which are conventionally known in the art. Moreover, the input devices shown inFIG. 3 are represented by outlined areas on thetouchscreen 21, but the present invention is equally applicable to any other suitable input device such as buttons on the push-button panel 22 (FIGS. 1-2 ). - Although only a primary game is mentioned, the present invention is equally applicable to any wagering game, including a wagering game that comprises a primary and a bonus game, for example. Generally speaking, the present invention allows the player to place an additional wager, before the game outcome is revealed to the player, on the probability (or perceived likelihood) that, whatever payout is awarded, it will be increased.
- Turning now to
FIG. 4 , a different way of depicting amultiplier reel 402 is illustrated. The symbols on themultiplier reel 302 inFIG. 3 indicated the actual multiplier amount, such as ½×, 0×, and 4×. In the embodiment illustrated inFIG. 4 , themultiplier reel 402 includes symbols represented by blocks of different colors to indicate whether a payout resulting from a winning combination of symbols onprimary reels 400 will be enhanced. Thus, for example, the two colors can be red and black. Threebuttons touchscreen 21 area of thedisplay 26. If thebutton 406 designated “SPIN+RED” is activated by the player, the player is betting on the probability that themultiplier reel 402 will stop on a red symbol. If it does, the payout, if any, will be enhanced, such as by 2×, though in other embodiments any other multiplier will suffice. If it does not (i.e., themultiplier reel 402 stops on a color the player did not select), any payout awarded to the player in the primary game will be multiplied by zero, resulting in no award to the player, or alternatively, multiplied by 1×, resulting in no change in the award from the primary game. - In another embodiment, each red and black symbol on the
multiplier reel 402 includes multiplier amounts, such as 2×, 3×, 4×, etc., such that selecting red and landing themultiplier reel 402 on red yields a multiplier amount displayed on that red symbol. If red is selected but the multiplier reel 402 lands on black, the primary award remains unchanged or is multiplied by 1×. - Alternatively, the player can activate the
button 408 designated “SPIN+BLACK” to bet on the probability that themultiplier reel 402 will stop on a black symbol. If it does, the payout from the primary game will be enhanced (say, doubled), and if it does not, the player will be awarded nothing even if the primary game yielded a winning combination of symbols on theprimary reels 400. - The present invention is hardly limited to the multiplier symbols depicted in
FIGS. 3-4 on themultiplier reels -
FIG. 5 shows fourtimeline flow charts gaming terminal 10. The events are represented by letters as follows: - A: Receive wager on primary reels
- B: Spin primary reels
- C: Spin multiplier reel
- D: Receive wager on multiplier reel
- The primary reels can correspond to the
primary reels multiplier reel FIGS. 3 and 4 , respectively. For ease of discussion,FIG. 3 will be used. In all fourtimelines multiplier reel 302 is received before the game outcome is presented on theprimary reels 300. - In
timeline 500, thegaming terminal 10 receives a wager on the primary reels 300 (A) and then sets theprimary reels 300 in motion (B). Before theprimary reels 300 have come to a stop, thegaming terminal 10 receives a wager on the multiplier reel 302 (D) and sets it in motion (C). Theprimary reels 300 come to a stop before themultiplier reel 302 comes to a stop. Thus, while themultiplier reel 302 is spinning, the player knows whether a winning outcome was achieved on theprimary reels 300. - In
timeline 502, thegaming terminal 10 receives a wager on the primary reels 300 (A) at or near the same time as it receives a wager on the multiplier reel 302 (D). Themultiplier reel 302 is then set into motion (C) and comes to a stop on a multiplier symbol (e.g., 0×). At this point, the player already knows that regardless of the outcome on theprimary reels 300, the player will be awarded nothing. Theprimary reels 300 are then set into motion (B) and quickly come to a stop so that another wager can be placed. In another embodiment, event (B) is eliminated because there is no possibility of an award and therefore spinning theprimary reels 300 would be superfluous. Only if themultiplier reel 302 stopped on a nonzero multiplier symbol would event (B) occur. - In
timeline 504, thegaming terminal 10 receives a wager on the primary reels 300 (A) and sets theprimary reels 300 in motion (B). Shortly thereafter, thegaming terminal 10 receives a wager on the multiplier reel 302 (D) and sets that reel in motion (C). Themultiplier reel 302 comes to a stop before all of theprimary reels 300 come to a stop, revealing the game outcome. Here, the player knows whether an eventual payout will be increased or not before the game outcome is fully revealed. - Finally, in
timeline 506, thegaming terminal 10 receives a wager on the primary reels 300 (A) at or near the same time as it receives a wager on the multiplier reel 302 (D). Shortly thereafter, thegaming terminal 10 sets both theprimary reels 300 and themultiplier reel 302 in motion simultaneously or nearly simultaneously. Bothreels - Numerous other timeline flow charts not illustrated in
FIG. 5 are well within the scope and contemplation of the present invention, so long as a wager on themultiplier reel 302 is received before the game outcome is revealed to the player. - While the present invention has been described with reference to one or more particular embodiments, those skilled in the art will recognize that many changes may be made thereto without departing from the spirit and scope of the present invention. Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims.
Claims (36)
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US11/003,193 US20060121978A1 (en) | 2004-12-03 | 2004-12-03 | Wagering gaming system with multiplier reel |
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US11/003,193 US20060121978A1 (en) | 2004-12-03 | 2004-12-03 | Wagering gaming system with multiplier reel |
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Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |
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Owner name: BALLY GAMING, INC., NEVADA Free format text: MERGER;ASSIGNOR:WMS GAMING INC.;REEL/FRAME:036225/0048 Effective date: 20150629 |
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