US20060217172A1 - Gaming System and Method for Providing Shared Effect In Response To A Win - Google Patents

Gaming System and Method for Providing Shared Effect In Response To A Win Download PDF

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Publication number
US20060217172A1
US20060217172A1 US11/277,099 US27709906A US2006217172A1 US 20060217172 A1 US20060217172 A1 US 20060217172A1 US 27709906 A US27709906 A US 27709906A US 2006217172 A1 US2006217172 A1 US 2006217172A1
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Prior art keywords
game
set forth
players
signal
devices
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US11/277,099
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Alan Roireau
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Video Gaming Technologies Inc
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Video Gaming Technologies Inc
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Priority to US11/277,099 priority Critical patent/US20060217172A1/en
Assigned to VIDEO GAMING TECHNOLOGIES, INC. reassignment VIDEO GAMING TECHNOLOGIES, INC. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: ROIREAU, ALAN
Priority to MXPA06003417 priority patent/MXPA06003417A/en
Publication of US20060217172A1 publication Critical patent/US20060217172A1/en
Abandoned legal-status Critical Current

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3227Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • the present invention relates generally to electronic games, and more particularly, to a system and method which provides a shared effect to players in response to a win by another player.
  • bonus award is presented as an award for winning or playing a bonus game.
  • the bonus game is usually triggered by some predetermined event within the main game.
  • the bonus game may be as simple as allowing the player to make a choice between three items. Each item may be “hiding” or representing the award amount.
  • the bonus game may be a pseudo game. In other words, the amount of the award is predetermined and the choice made by the player does not affect the actual award amount.
  • the present invention is aimed at one or more of the problems identified above.
  • a gaming system having a plurality of game devices, a game controller, and a shared experience controller.
  • Each game device allows a player to make a wager on a game and awards the respective player an award as a function as a result of a winning condition for the game played by the respective player.
  • Each game device including a signaling device for providing a visual and/or audio signal.
  • the game controller is coupled to the game devices for playing the game, randomly establishes the actual outcome of the game, and determines if any of the players have a winning condition.
  • the shared experience controller is coupled to the game devices for recognizing a winning condition for one of the players on a first game device and for sending a signal to the signaling device of at least some of the other game devices.
  • the signaling device receives the signal and responsively produces the visual and/or audio signal.
  • a method for providing a shared experience for players of a plurality of game devices allows a player to make a wager on a game and includes a signaling device for providing a visual and/or audio signal.
  • the method includes the steps of playing a game and awarding a main award if one of the players of a first game device has a winning condition, recognizing the winning condition for the one player and responsively sending a signal to the signaling device of at least some of the other game devices, receiving the signal at the signaling devices of the other game devices and producing the visual and/or audio signal.
  • a gaming system comprising a plurality of games devices, a game controller, and a shared experience controller.
  • Each game device allows a player to make a wager on a game, awards the respective player an award as a function as a result of a winning condition for the game and includes a signaling device for providing a visual and/or audio signal.
  • the game controller is coupled to the game devices for playing the game, randomly establishes the actual outcome of the game, and determines if any of the players have a winning condition.
  • the shared experience controller is coupled to the game devices for awarding an additional award to one of the players on a first game device and responsively sending a signal to the signaling device of at least some of the other game devices.
  • the signaling device receives the signal and responsively produces the visual and/or audio signal.
  • a method for providing a shared experience for players of a plurality of game devices allows a player to make a wager on a game and includes a signaling device for providing a visual and/or audio signal.
  • the method includes the steps of establishing the actual outcome of the game and determining if any of the players have a winning condition, awarding an additional award to one of the players and responsively sending a signal to the signaling device of at least some of the other game devices, and receiving the signal at the signaling devices of the other game devices and producing the visual and/or audio signal.
  • FIG. 1 is a block diagram of a game system for providing a shared win among players of an electronic game, according to an embodiment of the present invention
  • FIG. 2 is a block diagram of a game system for providing a shared win among players of an electronic game, according to another embodiment of the present invention
  • FIG. 3 is a flow diagram of a method for providing a shared win among players of an electronic game, according to an embodiment of the present invention
  • FIG. 4 is a flow diagram of a method for providing a shared win among players of an electronic game, according to another embodiment of the present invention.
  • FIG. 5 is a flow diagram of providing a bonus game to a player of an electronic game, according to an embodiment of the present invention.
  • FIG. 6 is a flow diagram of providing a bonus game to a player of an electronic game, according to another embodiment of the present invention.
  • FIG. 7 is a diagrammatic illustration of a screen of a user interface in providing a bonus game to a player, according to an embodiment of the present invention.
  • FIG. 8 is a second diagrammatic illustration of a screen of a user interface in providing a bonus game to a player, according to an embodiment of the present invention.
  • FIG. 9 is a block diagram of a signaling device, according to an embodiment of the present invention.
  • FIG. 10 is a flow diagram of a method for providing a shared experience for players of a plurality game devices, according to an embodiment of the present invention.
  • FIG. 11 is a flow diagram of a method for providing a shared experience for players of a plurality game devices, according to another embodiment of the present invention.
  • the present invention provides a game system 10 for playing an electronic game.
  • the game system 10 includes a plurality of player game devices 12 and a game controller 14 .
  • the system 10 may include n game devices 12 A- 12 n .
  • the player game device 12 allows a player to place a wager on a game.
  • each game device 12 includes a game controller 14 .
  • Each game controller 14 may independently run a game for the game device 12 .
  • the game devices may be video slot machines, as is known in the art.
  • Each video slot machine includes a game controller 14 which independent runs games on the machine.
  • the game controller 14 is embodied in a remote computer, such as a server 16 (see FIG. 2 ).
  • the game controller 14 runs the games which are operable on the game devices 12 .
  • wagering is permitted on only certain types of games, e.g., Bingo.
  • the players may compete against each other in the electronic game.
  • the Bingo game may be run on the central server, however, each player interfaces with the game through a game device 12 .
  • the game devices 12 may present an interface or face on top of the Bingo game which mimics, simulates, or appears as another type of game.
  • the game controller 14 is coupled to the player game device 12 for playing the electronic game and establishing an outcome of the electronic game.
  • the outcome of the electronic game includes a payout or award according to a first pay table if a winning condition has been achieved.
  • the electronic game may be any type of game which has an outcome and provides a payout.
  • the type of electronic game may include, but is not limited to, bingo and similar games, slot machines, casino games, card games, dog or horse racing, lotteries, and all other forms of gaming.
  • the present invention is described below in terms of a bingo game which is run by a game controller implemented on a server computer, but the present invention is not limited to such.
  • a plurality of player game devices 12 connected to a server 16 are provided.
  • the game controller 14 is implemented by the server 16 .
  • Each player device 12 may be connected to the server 16 by an Ethernet link 18 .
  • the player game device 12 allows a player to place a wager and purchase an electronic bingo card 20 .
  • the electronic bingo card is a 5 ⁇ 5 grid with the columns labeled B, I, N, G, and O, respectively.
  • the center cell may be a “free” cell.
  • Each Bingo game has at least one winning pattern.
  • a winning pattern is a sub-set of the cells of the grid which trigger an award or payout. The amount of the award or payout may be dependent upon the wager made by the player and a predetermined pay table.
  • each Bingo game has a game-ending pattern which signifies the end of the game.
  • the game-ending pattern may include all of the cells of the electronic bingo card 20 . The payout associated with the game-ending pattern is paid to the first player who achieves the game-ending pattern.
  • One or more interim winning patterns may also be included.
  • the interim winning patterns may provide a payout, without ending the game, as a function of the player's wager and a second pay table.
  • the interim winning patterns may have other conditions associated therewith. For example, in order for a payout to occur, the interim winning pattern must be achieved within a predetermined number of the randomly drawn numbers.
  • the game controller 14 is coupled to the player game device 12 and establishes a set of chosen numbers.
  • the set of chosen numbers are randomly chosen using a random number generator (not shown).
  • the predetermined number of numbers in the set of chosen numbers are established within a predetermined period of time, e.g., approximately 10 seconds.
  • the game controller 14 compares the set of randomly chosen numbers with the associated winning pattern and establishes an outcome of the electronic bingo game.
  • the outcome of the electronic bingo game may include a payout according to a first pay table if the winning pattern has been achieved.
  • the winning pattern may be the game ending pattern and/or one or more interim winning patterns.
  • the outcome of the electronic bingo game may include a payout to the player if the game ending pattern is achieved and, alternatively or in addition, may include a second payout if an interim winning pattern is achieved.
  • the outcome of the electronic bingo game may be a “loss” if no winning pattern is achieved after all numbers have been selected or another player achieves the game winning pattern.
  • the game controller 14 may simulate another type of game on the player game device 12 .
  • the player game device 12 may be a stand-alone device, console or upright machine which is connected to the server 16 via, for example, an Ethernet link.
  • the player game device 12 includes a display device 20 , a bill validator 22 , a user interface 24 , a ticket printer 26 , a device controller 28 , and a signaling device.
  • a player inserts credits or coins, or currency into the player game device 12 .
  • Coins may be inserted into a coin acceptor (not shown) if provided.
  • Currency may be inserted into a bill validator 22 .
  • the coins or currency may be converted into credits.
  • the player may insert a ticket or card having a number of credits represented thereon or may insert a player tracking card to access credits in a player account.
  • the user interface device 24 allows interaction between the player game device 12 , the game controller 14 , and the player.
  • the user interface device 24 may include the display 20 and a plurality of buttons.
  • the user interface device 24 is a touch-screen device.
  • User input buttons are implemented by the touch screen.
  • other input buttons may be implemented by mechanical push-buttons.
  • the number of credits or currency input by the player are added to a credit meter and displayed on the display screen 20 .
  • the user interface device 24 may also provide a menu button.
  • the player may access additional functions via the menu button.
  • the menu button provides the player with an opportunity, through a menu item, to cash out.
  • a ticket representing the remaining credits on the credit meter 32 is printed by the ticket printer 26 .
  • the printed ticket may be redeemed for cash at a kiosk or cashier station.
  • the bill validator 22 , the user interface device 24 , and the ticket printer 26 are coupled to and controlled by the device controller 28 .
  • the device controller 28 also manages communications to and from the server 16 .
  • the game devices 12 have been described as providing a Bingo based main game through the server 16 , this is for exemplary purposes only.
  • the present invention is not limited to any specific type of main game nor to a game which is run by a remote server.
  • the system 10 provides a shared experience for the players.
  • the system 10 includes a shared experience controller 32 , which may be implemented by the server 32 or by another computer or by one of the device controllers 28 in one of the game devices 12 .
  • the system 10 allows players to make wagers on a game through the game devices 12 .
  • the game may be run by the game controller 14 .
  • the game controller 14 may be implemented in the device controller 28 on each game device 12 or by a remote computer, such as the server 16 .
  • Each game device 12 allows a player to make a wager on a game and awards the respective player an award as a function as a result of a winning condition for the game played by the respective player and a paytable.
  • the game control plays the game, randomly establishes an actual outcome of the game, and determines if any of the players have a winning condition.
  • the shared experience controller 32 is coupled to the game devices, recognizes a win or a winning condition for one of the players and awards an extra award to one or more of the other players.
  • the extra award is a predetermined amount, typically in credits or a monetary value. It is not dependent on, nor contributed to by the wagers made from the players.
  • each player game device 12 includes a game controller 14 .
  • the shared experience controller 32 may be embodied in a remote or central computer such as the server 16 .
  • the shared experience controller 32 may be coupled to the game devices 12 through the network 18 .
  • the game controller 14 and the shared experience controller 32 may be implemented in one or more remote computers or servers 16 , which are coupled or networked to the device controller 28 in each game device 12 .
  • Those skilled in the art will recognize that other arrangements may also be used.
  • the predetermined amount is fixed, randomly determined, or determined in response to input from one or more of the players.
  • the players have a shared positive experience, when one of the players wins, the other players also have a chance of winning an award, i.e., the extra award.
  • the game devices are grouped into subgroups.
  • the extra fixed award may be awarded to all of the players playing on game devices within the same subgroup.
  • players playing on games devices in another subgroup may be awarded the extra fixed award.
  • the game devices 12 may be organized into banks or “zones”.
  • the game devices 12 in a particular bank or zones may be of similar type or may be different types of machines.
  • Each bank may constitute a subgroup or a subgroup may be composed of two or more banks.
  • subgroups may be organized on some other geographic relationship, e.g., a subgroup may be comprised of one game device 12 and one or both of the game devices 12 immediate adjacent on either side.
  • the subgroups of game devices may be organized in a random or apparently random fashion.
  • the organization of the game devices 12 into subgroups may be fixed or predetermined.
  • the game devices 12 may be dynamically organized into subgroups. In other words, the game devices 12 are added to a subgroup when a player begins to play the game on the game device 12 .
  • the subgroup to which they are added may be dependent upon its location and/or how many players are currently playing, and the number of players currently in the subgroups.
  • the players are alternatively grouped into teams.
  • the extra fixed award may be awarded to all of the players on the same team.
  • the players on another team may be awarded the extra fixed award.
  • the shared experience controller 32 may automatically assign a player to one of the teams as they begin to use a game device 12 . Generally, this would be done to even out the teams.
  • the shared experience controller 32 may prompt the player to pick a team to join. In this manner, players may agree or choose to play on the same team.
  • each game device includes a signaling device 30 .
  • the signaling device 30 may be one or more of any type of device located on the game device 30 , including lights, LEDS or other illuminating device(s) located on or near a game cabinet of the game device 12 or a portion of the display 20 .
  • the signaling device 32 may also include one or more speakers.
  • the signaling device 30 may be used to provide a visual and/or audio indication of the winning condition and/or provision of the extra award and/or a bonus award (see below).
  • a method 50 for providing a shared experience for players of a plurality of game devices 12 is provided.
  • Each game device 12 allows a player to make a wager on a game.
  • a game is played and the actual outcome of the game is randomly established.
  • the actual outcome of the game is used to determine if one of the players has a winning condition as a function of the actual outcome.
  • a main award is awarded to one of the players if the winning condition is met.
  • the winning condition of one of the players is recognized and the extra award is provided to one or more of the other players.
  • a method 60 for providing a shared experience for players of a plurality of game devices 12 is provided.
  • Each game device 12 allows a player to make a wager on a game.
  • a first step 62 at least two teams are established. Each team includes at least two players.
  • the actual outcome of the game is used to determine if one of the players has a winning condition as a function of the actual outcome.
  • a main award is awarded to the one of the players if the winning condition is met.
  • the winning condition is recognized for one of the players on a first one of the teams and an extra award us responsively provided to the other players on the first one of the teams.
  • the game system 10 provides another way in which excitement in other players due to the play of one player may be generated.
  • Bonus games are known. Bonus games are typically in addition to the main game and provide a bonus award to the players. Bonus games are triggered by a predetermined event in the main, such as the appearance of a designated symbol or pattern on the reels of a slot machine or in a predetermined number or numbers being generated by a random number generator.
  • Bonus games may be a true game or a pseudo-game.
  • the bonus award may be impacted or influenced by input from the player.
  • the result of the bonus game i.e., the amount of the award (if any), is predetermined and any player input only appears to influence the outcome.
  • the input of other players influences or appears to influence the amount of the award.
  • the shared experience controller 32 recognizes a bonus condition for one of the players, responsively provides a choice between at least two items to at least one other player, and provides a bonus award to the one player and/or any of the other players in response to the at least one other player selecting one of the items.
  • the bonus award is provided only to the one player. In another embodiment, the bonus award is provided to one or more other players. The one or more other players may be randomly determined, using games devices 12 in the same subgroup, or on the same team. In a third embodiment, the bonus award may be provided to the one player and other players.
  • the game controller 14 may send a signal to the shared experience controller 32 .
  • the shared experience controller 32 may cause the display 20 of the game device 12 of one or more other players to display a message to those players that the first player has entered the bonus game and solicit their input.
  • their input may simply be selection of an item or choice from among a plurality of items or choices.
  • the chosen item or choice may be displayed to the first player.
  • the amount of the bonus award is randomly established.
  • the shared experience controller for randomly establishing the bonus award is determined as a function of the one of the items selected.
  • the game devices 12 are divided into subgroups.
  • the player who triggers the bonus game and receives the bonus award may be using a game device 12 in a first one of the subgroups.
  • the other player or players who are given the option to select an item or choice may be in the same subgroup or a different subgroup.
  • the players are grouped into teams (as described above). This would be independent of which game device 12 they are using.
  • the player who triggers the bonus game and receives the bonus award may be in a first one of the teams.
  • the other player or players who are given the option to select an item or choice may be on the same team or on a different team.
  • the shared experience controller automatically assigns a player to one of the teams. In another embodiment, the shared experience controller allows a player to elect one of the teams to join.
  • a method 80 for providing a shared experience for players of a plurality of game devices 12 is provided.
  • Each game device 12 allows a player to make a wager on a game.
  • a game is played and a main award is awarded if one of the players has a winning condition.
  • a bonus condition for one of the players is detected or recognized.
  • a choice between at least two items is presented to at least one other player.
  • a bonus award is awarded to the one player in response to the at least one other player selecting one of the items.
  • a method 90 for providing a shared experience for players of a plurality of game devices is provided.
  • Each game device 12 allows a player to make a wager on a game.
  • a first step 92 at least two teams are established. Each team includes at least two players.
  • a game is played and an actual outcome of the game is established.
  • a main award is awarded to the one of the players if the winning condition is met.
  • a bonus condition for one of the players is recognized.
  • a choice of items or selections is presented to at least one other player on the first or another team.
  • the bonus award is providing to the one player in response to selection of the item.
  • a first screen shot 106 a plurality of choices or items 108 are displayed to the other player or players.
  • the screen shot 106 may include an appropriate message instructing the player or players what is occurring.
  • three choices or items 108 A, 108 B, 108 C, are shown.
  • the bonus award is made to the first player who triggered the bonus game.
  • the selected item 112 along with the amount of their bonus award may be displayed.
  • the game system 10 is adapted to provided shared effects among the players and/or game devices 12 in response to a win at one of the game devices 12 by one of the players.
  • the win may be a win by the player of the main game, e.g., a video slot game or a bingo game or an additional award.
  • the additional award may be any award of a monetary amount, prize, or credits other than a win of the main game.
  • the additional award may be an extra award or win.
  • the extra award may be a predetermined amount, typically in credits or a monetary value. It is not dependent on, nor contributed to by the wagers made from the players.
  • the additional award may also be a bonus awarded to a player in response to a bonus game (see above).
  • the signaling device 30 may include one or more of the following: the display 20 , one or more speakers 120 , a candle light 122 , or other light emitting device(s) 124 located on, in or adjacent to each game device 12 .
  • the signaling device 30 may incorporate any type of device that is capable of generating a visual and/or audio signal that may be received by a person in the vicinity thereof
  • U.S. patent application Ser. No. 11/258,564 filed Oct. 25, 2005 (Attorney Docket No. 60,583-0384), which is hereby incorporated by reference, a gaming device or machine which utilizes various lighting components, all of which may be incorporated as or as part of the signaling device 30 .
  • the shared experience controller 32 in response to the win by one of the players at one of the gaming devices 12 , the shared experience controller 32 sending a signal to the signaling device of at least some of the other game devices, the signaling device receives the signal and responsively produces the visual and/or audio signal.
  • the game devices 12 may be divided into subgroups.
  • the shared experience controller sends the signal to the game devices 12 which are in the same subgroup as the game device corresponding to the win.
  • the shared experience controllers sends the signal to the game devices 12 which are in a different subgroup.
  • the players may be grouped into teams.
  • the shared experience controller 32 sends the signal to the game devices 12 being used by players on the same team as the one player. In another embodiment, the shared experience controller 32 sends the signal to the game devices 12 being used by players on a different team than the one player.
  • the signaling devices 30 are adapted to produce the visual and/or audio signal in a coordinated manner.
  • the visual and/or audio signal may be synchronized to start at the same time or may staggered such that they start at different times.
  • the signaling devices 30 may be operate such that a predetermined pattern or repeating pattern of audio and/or video signals are presented.
  • the game devices 12 may be “lit up” through the signal devices 30 in a pattern which originates at the winning game device 12 and traverses in one or two directions around a bank, subgroup, or all game devices 12 in a particular area.
  • only the game devices 12 in the same or a different group may be used or game devices 12 used by players on the same or different team may be used.
  • a method 130 provides a shared experience for players of a plurality of game devices 12 .
  • Each game device allows a player to make a wager on a game and includes a signaling device 30 for providing a visual and/or audio signal.
  • a game is played and a main award is awarded if one of the players of a first game device 12 has a winning condition.
  • the winning condition is recognized for the one player and a signal to the signaling device 30 of at least some of the other game devices 12 is responsively sent.
  • the signal is received at the signaling devices of the other game devices 12 and the visual and/or audio signal is produced.
  • a method 140 provides a shared experience for players of a plurality of game devices 12 .
  • a first step 142 an actual outcome of a game is determined if any of the players has a winning condition.
  • a second step 144 an additional award is awarded to one of the players and a signal is sent to the signaling devices of other game devices 12 .
  • the signal is received at the signaling devices and the visual and/or audio signal is produced.

Abstract

A gaming system comprising a plurality of game devices, a game controller and a shared experience controller, and a method of operating the same, is disclosed. Each game device allowing a player to make a wager on a game and awards the respective player an award as a function as a result of a win. Each game device including a signaling device for providing a visual and/or audio signal. The game controller randomly establishes the actual outcome of the game and determining if any of the players have a winning condition. The shared experience controller recognizes a winning condition or the awarding of an additional award to one of the players on a first game device and send a signal to the signaling device of at least some of the other game devices. The signaling device receives the signal and responsively producing the visual and/or audio signal.

Description

    RELATED APPLICATIONS
  • The present invention claims priority to U.S. Provisional Patent Application Ser. No. 60/665,044, filed Mar. 24, 2005, which is hereby incorporated by reference in its entirety. U.S. patent applications Ser. Nos. (Not Available) and (Not Available), (Attorney Docket Nos. 60,583-381 and 60,583-383, respectively) also claim priority to U.S. Provisional Patent Application Ser. No. 60/665,044, and are hereby incorporated by reference.
  • FIELD OF THE INVENTION
  • The present invention relates generally to electronic games, and more particularly, to a system and method which provides a shared effect to players in response to a win by another player.
  • BACKGROUND OF THE INVENTION
  • Games upon which players may make wagers and win awards based on the outcome of the game have been generally known for a long time.
  • More recently, in order to increase player excitement and the likelihood that a player will remain at a game longer, electronic games have been linked to together to provide a progressive jackpot award. In such systems, a portion of each wager made by the players is generally added to the progressive jackpot. The progressive jackpot is typically displayed in order to generate excitement in the players as the jackpot grows.
  • However, this presents several problems. First, as players become more and more accustomed to “large” progressive jackpots, they may become jaded. Thus, the level of excitement may be minimum until the progressive jackpot becomes large.
  • Second, generally progressive jackpots are awarded when a player generates a predetermined or preset condition within the main game. Thus, there is no building of excitement between the players based on each others' play. In other words, with a typical progressive jackpot, there is no shared excitement which is generated when another player wins because it has no positive effect for the other players.
  • Another type of award or jackpot is a bonus award. Typically, the bonus award is presented as an award for winning or playing a bonus game. The bonus game is usually triggered by some predetermined event within the main game. The bonus game may be as simple as allowing the player to make a choice between three items. Each item may be “hiding” or representing the award amount. The bonus game may be a pseudo game. In other words, the amount of the award is predetermined and the choice made by the player does not affect the actual award amount.
  • However, this type of award only involves the player who triggers the bonus game, plays the bonus game and receives the bonus award. Thus, again, it generates no shared excitement.
  • The present invention is aimed at one or more of the problems identified above.
  • SUMMARY OF THE INVENTION
  • In a first aspect of the present invention, a gaming system having a plurality of game devices, a game controller, and a shared experience controller is provided. Each game device allows a player to make a wager on a game and awards the respective player an award as a function as a result of a winning condition for the game played by the respective player. Each game device including a signaling device for providing a visual and/or audio signal. The game controller is coupled to the game devices for playing the game, randomly establishes the actual outcome of the game, and determines if any of the players have a winning condition. The shared experience controller is coupled to the game devices for recognizing a winning condition for one of the players on a first game device and for sending a signal to the signaling device of at least some of the other game devices. The signaling device receives the signal and responsively produces the visual and/or audio signal.
  • In a second aspect of the present invention, a method for providing a shared experience for players of a plurality of game devices is provided. Each game device allows a player to make a wager on a game and includes a signaling device for providing a visual and/or audio signal. The method includes the steps of playing a game and awarding a main award if one of the players of a first game device has a winning condition, recognizing the winning condition for the one player and responsively sending a signal to the signaling device of at least some of the other game devices, receiving the signal at the signaling devices of the other game devices and producing the visual and/or audio signal.
  • In a third aspect of the present invention, a gaming system comprising a plurality of games devices, a game controller, and a shared experience controller is provided. Each game device allows a player to make a wager on a game, awards the respective player an award as a function as a result of a winning condition for the game and includes a signaling device for providing a visual and/or audio signal. The game controller is coupled to the game devices for playing the game, randomly establishes the actual outcome of the game, and determines if any of the players have a winning condition. The shared experience controller is coupled to the game devices for awarding an additional award to one of the players on a first game device and responsively sending a signal to the signaling device of at least some of the other game devices. The signaling device receives the signal and responsively produces the visual and/or audio signal.
  • In a fourth aspect of the present invention, a method for providing a shared experience for players of a plurality of game devices is provided. Each game device allows a player to make a wager on a game and includes a signaling device for providing a visual and/or audio signal. The method includes the steps of establishing the actual outcome of the game and determining if any of the players have a winning condition, awarding an additional award to one of the players and responsively sending a signal to the signaling device of at least some of the other game devices, and receiving the signal at the signaling devices of the other game devices and producing the visual and/or audio signal.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • The present invention will now be described, by way of example, with reference to the appended description, claims and drawings, wherein:
  • FIG. 1 is a block diagram of a game system for providing a shared win among players of an electronic game, according to an embodiment of the present invention;
  • FIG. 2 is a block diagram of a game system for providing a shared win among players of an electronic game, according to another embodiment of the present invention;
  • FIG. 3 is a flow diagram of a method for providing a shared win among players of an electronic game, according to an embodiment of the present invention;
  • FIG. 4 is a flow diagram of a method for providing a shared win among players of an electronic game, according to another embodiment of the present invention;
  • FIG. 5 is a flow diagram of providing a bonus game to a player of an electronic game, according to an embodiment of the present invention;
  • FIG. 6 is a flow diagram of providing a bonus game to a player of an electronic game, according to another embodiment of the present invention;
  • FIG. 7 is a diagrammatic illustration of a screen of a user interface in providing a bonus game to a player, according to an embodiment of the present invention;
  • FIG. 8 is a second diagrammatic illustration of a screen of a user interface in providing a bonus game to a player, according to an embodiment of the present invention;
  • FIG. 9 is a block diagram of a signaling device, according to an embodiment of the present invention;
  • FIG. 10 is a flow diagram of a method for providing a shared experience for players of a plurality game devices, according to an embodiment of the present invention; and,
  • FIG. 11 is a flow diagram of a method for providing a shared experience for players of a plurality game devices, according to another embodiment of the present invention.
  • DETAILED DESCRIPTION OF THE INVENTION
  • With reference to the drawings and in operation, the present invention provides a game system 10 for playing an electronic game.
  • With particular reference to FIGS. 1 and 2, the game system 10 includes a plurality of player game devices 12 and a game controller 14. For example, the system 10 may include n game devices 12A-12 n. The player game device 12 allows a player to place a wager on a game.
  • In one embodiment, each game device 12 includes a game controller 14. Each game controller 14 may independently run a game for the game device 12.
  • For example, the game devices may be video slot machines, as is known in the art. Each video slot machine includes a game controller 14 which independent runs games on the machine.
  • In another embodiment, the game controller 14 is embodied in a remote computer, such as a server 16 (see FIG. 2). The game controller 14 runs the games which are operable on the game devices 12.
  • For example, in some jurisdictions or for certain facilities, wagering is permitted on only certain types of games, e.g., Bingo. In these jurisdictions, the players may compete against each other in the electronic game. The Bingo game may be run on the central server, however, each player interfaces with the game through a game device 12. Furthermore, although the base game is a Bingo game, the game devices 12 may present an interface or face on top of the Bingo game which mimics, simulates, or appears as another type of game.
  • For example, U.S. patent application Ser. 10/797,338, filed Mar. 10, 2004 (attorney docket no. 60,583-004), which is hereby incorporated by reference, and is currently assigned to the assignee of the present application, discloses a gaming system which plays a bingo game and then displays a representation of the result through a mechanical technological aid at the game device(s).
  • U.S. patent application Ser. No. 10/938,490. filed Sep. 10, 2004 (attorney docket no. 60,583-050) and U.S. patent application Ser. No. 10/939,489 filed Sep. 10, 2004 (attorney docket no. 60583-051) both of which are incorporated by reference, disclose gaming systems which show the results of an electronic game by simulating a blackjack game and a Keno game, respectively.
  • The game controller 14 is coupled to the player game device 12 for playing the electronic game and establishing an outcome of the electronic game. Typically, the outcome of the electronic game includes a payout or award according to a first pay table if a winning condition has been achieved.
  • The electronic game may be any type of game which has an outcome and provides a payout. For example, the type of electronic game may include, but is not limited to, bingo and similar games, slot machines, casino games, card games, dog or horse racing, lotteries, and all other forms of gaming. For purposes of illustration only, the present invention is described below in terms of a bingo game which is run by a game controller implemented on a server computer, but the present invention is not limited to such.
  • With particular reference to FIG. 2 in one embodiment, a plurality of player game devices 12 connected to a server 16 are provided. The game controller 14 is implemented by the server 16. Each player device 12 may be connected to the server 16 by an Ethernet link 18.
  • The player game device 12 allows a player to place a wager and purchase an electronic bingo card 20. In one embodiment, the electronic bingo card is a 5×5 grid with the columns labeled B, I, N, G, and O, respectively. The center cell may be a “free” cell.
  • Each Bingo game has at least one winning pattern. A winning pattern is a sub-set of the cells of the grid which trigger an award or payout. The amount of the award or payout may be dependent upon the wager made by the player and a predetermined pay table. In one embodiment, each Bingo game has a game-ending pattern which signifies the end of the game. For example, the game-ending pattern may include all of the cells of the electronic bingo card 20. The payout associated with the game-ending pattern is paid to the first player who achieves the game-ending pattern.
  • One or more interim winning patterns may also be included. The interim winning patterns may provide a payout, without ending the game, as a function of the player's wager and a second pay table. The interim winning patterns may have other conditions associated therewith. For example, in order for a payout to occur, the interim winning pattern must be achieved within a predetermined number of the randomly drawn numbers.
  • The game controller 14 is coupled to the player game device 12 and establishes a set of chosen numbers. In one embodiment, the set of chosen numbers are randomly chosen using a random number generator (not shown).
  • In one embodiment, there are a predetermined number of numbers in the set of chosen numbers, e.g., seventy-five.
  • In one embodiment, the predetermined number of numbers in the set of chosen numbers are established within a predetermined period of time, e.g., approximately 10 seconds.
  • The game controller 14 compares the set of randomly chosen numbers with the associated winning pattern and establishes an outcome of the electronic bingo game. The outcome of the electronic bingo game may include a payout according to a first pay table if the winning pattern has been achieved. The winning pattern may be the game ending pattern and/or one or more interim winning patterns. In other words, the outcome of the electronic bingo game may include a payout to the player if the game ending pattern is achieved and, alternatively or in addition, may include a second payout if an interim winning pattern is achieved.
  • The outcome of the electronic bingo game may be a “loss” if no winning pattern is achieved after all numbers have been selected or another player achieves the game winning pattern.
  • After the Bingo game has been played, the game controller 14 may simulate another type of game on the player game device 12.
  • With specific reference to FIG. 2, the player game device 12 may be a stand-alone device, console or upright machine which is connected to the server 16 via, for example, an Ethernet link. In one embodiment, the player game device 12 includes a display device 20, a bill validator 22, a user interface 24, a ticket printer 26, a device controller 28, and a signaling device.
  • To initiate the play of the game, a player inserts credits or coins, or currency into the player game device 12. Coins may be inserted into a coin acceptor (not shown) if provided. Currency may be inserted into a bill validator 22. The coins or currency may be converted into credits. Alternatively or in addition, the player may insert a ticket or card having a number of credits represented thereon or may insert a player tracking card to access credits in a player account.
  • The user interface device 24 allows interaction between the player game device 12, the game controller 14, and the player. The user interface device 24 may include the display 20 and a plurality of buttons. In one embodiment, the user interface device 24 is a touch-screen device. User input buttons are implemented by the touch screen. Alternatively, or in addition, other input buttons may be implemented by mechanical push-buttons. The number of credits or currency input by the player are added to a credit meter and displayed on the display screen 20.
  • The user interface device 24 may also provide a menu button. The player may access additional functions via the menu button. For example, the menu button provides the player with an opportunity, through a menu item, to cash out. In one embodiment, in response to the player choosing to cash out, a ticket representing the remaining credits on the credit meter 32 is printed by the ticket printer 26. The printed ticket may be redeemed for cash at a kiosk or cashier station.
  • The bill validator 22, the user interface device 24, and the ticket printer 26 are coupled to and controlled by the device controller 28. The device controller 28 also manages communications to and from the server 16.
  • Although the game devices 12 have been described as providing a Bingo based main game through the server 16, this is for exemplary purposes only. The present invention is not limited to any specific type of main game nor to a game which is run by a remote server.
  • In one aspect of the present invention, the system 10 provides a shared experience for the players. In one embodiment, as shown in FIG. 2, the system 10 includes a shared experience controller 32, which may be implemented by the server 32 or by another computer or by one of the device controllers 28 in one of the game devices 12.
  • As discussed above, the system 10 allows players to make wagers on a game through the game devices 12. The game may be run by the game controller 14. The game controller 14 may be implemented in the device controller 28 on each game device 12 or by a remote computer, such as the server 16.
  • Each game device 12 allows a player to make a wager on a game and awards the respective player an award as a function as a result of a winning condition for the game played by the respective player and a paytable. Generally, the game control plays the game, randomly establishes an actual outcome of the game, and determines if any of the players have a winning condition.
  • The shared experience controller 32 is coupled to the game devices, recognizes a win or a winning condition for one of the players and awards an extra award to one or more of the other players. The extra award is a predetermined amount, typically in credits or a monetary value. It is not dependent on, nor contributed to by the wagers made from the players.
  • In one embodiment, each player game device 12 includes a game controller 14. The shared experience controller 32 may be embodied in a remote or central computer such as the server 16. The shared experience controller 32 may be coupled to the game devices 12 through the network 18. In another embodiment, the game controller 14 and the shared experience controller 32 may be implemented in one or more remote computers or servers 16, which are coupled or networked to the device controller 28 in each game device 12. Those skilled in the art will recognize that other arrangements may also be used.
  • In one embodiment, the predetermined amount is fixed, randomly determined, or determined in response to input from one or more of the players.
  • In this manner, the players have a shared positive experience, when one of the players wins, the other players also have a chance of winning an award, i.e., the extra award.
  • In general, only players currently playing will have a chance to win the extra award.
  • In one embodiment, the game devices are grouped into subgroups. When one player wins a game on one of the game devices and is given an award, the extra fixed award may be awarded to all of the players playing on game devices within the same subgroup. Alternatively, players playing on games devices in another subgroup may be awarded the extra fixed award.
  • For example, the game devices 12 may be organized into banks or “zones”. The game devices 12 in a particular bank or zones may be of similar type or may be different types of machines. Each bank may constitute a subgroup or a subgroup may be composed of two or more banks.
  • Alternatively, subgroups may be organized on some other geographic relationship, e.g., a subgroup may be comprised of one game device 12 and one or both of the game devices 12 immediate adjacent on either side.
  • In a further embodiment, the subgroups of game devices may be organized in a random or apparently random fashion.
  • In one aspect of the present invention, the organization of the game devices 12 into subgroups may be fixed or predetermined. In another aspect of the present invention, the game devices 12 may be dynamically organized into subgroups. In other words, the game devices 12 are added to a subgroup when a player begins to play the game on the game device 12. The subgroup to which they are added may be dependent upon its location and/or how many players are currently playing, and the number of players currently in the subgroups.
  • In another aspect of the present invention, the players are alternatively grouped into teams. When one player on a team wins a game and is given an award, the extra fixed award may be awarded to all of the players on the same team. Alternatively, the players on another team may be awarded the extra fixed award.
  • In one embodiment, the shared experience controller 32 may automatically assign a player to one of the teams as they begin to use a game device 12. Generally, this would be done to even out the teams.
  • Alternatively, the shared experience controller 32 may prompt the player to pick a team to join. In this manner, players may agree or choose to play on the same team.
  • In one aspect of the present invention each game device includes a signaling device 30. The signaling device 30 may be one or more of any type of device located on the game device 30, including lights, LEDS or other illuminating device(s) located on or near a game cabinet of the game device 12 or a portion of the display 20. The signaling device 32 may also include one or more speakers. The signaling device 30 may be used to provide a visual and/or audio indication of the winning condition and/or provision of the extra award and/or a bonus award (see below).
  • With particular reference to FIG. 3, a method 50 for providing a shared experience for players of a plurality of game devices 12 is provided. Each game device 12 allows a player to make a wager on a game. In a first step 52, a game is played and the actual outcome of the game is randomly established. In a second step 54, the actual outcome of the game is used to determine if one of the players has a winning condition as a function of the actual outcome. In a third step 56, a main award is awarded to one of the players if the winning condition is met. In a fourth step 58, the winning condition of one of the players is recognized and the extra award is provided to one or more of the other players.
  • In still another aspect of the present invention, a method 60 for providing a shared experience for players of a plurality of game devices 12 is provided. Each game device 12 allows a player to make a wager on a game. In a first step 62, at least two teams are established. Each team includes at least two players. In a second step 64 the actual outcome of the game is used to determine if one of the players has a winning condition as a function of the actual outcome. In a third step 66, a main award is awarded to the one of the players if the winning condition is met. In a fourth step 68, the winning condition is recognized for one of the players on a first one of the teams and an extra award us responsively provided to the other players on the first one of the teams.
  • In another aspect of the present invention, the game system 10 provides another way in which excitement in other players due to the play of one player may be generated.
  • As discussed above, bonus games are known. Bonus games are typically in addition to the main game and provide a bonus award to the players. Bonus games are triggered by a predetermined event in the main, such as the appearance of a designated symbol or pattern on the reels of a slot machine or in a predetermined number or numbers being generated by a random number generator.
  • Bonus games may be a true game or a pseudo-game. In a true game, the bonus award may be impacted or influenced by input from the player. In a pseudo-game the result of the bonus game, i.e., the amount of the award (if any), is predetermined and any player input only appears to influence the outcome.
  • In the present invention, when a player triggers a bonus game, the input of other players influences or appears to influence the amount of the award.
  • In one embodiment, the shared experience controller 32 recognizes a bonus condition for one of the players, responsively provides a choice between at least two items to at least one other player, and provides a bonus award to the one player and/or any of the other players in response to the at least one other player selecting one of the items.
  • In one embodiment, the bonus award is provided only to the one player. In another embodiment, the bonus award is provided to one or more other players. The one or more other players may be randomly determined, using games devices 12 in the same subgroup, or on the same team. In a third embodiment, the bonus award may be provided to the one player and other players.
  • For example, if a first player triggers the bonus game, the game controller 14 may send a signal to the shared experience controller 32. In response, the shared experience controller 32 may cause the display 20 of the game device 12 of one or more other players to display a message to those players that the first player has entered the bonus game and solicit their input.
  • As discussed below, their input may simply be selection of an item or choice from among a plurality of items or choices. The chosen item or choice may be displayed to the first player.
  • In one embodiment, the amount of the bonus award is randomly established.
  • In another embodiment, the shared experience controller for randomly establishing the bonus award is determined as a function of the one of the items selected.
  • As discussed above, in one embodiment the game devices 12 are divided into subgroups. The player who triggers the bonus game and receives the bonus award may be using a game device 12 in a first one of the subgroups. The other player or players who are given the option to select an item or choice may be in the same subgroup or a different subgroup.
  • In another embodiment, the players are grouped into teams (as described above). This would be independent of which game device 12 they are using. The player who triggers the bonus game and receives the bonus award may be in a first one of the teams. The other player or players who are given the option to select an item or choice may be on the same team or on a different team.
  • If the choice is presented to two or more other players, their selection is treated as a vote. Whichever choice or selection receives the most votes, that choice or selection is “selected”.
  • In one embodiment, the shared experience controller automatically assigns a player to one of the teams. In another embodiment, the shared experience controller allows a player to elect one of the teams to join.
  • With reference FIG. 5, in one embodiment a method 80 for providing a shared experience for players of a plurality of game devices 12 is provided. Each game device 12 allows a player to make a wager on a game. In a first step 82, a game is played and a main award is awarded if one of the players has a winning condition. In a second step 84, a bonus condition for one of the players is detected or recognized. In a third step 86, a choice between at least two items is presented to at least one other player. In a fourth step 88, a bonus award is awarded to the one player in response to the at least one other player selecting one of the items.
  • With reference to FIG. 6, in another embodiment, a method 90 for providing a shared experience for players of a plurality of game devices is provided. Each game device 12 allows a player to make a wager on a game. In a first step 92 at least two teams are established. Each team includes at least two players. In a second step 94, a game is played and an actual outcome of the game is established. In a third step 96, it is determined if one of the players has a winning condition as a function of the actual outcome. In a fourth step 98, a main award is awarded to the one of the players if the winning condition is met. In a fifth step 100, a bonus condition for one of the players is recognized. In a sixth step 102, a choice of items or selections is presented to at least one other player on the first or another team. In a seventh step 104, the bonus award is providing to the one player in response to selection of the item.
  • With reference to FIGS. 7 and 8 diagrammatic illustrations of sample screen shots are shown. In a first screen shot 106, a plurality of choices or items 108 are displayed to the other player or players. The screen shot 106 may include an appropriate message instructing the player or players what is occurring. In the illustrated embodiment, three choices or items 108A, 108B, 108C, are shown. After the player or players have chosen or made a selection, the bonus award is made to the first player who triggered the bonus game. In the second screen shot 110, the selected item 112 along with the amount of their bonus award may be displayed.
  • In one aspect of the present invention, the game system 10 is adapted to provided shared effects among the players and/or game devices 12 in response to a win at one of the game devices 12 by one of the players. The win may be a win by the player of the main game, e.g., a video slot game or a bingo game or an additional award. The additional award may be any award of a monetary amount, prize, or credits other than a win of the main game. For example, the additional award may be an extra award or win. As discussed above, the extra award may be a predetermined amount, typically in credits or a monetary value. It is not dependent on, nor contributed to by the wagers made from the players. The additional award may also be a bonus awarded to a player in response to a bonus game (see above).
  • With particular reference to FIG. 9, the signaling device 30 may include one or more of the following: the display 20, one or more speakers 120, a candle light 122, or other light emitting device(s) 124 located on, in or adjacent to each game device 12. The signaling device 30 may incorporate any type of device that is capable of generating a visual and/or audio signal that may be received by a person in the vicinity thereof For example, in U.S. patent application Ser. No. 11/258,564 filed Oct. 25, 2005 (Attorney Docket No. 60,583-0384), which is hereby incorporated by reference, a gaming device or machine which utilizes various lighting components, all of which may be incorporated as or as part of the signaling device 30.
  • in response to the win by one of the players at one of the gaming devices 12, the shared experience controller 32 sending a signal to the signaling device of at least some of the other game devices, the signaling device receives the signal and responsively produces the visual and/or audio signal.
  • As described, the game devices 12 may be divided into subgroups. In one embodiment, the shared experience controller sends the signal to the game devices 12 which are in the same subgroup as the game device corresponding to the win. In another embodiment, the shared experience controllers sends the signal to the game devices 12 which are in a different subgroup.
  • Alternatively, or in addition, the players may be grouped into teams. In one embodiment, the shared experience controller 32 sends the signal to the game devices 12 being used by players on the same team as the one player. In another embodiment, the shared experience controller 32 sends the signal to the game devices 12 being used by players on a different team than the one player.
  • In one aspect of the present invention, the signaling devices 30 are adapted to produce the visual and/or audio signal in a coordinated manner. For example, the visual and/or audio signal may be synchronized to start at the same time or may staggered such that they start at different times. The signaling devices 30 may be operate such that a predetermined pattern or repeating pattern of audio and/or video signals are presented. For example, the game devices 12 may be “lit up” through the signal devices 30 in a pattern which originates at the winning game device 12 and traverses in one or two directions around a bank, subgroup, or all game devices 12 in a particular area. Alternatives, only the game devices 12 in the same or a different group may be used or game devices 12 used by players on the same or different team may be used.
  • With reference to FIG. 10, in one aspect of the present invention a method 130 provides a shared experience for players of a plurality of game devices 12. Each game device allows a player to make a wager on a game and includes a signaling device 30 for providing a visual and/or audio signal. In a first step 132, a game is played and a main award is awarded if one of the players of a first game device 12 has a winning condition. In a second step 134 the winning condition is recognized for the one player and a signal to the signaling device 30 of at least some of the other game devices 12 is responsively sent. In a third step 136, the signal is received at the signaling devices of the other game devices 12 and the visual and/or audio signal is produced.
  • With reference to FIG. 11, in another aspect of the present invention a method 140 provides a shared experience for players of a plurality of game devices 12. In a first step 142, an actual outcome of a game is determined if any of the players has a winning condition. In a second step 144, an additional award is awarded to one of the players and a signal is sent to the signaling devices of other game devices 12. In a third step 146, the signal is received at the signaling devices and the visual and/or audio signal is produced.
  • It will, of course, be understood that the foregoing description is of a preferred exemplary embodiment of the invention and that the invention is not limited to the specific embodiments shown. Other changes and modifications will become apparent to those skilled in the art and all such changes and modifications are intended to be within the scope of the present invention.

Claims (44)

1. A gaming system, comprising:
a plurality of game devices, each game device for allowing a player to make a wager on a game and for awarding the respective player an award as a function as a result of a winning condition for the game played by the respective player, each game device including a signaling device for providing a visual and/or audio signal;
a game controller coupled to the game devices for playing the game, randomly establishing the actual outcome of the game, and determining if any of the players have a winning condition;
a shared experience controller coupled to the game devices for recognizing a winning condition for one of the players on a first game device and for sending a signal to the signaling device of at least some of the other game devices, the signaling device receives the signal and responsively produces the visual and/or audio signal.
2. A gaming system, as set forth in claim 1, wherein the plurality of game devices are grouped into subgroups, wherein the shared experience controller sends the signal to the game devices in the same subgroup as the first game device.
3. A gaming system, as set forth in claim 1, wherein the plurality of game devices are grouped into subgroups, wherein the shared experience controller sends the signal to the game devices in a different subgroup as the first game device.
4. A gaming system, as set forth in claim 1, wherein the players are grouped into teams, wherein the shared experience controller sends the signal to the game devices being used by players on the same team as the one player.
5. A gaming system, as set forth in claim 1, wherein the players are grouped into teams, wherein the shared experience controller sends the signal to the game devices being used by players on a different team then the one player.
6. A gaming system, as set forth in claim 1, wherein each game device includes a gaming controller.
7. A gaming system, as set forth in claim 1, wherein each game device includes a device controller, the game controller being located at a central location and coupled to each device controller, the device controller for controlling operation of the respective game device and for managing communications between the respective game device and the game controller.
8. A gaming system, as set forth in claim 1, wherein the game is a bingo game.
9. A gaming system, as set forth in claim 1, the signaling devices produces the visual and/or audio signal in a coordinated manner.
10. A gaming system, as set forth in claim 9, where the visual and/or audio signal are synchronized.
11. A gaming system, as set forth in claim 9, where the visual and/or audio signal are produced in a predetermined pattern.
12. A gaming system, as set forth in claim 1, wherein the signaling device includes one or more of the following: a speaker, a candle light, a display device, or any other light emitting device located on the game device.
13. A method for providing a shared experience for players of a plurality of game devices, each game device for allowing a player to make a wager on a game and having a signaling device for providing a visual and/or audio signal, the method comprising the steps of:
playing a game and awarding a main award if one of the players of a first game device has a winning condition;
recognizing the winning condition for the one player and responsively sending a signal to the signaling device of at least some of the other game devices; and,
receiving the signal at the signaling devices of the other game devices and producing the visual and/or audio signal.
14. A method, as set forth in claim 13, wherein the plurality of game devices are grouped into subgroups, wherein the step of sending a signal to the signaling device of the other game devices includes the step of sending the signal to the game devices in the same subgroup as the first game device.
15. A method, as set forth in claim 13, wherein the plurality of game devices are grouped into subgroups, wherein the step of sending a signal to the signaling device of the other game devices includes the step of sending the signal to the game devices in a different subgroup as the first game device.
16. A method, as set forth in claim 13, wherein the players are grouped into teams, wherein the signal is sent to games devices being used by players on the same team as the one player.
17. A method, as set forth in claim 13, wherein the players are grouped into teams, wherein the signal is sent to games devices being used by players on a different team as the one player.
18. A method, as set forth in claim 13, including the step of producing the visual and/or audio signal in a coordinated manner.
19. A method, as set forth in claim 13, including the step of producing the visual and/or audio signal are synchronized.
20. A method, as set forth in claim 13, including the step of producing the visual and/or audio signal in a predetermined pattern.
21. A gaming system, comprising:
a plurality of game devices, each game device for allowing a player to make a wager on a game and for awarding the respective player an award as a function as a result of a winning condition for the game played by the respective player, each game device including a signaling device for providing a visual and/or audio signal;
a game controller coupled to the game devices for playing the game, randomly establishing the actual outcome of the game, and determining if any of the players have a winning condition;
a shared experience controller coupled to the game devices for awarding an additional award to one of the players on a first game device and responsively for sending a signal to the signaling device of at least some of the other game devices, the signaling device including for receiving the signal and responsively producing the visual and/or audio signal.
22. A gaming system, as set forth in claim 21, wherein the additional award is an extra award awarded in response to the winning condition.
23. A gaming system, as set forth in claim 21, wherein the additional award is a bonus award awarded in response to a bonus game.
24. A gaming system, as set forth in claim 21, wherein the plurality of game devices are grouped into subgroups, wherein the shared experience controller sends the signal to the game devices in the same subgroup as the first game device.
25. A gaming system, as set forth in claim 21, wherein the plurality of game devices are grouped into subgroups, wherein the shared experience controller sends the signal to the game devices in a different subgroup as the first game device.
26. A gaming system, as set forth in claim 21, wherein the players are grouped into teams, wherein the shared experience controller sends the signal to the game devices being used by players on the same team as the one player.
27. A gaming system, as set forth in claim 21, wherein the players are grouped into teams, wherein the shared experience controller sends the signal to the game devices being used by players on a different team then the one player.
28. A gaming system, as set forth in claim 21, wherein each game device includes a gaming controller.
29. A gaming system, as set forth in claim 21, wherein each game device includes a device controller, the game controller being located at a central location and coupled to each device controller, the device controller for controlling operation of the respective game device and for managing communications between the respective game device and the game controller.
30. A gaming system, as set forth in claim 21, wherein the game is a bingo game.
31. A gaming system, as set forth in claim 21, the signaling devices produces the visual and/or audio signal in a coordinated manner.
32. A gaming system, as set forth in claim 31, where the visual and/or audio signal are synchronized.
33. A gaming system, as set forth in claim 31, where the visual and/or audio signal are produced in a predetermined pattern.
34. A gaming system, as set forth in claim 21, wherein the signaling device includes one or more of the following: a speaker, a candle light, a display device, or any other light emitting device located on the game device.
35. A method for providing a shared experience for players of a plurality of game devices, each game device for allowing a player to make a wager on a game and having a signaling device for providing a visual and/or audio signal, the method comprising the steps of:
establishing the actual outcome of the game, and determining if any of the players have a winning condition;
awarding an additional award to one of the players and responsively sending a signal to the signaling device of at least some of the other game devices; and,
receiving the signal at the signaling devices of the other game devices and producing the visual and/or audio signal.
36. A gaming system, as set forth in claim 35, wherein the additional award is an extra award awarded in response to the winning condition.
37. A gaming system, as set forth in claim 35, wherein the additional award is a bonus award awarded in response to a bonus game.
38. A method, as set forth in claim 35, wherein the plurality of game devices are grouped into subgroups, wherein the step of sending a signal to the signaling device of the other game devices includes the step of sending the signal to the game devices in the same subgroup as the first game device.
39. A method, as set forth in claim 35, wherein the plurality of game devices are grouped into subgroups, wherein the step of sending a signal to the signaling device of the other game devices includes the step of sending the signal to the game devices in a different subgroup as the first game device.
40. A method, as set forth in claim 35, wherein the players are grouped into teams, wherein the signal is sent to games devices being used by players on the same team as the one player.
41. A method, as set forth in claim 35, wherein the players are grouped into teams, wherein the signal is sent to games devices being used by players on a different team as the one player.
42. A method, as set forth in claim 35, including the step of producing the visual and/or audio signal in a coordinated manner.
43. A method, as set forth in claim 35, including the step of producing the visual and/or audio signal are synchronized.
44. A method, as set forth in claim 35, including the step of producing the visual and/or audio signal in a predetermined pattern.
US11/277,099 2005-03-24 2006-03-21 Gaming System and Method for Providing Shared Effect In Response To A Win Abandoned US20060217172A1 (en)

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