US20060258435A1 - Concurrent, combinational, interactive games played on electronic gaming devices - Google Patents

Concurrent, combinational, interactive games played on electronic gaming devices Download PDF

Info

Publication number
US20060258435A1
US20060258435A1 US11/490,569 US49056906A US2006258435A1 US 20060258435 A1 US20060258435 A1 US 20060258435A1 US 49056906 A US49056906 A US 49056906A US 2006258435 A1 US2006258435 A1 US 2006258435A1
Authority
US
United States
Prior art keywords
game
bingo
set forth
host device
distributed gaming
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/490,569
Inventor
James Campo
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Arrow International LLC
Original Assignee
Arrow International LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Arrow International LLC filed Critical Arrow International LLC
Priority to US11/490,569 priority Critical patent/US20060258435A1/en
Publication of US20060258435A1 publication Critical patent/US20060258435A1/en
Abandoned legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3223Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played

Definitions

  • Electronic gaming devices are capable, as disclosed in Itkis U.S. Pat. No. 4,856,787, of multiple, independent games simultaneously executed with their respective video images independently displayed on a single video display.
  • Electronic gaming devices can be computer based devices dedicated solely to the purpose of game play or standard computers that are used for a plurality of functions, one of which is game play.
  • multiple and independent colored images can be overlaid onto virtual layers or viewing planes with various degrees of transparency to create a compound image that appears to have depth.
  • video images contained within a given game can be overlaid onto video images from a second independent game that is being played concurrently.
  • the resulting compound video images would most likely be very difficult or not practical for the player to view and also understand the play action of two or more independent games with the first game's video images mixed, misaligned, and partially or fully covered by video images of a second game.
  • Each remote device shows the user his or her status within the game, and possibly other features such as the status of competitors.
  • Such remote devices have been attached to a host by a hard link, or by RF communication means.
  • multiple games can be displayed on a single remote device so a user may concurrently participate in multiple games.
  • the games are independent of one another, and the outcome of one does not affect the outcome of another.
  • Such networked systems are used in social environments such as trivia in restaurants, charitable environments such as bingo fund-raisers, and in competitive gambling such as in casinos.
  • the present invention provides a new and improved method and apparatus that overcomes the above referenced problems and others.
  • a distributed gaming system is provided. At least one peripheral device is in communication with a host device, the peripheral device executing at least two games simultaneously. The outcome of at least one of the at least two games is dependent upon aspects of another of the at least two games.
  • a method of distributed gaming is provided.
  • a host device and at least one peripheral device are provided.
  • a combined game session is initiated with the host device, the session comprising at least two games being played simultaneously.
  • At least one of the games has aspects that are dependent on at least another of the at least two games.
  • Data is received from the host device with the peripheral device, the peripheral device having an input means and a human readable display.
  • the at least two games are displayed concurrently on the screen.
  • a gaming system is provided.
  • a computer has an output device and a storage means.
  • a first game is held in the storage means.
  • a second game is also held in the storage means.
  • a random indicium generator is in communication with the computer.
  • a game grid displays both first and second games on the output device, revising each time the random indicium generator transmits another indicium to the computer.
  • an interactive gaming system includes a stand alone or network dependent gaming device.
  • a display area in communication with the electronic gaming device displays first and second image elements concurrently, the first image element relating to a first game, and the second image element relating to a second game.
  • the second image element is overlaid on the first image element, combining to find a meaningful composite image.
  • the second game has unique rules of game play that are different from those of the first game.
  • the two games have common random factors. The two games are played concurrently.
  • the invention may take form in various components and arrangements of components, and in various steps and arrangements of steps.
  • the drawings are only for purposes of illustrating preferred embodiments and are not to be construed as limiting the invention.
  • FIG. 1 is an illustration of a Bingo face having a “T” winning pattern, in accordance with the present invention
  • FIG. 2 is an illustration of preferred dauber shapes for representing an E-Tabs portion of the present invention
  • FIG. 3 depicts the Bingo face after several Bingo numbers have been called, the numbers appearing on the face being daubed with one of the shapes of FIG. 2 , FIG. 3 also depicts a winning E-Tab game in accordance with the present invention
  • FIG. 4 depicts the Bingo game of FIG. 3 that has progressed to include a Bingo win as well as the E-Tab win;
  • FIG. 5 is an illustration of an interactive Black Jack/Bingo embodiment depicting a game where the player's entire Black Jack hand appears within the Bingo win pattern;
  • FIG. 6 is an illustration of the Black Jack/Bingo game where the player's hand includes a card removed from the Bingo win pattern.
  • FIG. 7 is an illustration of a host system connected to a plurality of peripheral systems.
  • FIG. 8 is an illustration of a wireless connection between a host transceiver and a peripheral device.
  • At least two games are logically programmed to be interactive with each other in play, while leaving the fundamental concept of each game intact.
  • the content of the compound video images contained within the interactive game is simple to understand and has meaning to the play of both games, offering a plurality of new, interactive games that otherwise could not exist in the realm of fixed, pre-printed paper.
  • Typical games that can be made interactive are Bingo, card games such as Poker or Black Jack, electronic Pull Tabs (E-Tabs), and many others.
  • E-Tabs electronic Pull Tabs
  • Two specific examples of interdependent interactive games will be discussed to illustrate fundamental principles involved.
  • the first example is an interactive game of Bingo and E-Tabs and the second example is an interactive game of Bingo and Black Jack.
  • the first example does not require player input during the interactive game to bring either game to a conclusion and the payouts are generally pre-determined for use in charitable gaming.
  • the second example illustrates the action of an interactive game in which dynamic player input may alter the outcome of an interactive game, and the payouts are more random in nature for use in a casino environment. It is to be understood that many new interactive game combinations are possible and the present invention should not be limited to any one of such combinations.
  • Bingo electronic gaming devices normally display the image of one or more Bingo faces on a video display.
  • a video Bingo face image is a 5 ⁇ 5 square matrix containing 24 unique numbers, pre-selected, from a set of numbers ranging from 1 to 75 and also contains a FREE or wild number space in the center of the matrix to complete the set of 25 possible squares.
  • a new random number is selected from a set of numbers ranging from 1 to 75 by a random number generator or by a mechanical means of selecting a random, plastic numbered ball such as an air driven ball scrambler commonly found in Bingo equipment and lottery systems.
  • the randomly selected number if appearing on a displayed Bingo face image, is then marked or daubed on the Bingo face image to differentiate it from other, non selected numbers displayed on the Bingo face.
  • the marking means can be of many varieties such as changing the displayed number to a different color, placing a different color behind the displayed number in the square containing the number, or overlaying an icon image on the displayed number to mention just a few of possible indicium to electronically daub the number.
  • Some electronic gaming devices currently in the marketplace offer a palette of e-daubing images that are of different colors and shapes for the player to select and use for playing the Bingo game.
  • Paper Pull Tabs are an instant win/lose type of game.
  • a given Pull Tab contains three or more imprinted images arranged in a straight line. Those images are selected from a palette of images and adjacently printed on the card and then covered such that they are not visible to the player when the card is purchased. The selection of the images prior to printing is done in a manner such that the total number of wining cards from a group of printed cards is pre-determined.
  • a winning card is defined by the relative positions of the images to one another and the similarities of the printed images. Generally, three identical images in a row would yield the highest payout amount and three un-like images in a row results in no pay out for the card.
  • An E-Tab game is essentially an electronic video representation of the paper game, in that the player cannot see the associative video images prior to purchase of the E-Tab.
  • a game grid and more specifically, a Bingo face 10 that is in play in a preferred embodiment is illustrated.
  • a winning pattern 12 of “T” shape shown by the shaded area has been defined to win a Bingo game prize of $100. It is to be understood that the Bingo prize may be more or less, as decided by a proprietor of the Bingo facility.
  • the shading is optionally displayed or not displayed by the player during game play to change the difficulty factor of the game.
  • the player Prior to the start of the Bingo game, the player has the option of purchasing an E-Tab to be played interactively with the Bingo game, creating a new interactive game experience. From a large palette of e-dauber images, the player or computer can select the images that would be in play during the interactive game.
  • the E-Tab game requires multiple images to be selected.
  • five e-daubing base images, a circle 14 , square 16 , rectangle 18 , diamond 20 , and triangle 22 are selected as shown in FIG. 2 .
  • the E-Tab winners of the preferred embodiment are defined as follows: Three adjacent circles 14 in a row on the winning Bingo pattern is awarded $100, and three adjacent circles 14 anywhere on the face is awarded $25, and two adjacent diamonds 20 anywhere on the face is awarded $5. It is to be understood that as with the Bingo awards, the E-Tab awards may vary at the discretion of the house proprietor.
  • the interactive game has been defined as incorporating a dauber image 14 , 16 , 18 , 20 , 22 that is dynamicall active during game play and shared by both concurrent games, yet has different meaning to each game.
  • the award amount outcome of the E-Tab game is dependent on the defined E-Tab winning images falling within the winning Bingo pattern 12 , and also defined as independent of the Bingo game winning pattern 12 .
  • Many additional variations of interactive game definitions are possible.
  • the game starts with the selection of a random Bingo number or other indicium by a random indicium generator.
  • Each individual participating in the game has a gaming computer with a screen or other output device and a storage means.
  • the selected number is daubed with what appears to the player as a randomly selected image from the five base images shown in FIG. 2 .
  • the daubing images or other indicia need not be selected on a purely random basis because winning combinations and the resultant payouts would be unknown to game operations, which is of concern in the charitable gaming industry.
  • the Bingo numbers are necessarily generated randomly.
  • the Bingo winning “T” pattern 12 of the present example requires that in addition to the FREE space, at least eight random numbers be called to win.
  • a Bingo card face 10 is illustrated, particularly as it looks after the numbers 4, 5, 24, 67, 34, 11, 47, 75, 9, 26, 7, 55, 40, 72, and 43 were called. Note that all random numbers called do not appear on the illustrated face 10 and that a Bingo win has not occurred on this face 10 , but an E-Tab win pattern 28 of three adjacent circles 14 in a row within the Bingo win pattern 12 has occurred.
  • completion of the second game of the interactive game can be achieved independently of the completion of the first game. Other sequences of game completions can be achieved by a combination of program logic and natures of the two interactive games.
  • FIG. 4 illustrates Bingo game completion with all elements of the “T” winning pattern 12 being daubed or otherwise marked on the output device.
  • the player of this face 10 is awarded the Bingo game payout of $100 and the maximum payout of $100 for the winning E-Tab because it was interactively imaged on the winning Bingo pattern 12 .
  • the Bingo faces in play during a game are pre-selected by the use of defining serial numbers and permutations within a set of Bingo faces such that, typically, only a single person will have a winning card for a given game.
  • the frequency of winning combinations and the payout amounts for each combination are pre-determined within a set of E-Tabs.
  • the percentage of payouts, the payout amount, and the winning image combinations for the E-Tabs can be dynamically determined based on the total number of E-Tabs purchased by all players and then stored in a database.
  • the pre-determined faces and E-Tab combinations are selected from their respective databases and loaded into the particular peripheral gaming device, via any conventional means of wired, networked wired or wireless connectivity.
  • the winning distribution function is generated prior to the start of any gaming session for stand alone gaming devices, and is generated in real time just before the start of a given game for networked gaming devices.
  • the number of E-Tabs purchased does not exceed the number of Bingo faces purchased for any given game.
  • a player or the computer selects an e-daub image from a palette of images, the program simply substitutes each of the pre-defined E-Tab images with one of the new images, leaving the probability of winning unchanged.
  • the program alerts the player what images are related to what payout combination prior to the start of the game. In effect, each E-Tab game is customized and has variety to maintain player's interest levels.
  • a printout or record of the E-Tab database can be provided and archived to verify the odds and payouts used for the game and a printout or record of which E-Tabs from the database went into each player's unit can also be provided.
  • the computer can sort and display for the player the Bingo faces with the highest probability of winning the Bingo game, or the E-Tab game, or display the best of both games.
  • the player is enabled to select how the faces are sorted and displayed.
  • the preferred embodiment of the Bingo and E-tabs interactive game includes two games, each having its own unique rules and win conditions, but both sharing common random factors.
  • Black Jack one or more standard card decks each containing 52 cards is used.
  • the purpose of the game is to accumulate cards whose sum is equal to or less than 21. Each card has a numeric value associated with it to allow a numerical total to be generated.
  • the player places a bet on the outcome of the game.
  • the dealer deals a single card face down to the player and a single card face down for the dealer.
  • the dealer deals a card face up to the player and a card face up to the dealer.
  • the player can then indicate if he would like another face up card “hit” from the dealer or “stay” with the current cards dealt.
  • the dealer then makes the same decision concerning hit/stay for his hand.
  • the dealer typically must hit if the total is less than 16. When no more hits are requested, all cards are turned face up and the sum of the player's cards are compared to the sum of the dealer's cards to determine a win, lose, or draw outcome of the game.
  • FIGS. 5 and 6 show an illustrative example of an interactive Bingo and Black Jack game.
  • like components are identified by like numerals with a primed suffix (′) and new components are identified by new numerals.
  • a Bingo winning “T” pattern 12 ′ is identical to the previously discussed Interactive Bingo and E-Tabs game.
  • a touch screen is used on the gaming device display. It is to be noted that in lieu of the touch screen, a keypad or other input means can be used with no detriment to game play. For this particular example of the interactive game, two or more decks of cards will be used.
  • This embodiment has a game grid 50 including a Bingo face 10 ′ and a predetermined palette of fifty-two daubing images 30 functionally the same as that found in a deck of cards, a face down image 32 , and an image unrelated to the Black Jack game play, such as a square 34 .
  • the player selects one Bingo face 10 ′ from the many Bingo faces that are in play. In this embodiment of the game, only that face will be used to interactively play Black Jack.
  • the game is started by the computer placing a face down image 32 in the FREE space, which represents a face down card dealt to the player, and, within an extended area 36 of the game grid 50 , a second face down image 32 is placed representing the face down card dealt to the dealer.
  • the computer also selects a random card image from the multi-deck for each of the face down cards 32 , but does not display either card.
  • the player can touch the FREE space to reveal his face down card causing the computer to substitute the actual card image for the face down card image within the FREE space.
  • the FREE space is thereafter inactive to player input.
  • a random number is called during the Bingo game, a random card image 30 is selected from the remaining cards within the multi-deck to daub the number. If the number does not appear on the Bingo face, the card image is placed within an extended area 38 of the game grid 50 designated for the player. The very next random number that is called will result in the random selection of a card image 30 from the deck and displaying of that image next to the dealer face down image 32 .
  • FIG. 5 illustrates a Bingo face 10 ′ in which two face down cards 32 were dealt, and the player has activated the FREE space button revealing his card.
  • the first random Bingo number called was 47 and it was daubed with an ace of spades for the player's hand.
  • the second number called was 71 resulting in 71 being daubed with a square 34 and the eight of clubs was placed in the dealer area.
  • the player chooses to hit or stay. In the case of FIG. 5 , the player stays with 21. At that point, the dealer can hit or stay until the rule set is satisfied, that is, the dealer hits until it is over 16, and then the face down card 32 for the dealer is revealed to display the outcome of the game. If the dealer has lost, the player has a two card Black Jack win and would receive additional awards above the normal Black Jack payout since the two cards are located within the Bingo win pattern. If the player then proceeds to win the Bingo game, the awarded jackpot would escalate further because of the combinational wins.
  • FIG. 5 also illustrates the player's name 40 , in this case, Monica.
  • the player's name is displayed if player tracking information is downloaded into the electronic gaming device. If the player wishes to hit, he would activate a “hit” button 42 on the touch screen. If the player wishes to stay, he activates the “stay” button 44 . If a hit is selected, the card selection from the deck repeats itself as described above.
  • the computer also determines to hit or stay the dealer's hand based on the given rule set. The computer finishes the dealer's hand and reveals the dealer's face down card and the win, lose, draw outcome of the game is determined by the given rule set.
  • the “Monica” 40 and “Dealer” 46 displays can be alternately blinked or colored by the computer to clearly illustrate which person is the active player at any given moment.
  • FIG. 6 illustrates a game that has progressed further than the game shown in FIG. 5 .
  • Two face down cards 22 are dealt and the player activates the FREE space, revealing the five of hearts.
  • the first player number called, 75 is daubed with the four of spades.
  • the first dealer number, 10 does not appear on the face and the two of diamonds is displayed in the dealer area.
  • the second player number, 49 does not appear on the face so the jack of hearts is displayed in the player area 38 .
  • the second dealer number, 24, is daubed with a square and the seven of spades is displayed in the dealer area 36 .
  • the dealer face down card 32 is revealed to display the outcome of the game. In this instance, if the player wins, the player is awarded the standard Black Jack payout since the player's cards are not all within the Bingo win pattern 12 ′.
  • the computer has knowledge of this event, alerts the player, and continues play of the Black Jack game at a much faster pace since there is no wait time associated with the delay between Bingo number calls.
  • This game example illustrates an interactive game with player input and the possibility of the first game being completed first, at the same time, or after the completion of the second game.
  • the outcome (payout) of the Black Jack game is dependent on the Bingo game.
  • Bingo numbers (1-75) are each assigned a card value.
  • the numbers 1-52 correspond to one full deck of cards.
  • the additional numbers (53-75) are cards from a second deck chosen in such a way that the odds of a player winning are not altered.
  • every player playing the card game in addition to the Bingo game receives the same card, namely, the one that corresponds to the called number.
  • the card corresponding to the FREE space on the Bingo face is dealt randomly so the results of a card game are not uniform for every person playing.
  • a host device 100 controls the interactive game experience.
  • the host 100 is in communication with multiple peripheral devices 102 that receive game information from the host 100 , such as the last generated bingo number, or which E-tab dauber to use, etc. via an information pathway 104 .
  • the pathway 104 can be an array of hard wire connections as shown in FIG. 7 , an RF communication means as shown in FIG. 8 , or other known communication means.
  • Each player of the interactive game controls one of the peripheral devices 102 .
  • Each peripheral device includes a display 106 that displays to the player their status in the game, available input options, and the like.
  • Each peripheral device also includes input means such as a keypad 108 or touch screen that the user can use to send information back to the host.
  • Such information may include, but is not limited to, requests to join a game, announcements of leaving a game, answers to host queries, and the like.
  • an RF system is illustrated.
  • like components are identified by like numerals with a primed suffix (′) and new components are identified by new numerals.
  • a wireless embodiment as shown in FIG. 8 , a hard wire 104 ′ from a host 100 ′ is connected to a plurality of transceivers 120 that communicate information to and from the host 100 ′.
  • the transceivers 120 are in wireless communication with the peripheral devices, such as portable hand held devices 122 .
  • the hand held device 122 includes a display 124 and an input means 126 .
  • Each peripheral device includes a peripheral transceiver 128 that communicates information to and from the peripheral device 122 .
  • a wireless embodiment is more versatile than the desktop devices illustrated in FIG. 7 , as a player can take his or her peripheral device 122 from place to place within its range, and still play the interactive games.
  • the interactive gaming device is not in communication with a gaming network.
  • a stand-alone computer includes a display and a storage means.
  • a random indicium generator generates random indicia that pertain to first and second games. The games are displayed concurrently, and meaningfully to the player on a game grid.
  • a trivia side game could also be played on the peripheral device.
  • the host device would send questions to the peripheral devices.
  • the game players would supply answers by using the keyboards on their peripheral devices.
  • the trivia questions may be divided by category, and each category associated with a bingo column, for instance. A question from one category might be asked every time a “B” number is called. Another category of questions would be asked every time an “I” number is called, and so on.
  • the hall operator could give an award to the player who supplied the most correct answers to the trivia game, to the player with the most correct answers in a single category, and so forth.
  • this invention pertains to interactive games played on an electronic gaming device, the device being stand alone or networked, that uses a first displayed image element relating to the first game and then as a result of game execution, uses a second image element overlaid on the first image element to change its optical appearance to a meaningful composite image that is easily interpreted and is associative and deterministic with the play of the first game.
  • the second image element is also associative and deterministic with the play of a second, concurrent game.
  • the second game is different in nature from the first game.
  • the interactive game is comprised of the first and second games.

Abstract

A distributed gaming system includes a host device and at least one peripheral device in communication with the host device. The peripheral device executes at least two games simultaneously. The outcome of at least one of the at least two games is dependent on aspects of another of the at least two games. A method of distributed gaming is also disclosed.

Description

  • This application is a divisional of prior application Ser. No. 10/326,787 filed Dec. 19, 2002, which claims the benefit of U.S. Provisional Application No. 60/344,140 filed Dec. 28, 2001. Application Ser. No. 10/326,787 filed Dec. 19, 2002 is incorporated herein by reference in its entirety. U.S. Provisional Application No. 60/344,140 filed Dec. 28, 2001 is incorporated herein by reference in its entirety.
  • BACKGROUND OF THE DISCLOSURE
  • With the advent of programmable electronic gaming devices, many traditional games played with cards, play boards, and paper have been converted for play on electronic gaming devices incorporating a programmable computer and video display. Electronic gaming devices are capable, as disclosed in Itkis U.S. Pat. No. 4,856,787, of multiple, independent games simultaneously executed with their respective video images independently displayed on a single video display. Electronic gaming devices can be computer based devices dedicated solely to the purpose of game play or standard computers that are used for a plurality of functions, one of which is game play.
  • Because of the flexible nature of the video display, multiple and independent colored images can be overlaid onto virtual layers or viewing planes with various degrees of transparency to create a compound image that appears to have depth. Expanding further on that concept, video images contained within a given game can be overlaid onto video images from a second independent game that is being played concurrently. The resulting compound video images would most likely be very difficult or not practical for the player to view and also understand the play action of two or more independent games with the first game's video images mixed, misaligned, and partially or fully covered by video images of a second game.
  • Multiple such devices have been networked together to allow multiple users to participate in the same game. Each remote device shows the user his or her status within the game, and possibly other features such as the status of competitors. Such remote devices have been attached to a host by a hard link, or by RF communication means. As in the Itkis patent, multiple games can be displayed on a single remote device so a user may concurrently participate in multiple games. However, the games are independent of one another, and the outcome of one does not affect the outcome of another. Such networked systems are used in social environments such as trivia in restaurants, charitable environments such as bingo fund-raisers, and in competitive gambling such as in casinos.
  • The present invention provides a new and improved method and apparatus that overcomes the above referenced problems and others.
  • BRIEF DESCRIPTION OF THE INVENTION
  • According to one aspect of the present invention, a distributed gaming system is provided. At least one peripheral device is in communication with a host device, the peripheral device executing at least two games simultaneously. The outcome of at least one of the at least two games is dependent upon aspects of another of the at least two games.
  • According to another aspect of the present invention, a method of distributed gaming is provided. A host device and at least one peripheral device are provided. A combined game session is initiated with the host device, the session comprising at least two games being played simultaneously. At least one of the games has aspects that are dependent on at least another of the at least two games. Data is received from the host device with the peripheral device, the peripheral device having an input means and a human readable display. The at least two games are displayed concurrently on the screen.
  • According to another aspect of the present invention, a gaming system is provided. A computer has an output device and a storage means. A first game is held in the storage means. A second game is also held in the storage means. A random indicium generator is in communication with the computer. A game grid displays both first and second games on the output device, revising each time the random indicium generator transmits another indicium to the computer.
  • According to another aspect of the present invention, an interactive gaming system is provided. The system includes a stand alone or network dependent gaming device. A display area in communication with the electronic gaming device displays first and second image elements concurrently, the first image element relating to a first game, and the second image element relating to a second game. The second image element is overlaid on the first image element, combining to find a meaningful composite image. The second game has unique rules of game play that are different from those of the first game. The two games have common random factors. The two games are played concurrently.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • The invention may take form in various components and arrangements of components, and in various steps and arrangements of steps. The drawings are only for purposes of illustrating preferred embodiments and are not to be construed as limiting the invention.
  • FIG. 1 is an illustration of a Bingo face having a “T” winning pattern, in accordance with the present invention;
  • FIG. 2 is an illustration of preferred dauber shapes for representing an E-Tabs portion of the present invention;
  • FIG. 3 depicts the Bingo face after several Bingo numbers have been called, the numbers appearing on the face being daubed with one of the shapes of FIG. 2, FIG. 3 also depicts a winning E-Tab game in accordance with the present invention;
  • FIG. 4 depicts the Bingo game of FIG. 3 that has progressed to include a Bingo win as well as the E-Tab win;
  • FIG. 5 is an illustration of an interactive Black Jack/Bingo embodiment depicting a game where the player's entire Black Jack hand appears within the Bingo win pattern;
  • FIG. 6 is an illustration of the Black Jack/Bingo game where the player's hand includes a card removed from the Bingo win pattern.
  • FIG. 7 is an illustration of a host system connected to a plurality of peripheral systems.
  • FIG. 8 is an illustration of a wireless connection between a host transceiver and a peripheral device.
  • DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
  • According to a preferred embodiment, at least two games are logically programmed to be interactive with each other in play, while leaving the fundamental concept of each game intact. The content of the compound video images contained within the interactive game is simple to understand and has meaning to the play of both games, offering a plurality of new, interactive games that otherwise could not exist in the realm of fixed, pre-printed paper.
  • Typical games that can be made interactive are Bingo, card games such as Poker or Black Jack, electronic Pull Tabs (E-Tabs), and many others. Two specific examples of interdependent interactive games will be discussed to illustrate fundamental principles involved. The first example is an interactive game of Bingo and E-Tabs and the second example is an interactive game of Bingo and Black Jack. The first example does not require player input during the interactive game to bring either game to a conclusion and the payouts are generally pre-determined for use in charitable gaming. The second example illustrates the action of an interactive game in which dynamic player input may alter the outcome of an interactive game, and the payouts are more random in nature for use in a casino environment. It is to be understood that many new interactive game combinations are possible and the present invention should not be limited to any one of such combinations.
  • Bingo electronic gaming devices normally display the image of one or more Bingo faces on a video display. Typically, a video Bingo face image is a 5×5 square matrix containing 24 unique numbers, pre-selected, from a set of numbers ranging from 1 to 75 and also contains a FREE or wild number space in the center of the matrix to complete the set of 25 possible squares. As the game progresses, periodically a new random number is selected from a set of numbers ranging from 1 to 75 by a random number generator or by a mechanical means of selecting a random, plastic numbered ball such as an air driven ball scrambler commonly found in Bingo equipment and lottery systems. The randomly selected number, if appearing on a displayed Bingo face image, is then marked or daubed on the Bingo face image to differentiate it from other, non selected numbers displayed on the Bingo face. The marking means can be of many varieties such as changing the displayed number to a different color, placing a different color behind the displayed number in the square containing the number, or overlaying an icon image on the displayed number to mention just a few of possible indicium to electronically daub the number. Some electronic gaming devices currently in the marketplace offer a palette of e-daubing images that are of different colors and shapes for the player to select and use for playing the Bingo game.
  • Paper Pull Tabs are an instant win/lose type of game. Generally, a given Pull Tab contains three or more imprinted images arranged in a straight line. Those images are selected from a palette of images and adjacently printed on the card and then covered such that they are not visible to the player when the card is purchased. The selection of the images prior to printing is done in a manner such that the total number of wining cards from a group of printed cards is pre-determined. A winning card is defined by the relative positions of the images to one another and the similarities of the printed images. Generally, three identical images in a row would yield the highest payout amount and three un-like images in a row results in no pay out for the card. In between those extremes, graduated payouts can be awarded based on the similarity of the images and their relative positions to one another. An E-Tab game is essentially an electronic video representation of the paper game, in that the player cannot see the associative video images prior to purchase of the E-Tab.
  • With reference to FIG. 1, a game grid, and more specifically, a Bingo face 10 that is in play in a preferred embodiment is illustrated. A winning pattern 12 of “T” shape shown by the shaded area has been defined to win a Bingo game prize of $100. It is to be understood that the Bingo prize may be more or less, as decided by a proprietor of the Bingo facility. The shading is optionally displayed or not displayed by the player during game play to change the difficulty factor of the game. Prior to the start of the Bingo game, the player has the option of purchasing an E-Tab to be played interactively with the Bingo game, creating a new interactive game experience. From a large palette of e-dauber images, the player or computer can select the images that would be in play during the interactive game. Normally for a Bingo game, only one image would be selected. However, the E-Tab game requires multiple images to be selected. In a preferred embodiment, five e-daubing base images, a circle 14, square 16, rectangle 18, diamond 20, and triangle 22 are selected as shown in FIG. 2. The E-Tab winners of the preferred embodiment are defined as follows: Three adjacent circles 14 in a row on the winning Bingo pattern is awarded $100, and three adjacent circles 14 anywhere on the face is awarded $25, and two adjacent diamonds 20 anywhere on the face is awarded $5. It is to be understood that as with the Bingo awards, the E-Tab awards may vary at the discretion of the house proprietor.
  • Presently, the interactive game has been defined as incorporating a dauber image 14, 16, 18, 20, 22 that is dynamicall active during game play and shared by both concurrent games, yet has different meaning to each game. The award amount outcome of the E-Tab game is dependent on the defined E-Tab winning images falling within the winning Bingo pattern 12, and also defined as independent of the Bingo game winning pattern 12. Many additional variations of interactive game definitions are possible.
  • In an example for purposes of illustrating a preferred embodiment, the game starts with the selection of a random Bingo number or other indicium by a random indicium generator. Each individual participating in the game has a gaming computer with a screen or other output device and a storage means. The selected number is daubed with what appears to the player as a randomly selected image from the five base images shown in FIG. 2. In reality, the daubing images or other indicia need not be selected on a purely random basis because winning combinations and the resultant payouts would be unknown to game operations, which is of concern in the charitable gaming industry. The Bingo numbers, however, are necessarily generated randomly.
  • The Bingo winning “T” pattern 12 of the present example requires that in addition to the FREE space, at least eight random numbers be called to win. With reference to FIG. 3, a Bingo card face 10 is illustrated, particularly as it looks after the numbers 4, 5, 24, 67, 34, 11, 47, 75, 9, 26, 7, 55, 40, 72, and 43 were called. Note that all random numbers called do not appear on the illustrated face 10 and that a Bingo win has not occurred on this face 10, but an E-Tab win pattern 28 of three adjacent circles 14 in a row within the Bingo win pattern 12 has occurred. It is to be noted that completion of the second game of the interactive game can be achieved independently of the completion of the first game. Other sequences of game completions can be achieved by a combination of program logic and natures of the two interactive games. The Bingo game continues with additional numbers or other indicia being called or generated and FIG. 4 illustrates Bingo game completion with all elements of the “T” winning pattern 12 being daubed or otherwise marked on the output device. The player of this face 10 is awarded the Bingo game payout of $100 and the maximum payout of $100 for the winning E-Tab because it was interactively imaged on the winning Bingo pattern 12.
  • To accomplish pre-determined payouts, as in a charitable gambling establishment, the Bingo faces in play during a game are pre-selected by the use of defining serial numbers and permutations within a set of Bingo faces such that, typically, only a single person will have a winning card for a given game. Likewise for E-Tabs, the frequency of winning combinations and the payout amounts for each combination are pre-determined within a set of E-Tabs. The percentage of payouts, the payout amount, and the winning image combinations for the E-Tabs can be dynamically determined based on the total number of E-Tabs purchased by all players and then stored in a database. When the player purchases Bingo faces and E-Tabs, the pre-determined faces and E-Tab combinations are selected from their respective databases and loaded into the particular peripheral gaming device, via any conventional means of wired, networked wired or wireless connectivity. In a preferred embodiment, the winning distribution function is generated prior to the start of any gaming session for stand alone gaming devices, and is generated in real time just before the start of a given game for networked gaming devices.
  • In a preferred embodiment, the number of E-Tabs purchased does not exceed the number of Bingo faces purchased for any given game. In an embodiment where multiple sets of e-daub images are available, a player or the computer selects an e-daub image from a palette of images, the program simply substitutes each of the pre-defined E-Tab images with one of the new images, leaving the probability of winning unchanged. The program alerts the player what images are related to what payout combination prior to the start of the game. In effect, each E-Tab game is customized and has variety to maintain player's interest levels. For gaming regulatory security, a printout or record of the E-Tab database can be provided and archived to verify the odds and payouts used for the game and a printout or record of which E-Tabs from the database went into each player's unit can also be provided. In addition, the computer can sort and display for the player the Bingo faces with the highest probability of winning the Bingo game, or the E-Tab game, or display the best of both games. Optionally, the player is enabled to select how the faces are sorted and displayed. The preferred embodiment of the Bingo and E-tabs interactive game includes two games, each having its own unique rules and win conditions, but both sharing common random factors.
  • In Black Jack, one or more standard card decks each containing 52 cards is used. The purpose of the game is to accumulate cards whose sum is equal to or less than 21. Each card has a numeric value associated with it to allow a numerical total to be generated. The player places a bet on the outcome of the game. The dealer deals a single card face down to the player and a single card face down for the dealer. The dealer then deals a card face up to the player and a card face up to the dealer. The player can then indicate if he would like another face up card “hit” from the dealer or “stay” with the current cards dealt. The dealer then makes the same decision concerning hit/stay for his hand. The dealer typically must hit if the total is less than 16. When no more hits are requested, all cards are turned face up and the sum of the player's cards are compared to the sum of the dealer's cards to determine a win, lose, or draw outcome of the game.
  • FIGS. 5 and 6 show an illustrative example of an interactive Bingo and Black Jack game. In this embodiment, like components are identified by like numerals with a primed suffix (′) and new components are identified by new numerals. A Bingo winning “T” pattern 12′ is identical to the previously discussed Interactive Bingo and E-Tabs game. A touch screen is used on the gaming device display. It is to be noted that in lieu of the touch screen, a keypad or other input means can be used with no detriment to game play. For this particular example of the interactive game, two or more decks of cards will be used.
  • This embodiment has a game grid 50 including a Bingo face 10′ and a predetermined palette of fifty-two daubing images 30 functionally the same as that found in a deck of cards, a face down image 32, and an image unrelated to the Black Jack game play, such as a square 34. First, the player selects one Bingo face 10′ from the many Bingo faces that are in play. In this embodiment of the game, only that face will be used to interactively play Black Jack. The game is started by the computer placing a face down image 32 in the FREE space, which represents a face down card dealt to the player, and, within an extended area 36 of the game grid 50, a second face down image 32 is placed representing the face down card dealt to the dealer. The computer also selects a random card image from the multi-deck for each of the face down cards 32, but does not display either card. At any time during the game play, the player can touch the FREE space to reveal his face down card causing the computer to substitute the actual card image for the face down card image within the FREE space. The FREE space is thereafter inactive to player input. When a random number is called during the Bingo game, a random card image 30 is selected from the remaining cards within the multi-deck to daub the number. If the number does not appear on the Bingo face, the card image is placed within an extended area 38 of the game grid 50 designated for the player. The very next random number that is called will result in the random selection of a card image 30 from the deck and displaying of that image next to the dealer face down image 32.
  • FIG. 5 illustrates a Bingo face 10′ in which two face down cards 32 were dealt, and the player has activated the FREE space button revealing his card. The first random Bingo number called was 47 and it was daubed with an ace of spades for the player's hand. The second number called was 71 resulting in 71 being daubed with a square 34 and the eight of clubs was placed in the dealer area. The player chooses to hit or stay. In the case of FIG. 5, the player stays with 21. At that point, the dealer can hit or stay until the rule set is satisfied, that is, the dealer hits until it is over 16, and then the face down card 32 for the dealer is revealed to display the outcome of the game. If the dealer has lost, the player has a two card Black Jack win and would receive additional awards above the normal Black Jack payout since the two cards are located within the Bingo win pattern. If the player then proceeds to win the Bingo game, the awarded jackpot would escalate further because of the combinational wins.
  • Note that FIG. 5 also illustrates the player's name 40, in this case, Monica. The player's name is displayed if player tracking information is downloaded into the electronic gaming device. If the player wishes to hit, he would activate a “hit” button 42 on the touch screen. If the player wishes to stay, he activates the “stay” button 44. If a hit is selected, the card selection from the deck repeats itself as described above. The computer also determines to hit or stay the dealer's hand based on the given rule set. The computer finishes the dealer's hand and reveals the dealer's face down card and the win, lose, draw outcome of the game is determined by the given rule set. The “Monica” 40 and “Dealer” 46 displays can be alternately blinked or colored by the computer to clearly illustrate which person is the active player at any given moment.
  • FIG. 6 illustrates a game that has progressed further than the game shown in FIG. 5. Two face down cards 22 are dealt and the player activates the FREE space, revealing the five of hearts. The first player number called, 75, is daubed with the four of spades. The first dealer number, 10, does not appear on the face and the two of diamonds is displayed in the dealer area. The player with a total of 9, hits. The second player number, 49, does not appear on the face so the jack of hearts is displayed in the player area 38. Assuming the dealer hits, the second dealer number, 24, is daubed with a square and the seven of spades is displayed in the dealer area 36. The player with a total of 19, stays. Assuming the dealer stays, the dealer face down card 32 is revealed to display the outcome of the game. In this instance, if the player wins, the player is awarded the standard Black Jack payout since the player's cards are not all within the Bingo win pattern 12′.
  • In an instance in which the Bingo game is completed prior to the completion of the Black Jack game, the computer has knowledge of this event, alerts the player, and continues play of the Black Jack game at a much faster pace since there is no wait time associated with the delay between Bingo number calls. This game example illustrates an interactive game with player input and the possibility of the first game being completed first, at the same time, or after the completion of the second game. In addition, the outcome (payout) of the Black Jack game is dependent on the Bingo game.
  • In an alternate embodiment a Bingo game and a card game similar to Black Jack are played. In this game, Bingo numbers (1-75) are each assigned a card value. The numbers 1-52 correspond to one full deck of cards. The additional numbers (53-75) are cards from a second deck chosen in such a way that the odds of a player winning are not altered. When a bingo number is called, every player playing the card game in addition to the Bingo game receives the same card, namely, the one that corresponds to the called number. The card corresponding to the FREE space on the Bingo face is dealt randomly so the results of a card game are not uniform for every person playing.
  • In the preferred embodiment, with reference to FIG. 7, a host device 100 controls the interactive game experience. The host 100 is in communication with multiple peripheral devices 102 that receive game information from the host 100, such as the last generated bingo number, or which E-tab dauber to use, etc. via an information pathway 104. The pathway 104 can be an array of hard wire connections as shown in FIG. 7, an RF communication means as shown in FIG. 8, or other known communication means. Each player of the interactive game controls one of the peripheral devices 102. Each peripheral device includes a display 106 that displays to the player their status in the game, available input options, and the like. Each peripheral device also includes input means such as a keypad 108 or touch screen that the user can use to send information back to the host. Such information may include, but is not limited to, requests to join a game, announcements of leaving a game, answers to host queries, and the like.
  • In another preferred embodiment, an RF system is illustrated. In this embodiment, like components are identified by like numerals with a primed suffix (′) and new components are identified by new numerals. In a wireless embodiment, as shown in FIG. 8, a hard wire 104′ from a host 100′ is connected to a plurality of transceivers 120 that communicate information to and from the host 100′. The transceivers 120 are in wireless communication with the peripheral devices, such as portable hand held devices 122. The hand held device 122 includes a display 124 and an input means 126. Each peripheral device includes a peripheral transceiver 128 that communicates information to and from the peripheral device 122. Naturally, a wireless embodiment is more versatile than the desktop devices illustrated in FIG. 7, as a player can take his or her peripheral device 122 from place to place within its range, and still play the interactive games.
  • In an alternate embodiment, the interactive gaming device is not in communication with a gaming network. A stand-alone computer includes a display and a storage means. A random indicium generator generates random indicia that pertain to first and second games. The games are displayed concurrently, and meaningfully to the player on a game grid.
  • The two interactive game examples that have been described above, clearly illustrate the feasibility, diversity, and excitement of such interactive games that have unique rules of play from each other and common random factors between each other, and that a plethora of interactive games and variations of those games can be generated.
  • It is further contemplated that a trivia side game could also be played on the peripheral device. In such a game, the host device would send questions to the peripheral devices. The game players would supply answers by using the keyboards on their peripheral devices. The trivia questions may be divided by category, and each category associated with a bingo column, for instance. A question from one category might be asked every time a “B” number is called. Another category of questions would be asked every time an “I” number is called, and so on. At the end of the evening of play, the hall operator could give an award to the player who supplied the most correct answers to the trivia game, to the player with the most correct answers in a single category, and so forth.
  • As detailed above, this invention pertains to interactive games played on an electronic gaming device, the device being stand alone or networked, that uses a first displayed image element relating to the first game and then as a result of game execution, uses a second image element overlaid on the first image element to change its optical appearance to a meaningful composite image that is easily interpreted and is associative and deterministic with the play of the first game. The second image element is also associative and deterministic with the play of a second, concurrent game. The second game is different in nature from the first game. The interactive game is comprised of the first and second games.
  • The invention has been described with reference to several preferred embodiments. Modifications and alterations will occur to others upon a reading and understanding of the preceding detailed description. It is intended that the invention be construed as including all such modifications and alterations insofar as they come within the scope of the appended claims or the equivalents thereof.

Claims (19)

1. A distributed gaming system comprising:
a host device;
a plurality of peripheral devices in communication with the host device, each peripheral device executing at least a bingo game based on random bingo numbers received from the host device, and at least some peripheral devices executing another game simultaneously with the bingo game, the outcome of the other game also being dependent upon the random bingo numbers received from the host device, the host device dynamically determining aspects of the other game prior to commencement of the bingo game based on a number of players playing the other game.
2. The distributed gaming system as set forth in claim 1, wherein the other game is E-tabs.
3. The distributed gaming system as set forth in claim 2, wherein the host device dynamically predetermines aspects of the E-tab game including at least one pre-determined winning configuration to produce at least one of a predetermined percentage of payouts and a predetermined payout amount.
4. The distributed gaming system as set forth in claim 3, wherein the E-tab game has one result if at least one of the pre-determined winning configurations falls entirely within a bingo winning configuration, and another, different, result if the pre-determined winning configuration falls partially or entirely outside of the bingo winning configuration.
5. The distributed gaming system as set forth in claim 2, wherein the bingo game includes numbers that when selected, are daubed with one of a palette of images, each daubing image having a like effect on the bingo game.
6. The distributed gaming system as set forth in claim 5, wherein the palette includes a square, a non-square rectangle, a diamond, a triangle, and a circle.
7. The distributed gaming system as set forth in claim 1, wherein the other game is Blackjack.
8. The distributed gaming system as set forth in claim 7, wherein at least one square on a bingo face is daubed with an icon representative of a single card from a standard deck of 52 playing cards.
9. The distributed gaming system as set forth in claim 8, wherein a plurality of the icons are placed within a viewable area of the device concurrently as bingo numbers are revealed.
10. The distributed gaming system as set forth in claim 8, wherein the outcome of the Blackjack game is dependent on the position of the icons within the viewable area.
11. A method of distributed gaming including:
providing a host device and a plurality of peripheral device devices;
initiating a combined game session with the host device, the session comprising at least a bingo game and another game played simultaneously, the other game having aspects dependent on the bingo game;
receiving game data from the host device with the peripheral devices, each peripheral device having a human viewable display and at least one user input device, aspects of the display being dynamically configured by the host computer based on a number of players; and
displaying the bingo game and the other game concurrently on the display.
12. The method as set forth in claim 11, further including:
receiving input from at least one of the peripheral devices; and
transmitting the received input to the host device, the input influencing an outcome of the bingo game and the other game.
13. The method as set forth in claim 11, further including:
using indicator images that hold one meaning for the bingo game and another meaning for the other game.
14. The method as set forth in claim 11, wherein the aspects of the display that are dynamically configured by the host computer based on the number of players limit at least one of a predetermined percentage of payouts and a predetermined payout amount.
15. The method as set forth in claim 11, wherein the at least one user input device includes at least one device selected from a group consisting of a touch screen and a keypad.
16. A distributed gaming apparatus including:
a host device;
a plurality of peripheral device devices;
means for initiating a combined game session with the host device, the session comprising at least a bingo game and another game played simultaneously, the other game having aspects dependent on the bingo game;
means for receiving game data from the host device with the peripheral devices, each peripheral device having a human viewable display and an input means, aspects of the display being dynamically configured by the host computer based on a number of players; and
means for displaying the bingo game and the other game concurrently on the display.
17. The distributed gaming apparatus as set forth in claim 16, further including:
means for receiving input from at least one of the peripheral devices; and
means for transmitting the received input to the host device, the input influencing an outcome of the bingo game and the other game.
18. The distributed gaming apparatus as set forth in claim 16, further including:
means for using indicator images that hold one meaning for the bingo game and another meaning for the other game.
19. The distributed gaming apparatus as set forth in claim 11, wherein the aspects of the display that are dynamically configured by the host computer based on the number of players limit at least one of a predetermined percentage of payouts and a predetermined payout amount.
US11/490,569 2001-12-28 2006-07-21 Concurrent, combinational, interactive games played on electronic gaming devices Abandoned US20060258435A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US11/490,569 US20060258435A1 (en) 2001-12-28 2006-07-21 Concurrent, combinational, interactive games played on electronic gaming devices

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US34414001P 2001-12-28 2001-12-28
US10/326,787 US20030125101A1 (en) 2001-12-28 2002-12-19 Concurrent, combinational, interactive games played on electronic gaming devices
US11/490,569 US20060258435A1 (en) 2001-12-28 2006-07-21 Concurrent, combinational, interactive games played on electronic gaming devices

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
US10/326,787 Division US20030125101A1 (en) 2001-12-28 2002-12-19 Concurrent, combinational, interactive games played on electronic gaming devices

Publications (1)

Publication Number Publication Date
US20060258435A1 true US20060258435A1 (en) 2006-11-16

Family

ID=23349230

Family Applications (2)

Application Number Title Priority Date Filing Date
US10/326,787 Abandoned US20030125101A1 (en) 2001-12-28 2002-12-19 Concurrent, combinational, interactive games played on electronic gaming devices
US11/490,569 Abandoned US20060258435A1 (en) 2001-12-28 2006-07-21 Concurrent, combinational, interactive games played on electronic gaming devices

Family Applications Before (1)

Application Number Title Priority Date Filing Date
US10/326,787 Abandoned US20030125101A1 (en) 2001-12-28 2002-12-19 Concurrent, combinational, interactive games played on electronic gaming devices

Country Status (3)

Country Link
US (2) US20030125101A1 (en)
CA (1) CA2415036A1 (en)
GB (1) GB2383544B (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20100184503A1 (en) * 2009-01-16 2010-07-22 Hashem Sultan Bingo powerball
US20110159941A1 (en) * 2009-12-28 2011-06-30 Delise Anthony J Apparatus and Methodology for Gaming

Families Citing this family (67)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6729961B1 (en) 2000-11-03 2004-05-04 Igt Method for displaying an interactive game having a pre-determined outcome
US6735541B2 (en) * 2001-02-16 2004-05-11 Exxonmobil Research And Engineering Company Process unit monitoring program
US6887157B2 (en) * 2001-08-09 2005-05-03 Igt Virtual cameras and 3-D gaming environments in a gaming machine
US7367885B2 (en) * 2001-08-09 2008-05-06 Igt 3-D text in a gaming machine
US7909696B2 (en) * 2001-08-09 2011-03-22 Igt Game interaction in 3-D gaming environments
US8267767B2 (en) 2001-08-09 2012-09-18 Igt 3-D reels and 3-D wheels in a gaming machine
US8002623B2 (en) 2001-08-09 2011-08-23 Igt Methods and devices for displaying multiple game elements
US7901289B2 (en) 2001-08-09 2011-03-08 Igt Transparent objects on a gaming machine
US6980299B1 (en) * 2001-10-16 2005-12-27 General Hospital Corporation Systems and methods for imaging a sample
US7918730B2 (en) 2002-06-27 2011-04-05 Igt Trajectory-based 3-D games of chance for video gaming machines
US7563163B2 (en) * 2002-10-01 2009-07-21 Igt Gaming device including outcome pools for providing game outcomes
US7329183B2 (en) 2003-02-21 2008-02-12 Igt Central determination gaming system where the same seed is used to generate the outcomes for a primary game and a secondary game
US6866584B2 (en) * 2003-02-21 2005-03-15 Igt Apparatus and method for generating a pool of seeds for a central determination gaming system
US6988946B2 (en) 2003-02-21 2006-01-24 Igt Central determination gaming system with a central controller providing a game outcome and a gaming terminal determining a presentation of the provided game outcome
US7291069B2 (en) 2003-03-06 2007-11-06 Igt Central determination gaming system with a game outcome generated by a gaming terminal and approved by a central controller
AU2003901263A0 (en) * 2003-03-19 2003-04-03 Aristocrat Technologies Australia Pty Ltd Gaming machine with bingo feature
US7192348B2 (en) 2003-05-20 2007-03-20 Igt Central determination gaming system which provides a player a choice in outcomes
US7399227B2 (en) 2003-06-23 2008-07-15 Igt Central determination gaming system with a keno game
EP1671287A1 (en) 2003-09-15 2006-06-21 Igt Multi-player bingo game with progressive jackpots
US8753188B2 (en) 2003-09-15 2014-06-17 Igt Multi-player bingo game with multi-level award amount pattern mapping
US7959509B2 (en) 2003-09-15 2011-06-14 Igt Multi-player bingo game with optional progressive jackpot wager
WO2005029427A1 (en) 2003-09-15 2005-03-31 Igt Multi-player bingo game with multiple alternate outcome displays
US7946915B2 (en) 2003-09-15 2011-05-24 Igt Multi-player bingo game with real-time game-winning pattern determination
US8057292B2 (en) 2003-09-15 2011-11-15 Igt Draw bingo
US7614948B2 (en) * 2003-09-15 2009-11-10 Igt Multi-player bingo with slept awards reverting to progressive jackpot pool
MXPA06002900A (en) 2003-09-15 2006-06-14 Igt Reno Nev Multi-player bingo game with game-winning award selection.
US8512144B2 (en) 2003-10-20 2013-08-20 Tipping Point Group, Llc Method and apparatus for providing secondary gaming machine functionality
JP4189315B2 (en) * 2003-12-26 2008-12-03 任天堂株式会社 GAME DEVICE AND GAME PROGRAM
US7306516B2 (en) * 2004-03-29 2007-12-11 Alex Iosilevsky Electronic game table
US8123606B2 (en) 2004-07-30 2012-02-28 Igt Stud bingo
US7695359B2 (en) 2004-07-30 2010-04-13 Igt “Buy a peek” gaming methods and devices
US8814652B2 (en) 2004-07-30 2014-08-26 Igt Bingo game with multicard patterns
US7955170B2 (en) 2004-07-30 2011-06-07 Igt Providing non-bingo outcomes for a bingo game
US7837545B2 (en) 2004-09-03 2010-11-23 Igt Gaming device having an interactive poker game with predetermined outcomes
US7909692B2 (en) * 2004-09-10 2011-03-22 Igt Apparatus for pre-determined game outcomes
US20060068895A1 (en) * 2004-09-10 2006-03-30 Nguyen Binh T Apparatus for pre-determined game outcomes
US7524243B2 (en) 2004-09-21 2009-04-28 Igt Central determination poker game
US7815500B2 (en) 2005-01-07 2010-10-19 Igt Gaming device having a predetermined result poker game
CA2593608A1 (en) 2005-01-07 2006-07-13 Scientific Games Royalty Corp. Lottery game utilizing nostalgic game themes
US9105146B2 (en) 2005-01-31 2015-08-11 Igt Central determination offer and acceptance game with multiplier
US7658672B1 (en) 2005-08-18 2010-02-09 Igt Multi-play poker gaming system with predetermined game outcomes
US9005005B2 (en) * 2005-12-19 2015-04-14 Igt Bingo gaming machine capable of selecting different bingo pools
US7753774B2 (en) * 2005-12-19 2010-07-13 Igt Using multiple bingo cards to represent multiple slot paylines and other class III game options
US8070579B2 (en) 2005-12-19 2011-12-06 Igt Bingo system with downloadable common patterns
US8262451B2 (en) * 2005-12-19 2012-09-11 Igt Bingo system with discrete payout categories
US8500544B2 (en) 2006-01-24 2013-08-06 Igt Keno simulation of other game outcomes
US7857693B1 (en) 2006-06-20 2010-12-28 Igt Multi-spin poker gaming system with predetermined game outcomes
EP2056943A4 (en) * 2006-07-26 2011-04-20 Playtech Software Ltd Embedded simultaneous side game
US20080248859A1 (en) * 2007-04-06 2008-10-09 Gaming Enhancements, Inc. Multiple game play in a stacked configuration
US8384710B2 (en) * 2007-06-07 2013-02-26 Igt Displaying and using 3D graphics on multiple displays provided for gaming environments
US8152624B2 (en) * 2007-09-12 2012-04-10 Igt Gaming device and method providing a plurality of plays of a background game resulting in a single award for the player
US20090075714A1 (en) 2007-09-18 2009-03-19 Igt Multi-card bingo patterns and wild balls
US9569932B2 (en) 2009-07-02 2017-02-14 Igt Central determination gaming system and method for providing a persistence game with predetermined game outcomes
US8932129B2 (en) 2010-03-12 2015-01-13 Igt Multi-play central determination system
US8460081B2 (en) 2010-05-14 2013-06-11 Scientific Games International, Inc. Grid-based multi-lottery game and associated method
US8808080B2 (en) 2010-05-14 2014-08-19 Scientific Games International, Inc. Grid-based lottery game and associated method
US8668574B2 (en) 2011-09-28 2014-03-11 Igt Gaming system and method providing a user device that receives and stores a reel set for an initial game play and reel sets for subsequent game plays
US8827798B2 (en) 2011-09-28 2014-09-09 Igt Gaming system and method providing a user device that receives and stores reel sets for subsequent game plays
US8968073B2 (en) 2011-09-28 2015-03-03 Igt Gaming system and method providing a server that determines reel sets for subsequent game plays
US8591314B2 (en) 2011-09-28 2013-11-26 Igt Gaming system and method providing a server that determines a reel set for an initial game play and reel sets for subsequent game plays
US9626839B2 (en) 2012-03-16 2017-04-18 Igt Gaming system and method providing an additional award opportunity when a designated quantity of displayed symbols is associated with a displayed background
US9564019B2 (en) 2013-11-19 2017-02-07 Gsn Games, Inc. Computerized bingo-type game using bingo symbols drawn from symbol groups
US9542813B2 (en) * 2013-11-19 2017-01-10 Gsn Games, Inc. System and method for allowing players to play matching games with card symbols
US10255761B2 (en) 2015-03-17 2019-04-09 Igt Gaming system and method for converting primary game outcomes to secondary game outcomes
US9916735B2 (en) 2015-07-22 2018-03-13 Igt Remote gaming cash voucher printing system
US10614669B2 (en) 2018-08-22 2020-04-07 Igt Central determination gaming system with incrementing awards
US20200074805A1 (en) 2018-08-28 2020-03-05 Igt Central determination gaming system with limited term persistent elements

Citations (47)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3534963A (en) * 1967-09-11 1970-10-20 William F Weimer Bingo-type game apparatus with numbers selected by race results
US4364567A (en) * 1979-02-26 1982-12-21 Tropic Industries, Inc. Poker-keno game
US4375286A (en) * 1981-07-30 1983-03-01 D. Gottlieb & Co. Electronic game apparatus
US4743024A (en) * 1984-12-08 1988-05-10 Elton Fabrications Limited Amusement arcade machines for use in amusement and/or gaming or the like
US4756531A (en) * 1986-02-10 1988-07-12 Dire Felix M Apparatus and process for multiple wins in one game
US4775155A (en) * 1987-03-10 1988-10-04 Arrow International, Inc. Method and apparatus for playing a bingo line game
US4856787A (en) * 1986-02-05 1989-08-15 Yuri Itkis Concurrent game network
US5007649A (en) * 1986-01-16 1991-04-16 Selectro-Vision, Ltd. Gaming system with system base station and gaming boards
US5074566A (en) * 1990-08-07 1991-12-24 Les Technologies Babn Inc. Two level scratch game
US5158293A (en) * 1991-09-27 1992-10-27 Mullins Wayne L Lottery game and method for playing same
US5178395A (en) * 1990-03-08 1993-01-12 Lovell John G Display device for the playing of multiple games simultaneously
US5230514A (en) * 1992-08-10 1993-07-27 Frain John J Electric bingo game card
US5242163A (en) * 1992-08-27 1993-09-07 D.D. Stud Inc. Casino game system
US5324035A (en) * 1991-12-02 1994-06-28 Infinational Technologies, Inc. Video gaming system with fixed pool of winning plays and global pool access
US5351970A (en) * 1992-09-16 1994-10-04 Fioretti Philip R Methods and apparatus for playing bingo over a wide geographic area
US5393057A (en) * 1992-02-07 1995-02-28 Marnell, Ii; Anthony A. Electronic gaming apparatus and method
US5588913A (en) * 1994-06-14 1996-12-31 Hecht; Allen R. Gaming system and process for generating card faces
US5613680A (en) * 1995-06-08 1997-03-25 International Verifact Inc. Game card and system of authorizing game card
US5624119A (en) * 1995-04-24 1997-04-29 Prisms, Llc Multiple variable game equipment and system for generating game faces
US5647798A (en) * 1995-03-10 1997-07-15 Slingo, Inc. Apparatus for playing bingo on a slot machine
US5657991A (en) * 1993-07-23 1997-08-19 Media Drop-In Productions, Inc. Interactive bingo-like games and method of playing
US5687971A (en) * 1995-07-07 1997-11-18 Wascana Gaming Inc. Bingo game management method
US5718631A (en) * 1994-11-02 1998-02-17 Invencion; Wilson Q. Electronic video game device
US5755619A (en) * 1994-09-20 1998-05-26 Konami Co., Ltd. Bingo game machine
US5782470A (en) * 1996-10-30 1998-07-21 Langan; Henry G. Sports game of skill and chance
US5830067A (en) * 1995-09-27 1998-11-03 Multimedia Games, Inc. Proxy player machine
US5928082A (en) * 1992-05-06 1999-07-27 Clapper, Jr.; Ronald C. Voucher and game ticket combination and apparatus and method used therewith
US5971849A (en) * 1997-04-28 1999-10-26 Falciglia; Sal Computer-based system and method for playing a poker-like game
US6012982A (en) * 1994-02-22 2000-01-11 Sigma Game Inc. Bonus award feature in linked gaming machines having a common feature controller
US6079711A (en) * 1998-07-16 2000-06-27 Melange Computer Services, Inc. Combination bingo and poker game
US6126542A (en) * 1997-08-11 2000-10-03 Boyd Gaming Corporation Gaming device and method offering primary and secondary games
US6159095A (en) * 1999-09-09 2000-12-12 Wms Gaming Inc. Video gaming device having multiple stacking features
US6190255B1 (en) * 1998-03-24 2001-02-20 Wms Gaming Inc. Bonus game for a gaming machine
US6305687B1 (en) * 1998-05-28 2001-10-23 Arrow International, Inc. Seal card game and method of playing same
US6309299B1 (en) * 1999-09-13 2001-10-30 Steve Weiss Gaming device and method for individual, head to head and tournament play
US20010036855A1 (en) * 2000-03-02 2001-11-01 Defrees-Parrott Troy Gaming machine having a lottery game and capability for integration with gaming device accounting system and player tracking system
US6312332B1 (en) * 1998-03-31 2001-11-06 Walker Digital, Llc Method and apparatus for team play of slot machines
US20020039917A1 (en) * 2000-08-03 2002-04-04 Armstrong J. Marshall Computerized gaming machine with finite outcomes
US6398645B1 (en) * 1999-04-20 2002-06-04 Shuffle Master, Inc. Electronic video bingo with multi-card play ability
US20020098882A1 (en) * 2000-10-23 2002-07-25 Clifton Lind Electronic pull tab gaming system
US20020169018A1 (en) * 1995-06-30 2002-11-14 Bruce Schneier Off-line remote system for lotteries and games of skill
US6585590B2 (en) * 2001-03-12 2003-07-01 Dotcom Entertainment Group, Inc. Method and system for operating a bingo game on the internet
US6616531B1 (en) * 1998-08-25 2003-09-09 Wayne L. Mullins Method and apparatus for playing one game and using elements from the one game to play at least another game
US6648755B1 (en) * 2001-05-07 2003-11-18 Sierra Design Group Pull-tab manufacturing and distribution system and method
US6656044B1 (en) * 2000-05-31 2003-12-02 Stanley Lewis Bingo/poker game
US6852031B1 (en) * 2000-11-22 2005-02-08 Igt EZ pay smart card and tickets system
US6955353B2 (en) * 2001-02-27 2005-10-18 Europrint Holdings Limited Universal lottery game ticket and a lottery game and a method of playing the lottery game using the ticket

Patent Citations (49)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3534963A (en) * 1967-09-11 1970-10-20 William F Weimer Bingo-type game apparatus with numbers selected by race results
US4364567A (en) * 1979-02-26 1982-12-21 Tropic Industries, Inc. Poker-keno game
US4375286A (en) * 1981-07-30 1983-03-01 D. Gottlieb & Co. Electronic game apparatus
US4743024A (en) * 1984-12-08 1988-05-10 Elton Fabrications Limited Amusement arcade machines for use in amusement and/or gaming or the like
US5007649A (en) * 1986-01-16 1991-04-16 Selectro-Vision, Ltd. Gaming system with system base station and gaming boards
US4856787B1 (en) * 1986-02-05 1997-09-23 Fortunet Inc Concurrent game network
US4856787A (en) * 1986-02-05 1989-08-15 Yuri Itkis Concurrent game network
US4756531A (en) * 1986-02-10 1988-07-12 Dire Felix M Apparatus and process for multiple wins in one game
US4775155A (en) * 1987-03-10 1988-10-04 Arrow International, Inc. Method and apparatus for playing a bingo line game
US5178395A (en) * 1990-03-08 1993-01-12 Lovell John G Display device for the playing of multiple games simultaneously
US5074566A (en) * 1990-08-07 1991-12-24 Les Technologies Babn Inc. Two level scratch game
US5158293A (en) * 1991-09-27 1992-10-27 Mullins Wayne L Lottery game and method for playing same
US5324035A (en) * 1991-12-02 1994-06-28 Infinational Technologies, Inc. Video gaming system with fixed pool of winning plays and global pool access
US5393057A (en) * 1992-02-07 1995-02-28 Marnell, Ii; Anthony A. Electronic gaming apparatus and method
US5928082A (en) * 1992-05-06 1999-07-27 Clapper, Jr.; Ronald C. Voucher and game ticket combination and apparatus and method used therewith
US5230514A (en) * 1992-08-10 1993-07-27 Frain John J Electric bingo game card
US5242163A (en) * 1992-08-27 1993-09-07 D.D. Stud Inc. Casino game system
US5351970A (en) * 1992-09-16 1994-10-04 Fioretti Philip R Methods and apparatus for playing bingo over a wide geographic area
US5657991A (en) * 1993-07-23 1997-08-19 Media Drop-In Productions, Inc. Interactive bingo-like games and method of playing
US6012982A (en) * 1994-02-22 2000-01-11 Sigma Game Inc. Bonus award feature in linked gaming machines having a common feature controller
US5588913A (en) * 1994-06-14 1996-12-31 Hecht; Allen R. Gaming system and process for generating card faces
US5755619A (en) * 1994-09-20 1998-05-26 Konami Co., Ltd. Bingo game machine
US5718631A (en) * 1994-11-02 1998-02-17 Invencion; Wilson Q. Electronic video game device
US5647798A (en) * 1995-03-10 1997-07-15 Slingo, Inc. Apparatus for playing bingo on a slot machine
US5624119A (en) * 1995-04-24 1997-04-29 Prisms, Llc Multiple variable game equipment and system for generating game faces
US5613680A (en) * 1995-06-08 1997-03-25 International Verifact Inc. Game card and system of authorizing game card
US20020169018A1 (en) * 1995-06-30 2002-11-14 Bruce Schneier Off-line remote system for lotteries and games of skill
US5687971A (en) * 1995-07-07 1997-11-18 Wascana Gaming Inc. Bingo game management method
US5830067A (en) * 1995-09-27 1998-11-03 Multimedia Games, Inc. Proxy player machine
US5782470A (en) * 1996-10-30 1998-07-21 Langan; Henry G. Sports game of skill and chance
US5971849A (en) * 1997-04-28 1999-10-26 Falciglia; Sal Computer-based system and method for playing a poker-like game
US6126542A (en) * 1997-08-11 2000-10-03 Boyd Gaming Corporation Gaming device and method offering primary and secondary games
US6190255B1 (en) * 1998-03-24 2001-02-20 Wms Gaming Inc. Bonus game for a gaming machine
US6312332B1 (en) * 1998-03-31 2001-11-06 Walker Digital, Llc Method and apparatus for team play of slot machines
US6305687B1 (en) * 1998-05-28 2001-10-23 Arrow International, Inc. Seal card game and method of playing same
US6079711A (en) * 1998-07-16 2000-06-27 Melange Computer Services, Inc. Combination bingo and poker game
US6616531B1 (en) * 1998-08-25 2003-09-09 Wayne L. Mullins Method and apparatus for playing one game and using elements from the one game to play at least another game
US6398645B1 (en) * 1999-04-20 2002-06-04 Shuffle Master, Inc. Electronic video bingo with multi-card play ability
US6159095A (en) * 1999-09-09 2000-12-12 Wms Gaming Inc. Video gaming device having multiple stacking features
US6309299B1 (en) * 1999-09-13 2001-10-30 Steve Weiss Gaming device and method for individual, head to head and tournament play
US20010036855A1 (en) * 2000-03-02 2001-11-01 Defrees-Parrott Troy Gaming machine having a lottery game and capability for integration with gaming device accounting system and player tracking system
US6656044B1 (en) * 2000-05-31 2003-12-02 Stanley Lewis Bingo/poker game
US20020039917A1 (en) * 2000-08-03 2002-04-04 Armstrong J. Marshall Computerized gaming machine with finite outcomes
US20020098882A1 (en) * 2000-10-23 2002-07-25 Clifton Lind Electronic pull tab gaming system
US6899622B2 (en) * 2000-10-23 2005-05-31 Multimedia Games, Inc. Electronic pull tab gaming system
US6852031B1 (en) * 2000-11-22 2005-02-08 Igt EZ pay smart card and tickets system
US6955353B2 (en) * 2001-02-27 2005-10-18 Europrint Holdings Limited Universal lottery game ticket and a lottery game and a method of playing the lottery game using the ticket
US6585590B2 (en) * 2001-03-12 2003-07-01 Dotcom Entertainment Group, Inc. Method and system for operating a bingo game on the internet
US6648755B1 (en) * 2001-05-07 2003-11-18 Sierra Design Group Pull-tab manufacturing and distribution system and method

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20100184503A1 (en) * 2009-01-16 2010-07-22 Hashem Sultan Bingo powerball
US20110159941A1 (en) * 2009-12-28 2011-06-30 Delise Anthony J Apparatus and Methodology for Gaming
US8298061B2 (en) 2009-12-28 2012-10-30 Delise Anthony J Apparatus and methodology for gaming

Also Published As

Publication number Publication date
CA2415036A1 (en) 2003-06-28
GB2383544A (en) 2003-07-02
GB0230161D0 (en) 2003-02-05
GB2383544B (en) 2006-07-19
US20030125101A1 (en) 2003-07-03

Similar Documents

Publication Publication Date Title
US20060258435A1 (en) Concurrent, combinational, interactive games played on electronic gaming devices
US5407199A (en) Interactive games and method of playing
US6435500B2 (en) Interactive games and method of playing
US6769693B2 (en) Method and system for playing a casino game
US7374172B2 (en) Gaming devices and methods of playing card games with indicator of cards played from previous hands
US4743022A (en) 2nd chance poker method
US6780108B1 (en) Networked multiple bingo game system
US20020113369A1 (en) Video bingo game and method
US8574057B2 (en) Method for providing a playing card game simulation based on bingo game results
US20050071024A1 (en) Tournament game system
WO2001052956A1 (en) Multi component wagering game
WO2006012429A2 (en) Method of conducting wagering dice games
US9472061B2 (en) Video bingo game and method therefor
US6022022A (en) Method of playing a card game
US6679495B1 (en) Game of chance
US20040104531A1 (en) Method and apparatus for wagering or entertainment based on outcomes of indicia
WO2015065637A1 (en) Video bingo game and method therefor
AU2004297740B2 (en) System for playing a bingo-type game
AU684846B2 (en) Chance game cage apparatus and microprocessor
US20120071228A1 (en) Bingo game with blackjack component
US9440139B1 (en) Method of playing a bonus
WO2020009730A1 (en) High-number card game with specialty table surface and strategic method of betting
EP0746391A1 (en) Chance game cage apparatus and microprocessor
WO2013188363A1 (en) Video bingo game and method therefor
AU2002322225A1 (en) Method and system for playing a casino game

Legal Events

Date Code Title Description
STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION