US20070060275A1 - Gaming machine with chain reaction selection feature - Google Patents

Gaming machine with chain reaction selection feature Download PDF

Info

Publication number
US20070060275A1
US20070060275A1 US11/590,105 US59010506A US2007060275A1 US 20070060275 A1 US20070060275 A1 US 20070060275A1 US 59010506 A US59010506 A US 59010506A US 2007060275 A1 US2007060275 A1 US 2007060275A1
Authority
US
United States
Prior art keywords
game
primary
outcome
conducting
outcomes
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/590,105
Inventor
Jason Gilmore
Larry Pacey
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
LNW Gaming Inc
Original Assignee
WMS Gaming Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by WMS Gaming Inc filed Critical WMS Gaming Inc
Priority to US11/590,105 priority Critical patent/US20070060275A1/en
Assigned to WMS GAMING INC. reassignment WMS GAMING INC. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: GILMORE, JASON C., PACEY, LARRY J.
Publication of US20070060275A1 publication Critical patent/US20070060275A1/en
Assigned to BALLY GAMING, INC. reassignment BALLY GAMING, INC. MERGER (SEE DOCUMENT FOR DETAILS). Assignors: WMS GAMING INC.
Assigned to SG GAMING, INC. reassignment SG GAMING, INC. CHANGE OF NAME (SEE DOCUMENT FOR DETAILS). Assignors: BALLY GAMING, INC.
Abandoned legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/34Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games

Definitions

  • the present invention relates generally to gaming machines and, more particularly, to a gaming machine that conducts a selection game in which a player's selection triggers a chain reaction of events.
  • Gaming machines have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning each machine is roughly the same (or believed to be the same), players are most likely to be attracted to the most entertaining and exciting of the machines. Shrewd operators consequently strive to employ the most entertaining and exciting machines available because such machines attract frequent play and hence increase profitability to the operator.
  • Video gaming machines are typically operable to play such traditional games as video slots, poker, bingo, keno, and blackjack. Such games have been enhanced in recent years to include first and second screen bonus features. Due to the proliferation of such bonus features and the repeated use of similar (or even identical) bonus features in different games, many of the enhanced games now appear to be ordinary and mundane. Accordingly, in the competitive gaming machine industry, there is a continuing need for gaming machine manufacturers to produce new types of games, or enhancements to existing games, which will attract frequent play by enhancing the entertainment value and excitement associated with the game.
  • a gaming machine and a method of conducting a game of chance on the gaming machine.
  • the machine conducts a selection game including a plurality of selectable elements associated with respective outcomes.
  • the machine awards the outcomes associated with the selected element and at least one of the non-selected elements.
  • the awarded outcome may, for example, include a payoff, a bonus game, or awarding the outcome associated with yet another of the non-selected elements. If the awarded outcome includes the bonus game, the bonus game may re-trigger the selection game.
  • FIG. 1 is an isometric view of a gaming machine embodying the present invention.
  • FIG. 2 is a block diagram of a control system suitable for operating the gaming machine.
  • FIGS. 3 through 11 are display screen captures associated with the gaming machine.
  • a gaming machine 10 is operable to conduct a game of chance called Cherry Bomb having an exploding fruit theme.
  • the Cherry Bomb game includes a primary interactive selection game and at least one bonus game triggered by the selection game.
  • the bonus game may re-trigger the selection game.
  • the selection game includes an array of selectable elements. In response to a player's selection of one of the elements, a cherry is placed on the selected element. The cherry then explodes to trigger a chain reaction of events described in greater detail below.
  • the gaming machine 10 includes a video display 12 preferably in the form of a dot matrix, CRT, LED, LCD, electro-luminescent, or other type of video display known in the art.
  • the video display 12 is preferably outfitted with a touch screen to facilitate interaction with the player.
  • the gaming machine 10 is an “upright” version in which the display 12 is oriented vertically relative to the player.
  • the gaming machine may be a “slant-top” version in which the display 12 is slanted at about a thirty-degree angle toward the player of the gaming machine 10 .
  • FIG. 2 is a block diagram of a control system suitable for operating the gaming machine 10 .
  • Money/credit detector 16 signals a central processing unit (“CPU”) 18 when a player has inserted money or played a number of credits.
  • the money may be provided by coins, bills, tickets, coupons, cards, etc.
  • the player may select a number of credits to wager and commence game play via the touch screen 20 or push-buttons 14 .
  • the CPU 18 executes a game program that causes the video display 12 to initially portray an array of selectable elements. In response to the wager, the CPU 18 randomly associates outcomes with the respective elements and prompts the player to select an element in a highlighted subset of the array.
  • the CPU 18 awards the outcomes associated with the selected element and at least one of the non-selected elements.
  • the awarded outcome may, for example, include a payoff, a bonus game, or awarding the outcome associated with yet another of the non-selected elements. If the awarded outcome includes a bonus game, the bonus game may re-trigger the selection game.
  • a system memory 22 stores control software, operational instructions and data associated with the gaming machine 10 .
  • the system memory 22 comprises a separate read-only memory (ROM) and battery-backed random-access memory (RAM).
  • ROM read-only memory
  • RAM battery-backed random-access memory
  • a payoff mechanism 24 is operable in response to instructions from the CPU 18 to award a payoff to the player in response to any outcomes that include a payoff.
  • the payoff may, for example, be in the form of a number of credits. The number of credits are determined by one or more math tables stored in the system memory 22 .
  • the Cherry Bomb game includes a primary interactive selection game and at least one bonus game that can be triggered by the selection game.
  • the display 12 depicts a plurality of selectable elements 30 (e.g., “tiles”) arranged in a rectangular array including a plurality of rows and columns. The plurality of selectable elements 30 are associated with respective outcomes.
  • the display 12 depicts a credit meter 32 , a bonus meter 34 , and a cherry meter 36 .
  • the credit meter 32 shows the number of play credits loaded onto the gaming machine.
  • the bonus meter 34 shows the number of credits won during a current play.
  • the cherry meter 36 shows the number of cherries 38 purchased by a player with his/her wager. The player may wager up to three credits per play, and each credit is worth one cherry 38 .
  • Each cherry 38 permits the player to select one of the elements in a subset of elements that are highlighted in the array.
  • a cherry 38 jumps from the cherry meter 36 to the selected element and explodes to trigger a chain reaction of events. Specifically, the cherry 38 explodes in a pattern encompassing the selected element and one or more non-selected elements in the array.
  • the machine awards and reveals the outcomes associated with all of the elements in the explosion pattern of the cherry 38 .
  • the outcomes may, for example, include no payoff, a payoff, another exploding fruit, and a bonus game.
  • the bonus game may include a different type of game, such as slots, poker, bingo, keno, roulette, or blackjack, having a different play mechanic than the selection game.
  • the bonus game may, in turn, generate an outcome that re-triggers the selection game by randomly placing another exploding fruit on one of the elements 30 in the array.
  • the fruit which may be an extra cherry 38 or a different fruit, explodes in a pattern associated with that fruit.
  • the machine again awards and reveals the outcomes associated with all of the elements in the explosion pattern of the fruit.
  • the chain reaction of events is over, if the player has any cherries 38 remaining in the cherry meter 36 the player repeats the process of selecting a highlighted element 30 to trigger a chain reaction of events.
  • a player places a wager of up to three credits.
  • the player has wagered three credits because the cherry meter 36 shows three cherries 38 .
  • the machine then prompts the player to select one of the highlighted elements using the touch screen.
  • the highlighted elements are preferably a subset of the array and may form a symmetrical cross pattern around a center element 30 a of the array as shown in FIG. 3 .
  • the highlighted elements include the center element 30 a , a pair of elements 30 b and 30 c vertically adjacent to the center element 30 a , and a pair of elements 30 d and 30 e horizontally adjacent to the center element 30 a.
  • a cherry 38 in response to the player's selection of the highlighted element 30 c , a cherry 38 jumps from the cherry meter 36 to that element, pauses for a moment, and then explodes.
  • the exploded cherry leaves a cloud of smoke over the selected element 30 c and the four non-selected elements that are vertically and horizontally adjacent to the selected element (e.g., the “cross” elements 30 a , 30 f , 30 g , and 30 h ).
  • the machine awards and reveals the outcomes associated with the directly selected element 30 c and the four adjacent cross elements 30 a , 30 f , 30 g , and 30 h that were not directly selected by the player.
  • the outcomes for the elements 30 a , 30 c , and 30 h are no payoff;
  • the outcome for the element 30 f is a payoff of 10 credits that is added to the bonus meter 34 ;
  • the outcome for the element 30 g is another fruit 40 such as an orange.
  • the orange 40 may remain inert and therefore be equivalent to no payoff.
  • the orange 40 may explode to trigger a chain reaction in which the machine awards the outcomes associated with any elements 30 in the explosion pattern of the exploding orange 40 .
  • the orange 40 explodes in a cross pattern extending to the boundaries of the array.
  • the exploded orange 40 leaves a cloud of smoke over all of the elements 30 in the explosion pattern.
  • Each type of fruit symbol preferably has a different explosion pattern. For example, as noted above, a cherry 38 explodes in a limited cross pattern including a center element and four adjacent cross elements.
  • the orange 40 explodes in a larger cross pattern including a center element and an entire row and column of elements containing the center element.
  • the machine awards and reveals the outcomes associated with the elements 30 within the explosion pattern of the orange 40 . None of these elements 30 were directly selected by the player at the commencement of the selection game, but the machine nonetheless awards and reveals the outcomes associated with such elements 30 .
  • the outcome for the element 30 d is a bonus game.
  • the bonus game is a slot reel game. Specifically, the player is awarded a predetermined number of free spins in the slot reel game.
  • Other bonus games denoted by other start-bonus symbols in the selection game are possible as well, such as poker, bingo, keno, roulette, and blackjack.
  • the slot reel game is preferably shown on a secondary video display similar to the main video display 12 in FIG. 1 .
  • the secondary video display may be mounted in a top box portion of the machine housing.
  • the slot reel game may be shown on the main video display 12 , in which case the image of the selection game is temporarily replaced with an image of the slot reel game during the free spins.
  • the slot reel game includes a plurality of symbol-bearing slot reels 44 that are rotated and stopped to place symbols on the reels 44 in visual association with one or more pay lines 46 .
  • the slot reel game include ten free spins of five slot reels 44 relative to nine pay lines 46 , but more or less than ten free spins, five slot reels, and nine pay lines may be employed.
  • the machine randomly selects a game outcome and then stops the reels to display symbols corresponding to the pre-selected game outcome.
  • the game outcome includes a payoff if the combination of symbols along any pay line corresponds to one of the paying combinations identified by a pay table in system memory.
  • a paying combination may, for example, be three or more matching symbols along any pay line.
  • the payoffs for any paying combinations during the free spins are added to the bonus meter 34 .
  • the bonus game may re-trigger the primary interactive selection game.
  • the character fruit symbol 48 is a strawberry.
  • the strawberry 48 jumps off of its reel symbol position.
  • the strawberry 48 randomly lands on an element 30 i near the upper right corner of the array and explodes in a limited diagonal cross pattern associated with the strawberry.
  • the exploded strawberry 48 leaves a cloud of smoke over all of the elements in the explosion pattern.
  • the machine awards and reveals the outcomes (not shown) associated with the elements within the explosion pattern of the strawberry 48 .
  • the number, pattern, and location of the selectable elements 30 that are highlighted, and therefore can be selected for cherry placement may randomly vary between cherry placements and/or between wagers.
  • the number, pattern, and location of highlighted elements 30 may vary between cherry placements but remain the same for the first cherry placement after any wager.
  • the number, pattern, and location of highlighted elements 30 may be the same between cherry placements and between wagers. If all of the highlighted elements 30 are exploded prior to placing all of the cherries 38 contained in the cherry meter 36 , the game may refresh the array or allow any unused cherries in the cherry meter 36 to be “cashed in” for a bonus. In yet another alternative embodiment, the game may allow the player to choose any unexploded element 30 in the array for placement of a cherry, instead of only highlighted elements. The game may highlight some of the elements merely to suggest an optimum course of action.
  • the game may be modified to allow the player to purchase other fruits associated with different explosion patterns.
  • Fruits with larger explosion patterns encompassing more elements 30 may be more costly (i.e., cost more credits) than fruits with smaller explosion patterns.
  • the chain reaction of events triggered by an exploding fruit may extend to adjacent gaming machines linked to the gaming machine 10 .
  • the exploding fruit may produce a “super” explosion pattern that spreads to the display of an adjacent machine currently in play.
  • the explosion pattern may encompass one or more of the elements 30 on the display of the adjacent machine.
  • the adjacent machine awards and reveals the outcomes in the explosion pattern.
  • the explosion pattern may be unassociated with the elements on the display of the adjacent machine, but when the smoke clears the adjacent machine may reveal a bonus payoff.
  • cherries 38 may be replaced with vehicles (air or land), persons, animals, dynamite, or any other things that can create an animated pattern encompassing multiple elements after being placed on a directly selected element.
  • the machine awards and reveals the outcomes associated with any elements in the animated pattern.

Abstract

A gaming machine and a method of conducting a game of chance on the gaming machine are disclosed. In response to a wager from a player, the machine conducts a selection game including a plurality of selectable elements associated with respective outcomes. In response to a player's selection of one of the selectable elements, the machine awards the outcomes associated with the selected element and at least one of the non-selected elements. The awarded outcome may, for example, include a payoff, a bonus game, or awarding the outcome associated with yet another of the non-selected elements. If the awarded outcome includes the bonus game, the bonus game may re-trigger the selection game.

Description

    FIELD OF THE INVENTION
  • The present invention relates generally to gaming machines and, more particularly, to a gaming machine that conducts a selection game in which a player's selection triggers a chain reaction of events.
  • BACKGROUND OF THE INVENTION
  • Gaming machines have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning each machine is roughly the same (or believed to be the same), players are most likely to be attracted to the most entertaining and exciting of the machines. Shrewd operators consequently strive to employ the most entertaining and exciting machines available because such machines attract frequent play and hence increase profitability to the operator.
  • Video gaming machines are typically operable to play such traditional games as video slots, poker, bingo, keno, and blackjack. Such games have been enhanced in recent years to include first and second screen bonus features. Due to the proliferation of such bonus features and the repeated use of similar (or even identical) bonus features in different games, many of the enhanced games now appear to be ordinary and mundane. Accordingly, in the competitive gaming machine industry, there is a continuing need for gaming machine manufacturers to produce new types of games, or enhancements to existing games, which will attract frequent play by enhancing the entertainment value and excitement associated with the game.
  • SUMMARY OF THE INVENTION
  • These and other objects are realized by a gaming machine and a method of conducting a game of chance on the gaming machine. In response to a wager from a player, the machine conducts a selection game including a plurality of selectable elements associated with respective outcomes. In response to a player's selection of one of the selectable elements, the machine awards the outcomes associated with the selected element and at least one of the non-selected elements. The awarded outcome may, for example, include a payoff, a bonus game, or awarding the outcome associated with yet another of the non-selected elements. If the awarded outcome includes the bonus game, the bonus game may re-trigger the selection game.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • The foregoing and other advantages of the invention will become apparent upon reading the following detailed description and upon reference to the drawings.
  • FIG. 1 is an isometric view of a gaming machine embodying the present invention.
  • FIG. 2 is a block diagram of a control system suitable for operating the gaming machine.
  • FIGS. 3 through 11 are display screen captures associated with the gaming machine.
  • While the invention is susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however, that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.
  • DESCRIPTION OF ILLUSTRATIVE EMBODIMENTS
  • Turning now to the drawings and referring initially to FIG. 1, a gaming machine 10 is operable to conduct a game of chance called Cherry Bomb having an exploding fruit theme. The Cherry Bomb game includes a primary interactive selection game and at least one bonus game triggered by the selection game. The bonus game, in turn, may re-trigger the selection game. The selection game includes an array of selectable elements. In response to a player's selection of one of the elements, a cherry is placed on the selected element. The cherry then explodes to trigger a chain reaction of events described in greater detail below.
  • The gaming machine 10 includes a video display 12 preferably in the form of a dot matrix, CRT, LED, LCD, electro-luminescent, or other type of video display known in the art. The video display 12 is preferably outfitted with a touch screen to facilitate interaction with the player. In the illustrated embodiment, the gaming machine 10 is an “upright” version in which the display 12 is oriented vertically relative to the player. Alternatively, the gaming machine may be a “slant-top” version in which the display 12 is slanted at about a thirty-degree angle toward the player of the gaming machine 10.
  • FIG. 2 is a block diagram of a control system suitable for operating the gaming machine 10. Money/credit detector 16 signals a central processing unit (“CPU”) 18 when a player has inserted money or played a number of credits. The money may be provided by coins, bills, tickets, coupons, cards, etc. The player may select a number of credits to wager and commence game play via the touch screen 20 or push-buttons 14. The CPU 18 executes a game program that causes the video display 12 to initially portray an array of selectable elements. In response to the wager, the CPU 18 randomly associates outcomes with the respective elements and prompts the player to select an element in a highlighted subset of the array. In response to the player's selection, the CPU 18 awards the outcomes associated with the selected element and at least one of the non-selected elements. The awarded outcome may, for example, include a payoff, a bonus game, or awarding the outcome associated with yet another of the non-selected elements. If the awarded outcome includes a bonus game, the bonus game may re-trigger the selection game.
  • A system memory 22 stores control software, operational instructions and data associated with the gaming machine 10. In one embodiment, the system memory 22 comprises a separate read-only memory (ROM) and battery-backed random-access memory (RAM). However, it will be appreciated that the system memory 22 may be implemented on any of several alternative types of memory structures or may be implemented on a single memory structure. A payoff mechanism 24 is operable in response to instructions from the CPU 18 to award a payoff to the player in response to any outcomes that include a payoff. The payoff may, for example, be in the form of a number of credits. The number of credits are determined by one or more math tables stored in the system memory 22.
  • Referring to FIG. 3, the Cherry Bomb game includes a primary interactive selection game and at least one bonus game that can be triggered by the selection game. The display 12 depicts a plurality of selectable elements 30 (e.g., “tiles”) arranged in a rectangular array including a plurality of rows and columns. The plurality of selectable elements 30 are associated with respective outcomes. In addition, the display 12 depicts a credit meter 32, a bonus meter 34, and a cherry meter 36. The credit meter 32 shows the number of play credits loaded onto the gaming machine. The bonus meter 34 shows the number of credits won during a current play. The cherry meter 36 shows the number of cherries 38 purchased by a player with his/her wager. The player may wager up to three credits per play, and each credit is worth one cherry 38. Each cherry 38 permits the player to select one of the elements in a subset of elements that are highlighted in the array.
  • In response to selecting a highlighted element, a cherry 38 jumps from the cherry meter 36 to the selected element and explodes to trigger a chain reaction of events. Specifically, the cherry 38 explodes in a pattern encompassing the selected element and one or more non-selected elements in the array. The machine awards and reveals the outcomes associated with all of the elements in the explosion pattern of the cherry 38. The outcomes may, for example, include no payoff, a payoff, another exploding fruit, and a bonus game. The bonus game may include a different type of game, such as slots, poker, bingo, keno, roulette, or blackjack, having a different play mechanic than the selection game. The bonus game may, in turn, generate an outcome that re-triggers the selection game by randomly placing another exploding fruit on one of the elements 30 in the array. The fruit, which may be an extra cherry 38 or a different fruit, explodes in a pattern associated with that fruit. The machine again awards and reveals the outcomes associated with all of the elements in the explosion pattern of the fruit. When the chain reaction of events is over, if the player has any cherries 38 remaining in the cherry meter 36 the player repeats the process of selecting a highlighted element 30 to trigger a chain reaction of events.
  • An example of the chain reaction of events that can result from a single cherry placement is described below.
  • Referring to FIG. 3, to commence play of the selection game, a player places a wager of up to three credits. In FIG. 3, the player has wagered three credits because the cherry meter 36 shows three cherries 38. The machine then prompts the player to select one of the highlighted elements using the touch screen. The highlighted elements are preferably a subset of the array and may form a symmetrical cross pattern around a center element 30 a of the array as shown in FIG. 3. In FIG. 3, the highlighted elements include the center element 30 a, a pair of elements 30 b and 30 c vertically adjacent to the center element 30 a, and a pair of elements 30 d and 30 e horizontally adjacent to the center element 30 a.
  • Referring to FIGS. 4 and 5, in response to the player's selection of the highlighted element 30 c, a cherry 38 jumps from the cherry meter 36 to that element, pauses for a moment, and then explodes. The exploded cherry leaves a cloud of smoke over the selected element 30 c and the four non-selected elements that are vertically and horizontally adjacent to the selected element (e.g., the “cross” elements 30 a, 30 f, 30 g, and 30 h).
  • Referring to FIG. 6, the machine awards and reveals the outcomes associated with the directly selected element 30 c and the four adjacent cross elements 30 a, 30 f, 30 g, and 30 h that were not directly selected by the player. In the illustrated example, the outcomes for the elements 30 a, 30 c, and 30 h are no payoff; the outcome for the element 30 f is a payoff of 10 credits that is added to the bonus meter 34; and the outcome for the element 30 g is another fruit 40 such as an orange.
  • The orange 40 may remain inert and therefore be equivalent to no payoff. Alternatively, referring to FIG. 7, the orange 40 may explode to trigger a chain reaction in which the machine awards the outcomes associated with any elements 30 in the explosion pattern of the exploding orange 40. Here, the orange 40 explodes in a cross pattern extending to the boundaries of the array. The exploded orange 40 leaves a cloud of smoke over all of the elements 30 in the explosion pattern. Each type of fruit symbol preferably has a different explosion pattern. For example, as noted above, a cherry 38 explodes in a limited cross pattern including a center element and four adjacent cross elements. The orange 40 explodes in a larger cross pattern including a center element and an entire row and column of elements containing the center element.
  • Referring to FIG. 8, the machine awards and reveals the outcomes associated with the elements 30 within the explosion pattern of the orange 40. None of these elements 30 were directly selected by the player at the commencement of the selection game, but the machine nonetheless awards and reveals the outcomes associated with such elements 30. Here, the outcome for the element 30 d is a bonus game. As denoted by the slot machine symbol 42, the bonus game is a slot reel game. Specifically, the player is awarded a predetermined number of free spins in the slot reel game. Other bonus games denoted by other start-bonus symbols in the selection game are possible as well, such as poker, bingo, keno, roulette, and blackjack.
  • Referring to FIG. 9, the slot reel game is preferably shown on a secondary video display similar to the main video display 12 in FIG. 1. The secondary video display may be mounted in a top box portion of the machine housing. Alternatively, the slot reel game may be shown on the main video display 12, in which case the image of the selection game is temporarily replaced with an image of the slot reel game during the free spins. The slot reel game includes a plurality of symbol-bearing slot reels 44 that are rotated and stopped to place symbols on the reels 44 in visual association with one or more pay lines 46. In the illustrated example, the slot reel game include ten free spins of five slot reels 44 relative to nine pay lines 46, but more or less than ten free spins, five slot reels, and nine pay lines may be employed. For each free spin, the machine randomly selects a game outcome and then stops the reels to display symbols corresponding to the pre-selected game outcome. The game outcome includes a payoff if the combination of symbols along any pay line corresponds to one of the paying combinations identified by a pay table in system memory. A paying combination may, for example, be three or more matching symbols along any pay line. The payoffs for any paying combinations during the free spins are added to the bonus meter 34.
  • Referring to FIG. 10, the bonus game may re-trigger the primary interactive selection game. In the illustrated example, during the free spins of the slot reel game a combination of three matching fruit symbols and a character fruit symbol 48 along a pay line re-triggers the selection game. Here, the character fruit symbol 48 is a strawberry. The strawberry 48 jumps off of its reel symbol position. As shown in FIG. 11, the strawberry 48 randomly lands on an element 30 i near the upper right corner of the array and explodes in a limited diagonal cross pattern associated with the strawberry. The exploded strawberry 48 leaves a cloud of smoke over all of the elements in the explosion pattern. The machine awards and reveals the outcomes (not shown) associated with the elements within the explosion pattern of the strawberry 48.
  • Once the chain of events and outcomes associated with the first placed cherry 38 from the cherry meter 36 have been completed, the above process of selecting one of the highlighted elements 30 in the array to trigger a chain of events is repeated for each cherry 38 remaining in the cherry meter 36.
  • While the present invention has been described with reference to one or more particular embodiments, those skilled in the art will recognize that many changes may be made thereto without departing from the spirit and scope of the present invention.
  • For example, the number, pattern, and location of the selectable elements 30 that are highlighted, and therefore can be selected for cherry placement, may randomly vary between cherry placements and/or between wagers. In an alternative embodiment, the number, pattern, and location of highlighted elements 30 may vary between cherry placements but remain the same for the first cherry placement after any wager. In another alternative embodiment, the number, pattern, and location of highlighted elements 30 may be the same between cherry placements and between wagers. If all of the highlighted elements 30 are exploded prior to placing all of the cherries 38 contained in the cherry meter 36, the game may refresh the array or allow any unused cherries in the cherry meter 36 to be “cashed in” for a bonus. In yet another alternative embodiment, the game may allow the player to choose any unexploded element 30 in the array for placement of a cherry, instead of only highlighted elements. The game may highlight some of the elements merely to suggest an optimum course of action.
  • Instead of only purchasing cherries 38 for placement in the array, the game may be modified to allow the player to purchase other fruits associated with different explosion patterns. Fruits with larger explosion patterns encompassing more elements 30 may be more costly (i.e., cost more credits) than fruits with smaller explosion patterns.
  • The chain reaction of events triggered by an exploding fruit may extend to adjacent gaming machines linked to the gaming machine 10. For example, the exploding fruit may produce a “super” explosion pattern that spreads to the display of an adjacent machine currently in play. The explosion pattern may encompass one or more of the elements 30 on the display of the adjacent machine. The adjacent machine, in turn, awards and reveals the outcomes in the explosion pattern. Alternatively, the explosion pattern may be unassociated with the elements on the display of the adjacent machine, but when the smoke clears the adjacent machine may reveal a bonus payoff.
  • Themes other than an exploding fruit theme may be employed. For example, the cherries 38 may be replaced with vehicles (air or land), persons, animals, dynamite, or any other things that can create an animated pattern encompassing multiple elements after being placed on a directly selected element. The machine awards and reveals the outcomes associated with any elements in the animated pattern.
  • Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims:

Claims (22)

1-25. (canceled)
26. A method of conducting a wagering game on a gaming machine, the method comprising:
receiving a wager from a player, the wager being associated with a primary game on the gaming machine, the primary game allowing access to a secondary slot game, the secondary slot game only being accessible to the player through the primary game;
conducting the primary game free of slot reels and playing cards, the primary game having a plurality of randomly selected primary-game outcomes, at least one of the plurality of randomly selected primary-game outcomes being a start-secondary game outcome; and
in response to the start-secondary game outcome in the primary game and without requiring an additional wager from the player, conducting the secondary slot game including a plurality of symbol-bearing reels that are rotated and stopped to place symbols on the reels in visual association with a display area.
27. The method of claim 26, wherein the primary game includes an interactive selection game.
28. The method of claim 27, wherein the interactive selection game includes a plurality of selectable elements, and wherein conducting the primary game includes receiving a selection of one of the selectable elements and awarding any outcome associated with the selected element.
29. The method of claim 28, wherein conducting the primary game includes revealing any outcomes associated with an unselected element.
30. The method of claim 26, wherein the start-secondary game outcome includes a special outcome revealed by the selected element.
31. The method of claim 26 wherein the secondary slot game has a plurality of randomly selected secondary game outcomes, at least one of the plurality of randomly selected secondary game outcomes including a switch back to the primary game outcome.
32. The method of claim 26, wherein conducting the secondary slot game includes awarding a payout based on the symbols in the display area.
33. The method of claim 26, wherein the secondary slot game is conducted on a video display.
34. A method of conducting a wagering game on a gaming machine, the method comprising:
receiving a wager from a player, the wager being associated with a primary game on the gaming machine, the primary game allowing access to a secondary slot game, the secondary slot game only being accessible to the player through the primary game;
conducting a primary game other than a slot reel game and a playing card game, the primary game having a plurality of randomly selected primary-game outcomes, at least one of the plurality of randomly selected primary-game outcomes being a start-secondary game outcome; and
in response to the start-secondary game outcome in the primary game and without requiring an additional wager from the player, conducting a secondary slot game including a plurality of symbol-bearing reels that are rotated and stopped to place symbols on the reels in visual association with a display area.
35. A gaming system for conducting a wagering game, the system comprising:
a wager input device receiving a wager from a player associated with a primary game;
a controller conducting the primary game free of slot reels and playing cards, the primary game allowing access to a secondary slot game, the secondary slot game only being accessible to the player through the primary game and having a plurality of randomly selected primary-game outcomes, at least one of the plurality of randomly selected primary-game outcomes being a start-secondary game outcome;
a display having a display area coupled to the controller; and
wherein the controller in response to the start-secondary game outcome in the primary game and without requiring an additional wager from the player, conducts the secondary slot game including a plurality of symbol-bearing reels that are rotated and stopped to place symbols on the reels in visual association with a display area.
36. The gaming system of claim 35, wherein the primary game includes an interactive selection game.
37. The gaming system of claim 36, wherein the interactive selection game includes a plurality of selectable elements, and wherein conducting the primary game includes receiving a selection of one of the selectable elements and awarding any outcome associated with the selected element.
38. The gaming system of claim 37, wherein conducting the primary game includes revealing any outcomes associated with an unselected element.
39. The gaming system of claim 35, wherein the start-secondary game outcome includes a special outcome revealed by the selected element.
40. The gaming system of claim 35, wherein the secondary game has a plurality of randomly selected secondary game outcomes, at least one of the plurality of randomly selected secondary game outcomes including a switch back to the primary game outcome.
41. The gaming system of claim 35, wherein the secondary slot game includes awarding a payout based on the symbols in the display area.
42. A method of conducting a game of chance on a gaming machine, the method comprising:
receiving a wager from a player, the wager being associated with a primary game on the gaming machine, the primary game allowing access to a secondary game, the secondary game only being accessible to the player through the primary game;
in response to receiving the wager, conducting the primary game having a plurality of randomly selected primary-game outcomes, at least one of the plurality of randomly selected primary-game outcomes being a start-secondary game outcome;
in response to the start-secondary game outcome being achieved in the primary game, conducting the secondary game having a different play mechanic than the primary game, the secondary game having a plurality of randomly selected secondary-game outcomes, at least one of the plurality of randomly selected secondary-game outcomes being a start-primary game outcome; and
in response to the start-primary game outcome being achieved in the secondary game, conducting the primary game again without requiring an additional wager from the player.
43. The method of claim 42, wherein the primary game includes an interactive selection game.
44. The method of claim 43, wherein the interactive selection game includes a plurality of selectable elements, and wherein the step of conducting the primary game includes receiving a selection of one of the selectable elements and awarding any outcome associated with the selected element.
45. The method of claim 42, wherein the secondary game includes a slot reel game.
46. The method of claim 45, wherein the slot reel game includes a plurality of symbol-bearing slot reels that are rotated and stopped to place symbols on the reels in visual association with a display area.
US11/590,105 2002-01-09 2006-10-30 Gaming machine with chain reaction selection feature Abandoned US20070060275A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US11/590,105 US20070060275A1 (en) 2002-01-09 2006-10-30 Gaming machine with chain reaction selection feature

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US10/042,620 US7175523B2 (en) 2002-01-09 2002-01-09 Gaming machine with chain reaction selection feature
US11/590,105 US20070060275A1 (en) 2002-01-09 2006-10-30 Gaming machine with chain reaction selection feature

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
US10/042,620 Continuation US7175523B2 (en) 2002-01-09 2002-01-09 Gaming machine with chain reaction selection feature

Publications (1)

Publication Number Publication Date
US20070060275A1 true US20070060275A1 (en) 2007-03-15

Family

ID=21922884

Family Applications (2)

Application Number Title Priority Date Filing Date
US10/042,620 Expired - Fee Related US7175523B2 (en) 2002-01-09 2002-01-09 Gaming machine with chain reaction selection feature
US11/590,105 Abandoned US20070060275A1 (en) 2002-01-09 2006-10-30 Gaming machine with chain reaction selection feature

Family Applications Before (1)

Application Number Title Priority Date Filing Date
US10/042,620 Expired - Fee Related US7175523B2 (en) 2002-01-09 2002-01-09 Gaming machine with chain reaction selection feature

Country Status (1)

Country Link
US (2) US7175523B2 (en)

Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20080146321A1 (en) * 2006-12-19 2008-06-19 Parente Robert J Configurable gaming device with player selectable award profile
US20090286593A1 (en) * 2008-05-13 2009-11-19 Chi We Chim Method of gaming and gaming system
US20100120508A1 (en) * 2008-11-10 2010-05-13 Vann Jamie W Wagering game having award group selection feature
US10115273B2 (en) 2015-04-09 2018-10-30 Igt Gaming system and method providing a game including a plurality of concentric wheels having deactivatable segments
US20200160664A1 (en) * 2017-03-17 2020-05-21 Sg Gaming, Inc. Gaming machine using multiple triggers to determine an award from a subset of displayed awards
JP2022177746A (en) * 2021-05-18 2022-12-01 株式会社 ディー・エヌ・エー Program, system, and method for providing game
US11551527B2 (en) 2020-05-20 2023-01-10 Sg Gaming, Inc. Gaming machine and method with persistence feature
US11699327B2 (en) 2021-11-17 2023-07-11 Lnw Gaming, Inc. Gaming machine and method with persistent award modifier triggered and modified by appearance of a catalyst symbol
US11710370B1 (en) 2022-01-26 2023-07-25 Lnw Gaming, Inc. Gaming machine and method with a symbol collection feature
US11721165B2 (en) 2021-11-18 2023-08-08 Lnw Gaming, Inc. Gaming machine and method with symbol redistribution feature
US11741788B2 (en) 2021-11-24 2023-08-29 Lnw Gaming, Inc. Gaming machine and method with symbol conversion feature
US11769372B2 (en) 2020-07-21 2023-09-26 Lnw Gaming, Inc. Systems and methods using modifiable game elements
US11783675B2 (en) 2021-07-02 2023-10-10 Lnw Gaming, Inc. Gaming systems and methods using dynamic modifiers
US11804104B2 (en) 2021-12-03 2023-10-31 Lnw Gaming, Inc. Gaming machine and method with value-bearing symbol feature
US11875645B2 (en) 2022-02-02 2024-01-16 Lnw Gaming, Inc. Gaming systems and methods for dynamic award symbols

Families Citing this family (75)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7806760B2 (en) * 2002-09-12 2010-10-05 Igt Gaming device having a multiple selectable indicator game
US7431649B2 (en) 2002-09-12 2008-10-07 Igt Gaming device having a wheel with multiple indicators
US7794317B2 (en) * 2002-09-12 2010-09-14 Igt Gaming device having award generation with multiple indicators and indicator determination device
AU2003901263A0 (en) * 2003-03-19 2003-04-03 Aristocrat Technologies Australia Pty Ltd Gaming machine with bingo feature
US7544129B2 (en) * 2003-09-08 2009-06-09 Igt Gaming device having multiple selection groups with related picks
US7666086B2 (en) * 2003-09-11 2010-02-23 Igt Gaming device having selection picks and selection outcomes determined based on a wager
US8142284B2 (en) * 2004-06-19 2012-03-27 Wms Gaming Inc. Method and apparatus for selecting and animating game elements in a gaming machine
US8444466B2 (en) * 2004-09-22 2013-05-21 Wms Gaming Inc. Wagering game with game-play interruption feature
US7727069B1 (en) * 2004-10-04 2010-06-01 Bally Gaming, Inc. Embedded reel games with progressives
US7677968B2 (en) * 2005-02-24 2010-03-16 Wms Gaming Inc. Wagering game with symbol combinations providing virtual mapping to table with game outcomes
US7431645B2 (en) * 2005-04-21 2008-10-07 Wms Gaming Inc. Wagering game with award based on sequencing of connected features
US20070010319A1 (en) * 2005-07-11 2007-01-11 Multimedia Games, Inc. Method, apparatus, and program product for multiple play bonus system
CN1943834A (en) * 2005-10-05 2007-04-11 星游戏控股股份有限公司 An electronic gaming machine game and an electronic gaming method
US8043153B2 (en) * 2005-12-23 2011-10-25 Igt Gaming device having destructive chain reaction events
WO2007082336A1 (en) * 2006-01-17 2007-07-26 Aristocrat Technologies Australia Pty Ltd Gaming system with feature game play
WO2007139774A2 (en) * 2006-05-23 2007-12-06 Wms Gaming Inc. Wagering game with pyramidal bonus selection feature
JP2008043363A (en) * 2006-08-10 2008-02-28 Aruze Corp Slot machine determining content of prize based on combination of symbols wherein characters are erased and game method of slot machine
US7749082B2 (en) * 2006-08-15 2010-07-06 Cryptologic Inc. Method for using three cross-interactive playing boards to play game of chance
US8096871B2 (en) * 2007-02-01 2012-01-17 Video Gaming Technologies, Inc. Gaming machine and method
US20080300035A1 (en) * 2007-05-31 2008-12-04 Big Fish Games, Inc. Clear Path Electronic Game
US8651947B2 (en) 2007-11-09 2014-02-18 Igt Gaming system and method providing a multiple-player bonus redemption game
US8118666B2 (en) 2008-07-15 2012-02-21 Igt Gaming system, gaming devices, and method for providing an enhanced multiple-player bonus redemption game
US8079903B2 (en) 2008-08-22 2011-12-20 Igt Gaming system, gaming device and method of providing selection game with interdependent award distribution
US8393968B2 (en) 2008-09-03 2013-03-12 Igt Gaming system, gaming device and method for providing a strategy game having a plurality of awards
US8210935B2 (en) * 2008-11-12 2012-07-03 Igt Gaming system, gaming device and method of providing collectors and tokens associated with collectors
US8287364B2 (en) 2008-11-13 2012-10-16 Igt Gaming system, gaming device, and method for providing a game in which a player collects emblems by positioning accumulators in a field
US20100292000A1 (en) * 2009-05-12 2010-11-18 Wms Gaming, Inc. Wagering game theme rating mechanism for wagering game systems
US8602875B2 (en) 2009-10-17 2013-12-10 Nguyen Gaming Llc Preserving game state data for asynchronous persistent group bonus games
US9495826B2 (en) 2009-11-11 2016-11-15 Igt Gaming system, gaming device, and method for providing a game in which players position selectors within a field of selections based on values masked by the selections
US9626826B2 (en) 2010-06-10 2017-04-18 Nguyen Gaming Llc Location-based real-time casino data
US8864586B2 (en) 2009-11-12 2014-10-21 Nguyen Gaming Llc Gaming systems including viral gaming events
US20210005047A1 (en) 2009-11-12 2021-01-07 Nguyen Gaming Llc Gaming system supporting data distribution to gaming devices
US8597108B2 (en) 2009-11-16 2013-12-03 Nguyen Gaming Llc Asynchronous persistent group bonus game
US8696470B2 (en) 2010-04-09 2014-04-15 Nguyen Gaming Llc Spontaneous player preferences
US20180053374A9 (en) 2010-11-14 2018-02-22 Binh T. Nguyen Multi-Functional Peripheral Device
US9235952B2 (en) 2010-11-14 2016-01-12 Nguyen Gaming Llc Peripheral management device for virtual game interaction
US9564018B2 (en) 2010-11-14 2017-02-07 Nguyen Gaming Llc Temporary grant of real-time bonus feature
US10052551B2 (en) 2010-11-14 2018-08-21 Nguyen Gaming Llc Multi-functional peripheral device
US9595161B2 (en) 2010-11-14 2017-03-14 Nguyen Gaming Llc Social gaming
US9486704B2 (en) 2010-11-14 2016-11-08 Nguyen Gaming Llc Social gaming
US8540566B2 (en) * 2011-05-25 2013-09-24 Maslow Six Entertainment, Inc. System and method for presenting a game space with discoverable items to be prospected
US8974288B2 (en) 2011-08-10 2015-03-10 Igt Gaming device having a designated activator symbol therein and methods thereof
US8905831B2 (en) 2011-09-28 2014-12-09 Igt Gaming system, gaming device, and method for providing a multiple player persistent game
US8662980B2 (en) 2011-09-28 2014-03-04 Igt Gaming system, gaming device, and method for providing a multiple player persistent game
US8475265B2 (en) 2011-09-28 2013-07-02 Igt Gaming system, gaming device, and method for providing a multiple player persistent game
US9082257B2 (en) 2011-09-30 2015-07-14 Igt Gaming system and method providing a community selection game providing bonus game selection
US9630096B2 (en) 2011-10-03 2017-04-25 Nguyen Gaming Llc Control of mobile game play on a mobile vessel
US9672686B2 (en) 2011-10-03 2017-06-06 Nguyen Gaming Llc Electronic fund transfer for mobile gaming
US8795063B2 (en) 2012-03-27 2014-08-05 Igt Gaming system, gaming device, and method for providing a multiple player game
US9524615B2 (en) 2012-05-17 2016-12-20 Igt Gaming systems and method providing game with multidirectional spinning symbol displays
US8764544B2 (en) 2012-05-25 2014-07-01 Igt Gaming system and method providing a Keno game including an additional number triggering event that causes at least one additional number to be added to a selected number set to form a modified number set
US8708804B2 (en) 2012-06-22 2014-04-29 Igt Gaming system and method providing a collection game including at least one customizable award collector
US9093307B2 (en) 2012-07-18 2015-07-28 Wms Gaming Inc. Wagering game with elements influenced by symbol array
US9325203B2 (en) 2012-07-24 2016-04-26 Binh Nguyen Optimized power consumption in a gaming device
US8784174B2 (en) 2012-09-25 2014-07-22 Igt Gaming system and method for providing an offer and acceptance game
US8672762B1 (en) 2012-09-25 2014-03-18 Igt Gaming system and method providing a selection game associated with selectable visually unblocked objects and unselectable visually blocked objects
US9177447B2 (en) 2012-09-25 2015-11-03 Igt Gaming system and method for providing a symbol matrix with a moveable symbol display window
US8840456B2 (en) 2012-09-25 2014-09-23 Igt Gaming system and method for providing an offer and acceptance game
US8662982B1 (en) 2012-09-28 2014-03-04 Igt Method and apparatus for attractive bonusing
US10176666B2 (en) 2012-10-01 2019-01-08 Nguyen Gaming Llc Viral benefit distribution using mobile devices
US9483901B2 (en) 2013-03-15 2016-11-01 Nguyen Gaming Llc Gaming device docking station
US10421010B2 (en) 2013-03-15 2019-09-24 Nguyen Gaming Llc Determination of advertisement based on player physiology
US11030851B2 (en) 2013-03-15 2021-06-08 Nguyen Gaming Llc Method and system for localized mobile gaming
US9814970B2 (en) 2013-03-15 2017-11-14 Nguyen Gaming Llc Authentication of mobile servers
US9600976B2 (en) 2013-03-15 2017-03-21 Nguyen Gaming Llc Adaptive mobile device gaming system
US9214072B2 (en) 2013-09-10 2015-12-15 Igt Gaming system and method providing a slot game having a surrounded symbol award evaluation
US9607466B2 (en) 2013-09-12 2017-03-28 Bally Gaming, Inc. Wagering game with evaluable symbols randomly determined by sub-arrays
US9773369B2 (en) 2013-12-18 2017-09-26 King Show Games, Inc. Gaming device implementing multi-reel symbols from prior game results
US10169957B2 (en) 2014-02-13 2019-01-01 Igt Multiple player gaming station interaction systems and methods
US10916090B2 (en) 2016-08-23 2021-02-09 Igt System and method for transferring funds from a financial institution device to a cashless wagering account accessible via a mobile device
US10217316B2 (en) 2016-11-08 2019-02-26 King Show Games, Inc. Gaming devices with symbol blocking and respin feature
US11386747B2 (en) 2017-10-23 2022-07-12 Aristocrat Technologies, Inc. (ATI) Gaming monetary instrument tracking system
US10896568B2 (en) 2019-06-18 2021-01-19 Igt Gaming system and method for providing awards based on accumulating symbols
US11200780B2 (en) * 2019-10-11 2021-12-14 Sg Gaming, Inc. Graphical user interface for gaming machine
US20230177911A1 (en) * 2021-12-06 2023-06-08 Sg Gaming, Inc. Gaming machine and method with cross collect feature

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5976016A (en) * 1995-06-28 1999-11-02 Ernest W. Moody Multi-line slot machine method
US6033307A (en) * 1998-03-06 2000-03-07 Mikohn Gaming Corporation Gaming machines with bonusing
US6089976A (en) * 1997-10-14 2000-07-18 Casino Data Systems Gaming apparatus and method including a player interactive bonus game
US6186894B1 (en) * 1998-07-08 2001-02-13 Jason Mayeroff Reel slot machine
US6592457B1 (en) * 1999-05-26 2003-07-15 Wms Gaming Inc. Gaming machine with player selected events
US6602137B2 (en) * 2001-09-26 2003-08-05 Igt Gaming device having an accumulated award selection bonus scheme
US6755737B2 (en) * 2001-09-28 2004-06-29 Sigma Game, Inc. Gaming machine having bonus game

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5976016A (en) * 1995-06-28 1999-11-02 Ernest W. Moody Multi-line slot machine method
US6089976A (en) * 1997-10-14 2000-07-18 Casino Data Systems Gaming apparatus and method including a player interactive bonus game
US6033307A (en) * 1998-03-06 2000-03-07 Mikohn Gaming Corporation Gaming machines with bonusing
US6186894B1 (en) * 1998-07-08 2001-02-13 Jason Mayeroff Reel slot machine
US6592457B1 (en) * 1999-05-26 2003-07-15 Wms Gaming Inc. Gaming machine with player selected events
US6800027B2 (en) * 2000-03-31 2004-10-05 Wms Gaming Inc. System and method for saving status of paused game of chance
US6602137B2 (en) * 2001-09-26 2003-08-05 Igt Gaming device having an accumulated award selection bonus scheme
US6755737B2 (en) * 2001-09-28 2004-06-29 Sigma Game, Inc. Gaming machine having bonus game

Cited By (32)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20080146321A1 (en) * 2006-12-19 2008-06-19 Parente Robert J Configurable gaming device with player selectable award profile
US8029355B2 (en) 2006-12-19 2011-10-04 Igt Configurable gaming device with player selectable award profile
US20090286593A1 (en) * 2008-05-13 2009-11-19 Chi We Chim Method of gaming and gaming system
US20100120508A1 (en) * 2008-11-10 2010-05-13 Vann Jamie W Wagering game having award group selection feature
US8057295B2 (en) 2008-11-10 2011-11-15 Wms Gaming Inc. Wagering game having award group selection feature
US10115273B2 (en) 2015-04-09 2018-10-30 Igt Gaming system and method providing a game including a plurality of concentric wheels having deactivatable segments
US20210327219A1 (en) * 2017-03-17 2021-10-21 Sg Gaming, Inc. Gaming machine using multiple triggers to determine an award from a subset of displayed awards
US11587403B2 (en) * 2017-03-17 2023-02-21 Sg Gaming, Inc. Gaming machine using multiple triggers to determine an award from a subset of displayed awards
US11017638B2 (en) * 2017-03-17 2021-05-25 Sg Gaming, Inc. Gaming machine using multiple triggers to determine an award from a subset of displayed awards
US11094170B2 (en) 2017-03-17 2021-08-17 Sg Gaming, Inc. Gaming machine using multiple triggers to determine an award from a subset of displayed awards
US11798371B2 (en) 2017-03-17 2023-10-24 Lnw Gaming, Inc. Gaming machine using multiple triggers to determine an award from a subset of displayed awards
US11710378B2 (en) 2017-03-17 2023-07-25 Lnw Gaming, Inc. Gaming machine using multiple triggers to determine an award from a subset of displayed awards
US20200160664A1 (en) * 2017-03-17 2020-05-21 Sg Gaming, Inc. Gaming machine using multiple triggers to determine an award from a subset of displayed awards
US10957161B2 (en) * 2017-03-17 2021-03-23 Sg Gaming, Inc. Gaming machine using multiple triggers to determine an award from a subset of displayed awards
US11557177B2 (en) 2020-05-20 2023-01-17 Sg Gaming, Inc. Gaming machine and method with persistence feature
US11594106B2 (en) 2020-05-20 2023-02-28 Sg Gaming, Inc. Gaming machine and method with persistence feature
US11551527B2 (en) 2020-05-20 2023-01-10 Sg Gaming, Inc. Gaming machine and method with persistence feature
US11961368B2 (en) 2020-05-20 2024-04-16 Lnw Gaming, Inc. Gaming machine and method with persistence feature
US11710379B2 (en) 2020-05-20 2023-07-25 Lnw Gaming, Inc. Gaming machine and method with persistence feature
US11887438B2 (en) 2020-05-20 2024-01-30 Lnw Gaming, Inc. Gaming machine and method with persistence feature
US11961369B2 (en) 2020-05-20 2024-04-16 Lnw Gaming, Inc. Gaming machine and method with persistence feature
US11769372B2 (en) 2020-07-21 2023-09-26 Lnw Gaming, Inc. Systems and methods using modifiable game elements
JP7258946B2 (en) 2021-05-18 2023-04-17 株式会社 ディー・エヌ・エー Programs, systems and methods for providing games
JP2022177746A (en) * 2021-05-18 2022-12-01 株式会社 ディー・エヌ・エー Program, system, and method for providing game
US11783675B2 (en) 2021-07-02 2023-10-10 Lnw Gaming, Inc. Gaming systems and methods using dynamic modifiers
US11875644B2 (en) 2021-07-02 2024-01-16 Lnw Gaming, Inc. Gaming systems and methods using dynamic modifier regions and selectable
US11699327B2 (en) 2021-11-17 2023-07-11 Lnw Gaming, Inc. Gaming machine and method with persistent award modifier triggered and modified by appearance of a catalyst symbol
US11721165B2 (en) 2021-11-18 2023-08-08 Lnw Gaming, Inc. Gaming machine and method with symbol redistribution feature
US11741788B2 (en) 2021-11-24 2023-08-29 Lnw Gaming, Inc. Gaming machine and method with symbol conversion feature
US11804104B2 (en) 2021-12-03 2023-10-31 Lnw Gaming, Inc. Gaming machine and method with value-bearing symbol feature
US11710370B1 (en) 2022-01-26 2023-07-25 Lnw Gaming, Inc. Gaming machine and method with a symbol collection feature
US11875645B2 (en) 2022-02-02 2024-01-16 Lnw Gaming, Inc. Gaming systems and methods for dynamic award symbols

Also Published As

Publication number Publication date
US20030130025A1 (en) 2003-07-10
US7175523B2 (en) 2007-02-13

Similar Documents

Publication Publication Date Title
US7175523B2 (en) Gaming machine with chain reaction selection feature
US7780519B2 (en) Gaming machine with symbol upgrade feature
US7695365B2 (en) Slot machine with persistent change in symbol function
US6561904B2 (en) Decreasing or increasing number of multipliers for a multi-spin slot game
US8465358B2 (en) Video slot gaming machine
US7195559B2 (en) Slot machine with dynamic wild symbol feature
US7559837B1 (en) Video gaming system with wild card system and bonus system
US7147559B2 (en) Multi-spin slot game with win multiplier
US7455585B2 (en) Accumulation of award opportunities during slot game
US7604538B2 (en) Slot machine with a regenerating bonus array
US8137180B2 (en) Wagering game having progressive amounts displayed in a matrix
US7029396B2 (en) Gaming machine with mystery pay feature
US7780511B2 (en) Gaming machine having a first bonus event that influences a probability of a second bonus event
US20050059472A1 (en) Gaming machine with multi-level progressive jackpot
US20040214634A1 (en) Gaming method and apparatus with triggering of bonus events by the presence of a trigger symbol in particular locations
US20100203948A1 (en) Gaming machine and game having multiple levels
US20060025205A1 (en) Gaming machine having a wagering game including player-selectable elements that mask unknown types and numbers of various awards
US7717786B1 (en) Gaming machine and game having sequential symbol matching feature
US20040180714A1 (en) Game with sequential bonus event opportunity
US7322886B2 (en) Gaming machine with secondary event displaying main game win
US8662990B2 (en) Method and system for a player-selectable high-denomination bonus game
US20060068873A1 (en) Wagering game with moveable bonus trigger to initiate bonus features
AU2024201201A1 (en) A gaming machine
US20070004494A1 (en) Method for determining gaming device outcomes
US7749065B1 (en) Slot-keno video gaming machine

Legal Events

Date Code Title Description
AS Assignment

Owner name: WMS GAMING INC., ILLINOIS

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:GILMORE, JASON C.;PACEY, LARRY J.;REEL/FRAME:018484/0008

Effective date: 20011206

STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION

AS Assignment

Owner name: BALLY GAMING, INC., NEVADA

Free format text: MERGER;ASSIGNOR:WMS GAMING INC.;REEL/FRAME:036225/0201

Effective date: 20150629

AS Assignment

Owner name: SG GAMING, INC., NEVADA

Free format text: CHANGE OF NAME;ASSIGNOR:BALLY GAMING, INC.;REEL/FRAME:051649/0373

Effective date: 20200103