US20080029956A1 - Game piece - Google Patents
Game piece Download PDFInfo
- Publication number
- US20080029956A1 US20080029956A1 US11/498,013 US49801306A US2008029956A1 US 20080029956 A1 US20080029956 A1 US 20080029956A1 US 49801306 A US49801306 A US 49801306A US 2008029956 A1 US2008029956 A1 US 2008029956A1
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- United States
- Prior art keywords
- game
- game piece
- housing
- pieces
- piece
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
Definitions
- the present invention relates to the field of devices and methods for a game wherein prizes are awarded.
- Various establishments seek to attract and retain patrons by offering something of value to prospective patrons. Some establishments offer a free gift to every person entering the establishment, or to every person entering the establishment and meeting certain predetermined qualifications. However, such a giveaway does not encourage patrons to remain in the establishment.
- tokens bearing an indicia may be distributed to prospective patrons. Different prizes may be associated with some or all of the different indicia.
- the prospective patron must enter the establishment to determine what; if any prize he has won.
- this security measures must be employed to prevent the persons distributing the tokens from identifying the tokens bearing the indicia associated with the most valuable prizes and diverting those tokens for their own use. These security measures increase the cost of conducting the game. Further, once the prospective patron has entered the establishment to determine what, if any, prize he has won, the game is over and he has no incentive to remain at the establishment.
- the present invention is a method of practicing a promotional game, and a game piece adapted to be used in the game.
- the game piece includes a housing, a battery, a signaling device, a timing circuit, and a removable tab.
- the signaling device may be a light, such as a light emitting diode (LED) and/or an audio speaker.
- the battery, signaling device, and timing circuit are enclosed within the housing.
- the removable tab has a portion which extends from the housing and a portion which is located inside the housing. The removable tab is initially positioned such that it touches the battery and interrupts the circuit. When the tab is removed, the circuit is completed and the timer begins.
- the timing circuit is preprogrammed to wait a predetermined amount of time and then trigger the signaling device. In use, a predetermined number of game pieces have good or live batteries. The remainder of the game pieces have bad or dead batteries.
- the game pieces with good or live batteries will be “winning” game pieces. In this manner, the winning game pieces will be indistinguishable from the nonwinning game pieces by visual or tactile inspection.
- a predetermined number of game pieces have an enabled circuit.
- the game pieces with the functioning circuits will be “winning” game pieces. Again, the winning game pieces will be indistinguishable from the nonwinning game pieces by visual or tactile inspection.
- the method of playing the game includes randomly distributing game pieces to patrons.
- the removable tab is then removed from the game piece.
- the patron then waits a predetermined amount of time to see if their game piece is a winner.
- the patron may leave the venue where the game piece is distributed and then return if the game piece is a winner.
- the patron may be directed from one venue to another either before or after it is determined if the game piece is a winner.
- the length of the predetermined amount of time may or may not be disclosed to the patron. If the game piece is a winner, the patron will be awarded a prize.
- FIG. 1 is a perspective view of a preferred embodiment of the present invention.
- FIG. 2 is a simplified sectional view of the preferred embodiment of the present invention.
- FIG. 3 is a simplified sectional view of an alternative embodiment of the present invention.
- FIG. 4 is a perspective view of an alternate embodiment of the present invention.
- FIG. 1 shows a game piece 10 according to the present invention.
- the game piece 10 of the present invention may take many forms, including, but not limited to a pin, button, badge, necklace, or fob.
- the game piece 10 includes a housing 12 .
- FIG. 2 shows the inside of the game piece 10 .
- the battery 16 or batteries are preferably held in a connection plate (not shown) which mechanically and electrically connects the battery is to the rest of the circuit 14 .
- the game piece 10 further includes a removable tab 20 . The tab 20 initially sits between the battery 16 and the connection plate.
- the housing 12 of the game piece 12 may include openings 30 in the front surface of the housing, through which the LEDs 18 extend.
- the game piece 10 may include a pin 22 attached to the back of the housing 12 .
- the pin 22 may be of any known type typically used.
- the pin 22 allows the patron to attach the game piece 10 to his or her clothing.
- the game piece 10 may further be provided with promotional indicial 32 .
- the promotional indicia 32 may be of any type, including, but not limited to, a slogan or logo for the establishment or a product sold or service provided at the establishment.
- the promotional indicia may be applied to the housing 12 of the game piece 10 by any means, including, but not limited to, attaching a decal, sticker, or label to the housing 12 , painting the indicia 32 on the housing 12 , printing the indicia 32 on the housing 12 , engraving the indicia 32 on the housing 12 , molding the indicia 32 into the housing 12 , or stamping the indicia 32 on the housing 12 .
- FIG. 4 An alternate embodiment of the game piece 110 is shown in FIG. 4 .
- This embodiment includes a hole 124 .
- this hole may be attached to a ring, such as in a key chain.
- the interior circuitry and battery is not shown, but is essentially the same as the preferred embodiment described herein, including the removable tab 120 .
- the game piece 110 may be provided with promotional indicia 132 on the housing 112 .
- FIG. 3 An alternate embodiment of a game piece 210 is shown in FIG. 3 .
- This shows a circuit 214 including removable tab 220 and both LEDS 218 and a speaker 226 .
- the speaker is preprogrammed to play a sound when the timing circuit reaches its predetermined waiting time. It is contemplated that any sound could be played, including a prerecorded voice message or a song. It is contemplated that the game pieces 210 could have LEDS 218 , a speaker 226 , or both.
- This embodiment also includes a reset button 228 .
- the reset button 228 is aligned with a small hole 230 in the housing. Engagement of the reset button 228 will interrupt the circuit 214 and cause the illumination of the LEDs 218 and/or playing of the sound to end.
- the housing (not shown) of the game piece of this embodiment may also be provided with a hole through which the sound may be transmitted.
- the game is played using two types of game pieces, live game pieces and dead game pieces.
- the game pieces are substantially identical in appearance and weight.
- the live game pieces have timing circuits that can be activated while the dead game pieces cannot be activated. Because both types of game pieces use substantially identical batteries and circuits, it is not possible to distinguish between live game pieces and dead game pieces on the basis of appearance or weight. In this manner, patrons do not instantly know if their game piece is live or dead. Patrons must wait for a predetermined amount of time to find out if their game piece is live or dead.
- One purpose of the game is to provide patrons with an incentive to stay in the establishment.
- the intent is that the longer the patron stays in the establishment, the more money the patron will spend in the establishment.
- This method of gaming can be used in any situation where a proprietor desires to have patrons remain in the proprietor's establishment for an extended period of time.
- this method of gaming could be utilized in a bar, a casino, a sporting event, a festival, or any other gathering of people.
- the length of time between removal of the tab 20 and activation of the LED 18 is determined by the proprietor and is set during the manufacture of the game piece 10 .
- the length of time may be influenced by the type of establishment in which the game is to be played. If the game is to be played at a sporting event which lasts for two hours, the timer may run for 1.5 hours before activating the LED 18 / 218 and/or speaker 226 .
- a game in accordance with one embodiment of the present invention is designed to attract patrons to an establishment and to retain the patrons in the establishment.
- the owner the sponsor of the game or owner of the establishment would first decide how many game pieces 10 are needed and what percentage of the game pieces will capable of being activated (i.e. winning game pieces).
- the prospective patron To play the game the prospective patron must visit the establishment or venue where the game pieces are distributed. Upon receiving a game piece, the patron or player will remove the tab 18 . This activates the timer in the circuit 14 .
- the LED 18 will light up and/or the speaker will sound after a predetermined amount of time. The patron will then go to a redemption location to receive a prize.
- the redemption location may be a specific location within the establishment, or may be an alternate location.
- the game piece 10 may be distributed at a sporting event and the timer may be programmed to activate on winning game pieces prior to the end of the event. Winners will then directed to another establishment, such a bar, restaurant or retailer within a specific amount of time to claim their prize.
- each game piece 10 may be distributed at a specific location, such as a booth at a trade show. Each patron then continues to view other booths at the trade show but must return to the both where the game piece was distributed if it is determined that the game piece is a winner.
- each game piece 10 may be distributed to a selected number of patrons in an establishment, as opposed to all patrons in order to allow the sponsor of the game to enhance the odds of winning or value of the prize or prizes awarded. It is to be understood that the venue or venues where the game pieces 10 are distributed and where the prizes are awarded, along with the number of players eligible to participate in each game can change without departing from the scope of the present invention.
Abstract
A game piece for playing a promotional game and a method of playing a promotional game. The game piece includes a housing, a battery, a signaling device, a removable tab, and a timing circuit. Once activated, the timing circuit is set to wait a predetermined amount of time before illuminating the signaling device. The game is played by distributing game pieces to patrons of an establishment. Some game pieces are functional while other game pieces are not functional; however all game pieces are identical. Patrons of the establishment remove the removable tab on the game piece to potentially start the timing circuit. After waiting the predetermined amount of time, the signaling device on the functional or “winning” game pieces will activate. The establishment will award prizes to patrons holding an activated game piece.
Description
- The present invention relates to the field of devices and methods for a game wherein prizes are awarded. Various establishments seek to attract and retain patrons by offering something of value to prospective patrons. Some establishments offer a free gift to every person entering the establishment, or to every person entering the establishment and meeting certain predetermined qualifications. However, such a giveaway does not encourage patrons to remain in the establishment.
- Other games may utilize an element of random chance. For example, tokens bearing an indicia may be distributed to prospective patrons. Different prizes may be associated with some or all of the different indicia. The prospective patron must enter the establishment to determine what; if any prize he has won. However, in a game such as this security measures must be employed to prevent the persons distributing the tokens from identifying the tokens bearing the indicia associated with the most valuable prizes and diverting those tokens for their own use. These security measures increase the cost of conducting the game. Further, once the prospective patron has entered the establishment to determine what, if any, prize he has won, the game is over and he has no incentive to remain at the establishment.
- Therefore it is desired to provide a game wherein all the game pieces appear the same, so as to reduce the costs of security. Further, it is desired to provide a game which will induce patrons to remain in the establishment in order to receive a prize.
- The present invention is a method of practicing a promotional game, and a game piece adapted to be used in the game.
- The game piece includes a housing, a battery, a signaling device, a timing circuit, and a removable tab. The signaling device may be a light, such as a light emitting diode (LED) and/or an audio speaker. The battery, signaling device, and timing circuit are enclosed within the housing. The removable tab has a portion which extends from the housing and a portion which is located inside the housing. The removable tab is initially positioned such that it touches the battery and interrupts the circuit. When the tab is removed, the circuit is completed and the timer begins. The timing circuit is preprogrammed to wait a predetermined amount of time and then trigger the signaling device. In use, a predetermined number of game pieces have good or live batteries. The remainder of the game pieces have bad or dead batteries. The game pieces with good or live batteries will be “winning” game pieces. In this manner, the winning game pieces will be indistinguishable from the nonwinning game pieces by visual or tactile inspection. Alternatively, a predetermined number of game pieces have an enabled circuit. The game pieces with the functioning circuits will be “winning” game pieces. Again, the winning game pieces will be indistinguishable from the nonwinning game pieces by visual or tactile inspection.
- The method of playing the game includes randomly distributing game pieces to patrons. The removable tab is then removed from the game piece. The patron then waits a predetermined amount of time to see if their game piece is a winner. Alternatively, the patron may leave the venue where the game piece is distributed and then return if the game piece is a winner. As another alternative, the patron may be directed from one venue to another either before or after it is determined if the game piece is a winner. The length of the predetermined amount of time may or may not be disclosed to the patron. If the game piece is a winner, the patron will be awarded a prize.
-
FIG. 1 is a perspective view of a preferred embodiment of the present invention. -
FIG. 2 is a simplified sectional view of the preferred embodiment of the present invention. -
FIG. 3 is a simplified sectional view of an alternative embodiment of the present invention. -
FIG. 4 is a perspective view of an alternate embodiment of the present invention. - Although the disclosure hereof is detailed and exact to enable those skilled in the art to practice the invention, the physical embodiments herein disclosed merely exemplify the invention which may be embodied in other specific structures. While the preferred embodiment has been described, the details may be changed without departing from the invention, which is defined by the claims.
-
FIG. 1 shows agame piece 10 according to the present invention. Thegame piece 10 of the present invention may take many forms, including, but not limited to a pin, button, badge, necklace, or fob. As seen inFIG. 1 , thegame piece 10 includes ahousing 12.FIG. 2 shows the inside of thegame piece 10. Inside thehousing 12 istiming circuit 14 including at least onebattery 16 and at least oneLED 18. Such simpleelectrical circuits 14 are well known in the art. Thebattery 16 or batteries are preferably held in a connection plate (not shown) which mechanically and electrically connects the battery is to the rest of thecircuit 14. Thegame piece 10 further includes aremovable tab 20. Thetab 20 initially sits between thebattery 16 and the connection plate. When thetab 20 is removed, the electrical connection is made, and the timing begins. Once the timing circuit reaches the predetermined waiting time, theLED 18 is illuminated. Thehousing 12 of thegame piece 12 may includeopenings 30 in the front surface of the housing, through which theLEDs 18 extend. - The
game piece 10 may include apin 22 attached to the back of thehousing 12. Thepin 22 may be of any known type typically used. Thepin 22 allows the patron to attach thegame piece 10 to his or her clothing. - The
game piece 10 may further be provided with promotional indicial 32. Thepromotional indicia 32 may be of any type, including, but not limited to, a slogan or logo for the establishment or a product sold or service provided at the establishment. The promotional indicia may be applied to thehousing 12 of thegame piece 10 by any means, including, but not limited to, attaching a decal, sticker, or label to thehousing 12, painting theindicia 32 on thehousing 12, printing theindicia 32 on thehousing 12, engraving theindicia 32 on thehousing 12, molding theindicia 32 into thehousing 12, or stamping theindicia 32 on thehousing 12. - An alternate embodiment of the
game piece 110 is shown inFIG. 4 . This embodiment includes ahole 124. Among other uses, this hole may be attached to a ring, such as in a key chain. The interior circuitry and battery is not shown, but is essentially the same as the preferred embodiment described herein, including theremovable tab 120. Thegame piece 110 may be provided with promotional indicia 132 on thehousing 112. - An alternate embodiment of a
game piece 210 is shown inFIG. 3 . This shows acircuit 214 includingremovable tab 220 and bothLEDS 218 and aspeaker 226. In this embodiment the speaker is preprogrammed to play a sound when the timing circuit reaches its predetermined waiting time. It is contemplated that any sound could be played, including a prerecorded voice message or a song. It is contemplated that thegame pieces 210 could haveLEDS 218, aspeaker 226, or both. This embodiment also includes areset button 228. Thereset button 228 is aligned with asmall hole 230 in the housing. Engagement of thereset button 228 will interrupt thecircuit 214 and cause the illumination of theLEDs 218 and/or playing of the sound to end. The housing (not shown) of the game piece of this embodiment may also be provided with a hole through which the sound may be transmitted. - The game is played using two types of game pieces, live game pieces and dead game pieces. The game pieces are substantially identical in appearance and weight. However, the live game pieces have timing circuits that can be activated while the dead game pieces cannot be activated. Because both types of game pieces use substantially identical batteries and circuits, it is not possible to distinguish between live game pieces and dead game pieces on the basis of appearance or weight. In this manner, patrons do not instantly know if their game piece is live or dead. Patrons must wait for a predetermined amount of time to find out if their game piece is live or dead.
- One purpose of the game is to provide patrons with an incentive to stay in the establishment. The intent is that the longer the patron stays in the establishment, the more money the patron will spend in the establishment.
- This method of gaming can be used in any situation where a proprietor desires to have patrons remain in the proprietor's establishment for an extended period of time. For the purposes of explanation and not to be limiting, this method of gaming could be utilized in a bar, a casino, a sporting event, a festival, or any other gathering of people.
- The length of time between removal of the
tab 20 and activation of theLED 18 is determined by the proprietor and is set during the manufacture of thegame piece 10. The length of time may be influenced by the type of establishment in which the game is to be played. If the game is to be played at a sporting event which lasts for two hours, the timer may run for 1.5 hours before activating theLED 18/218 and/orspeaker 226. - A game in accordance with one embodiment of the present invention is designed to attract patrons to an establishment and to retain the patrons in the establishment. The owner the sponsor of the game or owner of the establishment would first decide how
many game pieces 10 are needed and what percentage of the game pieces will capable of being activated (i.e. winning game pieces). - To play the game the prospective patron must visit the establishment or venue where the game pieces are distributed. Upon receiving a game piece, the patron or player will remove the
tab 18. This activates the timer in thecircuit 14. - If the patron receives a
live game piece 10, theLED 18 will light up and/or the speaker will sound after a predetermined amount of time. The patron will then go to a redemption location to receive a prize. - The redemption location may be a specific location within the establishment, or may be an alternate location. For example, the
game piece 10 may be distributed at a sporting event and the timer may be programmed to activate on winning game pieces prior to the end of the event. Winners will then directed to another establishment, such a bar, restaurant or retailer within a specific amount of time to claim their prize. As another example, eachgame piece 10 may be distributed at a specific location, such as a booth at a trade show. Each patron then continues to view other booths at the trade show but must return to the both where the game piece was distributed if it is determined that the game piece is a winner. As yet another example, eachgame piece 10 may be distributed to a selected number of patrons in an establishment, as opposed to all patrons in order to allow the sponsor of the game to enhance the odds of winning or value of the prize or prizes awarded. It is to be understood that the venue or venues where thegame pieces 10 are distributed and where the prizes are awarded, along with the number of players eligible to participate in each game can change without departing from the scope of the present invention. - The foregoing is considered as illustrative only of the principles of the invention. Furthermore, since numerous modifications and changes will readily occur to those skilled in the art, it is not desired to limit the invention to the exact construction and operation shown and described. While the preferred embodiment has been described, the details may be changed without departing from the invention, which is defined by the claims.
Claims (20)
1. A promotional gaming method comprising the steps of:
(a) providing pre-made game pieces;
(b) distributing game pieces to players;
(c) activating said game pieces;
(d) waiting a predetermined amount of time to see which, if any, of said game pieces are winners; and
(e) awarding prizes to each player who possesses a winning game piece and redeems said game piece at a predetermined location.
2. The promotional gaming method of claim 1 wherein prior to said providing step, the method comprises the step of determining a number of winning game pieces.
3. The promotional gaming method of claim 1 wherein prior to said providing step, the method comprises the step of determining an amount of time to wait to see if a game piece is a winner.
4. The promotional gaming method of claim 1 wherein said distribution step further includes randomly distributing game pieces to players.
5. The promotional gaming method of claim 1 wherein said distributing step further includes distributing game pieces to every player within a venue.
6. The promotional gaming method of claim 1 wherein prior to said providing step, the method comprises applying promotional indicia to each game piece.
7. The promotional gaming method of claim 1 further including the step of deactivating winning game pieces.
8. A game piece comprising:
(a) a housing with at least one opening formed therein;
(b) a timing circuit disposed in said housing and connected to a battery; and
(c) at least one signaling device connected to said circuit and being positioned in said opening.
9. The game piece of claim 8 wherein said housing includes a pin.
10. The game piece of claim 8 wherein said housing is a button.
11. The game piece of claim 8 wherein said housing is a fob.
12. The game piece of claim 8 wherein said housing is attached to a necklace.
13. The game piece of claim 8 wherein said signaling device comprises a light.
14. The game piece of claim 8 wherein said signaling device comprises means for making noise.
15. The game piece of claim 8 wherein said signaling device comprises an LED.
16. The game piece of claim 8 wherein said game piece further includes a reset button.
17. The game piece of claim of claim 16 wherein said housing has an additional opening, said reset button being positioned in said additional opening.
18. A game piece comprising:
(a) a housing;
(b) a timing circuit disposed in said housing and connected to a battery; and
(c) at least one signaling device connected to said circuit.
19. The game piece of claim 18 wherein said signaling device comprises a light.
20. The game piece of claim 18 wherein said signaling device comprises means for making noise.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/498,013 US20080029956A1 (en) | 2006-08-02 | 2006-08-02 | Game piece |
US11/827,476 US20080029957A1 (en) | 2006-08-02 | 2007-07-12 | Game piece |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/498,013 US20080029956A1 (en) | 2006-08-02 | 2006-08-02 | Game piece |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US11/827,476 Continuation-In-Part US20080029957A1 (en) | 2006-08-02 | 2007-07-12 | Game piece |
Publications (1)
Publication Number | Publication Date |
---|---|
US20080029956A1 true US20080029956A1 (en) | 2008-02-07 |
Family
ID=39028388
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US11/498,013 Abandoned US20080029956A1 (en) | 2006-08-02 | 2006-08-02 | Game piece |
Country Status (1)
Country | Link |
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US (1) | US20080029956A1 (en) |
Citations (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4979080A (en) * | 1989-08-18 | 1990-12-18 | Sanders Ruth H | Flashing light apparatus designed for newspaper vending machines |
US5080364A (en) * | 1989-09-20 | 1992-01-14 | Take One Marketing Group, Inc. | Gaming method |
US5112050A (en) * | 1990-01-05 | 1992-05-12 | John R. Koza | Broadcast lottery |
US5362051A (en) * | 1993-08-30 | 1994-11-08 | Rtc Industries, Inc. | Entertainment and promotional method |
US5439103A (en) * | 1994-05-03 | 1995-08-08 | Howes; James P. | Prize holding container assemblies |
US5464092A (en) * | 1994-06-06 | 1995-11-07 | Seeley; Dennis H. | Container having an audible signaling device |
US5625347A (en) * | 1993-09-20 | 1997-04-29 | Molson Breweries | Electronic bottle cap |
US5769458A (en) * | 1995-12-04 | 1998-06-23 | Dittler Brothers Incorporated | Cards having variable benday patterns |
US5967516A (en) * | 1997-06-24 | 1999-10-19 | Phillips; Murray | Time piece game |
US5992629A (en) * | 1997-07-28 | 1999-11-30 | General Mills Inc. | Audible message prize assembly and its manufacture |
US6188311B1 (en) * | 1999-01-28 | 2001-02-13 | Rwl Millennium Llc | Maternity and life time tracking apparatus and method of use |
US6705919B2 (en) * | 2002-01-08 | 2004-03-16 | Mattel, Inc. | Electronic amusement device with long duration timer |
US6948712B1 (en) * | 2002-08-06 | 2005-09-27 | Buztronics, Inc. | Contest button |
US7018062B2 (en) * | 2003-05-21 | 2006-03-28 | Patrick Ortiz | Tumbler with LED |
-
2006
- 2006-08-02 US US11/498,013 patent/US20080029956A1/en not_active Abandoned
Patent Citations (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4979080A (en) * | 1989-08-18 | 1990-12-18 | Sanders Ruth H | Flashing light apparatus designed for newspaper vending machines |
US5080364A (en) * | 1989-09-20 | 1992-01-14 | Take One Marketing Group, Inc. | Gaming method |
US5112050A (en) * | 1990-01-05 | 1992-05-12 | John R. Koza | Broadcast lottery |
US5362051A (en) * | 1993-08-30 | 1994-11-08 | Rtc Industries, Inc. | Entertainment and promotional method |
US5625347A (en) * | 1993-09-20 | 1997-04-29 | Molson Breweries | Electronic bottle cap |
US5439103A (en) * | 1994-05-03 | 1995-08-08 | Howes; James P. | Prize holding container assemblies |
US5464092A (en) * | 1994-06-06 | 1995-11-07 | Seeley; Dennis H. | Container having an audible signaling device |
US5769458A (en) * | 1995-12-04 | 1998-06-23 | Dittler Brothers Incorporated | Cards having variable benday patterns |
US5967516A (en) * | 1997-06-24 | 1999-10-19 | Phillips; Murray | Time piece game |
US5992629A (en) * | 1997-07-28 | 1999-11-30 | General Mills Inc. | Audible message prize assembly and its manufacture |
US6188311B1 (en) * | 1999-01-28 | 2001-02-13 | Rwl Millennium Llc | Maternity and life time tracking apparatus and method of use |
US6705919B2 (en) * | 2002-01-08 | 2004-03-16 | Mattel, Inc. | Electronic amusement device with long duration timer |
US6948712B1 (en) * | 2002-08-06 | 2005-09-27 | Buztronics, Inc. | Contest button |
US7018062B2 (en) * | 2003-05-21 | 2006-03-28 | Patrick Ortiz | Tumbler with LED |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |