US20080132333A1 - Gaming machine and image alteration control method of gaming machine - Google Patents

Gaming machine and image alteration control method of gaming machine Download PDF

Info

Publication number
US20080132333A1
US20080132333A1 US11/822,865 US82286507A US2008132333A1 US 20080132333 A1 US20080132333 A1 US 20080132333A1 US 82286507 A US82286507 A US 82286507A US 2008132333 A1 US2008132333 A1 US 2008132333A1
Authority
US
United States
Prior art keywords
image
position signals
touch panel
gaming machine
positions
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
US11/822,865
Other versions
US9996253B2 (en
Inventor
Junichi Kogo
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Universal Entertainment Corp
Original Assignee
Aruze Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Aruze Corp filed Critical Aruze Corp
Assigned to ARUZE CORP. reassignment ARUZE CORP. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: KOGO, JUNICHI
Publication of US20080132333A1 publication Critical patent/US20080132333A1/en
Assigned to UNIVERSAL ENTERTAINMENT CORPORATION reassignment UNIVERSAL ENTERTAINMENT CORPORATION CHANGE OF NAME (SEE DOCUMENT FOR DETAILS). Assignors: ARUZE CORP.
Application granted granted Critical
Publication of US9996253B2 publication Critical patent/US9996253B2/en
Expired - Fee Related legal-status Critical Current
Adjusted expiration legal-status Critical

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/048Indexing scheme relating to G06F3/048
    • G06F2203/04808Several contacts: gestures triggering a specific function, e.g. scrolling, zooming, right-click, when the user establishes several contacts with the surface simultaneously; e.g. using several fingers or a combination of fingers and pen

Definitions

  • the present invention relates to a gaming machine provided with a touch panel and an image alteration control method of a gaming machine.
  • Japanese Unexamined Patent Publication No. 2005-224444 describes an amusement device provided with a plurality of touch panels that makes possible interesting operation by enabling the player to operate the various touch panels with two hands.
  • An object of the present invention is to provide a gaming machine and an image alteration control method of a gaming machine that enable touch panel operability to be diversified.
  • a gaming machine is provided with: a display that displays an image; a touch panel arranged covering a display screen of the display; and a controller that, in a case where position signals corresponding to positions pressed by a player and outputted from the touch panel are received and two of the simultaneously received position signals correspond to positions on the image and a space between the position signals continuously changes, enables alteration of a size of the image based on the space between the position signals.
  • the controller varies a display area of the image based on a space between two position signals corresponding to positions on the image.
  • the controller is configured to make the image into a rectangular display area such that a space between two position signals corresponding to positions on the image forms a diagonal line.
  • selection of the image is achieved by the controller in an operation of selecting from a plurality of selection images displayed in a predetermined region of the display screen, and, the operation of selecting specifies the selection image based on position signals corresponding to pressed positions on the touch panel, moves the specified selection image on the display screen in response to a continuous change in output of the position signals due to continuous change in the pressed positions on the touch panel, and stops movement of the specified selection image on the display screen based on a stop in output of the position signals in response to a release of the pressing operation on the touch panel.
  • position signals are received from a touch panel, which is arranged covering a display screen of a display that displays an image and that outputs position signals corresponding to pressed positions, and a size of the image is altered based on a space between the position signals when the simultaneously received two position signals correspond to positions on the image and the space between the position signals changes continuously.
  • a display area of the image is varied based on a space between two position signals corresponding to positions on the image.
  • the image is made into a rectangular display area such that a space between two position signals corresponding to positions on the image forms a diagonal line.
  • selection of the image is achieved by an operation of selecting from a plurality of selection images displayed in a predetermined region of the display screen, and, the operation of selecting specifies the selection image based on position signals corresponding to the pressed positions on the touch panel, moves the specified selection image on the display screen in response to a continuous change in output of the position signals due to continuous change in the pressed positions on the touch panel, and stops movement of the specified selection image on the display screen based on a stop in output of the position signals in response to a release of the pressing operation on the touch panel.
  • FIG. 1 is a perspective view of a gaming machine
  • FIGS. 2A and 2B show one example of display screens
  • FIGS. 3A and 3B show one example of display screens
  • FIG. 4 is a block diagram of electronic circuit board
  • FIG. 5 is a flowchart of image alteration processing routine.
  • FIGS. 1 to 5 preferred embodiments of the present invention are described with reference to FIGS. 1 to 5 .
  • a gaming machine 1 carries out a game by having a player perform a pressing operation on a touch panel arranged covering a display screen of a display that displays various images, and touch panel pressing operations include an operation in which the player touches the touch panel with both hands simultaneously and slides both hands.
  • the gaming machine 1 is provided in front with a seat 14 that enables the player to be seated.
  • the gaming machine 1 also has an operation panel device 11 arranged on a front side, which is the side of the seat 14 , a display device 12 arranged at a back side of the operation panel device 11 , and a support stand 13 that supports the operation panel device 11 and the display device 12 .
  • An operation surface 11 a is configured horizontally on the operation panel device 11 .
  • the operation surface 11 a is provided with a medal insertion slot 16 that is arranged on a lateral direction right end side (rear side of paper plane).
  • a payout button 15 is arranged on a lateral direction left end side of the operation surface 11 a , that is, an opposite side from the medal insertion slot 16 .
  • Medals, which are paid out in response to a game result are stored (credited) in the gaming machine 1 , and operating the payout button 15 causes medals to be paid out from a payout opening, which is not shown in the drawing. It should be noted that medals credited in the gaming machine 1 can be used in a subsequent game.
  • Various types of operation buttons and effects lamps 17 are arranged between the payout button 15 and the medal insertion slot 16 , and the effects lamps 17 light up or turn off in response to a result or content in the game.
  • the display device 12 Arranged at a rear side of the thus configured operation panel device 11 is the display device 12 .
  • the display device 12 is set having its front end area at a height position of the operation panel device 11 and inclined upward from the front end area to its rear end area so as to be easily viewable by a game player seated in the seat 14 .
  • the display device 12 has a liquid crystal display device 19 as a display for displaying images and the like relating to the game, a touch panel 19 a arranged covering the display screen of the liquid crystal display device 19 , and a support frame 18 that supports the liquid crystal display device 19 and the touch panel 19 a .
  • the touch panel 19 a is formed by a transparent material and is configured to enable viewing of the display screen of the liquid crystal display device 19 by the game player while to enable outputting position signals corresponding to positions pressed by the player. Furthermore, speaker perforations 18 a and 18 a , which enable sound to pass from a speaker 32 (see FIG. 4 ) provided at the back surface side, are formed on both sides of the support frame 18 . The speaker 32 is used to produce sound effects and the like during the game.
  • FIG. 2A shows an initial screen at a commencement operation of a game.
  • four selection images 22 a to 22 d are displayed on the above-described liquid crystal display device 19 .
  • the four selection images 22 a to 22 d are a spade, a diamond, a heart, and a club respectively, but there is no limitation to this.
  • a table image 23 is displayed on the right side of the display screen.
  • FIG. 2B shows a state in which one of the four selection images 22 a to 22 d in FIG. 2A (selection image 22 a in this drawing) is dragged by a left hand 101 of the player and moved diagonally downward.
  • selection image 22 a is dropped at a substantially central area of the screen, four corresponding images 24 a to 24 d are displayed inside the table image 23 .
  • the dragging and dropping of images such as the selection images 22 a to 22 d is carried out based on continuous change in the position signals outputted from the touch panel 19 a .
  • the four corresponding images 24 a to 24 d are an airplane, a train, an automobile, and a boat, but there is no limitation to this.
  • FIG. 3A shows a state in which the selection image 22 a selected by the player in FIG. 2B is displayed enlarged by the player using hands 101 and 102 and altered to a selection image 22 a ′ having an enlarged display area (rectangular display area).
  • two locations on the selection image 22 a are simultaneously dragged by the hands 101 and 102 of the player, that is, two locations corresponding to the selection image 22 a on the touch panel 19 a are pressed simultaneously, for example, operating with the left hand 101 sliding in a left and downward direction and the right hand 102 sliding in a right and upward direction simultaneously, thereby widening the space between the hands 101 and 102 .
  • the space between the two position signals outputted by the touch panel 19 a is continuously widened.
  • the selection image 22 a undergoes enlarged display based on the space between the hands 101 and 102 , that is, the space between the two image signals, so that the two dragged points form a diagonal line.
  • an identifying image 25 is displayed in a recognizable state in the center of the selection image 22 a ′ whose display area has been enlarged. It should be noted that the space between the two dragged locations may be widened by moving one either of the hands.
  • the touch panel 19 a pressing operation so as to become the selection image 22 a ′ whose display area has been enlarged as shown in FIG. 3A is carried out on the selection image 22 a that has been selected as one commencement operation of the game, but this may be carried out on an image other than the selection images 22 a to 22 d and may be carried out during the game.
  • the display area of the image (a selection image or the like) is altered by touch panel operation in this manner, information contained in the image (an identifying image 25 or the like) can be made recognizable by enlarging the display area of the image.
  • FIG. 3B shows a state in which, of the four corresponding images 24 a to 24 d displayed in the table image 23 , the corresponding image 24 c , which corresponds to the identifying image 25 of the selection image 22 a ′ that has been displayed enlarged by the player in FIG. 3A , is dragged by the right hand 102 of the player and moved leftward.
  • the corresponding image 24 c is dropped on the selection image 22 a ′, a game corresponding to the identifying image 25 commences.
  • the game does not commence when a corresponding image not corresponding to the identifying image 25 is dropped on the selection image 22 a ′ in FIG. 3B , but in a case such as this it is also possible that a game not corresponding to the identifying image 25 commences and it is also possible that a penalty (loss of points or the like) is imposed on the player.
  • the gaming machine 1 includes an electronic circuit board 40 , and mounted on the electronic circuit board 40 are circuitry components such as a CPU core 41 .
  • the CPU core 41 is connected via a bus 44 to a ROM 42 , a RAM 43 , a graphics processing unit (hereinafter referred to as “GPU”) 45 , an input-output interface circuit (hereinafter referred to as “I/F circuit”) 47 , and an LCD controller 50 .
  • GPU graphics processing unit
  • I/F circuit input-output interface circuit
  • the CPU core 41 executes game processing routines that are described later and enables screen display on the liquid crystal display device 19 of images such as the selection images 22 a to 22 d and the like relating to the game, commencement and execution of the game, movement and enlargement of images in response to pressing operations on the touch panel 19 a , and calculations of points in response to game results.
  • the ROM 42 non-rewritably stores data such as game programs, image data, sound data, and lamp activation data.
  • the RAM 43 rewritably stores temporary data (scoring data, game data) in response to progress of the game.
  • the GPU 45 is configured on a single chip ASIC for example to form a portion of a drawing means and receives graphics commands (drawing commands) from the CPU core 41 , then generates game image data in accordance with the graphics commands. Note however that in addition to graphics commands, the CPU core 41 supplies to the GPU 45 image generation programs that are contained in the game program and are necessary for generating game image data. It should be noted that image data necessary for the GPU 45 to execute drawing commands is obtained by the GPU 45 accessing the ROM 42 .
  • the GPU 45 is connected to a video RAM (hereinafter referred to as “VRAM”) 48 .
  • VRAM video RAM
  • the GPU 45 draws the generated game image data in the VRAM 48 .
  • the VRAM 48 is connected to the LCD controller 50 as a controller.
  • the LCD controller 50 outputs the game image data that has been drawn in the VRAM 48 to the liquid crystal display device 19 .
  • the LCD controller 50 is connected to the VRAM 48 and the game image data is obtained from the VRAM 48 .
  • this may also be configured so that, under instruction of the CPU core 41 , the game image data drawn in the VRAM 48 is supplied to the LCD controller 50 by the GPU 45 .
  • the I/F circuit 47 is connected to the payout button 15 , the effects lamps 17 , the touch panel 19 a , and the speaker 32 .
  • the CPU core 41 receives signals from the payout button 15 via the I/F circuit 47 . Furthermore, the CPU core 41 receives position signals from the touch panel 19 a via the I/F circuit 47 . Further still, the CPU core 41 reads out from the ROM 42 sound data necessary to the game and for output from the speaker 32 via the I/F circuit 47 , and also reads out from the ROM 42 lamp activation data to drive the effects lamps 17 via the I/F circuit 47 .
  • a game commencement operation is as follows.
  • the four selection images 22 a to 22 d are displayed on the liquid crystal display device 19 .
  • the table image 23 is displayed on the right side of the display screen. Then, when one of the four selection images 22 a to 22 d (the selection image 22 a in the drawing) is selected by the player as shown in FIG. 2B , the four corresponding images 24 a to 24 d are displayed inside the table image 23 .
  • an enlarged (or reduced) display of the selection image 22 a is carried out based on the space between the hands 101 and 102 of the player.
  • a game corresponding to the identifying image 25 commences. For example, if the identifying image 25 is an image of an automobile, a racing game is executed, and if the identifying image 25 is an image of an airplane, a shooting game is executed.
  • the gaming machine 1 executes an image alteration processing routine shown in FIG. 5 at least at a time of commencement processing of the game. That is, when the image alteration processing routine is executed, a determination (A 1 ) is made as to whether or not two locations on the touch panel 19 a are being pressed as in the example of FIG. 3A . If two locations on the touch panel 19 a are not being pressed (A 1 : NO), then the routine finishes. If two locations on the touch panel 19 a are being pressed (A 1 : YES), then a determination (A 2 ) is made as to whether or not each of the pressed locations is positioned on the image (which is the selection image 22 a not shown in FIG. 3A ).
  • the routine finishes. If the pressed locations are not positioned on the image (A 2 : NO), then the routine finishes. If the pressed locations are positioned on the image (A 2 : YES), then a determination (A 3 ) is made as to whether or not the space between the pressed locations is continuously changing. If the space between the pressed locations is not continuously changing (A 3 : NO), then the routine finishes. If the space between the pressed locations is continuously changing (A 3 : YES), then the space between the hands 101 and 102 of the player simultaneously touching the touch panel 19 a as illustrated in FIG. 3A is widening or narrowing, and the display area of the image (the selection image 22 a ′ in FIG. 3A ) is altered (A 4 ) based on the space between the pressed locations. Thereafter, the routine finishes.
  • the display area of the image (a selection image or the like) is altered by touch panel operation in this manner, information contained in the image (an identifying image 25 or the like) can be made recognizable by enlarging the display area of the image.
  • the gaming machine 1 of the present embodiment is provided with a display (the liquid crystal display device 19 or the like) that displays an image (the selection images 22 a to 22 d or the like), the touch panel 19 a arranged covering a display screen of the display, and a controller (the CPU core 41 , the LCD controller 50 , and the like) that, in a case where position signals corresponding to positions pressed by a player and outputted from the touch panel 19 a are received and two of the simultaneously received position signals correspond to positions on the image and a space between the position signals continuously changes, enables alteration of the image based on the space between the position signals.
  • a display the liquid crystal display device 19 or the like
  • the touch panel 19 a arranged covering a display screen of the display
  • a controller the CPU core 41 , the LCD controller 50 , and the like
  • the image displayed on the display is altered, and therefore a new operability can be offered to the player and operability using the touch panel can be diversified, for example by altering the image such that the display area of the image becomes larger when the player simultaneously presses with both hands two locations corresponding to the image on the touch panel 19 a and moves [the hands] so as to make the space therebetween larger while keeping the hands in contact with the touch panel 19 a.
  • the controller varies the display area of the image based on the space between two position signals corresponding to positions on the image.
  • the display area of the image is varied based on the space between two position signals corresponding to positions on the image, and therefore, for example, information contained in the image can be made recognizable by enlarging the display area of the image.
  • the image alteration control method of a gaming machine is configured such that position signals are received from the touch panel 19 a , which is arranged covering the display screen of the display (the liquid crystal display device 19 or the like) that displays an image (the selection images 22 a to 22 d or the like) and that outputs position signals corresponding to positions pressed by the player, and the image is altered based on the space between the position signals when the simultaneously received two position signals correspond to positions on the image and the space between the position signals changes continuously.
  • the image displayed on the display is altered, and therefore a new operability can be offered to the player and operability using the touch panel can be diversified, for example by altering the image such that the display area of the image becomes larger when the player simultaneously presses with both hands two locations corresponding to the image on the touch panel 19 a and moves the hands so as to make the space therebetween larger while keeping the hands in contact with the touch panel 19 a.
  • the display area of the image is varied based on the space between two position signals corresponding to positions on the image.
  • the display area of the image is varied based on the space between two position signals corresponding to positions on the image, and therefore, for example, information contained in the image can be made recognizable by enlarging the display area of the image.
  • the present invention is described above based on preferred embodiments, but the present invention can be modified without departing from the purport thereof. That is, the present embodiment is configured such that the image (the selection images 22 a to 22 d or the like) is displayed enlarged or reduced by two points being dragged by the hands 101 and 102 so as to form a diagonal line, but there is no limitation to this configuration, and a configuration is also possible in which the image is displayed altered in response to two destination points of movement dragged by the hands 101 and 102 .

Abstract

A display area of a selection image becomes larger when two locations corresponding to the selection image on a touch panel are pressed simultaneously by hands of a player and a space between the hands is widened while the hands maintain a state of contact to the touch panel. This enables touch panel operability to be diversified.

Description

    RELATED APPLICATIONS
  • This application claims the priority of Japanese Patent Application No. 2006-190725 filed on Jul. 11, 2006, which is incorporated herein by reference.
  • BACKGROUND OF THE INVENTION
  • 1. Field of the Invention
  • The present invention relates to a gaming machine provided with a touch panel and an image alteration control method of a gaming machine.
  • 2. Description of the Prior Art
  • In recent years various types of gaming machines provided with touch panels have appeared that offer a player innovative operability.
  • For example, Japanese Unexamined Patent Publication No. 2005-224444 describes an amusement device provided with a plurality of touch panels that makes possible interesting operation by enabling the player to operate the various touch panels with two hands.
  • In this regard, in gaming machines provided with a touch panel, it is desirable to offer the player innovative operation using the touch panel and to diversify operability of the touch panel in order to raise player interest.
  • SUMMARY OF THE INVENTION
  • An object of the present invention is to provide a gaming machine and an image alteration control method of a gaming machine that enable touch panel operability to be diversified.
  • A gaming machine according to the present invention is provided with: a display that displays an image; a touch panel arranged covering a display screen of the display; and a controller that, in a case where position signals corresponding to positions pressed by a player and outputted from the touch panel are received and two of the simultaneously received position signals correspond to positions on the image and a space between the position signals continuously changes, enables alteration of a size of the image based on the space between the position signals.
  • Further, in the gaming machine according to the present invention, the controller varies a display area of the image based on a space between two position signals corresponding to positions on the image.
  • Still further, in the gaming machine of the present invention, the controller is configured to make the image into a rectangular display area such that a space between two position signals corresponding to positions on the image forms a diagonal line.
  • In addition, in the gaming machine according to the present invention, selection of the image is achieved by the controller in an operation of selecting from a plurality of selection images displayed in a predetermined region of the display screen, and, the operation of selecting specifies the selection image based on position signals corresponding to pressed positions on the touch panel, moves the specified selection image on the display screen in response to a continuous change in output of the position signals due to continuous change in the pressed positions on the touch panel, and stops movement of the specified selection image on the display screen based on a stop in output of the position signals in response to a release of the pressing operation on the touch panel.
  • In an image alteration control method of a gaming machine according to the present invention, position signals are received from a touch panel, which is arranged covering a display screen of a display that displays an image and that outputs position signals corresponding to pressed positions, and a size of the image is altered based on a space between the position signals when the simultaneously received two position signals correspond to positions on the image and the space between the position signals changes continuously.
  • Further, in the image alteration control method of the gaming machine according to the present invention, a display area of the image is varied based on a space between two position signals corresponding to positions on the image.
  • Still further, in the image alteration control method of the gaming machine according to the present invention, the image is made into a rectangular display area such that a space between two position signals corresponding to positions on the image forms a diagonal line.
  • In addition, in the image alteration control method of the gaming machine of the present invention, selection of the image is achieved by an operation of selecting from a plurality of selection images displayed in a predetermined region of the display screen, and, the operation of selecting specifies the selection image based on position signals corresponding to the pressed positions on the touch panel, moves the specified selection image on the display screen in response to a continuous change in output of the position signals due to continuous change in the pressed positions on the touch panel, and stops movement of the specified selection image on the display screen based on a stop in output of the position signals in response to a release of the pressing operation on the touch panel.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • FIG. 1 is a perspective view of a gaming machine;
  • FIGS. 2A and 2B show one example of display screens;
  • FIGS. 3A and 3B show one example of display screens;
  • FIG. 4 is a block diagram of electronic circuit board; and
  • FIG. 5 is a flowchart of image alteration processing routine.
  • DESCRIPTION OF THE PREFERRED EMBODIMENTS
  • Hereinafter, preferred embodiments of the present invention are described with reference to FIGS. 1 to 5.
  • A gaming machine 1 according to the present embodiment carries out a game by having a player perform a pressing operation on a touch panel arranged covering a display screen of a display that displays various images, and touch panel pressing operations include an operation in which the player touches the touch panel with both hands simultaneously and slides both hands.
  • Mechanical Configuration of Gaming Machine 1
  • As shown in FIG. 1, the gaming machine 1 is provided in front with a seat 14 that enables the player to be seated. The gaming machine 1 also has an operation panel device 11 arranged on a front side, which is the side of the seat 14, a display device 12 arranged at a back side of the operation panel device 11, and a support stand 13 that supports the operation panel device 11 and the display device 12.
  • An operation surface 11 a is configured horizontally on the operation panel device 11. The operation surface 11 a is provided with a medal insertion slot 16 that is arranged on a lateral direction right end side (rear side of paper plane). Furthermore, a payout button 15 is arranged on a lateral direction left end side of the operation surface 11 a, that is, an opposite side from the medal insertion slot 16. Medals, which are paid out in response to a game result, are stored (credited) in the gaming machine 1, and operating the payout button 15 causes medals to be paid out from a payout opening, which is not shown in the drawing. It should be noted that medals credited in the gaming machine 1 can be used in a subsequent game. Various types of operation buttons and effects lamps 17 are arranged between the payout button 15 and the medal insertion slot 16, and the effects lamps 17 light up or turn off in response to a result or content in the game.
  • Arranged at a rear side of the thus configured operation panel device 11 is the display device 12. The display device 12 is set having its front end area at a height position of the operation panel device 11 and inclined upward from the front end area to its rear end area so as to be easily viewable by a game player seated in the seat 14. The display device 12 has a liquid crystal display device 19 as a display for displaying images and the like relating to the game, a touch panel 19 a arranged covering the display screen of the liquid crystal display device 19, and a support frame 18 that supports the liquid crystal display device 19 and the touch panel 19 a. The touch panel 19 a is formed by a transparent material and is configured to enable viewing of the display screen of the liquid crystal display device 19 by the game player while to enable outputting position signals corresponding to positions pressed by the player. Furthermore, speaker perforations 18 a and 18 a, which enable sound to pass from a speaker 32 (see FIG. 4) provided at the back surface side, are formed on both sides of the support frame 18. The speaker 32 is used to produce sound effects and the like during the game.
  • FIG. 2A shows an initial screen at a commencement operation of a game. As shown in FIG. 2A, four selection images 22 a to 22 d are displayed on the above-described liquid crystal display device 19. It should be noted that in the drawing, the four selection images 22 a to 22 d are a spade, a diamond, a heart, and a club respectively, but there is no limitation to this. Also, a table image 23 is displayed on the right side of the display screen.
  • FIG. 2B shows a state in which one of the four selection images 22 a to 22 d in FIG. 2A (selection image 22 a in this drawing) is dragged by a left hand 101 of the player and moved diagonally downward. When the selection image 22 a is dropped at a substantially central area of the screen, four corresponding images 24 a to 24 d are displayed inside the table image 23. Here, the dragging and dropping of images such as the selection images 22 a to 22 d is carried out based on continuous change in the position signals outputted from the touch panel 19 a. That is, when a location corresponding to an image on the touch panel 19 a is pressed, position signals are outputted and the image is dragged, and the image that has been dragged moves due to continuous change in the position signals, that is, the pressing positions, then the image is dropped in a location where output of the position signals stops. It should be noted that in the drawing, the four corresponding images 24 a to 24 d are an airplane, a train, an automobile, and a boat, but there is no limitation to this.
  • FIG. 3A shows a state in which the selection image 22 a selected by the player in FIG. 2B is displayed enlarged by the player using hands 101 and 102 and altered to a selection image 22 a′ having an enlarged display area (rectangular display area). At this time, two locations on the selection image 22 a are simultaneously dragged by the hands 101 and 102 of the player, that is, two locations corresponding to the selection image 22 a on the touch panel 19 a are pressed simultaneously, for example, operating with the left hand 101 sliding in a left and downward direction and the right hand 102 sliding in a right and upward direction simultaneously, thereby widening the space between the hands 101 and 102. In this way, the space between the two position signals outputted by the touch panel 19 a is continuously widened. When this touch panel operation is carried out, the selection image 22 a undergoes enlarged display based on the space between the hands 101 and 102, that is, the space between the two image signals, so that the two dragged points form a diagonal line. At a point in time when the hands 101 and 102 of the player perform a drop, an identifying image 25 is displayed in a recognizable state in the center of the selection image 22 a′ whose display area has been enlarged. It should be noted that the space between the two dragged locations may be widened by moving one either of the hands.
  • It should be noted that in FIG. 3A when the space between the hands 101 and 102, which are simultaneously dragging two locations on the selection image 22 a, becomes narrower, that is, when the space between the two locations that are pressed simultaneously on the touch panel 19 a and correspond to the selection image 22 a becomes narrower, the space between the two position signals outputted by the touch panel 19 a becomes continuously narrower, and the display area of the selection image 22 a becomes smaller. That is, widening or narrowing the space between the hands 101 and 102, which are simultaneously dragging two locations on the selection image 22 a, causes the space between the two position signals outputted by the touch panel 19 a to continuously widen or narrow such that the display area of the selection image 22 a becomes larger or smaller.
  • Here, the touch panel 19 a pressing operation so as to become the selection image 22 a′ whose display area has been enlarged as shown in FIG. 3A is carried out on the selection image 22 a that has been selected as one commencement operation of the game, but this may be carried out on an image other than the selection images 22 a to 22 d and may be carried out during the game.
  • When the space between two position signals corresponding to positions on the image (a selection image or the like) continuously changes in this manner, that is, when the space between two locations on the image being dragged simultaneously is widened or narrowed, the display area of the image displayed on the liquid crystal display device 19 becomes larger or smaller, and therefore a new operability can be offered to the player and operability using the touch panel can be diversified.
  • Furthermore, since the display area of the image (a selection image or the like) is altered by touch panel operation in this manner, information contained in the image (an identifying image 25 or the like) can be made recognizable by enlarging the display area of the image.
  • FIG. 3B shows a state in which, of the four corresponding images 24 a to 24 d displayed in the table image 23, the corresponding image 24 c, which corresponds to the identifying image 25 of the selection image 22 a′ that has been displayed enlarged by the player in FIG. 3A, is dragged by the right hand 102 of the player and moved leftward. When the corresponding image 24 c is dropped on the selection image 22 a′, a game corresponding to the identifying image 25 commences.
  • It should be noted that in the present embodiment the game does not commence when a corresponding image not corresponding to the identifying image 25 is dropped on the selection image 22 a′ in FIG. 3B, but in a case such as this it is also possible that a game not corresponding to the identifying image 25 commences and it is also possible that a penalty (loss of points or the like) is imposed on the player.
  • Electrical Configuration of Gaming Machine 1
  • As shown in FIG. 4, the gaming machine 1 includes an electronic circuit board 40, and mounted on the electronic circuit board 40 are circuitry components such as a CPU core 41. The CPU core 41 is connected via a bus 44 to a ROM 42, a RAM 43, a graphics processing unit (hereinafter referred to as “GPU”) 45, an input-output interface circuit (hereinafter referred to as “I/F circuit”) 47, and an LCD controller 50.
  • The CPU core 41 executes game processing routines that are described later and enables screen display on the liquid crystal display device 19 of images such as the selection images 22 a to 22 d and the like relating to the game, commencement and execution of the game, movement and enlargement of images in response to pressing operations on the touch panel 19 a, and calculations of points in response to game results.
  • The ROM 42 non-rewritably stores data such as game programs, image data, sound data, and lamp activation data. The RAM 43 rewritably stores temporary data (scoring data, game data) in response to progress of the game.
  • The GPU 45 is configured on a single chip ASIC for example to form a portion of a drawing means and receives graphics commands (drawing commands) from the CPU core 41, then generates game image data in accordance with the graphics commands. Note however that in addition to graphics commands, the CPU core 41 supplies to the GPU 45 image generation programs that are contained in the game program and are necessary for generating game image data. It should be noted that image data necessary for the GPU 45 to execute drawing commands is obtained by the GPU 45 accessing the ROM 42.
  • Furthermore, the GPU 45 is connected to a video RAM (hereinafter referred to as “VRAM”) 48. The GPU 45 draws the generated game image data in the VRAM 48. The VRAM 48 is connected to the LCD controller 50 as a controller. The LCD controller 50 outputs the game image data that has been drawn in the VRAM 48 to the liquid crystal display device 19.
  • It should be noted that the above example is described such that the LCD controller 50 is connected to the VRAM 48 and the game image data is obtained from the VRAM 48. However, this may also be configured so that, under instruction of the CPU core 41, the game image data drawn in the VRAM 48 is supplied to the LCD controller 50 by the GPU 45.
  • The I/F circuit 47 is connected to the payout button 15, the effects lamps 17, the touch panel 19 a, and the speaker 32. The CPU core 41 receives signals from the payout button 15 via the I/F circuit 47. Furthermore, the CPU core 41 receives position signals from the touch panel 19 a via the I/F circuit 47. Further still, the CPU core 41 reads out from the ROM 42 sound data necessary to the game and for output from the speaker 32 via the I/F circuit 47, and also reads out from the ROM 42 lamp activation data to drive the effects lamps 17 via the I/F circuit 47.
  • Game Commencement Operation
  • In the gaming machine 1 as described above, a game commencement operation is as follows.
  • First, as shown in FIG. 2A, the four selection images 22 a to 22 d are displayed on the liquid crystal display device 19. Also, the table image 23 is displayed on the right side of the display screen. Then, when one of the four selection images 22 a to 22 d (the selection image 22 a in the drawing) is selected by the player as shown in FIG. 2B, the four corresponding images 24 a to 24 d are displayed inside the table image 23.
  • Then, as shown in FIG. 3A, an enlarged (or reduced) display of the selection image 22 a is carried out based on the space between the hands 101 and 102 of the player. Following this, when the image 24 c selected from the four corresponding images 24 a to 24 d being displayed in the table image 23 is dropped onto the selection image 22 a′ by the player as shown in FIG. 3B, a game corresponding to the identifying image 25 commences. For example, if the identifying image 25 is an image of an automobile, a racing game is executed, and if the identifying image 25 is an image of an airplane, a shooting game is executed.
  • Operation of Gaming Machine 1
  • Description is given concerning operation of the gaming machine 1 configured as described above.
  • Game Processing Routine
  • When power is turned on to the gaming machine 1, a game processing routine not shown in the drawings appears along with other control programs and is executed in parallel. A game corresponding to the identifying image 25 is executed by this game processing routine.
  • Image Alteration Processing Routine
  • Furthermore, in the game processing routine, the gaming machine 1 executes an image alteration processing routine shown in FIG. 5 at least at a time of commencement processing of the game. That is, when the image alteration processing routine is executed, a determination (A1) is made as to whether or not two locations on the touch panel 19 a are being pressed as in the example of FIG. 3A. If two locations on the touch panel 19 a are not being pressed (A1: NO), then the routine finishes. If two locations on the touch panel 19 a are being pressed (A1: YES), then a determination (A2) is made as to whether or not each of the pressed locations is positioned on the image (which is the selection image 22 a not shown in FIG. 3A).
  • If the pressed locations are not positioned on the image (A2: NO), then the routine finishes. If the pressed locations are positioned on the image (A2: YES), then a determination (A3) is made as to whether or not the space between the pressed locations is continuously changing. If the space between the pressed locations is not continuously changing (A3: NO), then the routine finishes. If the space between the pressed locations is continuously changing (A3: YES), then the space between the hands 101 and 102 of the player simultaneously touching the touch panel 19 a as illustrated in FIG. 3A is widening or narrowing, and the display area of the image (the selection image 22 a′ in FIG. 3A) is altered (A4) based on the space between the pressed locations. Thereafter, the routine finishes.
  • When the space between two position signals corresponding to positions on the image (a selection image or the like) continuously changes in this manner, that is, when the space between two locations on the image being dragged simultaneously is widened or narrowed, the display area of the image displayed on the liquid crystal display device 19 becomes larger or smaller, and therefore a new operability can be offered to the player and operability using the touch panel can be diversified.
  • Furthermore, since the display area of the image (a selection image or the like) is altered by touch panel operation in this manner, information contained in the image (an identifying image 25 or the like) can be made recognizable by enlarging the display area of the image.
  • SUMMARY OF PRESENT EMBODIMENT
  • As described above, the gaming machine 1 of the present embodiment is provided with a display (the liquid crystal display device 19 or the like) that displays an image (the selection images 22 a to 22 d or the like), the touch panel 19 a arranged covering a display screen of the display, and a controller (the CPU core 41, the LCD controller 50, and the like) that, in a case where position signals corresponding to positions pressed by a player and outputted from the touch panel 19 a are received and two of the simultaneously received position signals correspond to positions on the image and a space between the position signals continuously changes, enables alteration of the image based on the space between the position signals.
  • With the above-described configuration, when the space between two position signals corresponding to positions on the image changes continuously, the image displayed on the display is altered, and therefore a new operability can be offered to the player and operability using the touch panel can be diversified, for example by altering the image such that the display area of the image becomes larger when the player simultaneously presses with both hands two locations corresponding to the image on the touch panel 19 a and moves [the hands] so as to make the space therebetween larger while keeping the hands in contact with the touch panel 19 a.
  • Furthermore, in the gaming machine 1 according to the present embodiment, the controller varies the display area of the image based on the space between two position signals corresponding to positions on the image.
  • With the above-described configuration, the display area of the image is varied based on the space between two position signals corresponding to positions on the image, and therefore, for example, information contained in the image can be made recognizable by enlarging the display area of the image.
  • Furthermore, the image alteration control method of a gaming machine according to the present embodiment is configured such that position signals are received from the touch panel 19 a, which is arranged covering the display screen of the display (the liquid crystal display device 19 or the like) that displays an image (the selection images 22 a to 22 d or the like) and that outputs position signals corresponding to positions pressed by the player, and the image is altered based on the space between the position signals when the simultaneously received two position signals correspond to positions on the image and the space between the position signals changes continuously.
  • With the above-described configuration, when the space between two position signals corresponding to positions on the image changes continuously, the image displayed on the display is altered, and therefore a new operability can be offered to the player and operability using the touch panel can be diversified, for example by altering the image such that the display area of the image becomes larger when the player simultaneously presses with both hands two locations corresponding to the image on the touch panel 19 a and moves the hands so as to make the space therebetween larger while keeping the hands in contact with the touch panel 19 a.
  • Furthermore, in the image alteration control method of a gaming machine according to the present embodiment, the display area of the image is varied based on the space between two position signals corresponding to positions on the image.
  • With the above-described configuration, the display area of the image is varied based on the space between two position signals corresponding to positions on the image, and therefore, for example, information contained in the image can be made recognizable by enlarging the display area of the image.
  • MODIFIED EXAMPLES OF THE PRESENT EMBODIMENT
  • The present invention is described above based on preferred embodiments, but the present invention can be modified without departing from the purport thereof. That is, the present embodiment is configured such that the image (the selection images 22 a to 22 d or the like) is displayed enlarged or reduced by two points being dragged by the hands 101 and 102 so as to form a diagonal line, but there is no limitation to this configuration, and a configuration is also possible in which the image is displayed altered in response to two destination points of movement dragged by the hands 101 and 102.
  • It should be noted that the present invention is described in the preferred embodiments above but the present invention is not limited to merely these embodiments. Various other embodiments are conceivable without departing from the purport and scope of the present invention. Further still, operations and effects of the present invention are stated in the present embodiments but these operations and effects constitute a single example and do not limit the present invention.

Claims (8)

1. A gaming machine, comprising:
a display that displays an image;
a touch panel arranged covering a display screen of the display; and
a controller that, in a case where position signals corresponding to positions pressed by a player and outputted from the touch panel are received and two of simultaneously received position signals correspond to positions on the image respectively and a space between the position signals continuously changes, enables alteration of a size of the image based on the space between the position signals.
2. The gaming machine according to claim 1, wherein the controller varies a display area of the image based on a space between two position signals corresponding to positions on the image.
3. The gaming machine according to claim 1, wherein the controller is configured to make the image into a rectangular display area such that a space between two position signals corresponding to positions on the image forms a diagonal line.
4. The gaming machine according to claim 1, wherein:
selection of the image is achieved by the controller in an operation of selecting from a plurality of selection images displayed in a predetermined region of the display screen; and
the operation of selecting specifies the selection image based on position signals corresponding to pressed positions on the touch panel, moves the specified selection image on the display screen in response to a continuous change in output of the position signals due to continuous change in the pressed positions on the touch panel, and stops movement of the specified selection image on the display screen based on a stop in output of the position signals in response to a release of the pressing operation on the touch panel.
5. An image alteration control method of a gaming machine, wherein
a size of the image is altered based on a space between position signals when the position signals are received from a touch panel, which is arranged covering a display screen of a display that displays an image and which outputs position signals corresponding to pressed positions, and when simultaneously received two position signals correspond to positions on the image respectively and the space between the position signals changes continuously.
6. The image alteration control method of a gaming machine according to claim 5, wherein a display area of the image is varied based on a space between two position signals corresponding to positions on the image.
7. The image alteration control method of a gaming machine according to claim 5, wherein the image is made into a rectangular display area such that a space between two position signals corresponding to positions on the image forms a diagonal line.
8. The image alteration control method of a gaming machine according to claim 5, wherein:
selection of the image is achieved by an operation of selecting from a plurality of selection images displayed in a predetermined region of the display screen; and
the operation of selecting specifies the selection image based on position signals corresponding to the pressed positions on the touch panel, moves the specified selection image on the display screen in response to a continuous change in output of the position signals due to continuous change in the pressed positions on the touch panel, and stops movement of the specified selection image on the display screen based on a stop in output of the position signals in response to a release of the pressing operation on the touch panel.
US11/822,865 2006-07-11 2007-07-10 Gaming machine and image alteration control method of gaming machine Expired - Fee Related US9996253B2 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2006190725A JP2008017935A (en) 2006-07-11 2006-07-11 Game apparatus and its image change control method
JP2006-190725 2006-07-11

Publications (2)

Publication Number Publication Date
US20080132333A1 true US20080132333A1 (en) 2008-06-05
US9996253B2 US9996253B2 (en) 2018-06-12

Family

ID=39074382

Family Applications (1)

Application Number Title Priority Date Filing Date
US11/822,865 Expired - Fee Related US9996253B2 (en) 2006-07-11 2007-07-10 Gaming machine and image alteration control method of gaming machine

Country Status (2)

Country Link
US (1) US9996253B2 (en)
JP (1) JP2008017935A (en)

Cited By (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20040166937A1 (en) * 2003-02-26 2004-08-26 Rothschild Wayne H. Gaming machine system having a gesture-sensing mechanism
EP2196881A1 (en) * 2008-12-04 2010-06-16 Siemens Aktiengesellschaft Control device for operating an automated machine
US20110136572A1 (en) * 2009-12-03 2011-06-09 Ami Entertainment Network, Inc. Touchscreen game allowing simultaneous movement of multiple rows and/or columns
US20110172012A1 (en) * 2010-01-08 2011-07-14 Ami Entertainment Network, Inc. Multi-touchscreen module for amusement device
US20120056836A1 (en) * 2010-09-08 2012-03-08 Samsung Electronics Co., Ltd. Method and apparatus for selecting region on screen of mobile device
CN102886140A (en) * 2011-10-04 2013-01-23 微软公司 Game controller on touch-enabled mobile device
US20130316817A1 (en) * 2012-05-23 2013-11-28 Kabushiki Kaisha Square Enix (Also Trading As Square Enix Co., Ltd.) Information processing apparatus, method for information processing, and game apparatus
CN105194871A (en) * 2015-09-14 2015-12-30 网易(杭州)网络有限公司 Method for controlling game role
CN105214306A (en) * 2015-09-02 2016-01-06 网易(杭州)网络有限公司 The control method of a kind of game role control method and a kind of virtual controlling parts
US9390578B2 (en) 2010-01-08 2016-07-12 Ami Entertainment Network, Llc Multi-touchscreen module for amusement device
US11045724B2 (en) * 2017-08-10 2021-06-29 Sg Gaming, Inc. Gaming machine with floating mid-screen input deck
US11504620B2 (en) * 2019-02-22 2022-11-22 Netease (Hangzhou) Network Co., Ltd. Method for controlling game character and electronic device and computer storage medium
US11752432B2 (en) * 2017-09-15 2023-09-12 Sega Corporation Information processing device and method of causing computer to perform game program

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5579995B2 (en) * 2009-03-31 2014-08-27 株式会社バンダイナムコゲームス Program and game device
US8814674B2 (en) * 2012-05-24 2014-08-26 Supercell Oy Graphical user interface for a gaming system
US20140306910A1 (en) * 2013-04-15 2014-10-16 Qualcomm Incorporated Id tracking of gesture touch geometry
JP6672561B2 (en) * 2013-12-03 2020-03-25 株式会社ミツトヨ Touch panel type mobile terminal, display control method thereof, and computer program

Citations (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6210279B1 (en) * 1992-07-24 2001-04-03 International Game Technology Gaming machine and method using touch screen
US20040119758A1 (en) * 2002-12-19 2004-06-24 Grossman Joel K. Contact controls
US6942571B1 (en) * 2000-10-16 2005-09-13 Bally Gaming, Inc. Gaming device with directional and speed control of mechanical reels using touch screen
US20050227762A1 (en) * 2004-01-20 2005-10-13 Nintendo Co., Ltd. Game apparatus and storage medium storing game program
US20050266906A1 (en) * 2004-05-27 2005-12-01 Clay Stevens Apparatus and method for developing a game from selectable content
US20060026521A1 (en) * 2004-07-30 2006-02-02 Apple Computer, Inc. Gestures for touch sensitive input devices
US20060112353A1 (en) * 2004-11-19 2006-05-25 Nintendo Co., Ltd. Image processing apparatus and storage medium storing image processing program
US20070243918A1 (en) * 2006-04-18 2007-10-18 Yahoo! Inc. Player roster selection interface
US20080058106A1 (en) * 2002-10-07 2008-03-06 Maya-Systems Inc. Multi-dimensional locating game system and method
US20080070682A1 (en) * 2006-08-15 2008-03-20 Nintendo Of America Inc. Systems and methods for providing educational games for use by young children, and digital storage mediums for storing the educational games thereon
US7374490B2 (en) * 2004-01-20 2008-05-20 Nintendo Co., Ltd. Game system using touch panel input
US20080300049A1 (en) * 2005-12-23 2008-12-04 Wms Gaming Inc Transient or Persistent Game Play in Wagering Games
US7677978B2 (en) * 2004-01-20 2010-03-16 Nintendo Co., Ltd. Game apparatus and game program

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005131298A (en) 2003-10-31 2005-05-26 Sega Corp Game device and game control method
JP4213052B2 (en) 2004-01-28 2009-01-21 任天堂株式会社 Game system using touch panel input
JP4602677B2 (en) 2004-02-13 2010-12-22 株式会社大都技研 Amusement stand
US7724242B2 (en) 2004-08-06 2010-05-25 Touchtable, Inc. Touch driven method and apparatus to integrate and display multiple image layers forming alternate depictions of same subject matter

Patent Citations (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6210279B1 (en) * 1992-07-24 2001-04-03 International Game Technology Gaming machine and method using touch screen
US6942571B1 (en) * 2000-10-16 2005-09-13 Bally Gaming, Inc. Gaming device with directional and speed control of mechanical reels using touch screen
US20080058106A1 (en) * 2002-10-07 2008-03-06 Maya-Systems Inc. Multi-dimensional locating game system and method
US20040119758A1 (en) * 2002-12-19 2004-06-24 Grossman Joel K. Contact controls
US7374490B2 (en) * 2004-01-20 2008-05-20 Nintendo Co., Ltd. Game system using touch panel input
US20050227762A1 (en) * 2004-01-20 2005-10-13 Nintendo Co., Ltd. Game apparatus and storage medium storing game program
US7677978B2 (en) * 2004-01-20 2010-03-16 Nintendo Co., Ltd. Game apparatus and game program
US20090082107A1 (en) * 2004-01-20 2009-03-26 Nintendo Co., Ltd. Game apparatus and storage medium storing game program
US20050266906A1 (en) * 2004-05-27 2005-12-01 Clay Stevens Apparatus and method for developing a game from selectable content
US20060026521A1 (en) * 2004-07-30 2006-02-02 Apple Computer, Inc. Gestures for touch sensitive input devices
US20060112353A1 (en) * 2004-11-19 2006-05-25 Nintendo Co., Ltd. Image processing apparatus and storage medium storing image processing program
US20080300049A1 (en) * 2005-12-23 2008-12-04 Wms Gaming Inc Transient or Persistent Game Play in Wagering Games
US20070243918A1 (en) * 2006-04-18 2007-10-18 Yahoo! Inc. Player roster selection interface
US20080070682A1 (en) * 2006-08-15 2008-03-20 Nintendo Of America Inc. Systems and methods for providing educational games for use by young children, and digital storage mediums for storing the educational games thereon

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
z26 Atari 2600 Emulator Tutorial as captured by the internet archive form May 31, 2006 (https://web.archive.org/web/20060531044230/https://atariage.com/2600/emulation/z26_tutorial/) *

Cited By (27)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20040166937A1 (en) * 2003-02-26 2004-08-26 Rothschild Wayne H. Gaming machine system having a gesture-sensing mechanism
US7618323B2 (en) * 2003-02-26 2009-11-17 Wms Gaming Inc. Gaming machine system having a gesture-sensing mechanism
EP2196881A1 (en) * 2008-12-04 2010-06-16 Siemens Aktiengesellschaft Control device for operating an automated machine
US9120010B2 (en) 2009-12-03 2015-09-01 Megatouch, Llc Touchscreen game allowing simultaneous movement of multiple rows and/or columns
US20110136572A1 (en) * 2009-12-03 2011-06-09 Ami Entertainment Network, Inc. Touchscreen game allowing simultaneous movement of multiple rows and/or columns
US20110172012A1 (en) * 2010-01-08 2011-07-14 Ami Entertainment Network, Inc. Multi-touchscreen module for amusement device
US8118680B2 (en) 2010-01-08 2012-02-21 Ami Entertainment Network, Inc. Multi-touchscreen module for amusement device
US9390578B2 (en) 2010-01-08 2016-07-12 Ami Entertainment Network, Llc Multi-touchscreen module for amusement device
US20120056836A1 (en) * 2010-09-08 2012-03-08 Samsung Electronics Co., Ltd. Method and apparatus for selecting region on screen of mobile device
US10095399B2 (en) * 2010-09-08 2018-10-09 Samsung Electronics Co., Ltd Method and apparatus for selecting region on screen of mobile device
CN102886140A (en) * 2011-10-04 2013-01-23 微软公司 Game controller on touch-enabled mobile device
US9174124B2 (en) 2011-10-04 2015-11-03 Microsoft Technology Licensing, Llc Game controller on mobile touch-enabled devices
US10035063B2 (en) 2011-10-04 2018-07-31 Microsoft Technology Licensing, Llc Game controller on mobile touch-enabled devices
US20190339765A1 (en) * 2012-05-23 2019-11-07 Kabushiki Kaisha Square Enix (Also Trading As Square Enix Co., Ltd.) Information processing apparatus, method for information processing, and game apparatus for performing different operations based on a movement of inputs
US10831258B2 (en) 2012-05-23 2020-11-10 Kabushiki Kaisha Square Enix Information processing apparatus, method for information processing, and game apparatus for performing different operations based on a movement of inputs
US11119564B2 (en) * 2012-05-23 2021-09-14 Kabushiki Kaisha Square Enix Information processing apparatus, method for information processing, and game apparatus for performing different operations based on a movement of inputs
US20130316817A1 (en) * 2012-05-23 2013-11-28 Kabushiki Kaisha Square Enix (Also Trading As Square Enix Co., Ltd.) Information processing apparatus, method for information processing, and game apparatus
CN105214306A (en) * 2015-09-02 2016-01-06 网易(杭州)网络有限公司 The control method of a kind of game role control method and a kind of virtual controlling parts
WO2017036396A1 (en) * 2015-09-02 2017-03-09 网易(杭州)网络有限公司 Game role control method and control method for virtual control component
US10625151B2 (en) 2015-09-02 2020-04-21 Netease (Hangzhou) Network Co., Ltd. Method for controlling game character and method for controlling virtual control component
CN105194871A (en) * 2015-09-14 2015-12-30 网易(杭州)网络有限公司 Method for controlling game role
WO2017045529A1 (en) * 2015-09-14 2017-03-23 网易(杭州)网络有限公司 Method for controlling game role
US11185764B2 (en) 2015-09-14 2021-11-30 Netease (Hangzhou) Network Co., Ltd. Method for controlling game character
US11045724B2 (en) * 2017-08-10 2021-06-29 Sg Gaming, Inc. Gaming machine with floating mid-screen input deck
US11541306B2 (en) 2017-08-10 2023-01-03 Sg Gaming, Inc. Gaming machine with floating mid-screen input deck
US11752432B2 (en) * 2017-09-15 2023-09-12 Sega Corporation Information processing device and method of causing computer to perform game program
US11504620B2 (en) * 2019-02-22 2022-11-22 Netease (Hangzhou) Network Co., Ltd. Method for controlling game character and electronic device and computer storage medium

Also Published As

Publication number Publication date
US9996253B2 (en) 2018-06-12
JP2008017935A (en) 2008-01-31

Similar Documents

Publication Publication Date Title
US9996253B2 (en) Gaming machine and image alteration control method of gaming machine
US8574069B2 (en) Hand-held game apparatus and game program
US8641523B2 (en) Game apparatus, virtual camera control method, program and recording medium
US20060077185A1 (en) Game apparatus and game program
US20060109259A1 (en) Storage medium storing image display program, image display processing apparatus and image display method
US8556718B2 (en) Game machine and movement control method of character
JP2006148510A (en) Image processing device and image processing program
JP2008113762A (en) Game program and game device
JP2006102210A (en) Game apparatus and game program
JP2007200110A (en) Image processing device, image processing method, and computer program
US8062113B2 (en) Information processing program and information processing apparatus
US9981181B2 (en) Gaming apparatus and method of controlling image display of gaming apparatus
JP4757277B2 (en) Game program
US8926427B2 (en) Video game with screen flip and dual sets of collision data
JP4137801B2 (en) GAME PROGRAM AND GAME DEVICE
JP2007160017A (en) Game device, game screen display control method, and program
JP2007097893A (en) Image processor and image processing method, and program
JP2006122164A (en) Game device and game program
JP4217145B2 (en) Game machine
JP2002066014A (en) Game machine
JP2007222209A (en) Game apparatus and game program
JP2007252773A (en) Game machine
JP2007044278A (en) Game machine
JP2005211171A (en) Game machine
JP2002301230A (en) Image displaying method for game machine

Legal Events

Date Code Title Description
AS Assignment

Owner name: ARUZE CORP., JAPAN

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:KOGO, JUNICHI;REEL/FRAME:020444/0294

Effective date: 20071228

AS Assignment

Owner name: UNIVERSAL ENTERTAINMENT CORPORATION, JAPAN

Free format text: CHANGE OF NAME;ASSIGNOR:ARUZE CORP.;REEL/FRAME:035930/0705

Effective date: 20091102

STCF Information on status: patent grant

Free format text: PATENTED CASE

FEPP Fee payment procedure

Free format text: MAINTENANCE FEE REMINDER MAILED (ORIGINAL EVENT CODE: REM.); ENTITY STATUS OF PATENT OWNER: LARGE ENTITY

LAPS Lapse for failure to pay maintenance fees

Free format text: PATENT EXPIRED FOR FAILURE TO PAY MAINTENANCE FEES (ORIGINAL EVENT CODE: EXP.); ENTITY STATUS OF PATENT OWNER: LARGE ENTITY

STCH Information on status: patent discontinuation

Free format text: PATENT EXPIRED DUE TO NONPAYMENT OF MAINTENANCE FEES UNDER 37 CFR 1.362

FP Lapsed due to failure to pay maintenance fee

Effective date: 20220612