US20090186697A1 - Electronic device for command for virtual games in computers - Google Patents

Electronic device for command for virtual games in computers Download PDF

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Publication number
US20090186697A1
US20090186697A1 US12/010,006 US1000608A US2009186697A1 US 20090186697 A1 US20090186697 A1 US 20090186697A1 US 1000608 A US1000608 A US 1000608A US 2009186697 A1 US2009186697 A1 US 2009186697A1
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United States
Prior art keywords
command
computers
base
signals
featured
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Abandoned
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US12/010,006
Inventor
Fernanda Calixto Castelo Branco De Luca
Marcelo Polato
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Individual
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Individual
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Priority to US12/010,006 priority Critical patent/US20090186697A1/en
Publication of US20090186697A1 publication Critical patent/US20090186697A1/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/424Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6072Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition

Definitions

  • the device shall interact with games through voice command, infrared wave communication and wireless protocol system. Once using the piece integrated to this kit communication, all kind of physical contact with the computer is dismissed, the result is a device totally wireless interacted to be used to play electronic games.
  • CDs compact discs
  • This device can be used on several sectors such as professional software games and training programs.
  • One example of using in training program is the advantage of, joining sited people in a room; the device can be passed among the users without the need of change of places. Using the device, anyone can interact with whatever was being shown on the screen.
  • the device is constituted by a stick with contacts to coupling thru a power source (computer), key of external drive, interconnected to a plate of electronic circuit with a microphone entry to voice command in a wireless system, interacting with the electronic game and an infrared wave sender.
  • a power source computer
  • key of external drive interconnected to a plate of electronic circuit with a microphone entry to voice command in a wireless system, interacting with the electronic game and an infrared wave sender.
  • Picture 2 Stick view, coupling by the contact of its grip to the recharge base.
  • a computer can be used to provide the energy to the base, via an USB connector cable.
  • A-A cut from base showing the main circuit of the module, the wireless receptor and the infrared signal receptor.
  • Picture 3 Shows the internal arrangement of the stick. Other disposals are possible.
  • the electronic circuit On tins view, the electronic circuit is hosted internally on the stick grip, interconnected to the external key. Still on the grip, the circuit plate is connected, by wire, to the microphone and, on the extremity of the stick structure, also by wire, is set the infrared wave sender.
  • the “electronic device for command for virtual games in computers”, object of the current invention patent is constituted by a structured ( 2 ) stick ( 1 ) with an anatomic grip ( 3 ), and on its extreme, a contact to connection to a recharge base (B), that is connected by an USB cable as a power source via computer (C), since the grip receives, externally, a small keyboard ( 5 ).
  • This external keyboard ( 5 ) is connected to an internal electronic circuit ( 6 ) containing a wireless system powered by compatible battery (BA) with the electronic receiving circuit which works also via wireless system from the recharge base (B).
  • This electronic circuit ( 6 ) also contains a microphone receiving entry ( 7 ), fixed to the end of the grip ( 3 ) and his connected to an infrared wave sender ( 8 ), fixed on the free place at the extreme of the stick ( 1 ).
  • the device is used to command several electronic games for computers, via sent signals from its electronic circuit ( 6 ) by recharge base (B).
  • the base counts with an infrared receiving module ( 9 ) and a wireless module ( 10 ) both integrated to the main module ( 11 ).
  • the proposed system has two kinds of command, either a keyboard command, triggering the infrared wave sender from the extreme of the stick or by voice command, triggered via microphone, using the wireless system.
  • the device makes usage easier and improves the flexibility. It can be rapidly passed hand by hand among several users, by point to the computer and, triggering its keyboard ( 5 ) will send signals to the infrared receiving module ( 9 ) on the base (B). These signals will be interpreted by the main module ( 11 ) and it will send the command to the game on the computer.
  • the user shall record the voice on the electronic circuit making possible sending, via microphone ( 7 ), from the device ( 1 ) to the wireless receiving module ( 10 ) on the base (B), the desired command.
  • the signals will be interpreted for the main module ( 11 ) and it will send the command to the program to execute it on the game.

Abstract

“Electronic device of command of virtual games in computers”, constituted by a stick (1) with contacts (4) to coupling to the recharge base (B) connected to the a power source (computer), external key trigger (5) in its grip (3), interconnected to a electronic circuit plate (6) with microphone entry (7) to voice command via wireless system and also an infrared wave sender (8). From the stick (1) are send signals to me corresponding receiving modules (10) and (9) controlled by a main circuit (10), placed on the recharge base (B) to send commands to execute the electronic game, through the computer program.

Description

    INTRODUCTION
  • Hereby current descriptive report regards to a patent request for an invention of a device that integrates technological electronic systems, making possible interaction with computer games programs and, in the future, interact with television set since it already integrates the same technology.
  • For in such a way, the device shall interact with games through voice command, infrared wave communication and wireless protocol system. Once using the piece integrated to this kit communication, all kind of physical contact with the computer is dismissed, the result is a device totally wireless interacted to be used to play electronic games.
  • STATE OF THE ART
  • The electronic games started decades ago. On that time, it was considered entertainment and educational activities and it also was used in training programs. Throughout the time, these electronic games evolved technologically. In the beginning it was integrated to flipper machines, passing to the invention of consoles (a kind of computer in a small box), connected to a television set and a media cartridge with the game inside. After connection, the playing started by touching the joystick to send commands to the games.
  • This system was improved by compact discs (CDs), also introduced in consoles by medias and a bigger range of games came up.
  • On the last decade, as a result of the enormous evolution of the computers, the games became even better due to the progress of graphics art technology improving the definition meaning that, the 3D images created brought more realism to the characters, its motion and to the environment.
  • Surely the technology is not going to not stop on the current level, new equipment to computer games and other devices will suffer steady improvement either through industrial evolution or by users demanding.
  • OBJECTIVE OF THE PATENT
  • Considering as sure that improvement and inventions will appear on this field of entertainment, specifically electronic games—reaching, currently even though adults, the inventor introduces a new concept for the drive from putting together modern technology in one unique piece, a kind of stick, to turn the game even more exciting and realistic.
  • It was designed, so, a new handle object, replacing the known joystick, and this new device does not require physical contact with the computer, proportioning bigger movement freedom to the user and making possible, due to this freedom, the possibility of creation of games that probably could not be played with manipulators with wire.
  • Thinking of this new concept, the new manipulator was invented composed by a stick able to join this new wireless data communication technology, making possible data traffic, on both directions, in a high speed what is absolutely necessary to realize this project and the result is the achievement of excellent interactive features between the device and the game.
  • This device can be used on several sectors such as professional software games and training programs. One example of using in training program is the advantage of, joining sited people in a room; the device can be passed among the users without the need of change of places. Using the device, anyone can interact with whatever was being shown on the screen.
  • The device is constituted by a stick with contacts to coupling thru a power source (computer), key of external drive, interconnected to a plate of electronic circuit with a microphone entry to voice command in a wireless system, interacting with the electronic game and an infrared wave sender.
  • Superficially explaining, the device is detailed via attached drawings, as follows:
  • Picture 1—Stick higher view, showing the external keyboard and voice command microphone output thru wireless system. By side, extended detail of the keyboard and the output for the microphone;
  • Picture 2—Stick view, coupling by the contact of its grip to the recharge base. As it can be noticed, a computer can be used to provide the energy to the base, via an USB connector cable. By side, A-A cut from base showing the main circuit of the module, the wireless receptor and the infrared signal receptor.
  • Picture 3—Schematic view, showing the internal arrangement of the stick. Other disposals are possible. On tins view, the electronic circuit is hosted internally on the stick grip, interconnected to the external key. Still on the grip, the circuit plate is connected, by wire, to the microphone and, on the extremity of the stick structure, also by wire, is set the infrared wave sender.
  • In compliance to the attached drawings, the “electronic device for command for virtual games in computers”, object of the current invention patent, is constituted by a structured (2) stick (1) with an anatomic grip (3), and on its extreme, a contact to connection to a recharge base (B), that is connected by an USB cable as a power source via computer (C), since the grip receives, externally, a small keyboard (5).
  • This external keyboard (5) is connected to an internal electronic circuit (6) containing a wireless system powered by compatible battery (BA) with the electronic receiving circuit which works also via wireless system from the recharge base (B).
  • This electronic circuit (6) also contains a microphone receiving entry (7), fixed to the end of the grip (3) and his connected to an infrared wave sender (8), fixed on the free place at the extreme of the stick (1).
  • With this design, the device is used to command several electronic games for computers, via sent signals from its electronic circuit (6) by recharge base (B). To the reception of the signal sent from the device (1) the base counts with an infrared receiving module (9) and a wireless module (10) both integrated to the main module (11).
  • So, the proposed system has two kinds of command, either a keyboard command, triggering the infrared wave sender from the extreme of the stick or by voice command, triggered via microphone, using the wireless system.
  • Thus, the device makes usage easier and improves the flexibility. It can be rapidly passed hand by hand among several users, by point to the computer and, triggering its keyboard (5) will send signals to the infrared receiving module (9) on the base (B). These signals will be interpreted by the main module (11) and it will send the command to the game on the computer.
  • To use the voice command, the user shall record the voice on the electronic circuit making possible sending, via microphone (7), from the device (1) to the wireless receiving module (10) on the base (B), the desired command. The signals will be interpreted for the main module (11) and it will send the command to the program to execute it on the game.

Claims (7)

1. “Electronic device for command of virtual games in computers”, object of the current invention request patent, constituted by a structured (2) stick (1) with an anatomic grip (3) with a contact (4) to connection to a recharge base (B), this grip (3) receives externally, via a small keyboard (5), featured to be connected to an internal electronic circuit (6) with wireless system powered by battery (BA); this electronic circuit (6) has also a microphone receiving entry (7), fixed to the end of the grip (3) and connected to an infrared wave sender (8) which is fixed on the unoccupied extreme on the stick (1).
2. “Virtual games command on computers”, according to claim 1, featured by the stick (1) communicates with a recharge base (B) connected by an USB cable as power source and keeps communication with the program, through the computer (C), the base (B) contains an infrared wave sender module (9) and a wireless receiving module (10) both integrated to a main electronic circuit (11).
3. “Virtual games command on computers”, according to claim 1, featured by a drive via keyboard (5), from infrared wave sender of the extreme of the device (1) for sending the signals to the infrared receiving module (9) in the base (B), these signals are interpreted for the main module (11) and sent to the game program in the computer to its execution.
4. “Virtual games command on computers”, according to claim 1, featured by voice command, with previously recording of the voice on electronic circuit (6), making possible, via microphone (7) sending signal to the wireless receiving module (10) on the base (B), these signals are interpreted by the main module (11) and sent to the program to execution of the desired command in the game.
5. “Virtual games command on computers”, according to claim 2, featured by a drive via keyboard (5), from infrared wave sender of the extreme of the device (1) for sending the signals to the infrared receiving module (9) in the base (B), these signals are interpreted for the main module (11) and sent to the game program in the computer to its execution.
6. “Virtual games command on computers”, according to claim 2, featured by voice command, with previously recording of the voice on electronic circuit (6), making possible, via microphone (7) sending signal to the wireless receiving module (10) on the base (B), these signals are interpreted by the main module (11) and sent to the program to execution of the desired command in the game.
7. “Virtual games command on computers”, according to claim 3, featured by voice command, with previously recording of the voice on electronic circuit (6), making possible, via microphone (7) sending signal to the wireless receiving module (10) on the base (B), these signals are interpreted by the main module (11) and sent to the program to execution of the desired command in the game.
US12/010,006 2008-01-18 2008-01-18 Electronic device for command for virtual games in computers Abandoned US20090186697A1 (en)

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Application Number Priority Date Filing Date Title
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Citations (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4770416A (en) * 1986-05-30 1988-09-13 Tomy Kogyo Co., Inc. Vocal game apparatus
US5806849A (en) * 1994-02-17 1998-09-15 Electronic Arts, Inc. Electronic game system with wireless controller
US6106398A (en) * 1998-02-26 2000-08-22 Davis; Ivis Howard Control apparatus
US6827648B2 (en) * 2003-04-16 2004-12-07 Zeroplus Technology Co., Ltd. Wireless controller for a video game player
US6971956B2 (en) * 2000-04-07 2005-12-06 Igt Wireless gaming environment
US7090582B2 (en) * 2002-05-16 2006-08-15 Microsoft Corporation Use of multiple player real-time voice communications on a gaming device
US20070021205A1 (en) * 2005-06-24 2007-01-25 Microsoft Corporation Voice input in a multimedia console environment
US20070292831A1 (en) * 2006-05-30 2007-12-20 Kyung Ho Lee Microphone type music accompaniment playing (karaoke) system with background image selecting function
US7413513B2 (en) * 2004-09-10 2008-08-19 Igt Apparatus and methods for wireless gaming communications
US7424388B2 (en) * 2006-03-10 2008-09-09 Nintendo Co., Ltd. Motion determining apparatus and storage medium having motion determining program stored thereon
US7500917B2 (en) * 2000-02-22 2009-03-10 Creative Kingdoms, Llc Magical wand and interactive play experience
US7775884B1 (en) * 2004-04-30 2010-08-17 Activision Publishing, Inc. Game controller steering wheel and methods therefor

Patent Citations (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4770416A (en) * 1986-05-30 1988-09-13 Tomy Kogyo Co., Inc. Vocal game apparatus
US5806849A (en) * 1994-02-17 1998-09-15 Electronic Arts, Inc. Electronic game system with wireless controller
US6106398A (en) * 1998-02-26 2000-08-22 Davis; Ivis Howard Control apparatus
US7500917B2 (en) * 2000-02-22 2009-03-10 Creative Kingdoms, Llc Magical wand and interactive play experience
US6971956B2 (en) * 2000-04-07 2005-12-06 Igt Wireless gaming environment
US7090582B2 (en) * 2002-05-16 2006-08-15 Microsoft Corporation Use of multiple player real-time voice communications on a gaming device
US6827648B2 (en) * 2003-04-16 2004-12-07 Zeroplus Technology Co., Ltd. Wireless controller for a video game player
US7775884B1 (en) * 2004-04-30 2010-08-17 Activision Publishing, Inc. Game controller steering wheel and methods therefor
US7413513B2 (en) * 2004-09-10 2008-08-19 Igt Apparatus and methods for wireless gaming communications
US20070021205A1 (en) * 2005-06-24 2007-01-25 Microsoft Corporation Voice input in a multimedia console environment
US7424388B2 (en) * 2006-03-10 2008-09-09 Nintendo Co., Ltd. Motion determining apparatus and storage medium having motion determining program stored thereon
US20070292831A1 (en) * 2006-05-30 2007-12-20 Kyung Ho Lee Microphone type music accompaniment playing (karaoke) system with background image selecting function

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