US3791650A - Simulated dice game and control circuit therefor - Google Patents

Simulated dice game and control circuit therefor Download PDF

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US3791650A
US3791650A US00253057A US3791650DA US3791650A US 3791650 A US3791650 A US 3791650A US 00253057 A US00253057 A US 00253057A US 3791650D A US3791650D A US 3791650DA US 3791650 A US3791650 A US 3791650A
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transistor
lamps
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07CTIME OR ATTENDANCE REGISTERS; REGISTERING OR INDICATING THE WORKING OF MACHINES; GENERATING RANDOM NUMBERS; VOTING OR LOTTERY APPARATUS; ARRANGEMENTS, SYSTEMS OR APPARATUS FOR CHECKING NOT PROVIDED FOR ELSEWHERE
    • G07C15/00Generating random numbers; Lottery apparatus
    • G07C15/006Generating random numbers; Lottery apparatus electronically
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0468Electronic dice; electronic dice simulators

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  • Engineering & Computer Science (AREA)
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Abstract

A simulated dice game including a playing board on which is presented a display including lamps arranged in a pattern corresponding to the spot patterns on two dice. A manually operated switch button is provided to activate and deactivate pulse generating devices for each lamp arrangement, and the generated pulses are fed to counter circuits that are switched through a predetermined recurring sequence of operating states which selectively energize the lamps through output circuitry to show combinations of one to six lamps on each die. The pulse generating device produces triggering pulses at a relatively low frequency and at a constant repetition rate during activation thereof by the switch button and produces such pulses at a descending repetition rate upon deactivation thereof by the switch button whereby the lamps flash visibly during activation and continue to flash at a descending repetition rate upon deactivation until a final operating state is displayed upon cessation of pulse generation.

Description

United States Patent 11 1 Dice [ 1 SIMULATED DICE GAME AND CONTROL CIRCUIT THEREFOR [75] lnventor: Dennis D. Dice, Yadkinville, N.C.
[73] Assignee: Elecronic Data Controls Corporation, Salem, N.C.
[22] Filed: May 15, 1972 [21] Appl. No.: 253,057
[52] US. Cl. 273/138 A, 331/111 [51] Int. Cl A63b 71/06 [58] Field of Search 273/138 A; 331/111 [56] References Cited UNITED STATES PATENTS 3,357,703 '12/1967 Hurley 273/138 A 3,439,281 4/1969 McGuire et al.... 273/138 A X 3,580,581 5/1971 Raven 273/138 A 3,592,473 7/1971 Jernakoff et al 273/138 A 3,633,128 l/l972 Sevilla 331/111 3,659,853 5/1972 Church 273/138 A FORElGN PATENTS OR APPLICATIONS 1,107,552 3/1968 Great Britain 273/138 A OTHER PUBLICATIONS Popular Electronics, September 1967, pages 29-34. Spots Before Your Eyes.
Spofford, Jr., The D13T-A Programmable Unijunction Transistor, General Electric Application Note 90.70, November 1967, pp. 1-14.
3,791,650 [451 Feb. 12, 1974 Plevy, Electronic Dice, Electronics World, October 1968, pp. 82-84.
Primary Examiner-Anton O. Oechsle Assistant Examiner-Arnold W. Kramer Attorney, Agent, or FirmRichards, Shefte & Pinckney ABSTRACT A simulated dice game including a playing board on which is presented a display including lamps arranged in a pattern corresponding to the spot patterns on two dice. A manually operated switch button is provided to activate and deactivate pulse generating devices for each lamp arrangement, and the generated pulses are fed to counter circuits that are switched through a predetermined recurring sequence of operating states which selectively energize the lamps through output circuitry to show combinations of one to six lamps on each die. The pulse generating device produces triggering pulses at a relatively low frequency and at a constant repetition rate during activation thereof by the switch button and produces such pulses at a descending repetition rate upon deactivation thereof by the switch button whereby the lamps flash visibly during activation and continue to flash at a descending repetition rate upon deactivation until a final operating state is displayed upon cessation of pulse generation.
2 Claims, 2 Drawing Figures PATENTEDFEB 1 21914 4 3,791,650
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PASS LINE SIMULATED DICE GAME AND CONTROL CIRCUIT THEREFOR BACKGROUND OF THE INVENTION It is now commonplace to find applications utilizing an array of lamps or other indicators that are controlled by pulse generating circuitry and dividing outputs which operate to switch the indicators randomly through a predetermined sequence of states until a final indicating state remains. Amusement devices are common examples of such applications, particularly games of chance such as games designed to simulate the rolling or throwing of conventional dice cubes by lamp arrangements depicting combinations presented by the spots on the faces of dice.
It is, of course, important in games such as this that the control circuits be designed to eliminate any reasonable possibility that an operator or player can control the final state of the indicators to obtain a desired result, and it is likewise significant in the enjoyment of such games that a player have a sense of participation in the operation of the game as well as a sense of anticipation about the final state of the indicators. Prior proposals have heretofore failed to meet all of these requirements.
One of the more pertinent of these prior proposals is disclosed in an article entitled Spots Before Your Eyes appearing in the September 1967 issue of Popular Electronics magazine at pages 29-34. The device described in this article includes two dicesimulating lamp configurations controlled by respective counter circuits having a reset feature and characterized by a relatively low frequency (i.e., 500 HZ) oscillator to drive the counter circuits. It is to be noted that from a psychological standpoint, it is very advantageous to have a low frequency response from lamps because it allows the player or operator of the device to see the lamps flashing as the counter circuit switches. However, in the device described in the aforementioned article, this advantage is outweighed by the fact that it is perhaps possible because of the low frequency operation for the final outcome to be predetermined by a player or operator who has had some experience in manipulating the control switch.
In an effort to eliminate the possibility of controlling the dice odds in this manner, it has also been proposed in US. Pat. No. 3,592,473, issued July 13, 1971, to provide separate oscillators for each simulated die and more importantly to increase substantially the frequency at which these oscillators operate. The patent indicates that this operating frequency should be at least 100,000 cycles per second, but the patentee prefers to use regenerating oscillators having a substantially higher frequency (e.g., lMHZ). While this prior art disclosure apparently does eliminate the possibility of a practiced operator being able to influence successfully the outcome of the dice display, the high frequency oscillators eliminate the aforementioned desirable effect obtained by the relatively slow flashing of the lamps which gives the operator a greater sense of participation and anticipation.
In accordance with the present invention, a unique pulse generating circuit is utilized which provides lamps with a relatively slow flashing frequency, yet which successfully eliminates any possibility of obtaining a predetermined final state and this pulse generat- 2 ing circuit is incorporated in a dice-simulating game which does not have the drawbacks described above in connection with known prior art dice games.
SUMMARY OF THE INVENTION The present invention includes an arrangement of lamps or other indicators which are controlled through a drive circuit that is manually activated and deactivated and that is operable to switch the lamps through a predetermined recurring sequence of operating states and to retain the lamps in one such operating state after the drive circuit is deactivated. The lamps are switched through these operating states at a low frequency having a constant repetition rate during activation of the drive circuit; and they continue to be switched through such operating states at a decreasing repetition rate after deactivation of the drive circuit until a final operating state is presented by the lamps.
The present invention has particular application to amusement devices such as a simulated dice game, but it is to be understood that the present invention is not limited to this particular application and can be useful in other amusement devices and similardevices employing indicators which are switched through a plurality of operating states.
In the disclosed embodiment of the present invention, a pulse generating circuit is provided for selectively producing pulses at a constant repetition rate in one condition thereof and for producing pulses at a descending repetition rate in a second condition thereof. This circuit includes a programmable unijunction transistor having a ground connection to the cathode thereof,, a supply voltage supplied to the anode thereof, and a bias voltage imposed on the gate thereof. The gate biasing circuit includes a voltage source, a resistor-capacitor (R-C) timing circuit, and a manually operated switch which is selectively operable between a first position at which the transistor gate is biased into conduction, and a second position at which the R-C circuit is connected to the transistor gate. In the first position of the switch, the voltage at the transistor gate is substantially zero and the transistor therefore generates pulses at a constant rate, while in the second position of the switch, the gate voltage is progressively increased by allowing the capacitor to charge through resistor until it equals or exceeds the anode voltage whereby the transistor generates pulses at a descending repetition rate until the transistor becomes disabled and ceases generating pulses.
This pulse generating circuit is used in the present invention in a simulated dice game which includes an output display having two lamp arrangements each of which is patterned after the spot arrangements on the faces of a conventional die. A divide-by-six counter circuit for each lamp arrangement is connected to the aforesaid pulse generating circuit and is operable to be switched through a predetermined recurring sequence of operating states by pulses received from the pulse generating circuit, and the output display is connected to the counter circuit means and is operable'to provide an indication of the operating state of the counter circuit.
Thus when the manual switch is at its first or on position, the lamps will flash continuously as the pulses are generated at a constant repetition rate, and upon turning the switch to its second or of position, the lamps will flash at a descending repetition rate until the transistor in the pulse generating circuit becomes disabled whereupon the lamps will be left lighted to indicate the last operating state of the counter circuit.
It will be noted that a low frequency pulse generating circuit can be employed to provide visibly flashing lights, yet the final operating state of the counter circuit cannot be correctly anticipated because it continues to switch for a time even after the operating switch is moved to its off position.
BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 illustrates a game board for a simulated dice game according to the present invention, including two simulated dice faces having lamps representing the spots thereon; and
FIG. 2 is a logic diagram of the simulated dice game of the present invention.
DESCRIPTION OF THE PREFERRED EMBODIMENT Looking now in greater detail at the accompanying drawings, FIG. 1 illustrates a gameboard which includes a plurality of representations similar to those found in conventional dice games whereby players can place chips or similar tokens at designated locations to obtain varying odds in attempting to predict correctly the number of spots which will appear on the playing dice. At the center of the gameboard 10, two simulated dice faces 12 and 14 are presented, each such dice face 12 and 14 including a display of seven lamps l628 and 16' 28' respectively, arranged in a pattern corresponding to the spot arrangements on the surfaces of a die. Also included on the gameboard 10 is a pushbutton switch 30 which operates an electronic circuit disposed beneath the gameboard 10, and this circuit controls the energizing and deenergizing of the lamps in a manner to be described in greater detail presently.
The logic diagram for the lamp control circuit is shown in FIG. 2 together with the aforementioned lamps and switch 30. This circuit includes a pulse generating unit 32 for supplying separate pulses to divideby-six counter circuits 34 and 36 which are thereby cycled through six states in a fixed sequence each of these six states being then displayed in different combinations of lighted lamps as will become apparent below.
The pulse generating unit 32 includes two low frequency oscillators 38, 38' which, preferably, are programmable unijunction transistors manufactured by General Electric Company as D13T. The two oscillators 38, 38' are identical and generate pulses at substantially the same frequency (i.e., 16 HZ), although there will obviously be some minor variation therein because of normal tolerances, and such variation precludes the two dice faces always having identical lamp displays and identical progressions of lamp switching. Since these oscillators 38, 38' are identical, it is only necessary to explain the operation of one. As will be apparent to those skilled in the art, the oscillator 38 has a source voltage (i.e. 5 volts) applied to the anode thereof, and the voltage at the gate thereof can then be varied so that the oscillator will generate pulses when the anode voltage is greater than the gate voltage. The oscillator will cease generating pulses when gate voltage exceeds the anode voltage.
In conventional pulse generating circuits, the voltage at the gate of the oscillator of the type described above is substantially instantaneously increased to and from a value substantially equal to the anode voltage whereby the oscillator likewise changes instantaneously between a state of generating pulses at a maximum frequency rate and a state of non-generating of pulses. However, in accordance with the present invention, a unique control circuit is provided for the oscillators 38, 38 which results in their having the capability of starting to generate pulses at a constant repetition rate substantially instantaneously with the closing of switch 30, and then continuing to generate pulses at a descending repetition rate for a brief period after switch 30 is opened. This control circuit includes a common line 40 connecting the gates of oscillators 38, 38', and this common line 40 is connected to a capacitor 42 (i.e. 6.8 uF) and a resistor 44 (i.e. 100,000 ohms) which is connected to a voltage supply (i.e. 5 volts). Also connected to the common line 40 is the switch 30, and a capacitor 46 (i.e. luF) and a resistor 48 (i.e. 100,000 ohms).
With this circuit arrangement, when the switch 30 is initially closed, the resistance 48 will be placed across capacitor 42 and the supply voltage at the gate of each oscillator 38, 38' will be quickly reduced so that these oscillators will commence pulsing substantially instantaneously at its constant maximum frequency repetition rate. Then when the switch 30 is opened, the bias voltage at the gates of the oscillators 38, 38' will increase relatively slowly due to the charging of capacitor 42 through resistor 44, and this relative slow progressive increase in the bias voltage at the gates'will result in the oscillators 38, 38' generating pulses at a descending repetition rate until the bias voltage reaches a point just below the anodesupply voltage at which time pulsing ceases.
The time period during which the oscillators 38, 38' continue to generate pulses after switch 30 is opened depends upon the rate of voltage increase at the oscillator gates. Using the formula T=RC, when T is time, R is resistance and C is capacitance, it will be noted that when resistor 44 is 100,000 ohms and capacitor 42 is 6.8 uF, T 0.68 second. Thus, after switch 30 is opened, the lamps will continue to flash at a descending repetition rate for 0.68 second whereby the lamps flash in a manner that is visibly discernible and, yet, the final state of the lamps cannot be determined by the operator.
It will also be noted that the common line 40 includes two isolation resistors 50, 50' which eliminate voltage feedback between the gates of oscillators 38, 38' when the switch 30 is closed and thereby prevent synchronized pulse generation by the oscillators 38, 38'. These isolation resistors 50, 50' are relatively small (i.e. 47,000 ohms) and they have substantially no effect on the circuit when the switch 30 is open and the oscillators therefore become substantially synchronized when switch 30 is opened.
Thus, with a pulse generating circuit as described above, the closing of switch 30 will result in the oscillators 38, 38' substantially instantaneously generating pulses at a constant maximum repetition rate, when switch 30 is opened, the oscillators will generate pulses at a descending repetition rate for a period of time after which pulse generation will cease altogether.
The pulses generated by oscillators 38, 38' will be fed to counter circuits 34, 36, respectively, and since these counter circuits 34, 36 are identical, it is only necessary to explain the operation of one. The counter circuit 34 has a divide-by-six output and includes three conventional flip flops 52, 54 and 56 which as is well understood in the art, are switched by a pulse from one stable condition (l state) during which an output signal is produced at one output to a second stable condition (.0 state) at which an output signal is produced at the other output thereof.
By way of illustration, it will be assumed that flip flop 52 is at a 1 state with an output signal produced at terminal 5 thereof, flip flop 54 is at a state with an output signal produced at terminal 2 thereof, and flip flop 56 is at a 0 state with an output signal produced at terminal 6 thereof. In this condition an output signal from terminal of flip flop 52 is an input for drive 58 associated with lamp 28 whereby the source voltage will be transmitted through the driver 58 to light lamp 28. However, since there is no output signal from terminal 3 of flip flop 54, the driver 60 for lamps and 22 will receive no voltage and, accordingly, lamps 20 and 22 will be unlighted. Likewise, since there is no output signal from terminal 5 of flip flop 56, driver 62 will not permit lamps 16 and 26 to be lit. Moreover, since the driver 64 for lamps 18 and 24 is controlled by a decoding circuit as shown in FIG. 2, lamps 18 and 24 will only be lighted when flip flops 52 and 56 are both at a 0 state, and they will, therefore, not be lighted in the assumed condition because flip flop 52 is in the 1 state. Thus, in the assumed condition of states of l 0", and 0 for flip flops 52, 54 and 56, respectively, only lamp 28 will be lighted.
When the next pulse is received from the oscillator 38, flip flop 52 will change from its l state to its 0 state, and the decrease in voltage at terminal 5 of flip flop 52 will change the state of flip flop 56 from 0" state to l state. However, this decrease in voltage at terminal 5 of flip flop 52 will not change the state of flip flop 54 because its terminal 1 is grounded. Accordingly, after receiving the first pulse, the state of flip flops 52, 54 and 56 will be changed from l, O, and 0 respectively to 0, 0, and 1 respectively. In this latter condition, lamp 28 will not be lighted because terminal 5 of flip flop 52 does not generate a signal, lamps 20 and 22 will not be lighted because there is no output signal generated at terminal 3 of flip flop 54, and lamps 18 and 24 will not be lighted because flip flop 56 is in a l state. However, lamps 16 ans 26 will be lighted because of the output signal to driver 62 from terminal 5 of flip flop 56 (in its 1 state). Accordingly, two lamps, 16 and 18, will be lighted on dice face 12 in the second condition of flip flops 52, 54 and 56.
The two states of the three flip flops described above are set out in Table A below, together with the subsequently recurring states that occur when additional pulses are received from the pulse generating unit. It is to be noted, of course, that since the counter circuits 34 and 36 are divide-by-six counter circuits, the flip flops will proceed from the sixth state set out in Table A to the first state upon receiving a further pulse.
TABLE A State of: Flip-flop Flip-flop Flip-flop Lighted Lamps l l l 28,l6,26,20,22
Thus it will be seen that as each pulse is generated by the oscillators 38, 38 and fed to the counter circuits 34, 36 the lamps on each of the dice faces 12, 14 will be progressively lighted in six combinations corresponding to the six spot arrangements which would occur in throwing a conventional die.
When the push-button switch 30 is pressed momentarily, the oscillators 38, 38' will cause the lamps on each die face to progress through the six recurring sequences and because of the low frequency (l6 HZ) of the pulse generation; this recurring progression will be plainly visible to the players as a discernible flashing progression which adds to the anticipation and excitement of playing the game. However, even though the flashing progression is visible, a player still cannot acutally step the sequence of progression by releasing the push-button switch 30 at a particular instant because, as has been previously described, the oscillators 38, 38 continue to generate pulses at a descending repetition rate after switch 30 is released and the lamps will therefore, continue to flash for a period of time until a final state is reached. This descending repetition rate serves the dual function of adding to the anticipation and enjoyment of the game, and more importantly, it prevents a player from being able to cause a certain final state for the lamps by releasing the switch 30 at a certain instant. Finally, it will be noted that if the oscillators 38, 38 began generating pulses at a low repetition rate when switch 30 was closed, it may be possible for a player to instantaneously press and release the switch 30 and thereby step the lamp sequence by advancing it one progression. However, because capacitor 46 and resistor 48, the oscillators 38, 38' begin to generate pulses at a maximum repetition rate as soon as switch 30 is closed.
The present invention has been described in detail above for purposes of illustration only and is not intended to be limited by this description or otherwise to exclude any variation or equivalent arrangement that would be apparent from, or reasonably suggested by, the foregoing disclosure to the skill of the art.
I claim:
1. An amusement device for producing one of a plurality of possible output indications selected by chance, including, in combination, manual switch means operable between activating and deactivating positions; pulse generating means connected to said switch means for activation and deactivation thereby, said pulse generating means producing triggering pulses at a constant repetition rate during activation thereof by said switch means and for producing triggering pulses at a descending repetition rate following deactivation thereof by said switch means and said pulse generating means including a programmable unijunction transistor having a ground connection to the cathode thereof, means for supplying the anode of said transistor with a supply voltage, means for imposing a bias voltage in the gate of said transistor, and selectively operable means including said switch means for imposing bias voltage on the gate of said transistor for establishing a voltage differential at which the anode voltage exceeds the gate voltage sufficiently to cause the transistor to commence generating pulses at a constant rate, and for decreasing said voltage differential at a predetermined rate until said voltage differential is substantially zero whereupon said transistor will cease generating pulses,
said predetermined rate of decreasing said voltage differential being sufficiently slow to result in said transistor generating pulses at a descending repetition rate beginning at said constant repetition rate and progressing through a plurality of different repetition rates until no pulses are generated; counter circuit means connected to said pulse generating means and operable to be switched through a predetermined recurring sequence of operating states by pulses received from said pulse generating means and operable to remain in an operating state in the absence of said pulses; and output means connected to said counter circuit means and operable to provide an indication of the operating state of said counter circuit means.
2. An amusement device as defined in claim 1 and further characterized in that said selectively operable means includes said switch means and a gate biasing circuit which includes a voltage source and a resistorcapacitor timing circuit, said switch means being selectively operable between a first position at which said transistor gate is effectively grounded whereby the voltage at said gate is reduced and a second position at which said resistor-capacitor timing circuit is in circuit with said gate whereby said voltage at said gate is progressively increased as said capacitor charges until the voltage at said gate is sufficient to disable said transistor.

Claims (2)

1. An amusement device for producing one of a plurality of possible output indications selected by chance, including, in combination, manual switch means operable between activating and deactivating positions; pulse generating means connected to said switch means for activation and deactivation thereby, said pulse generating means producing triggering pulses at a constant repetition rate during activation thereof by said switch means and for producing triggering pulses at a descending repetition rate following deactivation thereof by said switch means and said pulse generating means including a programmable unijunction transistor having a ground connection to the cathode thereof, means for supplying the anode of said transistor with a supply voltage, means for imposing a bias voltage in the gate of said transistor, and selectively operable means including said switch means for imposing bias voltage on the gate of said transistor for establishing a voltage differential at which the anode voltage exceeds the gate voltage sufficiently to cause the transistor to commence generating pulses at a constant rate, and for decreasing said voltage differential at a predetermined rate until said voltage differential is substantially zero whereupon said transistor will cease generating pulses, said predetermined rate of decreasing said voltage differential being sufficiently slow to result in said transistor generating pulses at a descending repetition rate beginning at said constant repetition rate and progressing through a plurality of different repetition rates until no pulses are generated; counter circuit means connected to said pulse generating means and operable to be switched through a predetermined recurring sequence of operating states by pulses received from said pulse generating means and operable to remain in an operating state in the absence of said pulses; and output means connected to said counter circuit means and operable to provide an indication of the operating state of said counter circuit means.
2. An amusement device as defined in claim 1 and further characterized in that said selectively operable means includes said switch means and a gate biasing circuit which includes a voltage source and a resistor-capacitor timing circuit, said switch means being selectively operable between a first position at which said transistor gate is effectively grounded whereby the voltage at said gate is reduced and a second position at which said resistor-capacitor timing circuit is in circuit with said gate whereby said voltage at said gate is progressively increased as said capacitor charges until the voltage at said gate is sufficient to disable said transistor.
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US4017081A (en) * 1975-12-29 1977-04-12 Windisch Anthony J Electronic random selection device and amusement application therefor
US4034988A (en) * 1975-10-31 1977-07-12 Sandor Goldner Electronic dice
US4188779A (en) * 1976-10-21 1980-02-19 Ebauches Electroniques Sa Electronic timepiece capable of simulating and displaying a game of chance
US4283052A (en) * 1979-10-26 1981-08-11 Windisch Anthony J Electronic amusement apparatus and circuit
GB2288547A (en) * 1994-04-16 1995-10-25 Martin Clive Andrew Dice simulator
US6173955B1 (en) 1998-12-22 2001-01-16 Mikohn Gaming Corporation Poker dice casino game method of play
US6331145B1 (en) * 1997-08-31 2001-12-18 Cibro Technologies Ltd. Electronic dice
US20030176221A1 (en) * 2002-03-12 2003-09-18 Chung Andrew B. Generalized electronic game tool for board and parlor games
US20040160000A1 (en) * 2002-08-24 2004-08-19 Lindsey Michael K. Electronic die
US6948712B1 (en) 2002-08-06 2005-09-27 Buztronics, Inc. Contest button
US7017905B2 (en) 2002-08-24 2006-03-28 Blinky Bones, Inc. Electronic die
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Cited By (19)

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Publication number Priority date Publication date Assignee Title
US4034988A (en) * 1975-10-31 1977-07-12 Sandor Goldner Electronic dice
US4017081A (en) * 1975-12-29 1977-04-12 Windisch Anthony J Electronic random selection device and amusement application therefor
US4188779A (en) * 1976-10-21 1980-02-19 Ebauches Electroniques Sa Electronic timepiece capable of simulating and displaying a game of chance
US4283052A (en) * 1979-10-26 1981-08-11 Windisch Anthony J Electronic amusement apparatus and circuit
GB2288547A (en) * 1994-04-16 1995-10-25 Martin Clive Andrew Dice simulator
US6331145B1 (en) * 1997-08-31 2001-12-18 Cibro Technologies Ltd. Electronic dice
US6565088B2 (en) 1997-12-23 2003-05-20 Mikohn Gaming Corporation Poker dice casino game method of play
US6481713B2 (en) 1997-12-23 2002-11-19 Mikohn Gaming Corporation Poker dice casino game method of play
US6746016B2 (en) 1997-12-23 2004-06-08 Mikohn Gaming Corporation Poker dice casino game method of play
US20040195763A1 (en) * 1997-12-23 2004-10-07 Perrie Kenneth Allan Poker dice casino game method of play
US7032901B2 (en) 1997-12-23 2006-04-25 Mikohn Gaming Corporation Poker dice casino game method of play
US6173955B1 (en) 1998-12-22 2001-01-16 Mikohn Gaming Corporation Poker dice casino game method of play
US20030176221A1 (en) * 2002-03-12 2003-09-18 Chung Andrew B. Generalized electronic game tool for board and parlor games
US6948712B1 (en) 2002-08-06 2005-09-27 Buztronics, Inc. Contest button
US20040160000A1 (en) * 2002-08-24 2004-08-19 Lindsey Michael K. Electronic die
US7017905B2 (en) 2002-08-24 2006-03-28 Blinky Bones, Inc. Electronic die
US7334791B2 (en) 2002-08-24 2008-02-26 Blinky Bones, Inc. Electronic die
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