Búsqueda Imágenes Maps Play YouTube Noticias Gmail Drive Más »
Búsqueda avanzada de patentes | Historial web | Iniciar sesión

Patentes

A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology features camera perspective or point of view control features. The system changes the "camera" angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches, e.g., four "C" buttons in the exemplary embodiment. The control keys allow the user at any time to move in for a close up or pull back for a wide view or pan the camera to the right and left to change the apparent camera angle....

InventoresShigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Yoshiaki Koizumi
Cesionario originalNintendo Co., Ltd.
Clasificación actual de EE.UU.463/31; 463/32; 463/7
Clasificación internacional: A63F 922

Ver patente en USPTO
Buscar en base de datos de cesión de patentes de USPTO

Citas

Patente citada Fecha de presentación Fecha de emisión Cesionario original Título
US36669008 Feb 197130 May 1972PUSH BUTTON SWITCH OPERATING MEANS WITH IMPROVED JOYSTICK AND CAM STRUCTURE
US372912922 Jun 197124 Abr 1973NUMERICAL COMPUTER PERIPHERAL INTERACTIVE DEVICE WITH MANUAL CONTROLS
US382731324 Ene 19731974MINIATURIZED JOYSTICK AND CAM
US41480146 Abr 19773 Abr 1979Texas Instruments IncorporatedSystem with joystick to control velocity vector of a display cursor
US41617266 Abr 197717 Jul 1979Texas Instruments IncorporatedDigital joystick control
US431511318 Ene 19809 Feb 1982Harman International Industries, Inc.Actuator switch for remote control rearview mirrors
US435922230 Oct 197816 Nov 1982Smith EngineeringHand-held electronic game playing device with replaceable cartridges
US44693307 Ene 19824 Sep 1984Atari, Inc.Controller unit for video game
US453803513 Oct 198327 Ago 1985Joystick occlusion gate control for video games
US455236013 Feb 198412 Nov 1985Coleco Industries, Inc.Video game with control of movement and rate of movement of a plurality of game objects
US457559123 Abr 198411 Mar 1986Joystick attachment for a computer keyboard
US458751019 Oct 19836 May 1986Wico CorporationAnalog joystick controller
US46593131 Nov 198521 Abr 1987New Flite Inc.Control yoke apparatus for computerized aircraft simulation
US468567819 Mar 198511 Ago 1987Bally Manufacturing CorporationPosition transducer system for a joystick
US474844117 Sep 198631 May 1988Multiple function control member
US486878027 Jul 198719 Sep 1989Ambrosia Microcomputer Products, Inc.Emulation circuit for interfacing joystick to ROM cartridge slot of computer
US488723017 Feb 198812 Dic 1989Hitachi, Ltd.
Hitachi Process Computer Engineering, Inc.
Cursor display apparatus
US488796630 Jun 198819 Dic 1989Flight simulation control apparatus
US491644026 Jul 198810 Abr 1990Fresenius AGDevice for inputting numerical or alphanumerical data, respectively into an apparatus
US492421612 Feb 19888 May 1990Acemore International Ltd.Joystick controller apparatus
US493367021 Jul 198812 Jun 1990Picker International, Inc.Multi-axis trackball
US49741924 Ago 198927 Nov 1990Face Technologies, Inc.Communication processor for personal computer
US49764297 Dic 198811 Dic 1990Hand-held video game image-projecting and control apparatus
US500163222 Dic 198919 Mar 1991Video game difficulty level adjuster dependent upon player's aerobic activity level during exercise
US50122305 Abr 198830 Abr 1991Sony CorporationInput device for digital processor based apparatus
US504673931 Oct 199010 Sep 1991Dynasound Organizer, Inc.Ergonomic handle for game controller
US516091810 Jul 19903 Nov 1992Orvitek, Inc.Joystick controller employing hall-effect sensors
US520356321 Mar 199120 Abr 1993Atari Games CorporationShaker control device
US52074266 Ago 19914 May 1993Nintendo Co. Ltd.Controller for a game machine
US521332724 Oct 199125 May 1993Konami Co. Ltd.Game apparatus
US52373111 Ago 199117 Ago 1993Picker International, Inc.Hingedly supported integrated trackball and selection device
US524532019 Ago 199214 Sep 1993Thrustmaster, Inc.Multiport game card with configurable address
US52596267 Ago 19929 Nov 1993STD Electronic International Ltd.Programmable video game controller
US528602420 Mar 199115 Feb 1994Atari Games CorporationSystem for sensing the position of a joystick
US529003415 Ene 19931 Mar 1994Game chair apparatus
US532927629 Jun 199212 Jul 1994Kabushiki Kaisha Yaskawa DenkiMultidimensional signal input device
US538899023 Abr 199314 Feb 1995The United States of America as represented by the Administrator of the National Aeronautics and Space AdministrationVirtual reality flight control display with six-degree-of-freedom controller and spherical orientation overlay
US539093716 Mar 199221 Feb 1995Square Co., Ltd.Video game apparatus, method and device for controlling same
US53941686 Ene 199328 Feb 1995Smith EngineeringDual-mode hand-held game controller
US542159023 Jul 19936 Jun 1995Commodore Electronics LimitedMultiple linked game controllers
US543664030 Nov 199425 Jul 1995Thrustmaster, Inc.Video game and simulator joystick controller with geared potentiometer actuation
US54510539 Sep 199419 Sep 1995Reconfigurable video game controller
US545948715 Nov 199417 Oct 1995Thrustmaster, Inc.Video game/flight simulator controller with single analog input to multiple discrete inputs
US547332511 Ago 19935 Dic 1995Ergonomic human-computer interface apparatus and method
US551292017 Ago 199430 Abr 1996Mitsubishi Electric Research Laboratories, Inc.Locator device for control of graphical objects
US551330718 Nov 199330 Abr 1996Sega of America, Inc.Video game with switchable collision graphics
US551504418 Abr 19947 May 1996Sensormatic Electronics CorporationController apparatus using force sensing resistors
US55516938 May 19953 Sep 1996Sony CorporationController unit for electronic devices
US55517015 Ene 19943 Sep 1996Thrustmaster, Inc.Reconfigurable video game controller with graphical reconfiguration display
US55583291 Mar 199524 Sep 1996Photoelectric digitized joystick
US556362919 Sep 19948 Oct 1996Sintecna S.r.l.Device for pointing the cursor on the screen of interactive systems
US558985422 Jun 199531 Dic 1996Touching feedback device
US55933504 Nov 199414 Ene 1997Thrustmaster, Inc.Video game card having interrupt resistant behavior
US560715727 Feb 19954 Mar 1997Sega Enterprises, Ltd.Multi-connection device for use in game apparatus
US561508311 Dic 199525 Mar 1997Gateway 2000, Inc.Detachable joystick for a portable computer
US56241179 Mar 199529 Abr 1997Sugiyama Electron Co., Ltd.Game machine controller
US56326809 Ago 199527 May 1997Quickshot Patent (BVI) Ltd.Method and apparatus for controlling a computer game
US564017715 Mar 199517 Jun 1997Anko Electronic Co., Ltd.Optical analog rocker
US564308729 Jul 19941 Jul 1997Microsoft CorporationInput device including digital force feedback apparatus
US56498625 Ago 199422 Jul 1997Square Co., Ltd.Video game apparatus, method and device for controlling same, and memory cartridge for video games
US565363712 May 19955 Ago 1997United Microelectronics Corp.Expandable controllers capable of connecting in series to a control deck of a video game machine
US566374726 Jun 19962 Sep 1997Norandor Systems, Inc.Pointing device
US567095531 Ene 199523 Sep 1997Microsoft CorporationMethod and apparatus for generating directional and force vector in an input device
US568053431 Oct 199421 Oct 1997Nintendo Co., Ltd.Video game/videographics program fabricating system and method with superimpose control
US568451220 May 19964 Nov 1997Ergonomic apparatus for controlling video or computer equipment
US57048379 Dic 19946 Ene 1998Namco Ltd.Video game steering system causing translation, rotation and curvilinear motion on the object
US570602915 Mar 19956 Ene 1998United Microelectronics Corp.Apparatus and method for retrieving data from a joystick
US571498121 Abr 19953 Feb 1998Advanced Gravis Computer Technology, Ltd.Gameport communication apparatus and method
US57343731 Dic 199531 Mar 1998Immersion Human Interface CorporationMethod and apparatus for controlling force feedback interface systems utilizing a host computer
US578680728 May 199628 Jul 1998Sega Enterprises, Ltd.Convertible peripheral input device
US579335631 Jul 199511 Ago 1998Microsoft CorporationSystem and method for the software emulation of a computer joystick
US58047817 Nov 19968 Sep 1998Perfect 360 Controls, Inc.Feed-back control plate for joystick
US582046231 Jul 199513 Oct 1998Nintendo Company Ltd.Manipulator for game machine
US583833019 Ene 199617 Nov 1998Matsushita Electric Industrial Co., Ltd.Scenery displaying system for displaying a scenery from an arbitrary position
US58622299 Oct 199719 Ene 1999Nintendo Co., Ltd.Sound generator synchronized with image display
USD3168799 Ene 198914 May 1991Joystick for electronic games
USD3179468 Mar 19892 Jul 1991STD Electronic International Ltd.Joystick
USD3577123 Ene 199425 Abr 1995Video game control unit
USD36309229 Ago 199410 Oct 1995Hand-held controller
USD37532631 Oct 19945 Nov 1996Nintendo Co., Ltd.Controller for game machine

Citada por

Patente citante Fecha de presentación Fecha de emisión Cesionario original Título
US613943410 Dic 199931 Oct 2000Nintendo Co., Ltd.Three-dimensional image processing apparatus with enhanced automatic and user point of view control
US616507328 Oct 199826 Dic 2000Nintendo Co., Ltd.Video game apparatus and memory medium therefor
US620025316 Feb 199913 Mar 2001Nintendo Co., Ltd.Controller pack
US624495920 May 199712 Jun 2001Nintendo Co., Ltd.Three-dimensional image processing system with enhanced character control
US626767314 Sep 200031 Jul 2001Nintendo Co., Ltd.Video game system with state of next world dependent upon manner of entry from previous world via a portal
US63074866 Ago 199923 Oct 2001Nintendo Co., Ltd.
Hoshiden Corporation
Joystick device
US632571822 Dic 19994 Dic 2001Nintendo Co., Ltd.Operation controlling device and video processing system used therewith
US633114621 Oct 199918 Dic 2001Nintendo Co., Ltd.Video game system and method with enhanced three-dimensional character and background control
US63328406 Ene 199925 Dic 2001Ninetendo Co., Ltd.Operation controlling device and video processing system used therewith

Reclamaciones

1. A video game system comprising:

a detachably connectable external memory for storing a video game program;
a game program executing processing system, including a connector for receiving said connectable external memory, and for executing said video game program to generate a three-dimensional world display;
at least one player controller operable by a player including a plurality of camera perspective control keys for generating video game control signals for modifying the displayed three-dimensional world point of view; said external memory including instructions for causing said game program executing processing system to respond to the player's actuation of each of said plurality of camera perspective control keys by modifying the displayed three-dimensional world point of view, wherein said external memory includes instructions for detecting whether an object exists between the player controlled character and a current point of view perspective such that the player controlled character would not be visible on a display screen and changing the current point of view such that the player controlled character will be displayed.

2. For use in a video game system having an external memory for storing a video game program, a game program executing processing system for executing said video game program, at least one player controller operable by a player for generating player controller related data, said player controller having a plurality of point of view control switches, a method operating said video game system comprising the steps of:

generating a first three-dimensional world display from a first point of view in which a player-controlled character is depicted in the three-dimensional world;
detecting if any one of a plurality of point of view control switches on said player controller have been depressed by a player;
generating a second three-dimensional world display from a second point of view in response to the detection of the depression of one of said point of view control switches, said second point of view being different depending upon which point of view control switch was depressed by the player;
detecting whether an object exists between the player controlled character and a current point of view perspective such that the player controlled character would not be visible on a display screen; and
changing the current point of view such that the player controlled character will be displayed.

3. For use with a video game system having a game program executing processing system for executing said video game program to create a display simulating a three-dimensional world, and at least one player controller having a plurality of control keys and operable by a player to generate video game control signals for controlling the display of a player controlled character, a portable storage device for controlling the operation of said video game system comprising:

a memory media for storing video game instructions and graphics data;
said video game instructions including instructions for causing said game program executing processing system to respond to the actuation of any one of a plurality of control keys of said player controller to execute instructions for changing the displayed point of view perspective in a displayed three-dimensional world in a manner depending upon which of said plurality of control keys was actuated, wherein said video game instructions further include instructions for detecting whether an object exists between the player controlled character and a current point of view perspective such that the player controlled character would not be visible on a display screen and changing the current point of view such that the player controlled character will be displayed.

4. A portable storage device in accordance with claim 3, wherein said video game instructions further include instructions for detecting whether a special event has occurred and if so for automatically generating a display sequence in which the point of view perspective is changed.

5. For use in a video game system having an external memory for storing a video game program; a game program executing processing system for executing said video game program; at least one hand-held player controller embodied in a housing having a front surface and coupled to said game program executing processing system and including an operation control member for generating display data for a player controlled character, and processing circuitry for executing commands received from said game program executing processing systems, said player controller having a plurality of point of view control switches, said operation control member and said plurality of control keys protruding from said front surface of said player controller housing, a method of operating said video game system comprising the steps of:

generating a first three-dimensional world display from a first point of view using said game program executing processing system in which a player-controlled character is depicted in the three dimensional world;
processing a command by said hand held player controller received from said game program executing processing system;
generating a second three-dimensional world display from a second point of view in response to the detection of a predetermined condition;
generating a third point of view display in response to the player actuating said operation control member when said display is depicting said second point of view,
detecting whether an object exists between the player controlled character and a current point of view perspective such that the player controlled character would not be visible on a display screen; and
changing the current point of view such that the player controlled character will be displayed.

6. A method according to claim 5, wherein said predetermined condition is the depression of one of said point of view control switches, said second point of view being a function of which point of view control switch was depressed by the player.

7. A method according to claim 5, wherein said step of generating a second three-dimensional world display includes the step of generating a second point of view display from the perspective of the player-controlled character.

8. A method according to claim 7, wherein said step of generating a third point of view display includes the step of changing the point of view to coincide with the apparent turning of the character's head by the operation control member.

9. For use with a video game system console having a game program executing processing system for executing said video game program to create a display simulating a three-dimensional world, and at least one hand-held player controller embodied in a housing having a front surface and a joystick control member protruding from said front surface and a plurality of control keys protruding from said front surface, said player controller including processing circuitry for executing commands received from said game program executing processing system, a portable storage device for controlling the operation of said video game system console comprising:

a memory media for storing video game instructions and graphics and sound data;
said video game instructions including instructions for causing said game program executing processing system to transmit a command to said player controller for execution by said player controller processing circuitry, and including instructions for causing said game program executing processing system to display a scene in a plurality of distinct camera modes, and instructions for causing said game program executing processing system to respond to the detection of a player controlled character being in a predetermined state and for changing the displayed point of view perspective in a displayed three-dimensional world in accordance with one of said camera modes wherein said external memory further includes instructions for detecting whether an object exists between the player controlled character and a current point of view perspective such that the player controlled character would not be visible on a display screen and changing the current point of view such that the player controlled character will be displayed.

10. A portable storage device according to claim 9, wherein said external memory further includes instructions for responding to the actuation of a predetermined control key for changing the displayed point of view perspective.

11. A portable storage device in accordance with claim 9, wherein said predetermined state is one which triggers the occurrence of a special event, and wherein said video game instructions further include instructions for automatically generating a special event display sequence in which the point of view perspective is changed at some point in the sequence.

12. A portable storage device according to claim 9, wherein said predetermined state is the state of the character being in one of a swimming state and a flying state.