WO1988002645A1 - Board game apparatus - Google Patents

Board game apparatus Download PDF

Info

Publication number
WO1988002645A1
WO1988002645A1 PCT/GB1987/000707 GB8700707W WO8802645A1 WO 1988002645 A1 WO1988002645 A1 WO 1988002645A1 GB 8700707 W GB8700707 W GB 8700707W WO 8802645 A1 WO8802645 A1 WO 8802645A1
Authority
WO
WIPO (PCT)
Prior art keywords
board
holes
game
marker
marker means
Prior art date
Application number
PCT/GB1987/000707
Other languages
French (fr)
Inventor
David Edward Payne
Original Assignee
Austin Grey Marketing Limited
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Austin Grey Marketing Limited filed Critical Austin Grey Marketing Limited
Publication of WO1988002645A1 publication Critical patent/WO1988002645A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00028Board games simulating indoor or outdoor sporting games, e.g. bowling, basketball, boxing, croquet, athletics, jeu de boules, darts, snooker, rodeo

Definitions

  • the invention relates to board game apparatus, particularlyone which in playing reflects or simulates the game of snooker.
  • board game apparatus comprising a board, a plurality of discrete securing means of the board, a plurality of removable marker means which marker means can be removably secured by a respective securing means of the board, and a plurality of separate information means associated with the marker means for determining the order in which marker means is or are removed from the board.
  • the discrete securing means may comprise a plurality of holes in the playing surface of the board.
  • the removable marker means may comprise pegs which can be mounted in and removed from the holes.
  • the holes may be laid out in an array corresponding to the positions of the game balls in a game of snooker.
  • the holes may be laid out in an array corresponding to the positions of the game balls at the start of a game of snooker.
  • the apparatus may include a further plurality of markers corresponding to particular ones of the removable marker means.
  • the securing means may co ⁇ prise holes in the playing surface and the further plurality of markers may co ⁇ prise removable pegs.
  • the board may include scoring means whereby the score of a player or players of a game using the apparatus can keep a tally of their score.
  • the scoring means may comprise a series of numbered holes in the playing surface, and a peg which is inserted in a particular hole to represent a particular score.
  • the holes may be arranged as two converging rows to simulate the shape of a cue.
  • the board may co ⁇ prise a receptacle for removed marker means.
  • the board may be rectangular and there may be a plurality of receptacles positioned to simulate pockets of a snooker table.
  • the board may comprise plastics material.
  • the board may be made in one piece by injection moulding.
  • a simulated board game apparatus co ⁇ prising a simulated board, a plurality of simulated discrete securing means, a plurality of simulated marker means which can be removable from a respective simulated securing means, and a plurality of simulated separate information means associated with the marker means for determining the order in which the marker means is or are removed from the board.
  • FIG. 1 is a schematic plan view of a playing surface of a board of the apparatus according to the invention.
  • Fig. 2 is a perspective view of an embodiment of game board incorporating the lay out of Fig. 1;
  • Fig. 3 is a detail of Fig. 2;
  • Fig. 4 shows a schematic perspective view of a second embodiment of game board apparatus according to the invention.
  • Fig. 5 is a perspective view of a pratical exa ⁇ ple of game board apparatus embodying the invention.
  • game board apparatus 1 comprising a generally rectangular board 2, having a playing surface 3, a plurality of discrete securing means 4 of the board, a plurality of removable marker means in the form of pegs 5 which can be removably secured by a respective securing means 4 of the board 2 , and a plurality of separate information means in the form of separate question and answer cards (not shown) which are associated with the marker means for determining the order in which marker means is or are removed from the board.
  • the board 2 itself is suitably injection moulded in one piece from plastics material, the securing means 4 being in the form of holes which are formed during the moulding process in the playing surface 3.
  • the holes 4 are laid out in an array simulating the position of the game balls (that is excluding the cue ball) at the start of a game of snooker.
  • the game board has two sets of securing means 4' and 4". Between them is a further array of securing means in the form of two sets of identical holes 6' and 6", each set comprising six rows corresponding to the 'colours' (i.e. non-red) balls in snooker.
  • the board also includes marker means in the form of a series of holes 7, each one being numbered, to simulate a score.
  • the surface of the board also has a well 8, and pockets 2a which act as feet too.
  • the removable marker means are pegs, such as plastic pegs, which can be inserted in and removed from the holes 4.
  • the pegs 9 in each set are red, simulating red balls, the pegs 10 are respectively yellow, green, brown, blue, pink and black, simulating those colour balls of snooker.
  • the further array 6', 6" there are yellow, red, green, brown and black pegs, the number increasing from two (yellow) to seven (black) .
  • the well 8 contains a number indicator such as a cup and dice.
  • the cards are arranged in sets to determine a subject, for exaitple General Knowledge, Music, Art and Literature, Entertainment, £port, History, Geography, six in all to correspond with the six colours. There are categories of difficulty within each set, from 1 to 6, so that a question of tariff 6 is harder than a question of tariff 1.
  • the board 2 In use to play the game, which can be played by two people or two teams of players, the board 2 is laid out so that all the red markers 9 in both sets of holes 4 are in position, and the coloured pegs 10 are in their respective positions too. The further pegs are in position in their holes 6", the adjacent array of holes 6" being vacant.
  • the question cards are shuffled, the first player or team is selected by suitable random choice indicator means such as the highest throw of the dice, or a toss of a coin.
  • the first player throws the dice to determine the subject (1, General Knowledge, 2 Music, Art and Literature, 3 Entertainment, 4 Sport, 5 History, 6 Geography) and if the question is answered correctly scores a red.
  • the player then throws the dice again to determine the next subject. He then selects a colour which rises in degree of difficulty and value from yellow up to black. If answered correctly the player throws again for a red and continues the break in snooker fashion until a wrong answer is given. Within each single break the number of times a colour can be selected after a successful red equates to the value of that colour e.g. a yellow question can be selected only twice.
  • each red is potted it is placed in a pocket 2a.
  • the appropriate colour peg is taken and placed in the receiving holes to act as a counter towards the maximum number of times each colour can be potted within each break.
  • the pegs are returned to their original position to act as a counter for the opposing team.
  • a which mark peg is placed at the appropriate one in the series of holes 7 to mark the score of the "break".
  • the board 20 shown in Fig. 4 is similar to that shown in Figs. 1-3, and includes in addition receptacles such as slots 21 in which used game question cards can be placed.
  • the invention provides a snooker based game, the easier red questions must be answered correctly before a player can select a more valuable but more difficult question.
  • the player must correctly answer a red question before selecting a colour and the break continues until a wrong answer is given. At that stage the opposing player takes his turn. It will be understood that having answered a red question correctly to start their "break"; before proceeding to answer relatively more difficult colour questions the player must throw the dice to select the next category of question j.n order to atteitpt to answer the colour question of his choice from the relatively easy yellow questions to score two points or the relatively very difficult black questions to score seven points. The degree of difficulty of the question to be answered will be based on the individual players' knowledge of the selected subject.
  • the board game apparatus can be simulated electronically in all its aspects to be presented televisually on a television screen.

Abstract

Game board apparatus (1) comprising a generally rectangular board (2), having a playing surface (3), a plurality of discrete securing means (4) of the board, a plurality of removable marker means in the form of pegs (5) which can be removably secured by a respective securing means (4) of the board (2), and a plurality of separate information means in the form of separate question and answer cards (not shown) which are associated with the marker means for determining the order in which marker means is or are removed from the board.

Description

BOARD GAME APPARATUS
The invention relates to board game apparatus, particularlyone which in playing reflects or simulates the game of snooker.
According to one aspect of the invention there is provided board game apparatus, comprising a board, a plurality of discrete securing means of the board, a plurality of removable marker means which marker means can be removably secured by a respective securing means of the board, and a plurality of separate information means associated with the marker means for determining the order in which marker means is or are removed from the board.
The discrete securing means may comprise a plurality of holes in the playing surface of the board.
The removable marker means may comprise pegs which can be mounted in and removed from the holes.
The holes may be laid out in an array corresponding to the positions of the game balls in a game of snooker.
The holes may be laid out in an array corresponding to the positions of the game balls at the start of a game of snooker.
There may be two identical sets of holes spaced apart over the playing surface, so that two players can each have a set of removable marker means.
The apparatus may include a further plurality of markers corresponding to particular ones of the removable marker means.
There may be two identical arrays of securing means on the playing surface of the board for receiving the further plurality of markers. The securing means may coπprise holes in the playing surface and the further plurality of markers may coπprise removable pegs.
The board may include scoring means whereby the score of a player or players of a game using the apparatus can keep a tally of their score.
The scoring means may comprise a series of numbered holes in the playing surface, and a peg which is inserted in a particular hole to represent a particular score.
The holes may be arranged as two converging rows to simulate the shape of a cue.
The board may coπprise a receptacle for removed marker means.
The board may be rectangular and there may be a plurality of receptacles positioned to simulate pockets of a snooker table.
The board may comprise plastics material.
The board may be made in one piece by injection moulding.
According to a second aspect of the invention there is provided a simulated board game apparatus, coπprising a simulated board, a plurality of simulated discrete securing means, a plurality of simulated marker means which can be removable from a respective simulated securing means, and a plurality of simulated separate information means associated with the marker means for determining the order in which the marker means is or are removed from the board.
Board game apparatus embodying the invention is hereinafter described, by way of example, with reference to the accompanying drawings. Fig. 1 is a schematic plan view of a playing surface of a board of the apparatus according to the invention;
Fig. 2 is a perspective view of an embodiment of game board incorporating the lay out of Fig. 1;
Fig. 3 is a detail of Fig. 2;
Fig. 4 shows a schematic perspective view of a second embodiment of game board apparatus according to the invention; and
Fig. 5 is a perspective view of a pratical exaπple of game board apparatus embodying the invention.
In the drawings, like parts are referred to by like numerals.
Referring to the drawings, there is shown game board apparatus 1 comprising a generally rectangular board 2, having a playing surface 3, a plurality of discrete securing means 4 of the board, a plurality of removable marker means in the form of pegs 5 which can be removably secured by a respective securing means 4 of the board 2 , and a plurality of separate information means in the form of separate question and answer cards (not shown) which are associated with the marker means for determining the order in which marker means is or are removed from the board.
The board 2 itself is suitably injection moulded in one piece from plastics material, the securing means 4 being in the form of holes which are formed during the moulding process in the playing surface 3. The holes 4 are laid out in an array simulating the position of the game balls (that is excluding the cue ball) at the start of a game of snooker. The game board has two sets of securing means 4' and 4". Between them is a further array of securing means in the form of two sets of identical holes 6' and 6", each set comprising six rows corresponding to the 'colours' (i.e. non-red) balls in snooker. The board also includes marker means in the form of a series of holes 7, each one being numbered, to simulate a score. The surface of the board also has a well 8, and pockets 2a which act as feet too.
The removable marker means are pegs, such as plastic pegs, which can be inserted in and removed from the holes 4. The pegs 9 in each set are red, simulating red balls, the pegs 10 are respectively yellow, green, brown, blue, pink and black, simulating those colour balls of snooker. In the further array 6', 6" there are yellow, red, green, brown and black pegs, the number increasing from two (yellow) to seven (black) .
The well 8 contains a number indicator such as a cup and dice. The cards are arranged in sets to determine a subject, for exaitple General Knowledge, Music, Art and Literature, Entertainment, £port, History, Geography, six in all to correspond with the six colours. There are categories of difficulty within each set, from 1 to 6, so that a question of tariff 6 is harder than a question of tariff 1.
In use to play the game, which can be played by two people or two teams of players, the board 2 is laid out so that all the red markers 9 in both sets of holes 4 are in position, and the coloured pegs 10 are in their respective positions too. The further pegs are in position in their holes 6", the adjacent array of holes 6" being vacant.
The question cards are shuffled, the first player or team is selected by suitable random choice indicator means such as the highest throw of the dice, or a toss of a coin.
The first player throws the dice to determine the subject (1, General Knowledge, 2 Music, Art and Literature, 3 Entertainment, 4 Sport, 5 History, 6 Geography) and if the question is answered correctly scores a red. The player then throws the dice again to determine the next subject. He then selects a colour which rises in degree of difficulty and value from yellow up to black. If answered correctly the player throws again for a red and continues the break in snooker fashion until a wrong answer is given. Within each single break the number of times a colour can be selected after a successful red equates to the value of that colour e.g. a yellow question can be selected only twice.
If a question is answered incorrectly the break comes to an end and the opposing team try for a red.
After all the reds have been potted the questions then relate to the colours in snooker sequence and value.
As each red is potted it is placed in a pocket 2a. As each colour is potted after a red the appropriate colour peg is taken and placed in the receiving holes to act as a counter towards the maximum number of times each colour can be potted within each break. At the end of the break the pegs are returned to their original position to act as a counter for the opposing team. A which mark peg is placed at the appropriate one in the series of holes 7 to mark the score of the "break".
Once all the reds have been potted the colours are attempted in sequence and on each successful answer the appropriate peg is placed in the pocket. When one team/player has potted all the colours the game is finshed and the winner is the one who has scored the highest, the score being indicated by moving the peg along the score 'board' .
The board 20 shown in Fig. 4 is similar to that shown in Figs. 1-3, and includes in addition receptacles such as slots 21 in which used game question cards can be placed.
It will thus be understood that the invention provides a snooker based game, the easier red questions must be answered correctly before a player can select a more valuable but more difficult question.
The actual value of each colour is the same as in snooker:-
Red 1 point
Yellow 2 points Green 3 points
Brown 4 points
Blue 5 points
Pink 6 points
Black 7 points
The player must correctly answer a red question before selecting a colour and the break continues until a wrong answer is given. At that stage the opposing player takes his turn. It will be understood that having answered a red question correctly to start their "break"; before proceeding to answer relatively more difficult colour questions the player must throw the dice to select the next category of question j.n order to atteitpt to answer the colour question of his choice from the relatively easy yellow questions to score two points or the relatively very difficult black questions to score seven points. The degree of difficulty of the question to be answered will be based on the individual players' knowledge of the selected subject.
In all the embodiments the board game apparatus can be simulated electronically in all its aspects to be presented televisually on a television screen.

Claims

1. Board game apparatus, comprising a board, a plurality of discrete securing means of the board, a plurality of removable marker means which marker means can be removably secured by a
5 respective securing means of the board, and a plurality of separate information means associated with the marker means for determining the order in which the marker means is or are removed from the board.
2. Apparatus according to Claim 1, the discrete securing means 10 comprising a plurality of holes in the playing surface of the board.
3. Apparatus according to Claim 2, the removable marker means comprising pegs which can be mounted in and removed from the holes.
154. Apparatus according to Claim 3, the holes being laid out in an array corresponding to the positions of the game balls in a game of snooker.
5. Apparatus according to Claim 3, the holes being laid out in an array corresponding to the positions of the game balls at the
20 start of a game of snooker.
6. Apparatus according to Claim 4 or Claim 5, in which there are two identical sets of holes spaced apart over the playing surface, so that two players can each have a set of removable marker means.
257. Apparatus according to Claim 6, including a further plurality of markers corresponding to particular ones of the removable marker means.
8. Apparatus according to Claim 7, there being two identical arrays of securing means on the playing surface of the board for receiving the further plurality of markers.
9. Apparatus according to Claim 8, the securing means comprising holes in the playing surface and the further plurality
5 of markers comprising removable pegs.
10. Apparatus according to any preceding Claim, the board including scoring means whereby the score of a player or players of a game using the apparatus can keep a tally of their score.
11. Apparatus according to Claim 10, the scoring means
10 comprising a series of numbered holes in the playing surface, and a peg which is insertable in a particular hole to represent a particular score.
12. Apparatus according to Claim 11, the holes being arranged as two converging rows to simulate the shape of a cue.
15 13. Apparatus according to any preceding Claim, the board coπprising a receptable for removed marker means.
14. Apparatus according to Claim 13, the board being rectangular and there being a plurality of receptacles positioned to simulate pockets of a snooker table.
20 15. Apparatus according to any preceding Claim, the board coπprising plastics material.
16. Apparatus according to Claim 15, the board being made in one piece by injection moulding.
17. Simulated board game apparatus, cσπprising a simulated 25 board, a plurality of simulated discrete securing means, a plurality of simulated marker means which can be removable from a respective simulated securing means, and a plurality of simulated separate information means associated with the marker means for determining the order in which the marker means is or are removed from the board.
18. Game board apparatus, substantially as hereinbefore described with reference to the accompanying drawings.
PCT/GB1987/000707 1986-10-08 1987-10-06 Board game apparatus WO1988002645A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB868624146A GB8624146D0 (en) 1986-10-08 1986-10-08 Board game apparatus
GB8624146 1986-10-08

Publications (1)

Publication Number Publication Date
WO1988002645A1 true WO1988002645A1 (en) 1988-04-21

Family

ID=10605436

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/GB1987/000707 WO1988002645A1 (en) 1986-10-08 1987-10-06 Board game apparatus

Country Status (5)

Country Link
EP (1) EP0265115A1 (en)
AU (1) AU8036887A (en)
GB (1) GB8624146D0 (en)
WO (1) WO1988002645A1 (en)
ZA (1) ZA877517B (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5221094A (en) * 1992-07-27 1993-06-22 Mark Hanson Cover up puzzle game
GB2274597A (en) * 1991-12-09 1994-08-03 Integrated Marketing Communica Game apparatus
GB2333719A (en) * 1998-02-03 1999-08-04 Schimek Rainer Snooker board game

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2387788A (en) * 2002-04-19 2003-10-29 John David Knight Betting game played with three dice

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2070944A (en) * 1980-03-12 1981-09-16 Smith W Football board game
EP0065862A1 (en) * 1981-05-19 1982-12-01 Video Computer Systems Ltd Simulation apparatus
EP0085483A1 (en) * 1982-01-13 1983-08-10 Charles Dennis Wells Electronic apparatus adapted for use to play a simulated game of golf
GB2133704A (en) * 1983-01-20 1984-08-01 Moulded Plastics Board game apparatus for simulating the game of snooker
GB2163663A (en) * 1984-08-30 1986-03-05 Anthony Michael Holloway Snooker board game
GB2172513A (en) * 1985-02-08 1986-09-24 Terence Arthur Pegg Board game
EP0216400A1 (en) * 1985-09-10 1987-04-01 Bohumil B. Sypal Game board

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2070944A (en) * 1980-03-12 1981-09-16 Smith W Football board game
EP0065862A1 (en) * 1981-05-19 1982-12-01 Video Computer Systems Ltd Simulation apparatus
EP0085483A1 (en) * 1982-01-13 1983-08-10 Charles Dennis Wells Electronic apparatus adapted for use to play a simulated game of golf
GB2133704A (en) * 1983-01-20 1984-08-01 Moulded Plastics Board game apparatus for simulating the game of snooker
GB2163663A (en) * 1984-08-30 1986-03-05 Anthony Michael Holloway Snooker board game
GB2172513A (en) * 1985-02-08 1986-09-24 Terence Arthur Pegg Board game
EP0216400A1 (en) * 1985-09-10 1987-04-01 Bohumil B. Sypal Game board

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2274597A (en) * 1991-12-09 1994-08-03 Integrated Marketing Communica Game apparatus
US5221094A (en) * 1992-07-27 1993-06-22 Mark Hanson Cover up puzzle game
GB2333719A (en) * 1998-02-03 1999-08-04 Schimek Rainer Snooker board game

Also Published As

Publication number Publication date
ZA877517B (en) 1988-04-12
GB8624146D0 (en) 1986-11-12
AU8036887A (en) 1988-05-06
EP0265115A1 (en) 1988-04-27

Similar Documents

Publication Publication Date Title
US4557485A (en) Question and answer board game
US5123653A (en) Basketball game board apparatus
US3589729A (en) Board game apparatus with spinners
US4838551A (en) Card game puzzle playing method
WO1994008671A1 (en) Playing cards for an educational game
US4213616A (en) Four-in-a-row board game
US5746431A (en) Question and answer football game
US3895804A (en) Game apparatus
US5445390A (en) Mathematical board game apparatus
US6702288B1 (en) Color game
US5377990A (en) Board game incorporating native American symbols and knowledge
US4147359A (en) Game equipment having stepped ramp means
US4188036A (en) Board game with letter shaped playing pieces
CN101557863A (en) A board game
US4059275A (en) Board game
EP0265115A1 (en) Board game apparatus
US20080203661A1 (en) Words
US4565373A (en) Numerical guessing game
US3912270A (en) Sports game board and variable probability controllers
GB2134801A (en) Board game apparatus
US4063734A (en) Board game apparatus
US5358248A (en) Golf board game
US2453907A (en) Game
US20180290051A1 (en) Word Games with Lettered Balls
US4486023A (en) Educational game device of the colored pattern type

Legal Events

Date Code Title Description
AK Designated states

Kind code of ref document: A1

Designated state(s): AT AU BB BG BR CH DE DK FI GB HU JP KP KR LK LU MC MG MW NL NO RO SD SE SU US

AL Designated countries for regional patents

Kind code of ref document: A1

Designated state(s): AT BE BJ CF CG CH CM DE FR GA GB IT LU ML MR NL SE SN TD TG

REG Reference to national code

Ref country code: DE

Ref legal event code: 8642