WO1993012851A1 - Game device and game system - Google Patents
Game device and game system Download PDFInfo
- Publication number
- WO1993012851A1 WO1993012851A1 PCT/JP1992/001704 JP9201704W WO9312851A1 WO 1993012851 A1 WO1993012851 A1 WO 1993012851A1 JP 9201704 W JP9201704 W JP 9201704W WO 9312851 A1 WO9312851 A1 WO 9312851A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- amount
- game
- machine
- game media
- balance
- Prior art date
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/02—Indoor games using small moving playing bodies, e.g. balls, discs or blocks using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F5/00—Coin-actuated mechanisms; Interlocks
- G07F5/24—Coin-actuated mechanisms; Interlocks with change-giving
Definitions
- the present invention relates to a gaming machine such as a slot machine for playing a game using a game medium in a game medium tray and outputting in accordance with purple, and a game system.
- a gaming machine such as a slot machine for playing a game using a game medium in a game medium tray and outputting in accordance with purple
- a game system a game system.
- a player inserts a pre-card that stores the amount of money into the slot of the game media lending machine to operate the lending switch. Rental game media. Then, the borrowed game medium is put into the game medium tray of the gaming machine, and the game medium is held in the tray. In this state, the player plays the game by inserting necessary game media into the gaming machine. In the course of the game, if certain conditions are met, the yellow color turns on, and in response to this, the gaming machine receives the payment of the game medium.
- the player puts the obtained game media into the counting machine.
- the counter counts the number of game media inserted, prints the result on a receipt, and discharges the receipt to the outside.
- the player receives a receipt indicating the counted number from the counter. Give the receipt a gift exchange To be exchanged for prizes.
- the player first needs to purchase a prepaid card, and receives the game media from the game media rental machine during the period from the start of the game to the exchange of prizes. Transferring the poorly-played game media from the game media tray to the counting machine: There was a problem that various types of rushes, such as y, occurred.
- the purpose of the present invention is to pay attention to the peripheries of such conventional technology. If the player directly inserts cash, the player can play a game within a desired range of gold nod. It is an object of the present invention to provide a gaming machine and a gaming system that do not require time and effort to enter the game media and transfer the game media from the game media lending machine to the game media tray of the game machine.
- a gaming machine main body having a saucer for holding a game medium used in a game, and executing a game using the game medium in the saucer.
- a receiving machine for releasing a designated amount of game media into the tray when receiving the instruction, and the gaming machine body pays out the game media as a tiger when certain conditions are satisfied during the execution of the game.
- the discharging machine releases a certain number of game media *.
- a discriminator having an input port for inputting cash, and determining an amount of cash input from the input port;
- a lending switch for specifying a lending amount to be spent for lending game media
- Lending control means for instructing the discharging machine to release the gaming media for the lending amount specified by the lending switch within a range of the balance managed by the means for managing the balance.
- Output control means for receiving an output signal output from the game machine main body upon input, and instructing the discharge machine to release an amount of game media according to the output signal;
- the means for managing the balance comprises:
- a balance storage means for storing a balance obtained by subtracting the loaned amount from the input amount determined by the classifier, and a poverty amount instructed to release the game medium by the loan control means. From the amount stored in the balance storage means,
- a money amount rewriting means for rewriting the money amount of the remaining money storage means with the calculation result of the money amount subtraction means.
- the loan control unit further includes a loan amount determining unit that determines that the amount specified by the poor switch is a loan amount. Within the range of the amount recorded in the remaining balance storage means, the release machine is instructed to release the game medium for the poor amount of money determined by the loan nod determination means. be able to.
- a balance display unit for displaying the amount of the balance storage means can be further provided.
- a game medium detection means for detecting an amount of the game medium in the tray
- the automatic take-in control means instructs the take-in machine to take in the excess amount of game medium.
- a configuration may further be provided.
- the number of game media taken in by the take-in machine is Number addition means for adding to the number of storage means; and addition number rewriting means for rewriting the amount of the number storage means to the calculation result of the number addition means.
- a replenishment switch for designating replenishment of a predetermined amount of game media
- the supply switch When the supply switch is operated, the supply switch is operated within the range of the number of the number storage means, whereby the supply control means for instructing the discharge machine to release the game medium;
- number subtraction means for subtracting the number of game media released by a command from the supply control means or the automatic supply control means from the number in the number storage means
- a subtraction unit for rewriting the amount of money in the number storage unit to an operation result of the number subtraction unit
- the number stored in the number storage means is displayed.
- a number display unit can be further provided.
- a dispensing machine that writes and pays out the transmitted balance data and data on the number of depletions in a predetermined form on a recording medium stored therein;
- the settlement control means for instructing the take-in machine to take in all the game media in the tray, and when the acquisition of all the game media by the instruction of the settlement control means is completed, Adjustment data transmission means for reading the stored amount of money in the balance storage means and the number stored in the number storage means, and transmitting these data to the dispensing machine as the balance data and the remaining number data, respectively;
- a payout control means for instructing the paying machine to write and pay out data to the recording medium
- the form in which the dispensers writes data to the Symbol recording medium walk numbers the data may der Rukoto those printed in barcode while printing a character e
- the form in which the paying machine writes data to the recording medium is to print the data in numbers or characters and to record the data as magnetic data.
- a gaming system which includes a gaming machine in which a game is advanced by a discharging machine discharging a certain number of gaming media, and a prize exchange machine for paying out prizes in accordance with the number of gaming media acquired as ⁇ . You.
- any of the above-described embodiments can be used.
- the discriminator discriminates the denomination and amount of the cash, and the amount is stored in the balance storage means as an initial value.
- the lending control means within the range of the amount stored in the balance storage means, stores the game media for the lending amount specified by the lending switch. Command the ejector to eject-the ejector releases the game media to the saucer in the commanded amount.
- the prize control means sets an amount corresponding to the output signal.
- the discharging machine is instructed to discharge the game medium, and the discharging machine discharges this amount of the game medium to the tray. For this reason, if you put cash directly, you can play games within the desired amount. This eliminates the hassle of purchasing a prepaid card and the trouble of receiving a game medium from a game medium discharging machine and transferring the game medium to a game medium tray of the game machine.
- this new means for judging the amount of poverty is based on the discrimination result of the machine, and when the input denomination is not a small bill, the entire input amount is a loan amount. If the input denomination is high-value banknotes, it is determined that the amount specified in the lending switch is the lending amount, and the gaming media for this lending amount is used by the dispenser. Re-release automatically. For this reason, if the inserted cash is a small amount, such as a coin, and it is not necessary to set the lending amount, even if the lending switch is not operated, the game media for the inserted amount is automatically released and it is convenient. Become.
- the money subtraction means uses the loan amount instructed by the poverty control means to release the game media as the amount recorded in the balance storage means.
- the money conversion means rewrites the amount of the remaining money storage means to the calculation result of this amount subtraction means. For this reason, the remaining balance of the amount invested that has not been used for game media lending will always be recorded internally, which will be convenient for later settlement.
- the balance display unit displays the amount of money in the balance storage means, ie, the balance, so that the game player can play the game while always checking the balance.
- the game machine includes the take-in machine, the game medium detecting means, and the automatic take-in control means
- the game medium detecting means determines that the amount of the game medium in the saucer has exceeded the predetermined upper limit value
- the game machine exceeds the upper limit.
- the automatic take-in control means instructs the taking-in of the amount of game media, and the take-in machine measures the amount of game media exceeding this amount and takes it into the device. For this reason, even if a large amount of game media is released to the tray one after another, it is automatically taken in instead of overflowing from the tray. There is no need to remove it halfway.
- the general number of game media not in the saucer that is, the number of game media taken in by the take-in machine, Is added by the number adding means and registered in the number storage unit every time it is taken in, so that it is convenient for later settlement.
- the replenishment control means specifies the replenishment control means within the range of the number storage means by the replenishment switch.
- the discharger is instructed to discharge a predetermined amount of game media, and the predetermined amount of game media is discharged to a tray. For this reason, when the prize decreases during the course of the game and the game media in the saucer is running low, the player can easily take in the game by operating the supply switch.
- the game media can be discharged to the saucer again within the range of the amount of the game, and the game can be continued.
- the game medium detection means and the automatic replenishment control means are provided, when the game medium detection means detects that the amount of the game medium in the saucer is small, the game medium being taken in is detected. Game media will be automatically replenished as long as the player has the body. This allows the player to enjoy the game without having to worry about the amount of game media in the saucer-using the maximum amount of money and the limited amount of game media.
- the number subtraction step stores the number of game media released by the instruction of the supply control means or the automatic supply control means in the number storage means.
- the number rewriting means subtracts from the number, and the number rewriting means rewrites the contents of the number storing means to the operation result of the number subtracting means.
- the number storage means registers the latest number of game media that has not always been discharged to the tray, which is convenient for later settlement and prize exchange.
- the number display section displays the number stored in the number storage means, that is, the number of the latest game media that has not been discharged to the saucer, so that the player always keeps the number. A game can be played while confirming this special number.
- a payment control means receives a command from the payment switch and the payment control means controls all of the game media in the tray. Commanding the take-in to the take-in machine, When all the game media have been taken in according to the command, the settlement data transmission means reads the amount of money stored in the balance storage means and the number of storage in the number storage means, and these data are referred to as balance data and balance data, respectively. To the payout machine.
- the payout control means sends a command to the dispensing machine, and the dispensing machine transmits the balance data and the balance data transmitted to the card-shaped recording medium stored therein.
- the remaining number data and are written in a predetermined form and paid out. For this reason, when the player finishes the game, the recording medium in which the information of the balance and the number of remaining game media is automatically paid out only by operating the settlement switch. It is possible to settle or give prizes:., 3 ⁇ 4 without having to take out the game media from the saucer and put it in the counter.
- the mode in which the dispensing machine writes data to the recording medium includes printing with numbers or characters and printing with bar codes
- a store clerk or a player at the game hall may use numbers or characters to print. These data can be checked at a glance, and this data can be easily input to a POS terminal or the like by using a bar code reader.
- the input can be easily performed by a magnetic card reader or the like.
- FIG. 1 is a functional block diagram of a gaming machine showing one embodiment of the present invention.
- FIG. 2 is a front view of a gaming machine showing one embodiment of the present invention.
- FIG. 3 is a front view of a recording medium showing one embodiment of the present invention.
- FIG. 4 is a front view of a recording medium showing another embodiment of the present invention.
- the gaming machine 10 includes a gaming medium discharging machine 20, a gaming machine main body 30, and a payout machine 50 for paying out a storage medium for settlement.
- a control unit 60 provided inside is provided.
- As the game medium for example, among medals, chips, balls, and the like, those used in the game machine main body 30 are handled.
- the gaming machine body 30 may also incorporate other gaming machines such as pachinko gaming machines.o
- the recording medium 40 handled by the payout machine 50 is a card made of a rectangular plate, and the balance 40, the number of game media, the date, and the game are placed on one side 40a. It has a part where the place name etc. is recorded and a recording part 41 or 43, 44 for registering such information.
- the recording unit 41 is made of a magnetic recording medium formed on one of the long sides 42 as shown in FIG. This recording unit 41 may be based on a bar code.
- the above-mentioned information is printed by using an ink which disappears by irradiating light of a predetermined frequency, or a predetermined heat is applied. And by It is also possible to use a material that can be used to write letters on the surface or to drop on the top, so that it can be recycled.
- the discharging machine 20 discharges the game medium to a tray 32 described later by an amount instructed by the control unit 60.
- the input port 22 is an input port for inputting cash, which is a bill or a coin.
- a discriminator 26 shown in FIG. 1 for discriminating the denomination and amount of the input amount is provided inside the input port 22.
- the discrimination result and the discrimination result of the cash input from the controller are determined by the control unit. It is sent to 60.
- the slot 22 is a single double rectangle, but the slot for bills and the slot for coins may be provided separately.
- the insertion slot 22 is arranged so that a banknote can be inserted in an upright state. This contributes to reducing the size of the broadcaster 20.
- the lending switch 23 is a switch for designating the amount of a loan to be used for lending game media, in this case, a number representing a predetermined amount, 100, 5 It has a plurality of push buttons corresponding to 00, 100, and the like. This figure corresponds to the amount of currency for Hyakudan, 500 yen and 1,000 yen.
- the poor switch 23 may be configured with one type of push button, for example, one push button for 100 Q.
- the main body 30 of the gaming machine has a front surface 30a, a board surface 31 for playing a game, a saucer 32 for gaming media, and a handle 3 for performing an operation of putting gaming media into the gaming machine.
- a number display section 3 4 for displaying the number of game media that have not been paid out to the tray 3 2
- a supply switch 3 5 for instructing that the game media be supplied to the tray 3 2
- It has a settlement switch 36 for instructing the settlement at the end of the game, and a stop indicator lamp 37 for indicating that the operation of the gaming machine has been stopped.
- the gaming machine main body 30 executes a game when the game medium in the saucer 32 is inserted into the main body, and gives a ⁇ to the player when a certain condition is satisfied in the game. . Call this. When there is purple, the gaming machine body 30 outputs a purple signal to the control unit S0.
- the board surface 31 allows the user to see the state of the game using the game medium.
- the saucer 32 stores game media to be driven into the board 31.
- the tray 32 has game medium detecting means 3 8 for detecting the number of game media in the tray 32.
- Game medium detecting means and a take-in machine 39 (shown in FIG. 1) which receives a command from the control unit 60, counts a specified amount of game media in the tray 32, and takes in the inside.
- the take-in machine 39 may be configured so as to automatically take in an overflow from the tray 32 irrespective of the detection of the game medium detecting means 38.
- the handle 33 is used to drive the game medium in the tray 32 into the board 31 by operation.
- the number display section 3 4 displays the number of game media that have not been transferred to the receiving tray 3 2 by the signal from the control section ⁇ 0 (that is, the number of game media that can be supplied to the receiving clothes 3 2).
- the supplementary switch 35 is a switch for giving a command to the control unit 60 to supply the game medium to the tray 32.
- the stop display lamp 37 lights up to notify that the stop has occurred.
- the dispensing machine 50 upon receiving a command from the control unit 60, prints the balance and the balance of the game media on the recording medium 40 stored therein, and records these information as magnetic data. Register in Part 41 or 43,44.
- the dispenser 50 may print the information as a barcode.
- the control unit 60 is configured by, for example, a computer system. Although not illustrated, the hardware configuration of the computer system is a general configuration having a central processing unit (CPU), a memory, an interface, and the like.
- the memory stores an operation program of the CPU, data, and the like. The CPU realizes various functions by executing this program.
- the functional components realized by the CPU include a means 60 a for managing the balance, a lending control means 62, a lending control means 63, and a lending amount judging means 64. , Automatic acquisition control means 7, piece counting means 6 8, piece adding means 6 9, piece rewriting means 7 0 (addition Rewriting stage, subtraction rewriting stage), replenishment control means 7 1, automatic replenishment control means 7 2, number subtraction means 7 3, settlement control means 7 4, settlement data transmission means 7 5 And payment control means 76.
- the step 60a for managing the balance includes a balance storage means 61 for managing the balance, an amount subtraction means 65, and an amount rewriting means 66, and the input amount determined by the discriminator is calculated from the input amount. Subtract the loaned amount to obtain the remaining amount, and manage this amount.
- the balance storage means 61 is a memory for storing the amount of money determined by the discriminator 26 as an initial value, and the lending control means 62 is the amount of money stored in the balance storage means 61.
- the release medium 20 is instructed to release the game medium for the amount of the loan, and the output control means 63 outputs an output signal output from the main unit 30 of the game machine upon input. Upon receiving the output signal, the discharging device 20 is instructed to discharge the game medium in an amount corresponding to the output signal.
- the next bill is inserted after the balance becomes zero.
- the sum may be added and the sum may be written in the balance storage means 61.
- the loan amount judging means 6 4 determines that the input denomination is not a high-value banknote (for example, a 5,000 yen bill or a 10,000 yen bill) by the discriminator 26. If they are separated, it is judged that the entire input amount is a loan amount, and if the discriminator 26 determines that the input money type is a high-value banknote, the lending switch 23 It is determined that the amount specified by is the loan amount.
- a high-value banknote for example, a 5,000 yen bill or a 10,000 yen bill
- the money amount subtracting means 65 subtracts the money amount instructed by the poor income control means 62 to release the game media from the money amount stored in the remaining money storage means 61.
- the money amount rewriting means rewrites the money amount of the balance storage means 61 with the calculation result of the money amount subtraction means 65.
- the automatic loading control means 67 will take in the excess amount of the game medium.
- the number storage means 68 stores the number of game media not in the saucer 32.
- the number adding means 69 adds the even number of the game media taken in by the take-in machine 39 to the number of the even number storage means 6 &.
- the piece rewriting means 70 is the amount of the number of holidays means 6 8 is added to the even number adding means 6 9 or even number subtracting means
- step 7 The result of the calculation in step 7 is replaced with the result of step 3.
- the replenishment control means 71 determines that the number is within the range of the number storage means 68 and is designated by the replenishment switch 35.
- the discharger 20 is instructed to release a predetermined amount of the game medium.
- the automatic replenishment control means 72 is controlled by the game medium detection means 38. When it is determined that the amount of the game medium in the tray 32 is lower than the predetermined lower limit value, the discharge amount of the reduced amount of the game medium is released within the range of the number of the number storage means 68. 20.
- a means for replenishing the game media not only the method of supplying the receiving medium to the tray as described above, but also various methods can be adopted. That is, a method may be employed in which a game medium is automatically supplied inside the game apparatus or a control is performed so that the game can be progressed electrically.
- the number subtracting means 73 subtracts the number of game media released by the command of the replenishment control means 71 or the automatic replenishment control means 72 from the number of the number storage means 68.
- the payment control means 74 instructs the take-in machine 39 to take in all the game media in the saucer 32, and the payment data transmission means 74.
- the capture of the game media by the instruction of the settlement control means 74 is completed (that is, when the counting by the number adding step 69 is stopped for more than several seconds)
- the storage of the balance storage means 61 is performed.
- the amount and the number stored in the number storage means 68 are read out, and these data are transmitted to the dispenser 50 as balance data and remaining even data, respectively.
- the payout control means 76 instructs the payout machine 50 to write and pay out the data in the recording medium 40 ⁇ , and 0 pays ⁇
- a signal is sent to the amount rewriting means 66 or the quantity rewriting means 70, and the contents of the balance storage means 61 and the number storage means 6S are reset, and the balance is paid.
- the display 24 and the number display 34 are set to zero.
- the expedited control means 76 does not instruct the payout of the recording medium 40 when both the stored amount of the remaining balance storage means ⁇ 1 and the stored even number of the piece storing means 68 are zero.
- the indicator lamp 21 flashes or lights up to indicate the end of the game.
- the gaming machine 10 Although the configuration of the gaming machine 10 has been described above, the gaming machine 10 and the remaining data or the even-numbered data of the recording medium 40 are read, the balance is returned, and a prize is given in accordance with the remaining number. If it is combined with a prize exchange machine (shown sputum) to pay, one embodiment of the gaming system of the present invention is constituted. The prize exchange system will be described later.
- the discriminator 26 discriminates the type and amount of the cash, and the amount is stored in the balance storage means 61 as the initial value. Is done.
- the loan amount judging means 6 4 determines, based on the judgment result of the separate machine, that if the input denomination is not high-value banknotes, the entire input amount is the loan amount, and if the input denomination is high-value banknotes, the loan 3 ⁇ 4 Judge that the amount specified by the switch is the loan amount.
- the loan control means 62 stores the balance in the balance recording means 61. After reconsidering that the amount is within the range of the loan amount, the release amount of the loan amount determined by the loan amount determination means 64 is instructed to the discharging machine 20, and the discharging machine 20 receives the amount corresponding to the amount. Release the game medium to 32.
- the operation of the lending switch 23 is awaited, and the amount of game media specified by this operation is released, and If the cash paid is coins or the like, the game media of the inserted amount is automatically released regardless of the operation of the lending switch 23. Then, a game is played using the game medium in the tray 32, and when an output signal is output from the gaming machine main body 30 upon input, the output control means 63 outputs the purple output signal.
- the discharger 20 instructs the discharger 20 to release a corresponding amount of game media, and the discharger 20 discharges this amount of game media to the tray 32.
- the amount decrement means S 5 stored the loan amount instructed by the loan control means 62 in the balance storage means 61.
- the amount is decremented from the amount, and the amount rewriting unit rewrites the first amount to the calculation result of the amount subtracting means 6 and the rewritten amount is displayed in the amount display unit 24.
- the amount of the game medium in the saucer 32 exceeds the predetermined upper limit value, and when the game medium detection means 3 ⁇ detects this, the excess amount of the game medium is taken. Is commanded by the automatic loading control means 67, and the take-in machine 39 exceeds A certain amount of game media is measured and taken into the device.
- the number of game media loaded by the loading device 39 is added by the number-of-additions adding means 9 every time it is captured, and registered in the number-of-residence storage unit 68.
- the capture control means 71 releases the predetermined amount of the game medium specified in the territory of the teaching of the number of billions of means. To the release device 20, and the predetermined amount of game media is released to the tray 32.
- the countdown stage 7 3 is operated by the replenishment control means 71 or the dynamic replenishment control means 72 to release the game media.
- the even number is subtracted from the number of the number storage means 6 B, and the number rewriting means 70 rewrites the contents of the ⁇ number storage means 6 & into the operation result of the even number subtraction means 73, and the number display section 3 4 Number of stake number storage means 8
- the settlement control means 74 instructs the loading machine 39 to take in all the game media in the tray 32.
- This settlement-based town When the loading of all the game media according to the command of the means 74 is completed, the settlement data transmitting means 75 reads out the amount of money stored in the balance storage means 61 and the number of storages in the number storage means 68, and these data The data is transmitted to the dispenser 50 as the balance data and the remaining number data, respectively.
- the payout control means 7 ⁇ sends the balance data and the remaining number data to the payout machine 50 together with the payout command.
- the dispensing machine 50 writes the transmitted balance data and the remaining number data in a predetermined form into the card-shaped recording medium 40 stored therein, and pays out.
- the recording medium 40 is not paid out by the control of the payout control means 76.
- the display lamp 21 flashes, etc., indicating that the game is over.
- the player brings the paid-out recording medium 40 to the prize exchange machine, inputs the recording medium 40 data and performs a predetermined operation, the prize and the balance are paid. Will be paid out.
- the player can start the game within a desired amount while checking the balance.
- the amount of cash input is small, such as non-gluten coins, and it is not necessary to set the amount of poverty, coagulation of the poverty switch 35 is unnecessary.
- the player operates the resupply switch 35 to take in the game by then.
- the game media can be released to the province tray 32, and the game can be continued while checking the special number. Even without such an operation, if the game is simply continued, it is possible to enjoy the game until the amount of the loan and the amount of the game medium used up are used up.
- the recording medium 40 in which the information of the balance and the remaining number of the game media are registered in the automatic operation is paid. This eliminates the need to take the game media from the tray 32 and put it in the counter.
- the recording medium 40 may be a heat-sensitive type receipt.
- prize exchange machine described above may be configured to perform payment processing such as prize payout and return of the balance in the following procedure.
- the prize exchange machine first reads data on a recording medium (card) inserted by a player (customer) or a clerk. If the date and time are different, the message is displayed, such as an alarm display or an electronic sound. The card will be returned automatically.
- a recording medium card
- the message is displayed, such as an alarm display or an electronic sound. The card will be returned automatically.
- the balance is returned based on the read data.
- the balance paper money (1,000 yen bill) set in the balance return section is automatically calculated and put out to the payout slot, the clerk checks it and gives it to the customer, or the customer directly receives it.
- a prize exchange process is performed in accordance with the number of acquired game media, and when the number of game media becomes zero, the payout operation is terminated. To pay out small gifts or discard the remaining number Yo process. Also, reprocessing can be performed by the following method. .
- a card as a membership card may be issued instead of the remaining card, and the remaining number along with the fixture number shall be stored in the hall's computer.
- a method of displaying points may be used, and when a certain number of points are accumulated, a system that can be exchanged for various prizes may be used.
- the tray in the case of lending, replenishment, awarding, and the like, the tray is always injured once, but the invention is not limited to such a method.
- the game media when the number of game media in the saucer exceeds a predetermined number (overflow), the game media is not actually released or taken in.
- the game media when the game media is released, it is as if the game media is short.
- the internal data the data of the number storage means
- the display the display of the even-numbered display section
Description
Claims
Priority Applications (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1019940702220A KR940703701A (ko) | 1991-12-25 | 1992-12-25 | 유기장치 및 유기 시스템(game apparatus and game system) |
AU31724/93A AU662380B2 (en) | 1991-12-25 | 1992-12-25 | Game device and game system |
EP93900437A EP0619129B1 (en) | 1991-12-25 | 1992-12-25 | Game device and game system |
DE69218793T DE69218793T2 (de) | 1991-12-25 | 1992-12-25 | Spielvorrichtung und spielsystem |
US08/256,163 US5577959A (en) | 1991-12-25 | 1992-12-25 | Game apparatus and game system |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP3343692A JP2869830B2 (ja) | 1991-12-25 | 1991-12-25 | 遊技装置 |
JP3/343692 | 1991-12-25 |
Publications (1)
Publication Number | Publication Date |
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WO1993012851A1 true WO1993012851A1 (en) | 1993-07-08 |
Family
ID=18363516
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP1992/001704 WO1993012851A1 (en) | 1991-12-25 | 1992-12-25 | Game device and game system |
Country Status (8)
Country | Link |
---|---|
US (1) | US5577959A (ja) |
EP (1) | EP0619129B1 (ja) |
JP (1) | JP2869830B2 (ja) |
KR (1) | KR940703701A (ja) |
AU (1) | AU662380B2 (ja) |
CA (1) | CA2126560A1 (ja) |
DE (1) | DE69218793T2 (ja) |
WO (1) | WO1993012851A1 (ja) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
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JPS53125141A (en) * | 1977-04-05 | 1978-11-01 | Ace Denken Kk | Game machine |
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- 1991-12-25 JP JP3343692A patent/JP2869830B2/ja not_active Expired - Fee Related
-
1992
- 1992-12-25 WO PCT/JP1992/001704 patent/WO1993012851A1/ja active IP Right Grant
- 1992-12-25 US US08/256,163 patent/US5577959A/en not_active Expired - Fee Related
- 1992-12-25 CA CA002126560A patent/CA2126560A1/en not_active Abandoned
- 1992-12-25 AU AU31724/93A patent/AU662380B2/en not_active Ceased
- 1992-12-25 DE DE69218793T patent/DE69218793T2/de not_active Expired - Fee Related
- 1992-12-25 EP EP93900437A patent/EP0619129B1/en not_active Expired - Lifetime
- 1992-12-25 KR KR1019940702220A patent/KR940703701A/ko not_active Application Discontinuation
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JPS53125141A (en) * | 1977-04-05 | 1978-11-01 | Ace Denken Kk | Game machine |
JPS61220679A (ja) * | 1985-03-26 | 1986-09-30 | 大日本印刷株式会社 | パチンコ玉精算用磁気カ−ドリ−ダ |
JPS62268581A (ja) * | 1986-05-15 | 1987-11-21 | 狭山精密工業株式会社 | カ−ド式玉貸システム |
JPH01175880A (ja) * | 1987-12-29 | 1989-07-12 | Daikoku Denki Kk | パチンコ台 |
JPH02156975A (ja) * | 1988-12-10 | 1990-06-15 | Takeya:Kk | パチンコ機の景品球管理装置 |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
AU670422B2 (en) * | 1991-12-25 | 1996-07-18 | Kabushiki Kaisha Ace Denken | Display system in game machine island |
Also Published As
Publication number | Publication date |
---|---|
JP2869830B2 (ja) | 1999-03-10 |
EP0619129B1 (en) | 1997-04-02 |
US5577959A (en) | 1996-11-26 |
AU3172493A (en) | 1993-07-28 |
JPH05168759A (ja) | 1993-07-02 |
KR940703701A (ko) | 1994-12-12 |
DE69218793D1 (de) | 1997-05-07 |
EP0619129A4 (en) | 1995-02-08 |
EP0619129A1 (en) | 1994-10-12 |
CA2126560A1 (en) | 1993-07-08 |
AU662380B2 (en) | 1995-08-31 |
DE69218793T2 (de) | 1997-08-28 |
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