WO1995024114A2 - Improvements in project management computer programs - Google Patents

Improvements in project management computer programs Download PDF

Info

Publication number
WO1995024114A2
WO1995024114A2 PCT/AU1995/000092 AU9500092W WO9524114A2 WO 1995024114 A2 WO1995024114 A2 WO 1995024114A2 AU 9500092 W AU9500092 W AU 9500092W WO 9524114 A2 WO9524114 A2 WO 9524114A2
Authority
WO
WIPO (PCT)
Prior art keywords
computer
visualization
program
project management
charts
Prior art date
Application number
PCT/AU1995/000092
Other languages
French (fr)
Inventor
Christopher Kirshaw Watts
Original Assignee
Scovell, Peter, George
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Scovell, Peter, George filed Critical Scovell, Peter, George
Priority to AU17488/95A priority Critical patent/AU1748895A/en
Publication of WO1995024114A2 publication Critical patent/WO1995024114A2/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/06Resources, workflows, human or project management; Enterprise or organisation planning; Enterprise or organisation modelling
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering

Definitions

  • the idea is to take techniques used in the field of scientific data visualization (also known as scientific visualization) and apply them when displaying project management information.
  • Visualization can be defined either as “Visualization is the use of computer- generated media based on data in the service of human insight/learning” (Analytic Graphics - Carol Hunter), or “Visualization is the use of computer imagery to gain insight into complex phenomena” (quote from the computer bulletin board service comp. graphics, visualization).
  • Project management is concerned with the planning, day to day control and assessment of projects in terms of tasks, resources and timescales.
  • Project management information is usually displayed as charts or tables, for example a Schedule Chart (also known as a PERT Chart), a Resource Timeline Chart, a Task Timeline Chart and a Trend Chart. All these four charts are two dimensional (2D).
  • Schedule Chart also known as a PERT Chart
  • Resource Timeline Chart a Task Timeline Chart
  • Trend Chart a Trend Chart. All these four charts are two dimensional (2D).
  • 2D two dimensional
  • Scientific visualization is concerned with displaying scientific/engineering data through the use of computer systems.
  • This data can be 2D but is usually three dimensional (3D).
  • 3D three dimensional
  • the data can be produced by data acquisition (e.g. from sensors on a satellite), or as the result of simulating some scientific phenomena or environment. It is not merely through the addition of an extra dimension that value is gained, but in the way that the data is displayed.
  • a scientist can have displayed a 3D colour shaded picture in perspective of, say, the noise frequencies of a jet engine, as if the noise were a tangible, sculptured object.
  • 3D computer graphics techniques such as perspective, shading, transparency, depth cueing, rotation, fly-through, zooming, level of detail management, texture mapping and animation can be applied. These techniques are described in standard 3D computer graphics text books such as "Computer Graphics Principles and Practice” by Foley, van Dam. Feiner and Hughes, Second Edition, published by Addison Wesley. With these techniques a 'virtual environment' can be created for fly-through or to emphasise salient aspects of the data. Scientific visualization enables rapid understanding of complex data. By viewing the data in a different representation, the scientist can achieve an intuitive understanding of the problem being studied.
  • Engineering visualization uses the same techniques as scientific visualization and often similarly obtained data. However, engineering visualization is usually concerned with tangible objects e.g. a motor engine or apartment block.
  • Project management charts are a 2D representation of a project plan. As such they do not contain 'data " but just as writing is a symbolic representation of the spoken word, these charts symbolically represent the thoughts and estimates of the planner.
  • a project management computer program has a three dimensional visualization technique.
  • the visualization technique is either scientific or engineering visualization, and computer graphic techniques such as perspective, shading, transparency, depth cueing, rotation, fly-through zooming, level of detail management, texture mapping and/or animation, are provided.
  • the program provides colour and/or texture and/or animated shaded representations in perspective.
  • Figure 1 shows a single frame of a computer generated project visualization animation in accordance with the present invention
  • FIG. 2 shows a Schedule Chart in accordance with the prior art
  • Figure 3 shows the zoom back feature for a Timeline Chart using 3D visualization techniques in accordance with the invention.
  • Figure 4 shows the zoom forward feature into a sub-project within a Schedule Chart using 3D visualization techniques in accordance with the invention.
  • the project management computer program with three dimensional visualization techniques is preferably run on a 486 or Pentuim processor based personal computer and written in 'C with calls to the OpenGL graphic library.
  • This library is supplied with Windows NT and is bundled with Windows 95, and is available for most UNIX workstations.
  • a 3D graphic accelerator e.g. one using a 3Dlabs GLINT chip
  • a 3D graphics language such as Reality Lab, RenderWare or BRender is used to provide high resolutions (e.g. 1024 x 768) and plenty of colours (e.g. 32768).
  • Figure 1 though hand drawn, attempts to show what a single frame of a computer generated project visualization animation may look like.
  • the diagram shows the effect of applying some visualization techniques to the same information shown in a corresponding Schedule Chart as shown in Figure 2.
  • the effects of lighting and shading will be noted from Figure 1.
  • Hidden surface removal, visible surface determination and depth testing a 3D model or object is defined with a specified depth value at each vertex. Parts of or whole objects that would be obscured by others whose depth indicates that they are nearer, do not get drawn. Several techniques are available to achieve this such as Z buffering and depth sorting.
  • Back-face culling an optimization to hidden surface removal so that primitives facing away from the viewer are rejected prior to depth testing.
  • Clipping and scissoring these are techniques whereby only parts of objects get drawn. These are applicable to 2D computer graphics but are relevant here when the object is a 3D entity.
  • Perspective objects can be drawn with perspective i.e. those object or parts that are intended to be further from the viewer than others are drawn smaller than they otherwise would be.
  • Animation the ability to show movement within a 3D environment by drawing image after image (or frames) where each frame is slightly changed from the previous one.
  • Double buffering helps provide smooth animation between successive 'frames' of computer graphics.
  • Colour shading the ability to draw a primitive whereby the colour changes continually across it's surface. Gouraud and Phong shading are typical examples of this technique.
  • Transparency, translucency and Opacity the use of techniques such as alpha blending to draw primitives with constant or varying degrees of opacity.
  • Pattern filling the ability to draw a line or filled polygon whereby the colour changes across it's surface in steps to produce a pattern. This is applicable to 2D computer graphics but it is relevant here when the object is a 3D entity.
  • Shadows the ability to draw shadows as a result of light sources.
  • Fogging/Depth cueing this technique allows the general colour of a scene to change with distance. It my be used to emphasise distance or to introduce fog into a scene etc.
  • Antialiasing this technique minimizes the effect of jagged edges when a primitive is neither horizontal or vertical with respect to the screen.
  • Modeling and projection transformations allow the position in 3D space of the viewer to change with respect to the object scene or vice versa.
  • Zoom the ability, often through the use of transformations, for the viewer to apparently zoom closer to or further away from an object by drawing it larger or smaller.
  • Panning the ability, often through the use of transformations, to apparently view further up or down, to the left or right of a scene.
  • Level-of-detail management this technique reduces the amount of detail in the scene usually to increase animation rates. Typically, small details are omitted from objects that are positioned in the distance. Texture, bump and reflection mapping: these techniques allow primitives to be given a particular texture or finish e.g. marble or chrome.
  • Morphing though not specifically a 3D graphics technique, this can be applied to scenes containing 3D objects. This technique allows controlled change of an object from one form to another.
  • Solid modeling most of the above refer to surface modeling where 3D objects are purely represented by their surfaces and are effectively hollow. However, many of the above techniques are relevant to solid modeling.
  • the 3rd dimension and/or transparency will allow sub-projects to be displayed along with main projects (see Figure 3) avoiding the need for the user to open separate files containing sub-project charts.
  • the 3 frames shown in Figure 3 are taken from a zoom sequence. The user apparently flies backwards allowing the whole of the chart to be seen (bottom frame). The ability to zoom allows large projects to be handled without splitting the chart into separate files. Note the use of lighting and shadow on the first frame;
  • the 3rd dimension will allow earlier or different versions of project charts to be displayed simultaneously along with current versions of projects.
  • the optional use of depth cueing/fogging will enable the user to de-emphasise project charts drawn in the distance to avoid cluttering the view;
  • the 3rd dimension will allow multiple charts for different projects to be displayed simultaneously in different areas of the 3D environment. Again, the optional use of depth cueing/fogging will enable the user to de-emphasise project charts drawn in the distance to avoid cluttering the view;
  • the 3rd dimension will ease connection routing problems between tasks when displayed as a Schedule or PERT Chart. This can be achieved by positioning task boxes further back or further forward than others so that the connecting lines or arrows do not intersect other nearby tasks (see Figure 1 );
  • important information can be more strongly emphasised through the application of surface texture and/or a greater range of colours.
  • the colours with greater intensity may be used to indicate a critical path through a project;
  • tliere is no need to open and close separate files for sub-projects. The user just flies into the appropriate task boxes; iv.) multiple projects or old versions of charts can be displayed simultaneously;
  • Project management visualization techniques may be applied to all existing forms of project management charts e.g. Schedule Charts (also known as PERT Charts), Resource Timeline Charts, Task Timeline Charts and Trend Charts .
  • Schedule Charts also known as PERT Charts
  • Resource Timeline Charts Resource Timeline Charts
  • Task Timeline Charts Task Timeline Charts
  • Trend Charts Trend Charts
  • information from two different charts may be combined.
  • a single 3D project visualization could contain information represented by a Timeline Chart using the height and width co ⁇ ordinates, and a Trend Chart using the width and depth co-ordinates.
  • Project management visualization is applicable at two stages of the project management process. Firstly, during development, the user could interactively create 3D charts in a similar way to 2D charts using menu selection, dragging, and picking etc., but now with 3D objects. Positioning of objects would need to be extended to take consideration of the third dimension. Secondly, project management visualization is also valuable to present completed charts to others. This could either be in a form whereby the user interactively chose the fly-through route, or in a pre-recorded form whereby the user has previously created particular animation sequences.
  • the project management computer program is used in an apparatus adapted and arranged for project management, the apparatus (e.g. a computer) comprising a central processing unit, storing means for the program, accessing means for the program, processing means for the program, selecting means for different portions of the program, and display means (e.g. a computer screen) for the visualizations.
  • the apparatus e.g. a computer
  • the apparatus comprising a central processing unit, storing means for the program, accessing means for the program, processing means for the program, selecting means for different portions of the program, and display means (e.g. a computer screen) for the visualizations.

Description

Improvements in Project Management Computer Programs
The idea is to take techniques used in the field of scientific data visualization (also known as scientific visualization) and apply them when displaying project management information.
Visualization can be defined either as "Visualization is the use of computer- generated media based on data in the service of human insight/learning" (Analytic Graphics - Carol Hunter), or "Visualization is the use of computer imagery to gain insight into complex phenomena" (quote from the computer bulletin board service comp. graphics, visualization).
Project management is concerned with the planning, day to day control and assessment of projects in terms of tasks, resources and timescales. Project management information is usually displayed as charts or tables, for example a Schedule Chart (also known as a PERT Chart), a Resource Timeline Chart, a Task Timeline Chart and a Trend Chart. All these four charts are two dimensional (2D). These charts in the past were hand drawn but are now mostly produced by computers. There are several companies that supply computer systems or software for generating, displaying and/or manipulating these charts. However, the initial information from which the charts are generated, for example how long a task will take, is provided by skilled or experienced people.
Scientific visualization is concerned with displaying scientific/engineering data through the use of computer systems. This data can be 2D but is usually three dimensional (3D). An example of such will be found in the April 1990 issue of Supercomputing Review on page 24. The data can be produced by data acquisition (e.g. from sensors on a satellite), or as the result of simulating some scientific phenomena or environment. It is not merely through the addition of an extra dimension that value is gained, but in the way that the data is displayed. Instead of having pages of printed numbers, or 2D graphs, a scientist can have displayed a 3D colour shaded picture in perspective of, say, the noise frequencies of a jet engine, as if the noise were a tangible, sculptured object. 3D computer graphics techniques such as perspective, shading, transparency, depth cueing, rotation, fly-through, zooming, level of detail management, texture mapping and animation can be applied. These techniques are described in standard 3D computer graphics text books such as "Computer Graphics Principles and Practice" by Foley, van Dam. Feiner and Hughes, Second Edition, published by Addison Wesley. With these techniques a 'virtual environment' can be created for fly-through or to emphasise salient aspects of the data. Scientific visualization enables rapid understanding of complex data. By viewing the data in a different representation, the scientist can achieve an intuitive understanding of the problem being studied.
Engineering visualization uses the same techniques as scientific visualization and often similarly obtained data. However, engineering visualization is usually concerned with tangible objects e.g. a motor engine or apartment block.
Scientific and engineering visualization are concerned with displaying sensed data, scientifically formulated data or measured data. Project management charts are a 2D representation of a project plan. As such they do not contain 'data" but just as writing is a symbolic representation of the spoken word, these charts symbolically represent the thoughts and estimates of the planner.
In accordance with the present invention, a project management computer program has a three dimensional visualization technique. Suitably, the visualization technique is either scientific or engineering visualization, and computer graphic techniques such as perspective, shading, transparency, depth cueing, rotation, fly-through zooming, level of detail management, texture mapping and/or animation, are provided.
Preferably, the program provides colour and/or texture and/or animated shaded representations in perspective.
The invention will now be described, by way of example, with reference to the accompanying drawings in which:
Figure 1 shows a single frame of a computer generated project visualization animation in accordance with the present invention;
Figure 2 shows a Schedule Chart in accordance with the prior art;
Figure 3 shows the zoom back feature for a Timeline Chart using 3D visualization techniques in accordance with the invention; and
Figure 4 shows the zoom forward feature into a sub-project within a Schedule Chart using 3D visualization techniques in accordance with the invention.
The project management computer program with three dimensional visualization techniques is preferably run on a 486 or Pentuim processor based personal computer and written in 'C with calls to the OpenGL graphic library. This library is supplied with Windows NT and is bundled with Windows 95, and is available for most UNIX workstations.
SUBSTITUTE SH Suitably, a 3D graphic accelerator (e.g. one using a 3Dlabs GLINT chip) is installed, and a 3D graphics language such as Reality Lab, RenderWare or BRender is used to provide high resolutions (e.g. 1024 x 768) and plenty of colours (e.g. 32768).
Figure 1, though hand drawn, attempts to show what a single frame of a computer generated project visualization animation may look like. The diagram shows the effect of applying some visualization techniques to the same information shown in a corresponding Schedule Chart as shown in Figure 2. In particular, the effects of lighting and shading will be noted from Figure 1.
3D computer graphics techniques that would be applicable to project visualization are listed below. The following uses the term 'primitive' to refer to a point, line, polygon or any other drawable geometric shape including text characters and bi -cubic patches:
Hidden surface removal, visible surface determination and depth testing: a 3D model or object is defined with a specified depth value at each vertex. Parts of or whole objects that would be obscured by others whose depth indicates that they are nearer, do not get drawn. Several techniques are available to achieve this such as Z buffering and depth sorting.
Back-face culling: an optimization to hidden surface removal so that primitives facing away from the viewer are rejected prior to depth testing. Clipping and scissoring: these are techniques whereby only parts of objects get drawn. These are applicable to 2D computer graphics but are relevant here when the object is a 3D entity.
Perspective: objects can be drawn with perspective i.e. those object or parts that are intended to be further from the viewer than others are drawn smaller than they otherwise would be.
Animation: the ability to show movement within a 3D environment by drawing image after image (or frames) where each frame is slightly changed from the previous one.
Double buffering: this technique helps provide smooth animation between successive 'frames' of computer graphics.
Colour shading: the ability to draw a primitive whereby the colour changes continually across it's surface. Gouraud and Phong shading are typical examples of this technique.
Transparency, translucency and Opacity: the use of techniques such as alpha blending to draw primitives with constant or varying degrees of opacity.
Pattern filling: the ability to draw a line or filled polygon whereby the colour changes across it's surface in steps to produce a pattern. This is applicable to 2D computer graphics but it is relevant here when the object is a 3D entity.
SUBSTΓΓUTΈ SHEET (Rule 26) Lighting: the ability to define coloured light sources and to use shading to imply that light is shining on or away from objects.
Shadows: the ability to draw shadows as a result of light sources.
Fogging/Depth cueing: this technique allows the general colour of a scene to change with distance. It my be used to emphasise distance or to introduce fog into a scene etc.
Antialiasing: this technique minimizes the effect of jagged edges when a primitive is neither horizontal or vertical with respect to the screen.
Modeling and projection transformations: these allow the position in 3D space of the viewer to change with respect to the object scene or vice versa.
Zoom: the ability, often through the use of transformations, for the viewer to apparently zoom closer to or further away from an object by drawing it larger or smaller.
Panning: the ability, often through the use of transformations, to apparently view further up or down, to the left or right of a scene.
Level-of-detail management: this technique reduces the amount of detail in the scene usually to increase animation rates. Typically, small details are omitted from objects that are positioned in the distance. Texture, bump and reflection mapping: these techniques allow primitives to be given a particular texture or finish e.g. marble or chrome.
Accumulation buffering: this technique allows higher quality antialiasing and special effects such as motion blur.
Morphing: though not specifically a 3D graphics technique, this can be applied to scenes containing 3D objects. This technique allows controlled change of an object from one form to another.
Picking: this is a technique whereby drawn objects can be selected on the screen, usually by depressing a mouse button. This is relevant here when the object is a 3D entity.
Solid modeling: most of the above refer to surface modeling where 3D objects are purely represented by their surfaces and are effectively hollow. However, many of the above techniques are relevant to solid modeling.
The combination of visualization techniques to the field of project management will have a number of benefits, e.g.:
a.) the 3rd dimension and/or transparency will allow sub-projects to be displayed along with main projects (see Figure 3) avoiding the need for the user to open separate files containing sub-project charts. The 3 frames shown in Figure 3 are taken from a zoom sequence. The user apparently flies backwards allowing the whole of the chart to be seen (bottom frame). The ability to zoom allows large projects to be handled without splitting the chart into separate files. Note the use of lighting and shadow on the first frame;
b.) the 3rd dimension will allow earlier or different versions of project charts to be displayed simultaneously along with current versions of projects. The optional use of depth cueing/fogging will enable the user to de-emphasise project charts drawn in the distance to avoid cluttering the view;
c.) the 3rd dimension will allow multiple charts for different projects to be displayed simultaneously in different areas of the 3D environment. Again, the optional use of depth cueing/fogging will enable the user to de-emphasise project charts drawn in the distance to avoid cluttering the view;
d.) the 3rd dimension will ease connection routing problems between tasks when displayed as a Schedule or PERT Chart. This can be achieved by positioning task boxes further back or further forward than others so that the connecting lines or arrows do not intersect other nearby tasks (see Figure 1 );
e.) the use of zooming, panning, and fly-throughs will permit whole projects to be grasped more easily (see Figure 4). The 3 frames in Figure 4 are taken from a zoom sequence of a 3D version of diagram 2. As the user flies forward towards the 'Produce Plastic Trays" subproject box, the door apparently lifts up to allow the user to fly in. Inside the user finds a 3D representation of the subproject. Note in frame 10 that the door is translucent. Techniques such as this allow the user to fly into subprojects within subprojects without opening new files:
f.) information can be interpreted quicker and more easily by being represented through the application of textures (e.g. wood grain, marble etc.) and a greater range of colours;
g.) important information can be more strongly emphasised through the application of surface texture and/or a greater range of colours. For example the colours with greater intensity may be used to indicate a critical path through a project;
h.) distant information can still be made visible by using translucency or transparency with foreground objects;
i.) smoother edges to drawn projects can be produced through the use of antialiasing;
j.) the use of the above techniques will create a virtual non-reality. Like virtual reality systems, the visual effects will give a sense of immersion into another environment. Unlike virtual reality, the objects being viewed will not have a physical counterpart in the real world;
k.) the use of lighting, shading, and shadows will help orientate the user within the 3D project management environment; 1.) as well as speeding up fly-throughs and animation sequences, the use of level-of-detail management will help prevent the user being overloaded with information when a large amount of information is effectively viewed from afar (see Figure 4);
m.) the use of morphing will help demonstrate changes. For example, an animation sequence could be arranged to show how a project chart changed from one state to another. The careful use of morphing to gradually change one chart into the other would highlight where in the chart or when the significant changes occurred; and
n.) use of picking will help in the generation of 3D project management charts as it does for 2D chart generation.
Some of the other advantages of 3D computer graphics in project management are:
i.) an easing of the interconnection problem for Schedule/PERT Charts due to arrows and task boxes being given depth and optionally shadows;
ii.) the use of zooming and fly-throughs allow large projects to be grasped more easily;
iii.) tliere is no need to open and close separate files for sub-projects. The user just flies into the appropriate task boxes; iv.) multiple projects or old versions of charts can be displayed simultaneously;
v.) the use of fading by distance (depth cueing/fogging) avoids cluttering;
vi.) use of the third dimension to show other information such as project trends;
vii.) greater use of colour and translucency to give greater emphasis to important information; and
viii.) increased realism (really virtual un-realism) creating a sense of immersion in the project world.
Project management visualization techniques may be applied to all existing forms of project management charts e.g. Schedule Charts (also known as PERT Charts), Resource Timeline Charts, Task Timeline Charts and Trend Charts . Alternatively, due to the added dimension, information from two different charts may be combined. For example, a single 3D project visualization could contain information represented by a Timeline Chart using the height and width co¬ ordinates, and a Trend Chart using the width and depth co-ordinates.
There are two approaches to project management visualization. The first as already described takes basically flat charts which have depth but are recognizably similar to the 2D form. The second approach occurs when the chart takes a more complex 3D form such as circle, spiral, or cube. This second methodology can allow greater visibility to information and ease of movement within the 3D scene. Project management visualization is applicable at two stages of the project management process. Firstly, during development, the user could interactively create 3D charts in a similar way to 2D charts using menu selection, dragging, and picking etc., but now with 3D objects. Positioning of objects would need to be extended to take consideration of the third dimension. Secondly, project management visualization is also valuable to present completed charts to others. This could either be in a form whereby the user interactively chose the fly-through route, or in a pre-recorded form whereby the user has previously created particular animation sequences.
The project management computer program is used in an apparatus adapted and arranged for project management, the apparatus (e.g. a computer) comprising a central processing unit, storing means for the program, accessing means for the program, processing means for the program, selecting means for different portions of the program, and display means (e.g. a computer screen) for the visualizations.
In conclusion, the application of scientific visualization techniques to the field of project management results in significant improvements in conveying information to the user.

Claims

1. A project management computer program having a three dimensional visualization technique.
2. A program as claimed in claim 1 wherein the visualization technique is either scientific visualization or engineering visualization.
3. A program as claimed in either claim 1 or 2 wherein computer graphic techniques are provided.
4. A program as claimed in claim 3 wherein the graphic techniques include perspective, shading, transparency, depth cueing, rotation, fly-through zooming, level of detail management, texture mapping and/ or animation.
5. A program as claimed in any preceding claim wherein colour and/or texture and/or animated shaded representations in perspective are provided.
6. Use of the computer program as claimed in any preceding claim.
7. A computer in combination with the computer program as claimed in any one of claims 1 to 5.
8. A method of operating a computer according to the computer program as claimed in any one of claims 1 to 5.
9. A computer as operated by the computer program as claimed in any one of claims 1 to 5.
10. An apparatus adapted and arranged for project management, the apparatus comprising a central processing unit and using the computer program as claimed in any one of claims 1 to 5.
PCT/AU1995/000092 1994-03-07 1995-02-24 Improvements in project management computer programs WO1995024114A2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU17488/95A AU1748895A (en) 1994-03-07 1995-02-24 Improvements in project management computer programs

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB9404339.5 1994-03-07
GB9404339A GB9404339D0 (en) 1994-03-07 1994-03-07 Improvements in and relating to scientific data visualisation

Publications (1)

Publication Number Publication Date
WO1995024114A2 true WO1995024114A2 (en) 1995-09-14

Family

ID=10751400

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/AU1995/000092 WO1995024114A2 (en) 1994-03-07 1995-02-24 Improvements in project management computer programs

Country Status (3)

Country Link
AU (1) AU1748895A (en)
GB (1) GB9404339D0 (en)
WO (1) WO1995024114A2 (en)

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0757817A1 (en) * 1994-04-25 1997-02-12 Hypercubic Tunneling Industries, Inc. Process for converting two dimensional data into a multidimensional flow model
WO2000008602A1 (en) * 1998-08-07 2000-02-17 Quid Novi, S.A. Method, apparatus and computer-readable medium for altering the appearance of an animated object
WO2000009529A2 (en) * 1998-08-14 2000-02-24 I2 Technologies, Inc. System and method for visually representing a supply chain
GB2351580A (en) * 1999-04-30 2001-01-03 Kodak Ltd Method for composing a structured relationship between two tasks in a work process
GB2354853A (en) * 1999-06-09 2001-04-04 Curapath Systems Inc Computer modelling of health care procedures
WO2003102719A2 (en) * 2002-05-31 2003-12-11 Sap Aktiengesellschaft Representations of processes
WO2003102832A2 (en) * 2002-05-31 2003-12-11 Sap Aktiengesellschaft Dynamic representations of processes
US7881234B2 (en) 2006-10-19 2011-02-01 International Business Machines Corporation Detecting interruptions in audio conversations and conferences, and using a conversation marker indicative of the interrupted conversation
US7953625B2 (en) 2002-10-29 2011-05-31 Sap Aktiengesellschaft Available resource presentation
CN105580048A (en) * 2014-03-18 2016-05-11 深圳市希图数创科技有限公司 Process management system for digital media production and method therefor

Cited By (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0757817A4 (en) * 1994-04-25 1997-11-12 Hypercubic Tunneling Ind Inc Process for converting two dimensional data into a multidimensional flow model
EP0757817A1 (en) * 1994-04-25 1997-02-12 Hypercubic Tunneling Industries, Inc. Process for converting two dimensional data into a multidimensional flow model
US6191799B1 (en) 1998-08-07 2001-02-20 Quid Novi, S.A. Method apparatus and computer-readable medium for altering the appearance of an animated object
WO2000008602A1 (en) * 1998-08-07 2000-02-17 Quid Novi, S.A. Method, apparatus and computer-readable medium for altering the appearance of an animated object
US6577304B1 (en) 1998-08-14 2003-06-10 I2 Technologies Us, Inc. System and method for visually representing a supply chain
WO2000009529A3 (en) * 1998-08-14 2000-08-03 I2 Technologies Inc System and method for visually representing a supply chain
WO2000009529A2 (en) * 1998-08-14 2000-02-24 I2 Technologies, Inc. System and method for visually representing a supply chain
GB2351580A (en) * 1999-04-30 2001-01-03 Kodak Ltd Method for composing a structured relationship between two tasks in a work process
GB2354853A (en) * 1999-06-09 2001-04-04 Curapath Systems Inc Computer modelling of health care procedures
WO2003102832A3 (en) * 2002-05-31 2004-03-11 Sap Ag Dynamic representations of processes
WO2003102832A2 (en) * 2002-05-31 2003-12-11 Sap Aktiengesellschaft Dynamic representations of processes
WO2003102719A2 (en) * 2002-05-31 2003-12-11 Sap Aktiengesellschaft Representations of processes
WO2003102719A3 (en) * 2002-05-31 2004-03-11 Sap Ag Representations of processes
US7983940B2 (en) 2002-05-31 2011-07-19 Sap Aktiengesellschaft Perspective representations of processes
US8015046B2 (en) 2002-05-31 2011-09-06 Sap Aktiengesellschaft Dynamic representations of processes
US7953625B2 (en) 2002-10-29 2011-05-31 Sap Aktiengesellschaft Available resource presentation
US7881234B2 (en) 2006-10-19 2011-02-01 International Business Machines Corporation Detecting interruptions in audio conversations and conferences, and using a conversation marker indicative of the interrupted conversation
CN105580048A (en) * 2014-03-18 2016-05-11 深圳市希图数创科技有限公司 Process management system for digital media production and method therefor

Also Published As

Publication number Publication date
AU1748895A (en) 1995-09-25
GB9404339D0 (en) 1994-04-20

Similar Documents

Publication Publication Date Title
Klein et al. Non-photorealistic virtual environments
Agrawala et al. Efficient image-based methods for rendering soft shadows
Stalling et al. Fast display of illuminated field lines
US7362332B2 (en) System and method of simulating motion blur efficiently
US5977982A (en) System and method for modification of the visual characteristics of digital 3D objects
US20030227457A1 (en) System and method of using multiple representations per object in computer graphics
Bastos et al. Increased photorealism for interactive architectural walkthroughs
Sabino et al. A hybrid GPU rasterized and ray traced rendering pipeline for real time rendering of per pixel effects
Darsa et al. Walkthroughs of complex environments using image-based simplification
WO2008014384A2 (en) Real-time scenery and animation
WO1995024114A2 (en) Improvements in project management computer programs
Döllner Non-photorealistic 3D geovisualization
Kennie et al. Modelling for digital terrain and landscape visualisation
McReynolds et al. Programming with opengl: Advanced techniques
WO2008147999A1 (en) Shear displacement depth of field
Ragragui et al. Revolution mapping with bump mapping support
Buchholz et al. Realtime non-photorealistic rendering of 3D city models
Meyer et al. Real-time reflection on moving vehicles in urban environments
Ertl Computer graphics—principles and practice
Bailey et al. Introduction to computer graphics
Best et al. New rendering approach for composable volumetric lenses
US7733349B1 (en) Device, method, and system for generating per-pixel light values using texture parameters
Romanov ON THE DEVELOPMENT OF SOFTWARE WITH A GRAPHICAL INTERFACE THAT SIMULATES THE ASSEMBLY OF THE CONSTRUCTOR
Hubbold et al. GKS-3D and PHIGS—Theory and Practice
Miller et al. Rendering hyper-sprites in real time

Legal Events

Date Code Title Description
AK Designated states

Kind code of ref document: A2

Designated state(s): AM AT AU BB BG BR BY CA CH CN CZ DE DE DK EE ES FI GB GE HU JP KE KG KP KR KZ LK LR LT LU LV MD MG MN MW MX NL NO NZ PL PT RO RU SD SE SG SI SK TJ TT UA UG US UZ VN

AL Designated countries for regional patents

Kind code of ref document: A2

Designated state(s): KE MW SD SZ UG AT BE CH DE DK ES FR GB GR IE IT LU MC NL PT SE BF BJ CF CG CI CM GA GN ML MR NE SN TD TG

DFPE Request for preliminary examination filed prior to expiration of 19th month from priority date (pct application filed before 20040101)
121 Ep: the epo has been informed by wipo that ep was designated in this application
REG Reference to national code

Ref country code: DE

Ref legal event code: 8642

122 Ep: pct application non-entry in european phase
NENP Non-entry into the national phase in:

Ref country code: CA