WO2000071218A1 - Method of staging a game of skill tournament - Google Patents

Method of staging a game of skill tournament Download PDF

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Publication number
WO2000071218A1
WO2000071218A1 PCT/US2000/012714 US0012714W WO0071218A1 WO 2000071218 A1 WO2000071218 A1 WO 2000071218A1 US 0012714 W US0012714 W US 0012714W WO 0071218 A1 WO0071218 A1 WO 0071218A1
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WO
WIPO (PCT)
Prior art keywords
tournament
player
players
game
round
Prior art date
Application number
PCT/US2000/012714
Other languages
French (fr)
Inventor
John H. Stephenson
Original Assignee
Stephenson John H
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Family has litigation
First worldwide family litigation filed litigation Critical https://patents.darts-ip.com/?family=23230921&utm_source=google_patent&utm_medium=platform_link&utm_campaign=public_patent_search&patent=WO2000071218(A1) "Global patent litigation dataset” by Darts-ip is licensed under a Creative Commons Attribution 4.0 International License.
Application filed by Stephenson John H filed Critical Stephenson John H
Priority to CA002372694A priority Critical patent/CA2372694A1/en
Priority to EP00932238A priority patent/EP1181081A1/en
Priority to AU49983/00A priority patent/AU778999B2/en
Priority to JP2000619517A priority patent/JP2003500129A/en
Publication of WO2000071218A1 publication Critical patent/WO2000071218A1/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/338Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/404Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/409Data transfer via television network
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/558Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/61Score computation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8064Quiz

Definitions

  • the present invention is directed to a game of skill tournament. Specifically, the
  • present invention is directed to a tournament having a qualifying round and a playoff round
  • the qualifying round is played between a
  • U.S. Pat. No. 5,660,391 to Klasse involves a method for playing blackjack wherein a player wagers whether a hand will
  • a player creates a poker hand by first receiving a pair of cards, discarding one of the
  • references do not allow a player to gauge his or her level of performance by allowing the
  • a game of skill tournament having a
  • the qualifying round is played between a single player and a host
  • the playoff round is played between those players that have obtained a
  • a game of skill is defined as any game where
  • games of skill include, but are not limited to chess, poker, bridge, hearts, blackjack and
  • the game of skill tournament is divided into two distinct portions: the qualifying
  • the qualifying round is played between a single player
  • a host computer has the ability to act as
  • a host computer has the ability to act as another
  • the object of the qualifying round is
  • the winner, second and third place players will each receive different awards.
  • the game of skill tournament can be played over an electronic system, such as a
  • LAN local area network
  • WAN wide area network
  • campus-wide network fixed-based
  • Intranet Intranet
  • Internet dial-up connection
  • satellite communication satellite communication
  • the primary object of the present invention is to create a game of skill tournament
  • Another obj ect of the present invention is to create a game of skill tournament which
  • the game of skill tournament can be played, as hereintofore discussed, in which all
  • the tournament can include, as heretofore mentioned, two distinct levels
  • the tournament can be concluded after
  • the tournament is conducted in such a way that there is no playoff and in which each player
  • the tournament can be played, as
  • the tournament may be conducted in a similar fashion - that
  • the tournament may be arranged so that the highest achieving players are
  • the tournament is matched by a computer in real time, to play against each other.
  • the tournament is
  • Figure 1 is a flow chart of a preferred embodiment of the present invention.
  • Figure 2 is a flow chart of an alternate embodiment of the invention illustrating the
  • Figure 1 a method directed toward a game of skill tournament 10 having a qualifying round
  • the playoff round 40 is played by those
  • the awards can be distributed either instantaneously or can be
  • the game of skill tournament first begins with at least one player playing a game of
  • the game of skill can be any game of skill that requires the player to utilize his or her
  • the object of the qualifying round 20 is to obtain a sufficient number of points
  • Qualifying round 20 can be only a single game or a series of games. Once a player
  • the reasons for beginning a new qualifying round include attempting to
  • the player would be able to begin a new qualifying round in order to
  • the qualifying round is played in a continuous manner.
  • the tournament is open for a qualifying round playoff from Monday at noon to
  • the playoff round 40 will begin at a preset time with those players who have
  • step 42 the results are analyzed as
  • step 46 The results are analyzed to determine each player's score.
  • the players are
  • step 53 The tournament then ends.
  • the game of skill will be set as Hearts.
  • the tournament
  • the qualifying round is open for play seven days a week, twenty-four
  • the playoff round is to be played on each Saturday from 6 p.m. to 8 p.m.
  • the playoff qualifying cutoff date and time is Saturday at noon, GMT.
  • the predetermined levels of performance are set out below in Table 1.
  • Points are earned based on winning rounds of play.
  • performance include the Gold and Platinum levels.
  • each player is able to participate at a variety of locations at the time
  • a host computer is represented by a computer system having compatible
  • the location of a host computer system can be a different location
  • Player A does not satisfy the minimum level of performance, thus, Player A is
  • Player C meets the criteria for the Gold level of performance. Player D
  • a host computer system distributes
  • a host computer system analyzes the results of the Gold and
  • a plurality of players which can be many in number such as hundreds or
  • the level of performance is evaluated in block 26.
  • Block 28 indicates that the players are then classified in levels of play or that is,
  • the awards can vary according to the level of play of the winning players so that the players
  • tournament have participated can be given greater awards.
  • the tournament can end at this
  • the tournament does not require two segments - that is, it does not
  • Figure 2 shows an alternate method of conducting a tournament according to the
  • tournament rounds are then staged among the playoff
  • a tournament may initially involve thousands of participants. After a given round of play,
  • the top performing players or finalists are selected at 62.
  • a host computer may match the players at 64 either by arbitrary matching or can
  • the matching can take place such as the
  • basketball tournaments are played with higher rank seeds playing lower ranked seeds in an
  • the tournament can be continued until there is
  • Figure 2 is that it permits a large number of participants, such as hundreds or thousands, to
  • the information includes, for each participant, a credit card
  • PIN number a secure personal identification number
  • a host computer is not programmed with the
  • Each round usually consists of three to seven hands ⁇ as an example, if the game is
  • Ranking points may be awarded along the way but in most instances, if there is no playoff
  • the player's second objective if it is a playoff tournament, is to accumulate enough points
  • the finalists are matched against each other to determine a final winner or winners at box
  • the tournament is conducted for a preselected period of time.
  • the top tier of players ⁇ that is, those who have qualified for a
  • Playoffs can be

Abstract

A tournament is staged using an interactive communication system such as the Internet. A plurality of players each compete against a host computer. Each player attempts to score a sufficient number of points to qualify as a superior player compared to others playing in the tournament. A player that obtains an upper level of performance may be recognized for his or her accomplishment and given a reward. This allows the players to each gauge his or her skill level. In an extension of the basic tournament, a selected number or a selected percent of players can qualify to enter a playoff. In the playoff, players may again compete against a host computer and final contestants are selected as those achieving the highest levels of play. In a further extension of the tournament a limited number of finalists are selected by computer and are matched against each other, as contrasted to being matched against a host computer. Player verses player continues in elimination fashion.

Description

METHOD OF STAGING A GAME OF SKILL TOURNAMENT
Background of the Invention
The present invention is directed to a game of skill tournament. Specifically, the
present invention is directed to a tournament having a qualifying round and a playoff round,
and played on an interactive computer system. The qualifying round is played between a
player through a computer terminal and a host computer. The playoff round is played
between those players which have obtained a predetermined level of performance and a host
computer. This round is played under the same rules and conditions as in the qualifying
round except all players are playing simultaneously within a specific time frame on a
specific date.
Interactive video computer software, the Internet and the public's fascination with
the challenge, competitiveness and gratification of computer based video games has
increased the need for new games and gaming formats. There exists the need for a gaming
format which allows a player to gauge the level of skill he or she possesses as compared to
other players, without traveling long distances and incurring the expenses of meeting at a
central contest site. For many years, games of skill, such as chess, bridge, poker and blackjack, have
attracted tournaments. Various types of tournaments have been created and attempted to
satisfy the above mentioned needs. These tournaments involve games such as poker and
blackjack. Typically, various rules have been placed upon the individual game. Examples
of such attempts are described in the following: U.S. Pat. No. 5,660,392 to Hansen involves a method for playing a blackjack type
card game having specific rules regarding the play of the game; U.S. Pat. No. 5,660,391 to Klasse involves a method for playing blackjack wherein a player wagers whether a hand will
be a Blackjack, 21, 20, 19 or 18; U.S. Pat. No. 5,566,946 to Parker involves a method to
play blackjack wherein different bets are placed on the Ante and the Play with different odds
being placed on same; U.S. Pat. No. 5,755,621 to Marks involves a poker card tournament
wherein a player creates a poker hand by first receiving a pair of cards, discarding one of the
cards and repeating the process until the hand has been completed. This tournament is
played solely between the player and the house computer system or between other players.
The prior art game of skill games or tournaments have not been successful. These
references do not allow a player to gauge his or her level of performance by allowing the
player to test his or her skill and ability against the tournament sponsor and other players
during the same tournament. There is a need for a tournament which allows for a player to
compete and obtain a reliable index as to his or her skill as compared to other competitors
competing under the same game conditions while simultaneously enjoying the game.
Brief Summary of the Invention
In accordance with the present invention, a game of skill tournament having a
qualifying round and a playoff round being played over an interactive computer system is
disclosed. Generally, the qualifying round is played between a single player and a host
computer. The playoff round is played between those players that have obtained a
predetermined level of performance during the qualifying round. Awards are distributed to
those players who reach specific levels of performance during the qualifying round and to
the top scorers of the playoff round. For purposes of the present invention, a game of skill is defined as any game where
a player's knowledge and experience influences the outcome of the game. Examples of
games of skill include, but are not limited to chess, poker, bridge, hearts, blackjack and
question/answer trivia games.
The game of skill tournament is divided into two distinct portions: the qualifying
round and the playoff round. The qualifying round is played between a single player
through a computer terminal and a host computer. A host computer has the ability to act as
a game sponsor by keeping score, operating the game, monitoring the player's progress and
distributing awards when appropriate. Also, a host computer has the ability to act as another
player if the game requires more than a single player. The object of the qualifying round is
to obtain a level of performance that will allow a player to participate in the playoff round.
Awards are given to those players reaching various levels of performance during the
qualifying round and to the top scorers during the playoff round.
With respect to the levels of performance, there are a plurality of levels ranging from
low-performance to high-performance. Typically, there would be a low-performance level,
one or more mid-performance levels and a high-performance level.
If a player obtains a result while playing a game of skill during the qualifying round
which satisfies a predetermined criteria specific to a level of performance, the player would
then be classified a player of that level and would be given an award specific to that level.
If a player obtains a result that qualifies him or her to be classified into a level of
performance that qualifies him or her to be able to participate in the playoff round, he or she
would be eligible to play the game of skill against a host computer in the playoff round.
During the playoff round, all players which obtain a specific level of performance would simultaneously play the game of skill against a host computer under the same rules and
conditions as during the qualifying round, except for a specific time limit. Typically, the
levels of performance which qualify a player for the playoff round are the highest levels.
After the time limit for the playoff round ends, the results are evaluated, with the
players being ranked according to the number of points each obtained during the playoff
round. Awards are distributed to those players reaching a predetermined ranking. For
example, the winner, second and third place players will each receive different awards.
The game of skill tournament can be played over an electronic system, such as a
local area network (LAN), wide area network (WAN), campus-wide network, fixed-based
unit network, Intranet, Internet, dial-up connection, satellite communication, interactive
television or other communication architecture and protocol capable of facilitating human
and computer-based interaction.
The primary object of the present invention is to create a game of skill tournament
which improves upon the prior art tournaments.
Another obj ect of the present invention is to create a game of skill tournament which
challenges the participants and reward those participants who obtain a certain level of
performance.
Other objects and a further scope of the applicability of the present invention will
become apparent from the detailed description to follow taken in conjunction with the
accompanying drawings wherein like parts are designated by like reference numerals.
The game of skill tournament can be played, as hereintofore discussed, in which all
players compete against a host computer and in which all players, after one or more games,
achieve a level of performance or a level of play that is ranked according to other players in the tournament. The tournament can include, as heretofore mentioned, two distinct levels
- that is, a preliminary level and a playoff level in which a plurality of players compete
against a host computer, and wherein a host computer registers the level of play of each
participant. In one way of practicing the invention, the tournament can be concluded after
all players have each participated in a predetermined number of games and awards can be
granted to the players having the highest level of play or highest points. That is, wherein
the tournament is conducted in such a way that there is no playoff and in which each player
that enters the tournament has an equal chance to the game's end to play at a level that will
entitle him or her to an award. On the other hand, the tournament can be played, as
hereintofore discussed, after a predetermined time or a predetermined number of games,
players having the highest level of accomplishment can continue to play in a playoff round
while those having lower levels of accomplishment are excluded from play in the playoff
round. In the playoff round, the tournament may be conducted in a similar fashion - that
is, where each player in the playoff competes against a host computer and the playoff
players achieving the highest levels of performance are acknowledged and given awards.
In an alternate method of playing the invention as contemplated herein, the system in which
a playoff is employed, players in the playoff may compete against each other - that is, rather
than each player competing against a host computer in all stages of the tournament, in the
final stages the tournament may be arranged so that the highest achieving players are
matched by a computer in real time, to play against each other. The tournament is
completed by the players playing against each other and the ultimate winner or winners are
awarded. In this method of conducting a tournament, play against a computer by a
multitude of players is employed to evaluate players and thereby, in a playoff portion of the tournament, the final group of the most highly skilled players then play against each other
rather than each playing against a host computer. This method of conducting a tournament
adds an increased sense of accomplishment for the ultimate winner or winners since they
will know that they have demonstrated their superior level of play first against a host
computer to thereby be chosen for a playoff round and, in the final stages of the playoff
round, have succeeded by defeating other players, skilled players ~ that is, in the final
rounds, players are required to defeat other players rather than excel against a host computer.
Description of the Drawings
Figure 1 is a flow chart of a preferred embodiment of the present invention.
Figure 2 is a flow chart of an alternate embodiment of the invention illustrating the
method of play of a tournament in which in preliminary rounds players play against a host
computer but in the final stages of the tournament players having demonstrated superiority
are matched player against player to determine the final winner or winners.
Detailed Description of the Preferred Embodiments
In accordance with an exemplary embodiment of the present invention as shown in
Figure 1 , a method directed toward a game of skill tournament 10 having a qualifying round
20 and a playoff round 40 is generally disclosed. A least one player participates in the
qualifying round 20 against a host computer. The playoff round 40 is played by those
players that have obtained a predetermined level of performance during the qualifying round
20 against a host computer. Awards are distributed to those players who reach specific levels
of performance during the qualifying round and to those players in the playoff round who
obtain the highest score. The awards can be distributed either instantaneously or can be
made available to be received by the recipient at some time in future.
The game of skill tournament first begins with at least one player playing a game of
skill against a host computer in the qualifying round 20 as shown in box 22. The maximum
number of participants during the qualifying round 20 is open-ended. The only restriction
on the number of participants would be specific to the particular game of skill being played.
The game of skill can be any game of skill that requires the player to utilize his or her
knowledge and experience to affect the outcome of the game. Examples of games of skill
include but are not limited to chess, poker, bridge, hearts, blackjack and question/answer
trivia.
The object of the qualifying round 20 is to obtain a sufficient number of points
during the course of play which satisfies a predetermined criteria for a level of performance.
Qualifying round 20 can be only a single game or a series of games. Once a player
completes a game or round of games in which he obtains sufficient points which would
classify him or her in the top most level of performance, the player would not have to continue with additional qualifying games or rounds of games.
Once the player completes play against the host computer, the results are analyzed
as shown in box 24. The results are compared to a predetermined list of levels of
performance 60, as shown in box 26. If the results satisfy predetermined criteria, the player
will be classified into the level of performance that matches his or her results, as shown in
box 28. If the player's results do not meet a minimum level of performance, the player will
be eliminated from the tournament as shown in box 30. If a player is classified into a level
of performance, an award specific to the specific level of performance is distributed to the
player, as shown in box 32.
If a player is eliminated from the tournament, he or she has the ability to begin a new
qualifying round. The reasons for beginning a new qualifying round include attempting to
qualify for the minimum level of performance, qualifying for a higher level of performance
and/or receive additional rewards.
If a player is classified into a level of performance that would qualify him or her to
participate in the playoff round 40, the player will advance, as shown in box 34. Typically,
these qualifying levels of performance are reserved for the highest levels of performance.
If the player's level of performance does not meet the predetermined qualifying level of
performance, the player will be eliminated from the tournament, as shown in box 38. As
mentioned above, the player would be able to begin a new qualifying round in order to
attempt to reach a level of performance that would allow participation in the playoff round
40.
Typically the qualifying round is played in a continuous manner. By this it is meant
that the player selects the day and time in which to participate. The only limitations to this time frame are if the qualifying round is not active. An example of this is illustrated as
follows: The tournament is open for a qualifying round playoff from Monday at noon to
Saturday at midnight. Any player would have the ability to participate in the qualifying
round at the time of choice as long as it was between the pre-established time frame.
The playoff round 40 will begin at a preset time with those players who have
qualified by a specific cut-off date and time playing the game of skill against a host
computer, as shown in box 42. The playoff round will continue for a preset amount of time
also shown in step 42. After the playoff round is concluded, the results are analyzed as
shown in step 46. The results are analyzed to determine each player's score. The players are
ranked according to performance, as shown in step 52. An award is then distributed to those
players who have reached attained the predetermined top scores in the playoff, as shown in
step 53. The tournament then ends.
Example of Preferred Embodiment
An example of the preferred embodiment of the present invention is set forth below.
The parameters of the example are for illustrative purposes only. They are not intended to
limit the scope of the invention. The game of skill will be set as Hearts. The tournament
will be played over the Internet, where a host computer and participants' terminals are each
in different locations. The qualifying round is open for play seven days a week, twenty-four
hours per day. The playoff round is to be played on each Saturday from 6 p.m. to 8 p.m.
GMT. The playoff qualifying cutoff date and time is Saturday at noon, GMT. The predetermined levels of performance are set out below in Table 1.
Table 1
Figure imgf000013_0001
Points are earned based on winning rounds of play. The qualifying levels of
performance include the Gold and Platinum levels.
Four players start the qualifying round against a host computer. Since the tournament is
played over the Internet, each player is able to participate at a variety of locations at the time
of his or her choosing prior to noon on Saturday.
A host computer is represented by a computer system having compatible
hardware and software. The location of a host computer system can be a different location
than the locations of each player. Through a series of two-way communications, the game
of skill is conducted between the players and a host computer system.
After each player has completed the qualifying round the results are analyzed.
The results are listed in Table 2.
Table 2
Figure imgf000014_0001
The results show that Player A had 75 points, Player B had 250 points, Player C had
450 points and Player D had 525 points.
Player A does not satisfy the minimum level of performance, thus, Player A is
eliminated from the tournament. Player B meets the criteria for the Bronze level of
performance. Player C meets the criteria for the Gold level of performance. Player D
meets the criteria for the Platinum level of performance. A host computer system distributes
level of performance specific awards to Players B, C and D. However, only players C and
D advance to the playoff round against other qualified players of equal level.
At the predetermined time on Saturday, Player C then plays the game of skill in the
playoff round against a host computer simultaneously with other Gold level players. Player
D plays the game of skill in the playoff round against a host computer simultaneously with
other Platinum level players. A host computer system analyzes the results of the Gold and
Platinum level playoff rounds. The players are then ranked according to their specific
performance during the playoff round.
Assume Players C and D are ranked first and third in their respective divisions. A
host computer would distribute an award to Player C specific to his or her first place ranking
in the Gold playoff round and an award to Player D specific to his or her third place ranking
in the Platinum playoff round. The invention has been described hereinabove as it is particularly employed in
conducting a tournament in which the tournament has two basic sections - that is, a
preliminary section and a playoff section. In the practice of the invention as described up
to this point, a plurality of players, which can be many in number such as hundreds or
thousands, participate in a preliminary round each playing against a host computer as
indicated in a block 22 of Figure 1. The results are analyzed as indicated in block 24 and
the level of performance is evaluated in block 26.
Block 28 indicates that the players are then classified in levels of play or that is,
players are evaluated to judge each player's performance relative to a predetermined
standard or relative to the performance of all of the players in the tournament as a whole.
Players that demonstrate an upper level of play may be given an award as indicated in 32.
The awards can vary according to the level of play of the winning players so that the players
that have demonstrated the greatest level of play in games to which all of the players of the
tournament have participated can be given greater awards. The tournament can end at this
point - that is, at the end of block 32 with awards being distributed to those players in the
tournament showing the highest level of accomplishment. The significance of this
arrangement is that the tournament does not require two segments - that is, it does not
require a first segment or preliminary round followed by a playoff round. The tournament
can be successfully accomplished and awards given without any players being eliminated
from subsequent play.
Figure 2 shows an alternate method of conducting a tournament according to the
principles of this invention. The first part of the flow chart of Figure 2 is a duplicate of that
of Figure 1 showing the same sequence of steps through the ranking of players indicated by
the numeral 52. The game, as illustrated in Figure 2, is different than as described with reference to Figure 1 in that in the last phases of a tournament, as structured according to
Figure 2, final winners are determined by players playing against each other rather than all
play being against a host computer as contemplated in tournaments structured according to
Figure 1. In Figure 2, after a preliminary portion of a tournament has been conducted and
players selected for a playoff round, tournament rounds are then staged among the playoff
contenders to pare the list of high achievers to a relatively small number. As an example,
a tournament may initially involve thousands of participants. After a given round of play,
a selected percentage of participants are eliminated from further play and play continues in
a playoff with a smaller number, which still could be in the hundreds. These players play
against a host computer as indicated by block 42 for a given length of time. At the
conclusion of the selected length of time, the results are analyzed as indicated in block 50
and all but the pre-selected number of highest ranking players are eliminated as indicated
at block 52. The top performing players or finalists are selected at 62. The selected ones
being predicated upon the demonstrated level of performance of the players through the
playoff portion of the tournament as illustrated in blocks 42, 46, 50 and 52. The selected
finalists are then paired against each other. The number of selected finalists is
predetermined and can be as few as four to as many as desired, such as eight, sixteen or
thirty-two. By means of a host computer, the finalist players are matched against each other
at 64. A host computer may match the players at 64 either by arbitrary matching or can
match the players according to their rankings. The matching can take place such as the
highest ranked player playing the lowest ranked player; the second highest ranked player
playing the next to the lowest ranked player and so forth in the same way that typical college
basketball tournaments are played with higher rank seeds playing lower ranked seeds in an
elimination process. Irrespective of the particular means of matching the players, they are pitted against each other and the tournament continues as player verses player play in elimination fashion as indicated by block 66.
The player against player format continues as defeated players are eliminated to
determine the final winner or winners. That is, the tournament can be continued until there
is a single overall winner or can be continued until there is a limited number of survivors
such as two or four that share in the maximum awards as indicated by block 68.
The advantage of the method of staging a game of skill tournament as diagramed in
Figure 2 is that it permits a large number of participants, such as hundreds or thousands, to
play in a tournament that can be concluded in a relatively short period of time such as a few
hours to a few days. In this relatively short length of time the large number of participants
each competed against a host computer so that the best players and inferior players are
quickly identified. The best players then move into a playoff round where again, the number
of participants may be relatively large and the participants play against a host computer to
narrow the field down to a relatively small number of players that have demonstrated
superior abilities. This relatively small number of players are then matched against each
other (instead of against a host computer) and the play continues until one or relatively few
survive as the overall most superior players of all the entries into the tournament.
It is apparent that matching player against player is more difficult and time
consuming than the situation in which all players play against a host computer and therefore
the advantage of the tournament system of Figure 2 is that the matching of player against
player is reserved to match only those few players that have demonstrated superiority of the
game being played while the vast majority of plays take place in which players compete
against a host computer. On e of the criteria of their invention is to restrict or eliminate the opportunity for
collusion between players. Player against computer fullfills this objective, and the computer
matching of tournament playoff finalist only moments before they compete live, but from
distance locations, also satisfies this objective.
Individuals interested in participating in a game of skill tournament are first required
to join a club which requires a moderate annual membership fee and submission of
registration information. The information includes, for each participant, a credit card
registration, e-commerce, direct banking information or check. Each participant is issued
a secure personal identification number (PIN number). Members of the club each choose
a tournament he or she wishes to enter and makes a deposit to his or her account, the deposit
being charged to his or her credit card, an e-commerce transaction or other acceptable means
of monetary transactions.
As the tournament begins each player attempts to accumulate the most points by his
or her score playing against a host computer. A host computer is not programmed with the
intent to beat players, on the contrary, the function of a host computer is to provide a worthy
adversary. In this way, the ability of each tournament entrant can be ascertained with a high
degree of accuracy.
Each round usually consists of three to seven hands {as an example, if the game is
a game of Hearts} or three to seven questions, plays or other designations depending on the
game or the contest selected. If the tournament is played without a playoff then each
player's objective is to accumulate within a specified time limit through the playing of
multiple hands, rounds or sets, the highest cumulative number of earned points or scores.
Ranking points may be awarded along the way but in most instances, if there is no playoff
the ranking will be ignored and the tournament winner awards will go to those who have earned the highest total number of points at the end of tournament play. Most tournaments
of this type without a playoff will be held within a relatively short time frame such as an
hour or, at the longest, a day. However, there could be a number of variations such as an
hour of play per day for seven consecutive days, or one hundred rounds played anytime
during a designated thirty (30) day contest.
If the tournament features a playoff the player's objective is through a combination
of skill and point-management, to multiply the points with which they begin the round to
the pre-designated number of points to qualify them for a ranking level. Prizes can be
awarded to players for achieving a ranking level. Higher rankings would earn better prizes.
The player's second objective, if it is a playoff tournament, is to accumulate enough points
to earn one of the rankings that will qualify them to enter the playoff. Players will qualify
and enter the playoff then proceed in the playoff portion of the tournament. Non-qualifiers
are not eligible to participate in the playoff.
In the tournament arrangement illustrated in Figure 2, the playoff portion starts with
box 42. Players play against a computer and the superior players are selected at box 62.
The finalists are matched against each other to determine a final winner or winners at box
66 and awards are distributed as indicated by box 68.
The methods of staging a game of skill tournament as contemplated by this invention
can take the following major paths. First, the tournament is conducted for a preselected
length of time in which all players each individually compete against a host computer and
the score of each player is totaled so that at the end of the tournament, winners are
determined by the total score accumulated. A second method of conducting a tournament
requires that all entries play a given number of games or for a given length of time, all
playing against a host computer. After a given number of games, players demonstrating a lower skill level are dropped from the tournament, that is, they failed to qualify for a playoff
portion of the tournament. The top tier of players ~ that is, those who have qualified for a
playoff, continue the tournament. All players that make the playoff round each play against
a host computer for a given number of games and awards are then given to the playoff
contestants that accumulate the highest scores in the playoff. The third method of playing
a tournament according to this invention is illustrated specifically in Figure 2 wherein all
the participants first play against a host computer. Their objective is to accumulate within
a game or round the points necessary to reach apre-determined level of performance, which
qualifies them for a ranking. Those who achieve the highest or one of the highest rankings
are then eligible to play a playoff portion of the tournament while those that are not selected
are ineligible for further play. In the initial phase of the playoff portion, the players are each
playing against a host computer. In the final phase, the top most players then each play
against each other.
The majority of all playoff tournaments will likely have all players playing against
a host computer just like the qualifying phase of the tournament with all contestants, or
flights of contestants, playing simultaneously for a specific period of time. Playoffs can be
arranged to be worldwide in scope or playoffs can be arranged on a regional basis in
consideration of various time zones and in order to award more prizes. Various language
playoffs can be arranged such as if the game being played is in the Trivia area. Thus, the
arrangements of tournaments can vary considerably keeping within the spirit and scope of
the invention as disclosed herein.
The claims and the specification describe the invention presented and the terms that
are employed in the claims draw their meaning from the use of such terms in the
specification. The same terms employed in the prior art may be broader in meaning than specifically employed herein. Whenever there is a question between the broader definition
of such terms used in the prior art and the more specific use of the terms herein, the more
specific meaning is meant.
While the invention has been described with a certain degree of particularity, it is
manifest that many changes may be made in the details of construction and the arrangement
of components without departing from the spirit and scope of this disclosure. It is
understood that the invention is not limited to the embodiments set forth herein for purposes
of exemplification, but is to be limited only by the scope of the attached claim or claims,
including the full range of equivalency to which each element thereof is entitled.

Claims

What is claimed:
L A method of playing a game of skill tournament over an interactive computer
system having a host computer in communication with a plurality of terminal
computers with the use of appropriately configured software, the method
comprising:
a. registering a plurality of tournament participants each having available to
him or her a computer terminal;
b. securing from each participant a tournament entry fee;
c. matching each participant against a host computer that is programmed to
serve as a worthy adversary;
d. calculating by the host computer, a score for each game played by each
player;
e. totaling the individual game scores for each individual player to provide a
total game, round of games or tournament score for each player;
f . comparing the total game score of all the individual players to determine the
top players having demonstrated superior levels of play; and
g. awarding a prize or prizes to the top player or players.
2. The method of playing a game of skill tournament according to claim 1
including, after step (f) of conducting a tournament playoff of only said top
players by repeating steps (c) through (g) for said top players and awarding
prizes to a playoff winner or winners.
3. A method of playing a game of skill tournament according to claim 1 including,
after step (f) of conducting a tournament playoff of only said top players
matched by computer selection against each other (rather than against said host
computer) in tournament fashion and awarding prizes to the playoff winner or
winners.
4. A method of playing a game of skill tournament according to claim 1 including,
after step (f) of conducting a tournament playoff of only said top players
individually playing against said host computer by repeating steps (c) through
(f) to determine superior players, and in further playoff tournament fashion
matching said superior players against each other (rather than against said host
computer) and awarding prizes to the winner or winners.
5. A method for effectuating and facilitating a game of skill tournament
comprising:
a. establishing a tournament gaming dialog between a host computer and a
plurality of tournament players;
b. registering said tournament players to engage in said tournament gaming
dialog;
c. providing a plurality of gaming options to said tournament players;
d. accepting recognized gaming options from said tournament players;
e. facilitating gaming interaction between said tournament players and said
host computer; f. evaluating results of said gaming interaction between said tournament players and said host computer; and
g. awarding a prize or prizes to a player or players having superior results.
6. The method of claim 5 wherein said facilitating of gaming interaction further
comprises:
a. creating game rules applicable to a said accepted game option;
b. communicating said game rules to said tournament players;
c. evaluating results of said player's score at the conclusion of said gaming
facilitation, said evaluation indicating a player's expertise level relative to
other players; and
d. distributing to players meeting pre-defined game rules expertise levels and
awards.
7. The method of claim 5 wherein said registering further comprises:
a. identifying each said tournament player; and
b. validating and accepting a participation fee from each player.
8. The method of claim 7 wherein said facilitating of gaming interaction further
comprises:
a. creating game rules applicable to a said accepted game option;
b. communicating said game rules to said tournament players; c. evaluating results of said player's score at the conclusion of said gaming
facilitation, said evaluation indicating a player's expertise level relative to
other players; and
d. distributing to players meeting pre-defined game rules expertise levels and
awards.
9. The method of claim 6 wherein said facilitating of gaming instructions being
further defined as having a qualifying tournament round and playoff tournament
round, said qualifying tournament round occurring between said tournament
player and said host computer, said playoff tournament round occurring between
said host computer and those players meeting said pre-defined game rules
expertise levels.
10. The method of claim 9 wherein said facilitating of gaming instructions further
compromises:
evaluating results of said player's score at the conclusion of said qualifying
tournament round, said evaluation indicating a player's expertise level relative
to other player scores.
11. The method of claim 9 wherein said facilitating of gaming instruction further
comprises;
evaluating results of said player's score at the conclusion of said playoff
tournament round; said evaluation indicating the highest player's scores;
establishing gaming interaction between said highest players, said gaming
interaction being facilitated by said host computer;
evaluating results of said player' s score at the conclusion of said playoff round;
said
evaluation indicating the highest player's scores; and
distributing awards to said highest players.
12. A method of playing a game of skill tournament having a qualifying round and
a playoff round, and played over an interactive computer system, said interactive
computer system having a host computer system, a plurality of terminals
computers and compatible software, said method comprising the following steps :
a. playing a game of skill in a qualifying round between a single player and the
host computer;
b. evaluating the results of said qualifying round to determine if said player
qualifies to be classified within a specific performance level from a plurality
of performance levels ranging from a low performance level to a high
performance level;
c. evaluating the results of said qualifying round to determine if said player
qualifies to be classified within a qualifying performance level taken from
said plurality of performance levels;
d. distributing to said player a performance level award, said performance level
award being dependent upon the specific performance level obtained; e. playing said game of skill in a playoff round between said player and the
host computer simultaneously along with other players, wherein each player
has been classified within a qualifying performance level;
e. evaluating the results of said playoff round to determine a tournament
winner and subsequent ranking of players; and
f. distributing tournament awards to tournament participants.
13. The method of claim 12 wherein said interactive computer system is selected
from the group consisting of a local area network (LAN), wide area network
(WAN), campus- wide network, fixed based unit network, Intranet or Internet.
14. The method of claim 12 wherein said qualifying round is defined as a plurality
of individual games and the results of said qualifying round is an aggregate of
the results of each individual game.
15. The method of claim 12 wherein said performance level award increases as a
player qualifies for higher performance level classifications.
16. The method of claim 12 wherein said qualifying performance level as recited in
subparagraph (d) is further defined as being the highest performance level.
17. The method of claim 12 wherein said plurality of performance levels is further
defined as having four performance levels ranging from a low performance level to a medium-low performance level to a medium-high performance level to a high performance level.
18. The method of claim 15 wherein said qualifying performance level is further
defined as being the medium-high and highest performance levels.
19. The method of claim 12 wherein said step (b) and step (c) are performed
simultaneously.
20. The method of claim 12 wherein said game of skill is further defined as a card
game requiring skill and knowledge.
21. The method of claim 18 wherein said card game is selected from the group
consisting of rummy, gin rummy, poker, bridge, pinochle, bezique, piquet,
klaberjass, julepe, boure, cribbage, casino, euchre, napoleon, two hand five
hundred, spoil five, ecarte, hearts, cans, seven-up, draw seven, auction pitch,
blackjack, pontoon, fifteen, van John, seven and a half, ten and a half, pong,
maco, chemin de fer, baccarat, skin game, horse race, eights, sharnery, sharney
gin, doctor videtti, tableanette, and solitaire.
22. The method of claim 12 wherein said game of skill is further defined as a
question and answer game requiring skill and knowledge.
23. The method of claim 20 wherein said trivia game is selected from the group
consisting of geography, history, motion picture, science, bible, literature,
fictional writings, nonfictional writings, musicians, writers, composers, actors,
statesmen, military battles, military leaders, mathematical problems,
mathematical formulas, fine arts, horticulture, agriculture, medicine, television
shows, spelling, phrase origins, word origins, science-fiction, sporting events,
athletics, anatomy and astronomy.
24. The method of claim 12 wherein said game of skill is further defined as a
strategy game requiring skill and knowledge.
25. The method of claim 22 wherein said strategy game is selected from the group
consisting of crosswords, word search, word scramble, word match, chess, maze
games, computer generated sporting games, player participation sports including
virtual sporting events, video sporting events and computer based sporting
events, player participation virtual reality games, player participation action
games, dominos, checkers, pinball and foosball.
26. The method of claim 12 wherein said game of skill is based on the memory
reaction of the player.
27. The method of claim 12 wherein said game of skill is based on the manual dexterity and reaction time of the player.
28. The method of claim 12 wherein said playoff round is played at a predetermined
time and date.
29. The method of claim 12 wherein said playoff round is played for a
predetermined amount of time.
30. The method of claim 12 wherein said player can participate in said qualifying
round during a predetermined time frame.
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