WO2001041170A1 - Game controller with analog pressure sensor(s) - Google Patents

Game controller with analog pressure sensor(s) Download PDF

Info

Publication number
WO2001041170A1
WO2001041170A1 PCT/US1999/028654 US9928654W WO0141170A1 WO 2001041170 A1 WO2001041170 A1 WO 2001041170A1 US 9928654 W US9928654 W US 9928654W WO 0141170 A1 WO0141170 A1 WO 0141170A1
Authority
WO
WIPO (PCT)
Prior art keywords
controller
depressible
housing
pressure
user
Prior art date
Application number
PCT/US1999/028654
Other languages
French (fr)
Inventor
Brad A. Armstrong
Original Assignee
Armstrong Brad A
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Family has litigation
First worldwide family litigation filed litigation Critical https://patents.darts-ip.com/?family=26795921&utm_source=google_patent&utm_medium=platform_link&utm_campaign=public_patent_search&patent=WO2001041170(A1) "Global patent litigation dataset” by Darts-ip is licensed under a Creative Commons Attribution 4.0 International License.
Priority to US08/942,450 priority Critical patent/US6102802A/en
Application filed by Armstrong Brad A filed Critical Armstrong Brad A
Priority to PCT/US1999/028654 priority patent/WO2001041170A1/en
Priority to AU20391/00A priority patent/AU2039100A/en
Publication of WO2001041170A1 publication Critical patent/WO2001041170A1/en

Links

Classifications

    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H13/00Switches having rectilinearly-movable operating part or parts adapted for pushing or pulling in one direction only, e.g. push-button switch
    • H01H13/70Switches having rectilinearly-movable operating part or parts adapted for pushing or pulling in one direction only, e.g. push-button switch having a plurality of operating members associated with different sets of contacts, e.g. keyboard
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H13/00Switches having rectilinearly-movable operating part or parts adapted for pushing or pulling in one direction only, e.g. push-button switch
    • H01H13/70Switches having rectilinearly-movable operating part or parts adapted for pushing or pulling in one direction only, e.g. push-button switch having a plurality of operating members associated with different sets of contacts, e.g. keyboard
    • H01H13/702Switches having rectilinearly-movable operating part or parts adapted for pushing or pulling in one direction only, e.g. push-button switch having a plurality of operating members associated with different sets of contacts, e.g. keyboard with contacts carried by or formed from layers in a multilayer structure, e.g. membrane switches
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H13/00Switches having rectilinearly-movable operating part or parts adapted for pushing or pulling in one direction only, e.g. push-button switch
    • H01H13/70Switches having rectilinearly-movable operating part or parts adapted for pushing or pulling in one direction only, e.g. push-button switch having a plurality of operating members associated with different sets of contacts, e.g. keyboard
    • H01H13/78Switches having rectilinearly-movable operating part or parts adapted for pushing or pulling in one direction only, e.g. push-button switch having a plurality of operating members associated with different sets of contacts, e.g. keyboard characterised by the contacts or the contact sites
    • H01H13/785Switches having rectilinearly-movable operating part or parts adapted for pushing or pulling in one direction only, e.g. push-button switch having a plurality of operating members associated with different sets of contacts, e.g. keyboard characterised by the contacts or the contact sites characterised by the material of the contacts, e.g. conductive polymers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1056Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2200/00Indexing scheme relating to G06F1/04 - G06F1/32
    • G06F2200/16Indexing scheme relating to G06F1/16 - G06F1/18
    • G06F2200/161Indexing scheme relating to constructional details of the monitor
    • G06F2200/1612Flat panel monitor
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H2201/00Contacts
    • H01H2201/022Material
    • H01H2201/032Conductive polymer; Rubber
    • H01H2201/036Variable resistance
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H2215/00Tactile feedback
    • H01H2215/004Collapsible dome or bubble
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H2215/00Tactile feedback
    • H01H2215/004Collapsible dome or bubble
    • H01H2215/006Only mechanical function
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H2231/00Applications
    • H01H2231/008Video game
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H2237/00Mechanism between key and laykey
    • H01H2237/002Bell crank

Definitions

  • the primary emphasis of this disclosure is to teach analog sensor(s) embodiment in a controller having only a single housing structured to be held in the user's two hands simultaneously. Nevertheless, a joystick type of controller can be greatly advantaged by embodiment of analog sensors as described herein.
  • the joystick type controller may be held in two hands simultaneously but it is not a single housing held in two hands. Rather, a joystick includes two housings, a base housing and a handle housing neither of which are designed to be held in two hands simultaneously.
  • the joystick type controller may be greatly advantaged by inclusion of depressible surfaces (buttons and/or triggers) operating analog sensors as described herein. Such embodiments will become apparent to those skilled in the art with a study of this disclosure.
  • the applied physical pressure is provided by a user of the present controller depressing a button or like depressible surface (e.g., cross-shaped key pad) which applies pressure onto pressure-sensitive variable-conductance material which, dependant upon the applied pressure, alters its conductivity (i.e., resistive or rectifying properties dependant on pressure sensor material utilized) and thereby provides analog electrical output proportional to the applied pressure.
  • a button or like depressible surface e.g., cross-shaped key pad
  • the controller of this disclosure which can be used and manufactured as herein described, is a controller which the user holds or grasps in both hands simultaneously during operation (depressing of depressible surfaces) of the controller, and the two handed holding provides advantages for certain imagery manipulations which cannot be obtained with single hand held controllers such as a mouse
  • the ability to use and the actual use of two hands simultaneously on a controller allows what I call "full involvement" of the user, wherein the user can involve both hands in the control of imagery and utilizing, in general terms, the specialized abilities of the differentiated halves of his or her bram
  • the left half of the bram of a user mostly controls the right arm and hand
  • the right half of the brain mostly controls the left am and hand
  • the left hand and digits for certain types of control functions, such as
  • Another object of the present invention is to provide an improved method of manufacturing a two hand held type game controller including installing pressure- sensitive variable-conductance material for varying electrical output of circuitry in proportion to user applied pressure to a depressible surface
  • Fig 8 shows the sensor of Fig 7 in a depressed or activated state
  • An example formula or compound having variable resistive properties can be made of the active material tungsten carbide powder (or other suitable material such as molybdenum disulfide, sponge iron, tin oxide, boron, and carbon powders, etc.) bound together with a rubbery or elastic type binder such as silicone rubber or the like having resilient qualities.
  • tungsten carbide powder or other suitable material such as molybdenum disulfide, sponge iron, tin oxide, boron, and carbon powders, etc.
  • a rubbery or elastic type binder such as silicone rubber or the like having resilient qualities.
  • depressible surface 22 and electricity manipulating device 24 are herein described and shown as separate elements, but they are only necessarily separate in a functional sense (I e , physical depressing function verses electrical controlling function)
  • depressible surface 22 and electricity manipulating device 24 may be structured as one part
  • the upper part of dome cap 28 protruding through housing 20 could itself be exposed to contact by a hand digit to function as the depressible surface 22 as shown for example in Figs 7 and 8
  • a carbon-rich pill as a variable resistor may typically have a range of resistance from a high value of approximately 3 thousand ohms to a low value near 10 ohms, which is a narrow range compared to a tungsten carbide based material 36 which may typically have a range from approximately 3 million ohms down to a low of approximately 10 ohms.
  • the tungsten carbide based material 36 has a range of nearly 3 million ohms, while the carbon-rich pill has a range of nearly 3 thousand ohms, resulting in an improvement of three magnitudes (i.e., one thousand times) in range of the tungsten carbide material 36 over the carbon-rich pill.
  • Tungsten carbide having an extreme resistance range as a function of physical depressive pressure allows for greater variation (higher resolution) of physical pressure applied withm those levels normal to light use by the thumb or finger of a typical human user
  • the variable resistance range of tungsten carbide is additionally quite stable over a wide temperature range Tungsten carbide also has excellent wear characteristics and minimal hysteresis Therefore, tungsten carbide is a preferred active material for use with the present invention
  • circuit board 30 Shown below the housing upper portion 50 is rocker 42 and buttons 40 Additionally shown are individual rubber dome caps 28 beneath button 40 and a four-gang rubber dome cap 28 beneath rocker 42 having four codependant areas Shown beneath the rubber dome caps is circuit board 30 having on its left side an array of circuit traces forming four areas including adjacent circuit traces 32 and 34 in close pioximity to one anothei for opeiative engagement with material 36 installed by the manufacturer atop each of the four areas which are located such that the four-gang rubbei dome cap can be applied over the four locations of material 36 to provide a dome cap over each material 36 location

Abstract

A game controller of the type held in two hands simultaneously for controlling electronic games, including a housing, a plurality of depressible surfaces at least in-part exposed on the housing with the depressible surfaces in operational association with electricity manipulating devices contained within the housing and controlled by depression of the depressible surfaces for manipulating electrical outputs at least useful for controlling electronic games. At least one of the electricity manipulating devices is a pressure-sensitive variable-conductance sensor for creating an analog electrical output proportional to varying physical pressure applied to at least one depressible surface. The analog electrical output is output as a signal at least representational of the analog electrical output to an image generation machine for controlling electronic imagery. Also diclosed are methods of use and manufacture of game controllers having at least one pressure-sensitive analog sensor.

Description

GAME CONTROLLER WITH ANALOG PRESSURE SENSOR(S)
BACKGROUND OF THE INVENTION
1 Field of the Invention
The present invention relates to controllers of the type used and held by two hands simultaneously to control visual imagery shown on a visual display More specifically, the present invention pertains to a two hand held controller with analog pressure sensor(s) for controlling video game machines and imagery thereof, and othei electronically generated imagery Methods of use and manufacturing are also disclosed
2 Description of the related Prior Art
There are many prior art game controllers for use in controlling imagery A typical prior art game controller is shown in U S Patent 5,207,426 issued May 4, 1993 to Y Inoue et al and assigned to Nintendo Co Ltd The Nintendo controller is a typical example of a game controller having multiple inputs capable of manipulating multiple- axes, such as with the included cross-shaped rocker key pad, and numerous buttons and depressible surfaces The Nintendo controller includes a housing sized to be grasped and held simultaneously by two hands of a human user with thumbs of the grasping hands remaining free of grasping responsibilities, the housing including a right-hand area and a left-hand aiea, the right-hand area being an area for grasping by the user's right hand, the left-hand area being an area for grasping by the user's left hand, a plurality of depressible surfaces (e g , buttons and cross-shaped key pad) each at least in-part supported by the housing and each at least in-part exposed on the housing in at least one area for operation by the user's thumbs and fingers The plurality of depressible surfaces (most of the depressible surfaces) are positioned on the housing to be within reach of the user's thumbs with the user's hands grasping the housing, each depressible surface or member of the plurality of depressible surfaces or members is individually operatively associated with an individual electricity manipulating device (e g , a simple momentary On switch to close an opening in a circuit), one electricity manipulating device per each depressible surface of the plurality of depi essible surfaces Each electricity manipulating device (momentary On switch) is contained at least in-part within the housing and capable of electrical output manipulation upon physically applied depressive pressure on the associated depressible surface The switches (electricity manipulating devices) are either On or Off and pi ovide corresponding all or nothing outputs These simple On/Off switches are not used to provide the user proportional or analog control
Although there have been tens of millions of such prior art controllers as described above sold by numerous manufacturers despite the significant disadvantages of simple On/Off controls, I believe such a controller can be improved, so does Nintendo Co Ltd In a more recent game controller sold by Nintendo, referred to as the N64 controller, the controller has incorporated in a center portion a proportional joystick having rotary optical encodeis to achieve the proportional effect The proportional joystick is applied in an attempt to overcome the significant disadvantages of the four simple On/Off switches located under the typical cross-shaped rocker pad The proportional joystick includes at least two major disadvantages which are overcome by the present invention The first disadvantage is cost of manufacture, and the second is confusion of the user In an controller to be made in millions of units, two relatively expensive optical encoders, a complex gimble, multiple mechanical parts specific for the joystick, etc. creates an additional substantial cost which is very high. The second disadvantage is confusion of the user in that the typical user has become commonly accustomed to use of the cross-shaped key pad with the left thumb. The presentation of the option of the proportional joystick with the N64 controller often leads to confusion as whether to use the cross-shaped key pad or the joystick, especially for beginning users and potential buyers.
Clearly there is great advantage to the user's enjoyment of the game by allowing the user proportional or variable control. The primary emphasis of this disclosure is to teach analog sensor(s) embodiment in a controller having only a single housing structured to be held in the user's two hands simultaneously. Nevertheless, a joystick type of controller can be greatly advantaged by embodiment of analog sensors as described herein. The joystick type controller may be held in two hands simultaneously but it is not a single housing held in two hands. Rather, a joystick includes two housings, a base housing and a handle housing neither of which are designed to be held in two hands simultaneously. The joystick type controller may be greatly advantaged by inclusion of depressible surfaces (buttons and/or triggers) operating analog sensors as described herein. Such embodiments will become apparent to those skilled in the art with a study of this disclosure.
On the other hand, mouse type controllers have a single housing but the single housing is not designed to be held in two hands simultaneously and therefore such type controllers are not considered relevant to the present invention.
Other related prior art of which I am aware and believe to be cumulative to the aforementioned includes the following U.S. Patent:
4,687,200 issued Aug. 18, 1987; 5,644,113 issued July 1 , 1997; 5,602,569 issued Feb. 11, 1997; 4,469,330 issued Sept. 4, 1984; 5,459,487 issued Oct. 17, 1995. Also U.S. Patents 5,565,891 issued Oct. 15, 1996 and 5,589,828 issued Dec. 31 , 1996 to thepresent Inventor. The present invention solves the aforementioned disadvantages and provides significant additional benefits and advantages.
SUMMARY OF THE INVENTION
The following summary and detailed description is of preferred structures and best modes for carrying out the invention, and although there are clearly variations which could be made to that which is specifically herein described and shown in the included drawings, for the sake of brevity of this disclosure, all of these variations and changes which fall within the true scope of the present invention have not been herein detailed, but will become apparent to those skilled in the art upon a reading of this disclosure. The present invention involves the use of structures (pressure sensors) having pressure- sensitive variable-conductance material across proximal circuit traces in order to provide variable output for control of action intensity of electronic imagery in proportion to applied physical pressure in the depression of familiar control surfaces of a two hand held game controller. Improved methods pertaining to using and manufacturing game controllers are also herein disclosed.
The applied physical pressure is provided by a user of the present controller depressing a button or like depressible surface (e.g., cross-shaped key pad) which applies pressure onto pressure-sensitive variable-conductance material which, dependant upon the applied pressure, alters its conductivity (i.e., resistive or rectifying properties dependant on pressure sensor material utilized) and thereby provides analog electrical output proportional to the applied pressure.
The analog electrical output of the variable-conductance material is output to an image generation machine as a signal at least representational of the analog electrical output for controlling electronic imagery.
Examples of typical left thumb use of the invention (controller) in a game for control of action intensity of the electronic imagery can be to simply have a simulated character walk with low depressive pressure applied, walk faster with increased depiessive pressuie applied, and run with a relatively high depressive pressure applied to a single depressible surface of the controller in accordance with the present invention The user can choose the action intensity of imagery by applying appropriate depressive pressure to depressible surfaces of the controllei In a second example, a race car can veer slightly with a low depressive pressure and turn sharply with a high depressive pressure In an example of typical right thumb use (or finger of the right hand as is typical in joystick use) of the controller, variable depressive pressure can control variable fire rate of a gun or variable jumping height of a character, etc
The present invention in one embodiment involves a game controller sized and shaped to be grasped and held simultaneously by two hands of a human user with thumbs of the grasping hands remaining substantially free of grasping responsibilities The thumbs are used in depressing a plurality of depressible surfaces, the depressible surfaces each at least in-part exposed on the housing outer surface A plurality of electricity manipulating devices are contained within the housing in operable association with the plurality of depressible surfaces for manipulating electrical outputs with depression by the thumbs (or fingers) of the plurality of depressible surfaces and physical pressure applied by the depression One or more of the electricity manipulating devices are analog pressure-sensitive variable-conductance electrical devices (sensors) for varying electrical output proportional to varying physical pressure applied by the user's thumb or fingers
The controller of this disclosure, which can be used and manufactured as herein described, is a controller which the user holds or grasps in both hands simultaneously during operation (depressing of depressible surfaces) of the controller, and the two handed holding provides advantages for certain imagery manipulations which cannot be obtained with single hand held controllers such as a mouse The ability to use and the actual use of two hands simultaneously on a controller allows what I call "full involvement" of the user, wherein the user can involve both hands in the control of imagery and utilizing, in general terms, the specialized abilities of the differentiated halves of his or her bram Typically the left half of the bram of a user mostly controls the right arm and hand, and the right half of the brain mostly controls the left am and hand Generally speaking, for most users of a controller, it is much more intuitive and natural to use the right hand digits for certain types of control functions, such as for example, critical timing of functions such as those associated with firing a simulated gun, or precise timing in jumping of a simulated character of an electronic game Typically, the left hand and digits are used to control functions which are more spatial in nature, such as for aiming functions which might be associated with steering a simulated car, airplane or controlling directional movement of a character such as the running direction of a simulated person The present two hand held controller allows for placement of depressible control surfaces for certain functions in areas of the controller which are generally most suitable for typical human users Additionally, a two handed controller provides the user the advantageous ability to hold the controller in both hands with the controller in the user's lap or held in front of the user and free of the constraints of needing a desk top or like surface on which to rest the controller
An object of the present invention is to provide a game controller having thumb or finger (digit) depressible pressure-sensitive proportional (i.e. analog) control(s), thus the user can control the action intensity of the game imagery by the degree of pressure exerted on a depressible surface
Another object of the present invention is to provide the above in a structural arrangement familiar to current game controller users, thus no secondary expensive proportional joystick is required when proportional controls are applied to a cross-shaped rocker key pad
Another object of the present invention is to provide an inexpensive to manufacture analog input controller.
Another object of the present invention is to provide a game controller in which right hand thumb buttons may also be pressure-sensitive proportional (analog input) control(s) Another object of the present invention is to provide an improved method of using a game controller connected to an image generation machine with visual display, in which a user depresses depressible surfaces using hand digits on a game controller to manipulate imagery on the display, wherein depressing of at least one of the depressible surfaces with varying degrees of pressure manipulates imagery of the display in proportion to the degree of depressive pressure
Another object of the present invention is to provide a method of controlling action intensity of imagery within a visual display of the type associated with an electronic game allowing user manipulation of action of imagery within the visual display by way of depressing a depressible surface onto a pressure-sensitive variable- conductance sensor connected to electronics within a two hand held game controller linked to an image generation machine such as a game console or computer which in turn is linked to the display, and wherein depressing of a depressible surface with varying degrees of pressure vanes the conductance of the pressure-sensitive variable-conductance sensor, thereby the action intensity of the imagery can be proportional to the degree of depressive pressure
Another object of the present invention is to provide an improved method of manufacturing a two hand held type game controller including installing pressure- sensitive variable-conductance material for varying electrical output of circuitry in proportion to user applied pressure to a depressible surface
These, as well as additional objects and advantages will become increasingly appreciated with continued reading and with a review of the included drawings
BRIEF DESCRIPTION OF THE DRAWINGS
Fig 1 shows a traditional prior art game controller commonly referred to as a game pad having a left hand area and a right hand area with the left hand area having a cross-shaped rocker pad depressible in four codependant areas, under each area is an associated On/Off momentary On switch (electricity manipulating devices), four switches, one under each depressible area The right hand area has depressible individual buttons located over On/Off momentary On switches (electricity manipulating devices)
Fig 2 shows a Nintendo N64 prior art game controller This controller illustrates the growing need for variable or analog input control in the incorporation of the complex rotary encoder joystick This controller has typical traditional right hand area depressible buttons and also a typical cioss-shaped depressible rocker pad in the left hand area
Fig 3 shows a cross section view of a resilient dome cap mounted over a circuit board having a first and a second circuit trace including pressure-sensitive variable- conductance material in a sensor arrangement in accordance with the present invention
Fig 4 shows a top view of first and second conductive traces with finger-like traces laying opposed in proximity with one another
Fig 5 shows a cross sectional view of a resilient dome cap and pressure-sensitive variable-conductance material atop interdigitated traces on a circuit board in accordance with the present invention
Fig 6 shows a top view of first and second interdigitated circuit traces
Fig 7 shows a cross sectional view of a resilient dome cap supporting pressure- sensitive variable-conductance material above interdigitated traces on a circuit board in accordance with the present invention
Fig 8 shows the sensor of Fig 7 in a depressed or activated state
Fig 9 shows an exploded view of one controller in accordance with the present invention
Fig 10 is a graph illustrating depressive pressure in relation or in proportion to the conductivity of a pressure sensor, which typically corresponds to action intensity of imagery on the game display
Fig 11 shows a game controller of a traditional format in accordance with the present invention for example The game controller is shown connected by wires to an image generation machine (game console or personal computer) which drives a dιspla> such as a television or computer monitor BEST MODES FOR CARRYING OUT THE INVENTION Referring now to drawing figures 3-1 1 for descπptions of preferred embodiments and best modes for carrying out the invention As previously mentioned, the present invention includes a game controller which is a two hand held controller sized and shaped to be grasped and held simultaneously by two hands of a human user with thumbs of the grasping hands remaining substantially free of grasping responsibilities so as to be available and useful in depressing a plurality of depressible surfaces 22 each at least in-part exposed on housing 20 to be accessible by the user's digits A plurality of electricity manipulating devices 24 are contained (or at least in part contained) within housing 20 in operable association with the plurality of depressible surfaces 22 for manipulating electrical outputs with depression by the user's hand digits (thumbs oi fingers) of the pluiahty of depressible sui faces 22 Electricity manipulating devices 24 in this disclosure can be any electrical device such as simple Off/On (momentary On) switches as are commonly used in prior art game controllers, but with the present invention at least one of the electricity manipulating devices 24 is an analog pressure- sensitive variable-conductance sensor 26 for varying electrical output propoitional to varying physical pressure applied by the user's thumb or fingers on a depressible surface 22 positioned to apply pressure to pressure-sensitive variable-conductance material 36 of sensor 26 as will be detailed
Shown in Fig 3 is a pressure-sensitive variable-conductance sensor 26 or analog sensor as it may installed by a manufacturer within a game controller in accordance with the present invention Resilient dome cap 28 is shown made of rubbery material, such as injection molded sihcone rubber, mounted over a circuit board 30 having a first circuit trace 32 and a second circuit trace 34 and including pressure-sensitive variable- conductance material 36 contacting both traces 32, 34, and an electrically conductive plate 38 is shown atop pressure-sensitive variable-conductance material 36 An underside portion of depressible surface 22 is shown atop dome cap 28 Dome cap 28 is a resilient dome providing a return spring lifting depressible surface 22 and provides or serves the purpose in this example of supporting depressible surface 22 raised upward until manually depressed to cause the lower or inner surface of dome cap 28 to press against plate 38 which in turn presses against pressure-sensitive variable-conductance material 36 which as will be detailed, changes its conductivity with applied pressure to alter the conductance of the electrical path provided thereby between the first and second conductive traces 32 and 34 which are in close proximity to one another yet separated Sensor 26 can be used in replacement of a simple momentary On switch within a game controller wherein a momentary On switch simply closes the circuit across the first and second traces 32 and 34 while the user presses on depressible surface 22 and the closed circuit outputs a known and fixed output (On or Off, or open or closed), while with the application of sensor 26 depressing of depressible surface 22 provides variable electrical flow across the first and second circuit traces 32, 34 varying in proportion to the degree of depressive pressure applied by the user's thumb or finger on the top or upper exposed portion of depressible surface 22
Such an arrangement allows a voltage/current to be applied to first circuit trace 32 wherein current flows from first circuit trace 32 through pressuie-sensitive variable- conductance material 36 into conductive plate 38 through pressure-sensitive variable- conductance material 36 and into second circuit trace 34 Voltage/current can be regulated and varied by way of applied physical pressure such as onto plate 38 to compress material 36 which alters the conductivity of the circuit at least in-part defined by circuit traces 32 and 34
Pressure-sensitive variable-conductance mateπal 36 is an important aspect of the present invention Variable conductance can be achieved with materials having either variable resistive properties or variable rectifying properties For the purpose of this disclosure and the claims, variable-conductance means either variably resistive or variably rectifying. Material having these qualities can be achieved utilizing vaπous chemical compounds or formulas some of which I will herein detail for example Additional information regarding such materials can be found in U S patent 3,806,471 issued to R.J. Mitchell on April 23, 1974 describing various feasible pressure-sensitive variable-conductance material formulas which can be utilized in the present invention. While it is generally anticipated that variable resistive type active materials are optimum for use in the pressure sensor(s) in the present invention, variable rectifying materials are also usable.
An example formula or compound having variable rectifying properties can be made of any one of the active materials copper oxide, magnesium silicide, magnesium stannide, cuprous sulfide, (or the like) bound together with a rubbery or elastic type binder having resilient qualities such as silicone adhesive or the like.
An example formula or compound having variable resistive properties can be made of the active material tungsten carbide powder (or other suitable material such as molybdenum disulfide, sponge iron, tin oxide, boron, and carbon powders, etc.) bound together with a rubbery or elastic type binder such as silicone rubber or the like having resilient qualities. The active materials may be in proportion to the binder material typically in a rich ratio such as 80% active material to 20% binder by volume ranging to a ratio 98% to 2% binder, but can be varied widely from these ratios dependant on factors such as voltages to be applied, level or resistance range desired, depressive pressure anticipated, material thickness of applied material 36, surface contact area between material 36 and conductive traces such as traces 32 and 34, whether an optional conductive plate such as plate 38 is to be used, binder type, manufacturing technique and specific active material used.
A preferred method of manufacture for portions of that which is shown in Fig. 3 is to create a sheet of pressure-sensitive material 36 adhered to a conductive sheet such as steel, aluminum or copper, for example, by applying a mixture of the still fluid material 36, before the binder material has cured to the conductive sheet in a thin even layer. After the binder material (material 36) has cured and adhered to the conductive sheet, a hole punch is used to create circular disks of the lamination of the conductive sheet (plate 38) and material 36. The disks may then be secured to the circuit board and in contact with circuit traces 32 and 34 Securing may be accomplished with the use of adhesives such as the same bmdei such as silicone rubber or adhesive as used in the formula to make material 36
Depressible surface 22 can be a button 40 style depressible member such as shown in Figs 9 and 11 , or depressible surface 22 can be an end portion of a four-way rockei or four-way key pad 42 as shown in Figs 9 and 1 1
For further clarity, depressible surface 22 and electricity manipulating device 24 are herein described and shown as separate elements, but they are only necessarily separate in a functional sense (I e , physical depressing function verses electrical controlling function) In practical application, depressible surface 22 and electricity manipulating device 24 may be structured as one part For example, the upper part of dome cap 28 protruding through housing 20 could itself be exposed to contact by a hand digit to function as the depressible surface 22 as shown for example in Figs 7 and 8
Fig 4 shows first and second electrically conductive traces 32, 34 with finger-like traces laying in proximity with one another which can be the form of the first and second conductive traces 32, 34 of Fig 3
The spacmgs between the conductive finger-like trace elements shown in Fig 4 allow for adhesive which can be used to adhere a layer or disk of pressure-sensitive variable-conductance material 36 to circuit board 30 if so desired by the manufacturer
Shown in Fig 5 is a second pressure-sensitive variable-conductance sensor 26 or analog sensor embodiment as it may installed by a manufacturer within a game controller useful with the present invention Resilient dome cap 28 is mounted over circuit board 30 having first and second circuit traces 32, 34 and including pressure-sensitive variable- conductance material 36 contacting both traces 32, 34 Optional plate 44 is shown atop pressure- sensitive variable-conductance material 36 An underside portion of depressible surface 22 is shown atop dome cap 28 Depressible surface 22 is shown in-part supported by housing 20, which in this example is housing 20 providing lateral support against the side of surface 22 and additionally with surface 22 including a lower flange abutting the underside of housing 20 and thereby being prevented from escaping housing 20 Optional plate 44 in this arrangement can be a stiff plate utilized as a physical load distributor to distribute compressive loads received from the underside of dome cap 28 with depression of depressible surface 22 across material 36 and not be an electrical conductor, or alternatively it can also be an electrical conductor dependant upon the particular thickness of material 36 and or spaced distance between circuit traces 32 and 34 beneath mateπal 36 Plate 44 does not have to be applied atop material 36 in all embodiments
Circumstances which effect the determination as to whether plate 44 or conductive plate 38 for that matter are used atop mateπal 36 include the particular foπnula of material 36, dimensions of the applied material 36, the size, shaped proximity and layout of the circuit traces in contact with material 36, and manufacturing considerations such as is material 36 directly applied to plate 44 or 38 in an easily handled disk and then adhered to the circuit board 30, or applied directly to circuit board 30 and traces 32, 34 such as by application in a fluid mixture (uncured) using a removable mask, or directly injected onto circuit board 30 such as with injection molding, or a pill/disk of material 36 is sliced from a cured cylinder or extrusion of material 36 and the pill/disk adhered to circuit board 30 and/or traces 32, 34, and other manufacturing techniques
Fig 6 shows a top view of closely interdigitated circuit traces 32 and 34 in a form as may likely be used in the sensor structures shown in Figs 5, 7 and 8
Shown in Figs 7 and 8 is a third pressure-sensitive variable-conductance sensor 26 or analog sensor embodiment as it may installed by a manufacturer within a game controller or used by a user of the game controller in accordance with the present invention Rubber dome cap 28 is mounted over circuit board 30 having first and second circuit traces 32, 34 and including pressure-sensitive vaπable-conductance material 36 on the bottom side of resilient dome cap 28 An upper exposed portion of dome cap 28 is exposed exterior of housing 20 so that depression by a thumb or finger of depressible surface 22 causes downward movement or depression of dome cap 28 to bring material 36 into contact with traces 32 and 34. Depressible surface 22 is shown in-part supported or laterally stabilized by housing 20. Material 36 is not permanently contacting traces 32 and 34 as is shown in Fig. 3 and 5, but instead is on the underside of dome cap 28 in pill or disk fonn and raised or held upward above traces 32, 34 by dome cap 28 until, as indicated in Fig. 8, surface 22 is depressed to push dome cap 28 downward to bring material 36 into contact with traces 32, 34 which, under pressure, establishes a conductive path across traces 32, 34. Also shown in Figs. 7 and 8 is the surface of material 36 which contacts traces 32 and 34 is convexed which in this particular application provides for the apex of the surface to first contact across traces 32 and 34 followed by material 36 which is flexible deforming with additional applied pressure to somewhat flatten-out and contact additional surface area of both traces 32 and 34. This arrangement of relatively lower initial surface area contact followed by additional or a larger surface area contact with further depression can provide additional conductivity changes due to not only the inherent conductivity changes brought about by pressure applied to material 36 but also by establishing additional current paths possible by the additional surface contact area. Material 36 in Fig. 7 and 8 can be formed with a flat bottom surface and function adequately without the increasing surface area effect provided by the convexed shape shown.
Additionally sensors 26 of Figs. 3, 5, 7 and 8 will function within the scope of the invention absent the spring return effect of dome cap 28 wherein material 36 shown in Fig. 7 would be resting upon traces 32 and 34 and actuated by depression of surface 22.
In the prior art, typically a carbon-rich conductive pill or disk is located on the underside of a typical dome cap such as dome cap 28. In the prior art carbon-rich conductive pills are employed as simple On/Off momentary On switches wherein the pill is depressed by the user onto and across circuit traces to close the circuit and released to open the circuit. In the prior art, the carbon-rich pill is a component of a switch that is only an On/Off switch. The prior art carbon-rich conductive pill is commonly used exclusively as an improved On/Off switch with the improvement being that this is considered a bounce-less switch not subjecting the circuitry to rapid on/off oscillations at the time of initial depression. Carbon-rich pills are made of granular carbon in high concentrations in a silicone rubber binder producing a resilient conductive material resistant to mechanical bouncing when depressed onto a surface. The carbon-rich pill is utilized to advantage in a simple On/Off bounce-less switch.
Such a carbon-rich pill, to my knowledge, has never been used or anticipated to be used for an analog sensor to provide action intensity control of electronic imagery. Neither, to my knowledge, has such a carbon-rich pill ever been used or anticipated to be used for an analog sensor in a two hand held game controller. I have discovered that such a carbon-rich pill or disk can be used, in a novel manner as taught herein, as an analog sensor in a game controller to provide action intensity control of electronic imagery such as that associated with electronic games. However, a narrow range of resistivity change found in a typical prior art carbon-rich pill as a function of depressive pressure exerted makes it not an ideal choice as an analog sensor in a human hand operated controller.
In the range of light depression by a typical user's thumb or finger (i.e., approximately one to six ounces) a carbon-rich pill as a variable resistor may typically have a range of resistance from a high value of approximately 3 thousand ohms to a low value near 10 ohms, which is a narrow range compared to a tungsten carbide based material 36 which may typically have a range from approximately 3 million ohms down to a low of approximately 10 ohms. Thus, the tungsten carbide based material 36 has a range of nearly 3 million ohms, while the carbon-rich pill has a range of nearly 3 thousand ohms, resulting in an improvement of three magnitudes (i.e., one thousand times) in range of the tungsten carbide material 36 over the carbon-rich pill.
Tungsten carbide having an extreme resistance range as a function of physical depressive pressure allows for greater variation (higher resolution) of physical pressure applied withm those levels normal to light use by the thumb or finger of a typical human user The variable resistance range of tungsten carbide is additionally quite stable over a wide temperature range Tungsten carbide also has excellent wear characteristics and minimal hysteresis Therefore, tungsten carbide is a preferred active material for use with the present invention
Within the scope of the invention, material 36 can be manufactured and fixed in place with numerous processes not yet detailed, and for example, tungsten carbide can be mixed with un-cross nked silicone rubber and extruded from a tool or pressed into a cylindrical mold, allowed to crosslink, and then cut or sliced into disks or pills of material 36 which can then be placed in appropriate location to circuit traces 32, 34 or on dome cap 28 Another process is to mix tungsten carbide or other suitable mateπal with an injection moldable silicone rubber and then inject the material onto any desireable surface such as a membrane surface such as mylar, or circuit board 30 and traces 32, 34, or using an injection process for creating dome cap 28 with disks or pills of material 36 thereon, such as could be performed for the dome cap 28 and material 36 arrangement of Fig 7 and 8, or dome cap 28 can be a flexible/resilient dome cap and material 36 can be molded either onto the dome cap or onto the circuit board, etc If a metal dome cap is used and is electrically conductive, one circuit trace such as trace 32 can make electrical contact with a foot of the dome cap and the second trace below the approximate center of the dome cap with material 36 positioned between the second trace and the center of the dome cap such that depression of the dome cap effectively sandwiches material 36
Fig 9 shows an exploded view of a controller in accordance with one embodiment of the present invention Shown at the top of the view is an upper portion 50 of housing 20 Upper portion 50 of housing 20 includes on the right hand side a pair of circular holes 52 for receiving and in-part supporting (retaining) depressible surfaces 22 which m this example are buttons 40 On the left hand side of the housing top is a cross-shaped opening 54 through the housing for m-part receiving and supporting a four- way rocker 42 which is a depiessible surface 22 The depressible surfaces when assembled into the housing are in-part exposed on the housing surface for depressing by the digits of the human hands
Shown below the housing upper portion 50 is rocker 42 and buttons 40 Additionally shown are individual rubber dome caps 28 beneath button 40 and a four-gang rubber dome cap 28 beneath rocker 42 having four codependant areas Shown beneath the rubber dome caps is circuit board 30 having on its left side an array of circuit traces forming four areas including adjacent circuit traces 32 and 34 in close pioximity to one anothei for opeiative engagement with material 36 installed by the manufacturer atop each of the four areas which are located such that the four-gang rubbei dome cap can be applied over the four locations of material 36 to provide a dome cap over each material 36 location
Rocker 42 can then be located atop the four-gang rubber dome cap so that one dome cap is located underneath each one of the four aπn structures (four codependant areas) of rocker 42 Each aπn of rocker 42 is placed one aπn above each of the foui locations of material 36 Rocker 42 is supported elevated above material 36 by dome caps, and when housing 20 is fully assembled with a lower portion 56 of housing, a flange 58 on the lower outward edge of rocker 42 prevents rocker 42 from completely passing through cross-shaped hole 54 Shown on the right side of circuit board 30 are two locations of applied material 36 installed by the manufacturer over separated yet in close proximity to circuit traces 32 and 34 The two individual dome caps 28 will be placed one over each material 36 location of the right side of the board 30, and button 40 positioned onto dome caps 28, the upper surfaces of buttons 40 positioned through holes 52 and housing 20 and circuit board 30 connected to one another and housing 20 closed with upper portion 50 and lower portion 56 affixed together Also shown on circuit board 30 is circuit traces 32 and 34 connecting to active electronics 46 installed by the manufacturer and electronics 46 having the capacity to output a signal at least representational of the analog electrical output of pressure-sensitive variable-conductance sensor(s) 26 into output cable 48 leading to an image generation machine 60 such as a game console or computer connected to a display (Fig. 1 1). Active electronics 46 (i.e., ASIC or micro-controller integrated circuity, etc.) which in addition to having normal circuitry of a typical game controller such as a prior art controller also has circuitry for interpreting the analog output of sensor material 36 and converting it into a digital signal (if a digital signal is desired) which is output to a host graphic generation machine via cable 48. For the sake of brevity and because it is well known to those skilled in the art, this disclosure does not detail converting analog to digital signals, i.e., specifically converting the output of sensors 26 to a digital signal or form for control of imagery. It is conceivable that within the scope of the invention, circuit traces 32 and 34 could simply be connected directly to conductors of cable 48 for outputting a signal at least representational of the analog electrical output of pressure-sensitive variable-conductance sensor(s) 26 through output cable 48 into an image generation machine 60 wherein active electronics 46 may be located.
Fig. 10 shows an idealized graph indicating conductivity of pressure-sensitive variable-conductance sensor such as sensor 26 and the coπesponding action intensity of imagery in a game machine as a function of depressive pressure exerted by the thumb or fingers (digit) onto the depressible surfaces of a game controller as herein described. The graph shows that with a low depressive pressure, the conductivity is also low (resistivity high), and action intensity of imagery would noπnally be arranged to be low- since the typical user will normally naturally associate low applied pressure with low action intensity. As depressive pressure increases so also increases the conductivity (resistivity lowering) proportionally in a smooth continuous change or analog manner so as to provide a variable electrical output.
Examples of typical left thumb use of the invention in a game can be to simply have a simulated character shown on the display walk with low depressive pressure applied to a depressible surface 22 of sensor 26, walk faster with increased depressive pressure applied to the depressible surface 22, and run with a relatively high depressive pressure applied to the same depressible surface 22, with this being an example of controlling or changing the action intensity of the imagery proportionally with changes in depressive pressure applied to depressible surface 22 of sensor 26 The user can choose the action intensity of imagery by applying appropriate depressive pressure In a second example, a race car can veer slightly with a low depressive pressure applied to surface 22 of sensor 26 and turn sharply with a high depressive pressure applied to the same depressible surface 22 In a typical right thumb use and an example of use of the invention, variable depressive pressure can control variable fire rate of a gun or variable jumping height of a character shown as an image on display 62
Alternatively, the invention in combination with an electronic game console or PC and display can be arranged so the action intensity of the imagery is reduced proportionally to increases or increasing depressive pressure applied on depressible surface 22 of sensor 26 wherein a simulated race car shown on the display travels at a high rate with little or no depressive pressure applied to surface 22, and is slowed proportionally to increased or increasing depressive pressure applied by the user to the depressible surface 22 of sensor 26, an arrangement wherein the sensor 26 is applied as a braking system
Fig 1 1 shows a game controller of a traditional format in accordance with the present invention for example The game controller is shown connected by cable 48 to an image generation machine 60 such as a game console or personal computer which drives a display 62 such as a television, computer monitoi or head-mount display, etc Although I have very specifically described preferred structures and best modes (methods) of the invention, it should be understood that the specific details are given for example to those skilled in the art
Many changes in the descnbed specifics can clearly be made without departing from the scope of the invention, and therefore it should be understood that the scope of the invention is not to be overly limited by the specification and drawings given for example, but is to be determined by the spirit and scope and broadest possible interpretation of the attached claims.

Claims

I claim:
1. An improved controller of the type held in two hands simultaneously for controlling electronic imagery, said controller including a housing, a plurality of depressible surfaces at least in-part exposed on said housing with the depressible surfaces acting on electricity manipulating devices contained within said housing and controlled by depression of said depressible surfaces for manipulating electrical outputs at least useful for controlling electronic imagery; wherein the improvement comprises; at least one of said electricity manipulating devices is a pressure-sensitive variable-conductance sensor for creating an analog electrical output proportional to varying physical pressure applied to at least one depressible surface of the plurality of depressible surfaces; means for outputting to an image generation machine a signal at least representational of said analog electrical output, whereby a user of said controller may be provided proportional control of action intensity of electronic imagery.
2. An improved controller in accordance with claim 1 wherein the controller has only a single said housing, said housing structured to be held by two hands simultaneously.
3. An improved controller in accordance with claim 2 wherein at least four of said electricity manipulating devices are pressure-sensitive variable-conductance sensors for creating said analog electrical output proportional to varying physical pressure applied to at least four of said depressible surfaces of said plurality of depressible surfaces.
4. An improved controller in accordance with claim 3 wherein said at least four of said depressible surfaces comprises a four- way rocker having four codependant areas with each one of said areas positioned over one each of said four electricity manipulating devices, one said area per one said electricity manipulating device
5 A game controller structured to be held by a user in two hands simultaneously, said controller comprising a housing, a plurality of depressible surfaces exposed on said housing and depressible by digits of the user's hands to operate electricity manipulating devices contained within said housing and operated for manipulating electrical outputs of said electricity manipulating devices by depression of said depressible surfaces, at least one of said electricity manipulating devices including means for creating an analog electrical output proportional to varying physical pressure applied by at least one depressible surface of the plurality of depressible surfaces, means for outputting to an image generation machine a signal at least representational of said analog electrical output, whereby a user of said controller may be provided proportional control of action intensity of electronic imagery
6 A game controller in accordance with claim 5 wherein the controller has only a single said housing, said housing structured to be held by two hands simultaneously
7 A game controller in accordance with claim 6 including at least four of said electricity manipulating devices including means for creating said analog electrical output proportional to varying physical pressure applied to at least four of said depressible surfaces of said plurality of depressible surfaces
8 A game controller in accordance with claim 7 wherein said at least four of said depressible surfaces comprises a four-way rocker having four codependant areas with each one of said areas positioned over one each of said four electricity manipulating devices, one said area per one said electricity manipulating device.
9. A game controller comprising a housing to be grasped and held simultaneously by two hands of a human user with thumbs of the grasping hands remaining free of grasping responsibilities; said housing including a right-hand area and a left-hand area, said right-hand area being an area for grasping by the user's right hand, said left-hand area being an area for grasping by the user's left hand; a plurality of depressible surfaces each at least in-part exposed on said housing in at least one said area, said plurality of depressible surfaces positioned on said housing to be within reach of the user's thumb with the user's hand grasping said housing in said at least one said area; a plurality of electricity manipulating devices each individually operatively associated with a single depressible surface of said plurality of depressible surfaces, one of the electricity manipulating devices per each one of the depressible surfaces; each of the electricity manipulating devices contained at least in-part within said housing and capable of electrical output manipulation upon physically applied depressive pressure of its associated depressible surface of said plurality of depressible surfaces; at least one said electricity manipulating device including means for creating an analog electrical output proportional to varying applied physical pressure; means for outputting to an image generation machine a signal at least representational of said analog electrical output, whereby a user of said controller may be provided proportional control of action intensity of electronic imagery.
10. A game controller in accordance with claim 9 including at least four of said electricity manipulating devices including means for creating said analog electrical output proportional to varying physical pressure applied by at least four of said depressible surfaces of said plurality of depressible surfaces.
1 1. A game controller in accordance with claim 10 wherein said at least four of said depressible surfaces comprises a four-way rocker having four codependant areas with each one of said areas positioned over one each of said four electricity manipulating devices, one said area per one said electricity manipulating device.
12. An improved method of using a game controller of the type structured to be held by a user in two hands simultaneously, the controller connected to an image generation machine connected to a visual display, in which a user's hand digits depress surfaces upon a housing of the controller to manipulate imagery on the display, wherein the improvement includes; depressing at least one of said surfaces with varying degrees of pressure to manipulate imagery in proportion to the degree of depressive pressure.
13. An improved method in accordance with claim 12 further including grasping said housing in each of two hands simultaneously when depressing at least one of said surfaces.
14. An improved method of controlling action intensity of imagery within a visual display of the type allowing user manipulation of action of imagery within the visual display by way of depressing a depressible surface onto a pressure-sensitive variable-conductance sensor connected to electronics within a housing of a two-hand held controller linked to an image generation machine which in turn is linked to the display; wherein the improvement includes the step depressing said depressible surface with varying degrees of pressure to vary conductance of said pressure-sensitive variable- conductance sensor for varying the action intensity of the imagery proportional to the degree of depressive pressure. 15 An improved method in accordance with claim 14 further including grasping said housing in each of two hands simultaneously when depressing at least one of said depressible surfaces
16 An improved method of manufacturing a two-hand held type controller manufactured by way of assembling into a housing a circuit board including circuitry formed to be at least in-part a component of electricity manipulating devices and applying single digit depressible surfaces m-part exposed on said housing and positioned to be depressed onto said electricity manipulating devices, wherein the improvement comprises, installing into said controller at least one pressure-sensitive variable-conductance sensor for creating an analog electrical output in proportion to pressure applied to at least one of said depressible surfaces, installing into said controller means for outputting to an image generation machine a signal at least representational of said analog electrical output for providing a user of the controller proportional control of action intensity of electronic imagery
17 An improved method of manufacturing a two-hand held type controller in accordance with claim 16 further including forming said housing into a single structure suitable for being held by two hands of a user simultaneously
18 An improved method of manufacturing a two-hand held type controller in accordance with claim 17 further including installing into said controller said at least one pressure-sensitive variable-conductance sensor of a type having a wide variable resistance range as a function of depressive pressure
19 An improved method of manufacturing a two-hand held type controller m accordance with claim 18 further including installing into said controller said at least one pressure-sensitive variable-conductance sensor of a type having an active material of tungsten carbide within an elastic binder.
PCT/US1999/028654 1997-10-01 1999-12-06 Game controller with analog pressure sensor(s) WO2001041170A1 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
US08/942,450 US6102802A (en) 1997-10-01 1997-10-01 Game controller with analog pressure sensor(s)
PCT/US1999/028654 WO2001041170A1 (en) 1997-10-01 1999-12-06 Game controller with analog pressure sensor(s)
AU20391/00A AU2039100A (en) 1999-12-06 1999-12-06 Game controller with analog pressure sensor(s)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US08/942,450 US6102802A (en) 1997-10-01 1997-10-01 Game controller with analog pressure sensor(s)
PCT/US1999/028654 WO2001041170A1 (en) 1997-10-01 1999-12-06 Game controller with analog pressure sensor(s)

Publications (1)

Publication Number Publication Date
WO2001041170A1 true WO2001041170A1 (en) 2001-06-07

Family

ID=26795921

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US1999/028654 WO2001041170A1 (en) 1997-10-01 1999-12-06 Game controller with analog pressure sensor(s)

Country Status (2)

Country Link
US (1) US6102802A (en)
WO (1) WO2001041170A1 (en)

Families Citing this family (86)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6344791B1 (en) * 1998-07-24 2002-02-05 Brad A. Armstrong Variable sensor with tactile feedback
US6208271B1 (en) 1998-09-04 2001-03-27 Brad A. Armstrong Remote controller with analog button(s)
US6347997B1 (en) * 1997-10-01 2002-02-19 Brad A. Armstrong Analog controls housed with electronic displays
US6222525B1 (en) 1992-03-05 2001-04-24 Brad A. Armstrong Image controllers with sheet connected sensors
US8674932B2 (en) 1996-07-05 2014-03-18 Anascape, Ltd. Image controller
US6351205B1 (en) 1996-07-05 2002-02-26 Brad A. Armstrong Variable-conductance sensor
US6404584B2 (en) 1997-10-01 2002-06-11 Brad A. Armstrong Analog controls housed with electronic displays for voice recorders
US6532000B2 (en) 1997-10-01 2003-03-11 Brad A. Armstrong Analog controls housed with electronic displays for global positioning systems
US6415707B1 (en) 1997-10-01 2002-07-09 Brad A. Armstrong Analog controls housed with electronic displays for coffee makers
US6456778B2 (en) 1997-10-01 2002-09-24 Brad A. Armstrong Analog controls housed with electronic displays for video recorders and cameras
US6409600B1 (en) * 1999-05-13 2002-06-25 Eleven Engineering Inc. Game controllers keys
EP1058177A1 (en) * 1999-06-04 2000-12-06 Alps Electric Co., Ltd. Input device for game machine
JP2000353604A (en) * 1999-06-10 2000-12-19 Alps Electric Co Ltd Variable resistor
JP2001043012A (en) * 1999-07-27 2001-02-16 Alps Electric Co Ltd Signal input device
JP3421006B2 (en) * 1999-09-11 2003-06-30 株式会社ソニー・コンピュータエンタテインメント Operating device
WO2001019478A1 (en) * 1999-09-11 2001-03-22 Sony Computer Entertainment Inc. Control apparatus and outputting signal adjusting method therefor
US20010012801A1 (en) * 2000-01-14 2001-08-09 Nobuhiro Komata Recording medium, method and computer for executing a shooting game in an entertainment system
US7154484B2 (en) * 2000-01-14 2006-12-26 Sony Computer Entertainment Inc. Recording medium, computer and method for selecting computer display items
TW541192B (en) * 2000-01-14 2003-07-11 Sony Computer Entertainment Inc Recording medium recorded with a program that performs processing depending on a plurality of outputs from pressure-sensitive means, computer that executes the processing and method of using same
US6929547B2 (en) * 2000-01-14 2005-08-16 Sony Computer Entertainment Inc. Recording medium, method of using a computer and computer for executing role-playing games
US20010023204A1 (en) * 2000-01-14 2001-09-20 Nobuhiro Komata Recording medium, computer, method for executing processes thereon, and method of selecting and executing processes on the computer
US6749506B2 (en) 2000-01-14 2004-06-15 Sony Computer Entertainment Inc. Method for changing viewpoints using pressure-sensitive means, recording medium providing software program therefor, and entertainment system
JP2001236162A (en) * 2000-02-24 2001-08-31 Sony Computer Entertainment Inc Entertainment device, recording medium and computer program
JP3370313B2 (en) * 2000-07-17 2003-01-27 コナミ株式会社 GAME DEVICE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM
TW478618U (en) * 2000-07-20 2002-03-01 High Tech Comp Corp Multifunctional operation button of palm product
JP3442374B2 (en) * 2000-10-30 2003-09-02 株式会社ソニー・コンピュータエンタテインメント Electronic equipment and input receiving device
US6722984B1 (en) 2000-11-22 2004-04-20 Universal Electronics Inc. Game controller with parental control functionality
DE10062380A1 (en) * 2000-12-14 2002-07-04 Siemens Ag Keyboard assembly for an electronic device and electronic device
US6909354B2 (en) * 2001-02-08 2005-06-21 Interlink Electronics, Inc. Electronic pressure sensitive transducer apparatus and method for manufacturing same
US20020128064A1 (en) * 2001-03-06 2002-09-12 Sobota John F. Game controller
US6923717B2 (en) * 2001-05-15 2005-08-02 Nintendo Of America Inc. Adrenaline feature for sports video games
EP1271276A1 (en) * 2001-06-26 2003-01-02 Koninklijke Philips Electronics N.V. Control device of an electronic apparatus
JP3559011B2 (en) * 2001-10-02 2004-08-25 コナミ株式会社 GAME DEVICE, GAME CONTROL METHOD, AND PROGRAM
US7050045B2 (en) * 2003-01-07 2006-05-23 Interlink Electronics, Inc. Miniature highly manufacturable mouse pointing device
KR20040110827A (en) * 2003-06-20 2004-12-31 삼성전자주식회사 Key buttom device for portable communication device
US7256768B2 (en) * 2003-09-16 2007-08-14 Microsoft Corporation Computer keyboard with quantitatively force-sensing keys
US7417626B2 (en) * 2003-09-16 2008-08-26 Microsoft Corporation Method for processing data quantifying force applied to one or more keys of a computer keyboard
US7123241B2 (en) * 2003-09-16 2006-10-17 Microsoft Corporation Quantitatively force-sensing computer keyboard
CA2539615C (en) 2003-09-26 2012-10-23 Sony Computer Entertainment Inc. Portable electronic device
JP3953024B2 (en) * 2003-11-20 2007-08-01 ソニー株式会社 Emotion calculation device, emotion calculation method, and portable communication device
US20050174337A1 (en) * 2004-02-11 2005-08-11 Nielsen Paul S. Electronic handheld drawing and gaming system using television monitor
US7625286B2 (en) * 2004-05-06 2009-12-01 Sony Computer Entertainment Inc. Electronic device and a game controller
US20060015560A1 (en) * 2004-05-11 2006-01-19 Microsoft Corporation Multi-sensory emoticons in a communication system
JP5162241B2 (en) * 2004-08-20 2013-03-13 アーロン ビー スターンバーグ、 Control device made of impact-resistant material
US8585476B2 (en) 2004-11-16 2013-11-19 Jeffrey D Mullen Location-based games and augmented reality systems
US7641552B2 (en) * 2005-03-15 2010-01-05 Rocket Gaming Systems, Llc Player actuated input for a gaming machine
US20060287027A1 (en) * 2005-05-13 2006-12-21 Mark Hardisty Real-time control system for console-based gaming
US8108092B2 (en) 2006-07-14 2012-01-31 Irobot Corporation Autonomous behaviors for a remote vehicle
US8100772B2 (en) * 2006-06-26 2012-01-24 Ippasa, Llc Joystick thumb cushion
US7573464B2 (en) * 2006-07-20 2009-08-11 Interlink Electronics, Inc. Shape adaptable resistive touchpad
US7843431B2 (en) 2007-04-24 2010-11-30 Irobot Corporation Control system for a remote vehicle
US8932135B2 (en) * 2007-04-19 2015-01-13 Adam W. Coe Game controller
WO2009086452A1 (en) * 2007-12-26 2009-07-09 Nellcor Puritan Bennett Llc Pulse oximetry sensor with a pressure sensor
USD787606S1 (en) 2008-02-15 2017-05-23 Evil Controllers LLC Game controller
US20090206220A1 (en) * 2008-02-18 2009-08-20 Earl David Forrest Method and apparatus for attaching grab bar to wall flange
US9246487B2 (en) * 2008-12-16 2016-01-26 Dell Products Lp Keyboard with user configurable granularity scales for pressure sensitive keys
US8711011B2 (en) * 2008-12-16 2014-04-29 Dell Products, Lp Systems and methods for implementing pressure sensitive keyboards
US8674941B2 (en) 2008-12-16 2014-03-18 Dell Products, Lp Systems and methods for implementing haptics for pressure sensitive keyboards
US8760273B2 (en) * 2008-12-16 2014-06-24 Dell Products, Lp Apparatus and methods for mounting haptics actuation circuitry in keyboards
US20100167820A1 (en) * 2008-12-29 2010-07-01 Houssam Barakat Human interface device
US8255820B2 (en) 2009-06-09 2012-08-28 Skiff, Llc Electronic paper display device event tracking
JP2012123451A (en) * 2010-12-06 2012-06-28 Sony Corp Information processor, information processing system and information processing method
US8641525B2 (en) * 2011-06-17 2014-02-04 Ironburg Inventions Ltd. Controller for video game console
US8966999B2 (en) * 2011-06-17 2015-03-03 Microsoft Corporation Pressure sensor linearization
EP2571019B1 (en) * 2011-08-30 2017-03-01 Yamaha Corporation Controller provided with touch detection device
US8700829B2 (en) 2011-09-14 2014-04-15 Dell Products, Lp Systems and methods for implementing a multi-function mode for pressure sensitive sensors and keyboards
US8540572B2 (en) * 2011-10-19 2013-09-24 Brad Kaldahl Video game controller for multiple users
US8523674B2 (en) * 2011-10-19 2013-09-03 Brad Kaldahl Video game controller for multiple users
US8740707B1 (en) 2011-10-19 2014-06-03 Brad Kaldahl Video game controller for multiple users
WO2015006680A1 (en) * 2013-07-11 2015-01-15 Clamcase, Llc Apparatus and method for controller accessory
US9368300B2 (en) 2013-08-29 2016-06-14 Dell Products Lp Systems and methods for lighting spring loaded mechanical key switches
US9343248B2 (en) 2013-08-29 2016-05-17 Dell Products Lp Systems and methods for implementing spring loaded mechanical key switches with variable displacement sensing
USD737273S1 (en) 2013-09-18 2015-08-25 Incipio Technologies, Inc. Control device
US9308442B2 (en) * 2013-11-11 2016-04-12 Microsoft Technology Licensing, Llc Controller-based video editing
US9111005B1 (en) 2014-03-13 2015-08-18 Dell Products Lp Systems and methods for configuring and controlling variable pressure and variable displacement sensor operations for information handling systems
US9696793B2 (en) * 2014-05-06 2017-07-04 Dell Products L.P. Systems and methods for selectably suppressing computing input events triggered by variable pressure and variable displacement sensors
US10124249B2 (en) 2015-05-01 2018-11-13 Microsoft Technology Licensing, Llc Game controller with removable controller accessory
US10137364B2 (en) * 2015-06-09 2018-11-27 Microsoft Technology Licensing, Llc Game controller with removable magnetic button
AU2016344004A1 (en) 2015-10-30 2018-06-14 Ion Geophysical Corporation Multi-axis, single mass accelerometer
TWI609295B (en) * 2016-03-11 2017-12-21 致伸科技股份有限公司 Button structure, manufacturing method thereof, and game controller using the same
JP6784518B2 (en) * 2016-06-10 2020-11-11 株式会社ソニー・インタラクティブエンタテインメント Operation device
CN111684560B (en) 2018-02-01 2022-12-06 雷蛇(亚太)私人有限公司 Key switch mechanism, user input device, and method of manufacturing key switch mechanism
WO2020056216A1 (en) 2018-09-13 2020-03-19 Ion Geophysical Corporation Multi-axis, single mass accelerometer
US10814222B2 (en) 2018-09-21 2020-10-27 Logitech Europe S.A. Gaming controller with adaptable input configurations
CN113163955A (en) * 2018-11-29 2021-07-23 提爱思科技股份有限公司 Seat system and seat type experience device
USD931940S1 (en) * 2019-12-04 2021-09-28 Shenzhen Guli Technology Co., Ltd. Game controller

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3806471A (en) * 1968-04-29 1974-04-23 R Mitchell Pressure responsive resistive material
DE3543890A1 (en) * 1985-12-12 1987-06-19 Thomson Brandt Gmbh Input element
EP0470615A1 (en) * 1990-08-09 1992-02-12 Nintendo Co., Ltd. Controller for a game machine

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5999084A (en) * 1998-06-29 1999-12-07 Armstrong; Brad A. Variable-conductance sensor
US5764219A (en) * 1992-09-25 1998-06-09 Ibm Corporation Controller for improved computer pointing devices
WO1995008167A1 (en) * 1993-09-13 1995-03-23 Asher David J Joystick with membrane sensor
US5510812A (en) * 1994-04-22 1996-04-23 Hasbro, Inc. Piezoresistive input device

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3806471A (en) * 1968-04-29 1974-04-23 R Mitchell Pressure responsive resistive material
DE3543890A1 (en) * 1985-12-12 1987-06-19 Thomson Brandt Gmbh Input element
EP0470615A1 (en) * 1990-08-09 1992-02-12 Nintendo Co., Ltd. Controller for a game machine
US5207426A (en) * 1990-08-09 1993-05-04 Nintendo Co. Ltd. Controller for a game machine

Also Published As

Publication number Publication date
US6102802A (en) 2000-08-15

Similar Documents

Publication Publication Date Title
US6102802A (en) Game controller with analog pressure sensor(s)
US6343991B1 (en) Game control with analog pressure sensor
US20030083131A1 (en) Controller with analog pressure sensor (s)
US6344791B1 (en) Variable sensor with tactile feedback
US6135886A (en) Variable-conductance sensor with elastomeric dome-cap
US20030201869A1 (en) Analog sensor(s) with tactile feedback
US6198473B1 (en) Computer mouse with enhance control button (s)
US5999084A (en) Variable-conductance sensor
US6069552A (en) Directionally sensitive switch
US6067005A (en) Multi-speed multi-direction analog pointing device
US7916002B2 (en) Haptic operative user interface input apparatus
US20020084986A1 (en) Computer mouse with specialized button(s)
US6906700B1 (en) 3D controller with vibration
US20170147094A1 (en) Image Controller
US5278557A (en) Cursor movement control key and electronic computer keyboard for computers having a video display
US20170001110A1 (en) Image Controller
US20020000971A1 (en) Image controller
US20170262080A1 (en) 6DOF Proportional Controls Housed with Electronic Displays
AU4708800A (en) Hand-held control with analog pressure sensor(s)
US20020054015A1 (en) Control device
WO2001041171A1 (en) Variable-conductance sensor with elastomeric dome-cap

Legal Events

Date Code Title Description
AK Designated states

Kind code of ref document: A1

Designated state(s): AE AL AM AT AU AZ BA BB BG BR BY CA CH CN CU CZ DE DK EE ES FI GB GD GE GH GM HR HU ID IL IN IS JP KE KG KP KR KZ LC LK LR LS LT LU LV MD MG MK MN MW MX NO NZ PL PT RO RU SD SE SG SI SK SL TJ TM TR TT UA UG US UZ VN YU ZA ZW

AL Designated countries for regional patents

Kind code of ref document: A1

Designated state(s): GH GM KE LS MW SD SL SZ TZ UG ZW AM AZ BY KG KZ MD RU TJ TM AT BE CH CY DE DK ES FI FR GB GR IE IT LU MC NL PT SE BF BJ CF CG CI CM GA GN GW ML MR NE SN TD TG

121 Ep: the epo has been informed by wipo that ep was designated in this application
DFPE Request for preliminary examination filed prior to expiration of 19th month from priority date (pct application filed before 20040101)
REG Reference to national code

Ref country code: DE

Ref legal event code: 8642

122 Ep: pct application non-entry in european phase