WO2001058546A1 - Gaming machine with interactive bonusing - Google Patents

Gaming machine with interactive bonusing Download PDF

Info

Publication number
WO2001058546A1
WO2001058546A1 PCT/AU2001/000044 AU0100044W WO0158546A1 WO 2001058546 A1 WO2001058546 A1 WO 2001058546A1 AU 0100044 W AU0100044 W AU 0100044W WO 0158546 A1 WO0158546 A1 WO 0158546A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
gaming machine
symbol
bonus
display means
Prior art date
Application number
PCT/AU2001/000044
Other languages
French (fr)
Inventor
Nicholas Luke Bennett
Original Assignee
Aristocrat Technologies Australia Pty Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Aristocrat Technologies Australia Pty Ltd filed Critical Aristocrat Technologies Australia Pty Ltd
Priority to NZ519360A priority Critical patent/NZ519360A/en
Priority to AU26558/01A priority patent/AU759129B2/en
Publication of WO2001058546A1 publication Critical patent/WO2001058546A1/en
Priority to US11/375,896 priority patent/US20060178207A1/en
Priority to US11/704,590 priority patent/US20070191093A1/en
Priority to US12/251,928 priority patent/US20090098928A1/en
Priority to US13/252,005 priority patent/US9564005B2/en

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F2001/008Card games adapted for being playable on a screen

Definitions

  • This invention relates to a gaming machine More particularly, the invention relates to a gaming mac hine and to an improvement to a game played on such a gaming machine
  • a gaming machine having a display means and a game control means arranged to control images displayed on the display means, the game control means being arranged to play a game wherein one or more random events are caused to be displayed on the display means and. if a predefined winning event or combination of events l esults. the machine awards a prize, the gaming machine being chaiacte ⁇ sed that a predetermined symbol from a set of symbols of the game is selected as a bonus symbol and in that the display means is an interactive display means such that, when at least one of the bonus symbols appears then, by a player touching a part of the display means overlying the. or each, occurrence of the bonus symbol, a bonus p ⁇ ze is revealed in respect of the. or each, bonus symbol
  • the set of symbols may be a set of standard symbols of the game or a predetermined subset of that set of standard symbols
  • The. or each bonus symbol may be revealed in an animated manner such as the symbol which was touched by the player transforming into another symbol or indicium representative of a p ⁇ ze
  • symbol relates to a symbol on a spinning reel-type game and. more paiticularly. a video simulation of such a spinning reel game, a card of a card game, a ball of a Keno game. 01 the like
  • the feature may be applicable in respect of a base game. Instead, or in addition, the feature may be applicable in respect of a feature game which is triggered upon fulfilment of predetermined conditions For example, in respect of a spinning reel-U pe game, the feature game may be triggered upon the occurrence of three predetermined special symbols
  • the featuie allowing the player to touch the screen to reveal the. or each, bonus symbol may be triggered by a predetermined event. Then, aftei the predetermined event has occuried, the control means may select a symbol from the set of symbols, oi the subset of the set of symbols, to be the bonus symbol Instead, the feature allowing the player to touch the screen to reveal the. or each, bonus symbol may be applicable for all games played
  • the. or each, bonus symbol may be selected by the player
  • Figure 2 shows a block diagram of a control circuit of the gaming machine.
  • Figures 3a to 3d show display screens of a first embodiment of a game played on the gaming machine of Figure 1.
  • Figures 4a to 4h show display screens of a second embodiment of a game played on the gaming machine.
  • Figure 5 shows a flow chart of the game of Figure 3
  • Figure 6 shows a flow chart of the game of Figure 4.
  • Figuie 1 lefeience numeial 10 geneially designates a gaming machine including a game in accoidance with the invention
  • the machine 10 includes a console 12 having a video display unit 14 on which a game 16 is displayed in use
  • the game 16 is a spinning leel game which simulates the lotation of a numbei of spinning leels 18
  • the machine 10 includes a top box 22 on which aitwoik 24 is earned
  • the ai twoik 24 includes paytables details of bonus awaids etc
  • a com t ⁇ a ⁇ 26 is mounted beneath the console 12 foi cash payouts fiom the machine 10
  • a contiol means oi contiol cncuit 30 is lllustiated
  • a piogiam which implements the game and usei mtei tace is i nn on a piocessoi 32 of the contiol cncuit 30
  • the piocessoi 32 foims pait of a contiollei 34 which chives the scieen of the video display unit
  • the sensois 36 include sensois 36 associated with the keypad 20 and touch sensois mounted in a sci een of the video display unit 14
  • the contiollei 34 also leceives input pulses fiom a mechanism 38 indicating that a playei has piovided sufficient ciedit to begin playing
  • the mechanism 38 may be a com input chute 38 1 (Figuie 1) a bill collectoi 38 2 a ciedit caid leadei (not shown) oi any othei type of validation device
  • a payout mechanism 40 which foi example may be a co hoppei foi feeding coins to the coin tiay 26 to pay a pnze once a paseteimmed combination of symbols earned on the leels 18 appeals on the scieen 16 oi some othei pnze winning event occms
  • the game commences in a conventional way upon actuation of the game via the keypad 20
  • the playei is given the oppoitunity to touch one oi moie of the standaid symbols on the actual leels 18 and, if necerney is prompted to do so.
  • the player touches the screen overlying the appropriate symbols this is sensed by the sensors 36 of the screen.
  • the sensors 36 send the appropriate command to the processor 32.
  • the processor 32 then causes prizes to be revealed in the same location as the touched symbol by way of an animation technique which transforms the s3 bol to a win-indicating indicium or by using some other, similar method.
  • the symbol may transform into something other than an indicium representing a win.
  • the symbol may transform into one representing another bonus symbol.
  • FIGS 3a to 3d of the drawings In this embodiment, the result of a base game is shown in Figure 3a of the drawings. While this embodiment is described with reference to the game 16 being a base game, it will be appreciated that the game 16 could also be a feature game resulting from a base game.
  • One of the symbols is designated as a bonus symbol.
  • the designation of the bonus symbol could occur randomly or by some predetermined process. Instead, the bonus symbol may be selected by the player. A further possibility is that the bonus symbol may be fixed in that the same symbol is always the bonus symbol for every base game or feature game, as the case may be.
  • the J symbol 42 is selected as the bonus symbol.
  • the player touches the screen of the video display unit 14 overlying one of the J symbols 42 to reveal a first bonus prize 44. as illustrated in Figure 3b of the drawings.
  • the screen overlying a second of the J symbols 42 is then touched by the player to reveal a second bonus prize 46 as illustrated in Figure 3c of the drawings.
  • the screen overlying the third J symbol 42 is touched by the player to reveal a final bonus prize 48.
  • FIGs 4a to 4h of the drawings a second embodiment of the game 16 is illustrated.
  • the screen display illustrated in Figure 4a of the drawings is the result of a base game.
  • the presence of 3 S symbols 50 causes a second screen feature game to commence having a screen display 52 as shown in Figure 4b of the drawings.
  • the initial screen display 52 of the second screen feature game comprises three rows 54. 56 and 58 of symbols
  • the symbols the row 54 are. initially, visually the same as each othei
  • the symbols m the row 56 are. initially, visually the same as each other
  • the symbols m the row 58 are also, initially, visually the same as each other
  • the screen display 52 occurs, the player touches the screen ovei iymg one symbol fi om each row 54. 56 and 58
  • the selected symbol transforms into a free game indicator as shown at 60 in Figure 4c of the drawings This indicates to the player the number of free games which the player has won
  • the playei then touches the screen overlying one of the symbols the row 56
  • the selected symbol transforms itself as shown at 62 in Figure 4d of the drawings to reveal a free game multiplier
  • the multiplier show ⁇ s the numbei by which all wins will be multiplied during the sequence of free games

Abstract

A gaming machine (10) has a display (14) and a game controller (30) arranged to control images (18) on the display (14). The game controller (30) is arranged to play a game (16) wherein one or more random events are caused to be displayed on the display (14) and, if a predefined winning event or combination of events results, the machine (10) awards a prize. A predetermined symbol from a set of symbols of the game is selected as a bonus symbol. The display (14) is an interactive display means such that, when at least one of the bonus symbols appears then, by a player touching a part of the display (14) overlying the, or each, occurrence of the bonus symbol, a bonus prize is revealed in respect of the, or each, bonus symbol.

Description

Gaming machine with interactive bonusing
Field of the Invention
This invention relates to a gaming machine More particularly, the invention relates to a gaming mac hine and to an improvement to a game played on such a gaming machine
Background to the Invention
Players who regularly play gaming machines quickly tire of particular games and theiefore it is necessary for manufactuieis of these machines to develop innovative game features which add interest to the games In so doing, it is hoped to keep players amused and therefore willing to continue pla\ mg the game as well as to attract new players
Also, with the giowth that has occurred in the gaming machine maiket. theie is intense competition between manufacturers to supply various existing and new venues When selecting a supplier of gaming machines, the operatoi of a venue will often pay close attention to the popularity of various games with their patrons Therefoi e. gaming machine manufacturers ai e keen to devise games which aie populai with the players as a mechanism tor lmpiovmg sales, retaining customeis and attracting new customers
Summary of the Invention
According to the invention, there is provided a gaming machine having a display means and a game control means arranged to control images displayed on the display means, the game control means being arranged to play a game wherein one or more random events are caused to be displayed on the display means and. if a predefined winning event or combination of events l esults. the machine awards a prize, the gaming machine being chaiacteπsed that a predetermined symbol from a set of symbols of the game is selected as a bonus symbol and in that the display means is an interactive display means such that, when at least one of the bonus symbols appears then, by a player touching a part of the display means overlying the. or each, occurrence of the bonus symbol, a bonus pπze is revealed in respect of the. or each, bonus symbol
The set of symbols may be a set of standard symbols of the game or a predetermined subset of that set of standard symbols The. or each bonus symbol may be revealed in an animated manner such as the symbol which was touched by the player transforming into another symbol or indicium representative of a pπze
Fuither. it is to be understood that, in this specification, the term "symbol" relates to a symbol on a spinning reel-type game and. more paiticularly. a video simulation of such a spinning reel game, a card of a card game, a ball of a Keno game. 01 the like
The feature may be applicable in respect of a base game. Instead, or in addition, the feature may be applicable in respect of a feature game which is triggered upon fulfilment of predetermined conditions For example, in respect of a spinning reel-U pe game, the feature game may be triggered upon the occurrence of three predetermined special symbols
The featuie allowing the player to touch the screen to reveal the. or each, bonus symbol may be triggered by a predetermined event. Then, aftei the predetermined event has occuried, the control means may select a symbol from the set of symbols, oi the subset of the set of symbols, to be the bonus symbol Instead, the feature allowing the player to touch the screen to reveal the. or each, bonus symbol may be applicable for all games played
In anothei embodiment, the. or each, bonus symbol may be selected by the player
Brief description of the drawings
The invention is now described by way of example with reference to the accompanying diagrammatic drawings in which - Figure 1 shows a three dimensional view of a gaming machine, in accordance with the invention;
Figure 2 shows a block diagram of a control circuit of the gaming machine.
Figures 3a to 3d show display screens of a first embodiment of a game played on the gaming machine of Figure 1.
Figures 4a to 4h show display screens of a second embodiment of a game played on the gaming machine.
Figure 5 shows a flow chart of the game of Figure 3, and Figure 6 shows a flow chart of the game of Figure 4. Detailed Description of the Drawings
In Figuie 1 lefeience numeial 10 geneially designates a gaming machine including a game in accoidance with the invention The machine 10 includes a console 12 having a video display unit 14 on which a game 16 is displayed in use The game 16 is a spinning leel game which simulates the lotation of a numbei of spinning leels 18 A keypad 20, ananged on a midtnm 21 of the console 12, facilitates playing of the game 16
The machine 10 includes a top box 22 on which aitwoik 24 is earned The ai twoik 24 includes paytables details of bonus awaids etc A com tι a\ 26 is mounted beneath the console 12 foi cash payouts fiom the machine 10
Refeiimg now to Figui e 2 of the chawings a contiol means oi contiol cncuit 30 is lllustiated A piogiam which implements the game and usei mtei tace is i nn on a piocessoi 32 of the contiol cncuit 30 The piocessoi 32 foims pait of a contiollei 34 which chives the scieen of the video display unit
14 and which leceives input signals fiom sensois 36 The sensois 36 include sensois 36 associated with the keypad 20 and touch sensois mounted in a sci een of the video display unit 14
The contiollei 34 also leceives input pulses fiom a mechanism 38 indicating that a playei has piovided sufficient ciedit to begin playing The mechanism 38 may be a com input chute 38 1 (Figuie 1) a bill collectoi 38 2 a ciedit caid leadei (not shown) oi any othei type of validation device
Fmall\ the contiollei 34 dnves a payout mechanism 40 which foi example may be a co hoppei foi feeding coins to the coin tiay 26 to pay a pnze once a piedeteimmed combination of symbols earned on the leels 18 appeals on the scieen 16 oi some othei pnze winning event occms
With a game played on the gaming machine 10 of the invention foi example a spinning leel game a bonusmg featuie is tnggeied by a piedeteimmed event oi instead may exist foi all games played Foi ease of explanation the invention will be descnbed below with lefeience to its application to a spinning leel type game It will howevei be appieciated that the invention is applicable to othei gaming machine games such as caid games ball-type games such as Keno games oi the like
In use the game commences in a conventional way upon actuation of the game via the keypad 20 The playei is given the oppoitunity to touch one oi moie of the standaid symbols on the actual leels 18 and, if necessaiy is prompted to do so. When the player touches the screen overlying the appropriate symbols, this is sensed by the sensors 36 of the screen. The sensors 36 send the appropriate command to the processor 32. The processor 32 then causes prizes to be revealed in the same location as the touched symbol by way of an animation technique which transforms the s3 bol to a win-indicating indicium or by using some other, similar method. Similarly, the symbol may transform into something other than an indicium representing a win. For example, the symbol may transform into one representing another bonus symbol. A first embodiment of the game 16 is now described with reference to
Figures 3a to 3d of the drawings. In this embodiment, the result of a base game is shown in Figure 3a of the drawings. While this embodiment is described with reference to the game 16 being a base game, it will be appreciated that the game 16 could also be a feature game resulting from a base game.
One of the symbols is designated as a bonus symbol. The designation of the bonus symbol could occur randomly or by some predetermined process. Instead, the bonus symbol may be selected by the player. A further possibility is that the bonus symbol may be fixed in that the same symbol is always the bonus symbol for every base game or feature game, as the case may be.
In the embodiment illustrated in Figures 3a to 3d of the drawings, the J symbol 42 is selected as the bonus symbol. When the screen of Figure 3a is displayed, the player touches the screen of the video display unit 14 overlying one of the J symbols 42 to reveal a first bonus prize 44. as illustrated in Figure 3b of the drawings. The screen overlying a second of the J symbols 42 is then touched by the player to reveal a second bonus prize 46 as illustrated in Figure 3c of the drawings. The screen overlying the third J symbol 42 is touched by the player to reveal a final bonus prize 48. Referring now to Figures 4a to 4h of the drawings, a second embodiment of the game 16 is illustrated. In this embodiment, the screen display illustrated in Figure 4a of the drawings is the result of a base game. The presence of 3 S symbols 50 causes a second screen feature game to commence having a screen display 52 as shown in Figure 4b of the drawings. It is to be noted in Figure 4b of the drawings that the initial screen display 52 of the second screen feature game comprises three rows 54. 56 and 58 of symbols The symbols the row 54 are. initially, visually the same as each othei Similarly, the symbols m the row 56 are. initially, visually the same as each other and the symbols m the row 58 are also, initially, visually the same as each other When the screen display 52 occurs, the player touches the screen ovei iymg one symbol fi om each row 54. 56 and 58 Hence, when the player touches the screen overlying one of the symbols in the row 54. the selected symbol transforms into a free game indicator as shown at 60 in Figure 4c of the drawings This indicates to the player the number of free games which the player has won
The playei then touches the screen overlying one of the symbols the row 56 The selected symbol transforms itself as shown at 62 in Figure 4d of the drawings to reveal a free game multiplier The multiplier show^s the numbei by which all wins will be multiplied during the sequence of free games
Finally, the player touches the screen oveiiymg one of the symbols in the row 58 to cause the selected symbol to transform itself into a symbol 64 as shown Figure 4e ot the drawings This symbol 64 indicates to the player which symbol m the free games which will follow will be a bonus symbol Upon completion of the steps shown in Figures 4c to 4e of the diawings. a senes of free games commences The number of free games which the player is awarded is as indicated by the symbol in the row 54 of the second screen 52 revealed by the player having touched that part of the screen The screen of one of the free games is shown in Figures 4f to 4h of the drawings and is designated generally by the reference numeral 66.
When the reels 18 of the first free game cease spinning to reveal the screen 66. after all applicable wins have been paid and have been multiplied by the multiplier of the selected symbol in the row 56 of the initial screen display of the second screen feature 52, the player touches the screen overlying the first special symbol 68 to reveal what bonus prize has been awarded As shown m Figure 4g. a bonus prize of ten credits is awarded The player then touches the screen overlying the second special symbol 70 to leveal a further bonus prize as illustrated in Figure 4h of the drawings. The free games continue in this manner until all the free games have been awarded after which the game returns to the normal spinning reel game without bonuses until the next feature is triggered
Hence, it is an advantage of the invention that a gaming machine 10 is provided with more player interaction which, the applicant believes, will result m greater player interest
It will be appreciated by persons skilled in the art that numerous variations and/or modihcations may be made to the invention as shown in the specific embodiments without departing from the spirit or scope of the invention as broadly described The present embodiments are. therefore, to be consideied in all respects as illustrative and not restrictive

Claims

1 A gaming machine having a display means and a game control means arranged to control images displayed on the display means, the game control means being ai ranged to play a game wherein one or more random events are caused to be displayed on the display means and. if a predefined winning event or combination of events results, the machine awards a prize, the gaming machine being characterised in that a predetermined symbol from a set of symbols of the game is selected as a bonus symbol and in that the display means is an interactive display means such that, when at least one of the bonus symbols appears then, by a player touching a part of the display means overlying the or each, occurrence of the bonus symbol, a bonus prize is levealed in respect of the. oi each, bonus symbol
2 The gaming machine of claim 1 in which the, or each, bonus symbol is levealed in an animated manner
3 The gaming machine of claim 1 or claim 2 m which the interactive display means is applicable m lespect of a base game
4 The gaming machine of any one of the preceding claims in which the interactive display means is applicable in respect of a feature game which is tnggered upon f ulfilment ol piedetermmed conditions m a preceding base game
5 The gaming machine of any one of the preceding claims in which the feature allowing the player to touch the screen to reveal the, or each, bonus symbol is triggered by a predetermined event
6 The gaming machine of claim 5 in which, after the predetermined event has occurred, the control means selects a symbol from a set of the symbols to be the bonus symbol
7 The gaming machine of any one of claims 1 to 4 inclusive in which the featuie allowing the player to touch the screen to reveal the, or each, bonus symbol is applicable tor all games played. 8 The gammg machine of any one of claims 1 to 5 inclusive oi claim 7 in which the oi each bonus symbol is selected by the playei
PCT/AU2001/000044 2000-02-11 2001-01-18 Gaming machine with interactive bonusing WO2001058546A1 (en)

Priority Applications (6)

Application Number Priority Date Filing Date Title
NZ519360A NZ519360A (en) 2000-02-11 2001-01-18 Gaming machine with special symbols, where touching of symbol reveals the bonus prize won
AU26558/01A AU759129B2 (en) 2000-02-11 2001-01-18 Gaming machine with interactive bonusing
US11/375,896 US20060178207A1 (en) 2000-02-11 2006-03-14 Gaming machine with interactive bonusing
US11/704,590 US20070191093A1 (en) 2000-02-11 2007-02-08 Gaming machine with interactive bonusing
US12/251,928 US20090098928A1 (en) 2000-02-11 2008-10-15 Gaming machine with interactive bonusing
US13/252,005 US9564005B2 (en) 2000-02-11 2011-10-03 Gaming machine with interactive bonusing

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
AUPQ5564 2000-02-11
AUPQ5564A AUPQ556400A0 (en) 2000-02-11 2000-02-11 Gaming machine with interactive bonusing

Related Child Applications (3)

Application Number Title Priority Date Filing Date
US10182427 A-371-Of-International 2001-01-18
US11/375,896 Continuation US20060178207A1 (en) 2000-02-11 2006-03-14 Gaming machine with interactive bonusing
US11/704,590 Continuation US20070191093A1 (en) 2000-02-11 2007-02-08 Gaming machine with interactive bonusing

Publications (1)

Publication Number Publication Date
WO2001058546A1 true WO2001058546A1 (en) 2001-08-16

Family

ID=3819683

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/AU2001/000044 WO2001058546A1 (en) 2000-02-11 2001-01-18 Gaming machine with interactive bonusing

Country Status (5)

Country Link
US (5) US20030013519A1 (en)
AU (1) AUPQ556400A0 (en)
NZ (1) NZ519360A (en)
WO (1) WO2001058546A1 (en)
ZA (1) ZA200204685B (en)

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US9564005B2 (en) 2017-02-07
US20070191093A1 (en) 2007-08-16
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