WO2001083055A3 - Real time audio in video game - Google Patents

Real time audio in video game Download PDF

Info

Publication number
WO2001083055A3
WO2001083055A3 PCT/US2001/014106 US0114106W WO0183055A3 WO 2001083055 A3 WO2001083055 A3 WO 2001083055A3 US 0114106 W US0114106 W US 0114106W WO 0183055 A3 WO0183055 A3 WO 0183055A3
Authority
WO
WIPO (PCT)
Prior art keywords
video game
user
real time
personalized
time audio
Prior art date
Application number
PCT/US2001/014106
Other languages
French (fr)
Other versions
WO2001083055A2 (en
Inventor
Andy Shih
Brett T Dorr
Original Assignee
Choice Game Music Llc
Andy Shih
Brett T Dorr
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Choice Game Music Llc, Andy Shih, Brett T Dorr filed Critical Choice Game Music Llc
Priority to US10/275,150 priority Critical patent/US20030227473A1/en
Priority to JP2001579921A priority patent/JP2003531703A/en
Priority to EP01932856A priority patent/EP1287442A4/en
Publication of WO2001083055A2 publication Critical patent/WO2001083055A2/en
Publication of WO2001083055A3 publication Critical patent/WO2001083055A3/en

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video

Abstract

The present invention provides a computer method and system for incorporating user-personalized music and/or sound into a video game from a soundtrack (2). In part, the invention relates to a music engine that interfaces with a video game-running an initialization procedure (1), and provides a plurality of user-personalized sound files or soundtracks (2) to the video game based of the a selected play event (3). The invention also relates to an encoded tag text files that identifies a user-personalized sound file or soundtrack (2) to be played back at a specific point in a program.
PCT/US2001/014106 2000-05-02 2001-05-02 Real time audio in video game WO2001083055A2 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
US10/275,150 US20030227473A1 (en) 2001-05-02 2001-05-02 Real time incorporation of personalized audio into video game
JP2001579921A JP2003531703A (en) 2000-05-02 2001-05-02 Embed your own audio into video games in real time
EP01932856A EP1287442A4 (en) 2000-05-02 2001-05-02 Real time incorporation of personalized audio into video game

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US20116300P 2000-05-02 2000-05-02
US60/201,163 2000-05-02
US25276000P 2000-11-22 2000-11-22
US60/252,760 2000-11-22

Publications (2)

Publication Number Publication Date
WO2001083055A2 WO2001083055A2 (en) 2001-11-08
WO2001083055A3 true WO2001083055A3 (en) 2002-02-21

Family

ID=26896460

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2001/014106 WO2001083055A2 (en) 2000-05-02 2001-05-02 Real time audio in video game

Country Status (3)

Country Link
EP (1) EP1287442A4 (en)
JP (1) JP2003531703A (en)
WO (1) WO2001083055A2 (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7708643B2 (en) 2001-03-09 2010-05-04 Microsoft Corporation Saving audio source identifiers for soundtracks in a gaming system
US7765401B2 (en) 2001-03-09 2010-07-27 Microsoft Corporation Multiple user authentication for online console-based gaming

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7794325B2 (en) 2005-11-17 2010-09-14 Microsoft Corporation Dynamic in-game soundtrack for a console game machine
CN111198682B (en) * 2018-11-19 2023-06-09 上海宜奇信息科技有限公司 Video game application software development engine and implementation method

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6021491A (en) * 1996-11-27 2000-02-01 Sun Microsystems, Inc. Digital signatures for data streams and data archives
US6096962A (en) * 1995-02-13 2000-08-01 Crowley; Ronald P. Method and apparatus for generating a musical score
US6248946B1 (en) * 2000-03-01 2001-06-19 Ijockey, Inc. Multimedia content delivery system and method

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6096962A (en) * 1995-02-13 2000-08-01 Crowley; Ronald P. Method and apparatus for generating a musical score
US6021491A (en) * 1996-11-27 2000-02-01 Sun Microsystems, Inc. Digital signatures for data streams and data archives
US6248946B1 (en) * 2000-03-01 2001-06-19 Ijockey, Inc. Multimedia content delivery system and method

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7708643B2 (en) 2001-03-09 2010-05-04 Microsoft Corporation Saving audio source identifiers for soundtracks in a gaming system
US7765401B2 (en) 2001-03-09 2010-07-27 Microsoft Corporation Multiple user authentication for online console-based gaming
US7818568B2 (en) 2001-03-09 2010-10-19 Microsoft Corporation Multiple user authentication for online console-based gaming

Also Published As

Publication number Publication date
WO2001083055A2 (en) 2001-11-08
JP2003531703A (en) 2003-10-28
EP1287442A4 (en) 2005-01-26
EP1287442A2 (en) 2003-03-05

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