WO2002018025A1 - Game for computer and slot machine - Google Patents
Game for computer and slot machine Download PDFInfo
- Publication number
- WO2002018025A1 WO2002018025A1 PCT/AU2001/001074 AU0101074W WO0218025A1 WO 2002018025 A1 WO2002018025 A1 WO 2002018025A1 AU 0101074 W AU0101074 W AU 0101074W WO 0218025 A1 WO0218025 A1 WO 0218025A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- row
- rows
- symbols
- game
- numbers
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/34—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
Definitions
- the present invention relates to slot machine games and more particularly relates to a game using a tiered array of symbols which spin initially concurrently then stop in succession. More particularly the present invention comprises a computer or slot machine game in which a screen display comprises an array of reels which are assembled so as to present as a geometric cubic shape.
- the electronic game industry has been expanding at a rapid rate due in particular to the rapid expansion of the internet and the ease of access that provides. This has spawned a growing demand for games for pure entertainment or for gaming as a result of which there has been a wide variety of games produced.
- the challenge in the electronic game industry is to create games which are novel, will satisfy the community thirst for entertainment and provide the requisite level of intellectual stimulation, bet returns and consumer interest.
- game creators have incorporated rewards, bonuses and the like into the games. Bonuses and rewards may be awarded in a variety of ways such as but not limited to choosing symbols and betting on combinations.
- the present invention provides an alternative slot machine and computer game providing a player with a wide variety of options within the one game.
- the present invention comprises a game which can be played on a screen of a slot machine or computer, wherein the game comprises at least one row of symbols, numbers or the like which are displayed on said screen such that the row/s collectively form a predetermined geometric shape; wherein the rows include at least one row having at least two symbols, numbers or the like and at least one other row having at least one symbol or number; wherein each said rows are capable of spinning horizontally or vertically; wherein said rows initially spin simultaneously then stop spinning in succession.
- the rows spin in succession from a top row to a bottom row or from a bottom row to a top row such that the rows form spinning reels.
- the player may achieve an array of symbols or numbers which are of a kind when said reels spin.
- the numbers or symbols prior to spinning appear on one face of the pyramid. When said reels are not spinning, they are in two dimensions and when they start to spin they change from two to three dimensions. When the reels stop spinning they change from three dimensions back to two dimensions.
- the screen display further comprises balance, win and bet buttons.
- the present invention comprises: a game for display on a screen of a slot machine or computer; wherein the game includes a display including a plurality of rows which collectively form a generally pyramidal structure wherein said pyramidal structure includes at least a first row having at least one symbol or number, a second row adjacent said first row having a greater number of symbols or numbers than said first row and a third row having a greater number of symbols than said second row; wherein each said rows spin initially simultaneously at the commencement of said game and then progressively stop in succession row by row; wherein the player attempts to match symbols from one row to like symbols of another row.
- a player seeks to achieve a symbol or number match of up to ten of a kind.
- the pyramid has three or four faces each of which faces include said rows of symbols or numbers.
- the present invention comprises; a game for display on a screen of a slot machine or computer; the game including a generally pyramidal display collectively formed by a plurality of rows each including at least one symbol, number or the like; wherein each said rows are capable of spinning; wherein said rows initially spin simultaneously then stop spinning in succession; wherein the player attempts to match symbols of the same kind from each row.
- the game pyramid has three or four faces each of which faces include said rows of symbols or numbers.
- the game pyramid is arranged such that a player may elect to play one or more of the faces of the pyramid wherein each face represents an independent game and the pyramid may flip to the next face at the option of the player.
- the present invention comprises; a method of playing a game which can be played on a screen of a slot machine or computer, wherein the method comprises the steps of a) providing at least one row which is/are displayed on said screen such that the row/s form a predetermined cubic geometric shape, each said rows incorporating at least one said rows having at least two symbols, numbers or the like; b) providing at least one other row having one symbol or number; c) allowing each said rows to spin horizontally; d) allowing each said rows to initially spin simultaneously then stop spinning in succession from a top row to a bottom row or from a bottom row to a top row.
- At least one of said symbols or numbers on said geometric shape represent an independent reel; wherein the player may achieve an array of symbols or numbers which are of a kind when said reels spin.
- the present invention comprises: a method of playing a game which can be played on a screen of a slot machine or computer, wherein the method comprises the steps of; a) providing rows of symbols which are displayed on said screen such that they form a predetermined cubic geometric shape incorporating a plurality of horizontal rows including at least one row having at least two symbols, numbers or the like; b) providing at least one other row having at least one symbol or number; wherein each said rows are capable of spinning horizontally; c) allowing said rows to initially spin simultaneously then stop spinning in succession from a top row to a bottom row or from a bottom row to a top row. d) allowing a player to play said game to achieve an array of symbols or numbers which are of a kind when said rows spin.
- the present invention comprises: a method of playing a slot machine or computer game which includes a pyramid structure comprising rows of symbols, the method comprising the steps of ; a) selecting at least one face of a display pyramid having a plurality of rows of symbols wherein an upper row has more symbols than a lower row: b) making a wager on the outcome of selection of predetermined symbols occurring on a face of said pyramid.
- the method further comprises the step of electmg to play 1 to n faces of the pyramid wherein n is the maximum number of faces of the pyramid selected by the player.
- a game for playing on an electronic device such as a slot machine, computer or the like: the game comprising rows of symbols or numbers disposed in a plurality of parallel and/or intersecting rows; wherein each symbol or number or row of symbols or numbers is capable during the course of playing the game of undergoing a temporary transformation or displacement from a start position along or within a predetermined plane: wherein each symbol and/or row represents an independent reel and wherein the object of the game requires a player to achieve on a second and any subsequent screen displays, like symbols or numbers in any row or in predetermined positions in said rows.
- the screen display comprises rows of numbers and/or symbols disposed in a triangular pyramid which initially appears in two dimensions, wherein when the game is in operation, each symbol and/or number in each row undergoes transformation or displacement whereupon an initial array of symbols or numbers are randomly altered from the initial display responsive to a play command from a player.
- Figure 1 shows an elevation view of a game pyramid according to a preferred embodiment of the invention.
- a pyramid face 1 which comprises four rows 2, 3, 4 and 5.
- game symbols which appear randomly such that a player may achieve matched symbols in one or more rows. Any symbols or numbers may be used on each row.
- a player has the possibility of achieving 10 of a kind if all symbols on one face of the pyramid are matched.
- the pyramid may be two dimensional or comprise two, three or four faces . The player may elect to play each face in sequence flipping from one to four or more faces wherein each face represents an independent game.
- the player may play one to n games in sequence wherein the pyramid rotation would continue until all n games have been played.
- figure 1 shows a pyramid having four rows, it will be appreciated by those skilled in the art that a pyramid of potentially any number of rows and symbols could be used employed in the game.
- the pyramid would have between 4 - 20 rows with the object of the game to match as many symbols as there are symbols available on one face.
- the game may be adapted to computers for play via the internet or for individual play.
- the primary object of the game is to match symbols on the display following a play with a pay table. Following a play, the player receives on the display a random fall of numbers or symbols which pay according to the pay table.
- the initial screen which is displayed to the player comprises a two dimensional array of symbols and/or numbers arranged in rows which include horizontal and inclined rows.
- the payout table may be based on a result which allows predetermined symbols and/or numbers to be displayed in any position on the face of the pyramid and in any row.
- the rows spin in unison about a vertical axis following which the rows stop spinning sequentially from a top row to a bottom row.
- the transformation of the face of the pyramid may be a mo hing transition from one state to another.
- symbol displays in slot machines have appeared in horizontal rows spinning in adjacent vertical planes.
- the display may initially appear in two dimensions following which a morphing transition reveals three dimensional components bearing the symbols and /or numbers.
- the rows may rotate in planes at an angle to the horizontal or in horizontal planes or the individual symbols or the symbols may pop out and return.
- the number of symbols or numbers on the display will determine the statistical outcome of the game and the number of like symbols or numbers of the same kind will determine the payout.
- the outcome of a game is entirely random.
- the typical game may have an additional feature whereby a predetermined event during the initial play will trigger a second game state and possibly a number of subsequent game states in which the player can gain bonus rewards by clicking on an icon or performing a predetermined activity until a trigger event cancels the second and subsequent games states and returns the player to the forst game state.
- the screen display will change to a new image or form of presentation and generally undergoes a physical transformation.
- the game may be adapted as a skills game for one or multiple players at the same or remote locations.
Abstract
Description
Claims
Priority Applications (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/363,282 US20040087354A1 (en) | 2000-08-29 | 2001-08-29 | Game for computer and slot machine |
AU2001285573A AU2001285573B2 (en) | 2000-08-29 | 2001-08-29 | Game for computer and slot machine |
JP2002522994A JP2004506500A (en) | 2000-08-29 | 2001-08-29 | Games for computers and slot machines |
AU8557301A AU8557301A (en) | 2000-08-29 | 2001-08-29 | Game for computer and slot machine |
EP01964727A EP1315543A4 (en) | 2000-08-29 | 2001-08-29 | Game for computer and slot machine |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AUPQ9764 | 1999-12-20 | ||
AUPQ9764A AUPQ976400A0 (en) | 2000-08-29 | 2000-08-29 | Game for slot machine |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2002018025A1 true WO2002018025A1 (en) | 2002-03-07 |
Family
ID=3823818
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/AU2001/001074 WO2002018025A1 (en) | 2000-08-29 | 2001-08-29 | Game for computer and slot machine |
Country Status (4)
Country | Link |
---|---|
EP (1) | EP1315543A4 (en) |
JP (1) | JP2004506500A (en) |
AU (1) | AUPQ976400A0 (en) |
WO (1) | WO2002018025A1 (en) |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2005079936A1 (en) * | 2004-02-23 | 2005-09-01 | Konami Australia Pty Ltd | N-sided elements for gaming machine displays |
WO2006021023A1 (en) * | 2004-08-27 | 2006-03-02 | Aristocrat Technologies Australia Pty Ltd | Gaming machine with split symbols |
US8197329B2 (en) | 2006-09-01 | 2012-06-12 | Wms Gaming Inc. | Wagering game with multiple reels forming multiple symbol arrays |
US8876590B2 (en) | 2008-11-14 | 2014-11-04 | Igt | Gaming system, gaming device, and method for enabling a player to select volatility using game symbols |
US9533214B2 (en) | 2012-09-25 | 2017-01-03 | Igt | Gaming system and method for providing plays of multiple games |
US11798370B2 (en) | 2020-10-26 | 2023-10-24 | Lnw Gaming, Inc. | Gaming machine and method with symbol array alteration |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4198052A (en) * | 1977-10-19 | 1980-04-15 | ADP - Automaten GmbH | Slot machine |
GB2031632A (en) * | 1978-10-12 | 1980-04-23 | Ainsworth L | Gaming machines |
US4518098A (en) * | 1982-11-04 | 1985-05-21 | Fleischer Lane G | Combination vending and slot machine |
US5413342A (en) * | 1993-11-05 | 1995-05-09 | Kaplan; Edward B. | Pyramid slot machine |
JPH08141166A (en) * | 1994-11-14 | 1996-06-04 | Sanyo Bussan Kk | Design varying display device for game machine |
DE19520015A1 (en) * | 1995-05-26 | 1996-11-28 | Bally Wulff Automaten Gmbh | Controlling displays of play outcome in games or amusement machine |
Family Cites Families (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6336860B1 (en) * | 1999-11-10 | 2002-01-08 | Prime Table Games Llc | Game of chance using patterns of symbols having at least two defining criteria |
-
2000
- 2000-08-29 AU AUPQ9764A patent/AUPQ976400A0/en not_active Abandoned
-
2001
- 2001-08-29 WO PCT/AU2001/001074 patent/WO2002018025A1/en active Application Filing
- 2001-08-29 JP JP2002522994A patent/JP2004506500A/en active Pending
- 2001-08-29 EP EP01964727A patent/EP1315543A4/en not_active Withdrawn
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4198052A (en) * | 1977-10-19 | 1980-04-15 | ADP - Automaten GmbH | Slot machine |
GB2031632A (en) * | 1978-10-12 | 1980-04-23 | Ainsworth L | Gaming machines |
US4518098A (en) * | 1982-11-04 | 1985-05-21 | Fleischer Lane G | Combination vending and slot machine |
US5413342A (en) * | 1993-11-05 | 1995-05-09 | Kaplan; Edward B. | Pyramid slot machine |
JPH08141166A (en) * | 1994-11-14 | 1996-06-04 | Sanyo Bussan Kk | Design varying display device for game machine |
DE19520015A1 (en) * | 1995-05-26 | 1996-11-28 | Bally Wulff Automaten Gmbh | Controlling displays of play outcome in games or amusement machine |
Non-Patent Citations (2)
Title |
---|
DATABASE WPI Week 199632, Derwent World Patents Index; Class P36, AN 1996-316775, XP002999265 * |
See also references of EP1315543A4 * |
Cited By (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2005079936A1 (en) * | 2004-02-23 | 2005-09-01 | Konami Australia Pty Ltd | N-sided elements for gaming machine displays |
WO2006021023A1 (en) * | 2004-08-27 | 2006-03-02 | Aristocrat Technologies Australia Pty Ltd | Gaming machine with split symbols |
US8197329B2 (en) | 2006-09-01 | 2012-06-12 | Wms Gaming Inc. | Wagering game with multiple reels forming multiple symbol arrays |
US8550899B2 (en) | 2006-09-01 | 2013-10-08 | Wms Gaming Inc. | Wagering game with multiple reels forming multiple symbol arrays |
US8678910B2 (en) | 2006-09-01 | 2014-03-25 | Wms Gaming Inc. | Wagering game with multiple reels forming multiple symbol arrays |
US9542794B2 (en) | 2006-09-01 | 2017-01-10 | Bally Gaming Inc. | Wagering game with multiple reels forming multiple symbol arrays |
US8876590B2 (en) | 2008-11-14 | 2014-11-04 | Igt | Gaming system, gaming device, and method for enabling a player to select volatility using game symbols |
US9299220B2 (en) | 2008-11-14 | 2016-03-29 | Igt | Gaming system, gaming device, and method for enabling a player to select volatility using game symbols |
US10127762B2 (en) | 2008-11-14 | 2018-11-13 | Igt | Gaming system, gaming device, and method for enabling a player to select volatility using game symbols |
US10192390B2 (en) | 2008-11-14 | 2019-01-29 | Igt | Gaming system, gaming device, and method for enabling a player to select volatility using game symbols |
US9533214B2 (en) | 2012-09-25 | 2017-01-03 | Igt | Gaming system and method for providing plays of multiple games |
US11798370B2 (en) | 2020-10-26 | 2023-10-24 | Lnw Gaming, Inc. | Gaming machine and method with symbol array alteration |
Also Published As
Publication number | Publication date |
---|---|
JP2004506500A (en) | 2004-03-04 |
AUPQ976400A0 (en) | 2000-09-21 |
EP1315543A1 (en) | 2003-06-04 |
EP1315543A4 (en) | 2006-05-31 |
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