WO2003003319A1 - Paper token and complementary coupon dispenser - Google Patents
Paper token and complementary coupon dispenser Download PDFInfo
- Publication number
- WO2003003319A1 WO2003003319A1 PCT/US2002/019845 US0219845W WO03003319A1 WO 2003003319 A1 WO2003003319 A1 WO 2003003319A1 US 0219845 W US0219845 W US 0219845W WO 03003319 A1 WO03003319 A1 WO 03003319A1
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- Prior art keywords
- user
- value
- video
- electronic
- unit
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Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3255—Incentive, loyalty and/or promotion schemes, e.g. comps, gaming associated with a purchase, gaming funded by advertisements
Definitions
- This invention relates to casino game playing services for gambling units such as slot machines and video poker machines and, more particularly, to methods of redeeming accumulated credits by dispensing multiple types of awards from a single gambling unit.
- Gaming machines generally dispense a single type of prize in exchange for game credits accumulated by the user during game play.
- the prizes are typically a single denomination of currency (e.g., nickels, quarters, half dollars, dollar coins, and single denomination of paper currency), a single denomination of coin tokens, or a single denomination of paper tokens such as token bills, lottery tickets, complementary coupons and the like.
- a paper dispenser is the HBP-5 unit manufactured and sold by Japanese Coin Mechanisms (JCM) American Corporation of Las Vegas, Nevada, for gaming machines to dispense paper tokens, such as token bills or lottery tickets.
- the unit contains a single paper token cassette, a paper token transport mechanism, electronics to monitor the paper token movement, and the electronics and communication interface to allow the gaming machine to control the unit.
- the current design of the cassette allows for the unit to dispense only one denomination or type of paper token, e.g., $10 token bills or lottery tickets.
- the single paper token cassette limits the versatility of the unit where a casino desires to offer a variety of award types to the users.
- dual compartment dispensers capable of dispensing multiple denominations of paper currency or token bills have been developed and demonstrated at trade shows. In particular, one such dual compartment dispenser has been developed and demonstrated by Glory Money Systems of West Caldwell, New Jersey. Summary of the Invention
- the present invention may be embodied in an electronic gambling unit for allowing a user to play a video gambling game, and for dispensing at least one of a plurality of types of value to the user at the conclusion of the video gambling game.
- Such an electronic gambling unit may include a display unit capable of generating color images or other display mechanisms capable of displaying images associated with the video gambling game.
- the electronic gambling unit may further include an input device that allows the user to input information, a value-accepting mechanism capable of allowing the user to deposit a medium of currency, and a value-dispensing mechanism containing a first item representing a first type of value and a second item representing a second type of value, and being capable of dispensing the items to the user.
- the electronic gambling unit may include a controller operatively coupled to the display unit, the input device, the value-accepting mechanism, and the value-dispensing mechanism.
- the controller may include a processor and a memory operatively coupled to the processor.
- the controller may be programmed to allow the user to make a wager via the input device, and to cause a video image representing the video gambling game to be generated on the display unit after the user makes a wager.
- the controller maybe further programmed to determine the outcome of the video gambling game and a payout associated with the outcome.
- the controller may be further programmed to cause the value-dispensing mechanism to dispense at least one of the first and the second items to the user after the payout is determined based on information input by the user at the input device.
- the controller may be programmed to cause the display unit to generate a value selection graphic instructing the user to select at least one of the first and the second types of value via the input device, which may be a plurality of buttons or part of a touch-sensitive video display screen.
- the input device may be an electronic reader capable of reading an object having user identification information or user preference information stored thereon, with the items or combination of items dispensed to the user being determined based on the user preference information stored on the object or retrieved via a player tracking interface from a player tracking system.
- the first and the second items may be combinations of token bills having particular monetary values and complementary coupons for game tokens, gifts, meals, rides, shows, goods and services.
- the controller may be further programmed to increment user information indicative of the frequency and volume with which the user plays the electronic gambling unit, and to determine whether the user information exceeds a threshold value. If the user information exceeds the threshold value, the controller may be further programmed to cause the value-dispensing mechanism to dispense one of the first and second items to the user.
- the present invention may be embodied in a method of dispensing at least one of a plurality of items, each representing a type of value to a user at the conclusion of a video gambling game of an electronic gambling unit.
- a method may include executing the video gambling game, determining an outcome of the video gambling game and a payout associated with the outcome of the video gambling game after the execution of the video gambling game, and dispensing at least one of the items to the user via a value-dispensing mechanism based on information input by the user at an input device.
- the method may further include generating a value selection graphic at a display unit of the electronic gambling unit, allowing the user to select at least one of a plurality of types of value via the input device, which may be a plurality of buttons or a part of a touch-sensitive video display screen, and dispensing at least one item based on the selections made by the user. Still further, the method may include obtaining user information from an object read by an electronic reader and causing the value-dispensing mechanism to dispense at least one item based on the user information stored on the object or obtained from a player tracking system via a player tracking interface.
- the items dispensed by the value-dispensing mechanism may be a combination of token bills having particular monetary values and complementary coupons for one of game tokens, gifts, meals, rides, shows, goods and services.
- FIG. 1 is an exemplary illustration, partially in section, of a side view of an electronic gambling unit designed in accordance with the teachings of the present invention
- FIG. 1A is a exemplary schematic illustration of dispenser that maybe implemented in the gambling unit of FIG. 1 ;
- FIG. 2 is an exemplary illustration of an award ticket that may be dispensed by the gambling unit of FIG. 1;
- FIG. 3 is an exemplary block diagram of the hardware components of the electronic gambling unit of FIG. 1;
- FIG. 4 is an exemplary flow diagram of a main control routine that may be implemented by the controller of FIG. 3;
- FIG. 5 is an exemplary flow diagram of a play video poker game routine that may be implemented by the controller of FIG. 3;
- FIG. 6 is an exemplary illustration of graphics that may be displayed on the display unit when the controller of FIG. 3 executes the play video poker game routine of FIG. 5;
- FIG. 7 is an exemplary flow diagram of a play video slot machine routine that may be implemented by the controller of FIG. 3;
- FIG. 8 is an exemplary illustration of graphics that may be displayed on the display unit when the controller of FIG. 3 executes the play video slot machine routine of FIG. 7;
- FIG. 9 is an exemplary flow diagram of a play video blackjack game routine that may be implemented by the controller of FIG. 3;
- FIG. 10 is an exemplary illustration of graphics that may be displayed on the display unit when the controller of FIG. 3 executes the play video blackjack game routine of FIG. 9;
- FIG 11 is an exemplary flow diagram of an increment casino points routine that may be implemented by the controller of FIG. 3;
- FIG. 12 is an exemplary flow diagram of a dispense value to user routine that may be implemented by the controller of FIG. 3.
- FIG. 1 a casino gambling unit
- a slot machine or any other like apparatus may generally include a cabinet 12 which generally surrounds the machine interior (not shown) and is viewable by users.
- a cabinet 12 which generally surrounds the machine interior (not shown) and is viewable by users.
- the gambling unit 10 described herein is merely exemplary. Numerous other types of gambling units having various different structures and methods of operation may be utilized to implement the method and apparatus of the present invention.
- the gambling unit 10 may further include a display unit 14 disposed on the front of the cabinet 12 for displaying graphics and information associated with the video gambling game or games that the user may play at the gambling unit 10.
- the display unit 14 may display graphics for, inter alia, a plurality of reels 16-20 on a gambling unit 10 configured for the user to play video slots.
- the display unit 14 may be a color display unit, a monochrome display or any other suitable display.
- the display unit 14 may be embodied in a cathode ray tube (CRT) monitor, a plasma display, a liquid crystal display (LCD) or any other suitable display technology.
- the display unit 14 may be embodied in a Multisync LCD Model 1810 available from NEC Technologies.
- the gambling unit 10 may also include a number of buttons 22-28 that a user may actuate to make bets or wagers, and game-specific selections such as holding or discarding cards, and a handle or arm 30, a spin button 32, or any other type of input device.
- the configuration of the gambling unit 10 of FIG. 1 is exemplary, and in no way limiting as to the types of gambling units contemplated for use with the method and apparatus of the present invention.
- the display unit 14 may display graphics of dealt cards or configurations of numbers for other video gambling games such as video poker, video blackjack, video keno and the like.
- the gambling unit 10 may be a traditional slot machine having mechanical reels instead of the display unit 14 and still have application with the method and apparatus of the present invention.
- one or more of the arm 30 and buttons 22-28 and 32 on the gambling unit 10 may be replaced by other types of input devices that are known in the art.
- the display unit 14 described above may have a touch- sensitive device installed thereon. Such a touch screen may be available from MicroTouch or any other suitable vendor.
- Other combinations and configurations of mechanical and electronic displays, and input and activation devices will be apparent to those skilled in that art and are contemplated for use with the present invention.
- Currency accepting mechanism 34-38 may be disposed on the front of the gambling unit 10 or in any other suitable location.
- the currency accepting mechanisms 34-38 may be embodied in any device that can accept value from the user.
- value is intended to encompass conventional tokens, coin or bill currency or any other suitable objects that may be representative of some monetary value.
- value may include cards having value associated therewith (e.g., primed cards, smart cards or the like).
- slot 34 may accept coins or tokens
- bill acceptor 36 may accept and validate bill currency and vouchers
- card reader 38 may accept printed cards, smart cards or any other suitable electronic currency that is accepted by the casino.
- the bill validator 36 may be a validator that is commercially available from Japanese Coin Mechanisms (JCM) under model number WBA-12-SS.
- JCM Japanese Coin Mechanisms
- the currency accepting mechanism may be coupled to, and controlled by, a controller 80.
- a currency accepting mechanism such as the card reader 38, upon receiving a smart card or player tracking card, may interface with a player tracking system to which the gambling unit 10 is connected to acquire user profile, preference and credit information for the user for use by the gambling unit 10 in a manner described more fully below.
- the value may be incremented as the user wins and may be decremented as the user loses.
- the gambling unit 10 may include additional features to enhance the user's game playing experience, such as audio speakers 42 and an aroma dispenser 44.
- the audio speakers 42 which may be embodied in speakers that are commercially available from Boston Acoustics under model number CX9 3 , or may be embodied in any other suitable speakers, cooperate with a sound generator (not shown) to provide various forms of audio that are relevant to the video gambling game that the user is playing.
- the sound generator which may be any suitable and known audio generating circuit, may generate signals representing sounds such as the noise of spinning slot machine reels, a dealers voice, music, announcements or any other suitable audio related to a video gambling game.
- the aroma dispenser 44 which may be mounted above the display unit 14 or maybe mounted in any other suitable location on the gambling unit 10, may be manufactured by MicroScent or DigiScents.
- a multi-compartment dispenser 46 may also be disposed on the front of the gambling unit 10 or in any other suitable location.
- the dispenser 46 which may be responsive to a controller, may be used for dispensing multiple types of ticket vouchers 48 or currency reflecting the winnings accumulated by a user. For example, when a user desires to cash out, the dispenser 46 may dispense one or more ticket voucher 48 having a combined value equal to the number of user credits being redeemed by the user.
- the user may then redeem the dispensed ticket voucher(s) 48 for cash, a check, credit at a casino facility, or for any other type of value as indicated on the ticket voucher(s) 48, such as free gaming tokens, gifts, meals, shows, rides, or any other complimentary item of a certain monetary value.
- the dispensed ticket voucher(s) 48 may be redeemed at a lottery facility.
- the particular ticket voucher(s) 48 dispensed by the multi-compartment dispenser 46 maybe based on the user's performance during game play, award elections made by the user, information about the user provided by a smart card or player tracking system, and the like.
- the dispenser 46 may include a first compartment or area 50 containing ticket vouchers 52 representing a first type of value, and a second compartment or area 54 containing ticket vouchers 56 representing a second type of value.
- the ticket vouchers 52 may be dispensed from the first compartment 50 through a channel 58
- the ticket vouchers 56 may be dispensed from the second compartment 54 through a channel 60.
- the channels 58, 60 intersect so that the ticket vouchers 52, 56 from either compartment 50, 54 are dispensed from the dispenser 46 and, consequently, from the gambling unit 10 through a single slot 62.
- FIG. 1A The dispenser 46 may include a first compartment or area 50 containing ticket vouchers 52 representing a first type of value, and a second compartment or area 54 containing ticket vouchers 56 representing a second type of value.
- the ticket vouchers 52 may be dispensed from the first compartment 50 through a channel 58
- the ticket vouchers 56 may be dispensed from the second compartment 54 through a channel 60.
- the ticket voucher 52 such as paper currency or an award ticket is passing from the compartment 50, through the channel 58 and out of the slot 62.
- Mechanisms for causing the ticket vouchers stored in a given compartment to be dispensed from the compartment are well known to those skilled in the art and are contemplated as having use with the present invention.
- the ticket voucher 48 may be composed of paper or another printable material and may have printed information including the casino name 62, the type of ticket 64, a validation number 66 and associated bar code 68 with control and security information, the date and time of preparation 70, redemption instructions 72 and restrictions 74, a description of an award 76, and any other information that may be necessary or desirable.
- Different types of ticket vouchers could be used, such as bonus ticket vouchers, cash-redemption ticket vouchers, casino chip ticket vouchers, extra game play ticket vouchers, merchandise ticket vouchers, restaurant ticket vouchers, show ticket vouchers, etc.
- the ticket vouchers could be printed with an optically readable material such as ink, or data on the ticket vouchers could be magnetically encoded.
- a user inserts into the gambling unit 10 value that the user may bet. For example, a user may deposit tokens or coins via the slot 34, may insert a card having information representative of value into the card acceptor 38 or may insert a monetary bill into the bill acceptor 36. The following description refers to value being inserted into and dispensed from the gambling unit 10.
- the user may make a wager using the buttons 22-28, which may allow the user to wager various units of value on the outcome of the game. After making a wager, the user begins a game either by pulling the arm 30 or by actuating the spin button 32, either of which causes the gambling unit to graphically spin the reels 16-20 for a period of time.
- the gambling unit 10 determines random reel stop positions and stops the reels 16-20 from spinning according to the determined reel stop positions. As the reels 16-20 are stopped, symbols representative of the game outcome, which are disposed on the periphery of the reels 16-20, are displayed to the user and the gambling unit 10 determines the outcome of the game. If the gambling unit 10 determines that the outcome of the game is a "winner," the gambling unit 10 pays out either by dispensing value to the user or by incrementing the number of credits available to the user to wager on the game.
- the concept of dispensing value may include dropping tokens into a payout tray 40, adding value to a card placed in the card acceptor 38, dispensing a ticket voucher 48 from the dispenser 46, accumulating value for the user within the gambling unit 10 or any other suitable technique of distributing value to a user. If the outcome of the game is a winner, the. game ends after the gambling unit 10 pays out. However, if the outcome of the game is not a winner, the combination of symbols displayed to the user is not a winning combination, the gambling unit 10 does not pay out and the game simply ends with the user losing the wagered value.
- Fig. 3 is a block diagram of a number of components that may be incorporated into the gambling unit 10.
- the gambling unit 10 may include a game controller 80 disposed within the cabinet 12 of the electronic gambling unit 10.
- the game controller 80 may be coupled to the display unit 14, the audio speakers 42, the aroma dispenser 44, the dispenser 46, and other components of the gambling unit 10 via a cabling harness (or bus) 82 running through the interior of the cabinet 12 in the manner depicted schematically in FIG. 3.
- the game controller 80 may be embodied in hardware that is commercially available in, for example, the
- the game controller 80 may be embodied in a 16 or 32 bit, 16 megahertz (MHZ) 80C960SA microcontroller, which is commercially available from Intel, or may be embodied in any other suitable microcontroller. As shown in detail in FIG. 3, the game controller 80 may include a microcontroller or microprocessor (MP) 84, a readonly memory (ROM) 86, a random-access memory (RAM) 88 and an input/output (I/O) circuit 90, all of which may be interconnected via an address/data bus 92.
- MP microcontroller or microprocessor
- ROM readonly memory
- RAM random-access memory
- I/O input/output
- the controller 80 could include multiple microprocessors 84.
- the memory of the controller 80 could include multiple RAMs 88 and multiple ROMs 86.
- the I/O circuit 90 is shown as a single block, it should be appreciated that the I/O circuit 90 could include a number of different types of I/O circuits.
- the RAM(s) 88 and ROM(s) 86 could be implemented as semiconductor memories, magnetically readable memories, optically readable memories, and the like.
- a memory such as any one, or any suitable combination, of an electrically programmable read only memory (EPROM), an electrically erasable programmable read only memory (EEPROM), a one time programmable read only memory (OTP ROM), a static random access memory (SRAM), FLASH or any other suitable memory element may be externally connected to the microprocessor 84.
- the memory(ies) may be embodied in other computer-readable media such as optical media, e.g., CDs, rewritable CDs, DNDs and the like, or magnetic media, e.g., floppy disks, hard drives, zip disks and the like.
- Fig. 3 also illustrates that the components shown in Fig. 1 could be connected to the I/O circuit 90 via a respective direct line or conductor. Different connection schemes could be used. For example, one or more of the components shown in Fig. 9 could be connected to the I/O circuit 90 via a common bus or other data link that is shared by a number of components. Furthermore, some of the components could be directly connected to the microprocessor 84 without passing through the I O circuit 90. Further detail regarding the functionality of the game controller 80 is described hereinafter with respect to FIGS. 4-11.
- the controller 80 may be coupled to the electrical components of the gambling unit 10 as described in relation to FIG. 1 via bus 82.
- the gambling unit 10 may be connected, along with other gambling units, to a player tracking system via a player tracking interface 94.
- the player tracking interface 94 may facilitate the exchange of player tracking information for the user between the controller 80 and a central repository. For example, when a user inserts a smart card or player tracking card in the card acceptor 38, the controller 80 may issue a request through the player tracking interface 94 for user preference information such as whether the user prefers to be paid in tokens, tracking system credit, token bills, award coupons for cash, credit, free gaming tokens, goods, meals, shows, rides, and the like.
- the casino may allow the user to accumulate casino points based on the volume and frequency of the user's game play in the casino.
- the casino points may be redeemed for game credits, complementary goods and services in the casino and accompanying hotel, and the like.
- the smart card or player tracking card in the card acceptor 38 exchanges information with the player tracking system relating to the user via the player racking interface 94 as the user plays at the gambling unit 10.
- the user's game play generates the casino points which are stored either on the smart card or in the player tracking system.
- the user then takes the smart card or player tracking card to a remote cashier or kiosk to redeem the accumulated casino points.
- the computer program(s) or portions thereof may be stored remotely, outside of the gambling unit 10, and may control the operation of the gambling unit 10 from a remote location. Such remote control may be facilitated with the use of a wireless connection, or by an Internet interface (not shown) that connects the gambling unit 10 with a remote computer (not shown) having a memory in which the computer program portions are stored via the Internet.
- the computer program portions may be written in any high level language such as C, C++ or the like or any low-level, assembly or machine language.
- various portions of the memories 86, 88 are physically configured, either magnetically (e.g., in the case of a magnetic memory), electrically (e.g., in the case of a semiconductor memory) or structurally (e.g., in the case of an optical memory), in accordance with computer program instructions.
- a main routine 100 may begin execution at a block 102 at which user attraction graphics may be displayed on the display unit 14.
- User attraction graphics may include a scrolling list of games that may be played on the electronic gambling unit 10, cartoons, videos, etc.
- a block 104 intermittently checks to see if a user is detected. Such a function may be carried out by, for example, polling the currency accepting mechanisms 34-38 or the touch-sensitive input device. Alternatively, the currency accepting mechanisms 34-38 and touch-sensitive devices may be configured to notify the controller 80 when valid currency is inserted or user contact is detected, respectively. As long as no user is detected, control passes from the block 104 back to the block 102. If, however, the block 104 determines that a user is present, control passes to a block 106.
- the execution of the block 106 causes the display of a game selection graphic to the user.
- the game selection graphic may include a list of video gambling games that may be played on the electronic gambling unit 10. Additionally, at the block 106, the user may be prompted to deposit value into the electronic gambling unit, via the currency accepting mechanisms 34-38.
- the execution of the routine 100 may not proceed past the block 106 until the user deposits at least the minimum value required for the gambling unit 10. Any value that the user deposits will be stored as credit.
- a block 108 detects which game has been selected and branches control to one of subroutines 110-114, each of which represents a particular video gambling game. It should be noted that although three subroutines are shown in FIG. 4, more, fewer or different subroutines representing more, fewer or different video gambling games may be used. For example, a game such as slots with mechanical wheels will forego the game selection block 108 and proceed directly to playing the mechanical slot machine game. Accordingly, more, fewer or different video gambling games may be present on any given electronic gambling unit 10. The description of the subroutines 110-114 is undertaken with respect to FIGS. 5, 7 and 9 after the remaining blocks of FIG. 4 are described.
- the user may express such a desire by selecting a quit graphic displayed on the display unit 14 or through any other suitable manner that informs the game controller 80 of the user's desire to stop playing the electronic gambling unit 10. If the user does not desire to quit, control passes from the block 116 back to the block 108 so that the user may select another video gambling game to play.
- a block 118 cashes out the user by dispensing coins, tokens or currency, dispensing tickets or coupons from the dispenser 46, adding value to the user's smart card or player tracking profile, or otherwise reward the user for credits and casino points accumulated while playing the gambling unit 10 in a manner discussed more fully hereinafter.
- the block 108 determines that the user desires to play a video poker game control passes to the subroutine 110, which is illustrated in detail in FIG. 5.
- the various blocks of the subroutine 110 recite various functions that are carried out by the game controller 80 in conjunction with the display unit 14 to make certain graphics appear on the display unit 14. Exemplary graphics for a video poker game are shown and described in conjunction with FIG. 6.
- the subroutine 110 requests the user to make a wager and, after a wager is entered, control passes to a block 132, at which a virtual hand of cards are dealt to the user. After the virtual hand has been dealt to the user, the user may have an opportunity at the block 134 to increase the initial wager made at the block 130. After the block 134 executes, control passes to a block 136, which allows the user to discard and draw cards in an attempt to improve the user's virtual hand.
- a block 300 increments casino points for users for which casino points are being accumulated and redeemed in a manner more fully described hereinafter.
- a block 144 queries whether the user desires to continue playing the video poker game. If the user desires to play the video poker game again, control passes from the block 144 back to the block 130, which requests the user to make a wager. If the user does not desire to continue playing the video poker game, execution returns to the block 116 of the routine 100 of FIG. 4. As shown in FIG.
- an exemplary video display 150 which ma be associated with the play video poker game routine 110, may include video images representative a plurality of cards 154 in a users hand, which may be shown face up.
- a plurality of button graphics may be displayed.
- button graphics for change 160, menu/cash/credit 162 and bet one credit 164 maybe displayed.
- button graphics for hold/cancel 166 may be displayed, each of which may pertain to a particular one of the user's cards 154.
- Button graphics for play max credits 168 and deal/draw/start 170 may also be displayed.
- the touch-sensitive input device may be a touch screen that may be disposed over the display unit 14.
- each of the button graphics 160-170 may be associated with a particular area of the touch-sensitive input device that is located between the display unit 14 and the user.
- a graphic representing the number of credits 172 may also be displayed to inform the user of the number of credits that he or she has remaining.
- a play video slot machine game routine 112 is executed.
- the routine 112 includes a number of blocks that may be embodied in software instructions stored in the memory 86 (FIG. 3).
- the execution of the routine 112 may begin at a block 180, at which a user may make a wager on the outcome of the video slot machine game. After the user has made an appropriate wager, control passes to a block 182.
- virtual slot machine reels which may be embodied in video graphics, begin to spin to simulate the operation of a traditional mechanical slot machine.
- a block 184 may select one or more random numbers that dictate the symbols on which the various virtual reels will stop when the reels cease spinning.
- control passes to a block 186, which stops each one of the virtual reels from spinning according to the determined reel stop positions.
- the virtual reels may be stopped in a left to right manner, from the perspective of the user, or in any other suitable manner or sequence.
- a block 188 evaluates the game outcome and determines the payout to which the user is entitled. For example, if the virtual reels have stopped on high payout symbols, the user may receive a large payout.
- a block 300 increments casino points for users for which casino points are being accumulated and redeemed in a manner more fully described hereinafter.
- a block 200 determines whether the user desires to continue to playing the video slot machine game. If the user desires to play again, control passes from the block 200 back to the block 180. If, however, the user does not desire to play again, control passes to the block 116 of the main routine 100 of FIG. 4.
- an exemplary video display 220 which may be associated with the play video slot machine game routine 112, may include video images that represent a plurality of virtual slot machine reels 222. While three such virtual slot machine reels 222 are shown in FIG. 8, it should be understood that any number of virtual reels could be used.
- a plurality of button graphics may be displayed.
- button graphics for change 224, menu/cash/credit 226 and bet one credit 228 may be displayed.
- button graphics for betting 5, 10, 15, 20 or 25 credits, shown as 230-238 in FIG. 8 may also be provided.
- Button graphics for play max credits 240, spin 242, and selecting particular lines on which to wager 243 may also be displayed.
- the touch-sensitive input device may be a touch screen that may be disposed over the display unit 14. Accordingly, each of the button graphics 224-242 may be associated with a particular area of the touch-sensitive input device that is located between the display unit 14 and the user. A graphic representing the number of credits 244 may also be displayed to inform the user of the number of credits that he or she has remaining.
- a play video blackjack game routine 114 When a user desires to play a video blackjack game, a play video blackjack game routine 114, as shown in FIG. 9, is executed.
- the routine 114 includes a number of blocks that maybe embodied in software instructions stored in the memory 86 (FIG. 3).
- the execution of the routine 114 may begin at a block 260 at which a user makes a wager on the outcome of the blackjack game.
- a block 262 deals virtual cards to both of the user and the dealer, against which the user is playing.
- a block 264 tests whether the dealer has a hand that totals to 21. If the user does not have 21, control passes to a block 266, at which the user may double down. After the execution of the block 266, a block 268 determines whether the user wants to be "hit” (i.e., be dealt an additional card). If the user is hit, a block 270 determines if the user has "bust” (i.e., has exceeded 21). If the user has not bust, control passes back to the block 268, which allows the user to hit again.
- the block 276 performs the function of evaluating the traditional rules of blackjack and determining the magnitude of the payout that should be paid to the user. After the payout has been determined at the block 276, control passes to a block 277 which controls the incrementing of the users value. If the block 276 determines that the user is entitled to a payout, the block 277 passes control to a block 278 which appropriately increments the value that the user has accumulated within the electronic unit 10. If the user is not entitled to a payout, the block 277 bypasses the block 278.
- a block 300 increments casino points for users for which casino points are being accumulated and redeemed in a manner more fully described hereinafter.
- a block 280 determines whether the user desires to play another game of blackjack. If the user desires to play blackjack again, control passes to the block 260. Alternatively, if the user does not desire to play blackjack again, control passes to the block 116 of the main routine 100 of FIG. 4.
- an exemplary video display 290 which may be associated with the play video blackjack game routine 114, may include video images that represent a plurality of cards 292 that form a dealer's hand of cards and a plurality of cards 294 that form the user's hand of cards.
- a plurality of button graphics may be displayed.
- button graphics for change 296, menu/cash/credit 298 and bet one credit 300 may be displayed.
- button graphics for hit 302, stay 304 and play max credits 306, as shown in FIG. 10 may also be provided.
- the touch-sensitive input device may be a touch screen that may be disposed over the display unit 14.
- each of the button graphics 296-306 may be associated with a particular area of the touch-sensitive input device that is located between the display unit 14 and the user.
- a graphic representing the number of credits 310 may also be displayed to inform the user of the number of credits that he or she has remaining.
- the routine 300 includes a number of blocks that may be embodied in software instructions stored in memory 86 (FIG. 3).
- the execution of the routine 300 may begin at a block 302 at which the controller 80 determines whether casino points are tracked for the user. Users depositing coins in slot 34 or paper currency in bill acceptor 36 may not have casino points accumulated, while a user inserting a smart card or player tracking card in the card reader 38 may accumulate casino points on the smart card or in the player tracking system. Additionally, the gambling unit 10 could accumulate casino points for the former users until they quit playing at block 116 (FIG. 4).
- control is returned to the appropriate subroutine 110-114. If multiple types of value are available from a dispenser such as the multi-compartment dispenser 46, one of which being complementary tickets, control passes to block 308 at which the controller 80 determines whether the user's accumulated casino points exceed a predetermined threshold for awarding complementary tickets to the user. Such threshold may be stored in the gambling unit 10 in memories 86 or 88, on the user's smart card, or in the player tracking system. If the user is entitled to receive a complementary ticket, control passes to a block 310 at which the controller 80 causes the dispenser 46 to dispense the complementary ticket or tickets to the user.
- control After dispensing the complementary ticket, or if no ticket is to be dispensed, control returns to the appropriate subroutine 110-114.
- the block 116 determines that the user desires to quit the game, control passes to the subroutine 118, which is illustrated in detail in FIG. 12.
- the routine 118 includes a number of blocks that may be embodied in software instructions stored in memory 86 (FIG. 3). The execution of the routine 118 may begin at a block 320 at which the controller 80 determines whether multiple types of value are available for dispensing to the user.
- the gambling unit 10 may include a multi- compartment dispenser 46 having the first compartment 50 contain $10 award tickets and the second compartment 54 containing $1 award tickets, with the memory 86 having a routine that dispenses a combination of the $10 and $1 award tickets totaling the credit accumulated by the user. If the user accumulates $55 in credit, the controller 80 executes the dispensing routine in the memory 86 and dispenses, for example, five $10 award tickets from the first compartment 50 and five $1 award tickets from the second compartment 52.
- the information may be obtained from a user interface, such as the buttons 22-28 and 32, the display unit 14 having a touch-sensitive video display screen, or the card reader 38, and control passes to block 328 to determine the source of the user preference information.
- the controller 80 determines whether the user preference information will be obtained via a manual user input device such as the buttons 22-28 and 32, or the display unit 14 having a touch- sensitive video display screen described herein. If the controller 80 determines that the user preference information will be obtained via a user input device, control passes to block 330 at which graphics may be displayed on the display unit 14 prompting the user to input user preference information via the user input device.
- Prompting graphics may include a list of the types of value that may be dispensed by the gambling unit 10 and the associated user input devices for selecting the types of value. While graphics are being displayed, a block 332 intermittently checks to see if user input is detected. Such a function may be carried out by, for example, polling the buttons 22-28 and 32 or the touch-sensitive video display screen. Alternatively, the buttons 22-28 and 32, and touch-sensitive video display screen may be configured to notify the controller 80 when a user selection is detected. As long as no user input is detected, control passes from the block 332 back to the block 330. If, however, the block 332 determines that a user has made a selection, control passes to a block 334 wherein the controller 80 causes the gambling unit 10 to dispense one or more of the available types of value according to the user preference information.
- the first compartment 50 may contain token bills of a certain denomination, such as $1 token bills
- the second compartment 52 may contain coupons having a monetary value and being redeemable for one or more of free game, tokens, gifts, meals, rides, shows, money, or other goods or services offered by the casino.
- the first compartment 50 may contain coupons redeemable for one of the aforementioned types of goods or services
- the second compartment 52 may contain coupons redeemable for a different one of the aforementioned types of goods or services.
- the video display 14 may prompt the user via a value selection graphic to make specified selections on the touch-sensitive input device to pay out the accumulated credits in the form of the awards available in the first compartment 50, the awards available in the second compartment 52, the coins or tokens available at the payout tray 40, or a combination of the available types of awards.
- the users input their selections at the touch-sensitive input device, and the gambling unit 10 dispenses one or more of the available types of value based on the selections made by the users.
- user preference information may be obtained from a player tracking system using identification information stored on a card in the card reader 38.
- the first compartment 50 may contain coupons redeemable for goods or gifts in the shops of the casino, and the second compartment 52 may contain complementary coupons for meals at restaurants in the casino.
- the processor 80 uses the player identification information stored on a smart card or player tracking card inserted in the card reader 38, obtains user preference information stored in the player tracking system via the player tracking interface 94.
- the processor 80 determines the type of coupon(s) to be dispensed based on the user preference information and causes the dispenser 46 to dispense the appropriate coupon(s) from the proper compartment 50 or 52.
- dispenser 46 is described herein as having two compartments 50, 52, it is contemplated that the method and apparatus may be implemented in electronic gambling units 10 with dispensers 46 having more than two compartments or areas within the dispenser 46 for coupons, token bills, paper currency and the like, with each containing a different type of award.
- dispensers 46 having more than two compartments or areas within the dispenser 46 for coupons, token bills, paper currency and the like, with each containing a different type of award.
Abstract
Description
Claims
Priority Applications (3)
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CA002450990A CA2450990A1 (en) | 2001-06-26 | 2002-06-24 | Paper token and complementary coupon dispenser |
EP02744544A EP1399897A1 (en) | 2001-06-26 | 2002-06-24 | Paper token and complementary coupon dispenser |
AU2002345797A AU2002345797B2 (en) | 2001-06-26 | 2002-06-24 | Paper token and complementary coupon dispenser |
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US09/892,104 | 2001-06-26 | ||
US09/892,104 US6623357B2 (en) | 2001-06-26 | 2001-06-26 | Paper token and complementary coupon dispenser |
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WO2003003319A1 true WO2003003319A1 (en) | 2003-01-09 |
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PCT/US2002/019845 WO2003003319A1 (en) | 2001-06-26 | 2002-06-24 | Paper token and complementary coupon dispenser |
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EP (2) | EP1399897A1 (en) |
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CA2450990A1 (en) | 2003-01-09 |
EP1399897A1 (en) | 2004-03-24 |
AU2002345797B2 (en) | 2006-02-02 |
US20020198043A1 (en) | 2002-12-26 |
EP2395487A1 (en) | 2011-12-14 |
US6623357B2 (en) | 2003-09-23 |
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