WO2003009240A1 - Entertainment machines - Google Patents

Entertainment machines Download PDF

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Publication number
WO2003009240A1
WO2003009240A1 PCT/GB2002/003314 GB0203314W WO03009240A1 WO 2003009240 A1 WO2003009240 A1 WO 2003009240A1 GB 0203314 W GB0203314 W GB 0203314W WO 03009240 A1 WO03009240 A1 WO 03009240A1
Authority
WO
WIPO (PCT)
Prior art keywords
award
machine according
selection
elements
player
Prior art date
Application number
PCT/GB2002/003314
Other languages
French (fr)
Inventor
Dov Liam Randall
Original Assignee
Igt-Uk Limited
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Igt-Uk Limited filed Critical Igt-Uk Limited
Priority to GB0401776A priority Critical patent/GB2393557A/en
Priority to EP02745657A priority patent/EP1410349A1/en
Publication of WO2003009240A1 publication Critical patent/WO2003009240A1/en

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • This invention relates to player-operable entertainment machines
  • ADP amusement with prizes
  • the main display device of a fruit machine may comprise multiple
  • Each reel has symbols at equally spaced positions around its
  • Play is transferred from the main reels to the trail of the feature
  • sections may then be effected by, or in correspondence with, a rotatable
  • subsidiary feature reel or otherwise, representing the spin of a reel or roll
  • awards may be cash prizes, feature awards (such as 'nudges' or
  • play feature may be progressive in that repeated gambles are available
  • a correct guess may advance a designated prize stack e.g. a stack of nudges or
  • supplementary play feature is predetermined by the machine. This limits
  • An object of the present invention is to provide enhanced
  • main game and at least one supplementary play feature arranged to make
  • the award selection device may be operable on all occasions
  • play feature may have a plurality of said successful events all of which
  • award selection device may be operable when play progresses to at least
  • one said section and such section (or sections) may be identified e.g.
  • the or each other section which is not so identified may be a
  • award the arrangement may be such that the award selection device is
  • the award selection device may be operable on only
  • the selectable awards are preferably provided in one or more
  • a different award e.g. the next award in the respective
  • the player by indication on a display, so that the player can appreciate
  • the player can see what will be the next available award. The player can
  • the player may be required to make an
  • the sequence of awards provides the said range from which the
  • the (or each) sequence is displayed as a
  • sequence constitutes selection of one or more such elements at a
  • predetermined selection location or position in the succession e.g. at an end of the succession.
  • the (or each) selected award element may be removed from
  • award elements may then move, e.g. stepwise from position to position,
  • the succession of award elements may be in the form of a column
  • the said selection location may be at a bottom end of
  • the stack or column and the elements may drop down through one or
  • advancement may then occur correspondingly through two or more
  • the award elements may be arranged in the succession such that
  • an entire such group can be selected when jt is displayed at the selection
  • the elements are preferably defined by a display device capable of
  • regions of a display panel which can be differently illuminated, e.g. which
  • regions may be of a common size and shape or may be different.
  • award selection is effected by selection of one said sequence.
  • control device for each sequence, such as a
  • the supplementary play feature which is arranged to make the
  • awards available may be a feature game, or a gamble feature as described
  • the awards may be cash prizes, feature awards (such as 'nudges'
  • Awards may be given to the player in the usual way e.g. by payout
  • the entertainment machine is a coin-operated
  • ADP 'amusement with prizes'
  • Figure 1 is a diagrammatic perspective view of one form of an
  • Figure 2 is a block circuit diagram of the machine.
  • Figure 3 is an enlarged diagrammatic representation of a display
  • Figure 1 shows a fruit machine having a
  • floor-standing box shaped housing 1 having a front wall which includes
  • the reels 9 are axially rotatable and are drivably connected to respective
  • stepper motors 10 The reels 9 are arranged behind a window 1 1 defined
  • Each reel 9 can be
  • the stepper motors 10 are connected to a microprocessor-based controller.
  • control unit 12 This unit is also connected to a coin-mechanism 13, a
  • the player inserts coins into the coin mechanism 13 through
  • the slot 7 sufficient to generate credit for one or more games.
  • the main game commences after a start button 5 has been pressed and the reels 9 spin
  • combination is of a predetermined winning nature.
  • the control buttons 6 can be used to perform 'hold' or 'nudge'
  • An LED or LCD nudge meter 28 may be provided to indicate
  • the upper panel 2 is a transparent glass panel and within this thereto
  • a printed display region 1 5 which can be back-illuminated with a bank
  • this feature game comprises a wraparound trail 17
  • auxiliary feature reel 20 is rotatable;
  • the reel 20 has around its periphery
  • the reel 20 can be rotated with a stepper motor 21 , controlled by the control system 12, and brought to rest with one of the
  • the player can then operate the start button 5 or another feature
  • a cash award may be
  • the player may be given an opportunity of gambling the
  • the awards may be cash prizes as mentioned above
  • mystery actions which may be prizes or bonuses or which may constitute
  • wording such as the wording Feature Grid.
  • This feature zone 29 consists of three side by side columns or
  • Each region 33 has four back illumination lamps respectively
  • each region 33 can be illuminated in a selected one or these colours.
  • Each colour corresponds to a particular award type and/or value
  • yellow region may correspond to a single nudge step.
  • Figure 3a indicates by way of example a possible layout when play
  • button 25 has the option of pressing button 25, 26 or 27. If button 25 is pressed
  • the resulting award is made available to the player in the usual way as
  • the regions 33 of the stacks 30-32 then drop down to remove the
  • a gamble feature may be
  • coloured lamps 1 6a may be used to indicate movable sequences of

Abstract

An entertainment machine has a main symbol selector in the form of rotatable reels (9), and supplementary feature games, such as a trail game (17) or a gamble ladder (23). When a successful outcome is obtained in a supplementary feature game the player may be given the opportunity of selecting an award from a range of awards. The awards may be listed in different columns (30-33) such that, by pressing a selected button (25-27), the player can choose which column to obtain the award from. All columns then index to make the next listed awards available for subsequent selection. The awards may correspond to elements (33) in the columns (30-33) which are arranged in groups of different numbers of like elements. Grouped elements can be selected together so that the value of the award is determined by the number of elements in the group.

Description

ENTERTAINMENT MACHINES
This invention relates to player-operable entertainment machines,
particularly coin-operated amusement with prizes (AWP) machines, such
as "fruit" or "poker" machines, of the kind having a main display device
operable in play of a main game for displaying a selected combination of
symbols at a win zone. As used herein the term coin is intended also to
cover tokens, charge or credit cards or any other means of supplying
credit or monetary value.
The main display device of a fruit machine may comprise multiple
side-by-side reels (actual or simulated) which are rotatable about a
common horizontal axis within a housing behind a window at the win
zone. Each reel has symbols at equally spaced positions around its
periphery and the reels can be brought to rest with one symbol on each
reel displayed through the window on a win line.
If the displayed combination of symbols constitutes a
predetermined winning combination an award may be made available to
the player.
It is well known to provide a supplementary play feature in the
form of a 'feature game' which can be used to enhance the entertainment
value of the machine and provide additional or alternative opportunities
for winning.
In particular, it is known to provide a panel having sections which
can be selectively illuminated to represent movement from location to location along a trail, particularly along a wraparound trail, which may
simulate the playing of a board game.
Play is transferred from the main reels to the trail of the feature
game on a random or predetermined basis and illumination of the panel
sections may then be effected by, or in correspondence with, a rotatable
subsidiary feature reel, or otherwise, representing the spin of a reel or roll
of a dice or other selection.
Awards or award possibilities may be made available to the player
in dependence on the location of the trail to which play has progressed,
which awards may be cash prizes, feature awards (such as 'nudges' or
"holds') or mystery outcomes which may be a bonus or play termination
applied to the feature game, or otherwise.
Other supplementary play features, which provide the player with a
different or supplementary opportunity of winning an award are also well
known. In particular it is known to provide a gamble feature whereby the
player operates a control selectively to try to anticipate an event which is
not predeterminable, or not readily predeterminable by the player, e.g.
which occurs randomly or pseudo randomly or too quickly to be properly
observed by the player. For example, the player may operate buttons to
indicate whether the next spin of a reel bearing the numbers 1 -12 will
produce a number higher or lower than a number currently shown. This
play feature may be progressive in that repeated gambles are available
until the player loses, or some other limitation is reached. A correct guess may advance a designated prize stack e.g. a stack of nudges or
features, or cash prizes, etc.
These known supplementary play features are usually provided in
association with the main game although they may also be made available
as an alternative to the main game as described in GB 2349494A.
Hitherto, the arrangement has been such that the award made
available to the player as the consequence of a successful event in a
supplementary play feature is predetermined by the machine. This limits
player involvement and entertainment value.
An object of the present invention is to provide enhanced
possibilities for player entertainment derived from supplementary play
features.
According to the invention therefore there is provided an
entertainment machine having a main display device for use in playing a
main game, and at least one supplementary play feature arranged to make
awards available on the occurrence of successful events, characterised by
the provision of an award selection device having a player control which
can be operated by the player to select an award from a range of said
awards in correspondence with at least one said successful event
occurrence.
With this arrangement enhanced opportunities for player
entertainment arise in so far as the player is involved interactively in the
selection of awards. The award selection device may be operable on all occasions
following occurrence of all successful events. That is, the supplementary
play feature may have a plurality of said successful events all of which
initiate or permit usage of the said award selection device. Alternatively
only some of the said events may initiate or permit such usage, other
events resulting in awards or actions being made directly available i.e
without usage of the award selection device.
In the case of a feature game having a trail, such as a wraparound
trail with sections whereby play can progress from section to section, the
award selection device may be operable when play progresses to at least
one said section, and such section (or sections) may be identified e.g.
with a special symbol or wording to indicate usage of the award selection
device. The or each other section which is not so identified may be a
conventional award/action section.
In the case of a gamble feature with which operation of a player
control resulting in a correct gamble outcome gives rise to an increased
award the arrangement may be such that the award selection device is
operable when at least one said correct gamble outcome is achieved, and
every correct gamble or only certain correct gambles may correspond to
usage of the award selection device.
Alternatively the award selection device may be operable on only
some occasions as determined on a machine-determined predictable,
random or pseudo random basis. The selectable awards are preferably provided in one or more
sequences whereby, after selection of an award from the (or one)
sequence, a different award, e.g. the next award in the respective
sequence, is made available for the next selection.
Preferably also some or all of the (or each) sequence is displayed to
the player, by indication on a display, so that the player can appreciate
the effect of an award selection from the respective sequence e.g. the
player can see what will be the next available award. The player can
therefore plan a strategy in deciding which awards to take which can
greatly increase the interactive nature of the game and hence the
entertainment value to the player. The player may be required to make an
award selection when appropriate, or the player may have the option of
declining an award selection whereby a default or fall back award may be
made.
The sequence of awards provides the said range from which the
player can select in successive opportunities. Preferably there are
multiple sequences from which awards are separately selectable whereby
such sequences provide the said range of awards from which the player
can select in one opportunity.
In a preferred embodiment the (or each) sequence is displayed as a
succession of award elements, whereby a selection made from that
sequence constitutes selection of one or more such elements at a
predetermined selection location or position in the succession e.g. at an end of the succession.
The (or each) selected award element may be removed from
display, at least at the said location, after selection, and the succession of
award elements may then move, e.g. stepwise from position to position,
to advance the next selectable award element (or elements) to the said
location.
The succession of award elements may be in the form of a column
or stack, whereby the said selection location may be at a bottom end of
the stack or column and the elements may drop down through one or
more positions to effect the aforesaid advancement.
In correspondence with said advancement, further award elements
may be added to the displayed succession and this may occur at an input
location or position remote from or opposite to the said selection location
e.g. at a top end of the above mentioned column or stack. Where two or
more award elements are selected and removed from display,
advancement may then occur correspondingly through two or more
positions, and a like number of further award elements may be added to
maintain constant the overall number of elements, although other
arrangements involving advancement through disparate numbers of
positions and/or reduction or increase in overall number are also possible.
The award elements may be arranged in the succession such that
groups of two or more adjacent like elements occur, and each element
represents an amount (e.g. a common unit) of award value. In this case, an entire such group can be selected when jt is displayed at the selection
location to make available to the player a total award value equal to the
sum of the award values of the individual like elements.
The elements are preferably defined by a display device capable of
displaying simultaneously a number of such elements being a portion of
the sequence thereof, and also capable of effecting or simulating
movement of such elements, preferably stepwise from position to
position, along the sequence to display a different portion.
In a particularly preferred embodiment the elements are defined by
regions of a display panel which can be differently illuminated, e.g. which
can be back illuminated in different colours, to indicate different award
types and/or values, and which illumination can be changed to simulate
movement from position to position (e.g. dropping) of the elements. The
regions may be of a common size and shape or may be different.
Alternatively the sequence of elements may be provided on the
periphery of a reel which can be stepped to bring different positions of
the sequence into view through a window; or a changeable video screen
display may be used, or other arrangement.
Preferably there are multiple said sequences (e.g. three) and the
award selection is effected by selection of one said sequence. Thus there
may be an individual control device for each sequence, such as a
respective press button, whereby the player chooses which of the control
devices to operate. In the case of multiple sequences, after selection of an award the
arrangement may be such that the next award is then made available in
each sequence, not just in the selected sequence. With this arrangement,
in the context of stacks or columns having elements which drop as
discussed above, the elements of all stacks or columns may drop after
selection through the same number of positions.
The supplementary play feature which is arranged to make the
awards available may be a feature game, or a gamble feature as described
above, or any other suitable supplementary feature or combination of
features.
The awards may be cash prizes, feature awards (such as 'nudges'
or holds, bonuses or any other suitable awards.
Awards may be given to the player in the usual way e.g. by payout
or transfer to accumulated credit value which may be stored on a meter
for use subsequently for further game play.
Most preferably the entertainment machine is a coin-operated
machine, such as an 'amusement with prizes' (AWP) machine particularly
of the fruit machine or poker machine kind, using actual (or simulated)
rotatable reels as mentioned above.
The invention will now be described further by way of example
only and with reference to the accompanying drawings in which:-
Figure 1 is a diagrammatic perspective view of one form of an
entertainment machine according to the invention; Figure 2 is a block circuit diagram of the machine; and
Figure 3 is an enlarged diagrammatic representation of a display
region of the machine.
Referring to the drawings, Figure 1 shows a fruit machine having a
floor-standing box shaped housing 1 having a front wall which includes
upper and lower glass panels 2, 3, a number of operating buttons 5, 6,
24, 25, 26, 27, a coin slot 7 and a payout opening 8.
Within the housing 1 there are three axially aligned reels 9 having
say 20 symbols at regularly spaced positions around their peripheries.
The reels 9 are axially rotatable and are drivably connected to respective
stepper motors 10. The reels 9 are arranged behind a window 1 1 defined
by a printed region of the lower glass panel 3. Each reel 9 can be
arrested by the respective stepper motors 10 in any of 20 stopping
positions in which one symbol is in precise registration with a horizontal
win line in the centre of the window 1 1 and two further symbols are
visible above and below the win line.
The stepper motors 10 are connected to a microprocessor-based
control unit 12. This unit is also connected to a coin-mechanism 13, a
pay-out mechanism 14 and the buttons 5, 6, 24, 25, 26, 27.
In use, the player inserts coins into the coin mechanism 13 through
the slot 7 sufficient to generate credit for one or more games. The
amount of credit is shown on an LED or LCD display 22 and the machine
is actuated so that a main game can now be played. The main game commences after a start button 5 has been pressed and the reels 9 spin
and then come to rest so as to select a combination of symbols displayed
on the win line. The displayed symbol combination is assessed by the
control unit 1 2 and a win indication is given in the event that the
combination is of a predetermined winning nature.
The control buttons 6 can be used to perform 'hold' or 'nudge'
functions, when made available to the player, so that the player can seek
to influence the outcome of a game, in conventional manner by holding
one or more reels against rotation at the start of a main game or by
nudging one or more reels through one or more steps at the end of a main
game. An LED or LCD nudge meter 28 may be provided to indicate
nudge steps available.
The upper panel 2 is a transparent glass panel and within this there
is a printed display region 1 5, which can be back-illuminated with a bank
of lamps 16, and which provides a conventional supplementary feature
game.
As shown, this feature game comprises a wraparound trail 17
comprising a series of printed sections 17a marked with decoration,
information and symbols.
In the centre of the trail there is a printed window behind which an
auxiliary feature reel 20 is rotatable; The reel 20 has around its periphery
the numbers 1 to 12 corresponding to the values which can be selected
with two dice. The reel 20 can be rotated with a stepper motor 21 , controlled by the control system 12, and brought to rest with one of the
numbers shown through the window 19.
Play can progress around the trail 17 by successive back
illumination of the sections 17a simulating movement through a number
of steps corresponding to the number selected with the feature reel 20.
Play transfers to the trail 17 from the main game in the usual way
on a random or predetermined basis, e.g. when predetermined transfer
symbols on the main reels 9 are selected on the win line or otherwise.
The player can then operate the start button 5 or another feature
button to cause the feature reel 20 to rotate and select a number which
causes play to progress along the trail 17 to a selected section 17a at
which a symbol on the section 17a is back illuminated.
In the event that the main game results in a winning combination of
symbols on the win line 1 1 , and/or the feature game results in selection
of a winning section or sections 17a of the trail 17, a cash award may be
made available to the player and this may be paid out to the player or
credited to the meter 22 to be used for playing further games or to be
paid out on demand (e.g. with a payout button). On a random or pseudo
random basis the player may be given an opportunity of gambling the
cash award using a gamble ladder 23 and gamble button 24.
Some or all of the sections 17a on the trail 17 correspond to
awards or events. The awards may be cash prizes as mentioned above
which may be credited to the meter 22 or nudge steps which may be credited to the meter 28 or other prizes or bonuses which may be
awarded in any suitable manner. Other sections 1 7a correspond to
mystery actions which may be prizes or bonuses or which may constitute
termination of the feature game.
Several of the sections 17a are marked with special symbols or
wording, such as the wording Feature Grid. When play progresses to one
of these sections 1 7a play transfers to a back illuminated feature zone 29
of the upper panel 2.
This feature zone 29 consists of three side by side columns or
stacks 30, 31 , 32 respectively immediately above the three press buttons
25, 26, 27. These columns or stacks 30-32 are made up of individual
transparent or translucent regions 33 one above the other. The regions
33 are of a common shape and can be back illuminated by lamps 16a.
Each region 33 has four back illumination lamps respectively
coloured green, yellow, red and blue which are independently operable so
that each region 33 can be illuminated in a selected one or these colours.
Under the control of the control circuit 12, and as shown
diagrammatically in Figure 3, the lamps 16a are operated so that there are
groups of adjacent regions 33 having the same colour.
Each colour corresponds to a particular award type and/or value
which may be of the same kinds as the above mentioned awards on the
sections 17a and/or other awards. Coloured wording may be used which
is selectively illuminated to indicate the award types/values. Like colours may correspond to like award types and values. Thus, for example, a
yellow region may correspond to a single nudge step.
Figure 3a indicates by way of example a possible layout when play
has progressed to a Feature Grid section 17a on the trail 17. The player
has the option of pressing button 25, 26 or 27. If button 25 is pressed
an award corresponding to the lowermost group (i.e. the three yellow
regions 33) is delivered to the player, i.e. an award value equal to the
sum of the award values of the three yellow regions (e.g. three nudges).
The resulting award is made available to the player in the usual way as
discussed above.
The regions 33 of the stacks 30-32 then drop down to remove the
selected award from display. That is, in the case where the button 25
has been pressed, the illumination of the bulbs 16a changes so as to give
the impression that each region 33 has moved down by three positions,
and to give the impression that three new regions 33 have been
introduced at the tops of the stacks 30-32. Although the selection is
made on the stacks 30, the regions 33 of all three stacks 30-32 drop
down through the same number of positions. This results in the new
arrangement as shown in Figure 3b.
If instead the player presses button 26, one blue award region 33 is
selected and the regions 33 of the three stacks 30-32 drop down through
one position. If the player presses button 27 two red award regions 33
are selected and the regions 33 of the three stacks 30-32 drop down through two positions. Thus, it is the entire group of adjacent like
coloured regions 33 which is selected by the player and the stacks 30-32
are then all advanced stepwise through a number of positions equal to the
number of regions 33 of the selected group.
With this arrangement the player is interactively involved in
selecting awards rather than simply accepting the awards made available
by the machine.
This affords enhanced player entertainment and enables the player
to plan a strategy by deciding which award to select and hence which
award to make available for the next selection.
It is of course to be understood that the invention is not intended
to be restricted to the details of the above embodiment which are
described by way of example only.
Thus for example alternatively or additionally to using a feature
game in conjunction with the feature region 29, a gamble feature may be
used for this purpose. Also, arrangements other than back-illumination
with coloured lamps 1 6a may be used to indicate movable sequences of
awards, such as a changeable video display or rotatable reels having the
regions on their peripheries.

Claims

1 . An entertainment machine having a main display device for use in
playing a main game, and at least one supplementary play feature
arranged to make awards available on the occurrence of successful
events, characterised by the provision of an award selection device
(29) having a player control (25-27) which can be operated by the
player to select an award from a range of said awards in
correspondence with at least one said successful event occurrence.
2. A machine according to claim 1 characterised in that the award
selection device (29) is operable on only some said events.
3. A machine according to claim 1 or 2 wherein the supplementary
play feature comprises a trail (17) with sections (17a) whereby play
can progress from section to section along the trail characterised in
that the award selection device (29) is operable when play
progresses to at least one said section.
4. A machine according to any one of claims 1 to 3 wherein the
supplementary play feature comprises a gamble feature (23)
whereby operation of a player control (24) resulting in a correct
gamble outcome gives rise to an increased award characterised in
that the award selection device (29) is operable when at least one
said correct gamble outcome is achieved.
5. A machine according to any one of claims 1 to 4 characterised in
that the selectable awards are provided in at least one sequence (30-32) whereby after selection of an award in the sequence, the
next award in the respective sequence is made available for the
next selection.
6. A machine according to claim 5 characterised in that at least part
of the respective sequence is indicated on a display (30-32)
whereby the said next available award can be seen by the player.
7. A machine according to claim 5 or 6 characterised in that the
indicated part of the respective sequence is displayed as a
succession of award elements (33) and selection from that
sequence constitutes selection of at least one element at a
predetermined location in the succession.
8. A machine according to claim 7 characterised in that the
predetermined location is one end of the succession.
9. A machine according to claim 7 or 8 characterised in that after
selection of at least one element (33) the (or each) such element is
removed from the display and the respective succession moves to
advance the (or each) next selectable element to the said location.
10. A machine according to any one of claims 7 to 9 characterised in
that the respective succession of elements (33) is in the form of a
column and the said location is at a bottom end thereof.
1 1 . A machine according to any one of claims 7 to 10 characterised in
that the elements (33) are arranged in at least one group of
adjacent like elements each representing an amount of award value, the elements of such group being selectable together.
12. A machine according to any one of claims 7 to 1 1 characterised in
that the elements (33) are defined by regions of a display panel (2)
which can be back-illuminated with lamps (16a).
13. A machine according to any one of claims 5 to 12 characterised in
that there are multiple said sequences (30-32) and the player
control (25-27) is operable to select a respective said sequence
thereby to cause the award selection to be made.
14. A machine according to claim 13 characterised in that there is a
respective control (25-27) for each sequence (30-32).
15. A machine according to claim 1 3 or 14 characterised in that after
selection of one sequence (30-33) the next award is made available
for the next selection in all sequences (30-33).
16. A machine according to any one of claims 1 to 15 which is a
coin-operated machine having actual or simulated rotatable reels.
PCT/GB2002/003314 2001-07-21 2002-07-19 Entertainment machines WO2003009240A1 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
GB0401776A GB2393557A (en) 2001-07-21 2002-07-19 Entertainment machines
EP02745657A EP1410349A1 (en) 2001-07-21 2002-07-19 Entertainment machines

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB0117827A GB0117827D0 (en) 2001-07-21 2001-07-21 Entertainment machines
GB0117827.6 2001-07-21

Publications (1)

Publication Number Publication Date
WO2003009240A1 true WO2003009240A1 (en) 2003-01-30

Family

ID=9918952

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/GB2002/003314 WO2003009240A1 (en) 2001-07-21 2002-07-19 Entertainment machines

Country Status (3)

Country Link
EP (1) EP1410349A1 (en)
GB (2) GB0117827D0 (en)
WO (1) WO2003009240A1 (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2405106A (en) * 2003-08-20 2005-02-23 Igt Reno Nev Method of determining a gaming award
EP1542179A2 (en) * 2003-12-11 2005-06-15 IGT-UK Limited Entertainment machine
WO2008144815A1 (en) * 2007-05-28 2008-12-04 Stargames Corporation Pty Limitrd Gaming machine system for a communal game

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DE29916660U1 (en) * 1998-12-24 1999-12-23 Igt Uk Ltd Slot machine
DE10009735A1 (en) * 1999-03-02 2000-09-07 Igt Uk Ltd Amusement machine e.g. slot machine with reels has button for selecting additional game elements in place of main game
WO2001019476A1 (en) * 1999-09-13 2001-03-22 International Game Technology Gaming bonus apparatus and method with player interaction
WO2001064306A2 (en) * 2000-02-29 2001-09-07 International Game Technology Method for selecting a prize
US20020010018A1 (en) * 1999-09-13 2002-01-24 Lemay Steven C. Bonusing apparatus and method for gaming system providing flexibility and interest

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US5816918A (en) * 1996-04-05 1998-10-06 Rlt Acquistion, Inc. Prize redemption system for games
DE29916660U1 (en) * 1998-12-24 1999-12-23 Igt Uk Ltd Slot machine
DE10009735A1 (en) * 1999-03-02 2000-09-07 Igt Uk Ltd Amusement machine e.g. slot machine with reels has button for selecting additional game elements in place of main game
WO2001019476A1 (en) * 1999-09-13 2001-03-22 International Game Technology Gaming bonus apparatus and method with player interaction
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Publication number Priority date Publication date Assignee Title
GB2405106A (en) * 2003-08-20 2005-02-23 Igt Reno Nev Method of determining a gaming award
EP1542179A2 (en) * 2003-12-11 2005-06-15 IGT-UK Limited Entertainment machine
EP1542179A3 (en) * 2003-12-11 2005-09-14 IGT-UK Limited Entertainment machine
WO2008144815A1 (en) * 2007-05-28 2008-12-04 Stargames Corporation Pty Limitrd Gaming machine system for a communal game

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EP1410349A1 (en) 2004-04-21
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GB0117827D0 (en) 2001-09-12

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