WO2003100643A1 - Dynamic player management - Google Patents
Dynamic player management Download PDFInfo
- Publication number
- WO2003100643A1 WO2003100643A1 PCT/US2003/008682 US0308682W WO03100643A1 WO 2003100643 A1 WO2003100643 A1 WO 2003100643A1 US 0308682 W US0308682 W US 0308682W WO 03100643 A1 WO03100643 A1 WO 03100643A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- participant
- online session
- network
- participants
- computer
- Prior art date
Links
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
- H04L67/104—Peer-to-peer [P2P] networks
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F15/00—Digital computers in general; Data processing equipment in general
- G06F15/16—Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L65/00—Network arrangements, protocols or services for supporting real-time applications in data packet communication
- H04L65/40—Support for services or applications
- H04L65/403—Arrangements for multi-party communication, e.g. for conferences
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/34—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F15/00—Digital computers in general; Data processing equipment in general
- G06F15/16—Combinations of two or more digital computers each having at least an arithmetic unit, a program unit and a register, e.g. for a simultaneous processing of several programs
- G06F15/163—Interprocessor communication
- G06F15/173—Interprocessor communication using an interconnection network, e.g. matrix, shuffle, pyramid, star, snowflake
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
- H04L67/104—Peer-to-peer [P2P] networks
- H04L67/1044—Group management mechanisms
- H04L67/1048—Departure or maintenance mechanisms
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
- H04L67/104—Peer-to-peer [P2P] networks
- H04L67/1044—Group management mechanisms
- H04L67/1051—Group master selection mechanisms
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/14—Session management
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/54—Presence management, e.g. monitoring or registration for receipt of user log-on information, or the connection status of the users
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L69/00—Network arrangements, protocols or services independent of the application payload and not provided for in the other groups of this subclass
- H04L69/30—Definitions, standards or architectural aspects of layered protocol stacks
- H04L69/32—Architecture of open systems interconnection [OSI] 7-layer type protocol stacks, e.g. the interfaces between the data link level and the physical level
- H04L69/322—Intralayer communication protocols among peer entities or protocol data unit [PDU] definitions
- H04L69/329—Intralayer communication protocols among peer entities or protocol data unit [PDU] definitions in the application layer [OSI layer 7]
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
- A63F2300/208—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/408—Peer to peer connection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/556—Player lists, e.g. online players, buddy list, black list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L12/00—Data switching networks
- H04L12/02—Details
- H04L12/16—Arrangements for providing special services to substations
- H04L12/18—Arrangements for providing special services to substations for broadcast or conference, e.g. multicast
- H04L12/185—Arrangements for providing special services to substations for broadcast or conference, e.g. multicast with management of multicast group membership
Abstract
Description
Claims
Priority Applications (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE60312153T DE60312153T2 (en) | 2002-05-17 | 2003-03-18 | DYNAMIC PLAYER MANAGEMENT |
JP2004508027A JP3964905B2 (en) | 2002-05-17 | 2003-03-18 | Method and system for managing participant devices in an online session |
KR1020047007074A KR100638073B1 (en) | 2002-05-17 | 2003-03-18 | Dynamic player management |
AU2003224728A AU2003224728A1 (en) | 2002-05-17 | 2003-03-18 | Dynamic player management |
EP03721413A EP1506491B1 (en) | 2002-05-17 | 2003-03-18 | Dynamic player management |
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US38173602P | 2002-05-17 | 2002-05-17 | |
US60/381,736 | 2002-05-17 | ||
US10/211,128 | 2002-07-31 | ||
US10/211,128 US20030217135A1 (en) | 2002-05-17 | 2002-07-31 | Dynamic player management |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2003100643A1 true WO2003100643A1 (en) | 2003-12-04 |
Family
ID=29423165
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2003/008682 WO2003100643A1 (en) | 2002-05-17 | 2003-03-18 | Dynamic player management |
Country Status (11)
Country | Link |
---|---|
US (6) | US20030217135A1 (en) |
EP (1) | EP1506491B1 (en) |
JP (1) | JP3964905B2 (en) |
KR (1) | KR100638073B1 (en) |
CN (1) | CN100583078C (en) |
AT (1) | ATE355561T1 (en) |
AU (1) | AU2003224728A1 (en) |
DE (1) | DE60312153T2 (en) |
ES (1) | ES2282619T3 (en) |
TW (1) | TWI311265B (en) |
WO (1) | WO2003100643A1 (en) |
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2006254946A (en) * | 2005-03-15 | 2006-09-28 | Namco Bandai Games Inc | Game system, management server, program, and information storage medium |
US8972548B2 (en) | 2002-07-31 | 2015-03-03 | Sony Computer Entertainment America Llc | Systems and methods for seamless host migration |
US9516068B2 (en) | 2002-07-31 | 2016-12-06 | Sony Interactive Entertainment America Llc | Seamless host migration based on NAT type |
US9762631B2 (en) | 2002-05-17 | 2017-09-12 | Sony Interactive Entertainment America Llc | Managing participants in an online session |
US10695671B2 (en) | 2018-09-28 | 2020-06-30 | Sony Interactive Entertainment LLC | Establishing and managing multiplayer sessions |
US10765952B2 (en) | 2018-09-21 | 2020-09-08 | Sony Interactive Entertainment LLC | System-level multiplayer matchmaking |
USRE48700E1 (en) | 2002-04-26 | 2021-08-24 | Sony Interactive Entertainment America Llc | Method for ladder ranking in a game |
Families Citing this family (61)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8458754B2 (en) | 2001-01-22 | 2013-06-04 | Sony Computer Entertainment Inc. | Method and system for providing instant start multimedia content |
US7606920B2 (en) * | 2002-05-17 | 2009-10-20 | Sony Computer Entertainment America Inc. | Method and apparatus for controlling communication ports for an online session of a multi-user application by associating each of the ports with a protocol and designating an active port |
US7421471B2 (en) * | 2002-05-17 | 2008-09-02 | Sony Computer Entertainment America Inc. | Configuration switching: dynamically changing between network communication architectures |
US8224985B2 (en) | 2005-10-04 | 2012-07-17 | Sony Computer Entertainment Inc. | Peer-to-peer communication traversing symmetric network address translators |
US8060626B2 (en) | 2008-09-22 | 2011-11-15 | Sony Computer Entertainment America Llc. | Method for host selection based on discovered NAT type |
US7097562B2 (en) * | 2003-06-03 | 2006-08-29 | Wms Gaming Inc. | Peer-to-peer distributed gaming application network |
US7603464B2 (en) * | 2003-06-04 | 2009-10-13 | Sony Computer Entertainment Inc. | Method and system for identifying available resources in a peer-to-peer network |
WO2005029270A2 (en) * | 2003-09-19 | 2005-03-31 | Wildtangent, Inc. | Joint consumption of content invitation methods and apparatus |
US8010633B2 (en) * | 2003-10-20 | 2011-08-30 | Sony Computer Entertainment America Llc | Multiple peer-to-peer relay networks |
US7269590B2 (en) * | 2004-01-29 | 2007-09-11 | Yahoo! Inc. | Method and system for customizing views of information associated with a social network user |
CA2580239C (en) | 2004-09-21 | 2016-04-26 | Timeplay Entertainment Corporation | System, method and handheld controller for multi-player gaming |
DE102005034694A1 (en) * | 2005-07-25 | 2007-02-01 | Siemens Ag | Method for establishing service relationships in a decentralized network |
CN100377530C (en) * | 2005-09-28 | 2008-03-26 | 华为技术有限公司 | Method of automatically recovering of mobile terminal on internet game interrupting and system thereof |
JP5501546B2 (en) * | 2005-10-04 | 2014-05-21 | 任天堂株式会社 | GAME SYSTEM, GAME DEVICE, AND GAME PROGRAM |
JP5005210B2 (en) * | 2005-11-11 | 2012-08-22 | 任天堂株式会社 | Network game system, network game program, and network construction method |
JP4001896B2 (en) * | 2005-11-30 | 2007-10-31 | 株式会社コナミデジタルエンタテインメント | Game system, server and terminal |
US20070136476A1 (en) * | 2005-12-12 | 2007-06-14 | Isaac Rubinstein | Controlled peer-to-peer network |
CN1852295B (en) * | 2005-12-30 | 2010-06-09 | 华为技术有限公司 | Network game system and its method for realizing network game |
US9604146B2 (en) | 2006-01-06 | 2017-03-28 | International Business Machines Corporation | Apparatus and method to play a multiplayer, online game |
DE602006004157D1 (en) * | 2006-02-17 | 2009-01-22 | Mitel Networks Corp | Procedure, network and IP device for accelerated notification of a defective server |
EP1953655A3 (en) * | 2007-02-01 | 2008-12-31 | Acei Ab | Transaction processing system and method |
US20080207315A1 (en) * | 2007-02-27 | 2008-08-28 | Sony Ericsson Mobile Communications Ab | System and Method for Initiating a Gaming Session Using Event-Based Exchange of Information Between Communication Devices |
US20080220870A1 (en) * | 2007-03-02 | 2008-09-11 | Emmanuel Zavolas | Method and system for providing a seamless tournament system for multiplayer games |
US7995478B2 (en) | 2007-05-30 | 2011-08-09 | Sony Computer Entertainment Inc. | Network communication with path MTU size discovery |
JP4933381B2 (en) * | 2007-08-23 | 2012-05-16 | 株式会社コナミデジタルエンタテインメント | NETWORK GAME SYSTEM, NETWORK GAME SYSTEM CONTROL METHOD, GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM |
US8825012B2 (en) * | 2007-09-14 | 2014-09-02 | Unwired Planet, Llc | User data notification in a mobile communications system |
US9483405B2 (en) | 2007-09-20 | 2016-11-01 | Sony Interactive Entertainment Inc. | Simplified run-time program translation for emulating complex processor pipelines |
US7856501B2 (en) | 2007-12-04 | 2010-12-21 | Sony Computer Entertainment Inc. | Network traffic prioritization |
US10058778B2 (en) | 2007-12-05 | 2018-08-28 | Sony Interactive Entertainment America Llc | Video compression system and method for reducing the effects of packet loss over a communication channel |
KR20100121598A (en) * | 2007-12-05 | 2010-11-18 | 온라이브, 인크. | Video compression system and method for reducing the effects of packet loss over a communication channel |
US7856506B2 (en) | 2008-03-05 | 2010-12-21 | Sony Computer Entertainment Inc. | Traversal of symmetric network address translator for multiple simultaneous connections |
US8495699B2 (en) * | 2008-12-23 | 2013-07-23 | At&T Intellectual Property I, L.P. | Distributed content analysis network |
JP5460145B2 (en) * | 2009-07-01 | 2014-04-02 | キヤノン株式会社 | Data processing apparatus, data processing apparatus control method, and program |
US20110055315A1 (en) * | 2009-09-03 | 2011-03-03 | Flipside5, Inc. | System and Method for Providing Connections Between Devices on a Network |
WO2011041516A1 (en) * | 2009-09-30 | 2011-04-07 | Zynga Game Network Inc. | Apparatuses, methods and systems for an online game manager |
US8556713B2 (en) * | 2009-10-20 | 2013-10-15 | Michael Pilip | Single to multi-user synchronous application conversion |
US9457270B2 (en) * | 2009-11-09 | 2016-10-04 | Sony Interactive Entertainment America Llc | Level server system for peer-to-peer cooperative games |
US8126987B2 (en) | 2009-11-16 | 2012-02-28 | Sony Computer Entertainment Inc. | Mediation of content-related services |
US8433759B2 (en) | 2010-05-24 | 2013-04-30 | Sony Computer Entertainment America Llc | Direction-conscious information sharing |
US8814643B2 (en) * | 2010-10-27 | 2014-08-26 | Microsoft Corporation | Challenge search query game |
EP3826236A1 (en) | 2011-02-01 | 2021-05-26 | Timeplay Inc. | Systems and methods for interactive experiences and controllers therefor |
US9270784B2 (en) | 2011-02-16 | 2016-02-23 | Masque Publishing, Inc. | Peer-to-peer communications |
US8838722B2 (en) | 2011-02-16 | 2014-09-16 | Masque Publishing, Inc. | Communications adaptable to mobile devices |
US20120246294A1 (en) * | 2011-03-23 | 2012-09-27 | Eric Thomas Eaton | System and method of selecting devices to communicate with a node in a communication network |
JP5743807B2 (en) | 2011-07-14 | 2015-07-01 | 株式会社スクウェア・エニックス | Communication game system, communication game apparatus, and program |
JPWO2013076920A1 (en) * | 2011-11-25 | 2015-04-27 | パナソニック インテレクチュアル プロパティ コーポレーション オブアメリカPanasonic Intellectual Property Corporation of America | Master device, cooperative service management system, and cooperative service management method |
US8882588B2 (en) * | 2012-03-21 | 2014-11-11 | Sony Computer Entertainment America Llc | Method and apparatus for use in reserving a position within a simulation for another user |
FI124994B (en) * | 2012-06-29 | 2015-04-15 | Tribe Studios Oy | IMPROVED OBJECTIVE GAMES CONSTRUCTION |
US20140024462A1 (en) * | 2012-07-23 | 2014-01-23 | Zynga Inc. | Rewarding Participating Players on a Collaborative Game Task in an Online Game |
US9674267B2 (en) | 2013-01-29 | 2017-06-06 | Sony Interactive Entertainment America, LLC | Methods and apparatus for hiding latency in network multiplayer games |
US10491458B2 (en) * | 2013-01-31 | 2019-11-26 | Dell Products L.P. | System and method for reporting peer-to-peer transfer events |
CN104935450B (en) * | 2014-03-19 | 2018-12-25 | 新华三技术有限公司 | A kind of access session management method and its device |
US10110683B2 (en) * | 2015-08-11 | 2018-10-23 | Unisys Corporation | Systems and methods for maintaining ownership of and avoiding orphaning of communication sessions |
JP6760394B2 (en) | 2016-12-02 | 2020-09-23 | ヤマハ株式会社 | Content playback equipment, sound collection equipment, and content playback system |
US20200045094A1 (en) * | 2017-02-14 | 2020-02-06 | Bluejay Technologies Ltd. | System for Streaming |
GB201702386D0 (en) | 2017-02-14 | 2017-03-29 | Bluejay Tech Ltd | System for streaming |
US10512846B2 (en) * | 2017-03-07 | 2019-12-24 | Sony Interactive Entertainment LLC | Emulating player behavior after player departure |
US20190363940A1 (en) * | 2018-05-23 | 2019-11-28 | Nokia Solutions And Networks Oy | Methods, apparatuses and computer-readable mediums for group-based scalable network resource controller clusters |
US10938591B2 (en) * | 2018-08-02 | 2021-03-02 | Dell Products L.P. | Multicast system |
US20220051679A1 (en) * | 2019-03-05 | 2022-02-17 | Sony Group Corporation | Information processing apparatus, information processing method, and program |
US10985933B1 (en) * | 2020-01-24 | 2021-04-20 | Vmware, Inc. | Distributed push notifications for devices in a subnet |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5956485A (en) * | 1994-05-05 | 1999-09-21 | Perlman; Stephen G. | Network architecture to support real-time video games |
EP1125617A2 (en) * | 2000-02-18 | 2001-08-22 | ICOMMSOFT Co., LTD. | Video game launching server, and network-based video gaming system and method using the same |
US20020062348A1 (en) * | 2000-11-17 | 2002-05-23 | Kazutoyo Maehiro | Method and apparatus for joining electronic conference |
US6560636B2 (en) * | 1997-07-16 | 2003-05-06 | Microsoft Corporation | Methods for performing client-hosted application sessions in distributed processing systems |
US6561811B2 (en) * | 1999-08-09 | 2003-05-13 | Entertainment Science, Inc. | Drug abuse prevention computer game |
Family Cites Families (189)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2002A (en) * | 1841-03-12 | Tor and planter for plowing | ||
JPS6332725A (en) | 1986-07-26 | 1988-02-12 | Konica Corp | Production of magnetic recording medium by execution of multi-stage dispersion |
JPH0522346A (en) | 1991-07-15 | 1993-01-29 | Oki Electric Ind Co Ltd | Incoming call transfer system in communication system |
CN1110066A (en) * | 1993-06-03 | 1995-10-11 | 塔里根特公司 | Place object system |
US5630757A (en) * | 1994-11-29 | 1997-05-20 | Net Game Limited | Real-time multi-user game communication system using existing cable television infrastructure |
US5682139A (en) * | 1995-06-07 | 1997-10-28 | General Electric Company | Railcar location using mutter networks and locomotive transmitter during transit |
US5826085A (en) * | 1995-07-12 | 1998-10-20 | Oracle Corporation | Object oriented computer interface supporting interactive networked applications |
US5941947A (en) * | 1995-08-18 | 1999-08-24 | Microsoft Corporation | System and method for controlling access to data entities in a computer network |
US6219045B1 (en) * | 1995-11-13 | 2001-04-17 | Worlds, Inc. | Scalable virtual world chat client-server system |
US5823879A (en) * | 1996-01-19 | 1998-10-20 | Sheldon F. Goldberg | Network gaming system |
EP0965084A1 (en) * | 1996-03-21 | 1999-12-22 | MPATH Interactive Inc. | Network match maker for selecting clients based on attributes of servers and communication links |
US5704032A (en) * | 1996-04-30 | 1997-12-30 | International Business Machines Corporation | Method for group leader recovery in a distributed computing environment |
US5841980A (en) * | 1996-05-15 | 1998-11-24 | Rtime, Inc. | Distributed system for communication networks in multi-user applications |
US6050898A (en) * | 1996-05-15 | 2000-04-18 | Vr-1, Inc. | Initiating and scaling massive concurrent data transaction |
US5838909A (en) * | 1996-05-23 | 1998-11-17 | Sandcastle, Inc. | Reducing latency when synchronizing access to a multi-user database over a network |
US5862339A (en) | 1996-07-09 | 1999-01-19 | Webtv Networks, Inc. | Client connects to an internet access provider using algorithm downloaded from a central server based upon client's desired criteria after disconnected from the server |
US6098091A (en) * | 1996-12-30 | 2000-08-01 | Intel Corporation | Method and system including a central computer that assigns tasks to idle workstations using availability schedules and computational capabilities |
US6152824A (en) * | 1997-03-06 | 2000-11-28 | Mpath Interactive, Inc. | Online gaming architecture |
US6151632A (en) | 1997-03-14 | 2000-11-21 | Microsoft Corporation | Method and apparatus for distributed transmission of real-time multimedia information |
US6041312A (en) * | 1997-03-28 | 2000-03-21 | International Business Machines Corporation | Object oriented technology framework for accounts receivable and accounts payable |
US6530840B1 (en) * | 1997-04-02 | 2003-03-11 | International Business Machines Corporation | Method and system for an object architecture for a multi-user game lobby and game session |
US5984787A (en) * | 1997-06-17 | 1999-11-16 | International Business Machines Corp. | Method and system for multi-user game recovery |
US5893106A (en) * | 1997-07-11 | 1999-04-06 | International Business Machines Corporation | Object oriented server process framework with interdependent-object creation |
US6106569A (en) * | 1997-08-14 | 2000-08-22 | International Business Machines Corporation | Method of developing a software system using object oriented technology |
JPH1157215A (en) * | 1997-08-20 | 1999-03-02 | Fuji Xerox Co Ltd | Network game system, network game server device, network game client device, medium storing opponent selection program, and medium storing opponent information acquisition program |
US6154463A (en) * | 1997-08-26 | 2000-11-28 | Lucent Technologies, Inc. | System and method for multicast conferencing and online discussion groups |
JP3831092B2 (en) * | 1997-09-19 | 2006-10-11 | 富士通株式会社 | server |
US6769990B2 (en) | 1998-02-06 | 2004-08-03 | Robert Cohen | Networked search and tracking games |
JPH11234326A (en) | 1998-02-12 | 1999-08-27 | Nippon Telegr & Teleph Corp <Ntt> | Information distribution system |
US6844893B1 (en) | 1998-03-09 | 2005-01-18 | Looking Glass, Inc. | Restaurant video conferencing system and method |
US6247017B1 (en) * | 1998-03-20 | 2001-06-12 | Sun Microsystems, Inc. | Server-client communication over a network |
US6108569A (en) * | 1998-05-15 | 2000-08-22 | E. I. Du Pont De Nemours And Company | High temperature superconductor mini-filters and mini-multiplexers with self-resonant spiral resonators |
US6549946B1 (en) * | 1998-05-21 | 2003-04-15 | International Business Machines Corporation | Apparatus and method for telecommunication routing and parameter negotiation |
JP2000000376A (en) | 1998-06-12 | 2000-01-07 | Namco Ltd | Ranking display method of game device |
US6260120B1 (en) * | 1998-06-29 | 2001-07-10 | Emc Corporation | Storage mapping and partitioning among multiple host processors in the presence of login state changes and host controller replacement |
US6463078B1 (en) | 1998-07-22 | 2002-10-08 | Microsoft Corporation | Method for switching protocols transparently in multi-user applications |
AU5563799A (en) | 1998-08-17 | 2000-03-06 | Net Talk, Inc. | Computer architecture and process for audio conferencing over local and global networks including internets and intranets |
US6363416B1 (en) * | 1998-08-28 | 2002-03-26 | 3Com Corporation | System and method for automatic election of a representative node within a communications network with built-in redundancy |
US6487583B1 (en) | 1998-09-15 | 2002-11-26 | Ikimbo, Inc. | System and method for information and application distribution |
JP2000124939A (en) | 1998-10-13 | 2000-04-28 | Nippon Telegr & Teleph Corp <Ntt> | Multimedia communication system, device constituting the system, and medium recorded with program for the device |
JP2000148753A (en) * | 1998-11-05 | 2000-05-30 | Sharp Corp | Electronic mail generating method and computer- readable recording medium where electronic mail generating program making computer to implement electronic mail generating method is recorded |
JP2000157724A (en) | 1998-11-24 | 2000-06-13 | Sega Enterp Ltd | Game system utilizing network, game machine connectable to network, medium storing program for the game machine |
US6931446B1 (en) * | 1998-12-14 | 2005-08-16 | International Business Machines Corporation | Methods, systems and computer program products for policy based network control of characteristics of user sessions |
JP2001187273A (en) | 1999-01-28 | 2001-07-10 | Sega Corp | Network game system, and game device terminal and storage medium used therefor |
US6142472A (en) | 1999-03-02 | 2000-11-07 | Kliebisch; Henry | Corporate ladder game |
ATE516539T1 (en) | 1999-05-10 | 2011-07-15 | Ericsson Telefon Ab L M | METHOD AND DEVICE IN A COMMUNICATIONS NETWORK |
US6763371B1 (en) * | 1999-05-10 | 2004-07-13 | Telefonaktiebolaget Lm Ericsson (Publ) | Method and apparatus for collaborative communication in a communication network |
US6470022B1 (en) * | 1999-05-19 | 2002-10-22 | 3Com Corporation | Method of distributing network resources fairly between users in an asynchronous transfer mode network |
WO2000077630A1 (en) * | 1999-06-11 | 2000-12-21 | British Telecommunications Public Limited Company | Communication between software elements |
US6539494B1 (en) | 1999-06-17 | 2003-03-25 | Art Technology Group, Inc. | Internet server session backup apparatus |
US6587874B1 (en) * | 1999-06-29 | 2003-07-01 | Cisco Technology, Inc. | Directory assisted autoinstall of network devices |
US6577628B1 (en) | 1999-06-30 | 2003-06-10 | Sun Microsystems, Inc. | Providing quality of service (QoS) in a network environment in which client connections are maintained for limited periods of time |
US6446113B1 (en) * | 1999-07-19 | 2002-09-03 | Groove Networks, Inc. | Method and apparatus for activity-based collaboration by a computer system equipped with a dynamics manager |
US6519639B1 (en) * | 1999-07-21 | 2003-02-11 | Microsoft Corporation | System and method for activity monitoring and reporting in a computer network |
US6487678B1 (en) * | 1999-08-31 | 2002-11-26 | International Business Machines Corporation | Recovery procedure for a dynamically reconfigured quorum group of processors in a distributed computing system |
US6352479B1 (en) | 1999-08-31 | 2002-03-05 | Nvidia U.S. Investment Company | Interactive gaming server and online community forum |
JP4240695B2 (en) * | 1999-11-12 | 2009-03-18 | 株式会社日立製作所 | Inter-device cooperative control method and system |
US6748420B1 (en) * | 1999-11-23 | 2004-06-08 | Cisco Technology, Inc. | Methods and apparatus for providing shared access to an application |
US7337210B2 (en) * | 2000-01-13 | 2008-02-26 | International Business Machines Corporation | Method and apparatus for determining availability of a user of an instant messaging application |
JP3512386B2 (en) * | 2000-01-20 | 2004-03-29 | 株式会社スクウェア・エニックス | Online composite service provision processing method and online composite service provision processing system |
CA2400587A1 (en) * | 2000-02-17 | 2001-09-07 | Acclaim Entertainment, Inc. | Multi-player computer game system and method |
US7240093B1 (en) * | 2000-02-29 | 2007-07-03 | Microsoft Corporation | Use of online messaging to facilitate selection of participants in game play |
US7720908B1 (en) * | 2000-03-07 | 2010-05-18 | Microsoft Corporation | System and method for multi-layered network communications |
US6654831B1 (en) | 2000-03-07 | 2003-11-25 | International Business Machine Corporation | Using multiple controllers together to create data spans |
US20020042830A1 (en) * | 2000-03-31 | 2002-04-11 | Subhra Bose | System, method and applications real-time messaging over HTTP-based protocols |
JP2001312468A (en) | 2000-04-28 | 2001-11-09 | Konami Co Ltd | Network connection control method and connection control system |
AU2001259402A1 (en) * | 2000-05-02 | 2001-11-12 | Sun Microsystems, Inc. | Cluster membership monitor |
JP2001314657A (en) | 2000-05-08 | 2001-11-13 | Sega Corp | Network system and storage medium |
US20020023117A1 (en) * | 2000-05-31 | 2002-02-21 | James Bernardin | Redundancy-based methods, apparatus and articles-of-manufacture for providing improved quality-of-service in an always-live distributed computing environment |
US7056217B1 (en) * | 2000-05-31 | 2006-06-06 | Nintendo Co., Ltd. | Messaging service for video game systems with buddy list that displays game being played |
JP4408534B2 (en) | 2000-06-27 | 2010-02-03 | 株式会社バンダイナムコゲームス | Information providing system and information storage medium for multiplayer game |
US6699125B2 (en) * | 2000-07-03 | 2004-03-02 | Yahoo! Inc. | Game server for use in connection with a messenger server |
US6704885B1 (en) | 2000-07-28 | 2004-03-09 | Oracle International Corporation | Performing data backups with a stochastic scheduler in a distributed computing environment |
US7089301B1 (en) * | 2000-08-11 | 2006-08-08 | Napster, Inc. | System and method for searching peer-to-peer computer networks by selecting a computer based on at least a number of files shared by the computer |
US6676521B1 (en) * | 2000-08-18 | 2004-01-13 | Cariocas, Inc. | Enhanced online game mechanisms |
US7299403B1 (en) * | 2000-10-11 | 2007-11-20 | Cisco Technology, Inc. | Methods and apparatus for obtaining a state of a browser |
JP3646983B2 (en) * | 2000-10-19 | 2005-05-11 | 株式会社ソニー・コンピュータエンタテインメント | WAIT ORDER DISPLAY METHOD, WAIT ORDER DISPLAY METHOD PROGRAM, RECORDING MEDIUM CONTAINING WAIT ORDER DISPLAY METHOD PROGRAM, AND CONTENT DISTRIBUTION SYSTEM |
SE520129C2 (en) * | 2000-10-27 | 2003-05-27 | Terraplay Systems Ab | Communication infrastructure device in and a computer-readable software product for a multi-user application data processing system |
SE517815C2 (en) * | 2000-10-27 | 2002-07-16 | Terraplay Systems Ab | Configuration of a flexible infrastructure |
US8402124B1 (en) | 2000-11-16 | 2013-03-19 | International Business Machines Corporation | Method and system for automatic load balancing of advertised services by service information propagation based on user on-demand requests |
GB0028474D0 (en) * | 2000-11-22 | 2001-01-10 | Raekanet Ltd | Improved computer network architecture and associated method and system |
US7409061B2 (en) * | 2000-11-29 | 2008-08-05 | Noatak Software Llc | Method and system for secure distribution of subscription-based game software |
US20020075844A1 (en) * | 2000-12-15 | 2002-06-20 | Hagen W. Alexander | Integrating public and private network resources for optimized broadband wireless access and method |
US6754250B2 (en) * | 2000-12-15 | 2004-06-22 | Telefonaktiebolaget Lm Ericsson (Publ) | Networking in uncoordinated frequency hopping piconets |
US20020116397A1 (en) | 2000-12-21 | 2002-08-22 | Berg Mitchell T. | Method and system for communicating an information packet through multiple router devices |
US20020082077A1 (en) * | 2000-12-26 | 2002-06-27 | Johnson Douglas R. | Interactive video game system with characters that evolve physical and cognitive traits |
US20020082065A1 (en) * | 2000-12-26 | 2002-06-27 | Fogel David B. | Video game characters having evolving traits |
US20030018719A1 (en) * | 2000-12-27 | 2003-01-23 | Ruths Derek Augustus Samuel | Data-centric collaborative computing platform |
US7130883B2 (en) * | 2000-12-29 | 2006-10-31 | Webex Communications, Inc. | Distributed network system architecture for collaborative computing |
US7203755B2 (en) * | 2000-12-29 | 2007-04-10 | Webex—Communications, Inc. | System and method for application sharing in collaborative setting |
US7685224B2 (en) * | 2001-01-11 | 2010-03-23 | Truelocal Inc. | Method for providing an attribute bounded network of computers |
US7035911B2 (en) * | 2001-01-12 | 2006-04-25 | Epicrealm, Licensing Llc | Method and system for community data caching |
US7188145B2 (en) * | 2001-01-12 | 2007-03-06 | Epicrealm Licensing Llc | Method and system for dynamic distributed data caching |
US6761636B2 (en) * | 2001-01-16 | 2004-07-13 | Fucom Company, Ltd. | Real time data exchange system |
US7165107B2 (en) | 2001-01-22 | 2007-01-16 | Sun Microsystems, Inc. | System and method for dynamic, transparent migration of services |
US7107312B2 (en) * | 2001-02-06 | 2006-09-12 | Lucent Technologies Inc. | Apparatus and method for use in a data/conference call system for automatically collecting participant information and providing all participants with that information for use in collaboration services |
US7155515B1 (en) * | 2001-02-06 | 2006-12-26 | Microsoft Corporation | Distributed load balancing for single entry-point systems |
US7228342B2 (en) | 2001-02-20 | 2007-06-05 | Sony Computer Entertainment America Inc. | System for utilizing an incentive point system based on disc and user identification |
US20020115488A1 (en) * | 2001-02-22 | 2002-08-22 | Nicholas Berry | System and method for conducting an online competition |
US7035919B1 (en) | 2001-03-21 | 2006-04-25 | Unisys Corporation | Method for calculating user weights for thin client sizing tool |
US20020142842A1 (en) | 2001-03-29 | 2002-10-03 | Easley Gregory W. | Console-based system and method for providing multi-player interactive game functionality for use with interactive games |
US7236939B2 (en) * | 2001-03-31 | 2007-06-26 | Hewlett-Packard Development Company, L.P. | Peer-to-peer inter-enterprise collaborative process management method and system |
US7177950B2 (en) * | 2001-04-26 | 2007-02-13 | Microsoft Corporation | Synchronization and recovery of peers in a peer to peer environment |
TWI220821B (en) | 2001-04-26 | 2004-09-01 | Accton Technology Corp | Zero-loss web service system and method |
US20020178260A1 (en) * | 2001-05-23 | 2002-11-28 | Chang Hsin-Wang Wayne | Distributed computer resource bartering system |
JP3429286B2 (en) * | 2001-05-29 | 2003-07-22 | 株式会社コナミコンピュータエンタテインメント大阪 | NET GAME SYSTEM AND NET GAME MANAGEMENT METHOD |
US7269632B2 (en) | 2001-06-05 | 2007-09-11 | Xdyne, Inc. | Networked computer system for communicating and operating in a virtual reality environment |
JP2005521113A (en) | 2001-07-06 | 2005-07-14 | コンピュータ アソシエイツ シンク,インコーポレイテッド | Information backup system and method |
US8065394B2 (en) * | 2001-08-20 | 2011-11-22 | Bally Gaming, Inc. | Local game-area network method |
JP4658412B2 (en) | 2001-09-20 | 2011-03-23 | 富士通株式会社 | Data sharing device |
US20030073494A1 (en) * | 2001-10-15 | 2003-04-17 | Kalpakian Jacob H. | Gaming methods, apparatus, media and signals |
US7031473B2 (en) * | 2001-11-13 | 2006-04-18 | Microsoft Corporation | Network architecture for secure communications between two console-based gaming systems |
JP3883452B2 (en) | 2002-03-04 | 2007-02-21 | 富士通株式会社 | Communications system |
JP2005521541A (en) * | 2002-04-04 | 2005-07-21 | ヤフー! インコーポレイテッド | Method and system for providing and managing access to online game leagues and tournaments |
US7587465B1 (en) * | 2002-04-22 | 2009-09-08 | Cisco Technology, Inc. | Method and apparatus for configuring nodes as masters or slaves |
US20030204593A1 (en) | 2002-04-25 | 2003-10-30 | International Business Machines Corporation | System and method for dynamically altering connections in a data processing network |
US7711847B2 (en) * | 2002-04-26 | 2010-05-04 | Sony Computer Entertainment America Inc. | Managing users in a multi-user network game environment |
US6935959B2 (en) | 2002-05-16 | 2005-08-30 | Microsoft Corporation | Use of multiple player real-time voice communications on a gaming device |
US20030217135A1 (en) * | 2002-05-17 | 2003-11-20 | Masayuki Chatani | Dynamic player management |
US7421471B2 (en) * | 2002-05-17 | 2008-09-02 | Sony Computer Entertainment America Inc. | Configuration switching: dynamically changing between network communication architectures |
US7640300B2 (en) * | 2002-06-10 | 2009-12-29 | Microsoft Corporation | Presence and notification system for maintaining and communicating information |
US20040001476A1 (en) | 2002-06-24 | 2004-01-01 | Nayeem Islam | Mobile application environment |
US7454458B2 (en) | 2002-06-24 | 2008-11-18 | Ntt Docomo, Inc. | Method and system for application load balancing |
US7803052B2 (en) * | 2002-06-28 | 2010-09-28 | Microsoft Corporation | Discovery and distribution of game session information |
US9497168B2 (en) * | 2002-07-30 | 2016-11-15 | Avaya Inc. | Method and apparatus for supporting communications between a computing device within a network and an external computing device |
US8560707B2 (en) | 2007-10-05 | 2013-10-15 | Sony Computer Entertainment America Llc | Seamless host migration based on NAT type |
US8131802B2 (en) | 2007-10-05 | 2012-03-06 | Sony Computer Entertainment America Llc | Systems and methods for seamless host migration |
US8224985B2 (en) * | 2005-10-04 | 2012-07-17 | Sony Computer Entertainment Inc. | Peer-to-peer communication traversing symmetric network address translators |
FR2843210B1 (en) | 2002-08-02 | 2005-10-14 | Meiosys | METHOD FOR MIGRATION OF CONNECTIONS IN A MULTI-COMPUTER ARCHITECTURE, METHOD FOR PERFORMING OPERATING CONTINUITY USING THE METHOD OF MIGRATION, AND MULTI-COMPUTER SYSTEM THUS EQUIPPED |
US7016942B1 (en) * | 2002-08-05 | 2006-03-21 | Gary Odom | Dynamic hosting |
US20040031052A1 (en) | 2002-08-12 | 2004-02-12 | Liberate Technologies | Information platform |
KR20040042121A (en) | 2002-11-13 | 2004-05-20 | 주식회사 엔씨소프트 | A method and apparatus for providing on-line game |
US7899932B2 (en) * | 2003-01-15 | 2011-03-01 | Panasonic Corporation | Relayed network address translator (NAT) traversal |
WO2004063843A2 (en) | 2003-01-15 | 2004-07-29 | Matsushita Electric Industrial Co., Ltd. | PEER-TO-PEER (P2P) CONNECTION DESPITE NETWORK ADDRESS TRANSLATOR (NATs) AT BOTH ENDS |
US20040156370A1 (en) | 2003-02-07 | 2004-08-12 | Lockheed Martin Corporation | System for evolutionary adaptation |
US8032619B2 (en) | 2003-04-16 | 2011-10-04 | Sony Computer Entertainment America Llc | Environment information server |
US7097562B2 (en) | 2003-06-03 | 2006-08-29 | Wms Gaming Inc. | Peer-to-peer distributed gaming application network |
GB0322045D0 (en) | 2003-09-20 | 2003-10-22 | Koninkl Philips Electronics Nv | A network-based gaming system |
US7502322B2 (en) | 2003-09-30 | 2009-03-10 | Nokia Corporation | System, method and computer program product for increasing throughput in bi-directional communications |
US8234383B2 (en) * | 2003-11-07 | 2012-07-31 | Panasonic Corporation | Bubble packet port identification using detection packets |
DE10353925B4 (en) * | 2003-11-18 | 2009-12-24 | Nec Europe Ltd. | Procedure for exchanging data between two hosts |
US7171583B2 (en) | 2003-12-10 | 2007-01-30 | International Business Machines Corporation | For PPRC backup systems |
EP1723533A1 (en) | 2004-03-09 | 2006-11-22 | Clique Communications Llc | System and method for peer-to-peer connection of clients behind symmetric firewalls |
US20060168107A1 (en) | 2004-03-16 | 2006-07-27 | Balan Rajesh K | Generalized on-demand service architecture for interactive applications |
US7536467B2 (en) * | 2004-04-20 | 2009-05-19 | Microsoft Corporation | Peer-to-peer (P2P) mobility system, and method |
US20050245317A1 (en) | 2004-04-30 | 2005-11-03 | Microsoft Corporation | Voice chat in game console application |
US20060015560A1 (en) | 2004-05-11 | 2006-01-19 | Microsoft Corporation | Multi-sensory emoticons in a communication system |
US7620033B2 (en) * | 2004-05-21 | 2009-11-17 | Alcatel-Lucent Usa Inc. | Method for optimal path selection in traversal of packets through network address translators |
US7778187B2 (en) * | 2004-06-29 | 2010-08-17 | Damaka, Inc. | System and method for dynamic stability in a peer-to-peer hybrid communications network |
US8050272B2 (en) | 2004-06-29 | 2011-11-01 | Damaka, Inc. | System and method for concurrent sessions in a peer-to-peer hybrid communications network |
CN101076992A (en) | 2004-08-13 | 2007-11-21 | 塞特里克斯系统公司 | A method and systems for securing remote access to private networks |
JP4668271B2 (en) | 2004-08-17 | 2011-04-13 | ショー パーシング リミティド ライアビリティ カンパニー | Upstream failure detection and recovery methods |
US7543064B2 (en) * | 2004-09-30 | 2009-06-02 | Logitech Europe S.A. | Multiplayer peer-to-peer connection across firewalls and network address translators using a single local port on the local host |
US7840963B2 (en) | 2004-10-15 | 2010-11-23 | Microsoft Corporation | Marking and utilizing portions of memory state information during a switch between virtual machines to minimize software service interruption |
JP4625968B2 (en) * | 2004-11-10 | 2011-02-02 | 株式会社セガ | Network game system and game device |
CN100477851C (en) | 2005-01-05 | 2009-04-08 | 国际商业机器公司 | Method and system for carrying out switching between two communication modes of WLAN |
US7929422B2 (en) | 2005-01-06 | 2011-04-19 | Cisco Technology, Inc. | Method of moving a transport connection among network hosts |
US7787383B2 (en) * | 2005-03-04 | 2010-08-31 | Network Appliance, Inc. | Method and apparatus for monitoring a connection in a peer-to-peer network |
US20070061460A1 (en) * | 2005-03-24 | 2007-03-15 | Jumpnode Systems,Llc | Remote access |
WO2006124811A2 (en) | 2005-05-13 | 2006-11-23 | Professional Interactive Entertainment, Inc. | System and method for network interactive game match-up and server selection |
US8019986B2 (en) * | 2005-08-12 | 2011-09-13 | Comcast Cable Holdings, Llc | Method and system for booting, provisioning and activating hardware and software clients |
JP4331154B2 (en) * | 2005-09-29 | 2009-09-16 | パナソニック株式会社 | Information processing system, tunnel communication apparatus, and tunnel communication method |
US20070094325A1 (en) | 2005-10-21 | 2007-04-26 | Nucleoid Corp. | Hybrid peer-to-peer data communication and management |
US7539216B2 (en) | 2005-11-16 | 2009-05-26 | Cable Television Laboratories, Inc. | Method and system of determining last hop device addresses |
US20070174429A1 (en) | 2006-01-24 | 2007-07-26 | Citrix Systems, Inc. | Methods and servers for establishing a connection between a client system and a virtual machine hosting a requested computing environment |
US8676899B2 (en) * | 2006-01-26 | 2014-03-18 | International Business Machines Corporation | Offline IM chat to avoid server connections |
US9047310B2 (en) * | 2006-02-22 | 2015-06-02 | Microsoft Technology Licensing, Llc | Reliable, efficient peer-to-peer storage |
US8347341B2 (en) * | 2006-03-16 | 2013-01-01 | Time Warner Cable Inc. | Methods and apparatus for centralized content and data delivery |
US20070233865A1 (en) | 2006-03-30 | 2007-10-04 | Garbow Zachary A | Dynamically Adjusting Operating Level of Server Processing Responsive to Detection of Failure at a Server |
US8965978B2 (en) | 2006-03-31 | 2015-02-24 | Alcatel Lucent | Methods and devices for maintaining sessions based on presence status information |
US7643459B2 (en) | 2006-06-16 | 2010-01-05 | Alcatel-Lucent Usa Inc. | Methods, devices and architectures for establishing peer-to-peer sessions |
US20080049755A1 (en) | 2006-08-25 | 2008-02-28 | Motorola, Inc. | Method and system for optimizing resource allocations based on quality of service needs of one or more applications |
US7680908B2 (en) | 2006-09-28 | 2010-03-16 | Microsoft Corporation | State replication |
US8990305B2 (en) | 2006-10-18 | 2015-03-24 | Microsoft Corporation | Techniques for virtual conferencing servers |
GB2444995B (en) | 2006-12-21 | 2011-07-27 | Vodafone Plc | Peer to peer network |
CN101232413B (en) | 2007-01-25 | 2012-11-21 | 华为技术有限公司 | Server, system and method for transferring conversation control power |
US7747688B2 (en) | 2007-02-07 | 2010-06-29 | International Business Machines Corporation | System and method for managing group interaction session states |
US8719375B2 (en) | 2007-03-22 | 2014-05-06 | Microsoft Corporation | Remote data access techniques for portable devices |
US8489830B2 (en) | 2007-03-30 | 2013-07-16 | Symantec Corporation | Implementing read/write, multi-versioned file system on top of backup data |
US8335813B2 (en) | 2007-05-01 | 2012-12-18 | Illinois Institute Of Technology | Systems, methods, and protocols for process migration and group membership management |
US7881329B2 (en) | 2007-05-25 | 2011-02-01 | Sharp Laboratories Of America, Inc. | Method and system for maintaining high reliability logical connection |
US7996543B2 (en) * | 2007-08-16 | 2011-08-09 | Xcastlabs | Client-to-client direct RTP exchange in a managed client-server network |
US8725874B2 (en) * | 2007-09-27 | 2014-05-13 | International Business Machines Corporation | Dynamic determination of an ideal client-server for a collaborative application network |
US7856501B2 (en) * | 2007-12-04 | 2010-12-21 | Sony Computer Entertainment Inc. | Network traffic prioritization |
US9473598B2 (en) | 2007-12-18 | 2016-10-18 | International Business Machines Corporation | Network connection failover during application service interruption |
TWI476610B (en) | 2008-04-29 | 2015-03-11 | Maxiscale Inc | Peer-to-peer redundant file server system and methods |
US9197678B2 (en) * | 2008-12-11 | 2015-11-24 | Skype | Method and system for data transmission |
US7953865B1 (en) * | 2009-12-28 | 2011-05-31 | Amazon Technologies, Inc. | Using virtual networking devices to manage routing communications between connected computer networks |
US9032248B1 (en) | 2012-10-04 | 2015-05-12 | Amazon Technologies, Inc. | Memory write tracking for virtual machines |
-
2002
- 2002-07-31 US US10/211,128 patent/US20030217135A1/en not_active Abandoned
-
2003
- 2003-03-18 CN CN03801547A patent/CN100583078C/en not_active Expired - Lifetime
- 2003-03-18 KR KR1020047007074A patent/KR100638073B1/en active IP Right Grant
- 2003-03-18 WO PCT/US2003/008682 patent/WO2003100643A1/en active IP Right Grant
- 2003-03-18 AU AU2003224728A patent/AU2003224728A1/en not_active Abandoned
- 2003-03-18 ES ES03721413T patent/ES2282619T3/en not_active Expired - Lifetime
- 2003-03-18 DE DE60312153T patent/DE60312153T2/en not_active Expired - Lifetime
- 2003-03-18 EP EP03721413A patent/EP1506491B1/en not_active Expired - Lifetime
- 2003-03-18 JP JP2004508027A patent/JP3964905B2/en not_active Expired - Lifetime
- 2003-03-18 AT AT03721413T patent/ATE355561T1/en not_active IP Right Cessation
- 2003-03-24 TW TW092106475A patent/TWI311265B/en not_active IP Right Cessation
-
2006
- 2006-03-13 US US11/375,526 patent/US7792902B2/en not_active Expired - Lifetime
- 2006-04-13 US US11/403,623 patent/US7831666B2/en not_active Expired - Lifetime
-
2010
- 2010-07-21 US US12/840,977 patent/US8793315B2/en not_active Expired - Lifetime
-
2014
- 2014-05-21 US US14/283,959 patent/US9762631B2/en not_active Expired - Lifetime
-
2017
- 2017-09-12 US US15/702,580 patent/US10659500B2/en not_active Expired - Lifetime
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5956485A (en) * | 1994-05-05 | 1999-09-21 | Perlman; Stephen G. | Network architecture to support real-time video games |
US6560636B2 (en) * | 1997-07-16 | 2003-05-06 | Microsoft Corporation | Methods for performing client-hosted application sessions in distributed processing systems |
US6561811B2 (en) * | 1999-08-09 | 2003-05-13 | Entertainment Science, Inc. | Drug abuse prevention computer game |
EP1125617A2 (en) * | 2000-02-18 | 2001-08-22 | ICOMMSOFT Co., LTD. | Video game launching server, and network-based video gaming system and method using the same |
US20020062348A1 (en) * | 2000-11-17 | 2002-05-23 | Kazutoyo Maehiro | Method and apparatus for joining electronic conference |
Cited By (15)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
USRE48700E1 (en) | 2002-04-26 | 2021-08-24 | Sony Interactive Entertainment America Llc | Method for ladder ranking in a game |
USRE48802E1 (en) | 2002-04-26 | 2021-11-02 | Sony Interactive Entertainment America Llc | Method for ladder ranking in a game |
USRE48803E1 (en) | 2002-04-26 | 2021-11-02 | Sony Interactive Entertainment America Llc | Method for ladder ranking in a game |
US9762631B2 (en) | 2002-05-17 | 2017-09-12 | Sony Interactive Entertainment America Llc | Managing participants in an online session |
US10659500B2 (en) | 2002-05-17 | 2020-05-19 | Sony Interactive Entertainment America Llc | Managing participants in an online session |
US8972548B2 (en) | 2002-07-31 | 2015-03-03 | Sony Computer Entertainment America Llc | Systems and methods for seamless host migration |
US9516068B2 (en) | 2002-07-31 | 2016-12-06 | Sony Interactive Entertainment America Llc | Seamless host migration based on NAT type |
US9729621B2 (en) | 2002-07-31 | 2017-08-08 | Sony Interactive Entertainment America Llc | Systems and methods for seamless host migration |
JP2006254946A (en) * | 2005-03-15 | 2006-09-28 | Namco Bandai Games Inc | Game system, management server, program, and information storage medium |
US10547670B2 (en) | 2007-10-05 | 2020-01-28 | Sony Interactive Entertainment America Llc | Systems and methods for seamless host migration |
US10063631B2 (en) | 2007-10-05 | 2018-08-28 | Sony Interactive Entertainment America Llc | Systems and methods for seamless host migration |
US11228638B2 (en) | 2007-10-05 | 2022-01-18 | Sony Interactive Entertainment LLC | Systems and methods for seamless host migration |
US10765952B2 (en) | 2018-09-21 | 2020-09-08 | Sony Interactive Entertainment LLC | System-level multiplayer matchmaking |
US10695671B2 (en) | 2018-09-28 | 2020-06-30 | Sony Interactive Entertainment LLC | Establishing and managing multiplayer sessions |
US11364437B2 (en) | 2018-09-28 | 2022-06-21 | Sony Interactive Entertainment LLC | Establishing and managing multiplayer sessions |
Also Published As
Publication number | Publication date |
---|---|
CN100583078C (en) | 2010-01-20 |
EP1506491A4 (en) | 2005-08-17 |
US7831666B2 (en) | 2010-11-09 |
JP3964905B2 (en) | 2007-08-22 |
TW200307212A (en) | 2003-12-01 |
TWI311265B (en) | 2009-06-21 |
US20100287239A1 (en) | 2010-11-11 |
EP1506491A1 (en) | 2005-02-16 |
US20140256449A1 (en) | 2014-09-11 |
US20060190540A1 (en) | 2006-08-24 |
US20030217135A1 (en) | 2003-11-20 |
DE60312153D1 (en) | 2007-04-12 |
EP1506491B1 (en) | 2007-02-28 |
US8793315B2 (en) | 2014-07-29 |
AU2003224728A1 (en) | 2003-12-12 |
US20060173958A1 (en) | 2006-08-03 |
US9762631B2 (en) | 2017-09-12 |
KR100638073B1 (en) | 2006-10-26 |
JP2005520265A (en) | 2005-07-07 |
US10659500B2 (en) | 2020-05-19 |
ES2282619T3 (en) | 2007-10-16 |
DE60312153T2 (en) | 2007-11-15 |
US20180013802A1 (en) | 2018-01-11 |
US7792902B2 (en) | 2010-09-07 |
ATE355561T1 (en) | 2006-03-15 |
KR20040099256A (en) | 2004-11-26 |
CN1592899A (en) | 2005-03-09 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US10659500B2 (en) | Managing participants in an online session | |
US7373380B2 (en) | Methods and systems for configuration and dynamically switching between network communication architectures | |
WO2003091894A1 (en) | Multi-user application program interface | |
US7606920B2 (en) | Method and apparatus for controlling communication ports for an online session of a multi-user application by associating each of the ports with a protocol and designating an active port | |
AU2003218310B2 (en) | Dynamically switching configuration between network communication architectures |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
AK | Designated states |
Kind code of ref document: A1 Designated state(s): AE AG AL AM AT AU AZ BA BB BG BR BY BZ CA CH CN CO CR CU CZ DE DK DM DZ EC EE ES FI GB GD GE GH GM HR HU ID IL IN IS JP KE KG KP KR KZ LC LK LR LS LT LU LV MA MD MG MK MN MW MX MZ NO NZ OM PH PL PT RO RU SC SD SE SG SK SL TJ TM TN TR TT TZ UA UG US UZ VC VN YU ZA ZM ZW |
|
AL | Designated countries for regional patents |
Kind code of ref document: A1 Designated state(s): GH GM KE LS MW MZ SD SL SZ TZ UG ZM ZW AM AZ BY KG KZ MD RU TJ TM AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HU IE IT LU MC NL PT RO SE SI SK TR BF BJ CF CG CI CM GA GN GQ GW ML MR NE SN TD TG |
|
121 | Ep: the epo has been informed by wipo that ep was designated in this application | ||
WWE | Wipo information: entry into national phase |
Ref document number: 2003721413 Country of ref document: EP |
|
WWE | Wipo information: entry into national phase |
Ref document number: 1020047007074 Country of ref document: KR |
|
WWE | Wipo information: entry into national phase |
Ref document number: 20038015471 Country of ref document: CN |
|
WWE | Wipo information: entry into national phase |
Ref document number: 2004508027 Country of ref document: JP |
|
WWP | Wipo information: published in national office |
Ref document number: 2003721413 Country of ref document: EP |
|
WWG | Wipo information: grant in national office |
Ref document number: 2003721413 Country of ref document: EP |