WO2004067102A2 - Exercise machines with entertainment themes - Google Patents
Exercise machines with entertainment themes Download PDFInfo
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- WO2004067102A2 WO2004067102A2 PCT/US2004/002245 US2004002245W WO2004067102A2 WO 2004067102 A2 WO2004067102 A2 WO 2004067102A2 US 2004002245 W US2004002245 W US 2004002245W WO 2004067102 A2 WO2004067102 A2 WO 2004067102A2
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- controller
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- user
- exercise
- display
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B22/00—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
- A63B22/06—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement
- A63B22/0605—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement performing a circular movement, e.g. ergometers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B22/00—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
- A63B22/06—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement
- A63B22/0605—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement performing a circular movement, e.g. ergometers
- A63B2022/0635—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement performing a circular movement, e.g. ergometers specially adapted for a particular use
- A63B2022/0641—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement performing a circular movement, e.g. ergometers specially adapted for a particular use enabling a lateral movement of the exercising apparatus, e.g. for simulating movement on a bicycle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0087—Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
- A63B2024/009—Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load the load of the exercise apparatus being controlled in synchronism with visualising systems, e.g. hill slope
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
- A63B2071/0638—Displaying moving images of recorded environment, e.g. virtual environment
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
- A63B2071/0638—Displaying moving images of recorded environment, e.g. virtual environment
- A63B2071/0641—Displaying moving images of recorded environment, e.g. virtual environment with a marker advancing in function of the exercise
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
- A63B2071/0638—Displaying moving images of recorded environment, e.g. virtual environment
- A63B2071/0644—Displaying moving images of recorded environment, e.g. virtual environment with display speed of moving landscape controlled by the user's performance
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B2071/0691—Maps, e.g. yardage maps or electronic maps
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B21/00—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
- A63B21/005—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using electromagnetic or electric force-resisters
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B21/00—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
- A63B21/005—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using electromagnetic or electric force-resisters
- A63B21/0051—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using electromagnetic or electric force-resisters using eddy currents induced in moved elements, e.g. by permanent magnets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B21/00—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
- A63B21/005—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using electromagnetic or electric force-resisters
- A63B21/0058—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using electromagnetic or electric force-resisters using motors
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B21/00—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
- A63B21/22—Resisting devices with rotary bodies
- A63B21/225—Resisting devices with rotary bodies with flywheels
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B22/00—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
- A63B22/02—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with movable endless bands, e.g. treadmills
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B22/00—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
- A63B22/06—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement
- A63B22/0664—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement performing an elliptic movement
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/30—Speed
- A63B2220/34—Angular speed
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/20—Miscellaneous features of sport apparatus, devices or equipment with means for remote communication, e.g. internet or the like
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/06—Training appliances or apparatus for special sports for rowing or sculling
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/16—Training appliances or apparatus for special sports for cycling, i.e. arrangements on or for real bicycles
Definitions
- An aspect of fitness exercise is to make the body to endure certain physical strain.
- the intensity of physical strain is important to the effectiveness of the exercise.
- the physical strain discourages the exercisers from continuing, and therefore, negatively impacts certain aspects of exercise.
- This invention provides various ways, especially of using virtual reality scenes and video games, to make physical challenge a favorable factor in exercise.
- One aspect of the present invention is embedding video based motivation into exercise programs. Physical challenge- becomes a part of achieving a goal.
- An embodiment of the present invention provides for a system including an exercise apparatus, a controller, and a video display.
- the controller receives input signals from the exercise apparatus.
- the controller tracks a distance traveled by the user.
- the controller displays video images on the video display
- the system incorporates a mountain bike program to a stationary exercise bike.
- a mountain bike program When riding through challenge areas in the course such as, hills, sand, or bumpy sections, the resistance of the bike increases.
- the exercise will be both physically challenging and fun.
- Another aspect of the present invention is to recognize significant achievements as the incentive to persistent effort.
- the invention includes virtual cross-country jogging/walking programs. The exerciser selects a program, e.g., running coast-to-coast. The exercise machine keeps the log of each user and accumulates the distance the user travels over multiple sessions. Day after day, month after month, the user runs through many major milestones, such as passing through major cities, and eventually reaches a goal.
- Yet another aspect of the present invention is to reward the exercisers with knowledge and virtual world experience. For example, a video will display a scene as if the exerciser was actually running on the highway/country road of the particular area. There is video/audio introduction to the attractions along the journey.
- the present invention also includes various kinds of software which are provided for different users with different physical conditions, different interest, and different exercise objectives.
- Figure 1 is a perspective view of an exercise bike of one embodiment
- Figure 2 is a perspective view of a seat frame having a bouncing motion simulation sub-system of the exercise bike in Figure 1 ;
- Figure 3 is a perspective view of a treadmill of another embodiment of the present invention.
- Figure 4 is a perspective view of the treadmill where it shows the addon sensors to pick the motion of the tread
- Figure 5 shows an embodiment that has multiple display panels which offers panoramic view of the scenes.
- Figure 6 shows the architecture of networked exercise machines and information management framework.
- FIG. 1 a system embodying the principles of the present invention is illustrated therein and designated at 9.
- the system 9 includes an exercise bike 10, a support frame 11 , a display screen 19, and a controller 22.
- the support frame 11 is sturdy to support the weight of the user and the other components.
- the support frame 11 suspends the display screen 19 and controller 22 in a manner that provides access to the user during operation of the exercise bike 10.
- the display screen 19 displays animated graphic images or real video images including road scenes or off-road scenes. It may also serve as the input device with a touch screen input feature. It is to be understood that animated or video images may be implemented within the system by any suitable means without falling beyond the scope or spirit of the present invention.
- Speakers 20 are provided that play audio sound, include music, voice, and simulated background noise. Headphones could also be used to provide sound where lower noise levels or privacy is desired.
- the controller 22 has a microprocessor, a software input device (such as a CD or a DVD reader), on board memory (hard disk), and a peripheral control board (such as analog/digital converters).
- a pulse sensor 23 is connected to the handlebar 17 and picks up the pulse of the operator as the operator touches the electrical conductive part of the pulse sensor 23.
- the pulse sensor 23 can also pick up pulse signals wirelessly from a sensor unit on the operator's wrist, chest, or neck.
- Switch buttons 24 are provided for basic functions (such as On/Off, start, stop, pause, audio volume, etc.) and are located on the display. More detailed selections will be inputted from the touch screen menus.
- Software is located in the controller 22 and is configured to receive the following input signals: pedaling rotational motion signal, handlebar direction signal, brake signal, gear selection signal, pulse readings from the pulse sensor, switch status, user login information, and other user profile input.
- the software is configured to provide output signals including: signals to control the amount of pedaling resistance, signals to drive seat vertical motion, visual display graphics, audio sound signal, and user exercise effectiveness information.
- the exercise bike 10 generally includes a seat frame 12, an electric motor 13, a magnetic resistance device 14, and a handlebar 17.
- the support frame 11 is attached to the seat frame 12.
- the motor 13, the magnetic resistance device 14, and the handle bar 17 are coupled to the seat frame 12.
- the seat frame 12 has one end attached to the support frame under the handlebar 17 with a rotational joint and another end underneath the seat connected to a crank 28.
- the electric motor 13 which may take the form of a conventional DC motor, a servo motor, or a step motor, drives the crank 28 making the seat frame 12 to pivot about the rotational joint in the front. This approximates the seat vertical motion to simulate a bike bouncing effect.
- the motion produced by the motor 13 is synchronized to the scene.
- a magnetic resistance device 14 applies resistance to a ferrous flywheel to simulate the climbing or road/wind resistance.
- the resistance level is controlled by electronic signals sent from the controller 22 and synchronized to the scene.
- a step motor 26 and a worm-gear are used in one of the possible embodiments of the magnetic resistance device 14. The step motor 26 drives a worm-gear and then drives a dial to control the resistance.
- Two brakes 15 are mounted on the handlebar 17 and connected with braking signal sensors.
- the braking signal sensors provide a signal to the controller 22 indicating the user's intent to slow down.
- Two gear selectors 16 are mounted on the handlebar 17 and provided for the operator to indicate the gear selection. The gear selection is sensed through
- An angular sensor is coupled with the handlebar 17 and configured to sense the rotational angle of the handlebar 17. The angular sensor sends a signal to the controller based on the rotational angle of the handlebar 17.
- a pair of pedals 18 are coupled to a chain or a belt. The chain or belt drive a ferrous flywheel. The speed of pedaling is determined by a Reed switch or a photoelectric sensor mounted proximate the ferrous flywheel.
- the system includes a treadmill 40, a display device 44, and a controller 48.
- the display device 44 and speakers 45 which have features similar to the ones used in the exercise bicycle device.
- the controller 48 is configured to receive input signals from the system sensors including: the speed of the tread belt, walking direction intention signal, switch status, pulse signal, user login information, and user profile input.
- the controller 48 will provide output signals to drive the display graphics, audio sound signal, inclination of the tread, and the user exercise effectiveness information.
- Switch buttons 49 are also provided for basic functions such as On/Off, start, stop, pause, audio volume, etc. More detailed user selections will be inputted from the touch screen menus.
- the display device 44 and controller 48 are supported by the frame 41 of the treadmill.
- the frame 41 supports the user, and system components including the tread belt, the motor, and the inclining mechanism 43, the controller 48, the display device 44, etc.
- a tread speed sensor 42 is provided to measure the speed of the tread belt.
- the tread speed sensor 42 is made of a photoelectric sensor which picks up rotational motion signals from the tread driving axel. Alternatively, as shown in Figure 4, the tread speed can also be picked directly from the tread by adhering a tape 60 on the edge of the tread.
- the tape is printed with reflective marks.
- a lamp 61 casts a ray of light on the tape 60. Having a photoelectric sensor 62 picking the reflection of the light, the tread motion can be determined. Both the lamp 61 and the photoelectric sensor 62 can be mounted on a bracket 63 that can be installed on most of the existing treadmills. With this setting, this invention can be used on many existing equipments without complicated alteration
- the inclining mechanism 43 controls the slope of the tread.
- a motor is provided to drive the inclining mechanism 43.
- Walk direction sensors 46 are attached to the frame and used to indicate the intentional walking direction of the operator at the crossroad scenes. This is realized with a pair of proximity sensors on the handlebar.
- a pulse sensor 47 is also mounted on the frame and picks up the heart beat rate of the operator. The walk direction sensors 46 can be combined with the pulse sensor 47.
- the mountain bike embodiment there are various road conditions corresponding to different scenes.
- the exercise bike will generate bouncing effect when pedaling in a bumpy road scene.
- the riding resistance will increase when pedaling through virtual scenes of uphill, against the wind, in sand, or other obstacles. Shifting the gear down will reduce the resistance, but however, will also slow down the moving speed. Shifting the gear up will increase the resistance but also increase the moving speed. Scores will be given based on the hardness of the passing scene, the distance to travel, and the time in completing the course.
- the inclination of the tread is driven by a DC motor according to the scenes in the course. The steeper the tread, the more difficult is the exercise.
- the system includes a program providing virtual geographic scenes of landscapes of city in which an exerciser is virtually located. For example, the
- the program may be configured in any suitable manner to include details specific to each road or off-road, such as historic architectures, monuments, sculptures, landscapes or other actual locations, in a particular town or city. As such, the distance the user travels on the exercise apparatus determines when they will reach the next location thereby displaying the corresponding images. Further, the distance the user must travel to reach each location may be related to the actual distance between actual locations.
- the program allows the exerciser to journey or roam about any given city.
- Other interactive features may be implemented to simulate an actual jog or ride along a particular road or off-road.
- the program may include a chase feature wherein the exerciser has an option of pursuing an animated figure or being pursued by an animated figure to encourage physical activity.
- the program may include other interactive features such as moving vehicles, cycles, and individuals within the area in which the exerciser is virtually located.
- video photography is used to present the scene of the world that the exerciser is located.
- mpeg video clips are shot and indexed to corresponding spots along the journey.
- the video will be mostly shot from the exerciser's view by a moving camera.
- the video clip will be played at the speed synchronized to the jogging/riding speed. For example, if the camera was moving at 25 mph (miles per hour) when the video was shot at
- the video will be played at roughly 4.995 fps if the exerciser's jogging speed is at 6 mph.
- a 3D animation image of a jogger/rider can be overlaid with video image to create a more personalized feel.
- Panoramic view video clips are also shot to supply the exercisers with even better feeling of the surrounding areas and clips from these video clips will by cut-in making the journey more interesting.
- the software presents the theme contents using a combination of various type of material.
- 2D and 3D animation will be used to increase the artistic presentation of the setting.
- Video, 3D animated terrain with historic buildings, rendering of weather conditions, and dynamic zooming in/out of a map where the exercise is located are alternatively used to increase the visual effects of the software.
- multiple displays 66 may be used to provide peripheral vision or show panoramic images, as shown in Figure 5.
- the accumulated mileage from multiple sessions of a specific user will be used to indicate how far the user has traveled and to determine which scene to display.
- the jogger starts from the east coast in Virginia beach, he/she runs from town to town, state to state, passing Kentucky, Missouri, Colorado,... , and finally reaches the west coast in Oregon.
- the software presents information about historical landmarks, architectures, local attractions, local events, local culture/social knowledge, and even real time local news. It is an experience of a few in the real world, but is possible for many in the virtual world.
- the information about the historical sites, local culture, architectures, local attractions, and etc. can be collected from the Internet, travel books, tour guides, etc. Connected to the internet, the latest local news can be presented with technologies that convert text to voice. Further, the system can provide a virtual reality experience of famous race events, such as marathons known around the world and the Tour de France.
- the system keeps the user profiles and exercise history.
- the user profile and exercise history can be stored on a global server 70.
- the exercise history can be retrieved from exercise machines 72 with the same function anywhere around the world. While using such an exercise machine, a user can choose to enter his/her screen name every time he/she uses the device, and hence exercise history can be logged and retrieved for each user.
- Statistics such as frequency of exercise, intensity and duration of exercise, total exercise achievements within certain period can be easily calculated and recorded.
- accumulated exercise effort over multiple sessions and averages of exercise intensity measure can be provided.
- the exercise intensity measures are in terms of exercise effectiveness over a specific period of time.
- the personal exercise history and statistics can be compared with exercise goals.
- User profile and exercise history can also be carried with portable data storage devices such as a smart card, a floppy disk or a USB storage drive.
- portable data storage devices such as a smart card, a floppy disk or a USB storage drive.
- a user can log or retrieve the exercise history by simply inserting the data storage media into any exercise machine with the same function.
- Exercise history can be used for virtual group exercise in crosscountry courses. For example, family members can exercise at different times but reference to each other as if they jog/walk at the same time, with shadow image or indicating symbols on the map.
- the controller is connected to the web, the exercise history can be shared among friends and family members located at different locations via Internet.
- the system allows the exerciser to interact with other users. Interactiveness with other users allows continued encouragement of physical activity while maintaining a level of entertainment.
- this software also provides social setting that promotes the exercisers communicating with each other.
- the global server presents the users who are joining the program and their virtual traveling locations on the map. Therefore, Kitty (screen name), for example, may see five people "traveling" in the vicinity of her virtual location. She could chat/e-mail with them on and off the line.
- Kitty screen name
- Such social setting adds motivation and can naturally facilitate the formation of a forum among the users. Certainly, exercisers can opted to make them silent or "hidden” if they prefer to do so.
Abstract
Description
Claims
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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US10/538,486 US20060063644A1 (en) | 2003-01-24 | 2004-01-26 | Cross reference to related applications |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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US44259603P | 2003-01-24 | 2003-01-24 | |
US60/442,596 | 2003-01-24 |
Publications (2)
Publication Number | Publication Date |
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WO2004067102A2 true WO2004067102A2 (en) | 2004-08-12 |
WO2004067102A3 WO2004067102A3 (en) | 2005-02-17 |
Family
ID=32825242
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2004/002245 WO2004067102A2 (en) | 2003-01-24 | 2004-01-26 | Exercise machines with entertainment themes |
Country Status (3)
Country | Link |
---|---|
US (1) | US20060063644A1 (en) |
CN (1) | CN1741833A (en) |
WO (1) | WO2004067102A2 (en) |
Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2006038815A1 (en) * | 2004-10-08 | 2006-04-13 | Ziad Badarneh | A physical exercise apparatus interface system allowing selection from different simulation options and controlling the exercise apparatus |
DE102005025444A1 (en) * | 2005-06-02 | 2006-12-07 | Forhouse Corp., Shenkang | Treadmill for walking and running exercise includes a pedometer system with a sensor that monitors speed on a running belt and a processor that detects the number of steps done based on instant variations |
EP1813313A1 (en) * | 2006-01-26 | 2007-08-01 | Tunturi Oy Ltd | Method and arrangement in connection with exercise device |
DE102007031931A1 (en) * | 2007-07-09 | 2009-01-15 | Rafail Rabkin | Person running movements training method for exercise device, involves selecting running speed of persons on exercise device freely, and synchronizing speed of motion image on monitor with running speed of person |
GB2464339A (en) * | 2008-10-15 | 2010-04-21 | Karl Brian Birch | Fitness machines with display of simulated sceneries |
ES2386559A1 (en) * | 2009-04-02 | 2012-08-23 | Tomás Mangut Gutiérrez | Video-digital and mechanical control unit (Machine-translation by Google Translate, not legally binding) |
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ITVI20110130A1 (en) * | 2011-05-23 | 2012-11-24 | Antonio Mariano Scudella | DYNAMIC APPARATUS FOR GYMNASTICS EQUIPMENT AND METHOD FOR CONTROL OF THE APPARATUS, AS WELL AS THE TRAINING SYSTEM USING THE APPARATUS. |
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Also Published As
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WO2004067102A3 (en) | 2005-02-17 |
US20060063644A1 (en) | 2006-03-23 |
CN1741833A (en) | 2006-03-01 |
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