WO2004101090A3 - Commerce-enabled environment for interacting with simulated phenomena - Google Patents

Commerce-enabled environment for interacting with simulated phenomena Download PDF

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Publication number
WO2004101090A3
WO2004101090A3 PCT/US2004/014931 US2004014931W WO2004101090A3 WO 2004101090 A3 WO2004101090 A3 WO 2004101090A3 US 2004014931 W US2004014931 W US 2004014931W WO 2004101090 A3 WO2004101090 A3 WO 2004101090A3
Authority
WO
WIPO (PCT)
Prior art keywords
simulated
simulated phenomena
phenomena
interacting
simulation engine
Prior art date
Application number
PCT/US2004/014931
Other languages
French (fr)
Other versions
WO2004101090A2 (en
Inventor
James O Robarts
Cesar A Alvarez
Original Assignee
Cons Global Fun Unltd
James O Robarts
Cesar A Alvarez
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US10/438,172 external-priority patent/US20040002843A1/en
Application filed by Cons Global Fun Unltd, James O Robarts, Cesar A Alvarez filed Critical Cons Global Fun Unltd
Publication of WO2004101090A2 publication Critical patent/WO2004101090A2/en
Publication of WO2004101090A3 publication Critical patent/WO2004101090A3/en

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q90/00Systems or methods specially adapted for administrative, commercial, financial, managerial or supervisory purposes, not involving significant data processing

Abstract

Methods and systems for interacting with simulated phenomena are provided. Example embodiments provide a Simulated Phenomena Interaction System 'SPIS,' which enables a user to incorporate simulated phenomena into the user's real world environment by interacting with the simulated phenomena. In one embodiment, the SPIS comprises a mobile environment (e.g., a mobile device) and a simulation engine. The mobile environment may be configured as a thin client that remotely communicates with the simulation engine, or it may be configured as a fat client that incorporates one or more of the components of the simulation engine into the mobile device. These components cooperate to define the characteristics and behavior of the simulated phenomena and interact with users via mobile devices. The characteristics and behavior of the simulated phenomena are based in part upon values sensed from the real world, thus achieving a more integrated correspondence between the real world and the simulated world. Interactions, such as detection, measurement, communication, and manipulation, typically are initiated by the mobile device and responded to by the simulation engine based upon characteristics and behavior of the computer-generated and maintained simulated phenomena.
PCT/US2004/014931 2003-05-13 2004-05-13 Commerce-enabled environment for interacting with simulated phenomena WO2004101090A2 (en)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US47039403P 2003-05-13 2003-05-13
US10/438,172 2003-05-13
US10/438,172 US20040002843A1 (en) 2002-05-13 2003-05-13 Method and system for interacting with simulated phenomena
US60/470,394 2003-05-13

Publications (2)

Publication Number Publication Date
WO2004101090A2 WO2004101090A2 (en) 2004-11-25
WO2004101090A3 true WO2004101090A3 (en) 2005-01-20

Family

ID=33456576

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2004/014931 WO2004101090A2 (en) 2003-05-13 2004-05-13 Commerce-enabled environment for interacting with simulated phenomena

Country Status (1)

Country Link
WO (1) WO2004101090A2 (en)

Citations (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6080063A (en) * 1997-01-06 2000-06-27 Khosla; Vinod Simulated real time game play with live event
US6227974B1 (en) * 1997-06-27 2001-05-08 Nds Limited Interactive game system
US6227966B1 (en) * 1997-02-19 2001-05-08 Kabushiki Kaisha Bandai Simulation device for fostering a virtual creature
US6287200B1 (en) * 1999-12-15 2001-09-11 Nokia Corporation Relative positioning and virtual objects for mobile devices
US20020090985A1 (en) * 2000-09-07 2002-07-11 Ilan Tochner Coexistent interaction between a virtual character and the real world
US20020188760A1 (en) * 2001-05-10 2002-12-12 Toru Kuwahara Information processing system that seamlessly connects real world and virtual world
US20020191017A1 (en) * 1999-09-24 2002-12-19 Sinclair Matthew Frazer Wireless system for interacting with a game service
US6527641B1 (en) * 1999-09-24 2003-03-04 Nokia Corporation System for profiling mobile station activity in a predictive command wireless game system
US20030055984A1 (en) * 2001-05-18 2003-03-20 Sony Computer Entertainment Inc. Entertainment system
US20030052454A1 (en) * 2001-07-13 2003-03-20 Leen Fergus A. System and method for establishing a wager for a gaming application
US6545682B1 (en) * 2000-05-24 2003-04-08 There, Inc. Method and apparatus for creating and customizing avatars using genetic paradigm

Patent Citations (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6080063A (en) * 1997-01-06 2000-06-27 Khosla; Vinod Simulated real time game play with live event
US6227966B1 (en) * 1997-02-19 2001-05-08 Kabushiki Kaisha Bandai Simulation device for fostering a virtual creature
US6227974B1 (en) * 1997-06-27 2001-05-08 Nds Limited Interactive game system
US20020191017A1 (en) * 1999-09-24 2002-12-19 Sinclair Matthew Frazer Wireless system for interacting with a game service
US6527641B1 (en) * 1999-09-24 2003-03-04 Nokia Corporation System for profiling mobile station activity in a predictive command wireless game system
US6287200B1 (en) * 1999-12-15 2001-09-11 Nokia Corporation Relative positioning and virtual objects for mobile devices
US6545682B1 (en) * 2000-05-24 2003-04-08 There, Inc. Method and apparatus for creating and customizing avatars using genetic paradigm
US20020090985A1 (en) * 2000-09-07 2002-07-11 Ilan Tochner Coexistent interaction between a virtual character and the real world
US20020188760A1 (en) * 2001-05-10 2002-12-12 Toru Kuwahara Information processing system that seamlessly connects real world and virtual world
US20030055984A1 (en) * 2001-05-18 2003-03-20 Sony Computer Entertainment Inc. Entertainment system
US20030052454A1 (en) * 2001-07-13 2003-03-20 Leen Fergus A. System and method for establishing a wager for a gaming application

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Publication number Publication date
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