WO2005058434B1 - Control apparatus for use with a computer or video game system - Google Patents

Control apparatus for use with a computer or video game system

Info

Publication number
WO2005058434B1
WO2005058434B1 PCT/US2004/041396 US2004041396W WO2005058434B1 WO 2005058434 B1 WO2005058434 B1 WO 2005058434B1 US 2004041396 W US2004041396 W US 2004041396W WO 2005058434 B1 WO2005058434 B1 WO 2005058434B1
Authority
WO
WIPO (PCT)
Prior art keywords
control device
control unit
user
vertical
display
Prior art date
Application number
PCT/US2004/041396
Other languages
French (fr)
Other versions
WO2005058434A2 (en
WO2005058434A3 (en
Inventor
Eric J Argentar
Original Assignee
Eric J Argentar
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Family has litigation
First worldwide family litigation filed litigation Critical https://patents.darts-ip.com/?family=34653177&utm_source=google_patent&utm_medium=platform_link&utm_campaign=public_patent_search&patent=WO2005058434(B1) "Global patent litigation dataset” by Darts-ip is licensed under a Creative Commons Attribution 4.0 International License.
Priority to CA002549096A priority Critical patent/CA2549096A1/en
Priority to CN2004800370770A priority patent/CN1953792B/en
Priority to AT04813686T priority patent/ATE519530T1/en
Priority to EP04813686A priority patent/EP1711239B1/en
Priority to JP2006544015A priority patent/JP5535427B2/en
Application filed by Eric J Argentar filed Critical Eric J Argentar
Priority to KR1020067013883A priority patent/KR101176883B1/en
Priority to US10/582,537 priority patent/US7736230B2/en
Publication of WO2005058434A2 publication Critical patent/WO2005058434A2/en
Priority to IL176182A priority patent/IL176182A/en
Publication of WO2005058434A3 publication Critical patent/WO2005058434A3/en
Publication of WO2005058434B1 publication Critical patent/WO2005058434B1/en
Priority to US12/303,113 priority patent/US8070571B2/en
Priority to US12/802,735 priority patent/US20100331087A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41AFUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
    • F41A33/00Adaptations for training; Gun simulators
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/301Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6676Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Abstract

A control device (10) for controlling a display of a computer system for use with a video game includes a coordinate control unit (12) for providing information related to a vertical and horizontal tilt of the control device (10), a mouse control unit (14) for inputting conventional mouse input information, a game control unit (16) for inputting game control information and a controller (18) for processing the information provided by the coordinate control unit (12), mouse control unit (14) and game control unit (16). The vertical and horizontal point of view of the user in the video game and/or the vertical and horizontal position of a cursor on the display is determined based on the information related to the vertical and horizontal tilt of the control device. The control device (10) is preferably shaped like a firearm to enhance the realism of the video game, but may be shaped like a conventional game pad.

Claims

Amended ClaimsReceived by the International Bureau on 29 June 2006 (29.06.06)
1. A control device for operation by a user tor controlling a display of a computer system ibr use with a video game, comprising: a coordinate control unit adapted to be handled by the user in order iυ generate input information related to a vertical and a horizontal tilt of the control device; a game play control unit adapted to be handled by the user in order to generate &wme play input information; and a controller adapted to process said input information from the coordinate control unit to provide point of view information of the user in the video game to the computer system, and adapted to process said input information from the game play control unit in order to provide game information representative of at least positional movement of the user in the video game to the computer system, wherein the control device has a shape substantially similar to a firearm, said shape comprising: a central body, a handgrip extending downward from a rear section of the central body; and a barrel extending longitudinally forward from the central body.
2. The control device of claim I 3 wherein the coordinate control unit further comprises: a y-axis sensor adapted to input information regarding a tilt of the baπrcl of the control device in a vertical direction; and an x-axis sensor adapted to input information regarding a tilt of the barrel of the control device in a horizontal direction.
3, The control device of claim 2, wherein the y-axis sensor further comprises: a horizontal shaft attached to a side of the barrel that rotates as the barrel is tilted upward and downward; a first optical disk attached to the horizontal shaft such that the optical disk rotates with the horizontal shaft; and
44 at least one optical encoder adapted to correlate rotation of the optical disk to vertical tilt of (he barrel to provide information indicating a desired vertical point of view of a user in the video game.
4, The control device of claim 3, wherein the x-axis sensor further comprises: a vertical shaft, connected Io the y-axis sensor such that the vertical shaft rotates as the barrel is tilted left and right; a second optical encoder disk attached to the vertical shall such that the second optical disk rotates with the vertical shaft; and at least one second optical encoder adapted to correlate the rotation of the second optical disk to a horizontal tilt of the barrel to provide information indicating a desired horizontal point of view of a user in the video game.
5. The control device of claim 1 , wherein the coordinate control unit further comprises: at least one gyroscope adapted to provide input information regarding the vertical and horizontal tilt of the control device in order to provide information regarding a desired vertical and horizontal point of view of the user in the video game.
6. The control device of claim 1 , wherein the coordinate control unit further comprises: at least one gyroscope adapted to provide information regarding the vertical and horizontal tilt of the control device in order to provide information regarding a desired vertical and horizontal position of a cursor on the display of the computer system.
7. The eonlrol device of claim 1, further including a mouse button-type control unit adapted to be operated by the user in order to generate computer mouse button-type input information, wherein the mouse button-type control unit comprises: a wheel adapted to provide information to scroll up or down on the display; a left button adapted to provide information regarding selections of the user; and a right button adapted to provide information regarding other selections of the user.
8. The control device of claim 7, further including: a trigger extending downward from the central body in front of at least a portion of the handgrip; and wherein the wheel, the left button and the right button are mounted on a side of the central body of the control device such that positioning a finger of the user proximate to the trigger operates the wheel, left button and right button.
9. The control device of claim 1 , wherein the game play control unit comprises: a directional controller adapted to generate input information regarding longitudinal and lateral movement m space; a plurality of buttons adapted Lo provide information regarding a plurality of actions performed on the display, the plurality of actions including two or more of running, crouching, jumping and special actions; and a coordinate activation button adapted to selectively enable and disable input of information from the coordinate control unit to the computer system.
10. The control device of claim 9, wherein the plurality of buttons are positioned on the handgrip of the control device such that the plurality of buttons are operable by fingers of the hand of the user gripping the handgrip.
1 1. The control device of claim 10, further comprising: a foregrip., extending down from the barrel of the weapon, wherein the directional controller is positioned on the foregrip and is operable by a thumb and fingers of a another hand of the user gripping the foregrip
12. The control device of claim 10, wherein the directional controller is positioned on the barrel of the control device.
13. The control device of claim 1 , further including a trigger extending downward from the central body in front of at least a portion of the handgrip; and wherein the game play control unit further comprises a shoot button mounted on the trigger of the control device.
46
14. The control device of claim 1, further comprising a removable shoulder stock extending behind the central body υf the control device and adapted to steady the control device against a shoulder of the user,
15. The control device of claim 1 , further comprising a display unit mounted on the control device to provide additional image information to a user of the control device,
16. The control device of claim 1 , further comprising a feedback unit adapted to provide tactile feedback to a user of the control device.
17. A method for allowing a user to control a display of a computer system, comprising: providing a display control unit with a shape substantially similar to a firearm, the display control unit comprising a central body, a handgrip extending downward from a rear section of the central body, and a foregrip or barrel extending longitudinally forward from the central body; receiving information from a coordinate control unit portion of the display control unit that is related to a vertical and a horizontal tilt of the display control unit and is representative of point of view information of the user in the video game; receiving information from a game play control unit portion of the display control unit that is representative of at least positional movement of the user in the video game; and providing game information for controlling the display of the computer system based on information received from the coordinate control unit and providing game information for controlling the display of the computer system based on information received from the game play control unit.
18. The method of claim 17, wherein; the display control unit is adapted to be grasped by two hands of the user, where: the lingers or thumb of one hand, positioned on one of the handgrip, foregrip or barrel, operate one or more buttons adapted to provide input information regarding longitudinal and lateral movement of the user on the display in space, while the fingers or thumb of the other hand, positioned on a different one of trie handgrip, foregrip or barrel, operate one or more buttons adapted to provide input information regarding a plurality of actions performed by the user on the display, the plurality of aetions including one or more of running, crouching, jumping and selecting weapons, wherein both hands, in addition Io providing the above-noted operation, provide stability to the device with respect to the vertical and horizontal tilt of the unit, as well as reducing fatigue in wielding the unit in a manner similar to a real firearm ,
19. The method of claim 18, wherein the step of receiving information related to the vertical and horizontal LiIl of the control device comprises: receiving information regarding a tilt of the barrel relative to a centered vertical position of the control device from a y-axis sensor; and receiving information regarding a tilt of the barrel relative to a centered horizontal position from an x-axis sensor.
PCT/US2004/041396 2003-12-11 2004-12-09 Control apparatus for use with a computer or video game system WO2005058434A2 (en)

Priority Applications (10)

Application Number Priority Date Filing Date Title
US10/582,537 US7736230B2 (en) 2003-12-11 2004-12-09 Control apparatus for use with a computer or video game system
CN2004800370770A CN1953792B (en) 2003-12-11 2004-12-09 Control apparatus for use with a computer or video game system
AT04813686T ATE519530T1 (en) 2003-12-11 2004-12-09 CONTROL DEVICE FOR USE WITH A COMPUTER OR VIDEO GAME SYSTEM
EP04813686A EP1711239B1 (en) 2003-12-11 2004-12-09 Control apparatus for use with a computer or video game system
JP2006544015A JP5535427B2 (en) 2003-12-11 2004-12-09 Control apparatus and method for controlling a display of a computer system for use with a video game
CA002549096A CA2549096A1 (en) 2003-12-11 2004-12-09 Control apparatus for use with a computer or video game system
KR1020067013883A KR101176883B1 (en) 2003-12-11 2004-12-09 Control apparatus for use with a computer or video game system
IL176182A IL176182A (en) 2003-12-11 2006-06-07 Control apparatus for use with a computer or video game
US12/303,113 US8070571B2 (en) 2003-12-11 2007-06-04 Video game controller
US12/802,735 US20100331087A1 (en) 2003-12-11 2010-06-11 Control apparatus for use with a computer or video game system

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US10/733,731 2003-12-11
US10/733,731 US7510477B2 (en) 2003-12-11 2003-12-11 Control apparatus for use with a computer or video game system

Related Child Applications (2)

Application Number Title Priority Date Filing Date
US12/303,113 Continuation-In-Part US8070571B2 (en) 2003-12-11 2007-06-04 Video game controller
US12/802,735 Continuation US20100331087A1 (en) 2003-12-11 2010-06-11 Control apparatus for use with a computer or video game system

Publications (3)

Publication Number Publication Date
WO2005058434A2 WO2005058434A2 (en) 2005-06-30
WO2005058434A3 WO2005058434A3 (en) 2006-07-20
WO2005058434B1 true WO2005058434B1 (en) 2006-09-28

Family

ID=34653177

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2004/041396 WO2005058434A2 (en) 2003-12-11 2004-12-09 Control apparatus for use with a computer or video game system

Country Status (9)

Country Link
US (3) US7510477B2 (en)
EP (1) EP1711239B1 (en)
JP (1) JP5535427B2 (en)
KR (1) KR101176883B1 (en)
CN (1) CN1953792B (en)
AT (1) ATE519530T1 (en)
CA (1) CA2549096A1 (en)
IL (1) IL176182A (en)
WO (1) WO2005058434A2 (en)

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