WO2005114598A1 - Ambient audio environment in a wagering game - Google Patents
Ambient audio environment in a wagering game Download PDFInfo
- Publication number
- WO2005114598A1 WO2005114598A1 PCT/US2004/040813 US2004040813W WO2005114598A1 WO 2005114598 A1 WO2005114598 A1 WO 2005114598A1 US 2004040813 W US2004040813 W US 2004040813W WO 2005114598 A1 WO2005114598 A1 WO 2005114598A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- audio track
- environmental
- game
- played
- play
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2210/00—Aspects or methods of musical processing having intrinsic musical character, i.e. involving musical theory or musical parameters or relying on musical knowledge, as applied in electrophonic musical tools or instruments
- G10H2210/021—Background music, e.g. for video sequences, elevator music
- G10H2210/026—Background music, e.g. for video sequences, elevator music for games, e.g. videogames
Definitions
- the invention relates generally to gaming systems, and more specifically to computerized slot gaming systems having an ambient audio environment.
- Background of the Invention A wide variety of gaming devices are now available to gamers and to casino operators in computerized form, from slot machines to games that are traditionally played live such as poker and blackjack. These computerized games provide many benefits to the game owner and to the gambler, including greater reliability than can be achieved with a mechanical game or human dealer, more variety and animation in presentation of a game, and a lower overall cost of production and management.
- Computerized video game systems must be designed with many of the same concerns as their mechanical and table game ancestors - they must be fair, they must provide sufficient feedback to the gamer to make the game fun to play, and they must meet a variety of gaming regulations to ensure that both the machine owner and gamer are honest and fairly treated in implementing the game. Further, they must provide a gaming experience that is at least as attractive as the older mechanical gaming machine experience to the gamer, to ensure success in a competitive gaming market. Many computer elements have been employed in gaming systems, from computerized animation to playing prerecorded sounds through a gaming system's speakers. These are carefully designed, along with the general theme and other elements of a gaming system, to attract the attention of gamers and to provide a memorable gaming experience.
- the present invention provides in one embodiment a computerized gaming system.
- the system comprises a gaming module that includes a processor and gaming code which is operable when executed on the processor to conduct a reel slot machine wagering game on which monetary value can be wagered.
- An audio module is operable to play an environmental audio track that comprises sound related to a theme of the computerized wagering game. The environmental audio track is played at a time not associated with specific game play events, such as reel spin or credit bang-up.
- Figure 1 shows a computerized reel slot gaming system having an audio module consistent with an embodiment of the present invention.
- FIG. 2 is a flowchart showing a method of practicing an example embodiment of the present invention.
- the present invention provides in one embodiment a computerized gaming system having an audio module that is operable to play an environmental audio track that comprises sound related to a theme of the computerized wagering game.
- the environmental audio track is played at a time not associated with specific game play events, such as being specifically triggered by reel spin or credit bang-up. More detailed examples of the present invention are presented here to further illustrate how the present invention as claimed may be practiced in different embodiments.
- Figure 1 illustrates a computerized reel slot machine gaming system having an audio module, consistent with an embodiment of the present invention.
- the computerized gaming system shown generally at 100 is a video gaming system, which displays information for at least one wagering game on video display 101. Alternate embodiments of the invention will have other game indicators, such as mechanical reels instead of the video graphics reels 102.
- the game of chance is played and controlled with various buttons 103, and in some embodiments also with a pull arm 104 to initiate reel spin.
- Value is wagered on the games, such as with tokens, coins, bills, or cards that hold value.
- the wagered value is conveyed to the machine through a changer 105 or a card reader 106, and winnings are returned via the returned value card or through the coin tray 107.
- the game When a game player deposits value into the gaming machine, the game typically exits an attraction mode and enters a game play mode.
- the attract mode is designed to play sounds and show images that attract potential gamers to the machine, while the game play mode is designed to entertain a gamer who has already decided to play the machine.
- Both modes will in various embodiments benefit from the playing of audio tracks containing environmental sounds consistent with a game theme, as is explained in greater detail in the following examples.
- One example embodiment of the present invention involves a game with a Hawaiian theme.
- Various tropical beach images are shown on the video display 101 and on a sign identifying the game, and are accompanied by environmental sounds consistent with the game's theme. These include the sound of tropical breezes, waves, and tropical bird calls, and other such environmental sounds associated with the game's theme.
- Another example involves a game with a fishing theme, which is accompanied by environmental sounds including croaking frogs, a casting fishing reel, blackbirds, splashing sounds from jumping fish, and other such environmental sounds.
- Typical sounds in a slot machine are related to specific game events, such as a specific sound that indicates slot machine reels are spinning. This sound is started when the reel spin starts, and stops as soon as the reels stop spinning.
- sound effects are commonly played to indicate bang-up or crediting the game player with credits won in a particular round of playing the game. Such sound effects usually bang once for each credit earned, or bangs repeatedly during the time it takes for credits to accumulate in the game player's credit count.
- Both the reel spin music and bang-up sound effects are examples of sounds that are not environmental sounds related to a theme of the game, but that are triggered by specific events in game play to indicate the status of the game or direct a player's attention to a specific game element.
- the present invention seeks in various embodiments to play sounds via an audio module and speakers 108 that are consistent with the game's theme, to enhance the game's presentation of the game theme rather than to indicate a specific game event.
- the sounds are played in different ways in different embodiments of the invention, including in a continuous loop, sequentially, or randomly. Further, multiple sounds may be played at the same time, to further enhance the naturalness of the environmental sound presentation.
- some implementations will play the sound of a frog croaking repeatedly at regular intervals, or will alternate the sound of a frog croaking with the sound of a blackbird chirping at regular intervals.
- FIG. 2 shows a flowchart of one example method of practicing the present invention.
- the game is in attract mode, and so plays a simple prerecorded environmental track looped continuously.
- a single track is used here for simplicity because repetition is not a great concern, since the goal of the attract mode presentation is to initially attract a game player rather than to keep the game player entertained over a period of time.
- the game player elects to play the game and deposits credit, entering game play mode at 202.
- the game then begins to randomly play environmental sounds consistent with the game's theme at 203, which continues as long as the game is being played. These tracks are played randomly in this example to provide a less predictable and more natural sounding audio environment to enhance the game's theme presentation.
- Other sounds, such as reel spin sounds and credit bang-up sounds will likely also be played in most embodiments at 204, but will be triggered by specific events during game play rather than played independent of game play events to provide an entertaining theme-based audio environment.
- the game player cashes out at 205, collecting his winnings and causing the machine to exit game play mode.
- the game then returns to attract mode to attract the next game player at 201, and plays the prerecorded environmental continuous loop track.
- the environmental audio sounds played during game play mode in this example are not specific to any event within game play, such as to reel spin, credit bang-up, or other game play-related events, but vary with the game's mode, such as between attract mode and game play mode, h other embodiments, the environmental sounds will not vary, or will vary as the game changes mode sin other ways, such as moving between different environments within a game's theme.
- a game may start with the sound of frogs and casting reels in presenting a small, quiet pond environment, but may change sounds to gulls, boat motors, and foghorns for an ocean fishing environment later in the game. Such a change may be triggered by a change in game mode, such as by changing to a bonus round or advancing in levels during game play, but is not related to specific game events such as initiating reel spin or banging up credits at the end of a reel spin.
- the examples of the present invention discussed here illustrate how the present invention uses environmental sounds related to a wagering game's theme to enhance presentation of the theme.
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- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Description
Claims
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/568,945 US20080139284A1 (en) | 2004-05-13 | 2004-12-07 | Ambient Audio Environment in a Wagering Game |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US57055204P | 2004-05-13 | 2004-05-13 | |
US60/570,552 | 2004-05-13 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2005114598A1 true WO2005114598A1 (en) | 2005-12-01 |
Family
ID=34959682
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2004/040813 WO2005114598A1 (en) | 2004-05-13 | 2004-12-07 | Ambient audio environment in a wagering game |
Country Status (2)
Country | Link |
---|---|
US (1) | US20080139284A1 (en) |
WO (1) | WO2005114598A1 (en) |
Cited By (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7901291B2 (en) | 2001-09-28 | 2011-03-08 | Igt | Gaming device operable with platform independent code and method |
US8016674B2 (en) | 2000-10-11 | 2011-09-13 | Igt | Gaming device having changed or generated player stimuli |
US8197340B2 (en) | 2006-11-06 | 2012-06-12 | Wms Gaming Inc. | Wagering game machine with remote audio configuration |
US8357042B2 (en) | 2007-12-21 | 2013-01-22 | Aristocrat Technologies Australia Pty Limited | Gaming system, a sound controller, and a method of gaming |
US8613667B2 (en) | 2009-12-21 | 2013-12-24 | Wms Gaming, Inc. | Position-based lighting coordination in wagering game systems |
US8622830B2 (en) | 2009-08-20 | 2014-01-07 | Wms Gaming, Inc. | Controlling sound distribution in wagering game applications |
US8740701B2 (en) | 2009-06-15 | 2014-06-03 | Wms Gaming, Inc. | Controlling wagering game system audio |
US8740689B2 (en) | 2012-07-06 | 2014-06-03 | Igt | Gaming system and method configured to operate a game associated with a reflector symbol |
US8814673B1 (en) | 2010-04-26 | 2014-08-26 | Wms Gaming, Inc. | Presenting lighting content in wagering game systems |
US8827805B1 (en) | 2010-08-06 | 2014-09-09 | Wms Gaming, Inc. | Balancing community gaming effects |
US8840464B1 (en) | 2010-04-26 | 2014-09-23 | Wms Gaming, Inc. | Coordinating media in a wagering game environment |
US8912727B1 (en) | 2010-05-17 | 2014-12-16 | Wms Gaming, Inc. | Wagering game lighting device chains |
US8968088B2 (en) | 2009-07-07 | 2015-03-03 | Wms Gaming, Inc. | Controlling priority of wagering game lighting content |
US9011247B2 (en) | 2009-07-31 | 2015-04-21 | Wms Gaming, Inc. | Controlling casino lighting content and audio content |
US9017173B2 (en) | 2006-10-24 | 2015-04-28 | Igt | Gaming system and method having promotions based on player selected gaming environment preferences |
US9135785B2 (en) | 2008-09-10 | 2015-09-15 | Igt | Gaming system and method providing indication of notable symbols |
US9245407B2 (en) | 2012-07-06 | 2016-01-26 | Igt | Gaming system and method that determines awards based on quantities of symbols included in one or more strings of related symbols displayed along one or more paylines |
US9367987B1 (en) | 2010-04-26 | 2016-06-14 | Bally Gaming, Inc. | Selecting color in wagering game systems |
US10002491B2 (en) | 2009-07-07 | 2018-06-19 | Bally Gaming, Inc. | Controlling gaming effects on available presentation devices of gaming network nodes |
US10269207B2 (en) | 2009-07-31 | 2019-04-23 | Bally Gaming, Inc. | Controlling casino lighting content and audio content |
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US7708701B2 (en) | 2002-04-19 | 2010-05-04 | Pelikan Technologies, Inc. | Method and apparatus for a multi-use body fluid sampling device |
US8262478B2 (en) | 2004-05-28 | 2012-09-11 | Wms Gaming Inc. | Gaming device with attached audio-capable chair |
US8454087B2 (en) * | 2004-05-28 | 2013-06-04 | Wms Gaming Inc. | Chair interconnection for a gaming machine |
US8506399B2 (en) | 2009-09-30 | 2013-08-13 | Wms Gaming, Inc. | Configuring and controlling wagering game audio |
WO2011063197A1 (en) | 2009-11-20 | 2011-05-26 | Wms Gaming, Inc. | Integrating wagering games and environmental conditions |
US10140814B2 (en) | 2011-01-31 | 2018-11-27 | Bally Gaming, Inc. | Mobile payment and credit integration into a wagering game machine |
US8821283B2 (en) * | 2012-04-20 | 2014-09-02 | Wms Gaming, Inc. | Wagering game audio ending in key of current state |
WO2020111118A1 (en) * | 2018-11-29 | 2020-06-04 | テイ・エス テック株式会社 | Seat system and seat experience device |
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US20030073491A1 (en) * | 2001-10-15 | 2003-04-17 | Hecht William L. | Gaming device having modified reel spin sounds to highlight and enhance positive player outcomes |
US20030119575A1 (en) * | 2001-12-21 | 2003-06-26 | Centuori Charlotte S. | Method and apparatus for playing a gaming machine with a secured audio channel |
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- 2004-12-07 WO PCT/US2004/040813 patent/WO2005114598A1/en active Application Filing
- 2004-12-07 US US11/568,945 patent/US20080139284A1/en not_active Abandoned
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US6096962A (en) * | 1995-02-13 | 2000-08-01 | Crowley; Ronald P. | Method and apparatus for generating a musical score |
US20030037664A1 (en) * | 2001-05-15 | 2003-02-27 | Nintendo Co., Ltd. | Method and apparatus for interactive real time music composition |
US20030073491A1 (en) * | 2001-10-15 | 2003-04-17 | Hecht William L. | Gaming device having modified reel spin sounds to highlight and enhance positive player outcomes |
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Cited By (28)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8016674B2 (en) | 2000-10-11 | 2011-09-13 | Igt | Gaming device having changed or generated player stimuli |
US7901291B2 (en) | 2001-09-28 | 2011-03-08 | Igt | Gaming device operable with platform independent code and method |
US9017173B2 (en) | 2006-10-24 | 2015-04-28 | Igt | Gaming system and method having promotions based on player selected gaming environment preferences |
US8197340B2 (en) | 2006-11-06 | 2012-06-12 | Wms Gaming Inc. | Wagering game machine with remote audio configuration |
US8357042B2 (en) | 2007-12-21 | 2013-01-22 | Aristocrat Technologies Australia Pty Limited | Gaming system, a sound controller, and a method of gaming |
US9582243B2 (en) | 2007-12-21 | 2017-02-28 | Aristocrat Technologies Australia Pty Limited | Gaming system, a sound controller, and a method of gaming |
US9189915B2 (en) | 2007-12-21 | 2015-11-17 | Aristocrat Technologies Australia Pty Limited | Gaming system, a sound controller, and a method of gaming |
US9530287B2 (en) | 2008-09-10 | 2016-12-27 | Igt | Gaming system and method providing indication of notable symbols |
US9135785B2 (en) | 2008-09-10 | 2015-09-15 | Igt | Gaming system and method providing indication of notable symbols |
US10068416B2 (en) | 2009-06-15 | 2018-09-04 | Bally Gaming, Inc. | Controlling wagering game system audio |
US10032332B2 (en) | 2009-06-15 | 2018-07-24 | Bally Gaming, Inc. | Controlling wagering game system audio |
US8740701B2 (en) | 2009-06-15 | 2014-06-03 | Wms Gaming, Inc. | Controlling wagering game system audio |
US9520018B2 (en) | 2009-07-07 | 2016-12-13 | Bally Gaming, Inc. | Controlling priority of wagering game lighting content |
US8968088B2 (en) | 2009-07-07 | 2015-03-03 | Wms Gaming, Inc. | Controlling priority of wagering game lighting content |
US10002491B2 (en) | 2009-07-07 | 2018-06-19 | Bally Gaming, Inc. | Controlling gaming effects on available presentation devices of gaming network nodes |
US10269207B2 (en) | 2009-07-31 | 2019-04-23 | Bally Gaming, Inc. | Controlling casino lighting content and audio content |
US9011247B2 (en) | 2009-07-31 | 2015-04-21 | Wms Gaming, Inc. | Controlling casino lighting content and audio content |
US8622830B2 (en) | 2009-08-20 | 2014-01-07 | Wms Gaming, Inc. | Controlling sound distribution in wagering game applications |
US8613667B2 (en) | 2009-12-21 | 2013-12-24 | Wms Gaming, Inc. | Position-based lighting coordination in wagering game systems |
US9087429B2 (en) | 2009-12-21 | 2015-07-21 | Wms Gaming, Inc. | Position-based lighting coordination in wagering game systems |
US9367987B1 (en) | 2010-04-26 | 2016-06-14 | Bally Gaming, Inc. | Selecting color in wagering game systems |
US9547952B2 (en) | 2010-04-26 | 2017-01-17 | Bally Gaming, Inc. | Presenting lighting content in wagering game systems |
US8814673B1 (en) | 2010-04-26 | 2014-08-26 | Wms Gaming, Inc. | Presenting lighting content in wagering game systems |
US8840464B1 (en) | 2010-04-26 | 2014-09-23 | Wms Gaming, Inc. | Coordinating media in a wagering game environment |
US8912727B1 (en) | 2010-05-17 | 2014-12-16 | Wms Gaming, Inc. | Wagering game lighting device chains |
US8827805B1 (en) | 2010-08-06 | 2014-09-09 | Wms Gaming, Inc. | Balancing community gaming effects |
US9245407B2 (en) | 2012-07-06 | 2016-01-26 | Igt | Gaming system and method that determines awards based on quantities of symbols included in one or more strings of related symbols displayed along one or more paylines |
US8740689B2 (en) | 2012-07-06 | 2014-06-03 | Igt | Gaming system and method configured to operate a game associated with a reflector symbol |
Also Published As
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US20080139284A1 (en) | 2008-06-12 |
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