WO2007130791A3 - Multi-input game control mixer - Google Patents
Multi-input game control mixer Download PDFInfo
- Publication number
- WO2007130791A3 WO2007130791A3 PCT/US2007/067004 US2007067004W WO2007130791A3 WO 2007130791 A3 WO2007130791 A3 WO 2007130791A3 US 2007067004 W US2007067004 W US 2007067004W WO 2007130791 A3 WO2007130791 A3 WO 2007130791A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game control
- input game
- control mixer
- disclosed
- input data
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/0093—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00 with means for monitoring data relating to the user, e.g. head-tracking, eye-tracking
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1006—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
Abstract
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN200780016094XA CN101479782B (en) | 2006-05-04 | 2007-04-19 | Multi-input game control mixer |
EP07760946A EP2011109A4 (en) | 2006-05-04 | 2007-04-19 | Multi-input game control mixer |
JP2009509931A JP5219997B2 (en) | 2006-05-04 | 2007-04-19 | Multi-input game control mixer |
Applications Claiming Priority (54)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/429,047 US8233642B2 (en) | 2003-08-27 | 2006-05-04 | Methods and apparatuses for capturing an audio signal based on a location of the signal |
US11/429,047 | 2006-05-04 | ||
US11/381,725 US7783061B2 (en) | 2003-08-27 | 2006-05-04 | Methods and apparatus for the targeted sound detection |
US11/418,989 US8139793B2 (en) | 2003-08-27 | 2006-05-04 | Methods and apparatus for capturing audio signals based on a visual image |
US11/381,729 US7809145B2 (en) | 2006-05-04 | 2006-05-04 | Ultra small microphone array |
US11/381,727 | 2006-05-04 | ||
US11/381,728 US7545926B2 (en) | 2006-05-04 | 2006-05-04 | Echo and noise cancellation |
US11/381,721 US8947347B2 (en) | 2003-08-27 | 2006-05-04 | Controlling actions in a video game unit |
US11/381,729 | 2006-05-04 | ||
US11/429,133 US7760248B2 (en) | 2002-07-27 | 2006-05-04 | Selective sound source listening in conjunction with computer interactive processing |
US11/429,133 | 2006-05-04 | ||
US11/418,989 | 2006-05-04 | ||
US11/381,724 | 2006-05-04 | ||
US11/429,414 | 2006-05-04 | ||
US11/381,725 | 2006-05-04 | ||
US11/418,988 | 2006-05-04 | ||
US11/381,727 US7697700B2 (en) | 2006-05-04 | 2006-05-04 | Noise removal for electronic device with far field microphone on console |
US11/381,721 | 2006-05-04 | ||
US11/429,414 US7627139B2 (en) | 2002-07-27 | 2006-05-04 | Computer image and audio processing of intensity and input devices for interfacing with a computer program |
US11/381,728 | 2006-05-04 | ||
US11/418,988 US8160269B2 (en) | 2003-08-27 | 2006-05-04 | Methods and apparatuses for adjusting a listening area for capturing sounds |
US11/381,724 US8073157B2 (en) | 2003-08-27 | 2006-05-04 | Methods and apparatus for targeted sound detection and characterization |
US79803106P | 2006-05-06 | 2006-05-06 | |
US11/382,036 | 2006-05-06 | ||
US11/382,032 US7850526B2 (en) | 2002-07-27 | 2006-05-06 | System for tracking user manipulations within an environment |
US11/382,034 | 2006-05-06 | ||
US11/382,033 | 2006-05-06 | ||
US11/382,031 US7918733B2 (en) | 2002-07-27 | 2006-05-06 | Multi-input game control mixer |
US29/259,350 | 2006-05-06 | ||
US11/382,035 US8797260B2 (en) | 2002-07-27 | 2006-05-06 | Inertially trackable hand-held controller |
US29259349 | 2006-05-06 | ||
US29/259,350 USD621836S1 (en) | 2006-05-06 | 2006-05-06 | Controller face with tracking sensors |
US29259348 | 2006-05-06 | ||
US29/259,348 | 2006-05-06 | ||
US11/382,036 US9474968B2 (en) | 2002-07-27 | 2006-05-06 | Method and system for applying gearing effects to visual tracking |
US11/382,034 US20060256081A1 (en) | 2002-07-27 | 2006-05-06 | Scheme for detecting and tracking user manipulation of a game controller body |
US11/382,032 | 2006-05-06 | ||
US11/382,033 US8686939B2 (en) | 2002-07-27 | 2006-05-06 | System, method, and apparatus for three-dimensional input control |
US11/382,038 | 2006-05-06 | ||
US11/382,035 | 2006-05-06 | ||
US11/382,037 | 2006-05-06 | ||
US29/259,349 | 2006-05-06 | ||
US11/382,038 US7352358B2 (en) | 2002-07-27 | 2006-05-06 | Method and system for applying gearing effects to acoustical tracking |
US11/382,031 | 2006-05-06 | ||
US60/798,031 | 2006-05-06 | ||
US11/382,037 US8313380B2 (en) | 2002-07-27 | 2006-05-06 | Scheme for translating movements of a hand-held controller into inputs for a system |
US11/382,039 US9393487B2 (en) | 2002-07-27 | 2006-05-07 | Method for mapping movements of a hand-held controller to game commands |
US11/382,043 US20060264260A1 (en) | 2002-07-27 | 2006-05-07 | Detectable and trackable hand-held controller |
US11/382,039 | 2006-05-07 | ||
US11/382,041 | 2006-05-07 | ||
US11/382,043 | 2006-05-07 | ||
US11/382,041 US7352359B2 (en) | 2002-07-27 | 2006-05-07 | Method and system for applying gearing effects to inertial tracking |
US11/382,040 US7391409B2 (en) | 2002-07-27 | 2006-05-07 | Method and system for applying gearing effects to multi-channel mixed input |
US11/382,040 | 2006-05-07 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2007130791A2 WO2007130791A2 (en) | 2007-11-15 |
WO2007130791A3 true WO2007130791A3 (en) | 2008-11-13 |
Family
ID=38668432
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2007/067004 WO2007130791A2 (en) | 2006-05-04 | 2007-04-19 | Multi-input game control mixer |
Country Status (2)
Country | Link |
---|---|
JP (4) | JP5219997B2 (en) |
WO (1) | WO2007130791A2 (en) |
Families Citing this family (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6496543B1 (en) | 1996-10-29 | 2002-12-17 | Qualcomm Incorporated | Method and apparatus for providing high speed data communications in a cellular environment |
US8225343B2 (en) * | 2008-01-11 | 2012-07-17 | Sony Computer Entertainment America Llc | Gesture cataloging and recognition |
GB2458297B (en) * | 2008-03-13 | 2012-12-12 | Performance Designed Products Ltd | Pointing device |
KR20210043489A (en) * | 2018-05-09 | 2021-04-21 | 드림스케이프 이멀시브, 인크. | User-selectable tool for optical tracking virtual reality systems |
US11320896B2 (en) | 2020-08-03 | 2022-05-03 | Facebook Technologies, Llc. | Systems and methods for object tracking using fused data |
Citations (4)
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US5554980A (en) * | 1993-03-12 | 1996-09-10 | Mitsubishi Denki Kabushiki Kaisha | Remote control system |
US6699123B2 (en) * | 1999-10-14 | 2004-03-02 | Sony Computer Entertainment Inc. | Entertainment system, entertainment apparatus, recording medium, and program |
US7042440B2 (en) * | 1997-08-22 | 2006-05-09 | Pryor Timothy R | Man machine interfaces and applications |
US7233316B2 (en) * | 2003-05-01 | 2007-06-19 | Thomson Licensing | Multimedia user interface |
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JPH0682242A (en) * | 1992-08-31 | 1994-03-22 | Victor Co Of Japan Ltd | Three-dimensional position/attitude detection method |
JPH11316646A (en) * | 1998-05-01 | 1999-11-16 | Nippon Telegr & Teleph Corp <Ntt> | Virtual presence feeling method and system device |
JPH11333139A (en) * | 1998-05-26 | 1999-12-07 | Fuji Electronics Co Ltd | Moving image controlling device |
JP2000259340A (en) * | 1999-03-12 | 2000-09-22 | Sony Corp | Device and method for input, input system, and distribution medium |
JP2001005600A (en) * | 1999-06-24 | 2001-01-12 | Nec Corp | Handwritten input method and handwritten input device and recording medium recording program for allowing computer to realize handwritten input processing |
US6426741B1 (en) * | 1999-09-30 | 2002-07-30 | Intel Corporation | User input for a computer |
JP3819416B2 (en) * | 1999-10-04 | 2006-09-06 | 任天堂株式会社 | GAME SYSTEM AND GAME INFORMATION STORAGE MEDIUM USED FOR THE SAME |
JP2001246161A (en) * | 1999-12-31 | 2001-09-11 | Square Co Ltd | Device and method for game using gesture recognizing technic and recording medium storing program to realize the method |
JP4027031B2 (en) * | 2000-11-16 | 2007-12-26 | 株式会社コナミデジタルエンタテインメント | Competitive 3D video game device |
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JP2002306846A (en) * | 2001-04-12 | 2002-10-22 | Saibuaasu:Kk | Controller for game machine |
JP2002320772A (en) * | 2001-04-25 | 2002-11-05 | Pacific Century Cyberworks Japan Co Ltd | Game device, its control method, recording medium, program and cellular phone |
JP3470119B2 (en) * | 2002-02-14 | 2003-11-25 | コナミ株式会社 | Controller, controller attitude telemetry device, and video game device |
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JP4028708B2 (en) * | 2001-10-19 | 2007-12-26 | 株式会社コナミデジタルエンタテインメント | GAME DEVICE AND GAME SYSTEM |
JP3602519B2 (en) * | 2002-07-12 | 2004-12-15 | コナミ株式会社 | Video game apparatus, image processing method, and program |
JP2004302993A (en) * | 2003-03-31 | 2004-10-28 | Sony Corp | Information input system and input device |
US20040212589A1 (en) * | 2003-04-24 | 2004-10-28 | Hall Deirdre M. | System and method for fusing and displaying multiple degree of freedom positional input data from multiple input sources |
JP2005021563A (en) * | 2003-07-01 | 2005-01-27 | Namco Ltd | Game device, program and information storage medium |
JP2005021458A (en) * | 2003-07-03 | 2005-01-27 | Tamura Seisakusho Co Ltd | Indicated position specifying device and method therefor, and image display system |
-
2007
- 2007-04-19 JP JP2009509931A patent/JP5219997B2/en active Active
- 2007-04-19 WO PCT/US2007/067004 patent/WO2007130791A2/en active Application Filing
-
2012
- 2012-03-30 JP JP2012080329A patent/JP5145470B2/en active Active
- 2012-03-30 JP JP2012080340A patent/JP5668011B2/en active Active
- 2012-11-26 JP JP2012257118A patent/JP5638592B2/en active Active
Patent Citations (4)
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US5554980A (en) * | 1993-03-12 | 1996-09-10 | Mitsubishi Denki Kabushiki Kaisha | Remote control system |
US7042440B2 (en) * | 1997-08-22 | 2006-05-09 | Pryor Timothy R | Man machine interfaces and applications |
US6699123B2 (en) * | 1999-10-14 | 2004-03-02 | Sony Computer Entertainment Inc. | Entertainment system, entertainment apparatus, recording medium, and program |
US7233316B2 (en) * | 2003-05-01 | 2007-06-19 | Thomson Licensing | Multimedia user interface |
Also Published As
Publication number | Publication date |
---|---|
JP2013084281A (en) | 2013-05-09 |
JP2009535172A (en) | 2009-10-01 |
WO2007130791A2 (en) | 2007-11-15 |
JP2012164330A (en) | 2012-08-30 |
JP5638592B2 (en) | 2014-12-10 |
JP5219997B2 (en) | 2013-06-26 |
JP5145470B2 (en) | 2013-02-20 |
JP2012166036A (en) | 2012-09-06 |
JP5668011B2 (en) | 2015-02-12 |
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