WO2010087090A1 - Game system and game control method - Google Patents

Game system and game control method Download PDF

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Publication number
WO2010087090A1
WO2010087090A1 PCT/JP2009/071177 JP2009071177W WO2010087090A1 WO 2010087090 A1 WO2010087090 A1 WO 2010087090A1 JP 2009071177 W JP2009071177 W JP 2009071177W WO 2010087090 A1 WO2010087090 A1 WO 2010087090A1
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WO
WIPO (PCT)
Prior art keywords
game
game medium
lottery
medium
number information
Prior art date
Application number
PCT/JP2009/071177
Other languages
French (fr)
Japanese (ja)
Inventor
渡部 康
Original Assignee
株式会社セガ
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社セガ filed Critical 株式会社セガ
Priority to US13/146,844 priority Critical patent/US20110287841A1/en
Publication of WO2010087090A1 publication Critical patent/WO2010087090A1/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/34Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/329Regular and instant lottery, e.g. electronic scratch cards

Definitions

  • a plurality of game devices can be connected in a game in which a game medium is paid out according to a game result, and a control device that provides a common game (second game) to the plurality of game devices, and these are connected It relates to a game system.
  • a plurality of games are played at a predetermined timing while a player (player) plays a first game (main game) in each game device (hereinafter referred to as “game machine”).
  • a second game (second game) in which each player playing the game can participate at the same time is executed.
  • a second game different from the main game can be played on the same game device, it is possible to provide a game in which a player is less likely to get tired than a game in which only one main game is played.
  • this right is temporarily stocked when the player acquires the right to move to the second game. Since the stocked right is notified to the player who is playing with the game machine, the player can have a willingness to actively participate in the second game.
  • the game system of Patent Document 2 allows each player to participate in the second game using credits acquired in the main game.
  • Patent Document 1 and Patent Document 2 in order to make the second game attractive to the player, a considerable amount of the game media to be paid back to the player depends on the second game. It was necessary to use it for the refund. However, the amount of medals to be paid back by the first game must be reduced accordingly, and the consumption amount of the game medium becomes intense as compared with the game having no second game as described above. Therefore, until the second game is generated as a result, the game is likely to consume more game media than the player allows, and the enjoyment of the main game is reduced.
  • the bet number in the second game depends on the credits earned in each main game. For this reason, when the number of bets in each main game is significantly different, naturally, the credits acquired as a result of the main game also have an opening between the players. In this way, since the number of bets in the second game differs greatly for each player, there is a risk that an unfair feeling may arise among the players.
  • some of the conventional techniques have a game system that takes into account the amount of credits to be paid back in the second game in the main game just before the second game is started.
  • a player who plays the main game with a large number of betting credits can easily get large credits in the second game, but it is not necessarily attractive to a player with a small number of betting. Since only the number of credits can be obtained, there was a risk that the willingness to participate in the game would be reduced.
  • the present invention was devised to solve such a conventional problem, and provides a game system in which a player can actively participate in a game in a game system capable of executing a main game and a second game. With the goal.
  • the present invention is a central control device capable of connecting a plurality of gaming devices capable of executing a game using a predetermined gaming medium, and providing a second game different from the gaming to the plurality of gaming devices. , Based on the gaming medium usage number information received by the gaming medium usage number information receiving means, the gaming medium usage number information receiving means for receiving gaming medium usage number information for the game from each of the plurality of gaming devices. And a special game medium lottery means for executing a lottery to determine whether or not to give a specific game medium necessary for participation in two games.
  • participation in the second game requires a specific game medium that is different from a predetermined game medium used for a normal game (every game played in each game device). Then, the specific game medium is given by lottery based on the number-of-use information of a predetermined game medium used (betting or thrown in) in a normal game.
  • the second game can be played by betting on a specific game medium of the same value. It is possible to provide a game that does not cause unfairness among participating players.
  • the present invention is characterized in that the specific game medium lottery means performs the lottery with a lottery table having different winning probabilities according to the number of game media based on the game medium use number information.
  • the winning probability of the lottery given to the specific game medium is changed according to the number of bets when the player plays in the gaming device. For example, if the number of bets is large, the winning probability is high, and if the number of bets is small, the winning probability is low. If the number of bets is increased, the probability that a specific game medium is given can be increased. Therefore, even when the players play the game with the gaming devices having different betting numbers and settings, it is possible to provide a game that does not cause unfairness among the players.
  • the present invention is characterized in that the specific game medium lottery means performs the lottery for a predetermined number of times for each number of game medium used based on the game medium use number information.
  • a lottery in which a specific game medium is given is performed a predetermined number of times according to the number of bets when the player plays in the gaming device. For example, if the number of bets is large, the number of lotteries is increased. If the number of bets is small, the number of lotteries is decreased. If the number of bets is increased, the probability that a specific game medium is given can be increased. Therefore, even when the players play the game with the gaming devices having different betting numbers and settings, it is possible to provide a game that does not cause unfairness among the players.
  • the game medium use number information receiving means receives bet number information for the game from each of the plurality of gaming devices as the game medium use number information
  • the specific game medium lottery means includes the game medium use number information. Based on the betting number information received by the number information receiving means, a lottery for determining whether or not a specific game medium necessary for participation in the second game is given is executed.
  • the specific game medium is given based on the betting number information of a predetermined game medium bet in a normal game.
  • the game medium usage number information receiving means receives the game medium insertion information for the game from each of the plurality of gaming devices as the game medium usage number information, and the specific game medium lottery means A lottery for determining whether or not to give a specific game medium necessary for participation in the second game is executed on the basis of the inserted number information received by the game medium use number information receiving means.
  • the specific game medium is given by lottery based on information on the number of predetermined game media inserted in a normal game.
  • the present invention provides a specific game medium storage means for storing that the specific game medium has been granted when the lottery by the specific game medium lottery means is won, and the specific game medium stored in the specific game medium storage means. And a specific game medium grant notification means for notifying that when the grant is stored.
  • the central control device stores that the specific game medium has been granted and also notifies the player that the specific game medium has been given. Thereby, the player can be notified of the acquisition of the specific game medium, and can be surely motivated to participate in the second game.
  • the present invention is characterized in that the central control device further comprises second game control means for starting / executing the second game at a predetermined interval.
  • the second game that can be shared by a plurality of gaming devices is started / executed at a predetermined interval.
  • the second game (second game) will be held as in the past, so that the game machine will continue until the second game is held. If you continue to play the main game in the game, you will lose your willingness to play because you are concerned about the possibility of consuming more game media than expected, or in the worst case the second game may not be played. Absent. Therefore, the player can be actively involved in the main game.
  • the game medium use number information receiving means shares the value of the game medium use number information for the game from the plurality of game devices with respect to one game medium used in each of the plurality of game devices. It is characterized by receiving after being converted to.
  • the value of a game medium is different for each of a plurality of gaming devices
  • the value is converted (adjusted) into a common value and received as game medium usage number information.
  • the gaming device 1 requires 10 gaming media to perform one game
  • the gaming device 2 requires one gaming media to perform one game.
  • the gaming device 1 has the value that one gaming medium can play 10 games
  • the gaming device 2 has the value that one gaming medium can only play one game”.
  • Even when a game medium is used it means that the value is different for each gaming device. Therefore, even if the value of one game medium is different among a plurality of gaming devices, the same lottery can be performed after converting these different values in common in the lottery of a specific game medium. There will be no unfairness among people.
  • a game system provides a plurality of game devices capable of executing a game each time using a predetermined game medium, and a second game connected to the plurality of game devices and common to the plurality of game devices.
  • a game system connected to a central control device, wherein the game device comprises game medium use number transmission means for transmitting game medium use number information to the central control device, wherein the central control device includes the game Game medium usage number information receiving means for receiving the game medium usage number information transmitted from the medium usage number information transmitting means, and a specific game required for participating in the second game based on the game medium usage number information
  • a specific game medium lottery means for executing a lottery to determine whether or not to grant a medium; and when the lottery by the specific game medium lottery means is won, the specific game medium is attached
  • participation in the second game requires a specific game medium different from a normal game (every game played in each game device). Then, the specific game medium is given based on the number-of-use information (the bet number information, the information on the number of bets, etc.) of a predetermined game medium betted in a normal game.
  • the second game can be played by betting on a specific game medium of the same value. It is possible to provide a game that does not cause unfairness among participating players.
  • the fact that the specific game medium has been given is stored in the central control device and also notified to the player. Thereby, the player can know the acquisition of the specific game medium and can be motivated to participate in the second game.
  • the game system of the present invention is characterized in that the central control device further includes second game control means for starting / executing the second game at predetermined intervals.
  • the second game that can be commonly enjoyed by a plurality of game devices is started / executed at predetermined intervals. That is, by regularly holding the second game, it is not known when the second game (second game) will be held as in the prior art, so that the player can play the game machine until the second game is held. If you continue to play the main game in the game, you will lose your willingness to play because you are concerned about the possibility of consuming more game media than expected, or in the worst case the second game may not be played. Absent. Therefore, the player can be actively involved in the main game.
  • the central control device wins as a result of the second game
  • the second game privilege that grants the game medium used in the game device as a privilege for the corresponding game
  • it is characterized by further comprising an imparting means.
  • a specific game medium is required to participate in the second game, but the game medium that is given when winning in the second game is a predetermined game used in a normal game.
  • Game media are provided. Therefore, the player is given a specific game medium and does not need to convert (convert) into a predetermined game medium in order to use it for a normal game, and can smoothly enjoy the main game and the second game. . Therefore, in the game system capable of executing the main game and the second game, the player can be actively involved in the game.
  • the game medium usage number information receiving means is configured to obtain game medium usage number information for the game from the plurality of game devices, for one game medium used in each of the plurality of game devices. It is characterized by receiving the value after converting it in common.
  • the value of a game medium when the value of a game medium is different for each of a plurality of game devices, it is converted (adjusted) into a common value and received as game medium usage number information.
  • the game device 1 requires 10 game media to perform one game
  • the game device 2 requires one game medium to perform one game.
  • the game device 1 has a value that allows one game medium to be played 10 times
  • the game device 2 has a value that allows one game medium to have only one game”.
  • Even when game media are used it means that the value differs for each game device. Therefore, even when the value of one game medium is different among a plurality of game devices, the same lottery can be performed after converting the different values in common for the lottery of a specific game medium. There will be no unfairness among people.
  • a game system control method includes a plurality of game devices capable of executing a game each time using a predetermined game medium, and a plurality of game devices connected to the plurality of game devices and common to the plurality of game devices.
  • a game system control method in which a central control device that provides two games is connected, and a game medium usage count acquisition step for acquiring game media usage count information used for game execution in each game device. And a specific game medium for performing a lottery to determine whether or not to give a specific game medium necessary for participating in the second game based on the game medium use number information acquired in the game medium use number acquisition step.
  • a special game that stores the fact that the specific game medium is awarded when the lottery step and the lottery by the specific game medium lottery step are won. Characterized in that and a medium storing step.
  • usage number information (information on the number of bets, information on the number of insertions, etc.) of a predetermined game medium betted in a normal game is acquired, and the usage number acquired at this time Based on the information, a lottery for giving a specific game medium is performed.
  • a specific game medium is given, that fact is stored.
  • the second game can be played by betting on a specific game medium of the same value. It is possible to provide a game that does not cause unfairness among participating players. Thereby, the player can know the acquisition of the specific game medium and can be motivated to participate in the second game.
  • the game medium usage number information acquisition step the game medium usage number information for the game from the plurality of game devices is used in each of the plurality of game devices. It is further characterized by further comprising a game medium value conversion step for commonly converting the value of the game medium.
  • the game medium use number acquisition step converts (adjusts) the game medium to a common value when the value of the game medium differs for each of the plurality of game devices.
  • a value conversion step is further provided. For example, “the gaming device 1 requires 10 gaming media to perform one game, and the gaming device 2 requires one gaming media to perform one game. Or “the gaming device 1 has the value that one gaming medium can play 10 games, and the gaming device 2 has the value that one gaming medium can only play one game”. Even when a game medium is used, it means that the value is different for each gaming device. Therefore, even if the value of one game medium is different among a plurality of gaming devices, the same lottery can be performed after converting these different values in common in the lottery of a specific game medium. There will be no unfairness among people.
  • FIG. 1 shows one Example of the game system which concerns on this invention. It is a perspective view which shows the external appearance of the game device (1st game housing
  • FIG. 1 is an explanatory diagram showing an embodiment of a game system according to the present invention
  • FIG. 2 is a perspective view showing an appearance of the game device (first game housing) GM of FIG. 1
  • FIG. 3 is a game device GM of FIG.
  • FIG. 4 is a block diagram functionally showing the game apparatus GM of FIG. 1
  • FIG. 5 is a flowchart showing a main processing program in the game apparatus of FIG.
  • a plurality of different game devices (hereinafter referred to as “game machines”) GM1, GM2, GM3, and GM4 (not limited to four units) are connected via a network NW.
  • game machines a plurality of different game devices (hereinafter referred to as “game machines”) GM1, GM2, GM3, and GM4 (not limited to four units) are connected via a network NW.
  • a game system to which the main unit (second game housing) SV is connected is configured.
  • it is called a game device or a game machine, but it may be a gaming machine, a game machine, etc. whose main purpose is to bet.
  • game machines GM1 to GM4 correspond to the gaming device in the present embodiment
  • main unit SV corresponds to the central control device in the present embodiment.
  • the game machines GM1 to GM4 have a cabinet 2 that forms the whole, and a second game (second game) is placed above the cabinet 2.
  • a JP notification lamp 11 (second display unit) made of a rotating lamp is provided for transmitting information related to a game (details will be described later) to the player.
  • the JP notification lamp 11 is lit for a short time so that the game device GM can participate in the jackpot lottery so that the status of the jackpot lottery can be visually recognized.
  • a main monitor 3 (first display) is disposed on a device front panel 6 provided at the front center of the cabinet 2.
  • a sub-monitor 4 (second display) is disposed at the upper front of the cabinet 2.
  • the main monitor 3 and the sub monitor 4 are constituted by generally used liquid crystal displays.
  • variable display portions 21, 22 and 23 are displayed.
  • the credit in the present embodiment is a virtual game medium such as electronic data, and is a concept corresponding to a unit price for betting on a gaming machine.
  • various symbols described later are variably displayed (hereinafter referred to as “scroll display”) while scrolling from the upper direction to the lower direction, and thereafter, the various symbols are stopped and displayed. Is done. In this way, the slot game that is the original game of the game machine GM is executed.
  • the sub-monitor 4 normally displays a payout table for each winning combination of the slot game in the game machine GM as shown in the drawing. Although details will be described later, when the second game is executed in the main unit SV. The state of the game of the second game is displayed.
  • a game executed on the game machine GM is referred to as a main game (first game).
  • the symbol rows 31 to 33 are usually scrolled from the upper direction to the lower direction on the variable display portions 21 to 23 of the main monitor 3.
  • a slot game (a normal game and a bonus game), which is a main game, is played with the video reel realized by the display.
  • the scrolled symbol rows 31 to 33 are stopped and displayed by a predetermined symbol combination after a predetermined time has elapsed.
  • the symbols that are stopped and displayed on the effective pay lines L (indicated by dotted lines in FIG. 2) in the variable display portions 21 to 23 are a predetermined combination.
  • the credit is given to the player, and the player advances the game using the displayed symbol sequence and various operation buttons.
  • the operation table 5 includes, in order from the left, a C / P (credit / payout) button 12, a BET button 13, a MAXBET button 14, and a repeat bet (REPEAT BET) button. 15 and a start button 16 are provided. A medal slot 9 is provided on the right side of the start button 16.
  • the C / P button 12 is usually a button that is pressed when the game is ended, and pays out credits currently owned by the player as medals corresponding to the credit value. Accordingly, when the C / P button 12 is pressed, medals are paid out to the player from the hopper 17 (see FIG. 4) through the medal payout exit 7. If the C / P button 12 is not pressed, medals awarded as a bonus as a result of the game are automatically carried over as credits and stored in the medal storage unit 140 (see FIG. 4).
  • the BET button 13 is a button operated when betting a credited medal.
  • the bet number is added by one to the effective pay line L. Then, one bet is subtracted from the credits currently owned by the player.
  • the slot machine 1 it is possible to play a game by setting bet numbers “1” to “10” with respect to the effective pay line L.
  • the MAXBET button 14 is a button that is operated when a credited medal is bet on the effective pay line L with the maximum bet number (10 bets in this embodiment).
  • the bet number for the effective pay line L is set to “10”.
  • the number of credits currently owned by the player is 10 or less, the number of bets on the effective pay line is set to the number of owned credits.
  • the repeat bet button 15 is a button operated when starting the game on the game machine GM based on the current bet number or the previous bet number. Accordingly, when the repeat bet button 15 is pressed, the variable display of each symbol is displayed on the variable display portions 21 to 23 of the main monitor 3 in a state where the bet is made on the effective pay line for the same number of credits as the previous bet. Be started.
  • the start button 16 is a button that is operated when starting a game on the game apparatus GM1 based on the number of bets placed by the BET button 13 and the MAXBET button 14. Accordingly, when the start button 16 is pressed, the variable display of the symbols is started on the variable display portions 21 to 23 of the main monitor 3.
  • the start button 16 includes a start switch 124 (see FIG. 4). When the start button 16 is pressed, a switch signal from the start switch 124 is output to the CPU 101 (see FIG. 4).
  • a medal payout opening 7 is formed, and a medal receiving portion 8 for receiving a medal paid out from the medal payout outlet 7 is provided.
  • a medal detection sensor (not shown) is disposed inside the medal payout opening 7, and the number of medals paid out from the medal payout opening 7 is detected by this medal detection sensor.
  • FIG. 3 is a schematic diagram showing each symbol sequence displayed in the variable display sections 21 to 23 according to the present embodiment.
  • the symbol row 31 is variably displayed on the variable display portion 21, and the symbol row 32 is variable on the variable display portion 22.
  • the displayed symbol row and the symbol row 33 are symbol rows that are variably displayed on the variable display unit 23. Then, by using each of the symbol rows 31 to 33, a normal game and a bonus game described later are performed.
  • the symbol rows 31 and 33 both have the same symbol arrangement, and each of these symbol rows includes a plum 34, a woman 35, a cherry 36, a watermelon 37, a seven 38, a BAR 39, a bell 40, an apple 42, a star 43, A joker 44 and a blank (area in which no symbol is present) 41 are appropriately combined to form eleven symbols.
  • a plum 34 a woman 35, a cherry 36, a watermelon 37, a seven 38, a BAR 39, a bell 40, an apple 42, a star 43, a joker 44, and a blank (region where no symbol is present) 41 are combined.
  • the arrangement of the symbols is different.
  • the three symbols are stopped and displayed on the variable display portions 21 to 23, respectively.
  • the symbols to be stopped and displayed at that time are determined in advance based on the result of an internal lottery described later, and the display on the main monitor 3 is controlled based on the result.
  • Various winning combinations are set in advance based on a plurality of combinations of symbols, and credits are added according to winning combinations when the combination of symbols corresponding to winning combinations stops on the effective winning line L. Is done.
  • the number of medals paid out by the main winning teams is 1000 for Seven 38, 500 for Women 35, 500 for BAR 39, 100 for Star 43, 50 for Watermelon 37, 30 for Apple 42, and 20 for Bell 40.
  • the number of sheets, plum 34, and cherry 36 are determined to be 15, respectively. Note that the number of medals paid out may increase in proportion to the number of bets.
  • the game content of the game machine GM includes a normal game and a bonus game.
  • 10 to 20 games are automatically played in accordance with a lottery result at the time of the transition to the bonus game (so-called free game) without betting credits or the like.
  • the slot game is executed as the main game for the game machines GM2 to GM4 as well as the game machine GM1.
  • the content of the slot game in the game machines GM1 to GM4 may be different for each game machine GM1 to GM4.
  • the content of the game in the game machines GM1 to GM4 is not limited to the slot game, and may be, for example, a card game, a horse racing game, a race game, a pusher game, a bingo game, or the like.
  • the game machines GM1 to GM4 are configured with different game contents as described above, for example, the game machine GM1 is a slot game, the game machine GM2 is a card game,..., And the game machine GM4 is a horse racing game. Also good.
  • the main game is not limited to a game played by the game machine GM alone, and all or a part of the game machines GM1 to GM4 may be a game in which a game is executed jointly.
  • FIG. 4 is a block diagram schematically showing the control of the game machine GM.
  • the game machine GM1 is configured with the CPU 101 as a core, and is provided with a first game machine side control unit 100 that executes various processes.
  • a ROM 102 and a RAM 103 are connected to the CPU 101.
  • the ROM 102 has various data tables necessary for the control of other game machines GM, such as a control program for a normal game process and a bonus game process, which will be described later, and a lottery table for drawing lottery display symbols of the normal game and the bonus game. Is also stored.
  • the RAM 103 is a memory that temporarily stores various data calculated by the CPU 101.
  • the CPU 101 is connected to a clock pulse generator 110 and a frequency divider 111 for generating a reference clock pulse, and a random number generator 112 and a random number sampling unit 113 for generating a random number.
  • the random numbers sampled through the random number sampling means 113 are used for various lotteries such as winning combinations.
  • the CPU 101 has a C / P switch 120 attached to the C / P button 12, a BET switch 121 attached to the BET button 13, a MAXBET switch 122 attached to the MAXBET button 14, and a repeat bet button 15.
  • the repeat bet switches 123 are connected to each other.
  • the CPU 101 performs control to execute various corresponding operations based on switch signals output from the switches when each button is pressed.
  • a medal sensor 125 disposed at the medal slot 9 is connected to the CPU 101.
  • the medal sensor 125 detects medals inserted from the medal insertion slot 9 ⁇ , and the CPU 101 calculates the number of medals inserted into the medal insertion slot 9 by the player based on the medal detection signal output from the medal sensor 125.
  • a hopper 17 is connected to the CPU 101 via a hopper driving means 130.
  • a driving signal is output from the CPU 101 to the hopper driving means 130, the hopper 17 pays out a predetermined number of medals from the medal payout opening 7.
  • a medal storage unit 140 and a medal detection unit 141 are connected to the CPU 101 via a payout completion signal means 131.
  • the medal storage unit 140 refers to means for storing, as credits, medals inserted from the medal insertion slot 9 and medals granted as benefits, and stores medals as credits until a predetermined maximum allowable number is reached. can do.
  • the medal detection unit 141 is means for counting medals paid out from the hopper 10. Then, when a medal is given as a privilege, the payout completion signal means 131 stores the medal as a credit via the medal storage unit 140 or the medal detection unit 141, or from the hopper 10 of the medal. When it is detected that the payout has been completed, a payout completion signal to that effect is output to the CPU 101.
  • the payout completion signal means 131 completes paying out the medal stored as credit from the hopper 10 via the medal storage unit 140 or the medal detection unit 141. When it is detected, a payout completion signal to that effect is output to the CPU 101.
  • the main monitor 3 and the sub monitor 4 are connected to the CPU 101 via the liquid crystal driving means 132, and the main monitor 3 and the sub monitor 4 are controlled by the CPU 101.
  • a speaker 10 is connected to the CPU 101 via a speaker driving unit 133.
  • the speaker 10 generates various sound effects when performing various effects based on output signals from the speaker driving unit 133. is there.
  • the first game machine side communication unit 134 is connected to the CPU 101.
  • the first game machine side communication unit 134 changes the signal to be sent out by the game machine GM into a signal that can be transmitted according to the communication format such as a telephone line or a LAN cable, and transmits the signal to the outside as well as being sent to the outside.
  • This is a device that receives the received signal and returns it to a signal that can be read by the game machine GM.
  • the 1st game machine side communication part 134 is connected with the network NW by radio
  • the first game machine side communication unit 134 corresponds to the betting number information transmission unit in the present embodiment.
  • FIG. 5 is a flowchart of the control program of the game machine GM.
  • This control program is stored in the ROM 102 provided in the game machine GM, and is executed by the CPU 101.
  • Step S1 First, in step 1, start acceptance processing is performed.
  • the start acceptance process is a process for accepting the start of execution of a slot game using credits. Accordingly, in the start acceptance process, a determination is made as to the presence or absence of credit. Credits are increased by inserting medals from the medal insertion slot 9, winning in the slot game and roulette game, and decreasing by betting in the slot game (main game). That is, when the credit is 0, the process waits in this start acceptance process, and the process waits until the credit increases due to the insertion of medals.
  • the CPU 101 If there is a credit, the CPU 101 operates the BET button 13, the MAXBET button 14, the repeat bet button 15, the start button 16, and the BET switch 121, the MAXBET switch 122, and the repeat bet switch 123. , And the switch signal output from the start switch 124 is received.
  • the switch signal output from the repeat bet switch 123 or the start switch 124 is received, the game is started with the bet number set by the player or the same bet number as the previous time.
  • Step S2 When the start acceptance process in step S1 is performed, the CPU 101 transmits bet number information to the main unit SV.
  • the bet number information is the number of credits betted by the player in order to start a game on the game machine GM. In other words, it means information on the number of credits betted to start a game on the game machine GM and as a result subtracted from the credits owned before the start of the game.
  • the game medium input number information means information representing the number of game media inserted in the case of a game in which a game starts immediately after inserting a game medium such as a medal.
  • the operation information of the operation means that triggers the use of the game medium is the game medium.
  • the bet number information and the game medium input number information are referred to as game medium use number information.
  • Step S3 When the start acceptance process in step S1 is performed, various lottery processes are performed based on the switch signals output from the BET switch 121, the MAXBET switch 122, the repeat bet switch 123, and the start switch 124. Specifically, the winning combination lottery in the base game performed using the variable display units 21 to 23 is performed using the random number sampled by the random number sampling means 113 and a predetermined lottery table, and is stopped and displayed. The symbol to be determined is determined. In addition, based on the combination of symbols that are stopped and displayed on the effective winning line L, the winning combination and its payout are determined.
  • Step S4 In the normal game process, variable display of the symbol columns 31 to 33 is started on the variable display units 21 to 23, and the symbols are stopped and displayed based on the lottery result of the lottery process in step S3 after a predetermined time has elapsed. Further, a credit corresponding to a preset payout is paid out based on a combination of symbols stopped and displayed on the effective pay line L.
  • Step S5 In the above step S4, when the combination of symbols stopped and displayed on the effective pay line L is a predetermined combination (here, the joker 44), the bonus game is started.
  • the CPU 101 determines whether or not the jokers 44 are aligned on the effective pay line L.
  • Step S6 If it is determined in step S5 that the bonus game has been won, bonus game processing is performed.
  • the CPU 101 continuously changes and stops the symbol columns 31 to 33 without consuming credits for the number of games set by lottery, and pays out credits corresponding to dividends (so-called free games). game).
  • step S5 if it is determined in step S5 that the bonus game has not been won, the CPU 101 ends the control program.
  • Step S7 If any winning combination is won in step S4 or step S6 and a medal is paid out, the CPU 101 transmits credit information to the main unit SV.
  • the game machine GM it is possible to participate in the second game in the main unit SV even while the slot game is being executed.
  • the main unit SV has a cabinet 200 that forms the entirety of the main unit SV.
  • a rotating lamp for transmitting information on the lottery status regarding JP to the player is provided on the top of the cabinet 200.
  • a JP notification lamp 201 is provided. The JP notification lamp 201 is turned on when there is a game machine GM that has won JP in the second game.
  • a second game display monitor 202 and a side LED 203 are provided on the front surface of the cabinet 200, and the second game display monitor 202 includes a generally used liquid crystal display.
  • the second game display monitor 202 shows the roulette game as the second game and the winning amount of the roulette game.
  • FIG. 7 is a block diagram schematically showing the inside of the main unit SV.
  • the main unit 300 is divided into a single case control unit 310 and a second game control unit 320.
  • the single case control unit 310 includes a communication unit 311, a book keeping unit 312, a wager determination unit 313, and a token lottery. A portion 314 is provided.
  • the communication unit 311 transmits and receives bet number information and denomination information from the main unit control unit 300 to the control units 400 and 500.
  • the communication unit 311 corresponds to the betting number information receiving unit and the game medium usage number information receiving unit in the present embodiment.
  • the book keeping unit 312 records the operation results such as the number of inserted medals, the number of paid-out medals, the number of games, and the operating time of the player, and the contents are played in accordance with the requests of the operators of the game machine GM and the main unit SV. It has the role of displaying on the monitors 3 and 4 of the machine GM1.
  • the betting amount determination unit 313 obtains, for each game, bet number information of credits betted by the player in the game machine GM. Based on the acquired bet number information and denomination information, the number of token lotteries (details will be described later) is automatically calculated.
  • the game machine GM is configured to determine the bet number information for each game credit, but may be configured to determine the total bet number of game credits for a predetermined number of times. This is the same for token lottery (details will be described later), and the token lottery may be configured by summing up a predetermined number of game wagers in the game machine GM for lottery.
  • the token lottery unit 314 performs a lottery to determine whether or not to grant a token to the player based on the number of bets determined by the bet amount determination unit 313.
  • This token is a lottery for each game according to the number of bets, and is a game medium different from a medal that a player inserts into the game machine GM and a credit for betting each game.
  • the token may actually be paid out to the player as a game medium different from the medal, and the token is not paid out to the player as a tangible object such as a medal or money. It may be stored in the unit SV.
  • the player has a possession token when the game is finished, it can be converted into a medal.
  • the token When converting an owned token into a medal, it may be configured to be able to directly convert the owned token into a medal, or to convert the owned token into a main game credit once, and further convert this credit into a medal. It is good also as a structure.
  • the token corresponds to a specific game medium in the present embodiment.
  • the token lottery unit 314 corresponds to the specific game medium lottery means in the present embodiment.
  • the second game control unit 320 includes a timer unit 321, a communication unit 322, and an image output unit 323.
  • the timer unit 321 measures the opening effect and the game start timing in the second game. In the present embodiment, the second game is started / executed at 15-minute intervals.
  • the communication unit 322 transmits / receives various information in the second game to / from the second game execution unit 500.
  • the image output unit 323 outputs various image data in the second game to the second game display monitor 202.
  • the first game housing unit 400 is provided with a second game monitor display control unit 401, a medal acceptance / payout control unit 402, a communication unit 403, a token number storage unit 404, and a token number display unit 405.
  • the second game monitor display control unit 401 performs control for displaying various effects in the second game on the second game display monitor 202.
  • the medal acceptance / payout control unit 402 controls bets and payouts in the game machine GM.
  • the medal acceptance / payout control unit 402 corresponds to the second game privilege giving means in the present embodiment.
  • the communication unit 403 transmits and receives various information between the main unit unit 300 and the game machine GM.
  • the communication unit 403 corresponds to the betting number information receiving unit and the game medium usage number information receiving unit in the present embodiment.
  • the token number storage unit 404 stores the number of tokens when the lottery by the token lottery unit 314 is won. If the token has already been acquired and the token lottery is won, the number of won tokens is added to the current token number and stored.
  • the token number storage unit 404 corresponds to the specific game medium storage unit in the present embodiment.
  • the token number display unit 405 displays the number of owned tokens when the number of tokens is stored in the token number storage unit 404. It may be performed by providing a display unit in the unit SV, or by providing another display device in order to display the number of tokens in the vicinity of the game machine GM).
  • the token number display unit 405 corresponds to the specific game medium grant notification unit in the present embodiment.
  • the first game casing 400 is the same as the game machine GM described with reference to FIG. 2 so as to function as a game machine (a game machine that can also play a main game) when the main unit SV functions as a single unit.
  • the structure is further provided (detailed description and illustration are omitted because they are already described in FIG. 2).
  • the second game execution unit 500 is provided with a second game control unit 510 and a communication unit 520.
  • the second game control unit 510 is further divided into a timer unit 511 and a game execution unit 512. Similar to the timer unit 321, the timer unit 511 measures the opening effect and the game start timing in the second game. However, since the function of the timer unit 511 is the same as that of the timer unit 321, the timer unit 511 may be omitted.
  • the game execution unit 512 performs control from the start to the end of the second game.
  • the communication unit 520 transmits / receives various information to / from the main unit unit 300.
  • Step S110 (Step S120)
  • the first game housing unit 400 receives the bet number information (wager information) and the denomination information (“betting information / denomi information”).
  • the “denomi information” will be described later.
  • a token lottery process is executed (step S120). That is, when a game is played on the game machine GM, a token lottery process is performed. This token lottery process will be described later.
  • the first game housing unit 400 As described above, even when there is a game that directly uses medals such as a pusher game in the game machines GM1 to GM4, the first game housing unit 400, as described above, the medal usage number information and denomination information (“ Medal usage number information / denomi information ").
  • Step S130 If the token lottery process is performed in step S120 or if it is determined in step S110 that the bet number information from the game machine GM has not been received, it is determined whether or not the second game start information has been received. Is done. If the second game start information has been received, a second game execution process is performed (step S140).
  • step S130 if it is determined in step S130 that the second game start information has not been received, the process ends.
  • step S130 it is determined whether or not the second game start information is received in the first game housing unit 400.
  • the start information about the second game is transmitted from the second game control unit 320 in the main unit unit 300 to the first game housing unit 400.
  • the timer unit 321 of the second game control unit 320 measures a predetermined time (15 minutes as described above), and information on the start / execution of the second game every time this predetermined time elapses. Is transmitted to the first game housing unit 400.
  • the control in the second game control unit 320 will be described with reference to FIG.
  • Step S131 The second game control unit 320 determines whether or not a predetermined time (15 minutes) has elapsed in the timer unit 321. This determination is repeated until a predetermined time has elapsed.
  • Step S132 If it is determined in step S131 that the predetermined time has elapsed, the second game control unit 320 transmits the second game start information to the first game housing unit 400.
  • Step S132 when the second game start information is transmitted, the second game control unit 320 resets the timer count of the timer unit 321 (step S133), and operates the timer unit 321 again to start the timer count. (Step S134).
  • the second game control unit 320 manages the start / execution of the second game and controls the game machines GM1 to GM4 to execute the second game at predetermined intervals (15 minutes). .
  • a game surname that cannot be obtained in the main game, such as a sense of unity and competitiveness. Can do.
  • the player who is playing the main game can clearly recognize the next time when the second game is started. Therefore, there is no restriction imposed on the player that the main game must be continued without taking a break in order to participate in the second game. This allows the player to continue playing at a free pace.
  • the start time of the next second game is clear, there is no possibility of reducing the ability to attract customers even immediately after a high payout has been paid out or immediately after the end of the second game.
  • Step S121 In the token lottery process, first, a token lottery request process is performed.
  • information for performing the token lottery is transmitted from the first game housing unit 400 to the main unit unit 300.
  • the token lottery unit 314 of the main unit unit 300 performs token lottery.
  • the token lottery unit 314 When a token lottery is performed by the token lottery unit 314, the result information is transmitted from the main unit 300 to the first game housing unit 400.
  • the token lottery request process ends when the first game casing unit 400 receives the token lottery determination information transmitted from the main unit unit 300.
  • Step S122 (Step S123) If the token lottery is won in step S121, the token is paid out (step S123).
  • the token may be paid out to the player as a game medium different from the medal, or the game machine GM may be used as data or the like without actually being paid out to the player. Alternatively, it may be stored in the main unit SV.
  • step S140 the second game execution process in step S140 will be described with reference to FIG.
  • Step S141 First, it is determined whether or not there is a token owned by the player. If it is determined that there is no token owned by the player, the process ends.
  • Step S142 (Step S143) On the other hand, if it is determined in step S141 that there is a token owned by the player, betting on the second game is received for a certain period of time. When the bet acceptance for the second game is closed, it is determined whether or not there is a bet for the second game (step S143). Here, if it is determined that there is no bet on the second game, the process ends.
  • Step S200 If it is determined in step S143 that a bet has been placed on the second game, information for playing the second game is sent from the first game housing section 400 to the second game control section 320 of the main unit section 300. Sent. Then, the second game control unit 320 controls the second game execution unit 500 to start the second game. When the second game is executed by the second game execution unit 500, the result information is sent from the second game execution unit 500 via the main unit unit 300 (second game control unit 320) to the first game housing unit. 400 is transmitted. In addition, the 2nd game control part 320 and the 2nd game execution part 500 correspond to the 2nd game control means in this embodiment.
  • Step S144 When the second game execution unit operation process in step S200 is completed, the second game result information transmitted from the main unit unit 300 (second game control unit 320) is received in the first game housing unit 400 thereafter. .
  • Step S145 it is determined whether or not the second game result information is won in the second game (step S145).
  • Step S146 In step S145, if it is determined that the second game is won, the credit information corresponding to the winning result is transmitted to the game machine GM.
  • step S145 if it is determined in step S145 that the game is not won in the second game, the process ends.
  • the token lottery is performed based on the betting information and denomination information (credit unit price information) in the game machine GM.
  • the credit unit price information is a credit conversion table in which the number of credits corresponding to the value of medals used for the game machine GM corresponds to the credit amount table in the game machine GM (the setting 1 described above). , A table divided for each of a plurality of settings such as setting 2).
  • credit unit price conversion means game medium value conversion means, game medium value conversion
  • Step is further included as a configuration.
  • the denomination information will be described more specifically by taking as an example a case where the game machines GM1 and GM2 can use money.
  • the game machine GM1 is set at 1 credit for 100 yen (about 1 dollar).
  • the game machine GM2 is set to 1 credit for 1 yen (about 1 cent).
  • there is a difference of 100 times in the value when the lottery is performed based only on the bet information in each of the game machines GM1 and GM2, the potential value of the token clearly differs between players.
  • the second game which is a joint game, is performed, unfairness between players is clearly generated.
  • the credit unit price between the game machines GM1 and GM2 can be adjusted by setting the denomination information and performing the lottery based on the bet information and the denomination information. If the credit unit price is constant between the game machines GM1 to GM4, the use of denomination information can be omitted.
  • Step S301 (Step S302)
  • “t” represents bet information, that is, the number of token lotteries automatically calculated from bet credits and denomination information in the main game.
  • t represents bet information, that is, the number of token lotteries automatically calculated from bet credits and denomination information in the main game.
  • a token lottery is performed once every time one medal is bet
  • a token lottery is performed once every time one credit is bet.
  • one credit is set to 100 medals
  • one token lottery is performed for every bet of 100 credits.
  • t 10 that is, a case where 10 credits are bet in the main game will be described as an example.
  • the token lottery is performed so as to win a probability of 1/250.
  • Step S303 If the token lottery is won in step S302, one token is paid out. Then, the number of tokens is stored in the token number storage unit 404 and further reflected in the number of owned tokens in the token display unit 405, thereby informing the player of the number of tokens owned. On the other hand, if the token lottery is not won, the token is not paid out and the process proceeds to step S304.
  • the token lottery corresponding to the number of credits and denominations bet can be received. Therefore, increasing the number of credits and denominations to bet will increase the probability of winning the token lottery accordingly.
  • the lottery probability of token lottery may be changed according to the number of credits and denominations bet.
  • a plurality of lottery tables for token lottery according to the number of credits and denominations bet are provided, and the lottery table is selected according to the number of credits and denominations betted by the player.
  • a lottery table having a high probability of winning the token lottery is selected if the number of credits and denominations bet are large. According to such a configuration, if the number of betting credits and denominations are increased, the probability of winning the token lottery accordingly increases.
  • the above embodiment is merely an example of a token lottery.
  • the method can be applied.
  • the token lottery adjustment (or winning probability) is based on the number of credits and the denomination information. Adjustment). Therefore, even if the number of credits bet on the game of the main game and the denominations (unit price of credit) are different between the game machines GM1 to GM4, the theoretical bet number necessary to obtain one token is equal. It becomes.
  • the second game Can play games. Therefore, it is possible to provide a game that does not cause unfairness among players who participated in the second game at the same time.
  • FIG. 13 is a diagram showing a roulette game image displayed on the second game monitor of the main unit SV
  • FIG. 14 is a flowchart showing a roulette game process performed by the second game execution unit 500. This process is stored in an appropriate ROM (not shown) provided in the main unit SV, and is executed by a CPU (not shown) provided in the main unit SV.
  • Step S401 a bet acceptance process is performed.
  • This bet acceptance process is a process of accepting participation in the second game using a token. Therefore, in the bet acceptance process, first, a determination is made as to whether or not there is a token. This bet receiving process loops until a predetermined time has elapsed (step S402).
  • the bet of this owned token can be operated by the player from the game machine GM by the same operation as in the main game.
  • an operation unit dedicated to the second game may be separately provided in the vicinity of the game machine GM, and an operation may be received from the operation unit during the second game.
  • the main unit SV determines the BET switch based on the operation of the BET button 13, the operation of the MAXBET button 14, and the operation of the start button 16. 121, the switch signal output from the MAXBET switch 122 and the start switch 124 is received. When the switch signal output from the start switch 124 is received, the game is started with the set bet number.
  • the tokens can be bet on a plurality of horses, or a plurality of tokens can be bet on one horse.
  • step S403 In step S402, when the bet acceptance time is over, the second game execution unit 500 starts to rotate all of the roulettes 1, 2, and 3.
  • roulette 1 refers to the outermost roulette on which a horse assigned numbers 1 to 12 is drawn in FIG. 13, and roulette 2 refers to characters from $ 10 to $ 60.
  • the roulette 3 is a roulette located second from the center where characters of $ 70 to $ 500 are drawn.
  • the roulette 2 and the roulette 3 have a frame on which characters “ADVANCE” are drawn. In the case of “ADVANCE”, there is a privilege that the next roulette lottery can be received.
  • a character “WIN $ 1000” is drawn, which is not roulette and does not rotate.
  • the result of stopping in the frame where “1” of roulette 1 is stopped in FIG. 13 is the result of the second game.
  • Step S404 (Step S405)
  • the second game execution unit 500 first stops the rotation of the roulette 1 after a predetermined time elapses (step S404), and further roulette 2 after the predetermined time elapses. Is stopped (step S405).
  • the predetermined time until the rotation of the roulette 1 stops and the predetermined time until the rotation of the roulette 2 stops may be the same or different.
  • step S406 In step S405, when the rotation of the roulette 2 is stopped, it is determined whether or not the winning is confirmed.
  • Step S407 When the winning result is confirmed in step S406, the first game housing unit 300 pays out credit corresponding to the winning result to the player (game machine GM on which the player plays).
  • Step S408 On the other hand, if it is determined in step S406 that the winning result is not confirmed, the second game execution unit 500 stops the rotation of the roulette 3.
  • step S409 when the rotation of the roulette 3 is stopped, it is determined whether or not the winning result is confirmed.
  • Step S410 Also in step S409, if it is determined that the winning result has not yet been confirmed, that is, if the winning result is not confirmed in any of the roulettes 1, 2, 3, the maximum winning result is equivalent to $ 1000. Credits to be paid out. On the other hand, if the winning result is confirmed in step S409, a credit corresponding to the winning result is paid out in step S407.
  • the main unit unit 300 may include both the functions of the first game casing unit 400 and the second game execution unit 500, or the first game casing unit 400 includes the functions of the main unit unit 300. It may be a thing, and various composition changes are possible.
  • the main unit SV can be provided with a medal payout unit (the hopper driving means 130 and the hopper 17). According to such a configuration, when the player has won a big hit in the second game, the number of medals corresponding to the game machine GM is added as credits, or the number of medals per hit is set to the main unit SV. Can be received at
  • the above embodiment relates to a game using medals as game media.
  • the present invention can be applied to any game system including a plurality of game devices using coins, bills, or currencies as game media. Needless to say.

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Abstract

Provided is a game system capable of executing a main game and a second game, wherein a player can actively participate in a game. In the game system in which a plurality of game machines (GM) for playing games using medals in normal games are connected to a main unit (SV), the main unit (SV) provides the second game which can be played in common to a plurality of game machines (GM1 to GM4).  Participating in the second game requires tokens which are game media different from medals.  The tokens are given in the case of being won in a drawing based on number-of-bet information of each of the games in the game machines (GM).

Description

ゲームシステムおよびゲーム制御方法GAME SYSTEM AND GAME CONTROL METHOD
 本発明は、ゲームの結果により遊技媒体を払い出すゲームにおいて複数のゲーム装置を接続可能であり、該複数のゲーム装置に共通のゲーム(第2ゲーム)を提供する制御装置およびこれらが接続されたゲームシステムに関する。 According to the present invention, a plurality of game devices can be connected in a game in which a game medium is paid out according to a game result, and a control device that provides a common game (second game) to the plurality of game devices, and these are connected It relates to a game system.
 従来、この種の制御装置を有するゲームシステムでは、各ゲーム装置(以下「ゲーム機」という)においてプレーヤー(遊技者)が第1ゲーム(メインゲーム)を行いながら、所定のタイミングで、複数のゲーム機にて遊技中の各遊技者が同時に参加可能な第2ゲーム(セカンドゲーム)が実行される。このようにメインとなるゲームとは異なるセカンドゲームを同一のゲーム装置にて遊技できるため、一つのメインゲームのみで遊技を行うゲームに比べて遊技者が飽きにくいゲームを提供できる。 Conventionally, in a game system having this type of control device, a plurality of games are played at a predetermined timing while a player (player) plays a first game (main game) in each game device (hereinafter referred to as “game machine”). A second game (second game) in which each player playing the game can participate at the same time is executed. Thus, since a second game different from the main game can be played on the same game device, it is possible to provide a game in which a player is less likely to get tired than a game in which only one main game is played.
 例えば、特許文献1のゲームシステムでは、遊技者がセカンドゲームへ移行する権利を獲得したときに、この権利が一時的にストックされる。そして、ストックされた該権利は当該ゲーム機で遊技している遊技者に知らされることとなるため、遊技者は積極的にセカンドゲームへ参加しようという意欲を持つことができるものである。 For example, in the game system of Patent Document 1, this right is temporarily stocked when the player acquires the right to move to the second game. Since the stocked right is notified to the player who is playing with the game machine, the player can have a willingness to actively participate in the second game.
 また、特許文献2のゲームシステムはメインゲームで獲得したクレジットを使って各遊技者がセカンドゲームに参加できるようにするものである。 In addition, the game system of Patent Document 2 allows each player to participate in the second game using credits acquired in the main game.
特開2008-49133号広報JP 2008-49133 PR 米国特許公報第2005/218590号明細書US Patent Publication No. 2005/218590
 しかしながら、従来の技術(特許文献1や特許文献2)では、第2ゲームを遊技者にとって魅力的なものとするために、遊技者に払い戻す遊技媒体の総量のうち、相当程度を第2ゲームによる払い戻し分に充てる必要があった。しかし、その分、第1ゲームによって払い戻すメダルの量を低く抑えなければならず、上記のような第2ゲームを持たないゲームと比較すると遊技媒体の消費量が激しくなる。そのため、結果として第2ゲームが発生するまでの間は、遊技者が内心許容する以上の遊技媒体を消費し易いゲームとなり、メインゲームの楽しみを削ぐこととなっていた。 However, in the conventional techniques (Patent Document 1 and Patent Document 2), in order to make the second game attractive to the player, a considerable amount of the game media to be paid back to the player depends on the second game. It was necessary to use it for the refund. However, the amount of medals to be paid back by the first game must be reduced accordingly, and the consumption amount of the game medium becomes intense as compared with the game having no second game as described above. Therefore, until the second game is generated as a result, the game is likely to consume more game media than the player allows, and the enjoyment of the main game is reduced.
 また、従来の技術では、高配当の払い出しが行われた直後や、第2ゲームが終了した直後は、次の第2ゲームが開始されるまでには時間がかかるのではないかと考える遊技者心理により、集客力が低下する恐れがあった。 Also, in the conventional technology, a player psychology that immediately after the payout of a high payout or immediately after the second game is finished, it may take time until the next second game is started. As a result, the ability to attract customers could be reduced.
 さらに、従来の技術では、第2ゲームに参加するためには第2ゲームの開始直前に第1ゲームを遊技している必要があった。しかし、第2ゲームの開催時期は不定期であるため、遊技者は第2ゲームがいつ開催されるのか事前に知ることができないものであった。したがって、遊技者は第2ゲームがいつ開催されても参加できるように第1ゲームでの遊技を休むことなく続けていなければならなかった。また、こうしたゲーム機においては、遊技者が継続して遊技を行っているか否かを判定する手段を別に備える必要があり煩雑な処理を要した。 Furthermore, in the conventional technology, in order to participate in the second game, it was necessary to play the first game immediately before the start of the second game. However, since the second game is held irregularly, the player cannot know in advance when the second game will be held. Therefore, the player had to continue the game in the first game without taking a break so that the player can participate whenever the second game is held. Further, in such a game machine, it is necessary to separately provide a means for determining whether or not the player is continuously playing a game, which requires complicated processing.
 加えて、上記特許文献1のようにセカンドゲームへの移行の権利がストックされる場合では、遊技者はストックしていた権利を使用してセカンドゲームへ移行することができるが、セカンドゲームを実行した後は、それまでストックしていた権利が消費された状態となるために、その時点で遊技者がメインゲームでの遊技を止めるきっかけが生じていた。  In addition, when the right to shift to the second game is stocked as in Patent Document 1, the player can shift to the second game by using the stocked right, but the second game is executed. After that, the rights that had been stocked until then were consumed, and at that time, the player had a chance to stop playing the main game. *
 さらに加えて、上記特許文献2のようにメインゲームで獲得したクレジットを使用してセカンドゲームに参加するゲームシステムでは、セカンドゲームにおける賭け数は各メインゲームでの獲得クレジットに依存する。このため、各メインゲームでの賭け数が大幅に異なる場合には、当然にメインゲームの結果獲得される獲得クレジットにも遊技者間で開きが生じる。このように、遊技者毎にセカンドゲームでの賭け数が大きく異なるため遊技者間で不公平感が生じる恐れがあった。 In addition, in a game system that participates in the second game using credits acquired in the main game as in Patent Document 2, the bet number in the second game depends on the credits earned in each main game. For this reason, when the number of bets in each main game is significantly different, naturally, the credits acquired as a result of the main game also have an opening between the players. In this way, since the number of bets in the second game differs greatly for each player, there is a risk that an unfair feeling may arise among the players.
 さらに加えて、従来の技術では、第2ゲームで払い戻すクレジットの量について、第2ゲームが開始される直前のメインゲームでの賭け数を勘案するゲームシステムを有するものもあり、このようなゲームシステムでは、当然に大量の賭けクレジット数を以ってメインゲームを遊技する遊技者は第2ゲームにおいても獲得するクレジットは大きくなり易い反面、賭け数が少ない遊技者にとっては必ずしも魅力的とは言い難いクレジット数しか得られないため、遊技に参加する意欲を減退される恐れがあった。 In addition, some of the conventional techniques have a game system that takes into account the amount of credits to be paid back in the second game in the main game just before the second game is started. Of course, a player who plays the main game with a large number of betting credits can easily get large credits in the second game, but it is not necessarily attractive to a player with a small number of betting. Since only the number of credits can be obtained, there was a risk that the willingness to participate in the game would be reduced.
 本発明は、このような従来の問題点を解消すべく創案されたもので、メインゲームおよびセカンドゲームを実行可能なゲームシステムにおいて、遊技者が遊技に積極的に参加できるゲームシステムを提供することを目的とする。 The present invention was devised to solve such a conventional problem, and provides a game system in which a player can actively participate in a game in a game system capable of executing a main game and a second game. With the goal.
 本発明は、所定の遊技媒体を使用して遊技を実行可能な複数の遊技装置を接続可能であり、前記複数の遊技装置に前記遊技とは異なる第2遊技を提供する中央制御装置であって、前記複数の遊技装置それぞれから前記遊技に対する遊技媒体使用数情報を受信する遊技媒体使用数情報受信手段と、前記遊技媒体使用数情報受信手段により受信した前記遊技媒体使用数情報に基づいて前記第2遊技への参加に際して必要となる特定遊技媒体を付与するか否かの抽選を実行する特定遊技媒体抽選手段とを備えたことを特徴とする。 The present invention is a central control device capable of connecting a plurality of gaming devices capable of executing a game using a predetermined gaming medium, and providing a second game different from the gaming to the plurality of gaming devices. , Based on the gaming medium usage number information received by the gaming medium usage number information receiving means, the gaming medium usage number information receiving means for receiving gaming medium usage number information for the game from each of the plurality of gaming devices. And a special game medium lottery means for executing a lottery to determine whether or not to give a specific game medium necessary for participation in two games.
 本発明によれば、第2遊技への参加には、通常の遊技(各遊技装置にて行われる毎回の遊技)に使用する所定の遊技媒体とは異なる特定遊技媒体が必要となる。そして、この特定遊技媒体の付与については、通常の遊技において使用される(賭けられる、投入される)所定の遊技媒体の使用数情報に基づいて抽選される。このような構成とすることで、複数の遊技者が第2遊技を共同で行う場合であっても同価値の特定遊技媒体を賭けて第2遊技を行うことができるので、第2遊技に同時に参加した遊技者間において不公平感が生じることのない遊技を提供することができる。 According to the present invention, participation in the second game requires a specific game medium that is different from a predetermined game medium used for a normal game (every game played in each game device). Then, the specific game medium is given by lottery based on the number-of-use information of a predetermined game medium used (betting or thrown in) in a normal game. By adopting such a configuration, even if a plurality of players jointly play the second game, the second game can be played by betting on a specific game medium of the same value. It is possible to provide a game that does not cause unfairness among participating players.
 本発明は、前記特定遊技媒体抽選手段は、前記遊技媒体使用数情報に基づく前記遊技媒体数に応じて当選確率の異なる抽選テーブルで前記抽選を行うことを特徴とする。 The present invention is characterized in that the specific game medium lottery means performs the lottery with a lottery table having different winning probabilities according to the number of game media based on the game medium use number information.
 本発明によれば、遊技者が遊技装置において遊技するときの賭け数に応じて特定遊技媒体の付与される抽選の当選確率が変わることになる。例えば、賭け数が多ければ上記当選確率を高く、賭け数が少なければ上記当選確率を低くするものとすれば、賭け数を増やせば特定遊技媒体の付与される確率を高めることができるようになるので、遊技者がそれぞれ賭け数や設定の異なる遊技装置で遊技を行う場合であっても、遊技者間において不公平感が生じることのない遊技を提供することができる。 According to the present invention, the winning probability of the lottery given to the specific game medium is changed according to the number of bets when the player plays in the gaming device. For example, if the number of bets is large, the winning probability is high, and if the number of bets is small, the winning probability is low. If the number of bets is increased, the probability that a specific game medium is given can be increased. Therefore, even when the players play the game with the gaming devices having different betting numbers and settings, it is possible to provide a game that does not cause unfairness among the players.
 本発明は、前記特定遊技媒体抽選手段は、前記遊技媒体使用数情報に基づく前記遊技媒体使用数ごとに予め定められた回数だけ前記抽選を行うことを特徴とする。 The present invention is characterized in that the specific game medium lottery means performs the lottery for a predetermined number of times for each number of game medium used based on the game medium use number information.
 本発明によれば、遊技者が遊技装置において遊技するときの賭け数に応じて予め定められた回数だけ、特定遊技媒体の付与される抽選が行われる。例えば、賭け数が多ければ上記抽選回数を多く、賭け数が少なければ上記抽選回数を少なくするものとすれば、賭け数を増やせば特定遊技媒体の付与される確率を高めることができるようになるので、遊技者がそれぞれ賭け数や設定の異なる遊技装置で遊技を行う場合であっても、遊技者間において不公平感が生じることのない遊技を提供することができる。 According to the present invention, a lottery in which a specific game medium is given is performed a predetermined number of times according to the number of bets when the player plays in the gaming device. For example, if the number of bets is large, the number of lotteries is increased. If the number of bets is small, the number of lotteries is decreased. If the number of bets is increased, the probability that a specific game medium is given can be increased. Therefore, even when the players play the game with the gaming devices having different betting numbers and settings, it is possible to provide a game that does not cause unfairness among the players.
 本発明は、前記遊技媒体使用数情報受信手段は、前記遊技媒体使用数情報として前記複数の遊技装置それぞれから前記遊技に対する賭け数情報を受信し、前記特定遊技媒体抽選手段は、前記遊技媒体使用数情報受信手段により受信した前記賭け数情報に基づいて前記第2遊技への参加に際して必要となる特定遊技媒体を付与するか否かの抽選を実行することを特徴とする。 In the present invention, the game medium use number information receiving means receives bet number information for the game from each of the plurality of gaming devices as the game medium use number information, and the specific game medium lottery means includes the game medium use number information. Based on the betting number information received by the number information receiving means, a lottery for determining whether or not a specific game medium necessary for participation in the second game is given is executed.
 本発明によれば、特定遊技媒体の付与については、通常の遊技において賭けられる所定の遊技媒体の賭け数情報に基づいて抽選される。このような構成とすることで、複数の遊技者が第2遊技を共同で行う場合であっても同価値の特定遊技媒体を賭けて第2遊技を行うことができるので、第2遊技に同時に参加した遊技者間において不公平感が生じることのない遊技を提供することができる。 According to the present invention, the specific game medium is given based on the betting number information of a predetermined game medium bet in a normal game. By adopting such a configuration, even if a plurality of players jointly play the second game, the second game can be played by betting on a specific game medium of the same value. It is possible to provide a game that does not cause unfairness among participating players.
 本発明は、前記遊技媒体使用数情報受信手段は、前記遊技媒体使用数情報として前記複数の遊技装置それぞれから前記遊技に対する前記遊技媒体の投入情報を受信し、前記特定遊技媒体抽選手段は、前記遊技媒体使用数情報受信手段により受信した前記投入数情報に基づいて前記第2遊技への参加に際して必要となる特定遊技媒体を付与するか否かの抽選を実行することを特徴とする。 In the present invention, the game medium usage number information receiving means receives the game medium insertion information for the game from each of the plurality of gaming devices as the game medium usage number information, and the specific game medium lottery means A lottery for determining whether or not to give a specific game medium necessary for participation in the second game is executed on the basis of the inserted number information received by the game medium use number information receiving means.
 本発明によれば、特定遊技媒体の付与については、通常の遊技において投入された所定の遊技媒体の投入数情報に基づいて抽選される。このような構成とすることで、複数の遊技者が第2遊技を共同で行う場合であっても同価値の特定遊技媒体を賭けて第2遊技を行うことができるので、第2遊技に同時に参加した遊技者間において不公平感が生じることのない遊技を提供することができる。 According to the present invention, the specific game medium is given by lottery based on information on the number of predetermined game media inserted in a normal game. By adopting such a configuration, even if a plurality of players jointly play the second game, the second game can be played by betting on a specific game medium of the same value. It is possible to provide a game that does not cause unfairness among participating players.
 本発明は、前記特定遊技媒体抽選手段による前記抽選に当選となったとき、前記特定遊技媒体が付与されたことを記憶する特定遊技媒体記憶手段と、前記特定遊技媒体記憶手段に前記特定遊技媒体の付与が記憶されたときに、その旨を報知する特定遊技媒体付与報知手段とをさらに備えたことを特徴とする。 The present invention provides a specific game medium storage means for storing that the specific game medium has been granted when the lottery by the specific game medium lottery means is won, and the specific game medium stored in the specific game medium storage means. And a specific game medium grant notification means for notifying that when the grant is stored.
 本発明によれば、中央制御装置は、特定遊技媒体が付与されたことを記憶するとともに、該特定遊技媒体が付与されたことを遊技者にも報知する。これにより、遊技者に特定遊技媒体の獲得を知らせることができるとともに、確実に第2遊技に参加しようという意欲を持たせることができる。 According to the present invention, the central control device stores that the specific game medium has been granted and also notifies the player that the specific game medium has been given. Thereby, the player can be notified of the acquisition of the specific game medium, and can be surely motivated to participate in the second game.
 本発明は、前記中央制御装置は、所定の間隔で前記第2遊技を開始/実行させる第2遊技制御手段をさらに備えたことを特徴とする。 The present invention is characterized in that the central control device further comprises second game control means for starting / executing the second game at a predetermined interval.
 本発明によれば、複数の遊技装置において共通して楽しむことのできる第2遊技については、所定の間隔で開始/実行される。すなわち、第2遊技を定期的に開催させることにより、従来のようにセカンドゲーム(第2遊技)がいつ開催されるか分からないために、遊技者が、セカンドゲームが開催されるまで当該ゲーム機においてメインゲームを継続して遊技することにより想定以上に遊技媒体を消費してしまう可能性や、最悪の場合セカンドゲームが行われない可能性を心配して遊技意欲が減退してしまうということがない。したがって、遊技者を積極的にメインゲームへ参加させることができる。 According to the present invention, the second game that can be shared by a plurality of gaming devices is started / executed at a predetermined interval. In other words, by regularly holding the second game, it is not known when the second game (second game) will be held as in the past, so that the game machine will continue until the second game is held. If you continue to play the main game in the game, you will lose your willingness to play because you are worried about the possibility of consuming more game media than expected, or in the worst case the second game may not be played. Absent. Therefore, the player can be actively involved in the main game.
 本発明は、前記遊技媒体使用数情報受信手段は、前記複数の遊技装置から前記遊技に対する遊技媒体使用数情報を、前記複数の遊技装置それぞれにおいて使用されている1の遊技媒体についての価値を共通に変換したうえで受信することを特徴とする。 In the present invention, the game medium use number information receiving means shares the value of the game medium use number information for the game from the plurality of game devices with respect to one game medium used in each of the plurality of game devices. It is characterized by receiving after being converted to.
 本発明によれば、複数の遊技装置ごとに、遊技媒体の価値が異なる場合に、これを共通の価値に変換(調整)したうえで遊技媒体使用数情報として受信する。遊技媒体の価値が異なるとは、例えば、「遊技装置1では1回の遊技を行うにあたり10の遊技媒体を必要とし、遊技装置2では1回の遊技を行うにあたり1の遊技媒体を必要とする」ことや、あるいは「遊技装置1では1の遊技媒体が10回分の遊技を行える価値を持ち、遊技装置2では1の遊技媒体が1回分の遊技を行える価値しか持たない」といったように、同じ遊技媒体を使用する場合であっても、遊技装置ごとに価値が異なることを意味する。したがって、複数の遊技装置間で1の遊技媒体についての価値が異なる場合であっても、特定遊技媒体の抽選に際してはこの異なる価値を共通に変換したうえで同等の抽選を行うことができ、遊技者間において不公平が生じることがない。 According to the present invention, when the value of a game medium is different for each of a plurality of gaming devices, the value is converted (adjusted) into a common value and received as game medium usage number information. For example, “the gaming device 1 requires 10 gaming media to perform one game, and the gaming device 2 requires one gaming media to perform one game. Or “the gaming device 1 has the value that one gaming medium can play 10 games, and the gaming device 2 has the value that one gaming medium can only play one game”. Even when a game medium is used, it means that the value is different for each gaming device. Therefore, even if the value of one game medium is different among a plurality of gaming devices, the same lottery can be performed after converting these different values in common in the lottery of a specific game medium. There will be no unfairness among people.
 本発明のゲームシステムは、所定の遊技媒体を使用して毎回のゲームを実行可能な複数のゲーム装置と、前記複数のゲーム装置に接続され、前記複数のゲーム装置に共通する第2ゲームを提供する中央制御装置とが接続されたゲームシステムであって、前記ゲーム装置は、遊技媒体使用数情報を前記中央制御装置へ送信する遊技媒体使用数送信手段を備え、前記中央制御装置は、前記遊技媒体使用数情報送信手段より送信される前記遊技媒体使用数情報を受信する遊技媒体使用数情報受信手段と、前記遊技媒体使用数情報に基づいて前記第2ゲームへの参加に際して必要となる特定遊技媒体を付与するか否かの抽選を実行する特定遊技媒体抽選手段と、前記特定遊技媒体抽選手段による前記抽選に当選となったとき、前記特定遊技媒体が付与されたことを記憶する特定遊技媒体記憶手段と、を備えたことを特徴とする。 A game system according to the present invention provides a plurality of game devices capable of executing a game each time using a predetermined game medium, and a second game connected to the plurality of game devices and common to the plurality of game devices. A game system connected to a central control device, wherein the game device comprises game medium use number transmission means for transmitting game medium use number information to the central control device, wherein the central control device includes the game Game medium usage number information receiving means for receiving the game medium usage number information transmitted from the medium usage number information transmitting means, and a specific game required for participating in the second game based on the game medium usage number information A specific game medium lottery means for executing a lottery to determine whether or not to grant a medium; and when the lottery by the specific game medium lottery means is won, the specific game medium is attached A particular game medium storing means for storing that is characterized by comprising a.
 本発明のゲームシステムによれば、第2ゲームへの参加には、通常の遊技(各ゲーム装置にて行われる毎回の遊技)とは異なる特定遊技媒体が必要となる。そして、この特定遊技媒体の付与については、通常の遊技において賭けられる所定の遊技媒体の使用数情報(賭け数の情報、投入数の情報など)に基づいて抽選される。このような構成とすることで、複数の遊技者が第2ゲームを共同で行う場合であっても同価値の特定遊技媒体を賭けて第2ゲームを行うことができるので、第2ゲームに同時に参加した遊技者間において不公平感が生じることのない遊技を提供することができる。また、特定遊技媒体が付与されたことは中央制御装置に記憶されるとともに遊技者にも報知される。これにより、遊技者は特定遊技媒体の獲得を知ることができ、第2ゲームに参加しようという意欲を持つことができる。 According to the game system of the present invention, participation in the second game requires a specific game medium different from a normal game (every game played in each game device). Then, the specific game medium is given based on the number-of-use information (the bet number information, the information on the number of bets, etc.) of a predetermined game medium betted in a normal game. With such a configuration, even when a plurality of players play the second game jointly, the second game can be played by betting on a specific game medium of the same value. It is possible to provide a game that does not cause unfairness among participating players. Further, the fact that the specific game medium has been given is stored in the central control device and also notified to the player. Thereby, the player can know the acquisition of the specific game medium and can be motivated to participate in the second game.
 本発明のゲームシステムは、前記中央制御装置が、所定の間隔で前記第2ゲームを開始/実行させる第2ゲーム制御手段をさらに備えたことを特徴とする。 The game system of the present invention is characterized in that the central control device further includes second game control means for starting / executing the second game at predetermined intervals.
 本発明のゲームシステムによれば、複数のゲーム装置において共通して楽しむことのできる第2ゲームについては、所定の間隔で開始/実行される。すなわち、第2ゲームを定期的に開催させることにより、従来のようにセカンドゲーム(第2ゲーム)がいつ開催されるか分からないために、遊技者が、セカンドゲームが開催されるまで当該ゲーム機においてメインゲームを継続して遊技することにより想定以上に遊技媒体を消費してしまう可能性や、最悪の場合セカンドゲームが行われない可能性を心配して遊技意欲が減退してしまうということがない。したがって、遊技者を積極的にメインゲームへ参加させることができる。 According to the game system of the present invention, the second game that can be commonly enjoyed by a plurality of game devices is started / executed at predetermined intervals. That is, by regularly holding the second game, it is not known when the second game (second game) will be held as in the prior art, so that the player can play the game machine until the second game is held. If you continue to play the main game in the game, you will lose your willingness to play because you are worried about the possibility of consuming more game media than expected, or in the worst case the second game may not be played. Absent. Therefore, the player can be actively involved in the main game.
 本発明のゲームシステムは、前記中央制御装置が、前記第2ゲームの結果として当たりが得られた場合、該当たりに対する特典として前記ゲーム装置において使用されている前記遊技媒体を付与する第2ゲーム特典付与手段をさらに備えたことを特徴とする。 In the game system of the present invention, when the central control device wins as a result of the second game, the second game privilege that grants the game medium used in the game device as a privilege for the corresponding game Further, it is characterized by further comprising an imparting means.
 本発明のゲームシステムによれば、第2ゲームに参加するには特定遊技媒体が必要となるが、第2ゲームにおいて当たりとなった場合に付与される遊技媒体は、通常の遊技において使用する所定の遊技媒体が付与される。したがって、遊技者は特定遊技媒体が付与されて、これを通常の遊技に使用するために所定の遊技媒体に変換(換金)等する必要がなく、メインゲームとセカンドゲームをスムースに楽しむことができる。したがって、メインゲームおよびセカンドゲームを実行可能なゲームシステムにおいて、遊技者を遊技に積極的に参加させることができる。 According to the game system of the present invention, a specific game medium is required to participate in the second game, but the game medium that is given when winning in the second game is a predetermined game used in a normal game. Game media are provided. Therefore, the player is given a specific game medium and does not need to convert (convert) into a predetermined game medium in order to use it for a normal game, and can smoothly enjoy the main game and the second game. . Therefore, in the game system capable of executing the main game and the second game, the player can be actively involved in the game.
 本発明のゲームシステムは、前記遊技媒体使用数情報受信手段は、前記複数のゲーム装置から前記遊技に対する遊技媒体使用数情報を、前記複数のゲーム装置それぞれにおいて使用されている1の遊技媒体についての価値を共通に変換したうえで受信することを特徴とする。 In the game system of the present invention, the game medium usage number information receiving means is configured to obtain game medium usage number information for the game from the plurality of game devices, for one game medium used in each of the plurality of game devices. It is characterized by receiving the value after converting it in common.
 本発明のゲームシステムによれば、複数のゲーム装置ごとに、遊技媒体の価値が異なる場合に、これを共通の価値に変換(調整)したうえで遊技媒体使用数情報として受信する。遊技媒体の価値が異なるとは、例えば、「ゲーム装置1では1回の遊技を行うにあたり10の遊技媒体を必要とし、ゲーム装置2では1回の遊技を行うにあたり1の遊技媒体を必要とする」ことや、あるいは「ゲーム装置1では1の遊技媒体が10回分の遊技を行える価値を持ち、ゲーム装置2では1の遊技媒体が1回分の遊技を行える価値しか持たない」といったように、同じ遊技媒体を使用する場合であっても、ゲーム装置ごとに価値が異なることを意味する。したがって、複数のゲーム装置間で1の遊技媒体についての価値が異なる場合であっても、特定遊技媒体の抽選に際してはこの異なる価値を共通に変換したうえで同等の抽選を行うことができ、遊技者間において不公平が生じることがない。 According to the game system of the present invention, when the value of a game medium is different for each of a plurality of game devices, it is converted (adjusted) into a common value and received as game medium usage number information. For example, “the game device 1 requires 10 game media to perform one game, and the game device 2 requires one game medium to perform one game. Or “the game device 1 has a value that allows one game medium to be played 10 times, and the game device 2 has a value that allows one game medium to have only one game”. Even when game media are used, it means that the value differs for each game device. Therefore, even when the value of one game medium is different among a plurality of game devices, the same lottery can be performed after converting the different values in common for the lottery of a specific game medium. There will be no unfairness among people.
 本発明に係るゲームシステムの制御方法は、所定の遊技媒体を使用して毎回のゲームを実行可能な複数のゲーム装置と、前記複数のゲーム装置に接続され、前記複数のゲーム装置に共通する第2ゲームを提供する中央制御装置とが接続されたゲームシステムの制御方法であって、前記各ゲーム装置においてゲームの実行に対して使用された遊技媒体使用数情報を取得する遊技媒体使用数取得ステップと、前記遊技媒体使用数取得ステップによって取得された前記遊技媒体使用数情報に基づいて前記第2ゲームへの参加に際して必要となる特定遊技媒体を付与するか否かの抽選を実行する特定遊技媒体抽選ステップと、前記特定遊技媒体抽選ステップによる前記抽選に当選となったとき、前記特定遊技媒体が付与されたことを記憶する特定遊技媒体記憶ステップと、を備えたことを特徴とする。 A game system control method according to the present invention includes a plurality of game devices capable of executing a game each time using a predetermined game medium, and a plurality of game devices connected to the plurality of game devices and common to the plurality of game devices. A game system control method in which a central control device that provides two games is connected, and a game medium usage count acquisition step for acquiring game media usage count information used for game execution in each game device. And a specific game medium for performing a lottery to determine whether or not to give a specific game medium necessary for participating in the second game based on the game medium use number information acquired in the game medium use number acquisition step. A special game that stores the fact that the specific game medium is awarded when the lottery step and the lottery by the specific game medium lottery step are won. Characterized in that and a medium storing step.
 本発明に係るゲームシステムの制御方法によれば、通常の遊技において賭けられる所定の遊技媒体の使用数情報(賭け数の情報、投入数の情報など)が取得され、このとき取得された使用数情報に基づいて特定遊技媒体の付与についての抽選が行われる。そして、特定遊技媒体が付与されたときには、その旨が記憶される。このような構成とすることで、複数の遊技者が第2ゲームを共同で行う場合であっても同価値の特定遊技媒体を賭けて第2ゲームを行うことができるので、第2ゲームに同時に参加した遊技者間において不公平感が生じることのない遊技を提供することができる。これにより、遊技者は特定遊技媒体の獲得を知ることができ、第2ゲームに参加しようという意欲を持つことができる。 According to the control method of the game system according to the present invention, usage number information (information on the number of bets, information on the number of insertions, etc.) of a predetermined game medium betted in a normal game is acquired, and the usage number acquired at this time Based on the information, a lottery for giving a specific game medium is performed. When a specific game medium is given, that fact is stored. With such a configuration, even when a plurality of players play the second game jointly, the second game can be played by betting on a specific game medium of the same value. It is possible to provide a game that does not cause unfairness among participating players. Thereby, the player can know the acquisition of the specific game medium and can be motivated to participate in the second game.
 本発明に係るゲームシステムの制御方法は、前記遊技媒体使用数情報取得ステップは、前記複数のゲーム装置から前記遊技に対する遊技媒体使用数情報を、前記複数のゲーム装置それぞれにおいて使用されている1の遊技媒体についての価値を共通に変換する遊技媒体価値変換ステップをさらに備えたことを特徴とする。 In the game system control method according to the present invention, in the game medium usage number information acquisition step, the game medium usage number information for the game from the plurality of game devices is used in each of the plurality of game devices. It is further characterized by further comprising a game medium value conversion step for commonly converting the value of the game medium.
 本発明に係るゲームシステムの制御方法によれば、遊技媒体使用数取得ステップは、複数のゲーム装置ごとに、遊技媒体の価値が異なる場合に、これを共通の価値に変換(調整)する遊技媒体価値変換ステップをさらに備える。遊技媒体の価値が異なるとは、例えば、「遊技装置1では1回の遊技を行うにあたり10の遊技媒体を必要とし、遊技装置2では1回の遊技を行うにあたり1の遊技媒体を必要とする」ことや、あるいは「遊技装置1では1の遊技媒体が10回分の遊技を行える価値を持ち、遊技装置2では1の遊技媒体が1回分の遊技を行える価値しか持たない」といったように、同じ遊技媒体を使用する場合であっても、遊技装置ごとに価値が異なることを意味する。したがって、複数の遊技装置間で1の遊技媒体についての価値が異なる場合であっても、特定遊技媒体の抽選に際してはこの異なる価値を共通に変換したうえで同等の抽選を行うことができ、遊技者間において不公平が生じることがない。 According to the control method of the game system according to the present invention, the game medium use number acquisition step converts (adjusts) the game medium to a common value when the value of the game medium differs for each of the plurality of game devices. A value conversion step is further provided. For example, “the gaming device 1 requires 10 gaming media to perform one game, and the gaming device 2 requires one gaming media to perform one game. Or “the gaming device 1 has the value that one gaming medium can play 10 games, and the gaming device 2 has the value that one gaming medium can only play one game”. Even when a game medium is used, it means that the value is different for each gaming device. Therefore, even if the value of one game medium is different among a plurality of gaming devices, the same lottery can be performed after converting these different values in common in the lottery of a specific game medium. There will be no unfairness among people.
 本発明によれば、メインゲームおよびセカンドゲームを実行可能なゲームシステムにおいて、本来得られるゲームの妙味を損なうことのないメインゲームを提供することができる。 According to the present invention, in a game system capable of executing a main game and a second game, it is possible to provide a main game that does not impair the original taste of the game obtained.
本発明に係るゲームシステムの一実施例を示す図である。It is a figure which shows one Example of the game system which concerns on this invention. 図1のゲーム装置(第1ゲーム筐体)GMの外観を示す斜視図である。It is a perspective view which shows the external appearance of the game device (1st game housing | casing) GM of FIG. 図1のゲーム装置GMに用いられる図柄列を示す説明図である。It is explanatory drawing which shows the symbol row | line | column used for game device GM of FIG. 図1のゲーム装置GMを示すブロック図である。It is a block diagram which shows game device GM of FIG. 図1のゲーム装置GMの制御プログラムを示すフローチャートである。It is a flowchart which shows the control program of game device GM of FIG. 図1のメインユニット(第2ゲーム筐体)SVの外観を示す斜視図である。It is a perspective view which shows the external appearance of main unit (2nd game housing | casing) SV of FIG. 図1のメインユニットSVの制御を模式的に示すブロック図である。It is a block diagram which shows typically control of the main unit SV of FIG. 第1ゲーム筐体部の制御について示すフローチャートである。It is a flowchart shown about control of a 1st game housing | casing part. 第2ゲーム制御部の制御について示すフローチャートである。It is a flowchart shown about control of a 2nd game control part. トークン抽選処理について示すフローチャートである。It is a flowchart shown about a token lottery process. 第2ゲーム実行処理について示すフローチャートである。It is a flowchart shown about a 2nd game execution process. トークン抽選部によるトークン抽選について示すフローチャートである。It is a flowchart shown about the token lottery by a token lottery part. メインユニットSVのセカンドゲームモニターに表示されるルーレットゲームの画像を示した図である。It is the figure which showed the image of the roulette game displayed on the second game monitor of main unit SV. 第2ゲーム実行部によって行われるルーレットゲームの処理を示すフローチャートである。It is a flowchart which shows the process of the roulette game performed by the 2nd game execution part.
 以下、本発明に係るゲームシステムの一実施形態を図面に基づいて説明する。
 図1は本発明に係るゲームシステムの一実施形態を示す説明図、図2は図1のゲーム装置(第1ゲーム筐体)GMの外観を示す斜視図、図3は図1のゲーム装置GMで用いられる図柄列を示す説明図、図4は図1のゲーム装置GMを機能的に示すブロック図、図5は図1のゲーム装置におけるメイン処理プログラムを示すフローチャートである。
Hereinafter, an embodiment of a game system according to the present invention will be described with reference to the drawings.
FIG. 1 is an explanatory diagram showing an embodiment of a game system according to the present invention, FIG. 2 is a perspective view showing an appearance of the game device (first game housing) GM of FIG. 1, and FIG. 3 is a game device GM of FIG. FIG. 4 is a block diagram functionally showing the game apparatus GM of FIG. 1, and FIG. 5 is a flowchart showing a main processing program in the game apparatus of FIG.
 図1に示すように、本実施形態では、複数の異なるゲーム装置(以下「ゲーム機」という)GM1、GM2、GM3、GM4(4 台に限定されるものではない。)に、ネットワークNWを介して、メインユニット(第2ゲーム筐体)SVが接続されたゲームシステムを構成している。なお、本実施例においてはゲーム装置、またはゲーム機と呼称するが、賭け事を行うことを主目的としたゲーミング機、遊技機等であってもよい。 As shown in FIG. 1, in this embodiment, a plurality of different game devices (hereinafter referred to as “game machines”) GM1, GM2, GM3, and GM4 (not limited to four units) are connected via a network NW. Thus, a game system to which the main unit (second game housing) SV is connected is configured. In this embodiment, it is called a game device or a game machine, but it may be a gaming machine, a game machine, etc. whose main purpose is to bet.
 なお、ゲーム機GM1~GM4は、本実施形態における遊技装置に該当し、メインユニットSVは、本実施形態における中央制御装置に該当する。 Note that the game machines GM1 to GM4 correspond to the gaming device in the present embodiment, and the main unit SV corresponds to the central control device in the present embodiment.
 ゲーム機GM1~GM4は、図2(この図ではGM1を例とする)に示すように、その全体を形成するキャビネット2を有しており、該キャビネット2の上部には、第2ゲーム(セカンドゲームともいう、詳細は後述する)に関する情報を遊技者に伝達するための、回転灯よりなるJP報知ランプ11(第2表示部)が設けられている。JP報知ランプ11は、そのゲーム装置GMがジャックポットの抽選に参加し得るときに、ジャックポット抽選の状況を視認できるよう、短時間点灯される。 As shown in FIG. 2 (GM1 is taken as an example in this figure), the game machines GM1 to GM4 have a cabinet 2 that forms the whole, and a second game (second game) is placed above the cabinet 2. A JP notification lamp 11 (second display unit) made of a rotating lamp is provided for transmitting information related to a game (details will be described later) to the player. The JP notification lamp 11 is lit for a short time so that the game device GM can participate in the jackpot lottery so that the status of the jackpot lottery can be visually recognized.
 キャビネット2の前面中央部に設けられた機器前面パネル6には、メインモニター3(第1表示器)が配設されている。また、キャビネット2の前面上部にはサブモニター4(第2表示器)が配設されている。メインモニター3およびサブモニター4は一般に汎用されている液晶ディスプレイから構成されている。 A main monitor 3 (first display) is disposed on a device front panel 6 provided at the front center of the cabinet 2. A sub-monitor 4 (second display) is disposed at the upper front of the cabinet 2. The main monitor 3 and the sub monitor 4 are constituted by generally used liquid crystal displays.
 図2に示すように、メインモニター3には、クレジットが表示されるとともに、3つの可変表示部21、22及び23が表示される。なお、本実施例におけるクレジットとは、電子データ等の仮想の遊技媒体であり、遊技機での賭け単価に当たる概念のことをいう。各可変表示部21~23においては、後述する各種の図柄が上方向から下方向に向かってスクロールしながら可変表示( 以下、「スクロール表示」ともいう。) され、その後、各種の図柄は停止表示される。このようにして、ゲーム機GM本来のゲームであるスロットゲームが実行される。 As shown in FIG. 2, on the main monitor 3, credits are displayed and three variable display portions 21, 22 and 23 are displayed. The credit in the present embodiment is a virtual game medium such as electronic data, and is a concept corresponding to a unit price for betting on a gaming machine. In each of the variable display sections 21 to 23, various symbols described later are variably displayed (hereinafter referred to as “scroll display”) while scrolling from the upper direction to the lower direction, and thereafter, the various symbols are stopped and displayed. Is done. In this way, the slot game that is the original game of the game machine GM is executed.
 また、サブモニター4では、通常、図示のようにゲーム機GMにおけるスロットゲームの各入賞役の配当表が表示されており、詳細は後述するが、メインユニットSVにおいて第2ゲームが実行されたときには該第2ゲームの遊技の様子が表示される。以下、ゲーム機GMにおいて実行されるゲームをメインゲーム(第1ゲーム)と呼称する。 The sub-monitor 4 normally displays a payout table for each winning combination of the slot game in the game machine GM as shown in the drawing. Although details will be described later, when the second game is executed in the main unit SV. The state of the game of the second game is displayed. Hereinafter, a game executed on the game machine GM is referred to as a main game (first game).
 このように、本実施形態に係るゲーム機GMでは、通常、メインモニター3の各可変表示部21~23で後述する図柄列31~33(図3参照)が上方向から下方向に向かってスクロール表示されることにより実現されるビデオリールをもって、メインゲームであるスロットゲーム(通常ゲームとボーナスゲーム)が行われる。スクロール表示された図柄列31~33は、所定時間経過後に所定の図柄の組合せにより停止表示される。そして、このスロットゲーム(通常ゲームとボーナスゲーム)では、各可変表示部21~23にて有効入賞ラインL(図2中の点線で示す)上に停止表示される図柄が所定の組み合わせである場合にクレジットが付与され、遊技者は表示された図柄列と各種操作ボタンとを用いて遊技を進行する。 As described above, in the game machine GM according to the present embodiment, the symbol rows 31 to 33 (see FIG. 3), which will be described later, are usually scrolled from the upper direction to the lower direction on the variable display portions 21 to 23 of the main monitor 3. A slot game (a normal game and a bonus game), which is a main game, is played with the video reel realized by the display. The scrolled symbol rows 31 to 33 are stopped and displayed by a predetermined symbol combination after a predetermined time has elapsed. In this slot game (the normal game and the bonus game), the symbols that are stopped and displayed on the effective pay lines L (indicated by dotted lines in FIG. 2) in the variable display portions 21 to 23 are a predetermined combination. The credit is given to the player, and the player advances the game using the displayed symbol sequence and various operation buttons.
 そして、メインモニター3の下側には、手前側に突出された操作テーブル5が設けられている。図2に示すように、操作テーブル5には、左から順に、C/P(クレジット/ペイアウト)ボタン12、BET(ベット)ボタン13、MAXBET(マックスベット) ボタン14、リピートベット(REPEAT BET)ボタン15、スタートボタン16が配設されている。スタートボタン16の右側には、メダル投入口9が設けられている。 And, on the lower side of the main monitor 3, an operation table 5 protruding toward the front side is provided. As shown in FIG. 2, the operation table 5 includes, in order from the left, a C / P (credit / payout) button 12, a BET button 13, a MAXBET button 14, and a repeat bet (REPEAT BET) button. 15 and a start button 16 are provided. A medal slot 9 is provided on the right side of the start button 16.
 C/Pボタン12は、通常、遊技を終了する場合に押下されるボタンであり、現在遊技者が所有するクレジットを、そのクレジット価値に相当するメダルとして払い出す。従って、C/Pボタン12を押下すると、メダルがホッパー17(図4参照)からメダル払出口7を介して遊技者に払い出される。なお、C/Pボタン12を押下しない場合には、遊技の結果、特典として付与されるメダルはクレジットとして自動的に繰り越され、メダル貯留部140(図4参照)に貯留される。 The C / P button 12 is usually a button that is pressed when the game is ended, and pays out credits currently owned by the player as medals corresponding to the credit value. Accordingly, when the C / P button 12 is pressed, medals are paid out to the player from the hopper 17 (see FIG. 4) through the medal payout exit 7. If the C / P button 12 is not pressed, medals awarded as a bonus as a result of the game are automatically carried over as credits and stored in the medal storage unit 140 (see FIG. 4).
 また、BETボタン13は、クレジットされたメダルをベットさせる際に操作されるボタンである。ここでは、BETボタン13が1回押下される毎に、有効入賞ラインLに対してベット数が1ずつ加算される。そして、現在遊技者が所有するクレジットからベット数だけ1ずつ減算される。本実施形態に係るスロットマシン1では有効入賞ラインLに対して「1」~「10」のベット数を設定してゲームを行うことが可能となっている。 Also, the BET button 13 is a button operated when betting a credited medal. Here, each time the BET button 13 is pressed once, the bet number is added by one to the effective pay line L. Then, one bet is subtracted from the credits currently owned by the player. In the slot machine 1 according to the present embodiment, it is possible to play a game by setting bet numbers “1” to “10” with respect to the effective pay line L.
 また、MAXBETボタン14は、クレジットされたメダルを有効入賞ラインLに対して最大のベット数(本実施形態では10ベット)によりベットさせる際に操作されるボタンである。ここでは、現在遊技者が所有するクレジットが10以上の場合にMAXBETボタン14が押下されると、有効入賞ラインLに対するベット数が「10」に設定される。また、現在遊技者が所有するクレジットが10以下である場合には、有効入賞ラインに対するベット数が所有クレジット数分に設定される。 Further, the MAXBET button 14 is a button that is operated when a credited medal is bet on the effective pay line L with the maximum bet number (10 bets in this embodiment). Here, when the MAXBET button 14 is pressed when the credit currently owned by the player is 10 or more, the bet number for the effective pay line L is set to “10”. Further, when the number of credits currently owned by the player is 10 or less, the number of bets on the effective pay line is set to the number of owned credits.
 また、リピートベットボタン15は、現在のベット数または前回のベット数に基づいて、ゲーム機GMでゲームを開始させる際に操作されるボタンである。従って、リピートベットボタン15が押下されると、前回のベット数と同数のクレジット分だけ有効入賞ラインにベットした状態で、メインモニター3の各可変表示部21~23にて各図柄の変動表示が開始される。 Further, the repeat bet button 15 is a button operated when starting the game on the game machine GM based on the current bet number or the previous bet number. Accordingly, when the repeat bet button 15 is pressed, the variable display of each symbol is displayed on the variable display portions 21 to 23 of the main monitor 3 in a state where the bet is made on the effective pay line for the same number of credits as the previous bet. Be started.
 また、スタートボタン16は、BETボタン13およびMAXBETボタン14でベットしたベット数に基づいて、ゲーム装置GM1でゲームを開始させる際に操作されるボタンである。従って、スタートボタン16が押下されると、メインモニター3の各可変表示部21~23にて各図柄の変動表示が開始される。
 なお、スタートボタン16には、スタートスイッチ124(図4参照)が内蔵されており、スタートボタン16が押下されると、スタートスイッチ124からのスイッチ信号がCPU101(図4参照)に出力される。
The start button 16 is a button that is operated when starting a game on the game apparatus GM1 based on the number of bets placed by the BET button 13 and the MAXBET button 14. Accordingly, when the start button 16 is pressed, the variable display of the symbols is started on the variable display portions 21 to 23 of the main monitor 3.
The start button 16 includes a start switch 124 (see FIG. 4). When the start button 16 is pressed, a switch signal from the start switch 124 is output to the CPU 101 (see FIG. 4).
 また、キャビネット2の下部には、メダル払出口7が形成されるとともに、メダル払出口7から払い出されたメダルを受けるメダル受け部8が設けられている。なお、メダル払出口7の内部には、メダル検出センサ(不図示)が配置されており、メダル払出口7から払い出されるメダルの枚数はこのメダル検出センサで検出される。 Further, at the lower part of the cabinet 2, a medal payout opening 7 is formed, and a medal receiving portion 8 for receiving a medal paid out from the medal payout outlet 7 is provided. Note that a medal detection sensor (not shown) is disposed inside the medal payout opening 7, and the number of medals paid out from the medal payout opening 7 is detected by this medal detection sensor.
 続いて、メインモニター3の可変表示部21~23においてスクロール表示および停止表示される各図柄列31~33について説明する。図3は本実施形態に係る可変表示部21~23において表示される各図柄列を示した模式図である。 Subsequently, the symbol rows 31 to 33 that are scroll-displayed and stopped-displayed on the variable display sections 21 to 23 of the main monitor 3 will be described. FIG. 3 is a schematic diagram showing each symbol sequence displayed in the variable display sections 21 to 23 according to the present embodiment.
 メインモニター3に映し出され、スクロール表示及び停止表示される図柄列は合計3列あり、図柄列31は可変表示部21にて可変表示される図柄列、図柄列32は可変表示部22にて可変表示される図柄列、図柄列33は可変表示部23にて可変表示される図柄列である。そして、各図柄列31~33を用いることにより後述の通常ゲームおよびボーナスゲームが行われる。 There are a total of three symbol rows that are displayed on the main monitor 3 and scrolled and stopped, the symbol row 31 is variably displayed on the variable display portion 21, and the symbol row 32 is variable on the variable display portion 22. The displayed symbol row and the symbol row 33 are symbol rows that are variably displayed on the variable display unit 23. Then, by using each of the symbol rows 31 to 33, a normal game and a bonus game described later are performed.
 図柄列31,33は、共に同一図柄配列を有しており、これらの各図柄列は、プラム34、女35、チェリー36、スイカ37、セブン38、BAR39、ベル40、リンゴ42、星43、ジョーカー44及びブランク(図柄が存在していない領域)41が適宜組み合わされて11個の図柄から構成されている。 The symbol rows 31 and 33 both have the same symbol arrangement, and each of these symbol rows includes a plum 34, a woman 35, a cherry 36, a watermelon 37, a seven 38, a BAR 39, a bell 40, an apple 42, a star 43, A joker 44 and a blank (area in which no symbol is present) 41 are appropriately combined to form eleven symbols.
 また、図柄列32は、プラム34、女35、チェリー36、スイカ37、セブン38、BAR39、ベル40、リンゴ42、星43、ジョーカー44及びブランク(図柄が存在していない領域)41が組み合わされている点で前記図柄列31,33と同様であるが、図柄の配列が異なっている。 In addition, in the symbol row 32, a plum 34, a woman 35, a cherry 36, a watermelon 37, a seven 38, a BAR 39, a bell 40, an apple 42, a star 43, a joker 44, and a blank (region where no symbol is present) 41 are combined. However, the arrangement of the symbols is different.
 そして、各可変表示部21~23においてスクロールされている各図柄列31~33が停止表示される場合、3つの図柄がそれぞれの可変表示部21~23で停止表示される。その際に停止表示される図柄は後述の内部抽選の結果に基づいて予め決定されており、その結果に基づいてメインモニター3の表示が制御される。 When the symbol rows 31 to 33 being scrolled in the variable display portions 21 to 23 are stopped and displayed, the three symbols are stopped and displayed on the variable display portions 21 to 23, respectively. The symbols to be stopped and displayed at that time are determined in advance based on the result of an internal lottery described later, and the display on the main monitor 3 is controlled based on the result.
 また、各図柄の複数種類の組合せに基づき各種の入賞役が予め設定されており、入賞役に対応する図柄の組合せが有効入賞ラインL上で停止した際に、入賞役に応じてクレジットが加算される。有効入賞ライン上に全て同種の図柄が停止した場合には、入賞役に対応する図柄の組合せが揃ったこととなり、該入賞役に対応するメダルの払い出し等が行われる。主な入賞役によるメダルの払い出し枚数は、セブン38は1000枚、女35は500枚、BAR39は500枚、星43は100枚、スイカ37は50枚、リンゴ42は30枚、ベル40は20枚、プラム34は15枚、チェリー36は5枚とそれぞれ決められている。なお、これらのメダルの払い出し枚数はベット数に比例して増加するものであってもよい。 Various winning combinations are set in advance based on a plurality of combinations of symbols, and credits are added according to winning combinations when the combination of symbols corresponding to winning combinations stops on the effective winning line L. Is done. When all the symbols of the same type are stopped on the effective winning line, the combination of symbols corresponding to the winning combination has been prepared, and the medals corresponding to the winning combination are paid out. The number of medals paid out by the main winning teams is 1000 for Seven 38, 500 for Woman 35, 500 for BAR 39, 100 for Star 43, 50 for Watermelon 37, 30 for Apple 42, and 20 for Bell 40. The number of sheets, plum 34, and cherry 36 are determined to be 15, respectively. Note that the number of medals paid out may increase in proportion to the number of bets.
 入賞役に対応する図柄の組合せのうち、ジョーカー44が有効入賞ラインL上で停止表示された場合には、後述のボーナスゲームに移行する特典が付与される。このボーナスゲームとは、予め定められた特定の入賞役に当選した場合に、通常のゲームが行われた後に行われるゲームであり、一般に通常のゲームに比べて遊技者に有利なゲームとなっている。本実施形態においては、ゲーム機GMの遊技内容として通常のゲーム及び、ボーナスゲームを含む構成としている。本実施形態では、ボーナスゲームに移行すると、クレジット等をベットすることなく、ボーナスゲーム移行時の抽選結果に応じて10~20ゲーム連続してゲームが自動的に行われる(いわゆるフリーゲーム)。 In the combination of symbols corresponding to the winning combination, when the joker 44 is stopped and displayed on the effective winning line L, a privilege to shift to a bonus game described later is given. This bonus game is a game that is played after a normal game is played when a predetermined winning combination is won, and is generally more advantageous to the player than the normal game. Yes. In the present embodiment, the game content of the game machine GM includes a normal game and a bonus game. In the present embodiment, when a transition is made to a bonus game, 10 to 20 games are automatically played in accordance with a lottery result at the time of the transition to the bonus game (so-called free game) without betting credits or the like.
 また、詳細な図示はしないが、本実施形態では、ゲーム機GM2~GM4についてもゲーム機GM1と同様に、メインゲームとしてスロットゲームが実行されるものとしている。なお、ゲーム機GM1~GM4におけるスロットゲームの内容、例えば、各種の図柄の種類やその構成、あるいは各入賞役の配当等は各ゲーム機GM1~GM4で異なるものであってもよい。また、ゲーム機GM1~GM4におけるゲームの内容についても、スロットゲームに限らず、例えば、トランプゲーム、競馬ゲーム、レースゲーム、プッシャーゲーム、ビンゴゲーム等であってもよい。さらにゲーム機GM1~GM4が上記したような各々異なるゲーム内容からなる構成、例えば、ゲーム機GM1はスロットゲーム、ゲーム機GM2はトランプゲーム、・・・、ゲーム機GM4は競馬ゲームといった構成であってもよい。加えて、メインゲームはゲーム機GMが単独で行うものに限らず、ゲーム機GM1~GM4の全て、またはその一部が、共同で遊技を実行するゲームであっても良い。 Although not shown in detail, in the present embodiment, the slot game is executed as the main game for the game machines GM2 to GM4 as well as the game machine GM1. Note that the content of the slot game in the game machines GM1 to GM4, for example, the types and configurations of various symbols, the payout of each winning combination, etc. may be different for each game machine GM1 to GM4. Further, the content of the game in the game machines GM1 to GM4 is not limited to the slot game, and may be, for example, a card game, a horse racing game, a race game, a pusher game, a bingo game, or the like. Further, the game machines GM1 to GM4 are configured with different game contents as described above, for example, the game machine GM1 is a slot game, the game machine GM2 is a card game,..., And the game machine GM4 is a horse racing game. Also good. In addition, the main game is not limited to a game played by the game machine GM alone, and all or a part of the game machines GM1 to GM4 may be a game in which a game is executed jointly.
 図4は、ゲーム機GMの制御を模式的に示したブロック図である。ゲーム機GM1には、CPU101を核として構成され、種々の処理を実行する第1ゲーム機側制御部100が設けられている。CPU101にはROM102およびRAM103が接続されている。ROM102は、後述する通常ゲーム処理、ボーナスゲーム処理等の制御プログラムと、通常ゲーム及びボーナスゲームの停止表示図柄を抽選するための抽選テーブル等、その他のゲーム機GMの制御上必要な各種のデータテーブルも格納されている。また、RAM103は、CPU101で演算された各種データを一時的に記憶しておくメモリである。 FIG. 4 is a block diagram schematically showing the control of the game machine GM. The game machine GM1 is configured with the CPU 101 as a core, and is provided with a first game machine side control unit 100 that executes various processes. A ROM 102 and a RAM 103 are connected to the CPU 101. The ROM 102 has various data tables necessary for the control of other game machines GM, such as a control program for a normal game process and a bonus game process, which will be described later, and a lottery table for drawing lottery display symbols of the normal game and the bonus game. Is also stored. The RAM 103 is a memory that temporarily stores various data calculated by the CPU 101.
 CPU101には、基準クロックパルスを発生するクロックパルス発生手段110および分周器111が接続されており、また、乱数を発生する乱数発生器112および乱数サンプリング手段113が接続されている。乱数サンプリング手段113を介してサンプリングされた乱数は、入賞役等の各種の抽選に使用される。さらに、CPU101には、C/Pボタン12に付設されるC/Pスイッチ120、BETボタン13に付設されるBETスイッチ121、MAXBETボタン14に付設されるMAXBETスイッチ122、リピートベットボタン15に付設されるリピートベットスイッチ123がそれぞれ接続されている。CPU101は、各ボタンの押下等により各スイッチから出力されるスイッチ信号に基づき、対応する各種の動作を実行すべく制御を行う。 The CPU 101 is connected to a clock pulse generator 110 and a frequency divider 111 for generating a reference clock pulse, and a random number generator 112 and a random number sampling unit 113 for generating a random number. The random numbers sampled through the random number sampling means 113 are used for various lotteries such as winning combinations. Further, the CPU 101 has a C / P switch 120 attached to the C / P button 12, a BET switch 121 attached to the BET button 13, a MAXBET switch 122 attached to the MAXBET button 14, and a repeat bet button 15. The repeat bet switches 123 are connected to each other. The CPU 101 performs control to execute various corresponding operations based on switch signals output from the switches when each button is pressed.
 また、CPU101には、メダル投入口9に配置されるメダルセンサ125が接続されている。メダルセンサ125はメダル投入口9 から投入されたメダルを検出し、CPU101はメダルセンサ125から出力されるメダル検出信号に基づき遊技者によってメダル投入口9に投入されたメダル枚数を演算する。 Further, a medal sensor 125 disposed at the medal slot 9 is connected to the CPU 101. The medal sensor 125 detects medals inserted from the medal insertion slot 9 、, and the CPU 101 calculates the number of medals inserted into the medal insertion slot 9 by the player based on the medal detection signal output from the medal sensor 125.
 また、CPU101には、ホッパー駆動手段130を介してホッパー17が接続されている。CPU101から駆動信号がホッパー駆動手段130に出力されると、ホッパー17は、所定枚数のメダルをメダル払出口7から払い出す。 Further, a hopper 17 is connected to the CPU 101 via a hopper driving means 130. When a driving signal is output from the CPU 101 to the hopper driving means 130, the hopper 17 pays out a predetermined number of medals from the medal payout opening 7.
 また、CPU101には、払出完了信号手段131を介してメダル貯留部140とメダル検出部141が接続されている。ここで、メダル貯留部140とは、メダル投入口9から投入されたメダルや特典として付与されたメダルをクレジットとして記憶するための手段をいい、所定の最大許容数に達するまでメダルをクレジットとして記憶することができる。一方、メダル検出部141とは、ホッパー10から払い出されるメダルを計数するための手段をいう。
 そして、払出完了信号手段131は、特典としてメダルが付与される際には、メダル貯留部140またはメダル検出部141を介して、当該メダルをクレジットとして記憶したこと、または当該メダルのホッパー10からの払い出しが完了したことを感知すると、その旨の払出完了信号をCPU101に出力する。さらに、払出完了信号手段131は、クレジットとして記憶されたメダルの払い出しを行う際には、メダル貯留部140またはメダル検出部141を介して、クレジットとして記憶されたメダルのホッパー10からの払い出しが完了したことを感知すると、その旨の払出完了信号をCPU101に出力する。
In addition, a medal storage unit 140 and a medal detection unit 141 are connected to the CPU 101 via a payout completion signal means 131. Here, the medal storage unit 140 refers to means for storing, as credits, medals inserted from the medal insertion slot 9 and medals granted as benefits, and stores medals as credits until a predetermined maximum allowable number is reached. can do. On the other hand, the medal detection unit 141 is means for counting medals paid out from the hopper 10.
Then, when a medal is given as a privilege, the payout completion signal means 131 stores the medal as a credit via the medal storage unit 140 or the medal detection unit 141, or from the hopper 10 of the medal. When it is detected that the payout has been completed, a payout completion signal to that effect is output to the CPU 101. Further, when paying out the medal stored as credit, the payout completion signal means 131 completes paying out the medal stored as credit from the hopper 10 via the medal storage unit 140 or the medal detection unit 141. When it is detected, a payout completion signal to that effect is output to the CPU 101.
 また、CPU101には、液晶駆動手段132を介してメインモニター3、サブモニター4が接続されており、CPU101により、メインモニター3、サブモニター4を制御している。 The main monitor 3 and the sub monitor 4 are connected to the CPU 101 via the liquid crystal driving means 132, and the main monitor 3 and the sub monitor 4 are controlled by the CPU 101.
 また、CPU101には、スピーカ駆動手段133を介してスピーカ10が接続されており、スピーカ10は、スピーカ駆動手段133からの出力信号に基づき各種演出を行う際に各種の効果音を発生するものである。
 さらに、CPU101には、第1ゲーム機側通信部134が接続されている。この第1ゲーム機側通信部134は、ゲーム機GMが送り出すべき信号を電話回線やLANケーブル等の通信形式に応じ、送信可能な形式の信号に変え、外部へ送信するとともに、送られて来た信号を受信し、ゲーム機GMが読み取れる形の信号に戻す装置である。そして、第1ゲーム機側通信部134は、ネットワークNWと無線により接続され、当該ネットワークNWを介して、後述するメインユニットSVのサーバ通信部と接続されている。
 なお、第1ゲーム機側通信部134は、本実施形態における賭け数情報送信手段に該当する。
A speaker 10 is connected to the CPU 101 via a speaker driving unit 133. The speaker 10 generates various sound effects when performing various effects based on output signals from the speaker driving unit 133. is there.
Further, the first game machine side communication unit 134 is connected to the CPU 101. The first game machine side communication unit 134 changes the signal to be sent out by the game machine GM into a signal that can be transmitted according to the communication format such as a telephone line or a LAN cable, and transmits the signal to the outside as well as being sent to the outside. This is a device that receives the received signal and returns it to a signal that can be read by the game machine GM. And the 1st game machine side communication part 134 is connected with the network NW by radio | wireless, and is connected with the server communication part of the main unit SV mentioned later via the said network NW.
Note that the first game machine side communication unit 134 corresponds to the betting number information transmission unit in the present embodiment.
 続いて、ゲーム機GMで行われる制御プログラムについて図5に基づき説明する。図5は、ゲーム機GMの制御プログラムのフローチャートである。なお、この制御プログラムは、ゲーム機GMが備えているROM102に記憶されており、CPU101により実行される。 Subsequently, a control program executed in the game machine GM will be described with reference to FIG. FIG. 5 is a flowchart of the control program of the game machine GM. This control program is stored in the ROM 102 provided in the game machine GM, and is executed by the CPU 101.
(ステップS1)
 先ず、ステップ1では、スタート受付処理が行われる。スタート受付処理は、クレジットを用いて、スロットゲームの実行開始を受け付ける処理である。従って、スタート受付処理では、クレジットの有無についての判断がなされる。
 クレジットは、メダル投入口9 からのメダルの投入、スロットゲーム及びルーレットゲームでの当選により増加し、スロットゲーム(メインゲーム)において、ベットすることにより減少する。即ち、クレジットが0の場合には、このスタート受付処理で処理を待機し、メダルの投入によりクレジットが増加するまで処理を待機する。
 クレジットが有る場合には、CPU101は、BETボタン13の操作、MAXBETボタン14の操作、リピートベットボタン15の操作、スタートボタン16の操作に基づいて、BETスイッチ121、MAXBETスイッチ122、リピートベットスイッチ123、およびスタートスイッチ124から出力されたスイッチ信号を受け付ける。そして、リピートベットスイッチ123またはスタートスイッチ124から出力されたスイッチ信号を受け付けた時点で、遊技者により設定されたベット数または前回と同じベット数によりゲームが開始される。
(Step S1)
First, in step 1, start acceptance processing is performed. The start acceptance process is a process for accepting the start of execution of a slot game using credits. Accordingly, in the start acceptance process, a determination is made as to the presence or absence of credit.
Credits are increased by inserting medals from the medal insertion slot 9, winning in the slot game and roulette game, and decreasing by betting in the slot game (main game). That is, when the credit is 0, the process waits in this start acceptance process, and the process waits until the credit increases due to the insertion of medals.
If there is a credit, the CPU 101 operates the BET button 13, the MAXBET button 14, the repeat bet button 15, the start button 16, and the BET switch 121, the MAXBET switch 122, and the repeat bet switch 123. , And the switch signal output from the start switch 124 is received. When the switch signal output from the repeat bet switch 123 or the start switch 124 is received, the game is started with the bet number set by the player or the same bet number as the previous time.
(ステップS2)
 上記ステップS1のスタート受付処理がなされると、CPU101は、ベット数情報をメインユニットSVに送信する。ここで、ベット数情報とはゲーム機GMで遊技を開始するために遊技者が賭けたクレジット数のことである。言い換えるとゲーム機GMで遊技を開始するためにベットされ、その結果遊技の開始前に所有していたクレジットから減算されたクレジット数の情報を意味する。
(Step S2)
When the start acceptance process in step S1 is performed, the CPU 101 transmits bet number information to the main unit SV. Here, the bet number information is the number of credits betted by the player in order to start a game on the game machine GM. In other words, it means information on the number of credits betted to start a game on the game machine GM and as a result subtracted from the credits owned before the start of the game.
 なお、ゲーム機GM1~GM4にプッシャーゲームなどのメダルを直接使うゲームがある場合には、ベット数情報の代わりに「遊技媒体(メダル)投入数情報」を送信する。ここで、遊技媒体投入数情報とは、メダル等の遊技媒体を投入後すぐに遊技を開始するゲームであれば、その遊技媒体の投入数を表す情報を意味する。一方、遊技媒体の投入後、スタートボタンや投入ボタン等の操作手段を操作した時点で、遊技媒体の使用となるゲームであれば、遊技媒体の使用のきっかけとなる操作手段の操作情報が遊技媒体投入数情報を意味する。本実施例においては、ベット数情報及び遊技媒体投入数情報を含めて遊技媒体使用数情報と呼称する。 When there is a game that directly uses medals such as a pusher game in the game machines GM1 to GM4, “game medium (medal) input number information” is transmitted instead of the bet number information. Here, the game medium input number information means information representing the number of game media inserted in the case of a game in which a game starts immediately after inserting a game medium such as a medal. On the other hand, if the game medium is used when the operation means such as the start button or the input button is operated after the game medium is inserted, the operation information of the operation means that triggers the use of the game medium is the game medium. Means the number of inputs. In the present embodiment, the bet number information and the game medium input number information are referred to as game medium use number information.
(ステップS3) 
 上記ステップS1のスタート受付処理がなされると、BETスイッチ121、MAXBETスイッチ122、リピートベットスイッチ123、およびスタートスイッチ124から出力されたスイッチ信号に基づいて、各種の抽選処理が行われる。具体的には、可変表示部21~23を使用して行われる通常ゲームにおける入賞役の抽選が、乱数サンプリング手段113でサンプリングされた乱数値と所定の抽選テーブルを用いて行われ、停止表示される図柄が決定される。また、有効入賞ラインL上に停止表示される図柄の組合せに基づいて入賞役およびその配当が判定される。
(Step S3)
When the start acceptance process in step S1 is performed, various lottery processes are performed based on the switch signals output from the BET switch 121, the MAXBET switch 122, the repeat bet switch 123, and the start switch 124. Specifically, the winning combination lottery in the base game performed using the variable display units 21 to 23 is performed using the random number sampled by the random number sampling means 113 and a predetermined lottery table, and is stopped and displayed. The symbol to be determined is determined. In addition, based on the combination of symbols that are stopped and displayed on the effective winning line L, the winning combination and its payout are determined.
(ステップS4)
 通常ゲーム処理では、可変表示部21~23において図柄列31~33の変動表示が開始され、所定時間経過後に上記ステップS3の抽選処理の抽選結果に基づいて図柄が停止表示される。さらに、有効入賞ラインL上に停止表示される図柄の組合せに基づいて、予め設定されている配当に相当するクレジットが払い出される。
(Step S4)
In the normal game process, variable display of the symbol columns 31 to 33 is started on the variable display units 21 to 23, and the symbols are stopped and displayed based on the lottery result of the lottery process in step S3 after a predetermined time has elapsed. Further, a credit corresponding to a preset payout is paid out based on a combination of symbols stopped and displayed on the effective pay line L.
(ステップS5)
 上記ステップS4において、有効入賞ラインL上に停止表示された図柄の組合せが所定の組み合わせ(ここではジョーカー44)であった場合にはボーナスゲームが開始される。CPU101は、ジョーカー44が有効入賞ラインL上に揃っているか否かを判定する。
(Step S5)
In the above step S4, when the combination of symbols stopped and displayed on the effective pay line L is a predetermined combination (here, the joker 44), the bonus game is started. The CPU 101 determines whether or not the jokers 44 are aligned on the effective pay line L.
(ステップS6)
 上記ステップS5において、ボーナスゲームに入賞したと判定された場合には、ボーナスゲーム処理が行われる。CPU101は、このボーナスゲーム処理において、抽選により設定されたゲーム回数分、クレジットを消費することなく連続して図柄列31~33を変動及び停止表示させ、配当に相当するクレジットを払い出す(いわゆるフリーゲーム)。
(Step S6)
If it is determined in step S5 that the bonus game has been won, bonus game processing is performed. In this bonus game processing, the CPU 101 continuously changes and stops the symbol columns 31 to 33 without consuming credits for the number of games set by lottery, and pays out credits corresponding to dividends (so-called free games). game).
 一方、上記ステップS5において、ボーナスゲームに入賞しなかったと判定された場合には、CPU101は制御プログラムを終了する。 On the other hand, if it is determined in step S5 that the bonus game has not been won, the CPU 101 ends the control program.
(ステップS7)
 上記ステップS4またはステップS6においていずれかの入賞役となり、メダルの払い出しがあった場合には、CPU101はクレジット情報をメインユニットSVに送信する。
(Step S7)
If any winning combination is won in step S4 or step S6 and a medal is paid out, the CPU 101 transmits credit information to the main unit SV.
 なお、本実施形態に係るゲーム機GMにおいては、スロットゲームを実行している最中であっても、メインユニットSVにおける第2ゲームに参加することができる。 Note that, in the game machine GM according to the present embodiment, it is possible to participate in the second game in the main unit SV even while the slot game is being executed.
 次に、メインユニットSVについて、図6~図8を参照しつつ説明する。メインユニットSVは、図6に示すように、その全体を形成するキャビネット200を有しており、該キャビネット200の上部には、JPに関する抽選状況の情報を遊技者に伝達するための、回転灯からなるJP報知ランプ201が設けられている。JP報知ランプ201は、第2ゲームにおいてJPに当選したゲーム機GMが存在したときに点灯される。 Next, the main unit SV will be described with reference to FIGS. As shown in FIG. 6, the main unit SV has a cabinet 200 that forms the entirety of the main unit SV. A rotating lamp for transmitting information on the lottery status regarding JP to the player is provided on the top of the cabinet 200. A JP notification lamp 201 is provided. The JP notification lamp 201 is turned on when there is a game machine GM that has won JP in the second game.
 キャビネット200の前面には、セカンドゲーム表示モニター202、サイドLED203が設けられ、セカンドゲーム表示モニター202は一般に汎用されている液晶ディスプレイから構成されている。また、セカンドゲーム表示モニター202では、第2ゲームであるルーレットゲームおよび該ルーレットゲームの当選金額を示す。 A second game display monitor 202 and a side LED 203 are provided on the front surface of the cabinet 200, and the second game display monitor 202 includes a generally used liquid crystal display. The second game display monitor 202 shows the roulette game as the second game and the winning amount of the roulette game.
 メインユニットSVの内部には、メインユニット部300、第1ゲーム筐体部400、および第2ゲーム実行部500が設けられている。これらは、各々CPU等を備えた基板から構成されるものである。図7は、メインユニットSVの内部を模式的に示したブロック図である。 In the main unit SV, a main unit unit 300, a first game housing unit 400, and a second game execution unit 500 are provided. These are each composed of a substrate provided with a CPU and the like. FIG. 7 is a block diagram schematically showing the inside of the main unit SV.
 メインユニット部300は、シングル筐体制御部310と第2ゲーム制御部320に分けられ、シングル筐体制御部310には、通信部311、ブックキーピング部312、賭け金判断部313、およびトークン抽選部314が設けられている。 The main unit 300 is divided into a single case control unit 310 and a second game control unit 320. The single case control unit 310 includes a communication unit 311, a book keeping unit 312, a wager determination unit 313, and a token lottery. A portion 314 is provided.
 通信部311は、メインユニット制御部300から、各制御部400,500へベット数情報やデノミ情報を送受信する。なお、通信部311は、本実施形態における賭け数情報受信手段および遊技媒体使用数情報受信手段に該当する。 The communication unit 311 transmits and receives bet number information and denomination information from the main unit control unit 300 to the control units 400 and 500. The communication unit 311 corresponds to the betting number information receiving unit and the game medium usage number information receiving unit in the present embodiment.
 ブックキーピング部312は、遊技者の投入メダル枚数、払出メダル枚数、遊技回数、および稼働時間などの稼動実績を記録し、ゲーム機GM及びメインユニットSVの運営者の要求に応じてその内容をゲーム機GM1のモニター3,4等に表示させる役割を持っている。 The book keeping unit 312 records the operation results such as the number of inserted medals, the number of paid-out medals, the number of games, and the operating time of the player, and the contents are played in accordance with the requests of the operators of the game machine GM and the main unit SV. It has the role of displaying on the monitors 3 and 4 of the machine GM1.
 賭け金判断部313は、ゲーム機GMにおいて、遊技者によりベットされたクレジットのベット数情報を毎ゲーム取得する。そして、取得したベット数情報とデノミ情報に基づいてトークン抽選(詳細は後述する)を行う回数を自動的に算出する。なお、本実施形態においてはゲーム機GMにおいて毎ゲームクレジットのベット数情報の判断を行う構成としているが、所定回数分のゲームのクレジットのベット数の合計を判断するような構成としてもよい。これはトークンの抽選(詳細は後述する)についても同様であり、トークンの抽選をゲーム機GMにおいて所定回数分のゲームの賭け金を合計してまとめて抽選を行うような構成としてもよい。 The betting amount determination unit 313 obtains, for each game, bet number information of credits betted by the player in the game machine GM. Based on the acquired bet number information and denomination information, the number of token lotteries (details will be described later) is automatically calculated. In the present embodiment, the game machine GM is configured to determine the bet number information for each game credit, but may be configured to determine the total bet number of game credits for a predetermined number of times. This is the same for token lottery (details will be described later), and the token lottery may be configured by summing up a predetermined number of game wagers in the game machine GM for lottery.
 トークン抽選部314は、賭け金判断部313により判断されたベット数に基づいて遊技者にトークンを付与するか否かの抽選を行う。このトークンとは、ベット数に応じて毎ゲーム抽選されるもので、遊技者がゲーム機GMに投入するメダル、及び毎ゲームベットするクレジットとは別の遊技媒体である。なお、トークンは、メダルとは別の遊技媒体として実際に遊技者に払い出されるものであってもよいし、遊技者にメダルや貨幣等の有体物として払い出されずにデータ等としてゲーム機GM、あるいはメインユニットSVに記憶されるものであってもよい。また、遊技者が遊技を終了する際に所有トークンがある場合には、メダルに換算することもできるものとなっている。所有トークンをメダルに換算する際には、所有トークンからメダルに直接換算することができる構成としてもよいし、所有トークンを一旦メインゲームのクレジットに換算できる構成として、さらにこのクレジットをメダルに換算する構成としてもよい。なお、トークンは、本実施形態における特定遊技媒体に該当する。また、トークン抽選部314は、本実施形態における特定遊技媒体抽選手段に該当する。 The token lottery unit 314 performs a lottery to determine whether or not to grant a token to the player based on the number of bets determined by the bet amount determination unit 313. This token is a lottery for each game according to the number of bets, and is a game medium different from a medal that a player inserts into the game machine GM and a credit for betting each game. The token may actually be paid out to the player as a game medium different from the medal, and the token is not paid out to the player as a tangible object such as a medal or money. It may be stored in the unit SV. In addition, when the player has a possession token when the game is finished, it can be converted into a medal. When converting an owned token into a medal, it may be configured to be able to directly convert the owned token into a medal, or to convert the owned token into a main game credit once, and further convert this credit into a medal. It is good also as a structure. Note that the token corresponds to a specific game medium in the present embodiment. The token lottery unit 314 corresponds to the specific game medium lottery means in the present embodiment.
 また、第2ゲーム制御部320は、タイマー部321、通信部322、および画像出力部323が設けられている。タイマー部321は、第2ゲームにおけるオープニング演出やゲーム開始のタイミングを計測する。本実施形態においては、第2ゲームは15分間隔で開始/実行されるようにしている。通信部322は、第2ゲーム実行部500との間で第2ゲームにおける各種情報を送受信する。画像出力部323は、第2ゲームにおける各種画像データをセカンドゲーム表示モニター202に出力する。 In addition, the second game control unit 320 includes a timer unit 321, a communication unit 322, and an image output unit 323. The timer unit 321 measures the opening effect and the game start timing in the second game. In the present embodiment, the second game is started / executed at 15-minute intervals. The communication unit 322 transmits / receives various information in the second game to / from the second game execution unit 500. The image output unit 323 outputs various image data in the second game to the second game display monitor 202.
 第1ゲーム筐体部400には、セカンドゲームモニター表示制御部401、メダル受付/払出制御部402、通信部403、トークン数記憶部404、およびトークン数表示部405が設けられている。セカンドゲームモニター表示制御部401は、セカンドゲームにおける各種演出をセカンドゲーム表示モニター202に表示するための制御を行う。メダル受付/払出制御部402は、ゲーム機GMにおけるベットおよび払い出しを制御する。なお、メダル受付/払出制御部402は、本実施形態における第2ゲーム特典付与手段に該当する。通信部403は、メインユニット部300およびゲーム機GMとの間で各種情報の送受信を行う。なお、通信部403は、本実施形態における賭け数情報受信手段および遊技媒体使用数情報受信手段に該当する。トークン数記憶部404は、トークン抽選部314による抽選において当選した場合、そのトークン数を記憶する。既にトークンを獲得していて、さらにトークン抽選に当選した場合には、現在のトークン数に当該当選したトークン数を加算して記憶する。なお、トークン数記憶部404は、本実施形態における特定遊技媒体記憶手段に該当する。トークン数表示部405は、トークン数記憶部404にいくつかのトークン数が記憶されている場合に、当該所有トークン数を表示する(この表示は、ゲーム機GMにするものであっても、メインユニットSVに表示部を設けて行うものであってもよい。また、ゲーム機GMの近傍にトークン数の表示を行うために別の表示装置を設けて行うものであってもよい)。なお、トークン数表示部405は、本実施形態における特定遊技媒体付与報知手段に該当する。 The first game housing unit 400 is provided with a second game monitor display control unit 401, a medal acceptance / payout control unit 402, a communication unit 403, a token number storage unit 404, and a token number display unit 405. The second game monitor display control unit 401 performs control for displaying various effects in the second game on the second game display monitor 202. The medal acceptance / payout control unit 402 controls bets and payouts in the game machine GM. The medal acceptance / payout control unit 402 corresponds to the second game privilege giving means in the present embodiment. The communication unit 403 transmits and receives various information between the main unit unit 300 and the game machine GM. The communication unit 403 corresponds to the betting number information receiving unit and the game medium usage number information receiving unit in the present embodiment. The token number storage unit 404 stores the number of tokens when the lottery by the token lottery unit 314 is won. If the token has already been acquired and the token lottery is won, the number of won tokens is added to the current token number and stored. The token number storage unit 404 corresponds to the specific game medium storage unit in the present embodiment. The token number display unit 405 displays the number of owned tokens when the number of tokens is stored in the token number storage unit 404. It may be performed by providing a display unit in the unit SV, or by providing another display device in order to display the number of tokens in the vicinity of the game machine GM). The token number display unit 405 corresponds to the specific game medium grant notification unit in the present embodiment.
 なお、第1ゲーム筐体部400は、さらにメインユニットSVが単体として機能する場合において、ゲーム機(メインゲームも行えるゲーム機)としても機能するべく、上記図2で説明したゲーム機GMと同じ構成をさらに備えている(詳細な説明および図示は、図2で既述のため省略する)。 Note that the first game casing 400 is the same as the game machine GM described with reference to FIG. 2 so as to function as a game machine (a game machine that can also play a main game) when the main unit SV functions as a single unit. The structure is further provided (detailed description and illustration are omitted because they are already described in FIG. 2).
 第2ゲーム実行部500には、セカンドゲーム制御部510と通信部520が設けられている。セカンドゲーム制御部510は、さらにタイマー部511とゲーム執行部512に分けられている。タイマー部511は、上記タイマー部321と同様に、第2ゲームにおけるオープニング演出やゲーム開始のタイミングを計測する。ただし、このタイマー部511の機能はタイマー部321と同じであるため、タイマー部511を省略してもよい。ゲーム執行部512は、第2ゲームの開始から終了までの制御を行う。通信部520は、メインユニット部300との間で各種情報の送受信を行う。 The second game execution unit 500 is provided with a second game control unit 510 and a communication unit 520. The second game control unit 510 is further divided into a timer unit 511 and a game execution unit 512. Similar to the timer unit 321, the timer unit 511 measures the opening effect and the game start timing in the second game. However, since the function of the timer unit 511 is the same as that of the timer unit 321, the timer unit 511 may be omitted. The game execution unit 512 performs control from the start to the end of the second game. The communication unit 520 transmits / receives various information to / from the main unit unit 300.
 次に、第1ゲーム筐体部400における制御について図8を参照しつつ説明する。 Next, control in the first game housing unit 400 will be described with reference to FIG.
(ステップS110)(ステップS120)
 既に図5で説明したが、ゲーム機GMでメインゲームが行われると、毎ゲーム、ベット数情報が第1ゲーム筐体部400に送信される。そして、第1ゲーム筐体部400は、該ベット数情報(賭金情報)およびデノミ情報(「賭金情報/デノミ情報」)を受信する。なお、「デノミ情報」については後述する。
 該ベット数情報を受信すると、トークン抽選処理が実行される(ステップS120)。すなわち、ゲーム機GMでのゲームが行われると、トークン抽選処理が行われる。このトークン抽選処理については後述する。
(Step S110) (Step S120)
As already described with reference to FIG. 5, when a main game is played on the game machine GM, information on the number of games and bet is transmitted to the first game housing unit 400. Then, the first game housing unit 400 receives the bet number information (wager information) and the denomination information (“betting information / denomi information”). The “denomi information” will be described later.
When the bet number information is received, a token lottery process is executed (step S120). That is, when a game is played on the game machine GM, a token lottery process is performed. This token lottery process will be described later.
 なお、前述したとおり、ゲーム機GM1~GM4にプッシャーゲームなどのメダルを直接使うゲームがある場合にも、上記と同様に、第1ゲーム筐体部400は、メダル使用数情報およびデノミ情報(「メダル使用数情報/デノミ情報」)を受信する。 As described above, even when there is a game that directly uses medals such as a pusher game in the game machines GM1 to GM4, the first game housing unit 400, as described above, the medal usage number information and denomination information (“ Medal usage number information / denomi information ").
(ステップS130)(ステップS140)
 上記ステップS120においてトークン抽選処理が行われるか、または上記ステップS110においてゲーム機GMからのベット数情報が受信されていないと判定された場合、第2ゲーム開始情報を受信しているか否かが判定される。
 第2ゲーム開始情報を受信している場合には、第2ゲーム実行処理が行われる(ステップS140)。
(Step S130) (Step S140)
If the token lottery process is performed in step S120 or if it is determined in step S110 that the bet number information from the game machine GM has not been received, it is determined whether or not the second game start information has been received. Is done.
If the second game start information has been received, a second game execution process is performed (step S140).
 一方、上記ステップS130において、第2ゲーム開始情報を受信していないと判定された場合には、処理を終了する。 On the other hand, if it is determined in step S130 that the second game start information has not been received, the process ends.
 上記ステップS130では、第1ゲーム筐体部400において第2ゲーム開始情報を受信しているか否かが判定されることとなることは既に説明したとおりである。この第2ゲームについての開始情報は、メインユニット部300内の第2ゲーム制御部320から第1ゲーム筐体部400に送信される。具体的には、第2ゲーム制御部320のタイマー部321が所定時間(前述の通り、15分)を計測しており、この所定時間が経過するごとに第2ゲームの開始/実行についての情報を第1ゲーム筐体部400に送信している。ここでは、第2ゲーム制御部320における制御について図9を参照しつつ説明する。 As described above, in step S130, it is determined whether or not the second game start information is received in the first game housing unit 400. The start information about the second game is transmitted from the second game control unit 320 in the main unit unit 300 to the first game housing unit 400. Specifically, the timer unit 321 of the second game control unit 320 measures a predetermined time (15 minutes as described above), and information on the start / execution of the second game every time this predetermined time elapses. Is transmitted to the first game housing unit 400. Here, the control in the second game control unit 320 will be described with reference to FIG.
(ステップS131)
 第2ゲーム制御部320は、タイマー部321において所定時間(15分)が経過したか否かを判定する。所定時間が経過するまでこの判定が繰り返し行われる。
(Step S131)
The second game control unit 320 determines whether or not a predetermined time (15 minutes) has elapsed in the timer unit 321. This determination is repeated until a predetermined time has elapsed.
(ステップS132)
 上記ステップS131において、所定時間が経過したと判定された場合には、第2ゲーム制御部320は、第2ゲーム開始情報を第1ゲーム筐体部400に送信する。
(Step S132)
If it is determined in step S131 that the predetermined time has elapsed, the second game control unit 320 transmits the second game start information to the first game housing unit 400.
(ステップS133)(ステップS134)
 上記ステップS132において、第2ゲーム開始情報が送信されると、第2ゲーム制御部320はタイマー部321のタイマーカウントをリセットし(ステップS133)、再びタイマー部321を作動させてタイマーカウントをスタートさせる(ステップS134)。
(Step S133) (Step S134)
In step S132, when the second game start information is transmitted, the second game control unit 320 resets the timer count of the timer unit 321 (step S133), and operates the timer unit 321 again to start the timer count. (Step S134).
 このように、第2ゲーム制御部320は、第2ゲームの開始/実行を管理し、所定間隔(15分)ごとにゲーム機GM1~GM4において第2ゲームが実行されるように制御している。これにより、通常時には異なるゲームを行っている遊技者同士が、第2ゲームには一緒に参加することができることとなるため、一体感や競争心などメインゲームでは得られない遊技姓を提供することができる。また、メインゲームを遊技している遊技者は、次に第2ゲームが開始される時間を明確に認識することができる。従って、第2ゲームに参加するためにメインゲームを休みなく続けなければならないという制限が、遊技者に課されることがない。これにより、遊技者が自由なペースで遊技を続けることができる。また、次の第2ゲームの開始時間が明確であることで、高配当の払い出しが行われた直後や、第2ゲームの終了直後でも集客力の低下を招く恐れがない。 As described above, the second game control unit 320 manages the start / execution of the second game and controls the game machines GM1 to GM4 to execute the second game at predetermined intervals (15 minutes). . As a result, players who are playing different games at normal times can participate in the second game together, so provide a game surname that cannot be obtained in the main game, such as a sense of unity and competitiveness. Can do. Further, the player who is playing the main game can clearly recognize the next time when the second game is started. Therefore, there is no restriction imposed on the player that the main game must be continued without taking a break in order to participate in the second game. This allows the player to continue playing at a free pace. In addition, since the start time of the next second game is clear, there is no possibility of reducing the ability to attract customers even immediately after a high payout has been paid out or immediately after the end of the second game.
 次いで、上記ステップS120のトークン抽選処理について図10を参照しつつ説明する。 Next, the token lottery process in step S120 will be described with reference to FIG.
(ステップS121)
 トークン抽選処理においては、まずトークン抽選依頼処理が行われる。このトークン抽選依頼処理では、第1ゲーム筐体部400からメインユニット部300にトークン抽選を行うための情報が送信される。そして、メインユニット部300のトークン抽選部314によってトークン抽選が行われる。
 そして、トークン抽選部314によってトークン抽選が行われると、その当否結果情報がメインユニット部300から第1ゲーム筐体部400に送信される。
 その後、第1ゲーム筐体部400において、メインユニット部300から送信されたトークン抽選当否情報が受信されるとトークン抽選依頼処理が終了となる。
(Step S121)
In the token lottery process, first, a token lottery request process is performed. In this token lottery request process, information for performing the token lottery is transmitted from the first game housing unit 400 to the main unit unit 300. The token lottery unit 314 of the main unit unit 300 performs token lottery.
When a token lottery is performed by the token lottery unit 314, the result information is transmitted from the main unit 300 to the first game housing unit 400.
Thereafter, the token lottery request process ends when the first game casing unit 400 receives the token lottery determination information transmitted from the main unit unit 300.
(ステップS122)(ステップS123)
 上記ステップS121において、トークン抽選に当選していた場合には、トークンが払い出される(ステップS123)。なお、このトークンの払い出しは、前述の通り、メダルとは別の遊技媒体として実際に遊技者に払い出されるものであってもよいし、遊技者に実際には払い出されずにデータ等としてゲーム機GM、あるいはメインユニットSVに記憶されるものであってもよい。
(Step S122) (Step S123)
If the token lottery is won in step S121, the token is paid out (step S123). As described above, the token may be paid out to the player as a game medium different from the medal, or the game machine GM may be used as data or the like without actually being paid out to the player. Alternatively, it may be stored in the main unit SV.
 次に、上記ステップS140の第2ゲーム実行処理について図11を参照しつつ説明する。 Next, the second game execution process in step S140 will be described with reference to FIG.
(ステップS141)
 まず、遊技者が所有しているトークンがあるか否かを判定する。ここで遊技者が所有するトークンが一つも無いと判定されると、処理が終了となる。
(Step S141)
First, it is determined whether or not there is a token owned by the player. If it is determined that there is no token owned by the player, the process ends.
(ステップS142)(ステップS143)
 一方、上記ステップS141において、遊技者が所有するトークンがあると判定された場合には、第2ゲームへのベットの受付けを一定時間行う。第2ゲームへのベット受付けが締め切られると、第2ゲームへのベットがあるか否かが判定される(ステップS143)。ここで、第2ゲームへのベットがないと判定されると、処理は終了となる。
(Step S142) (Step S143)
On the other hand, if it is determined in step S141 that there is a token owned by the player, betting on the second game is received for a certain period of time. When the bet acceptance for the second game is closed, it is determined whether or not there is a bet for the second game (step S143). Here, if it is determined that there is no bet on the second game, the process ends.
(ステップS200)
 上記ステップS143において、第2ゲームへのベットがあったと判定された場合には、第1ゲーム筐体部400からメインユニット部300の第2ゲーム制御部320に第2ゲームを行うための情報が送信される。そして、第2ゲーム制御部320は、第2ゲーム実行部500に第2ゲームを開始させるよう制御する。
 そして、第2ゲーム実行部500によって第2ゲームが行われると、その結果情報が第2ゲーム実行部500からメインユニット部300(第2ゲーム制御部320)を経由して第1ゲーム筐体部400に送信される。なお、第2ゲーム制御部320および第2ゲーム実行部500は、本実施形態における第2ゲーム制御手段に該当する。
(Step S200)
If it is determined in step S143 that a bet has been placed on the second game, information for playing the second game is sent from the first game housing section 400 to the second game control section 320 of the main unit section 300. Sent. Then, the second game control unit 320 controls the second game execution unit 500 to start the second game.
When the second game is executed by the second game execution unit 500, the result information is sent from the second game execution unit 500 via the main unit unit 300 (second game control unit 320) to the first game housing unit. 400 is transmitted. In addition, the 2nd game control part 320 and the 2nd game execution part 500 correspond to the 2nd game control means in this embodiment.
(ステップS144)
 上記ステップS200の第2ゲーム実行部作動処理が終了すると、その後、第1ゲーム筐体部400では、メインユニット部300(第2ゲーム制御部320)から送信された第2ゲーム結果情報が受信する。
(Step S144)
When the second game execution unit operation process in step S200 is completed, the second game result information transmitted from the main unit unit 300 (second game control unit 320) is received in the first game housing unit 400 thereafter. .
(ステップS145)
 そして、第2ゲーム結果情報が第2ゲームにおいて当選したか否かが判定される(ステップS145)。
(Step S145)
Then, it is determined whether or not the second game result information is won in the second game (step S145).
(ステップS146)
 上記ステップS145において、第2ゲームにおいて当選したと判定された場合には、当該当選結果に相当するクレジット情報をゲーム機GMに送信する。
(Step S146)
In step S145, if it is determined that the second game is won, the credit information corresponding to the winning result is transmitted to the game machine GM.
 一方、上記ステップS145において、第2ゲームにおいて当選していないと判定された場合には、処理は終了となる。 On the other hand, if it is determined in step S145 that the game is not won in the second game, the process ends.
 ここで、メインユニット部300のトークン抽選部314によるトークン抽選について図12を参照しつつ説明する。 Here, the token lottery performed by the token lottery unit 314 of the main unit unit 300 will be described with reference to FIG.
 トークン抽選は、既に説明したとおり、ゲーム機GMにおける賭け金情報およびデノミ情報(クレジット単価情報)に基づいて行われる。このうち、デノミ情報とは、第1ゲームにおける1クレジットがメダル何枚に相当するかの価値を定義するものであり、本実施形態においては、1(つまり1クレジット=メダル1枚)に設定されている。なお、このデノミ情報は、予め複数の設定を設けておくこともできる。例えば、設定1「1クレジット=メダル1枚」、設定2「100クレジット=メダル1枚」等々のように複数の設定を用意しておくと、ゲーム機GM1~GM4のそれぞれがデノミの異なるゲーム機であっても、矛盾なくトークン抽選を行った上で共同して第2ゲームを行うことができる。 As already explained, the token lottery is performed based on the betting information and denomination information (credit unit price information) in the game machine GM. Of these, denomination information defines the value of how many medals correspond to one credit in the first game, and is set to 1 (that is, 1 credit = one medal) in this embodiment. ing. The denomination information can be provided with a plurality of settings in advance. For example, if a plurality of settings such as setting 1 “1 credit = one medal”, setting 2 “100 credit = one medal”, etc. are prepared, each of the game machines GM1 to GM4 has a different denomination. Even so, the second game can be played jointly after performing token lottery without contradiction.
 すなわち、クレジット単価情報とは、ゲーム機GMにおける賭け金情報から、該ゲーム機GMについて使用されているメダルの価値がクレジット何枚分に相当するかを予め設定されたクレジット変換テーブル(上記設定1、設定2のような複数の設定ごとに分けられたテーブル)に基づいて変換される。換言すれば、ゲーム機GM(遊技装置)において使用されているメダル(遊技媒体)の価値を予め定められた変換テーブルに基づいて変換するクレジット単価変換手段(遊技媒体価値変換手段、遊技媒体価値変換ステップ)をさらに構成として含む。 In other words, the credit unit price information is a credit conversion table in which the number of credits corresponding to the value of medals used for the game machine GM corresponds to the credit amount table in the game machine GM (the setting 1 described above). , A table divided for each of a plurality of settings such as setting 2). In other words, credit unit price conversion means (game medium value conversion means, game medium value conversion) for converting the value of medals (game media) used in the game machine GM (game device) based on a predetermined conversion table. Step) is further included as a configuration.
 ここで、デノミ情報について、ゲーム機GM1、GM2が貨幣を使用できる構成である場合を例に、より具体的に説明する。ゲーム機GM1は100円(約1ドル)で1クレジットの設定である。一方、ゲーム機GM2は1円(約1セント)で1クレジットの設定である。この時、ゲーム機GM1とGM2の1クレジットでは、その価値に100倍の差がついてしまう。これでは、各ゲーム機GM1、GM2でのベット情報だけを基に抽選を行った場合には、明らかに遊技者間でトークンの持つ潜在的な価値が異なる。この状況で、共同で行うゲームである第2ゲームを行った場合、明らかに遊技者間に不公平が生じてしまう。しかしながら、前述したように、本実施例ではデノミ情報を設定してベット情報とデノミ情報に基づいてトークン抽選を行うことで、ゲーム機GM1、GM2の間のクレジット単価を調整することができる。なお、ゲーム機GM1~GM4の間でクレジット単価が一定の場合には、デノミ情報の使用を省略することも可能である。 Here, the denomination information will be described more specifically by taking as an example a case where the game machines GM1 and GM2 can use money. The game machine GM1 is set at 1 credit for 100 yen (about 1 dollar). On the other hand, the game machine GM2 is set to 1 credit for 1 yen (about 1 cent). At this time, with one credit of the game machines GM1 and GM2, there is a difference of 100 times in the value. In this case, when the lottery is performed based only on the bet information in each of the game machines GM1 and GM2, the potential value of the token clearly differs between players. In this situation, when the second game, which is a joint game, is performed, unfairness between players is clearly generated. However, as described above, in this embodiment, the credit unit price between the game machines GM1 and GM2 can be adjusted by setting the denomination information and performing the lottery based on the bet information and the denomination information. If the credit unit price is constant between the game machines GM1 to GM4, the use of denomination information can be omitted.
(ステップS301)(ステップS302)
 ここで、「t」はベット情報、つまり、メインゲームにおいてベットされたクレジット数とデノミ情報から自動的に算出されたトークン抽選を行う回数を表している。例えば、メダル1枚がベットされるたびに1回トークン抽選を行う場合、1クレジットがメダル1枚に設定されている場合は、1クレジットのベットがあるごとに、1回のトークン抽選を行うが、1クレジットがメダル100枚と設定している場合は、100クレジットのベットごとに、1回のトークン抽選を行うことになる。ここでは、1クレジットがベットされるたびに1回のトークン抽選を行う時を例に、t=10、つまりメインゲームにおいて10クレジットが賭けられたときを例として説明する。例えば、本実施形態では、トークン抽選は1/250の確率当選するように行われている。
(Step S301) (Step S302)
Here, “t” represents bet information, that is, the number of token lotteries automatically calculated from bet credits and denomination information in the main game. For example, when a token lottery is performed once every time one medal is bet, when one credit is set for one medal, a token lottery is performed once every time one credit is bet. When one credit is set to 100 medals, one token lottery is performed for every bet of 100 credits. Here, a case where a token lottery is performed once every time one credit is bet will be described as an example, and t = 10, that is, a case where 10 credits are bet in the main game will be described as an example. For example, in the present embodiment, the token lottery is performed so as to win a probability of 1/250.
(ステップS303)
 上記ステップS302において、トークン抽選に当選した場合には、トークンが1つ払い出される。そして、トークン数記憶部404にトークン数が記憶され、さらにトークン表示部405の所有トークン数に反映されることで遊技者に対し、所有しているトークン数を報知する。一方、トークン抽選に当選しなかった場合にはトークンの払い出しは行われずステップS304の処理に進む。
(Step S303)
If the token lottery is won in step S302, one token is paid out. Then, the number of tokens is stored in the token number storage unit 404 and further reflected in the number of owned tokens in the token display unit 405, thereby informing the player of the number of tokens owned. On the other hand, if the token lottery is not won, the token is not paid out and the process proceeds to step S304.
(ステップS304)(ステップS305)
 上記ステップS303において、トークンが払い出されるか、ステップS302においてトークン抽選に当選しないと、tが-1減算される(ステップS304)。
 そして、t=0となるまで、上記ステップS302~ステップS304までの処理が繰り返し行われる。
(Step S304) (Step S305)
If the token is paid out in step S303 or if the token lottery is not won in step S302, t is decremented by -1 (step S304).
The processes from step S302 to step S304 are repeated until t = 0.
 このように、トークン抽選においては、賭けたクレジット数およびデノミに相応の回数のトークン抽選が受けられることになる。したがって、賭けるクレジット数やデノミを増やせば、その分だけトークン抽選に当選する確率も高くなることとなる。
 なお、賭けたクレジット数およびデノミに応じてトークン抽選の抽選確率を変えるものとしてもよい。例えば、賭けたクレジット数やデノミに応じたトークン抽選用の抽選テーブルを複数設けておき、遊技者が賭けたクレジット数やデノミによって該抽選テーブルを選択する。この抽選テーブルは、賭けたクレジット数やデノミが多ければトークン抽選の当選確率の高い抽選テーブルが選択されるものとする。このような構成によれば、賭けるクレジット数やデノミを増やせば、その分だけトークン抽選に当選する確率も高くなることとなる。
Thus, in the token lottery, the token lottery corresponding to the number of credits and denominations bet can be received. Therefore, increasing the number of credits and denominations to bet will increase the probability of winning the token lottery accordingly.
Note that the lottery probability of token lottery may be changed according to the number of credits and denominations bet. For example, a plurality of lottery tables for token lottery according to the number of credits and denominations bet are provided, and the lottery table is selected according to the number of credits and denominations betted by the player. As for the lottery table, a lottery table having a high probability of winning the token lottery is selected if the number of credits and denominations bet are large. According to such a configuration, if the number of betting credits and denominations are increased, the probability of winning the token lottery accordingly increases.
 なお、上記実施形態はトークン抽選の一例に過ぎず、例えば、t=10のときに、t=1のときの10倍の当選確率(上記例では1/25の確率)の抽選を一度行う抽選方法を適用することができる。 The above embodiment is merely an example of a token lottery. For example, when t = 10, a lottery in which a lottery with a 10-time winning probability (a probability of 1/25 in the above example) is performed once as long as t = 1. The method can be applied.
 このように本実施形態においては、メインゲームの遊技で各遊技者が賭けたクレジット数に基づいてトークンの抽選を行っているため、メインゲームの遊技に対して賭けたクレジット数が異なる遊技者間であっても、得られるトークンはいずれも1クレジットに対して1/250の当選確率となり、それぞれが所有するトークン1枚の価値は等しいものとなる。このような構成とすることで、複数の遊技者がセカンドゲームを共同で行う場合であっても同価値のトークンを賭けてセカンドゲームの遊技を行うことができるので、セカンドゲームに同時に参加した遊技者間において不公平感が生じることのない遊技を提供することができる。 As described above, in this embodiment, since the lottery of tokens is performed based on the number of credits betted by each player in the game of the main game, between players having different numbers of credits bet on the game of the main game. Even so, all tokens obtained have a winning probability of 1/250 per credit, and the value of each token owned by each token is equal. By adopting such a configuration, even if a plurality of players play a second game jointly, it is possible to wager a token of the same value and play the second game, so that the games that participated in the second game at the same time It is possible to provide a game that does not cause unfairness among players.
 また、本実施例においては、メインゲームの遊技でゲーム機GM1~GM4のデノミ(クレジット単価)に差がある場合においては、クレジット数及びデノミ情報に基づいてトークンの抽選回数の調整(あるいは当選確率の調整)を行う。そのため、メインゲームの遊技に対して賭けたクレジット数及びデノミ(クレジット単価)が異なるゲーム機GM1~GM4の間であっても、トークン1枚を得るために必要な理論上の賭け数は等しいものとなる。このような構成とすることで、異なるデノミ(クレジット単価)のゲーム機GM1~GM4で遊技を行う複数の遊技者が共同のセカンドゲームを行う場合であっても同価値のトークンを賭けてセカンドゲームの遊技を行うことができる。したがって、セカンドゲームに同時に参加した遊技者間において不公平が生じることのない遊技を提供することができる。 Also, in this embodiment, when there is a difference in the denomination (credit unit price) of the game machines GM1 to GM4 in the main game, the token lottery adjustment (or winning probability) is based on the number of credits and the denomination information. Adjustment). Therefore, even if the number of credits bet on the game of the main game and the denominations (unit price of credit) are different between the game machines GM1 to GM4, the theoretical bet number necessary to obtain one token is equal. It becomes. By adopting such a configuration, even when a plurality of players playing games on the game machines GM1 to GM4 having different denominations (credit unit price) play a joint second game, betting the token of the same value, the second game Can play games. Therefore, it is possible to provide a game that does not cause unfairness among players who participated in the second game at the same time.
 次に、第2ゲームとして行われるルーレットゲームについて、図13および図14を参照しつつ説明する。図13は、メインユニットSVのセカンドゲームモニターに表示されるルーレットゲームの画像を示した図、図14は、第2ゲーム実行部500によって行われるルーレットゲームの処理を示すフローチャートである。なお、この処理は、メインユニットSVが備えている適宜のROM(図示しない)に記憶されており、メインユニットSVが備えるCPU(図示しない)により実行される。 Next, the roulette game performed as the second game will be described with reference to FIG. 13 and FIG. FIG. 13 is a diagram showing a roulette game image displayed on the second game monitor of the main unit SV, and FIG. 14 is a flowchart showing a roulette game process performed by the second game execution unit 500. This process is stored in an appropriate ROM (not shown) provided in the main unit SV, and is executed by a CPU (not shown) provided in the main unit SV.
(ステップS401)(ステップS402)
 先ず、ステップ401では、ベット受付処理が行われる。このベット受付処理では、トークンを用いて、セカンドゲームへの参加を受け付ける処理である。従って、ベット受付処理では、まずトークンの有無についての判断がなされる。そして、このベット受付処理は所定時間経過するまでループする(ステップS402)。
 本実施形態では、遊技者の所有するトークンが有る場合、この所有トークンのベットについては、メインゲームと同様の操作により、遊技者がゲーム機GMから操作を行えるものとしている。なお、ゲーム機GMの近傍に第2ゲーム専用の操作手段を別途設けて、第2ゲームに際しては該操作手段から操作を受け付けるものとしてもよい。
 すなわち、所有トークンが有る場合には、メインユニットSV(具体的には第2ゲーム制御部320)は、BETボタン13の操作、MAXBETボタン14の操作、スタートボタン16の操作に基づいて、BETスイッチ121、MAXBETスイッチ122、およびスタートスイッチ124から出力されたスイッチ信号を受け付ける。そして、スタートスイッチ124から出力されたスイッチ信号を受け付けた時点で、設定されたベット数によりゲームが開始される。
(Step S401) (Step S402)
First, in step 401, a bet acceptance process is performed. This bet acceptance process is a process of accepting participation in the second game using a token. Therefore, in the bet acceptance process, first, a determination is made as to whether or not there is a token. This bet receiving process loops until a predetermined time has elapsed (step S402).
In the present embodiment, when there is a token owned by the player, the bet of this owned token can be operated by the player from the game machine GM by the same operation as in the main game. Note that an operation unit dedicated to the second game may be separately provided in the vicinity of the game machine GM, and an operation may be received from the operation unit during the second game.
That is, when there is a possession token, the main unit SV (specifically, the second game control unit 320) determines the BET switch based on the operation of the BET button 13, the operation of the MAXBET button 14, and the operation of the start button 16. 121, the switch signal output from the MAXBET switch 122 and the start switch 124 is received. When the switch signal output from the start switch 124 is received, the game is started with the set bet number.
 なお、遊技者がトークンを有していない場合には、サブモニター4にて当該第2ゲームに参加資格が無いことを表示するための情報が送信される。また、遊技者がトークンを有していても第2ゲームには参加しない(ベットしなかった)場合にも、サブモニター4にて当該第2ゲームに参加していないことを表示するための情報が送信される。 When the player does not have a token, information for displaying that the sub-monitor 4 is not eligible for participation in the second game is transmitted. In addition, even if the player has a token and does not participate in the second game (does not bet), information for displaying that the player is not participating in the second game on the sub monitor 4 Is sent.
 なお、第2ゲームでは、図13に示すように、1番~12番までの馬の絵が描かれたルーレット1で、どの馬が勝つか(当選するか)を予想するものである。このとき、遊技者が複数のトークンを所有している場合には、複数の馬にトークンをベットすることもできるし、1つの馬に複数のトークンをベットすることもできる。 In the second game, as shown in FIG. 13, it is predicted which horse will win (win) in roulette 1 on which pictures of horses 1 to 12 are drawn. At this time, when the player has a plurality of tokens, the tokens can be bet on a plurality of horses, or a plurality of tokens can be bet on one horse.
(ステップS403)
 上記ステップS402において、ベット受付時間が終了すると、第2ゲーム実行部500は、ルーレット1,2,3全ての回転を開始させる。
(Step S403)
In step S402, when the bet acceptance time is over, the second game execution unit 500 starts to rotate all of the roulettes 1, 2, and 3.
 ここでルーレット1とは、図13において、1~12までの番号が割り当てられた馬が描かれている一番外側のルーレットのことをいい、ルーレット2とは、$10~$60までの文字が描かれた二番目に外側に位置するルーレットのことをいう。そして、ルーレット3とは、$70~$500までの文字が描かれた真ん中から二番目に位置するルーレットのことをいう。また、ルーレット2およびルーレット3には、「ADVANCE」という文字が描かれた枠がある。この「ADVANCE」となった場合には、さらに次のルーレットの抽選が受けられるという特典がある。なお、一番真ん中には「WIN $1000」と文字が描かれているが、これはルーレットではなく、回転もしないものである。
 そして、ルーレットは回転が停止したときに、図13中でルーレット1の「1」が停止している枠に停止した結果が第2ゲームの結果となる。なお、ルーレット2およびルーレット3も同様である(この図ではルーレット2,3ともに「ADVANCE」で停止している)。すなわち、図13の例では「1番」の馬にトークンをベットした遊技者には、$1000が当選したことが示されている。
Here, roulette 1 refers to the outermost roulette on which a horse assigned numbers 1 to 12 is drawn in FIG. 13, and roulette 2 refers to characters from $ 10 to $ 60. The roulette located on the second outer side where is drawn. The roulette 3 is a roulette located second from the center where characters of $ 70 to $ 500 are drawn. The roulette 2 and the roulette 3 have a frame on which characters “ADVANCE” are drawn. In the case of “ADVANCE”, there is a privilege that the next roulette lottery can be received. In the middle, a character “WIN $ 1000” is drawn, which is not roulette and does not rotate.
When the roulette stops rotating, the result of stopping in the frame where “1” of roulette 1 is stopped in FIG. 13 is the result of the second game. The same applies to the roulette 2 and the roulette 3 (in this figure, both the roulettes 2 and 3 are stopped at “ADVANCE”). That is, in the example of FIG. 13, it is shown that $ 1000 is won for the player who bet the token on the “No. 1” horse.
(ステップS404)(ステップS405) 
 上記ステップS403において、ルーレット1,2,3が回転を開始すると、第2ゲーム実行部500は、所定時間経過後に先ず、ルーレット1の回転を停止させ(ステップS404)、さらに所定時間経過後にルーレット2の回転を停止させる(ステップS405)。なお、ルーレット1の回転が停止するまでの所定時間と、ルーレット2の回転が停止するまでの所定時間は同じであっても異なっていてもよい。
(Step S404) (Step S405)
In step S403, when the roulettes 1, 2, and 3 start to rotate, the second game execution unit 500 first stops the rotation of the roulette 1 after a predetermined time elapses (step S404), and further roulette 2 after the predetermined time elapses. Is stopped (step S405). Note that the predetermined time until the rotation of the roulette 1 stops and the predetermined time until the rotation of the roulette 2 stops may be the same or different.
(ステップS406)
 上記ステップS405において、ルーレット2の回転が停止した場合には、当選金が確定したか否かが判定される。
(Step S406)
In step S405, when the rotation of the roulette 2 is stopped, it is determined whether or not the winning is confirmed.
(ステップS407)
 上記ステップS406において、当選結果が確定した場合には、第1ゲーム筐体部300が、当該遊技者(が遊技するゲーム機GM)に対して、当該当選結果に相当するクレジットを払い出す。
(Step S407)
When the winning result is confirmed in step S406, the first game housing unit 300 pays out credit corresponding to the winning result to the player (game machine GM on which the player plays).
(ステップS408)
 一方、上記ステップS406において、当選結果が確定していないと判定された場合には、第2ゲーム実行部500は、ルーレット3の回転を停止させる。
(Step S408)
On the other hand, if it is determined in step S406 that the winning result is not confirmed, the second game execution unit 500 stops the rotation of the roulette 3.
(ステップS409)
 上記ステップS408において、ルーレット3の回転が停止した場合には、当選結果が確定したか否かが判定される。
(Step S409)
In step S408, when the rotation of the roulette 3 is stopped, it is determined whether or not the winning result is confirmed.
(ステップS410)
 上記ステップS409においても、当選結果がまだ確定していないと判定された場合、すなわち、いずれのルーレット1,2,3でも当選結果が確定しなかった場合には、最大当選結果として$1000に相当するクレジットが払い出される。
 一方、上記ステップS409において、当選結果が確定した場合には、上記ステップS407において当該当選結果に相当するクレジットが払い出される。
(Step S410)
Also in step S409, if it is determined that the winning result has not yet been confirmed, that is, if the winning result is not confirmed in any of the roulettes 1, 2, 3, the maximum winning result is equivalent to $ 1000. Credits to be paid out.
On the other hand, if the winning result is confirmed in step S409, a credit corresponding to the winning result is paid out in step S407.
 なお、本実施形態では、メインユニットSVの内部構成として、メインユニット部300、第1ゲーム筐体部400、および第2ゲーム実行部500を別々の構成として分けて説明したが、これに限られない。例えば、メインユニット部300が第1ゲーム筐体部400および第2ゲーム実行部500の機能をともに備えるものであってもよいし、第1ゲーム筐体部400がメインユニット部300の機能を備えるものであってもよく、種々の構成変更が可能である。 In the present embodiment, as the internal configuration of the main unit SV, the main unit unit 300, the first game housing unit 400, and the second game execution unit 500 have been described as separate configurations, but the present invention is not limited to this. Absent. For example, the main unit unit 300 may include both the functions of the first game casing unit 400 and the second game execution unit 500, or the first game casing unit 400 includes the functions of the main unit unit 300. It may be a thing, and various composition changes are possible.
 なお、詳細な図示はしないが、メインユニットSVにメダル払い出しユニット(上記ホッパー駆動手段130やホッパー17)を設けることもできる。このような構成によれば、遊技者が第2ゲームにおいて大当たりを獲得した場合に、当該ゲーム機GMに該当たり分のメダル数をクレジットとして加算するか、あるいは当たり分のメダル数をメインユニットSVにて受け取ることができる。 Although not shown in detail, the main unit SV can be provided with a medal payout unit (the hopper driving means 130 and the hopper 17). According to such a configuration, when the player has won a big hit in the second game, the number of medals corresponding to the game machine GM is added as credits, or the number of medals per hit is set to the main unit SV. Can be received at
 以上の実施形態はメダルを遊技媒体とするゲームに関するものであったが、コインや紙幣、または通貨などを遊技媒体とした、複数台のゲーム装置を含む任意のゲームシステムに本発明を適用し得ることはいうまでもない。 The above embodiment relates to a game using medals as game media. However, the present invention can be applied to any game system including a plurality of game devices using coins, bills, or currencies as game media. Needless to say.
SV メインユニット(中央制御装置)
GM1~GM4 ゲーム装置(遊技装置)
134 第1ゲーム機側通信部(賭け数情報送信手段)
311 通信部(賭け数情報受信手段、遊技媒体使用数情報受信手段)
314 トークン抽選部(特定遊技媒体抽選手段)
320 第2ゲーム制御部(第2遊技制御手段、第2ゲーム制御手段)
402 メダル受付/払出制御部(第2ゲーム特典付与手段)
403 通信部(賭け数情報受信手段、遊技媒体使用数情報受信手段)
404 トークン数記憶部(特定遊技媒体記憶手段)
405 トークン数表示部(特定遊技媒体付与報知手段)
500 第2ゲーム実行部(第2遊技制御手段、第2ゲーム制御手段)
SV main unit (central control unit)
GM1 to GM4 game devices (game devices)
134 1st game machine side communication section (betting number information transmission means)
311 Communication unit (betting number information receiving means, game medium usage number information receiving means)
314 Token lottery (specific game media lottery means)
320 Second game control unit (second game control means, second game control means)
402 Medal reception / payout control unit (second game privilege grant means)
403 communication unit (betting number information receiving means, game medium usage number information receiving means)
404 Token number storage unit (specific game medium storage means)
405 token number display section (specific game medium grant notification means)
500 Second game execution unit (second game control means, second game control means)

Claims (14)

  1.  所定の遊技媒体を使用して遊技を実行可能な複数の遊技装置を接続可能であり、前記複数の遊技装置に前記遊技とは異なる第2遊技を提供する中央制御装置であって、
     前記複数の遊技装置それぞれから前記遊技に対する遊技媒体使用数情報を受信する遊技媒体使用数情報受信手段と、
     前記遊技媒体使用数情報受信手段により受信した前記遊技媒体使用数情報に基づいて前記第2遊技への参加に際して必要となる特定遊技媒体を付与するか否かの抽選を実行する特定遊技媒体抽選手段とを備えたことを特徴とする中央制御装置。
    A central control device capable of connecting a plurality of gaming devices capable of executing a game using a predetermined gaming medium, and providing a second game different from the gaming to the plurality of gaming devices,
    Game medium usage number information receiving means for receiving game medium usage number information for the game from each of the plurality of gaming devices;
    Specific game medium lottery means for executing a lottery to determine whether or not to give a specific game medium necessary for participation in the second game based on the game medium use number information received by the game medium use number information receiving means. And a central control device.
  2.  前記特定遊技媒体抽選手段は、前記遊技媒体使用数情報に基づく前記遊技媒体数に応じて当選確率の異なる抽選テーブルで前記抽選を行うことを特徴とする請求項1に記載の中央制御装置。 2. The central control device according to claim 1, wherein the specific game medium lottery means performs the lottery with a lottery table having different winning probabilities according to the number of game media based on the game medium use number information.
  3.  前記特定遊技媒体抽選手段は、前記遊技媒体使用数情報に基づく前記遊技媒体使用数ごとに予め定められた回数だけ前記抽選を行うことを特徴とする請求項1に記載の中央制御装置。 2. The central control device according to claim 1, wherein the specific game medium lottery means performs the lottery for a predetermined number of times for each of the game medium usage numbers based on the game medium usage number information.
  4.  前記遊技媒体使用数情報受信手段は、前記遊技媒体使用数情報として前記複数の遊技装置それぞれから前記遊技に対する賭け数情報を受信し、
     前記特定遊技媒体抽選手段は、前記遊技媒体使用数情報受信手段により受信した前記賭け数情報に基づいて前記第2遊技への参加に際して必要となる特定遊技媒体を付与するか否かの抽選を実行することを特徴とする請求項1に記載の中央制御装置。
    The gaming medium usage number information receiving means receives the betting number information for the game from each of the plurality of gaming devices as the gaming medium usage number information,
    The specific game medium lottery means executes a lottery to determine whether or not to give a specific game medium necessary for participating in the second game based on the betting number information received by the game medium use number information receiving means. The central control device according to claim 1, wherein:
  5.  前記遊技媒体使用数情報受信手段は、前記遊技媒体使用数情報として前記複数の遊技装置それぞれから前記遊技に対する前記遊技媒体の投入情報を受信し、
     前記特定遊技媒体抽選手段は、前記遊技媒体使用数情報受信手段により受信した前記投入数情報に基づいて前記第2遊技への参加に際して必要となる特定遊技媒体を付与するか否かの抽選を実行することを特徴とする請求項1に記載の中央制御装置。
    The gaming medium usage number information receiving means receives the gaming medium input information for the game from each of the plurality of gaming devices as the gaming medium usage number information,
    The specific game medium lottery means executes a lottery to determine whether or not to give a specific game medium necessary for participation in the second game based on the number-of-insertion information received by the game medium use number information receiving means. The central control device according to claim 1, wherein:
  6.  前記特定遊技媒体抽選手段による前記抽選に当選となったとき、前記特定遊技媒体が付与されたことを記憶する特定遊技媒体記憶手段と、
     前記特定遊技媒体記憶手段に前記特定遊技媒体の付与が記憶されたときに、その旨を報知する特定遊技媒体付与報知手段とをさらに備えたことを特徴とする請求項1乃至5に記載の中央制御装置。
    Specific game medium storage means for storing that the specific game medium is granted when the lottery by the specific game medium lottery means is won;
    The center according to any one of claims 1 to 5, further comprising: a specific game medium grant notification means for notifying that when the specific game medium grant is stored in the specific game medium storage means. Control device.
  7.  前記中央制御装置は、所定の間隔で前記第2遊技を開始/実行させる第2遊技制御手段をさらに備えたことを特徴とする請求項1乃至5に記載の中央制御装置。 6. The central control device according to claim 1, further comprising a second game control means for starting / executing the second game at a predetermined interval.
  8.  前記遊技媒体使用数情報受信手段は、前記複数の遊技装置から前記遊技に対する遊技媒体使用数情報を、前記複数の遊技装置それぞれにおいて使用されている1の遊技媒体についての価値を共通に変換したうえで受信することを特徴とする請求項1乃至5に記載の中央制御装置。 The gaming medium usage count information receiving means converts the gaming media usage count information for the game from the plurality of gaming devices to a common value for one gaming media used in each of the gaming devices. The central controller according to claim 1, wherein the central controller receives the signal.
  9.  所定の遊技媒体を使用して毎回のゲームを実行可能な複数のゲーム装置と、
     前記複数のゲーム装置に接続され、前記複数のゲーム装置に共通する第2ゲームを提供する中央制御装置とが接続されたゲームシステムであって、
     前記ゲーム装置は、遊技媒体使用数情報を前記中央制御装置へ送信する遊技媒体使用数送信手段を備え、
     前記中央制御装置は、前記遊技媒体使用数情報送信手段より送信される前記遊技媒体使用数情報を受信する遊技媒体使用数情報受信手段と、
     前記遊技媒体使用数情報に基づいて前記第2ゲームへの参加に際して必要となる特定遊技媒体を付与するか否かの抽選を実行する特定遊技媒体抽選手段と、
     前記特定遊技媒体抽選手段による前記抽選に当選となったとき、前記特定遊技媒体が付与されたことを記憶する特定遊技媒体記憶手段と、を備えたことを特徴とするゲームシステム。
    A plurality of game devices capable of executing a game each time using a predetermined game medium;
    A game system connected to the plurality of game devices and connected to a central control device for providing a second game common to the plurality of game devices,
    The game device includes a game medium use number transmitting means for transmitting game medium use number information to the central control device,
    The central control device receives game medium use number information receiving means transmitted from the game medium use number information transmitting means, and game medium use number information receiving means;
    Specific game medium lottery means for executing a lottery to determine whether or not to grant a specific game medium necessary for participation in the second game based on the game medium use number information;
    A game system comprising: specific game medium storage means for storing that the specific game medium has been granted when the lottery by the specific game medium lottery means is won.
  10.  前記中央制御装置は、所定の間隔で前記第2ゲームを開始/実行させる第2ゲーム制御手段をさらに備えたことを特徴とする請求項9に記載のゲームシステム。 10. The game system according to claim 9, wherein the central control device further includes second game control means for starting / executing the second game at predetermined intervals.
  11.  前記中央制御装置は、前記第2ゲームの結果として当たりが得られた場合、該当たりに対する特典として前記ゲーム装置において使用されている前記遊技媒体を付与する第2ゲーム特典付与手段をさらに備えたことを特徴とする請求項9に記載のゲームシステム。 The central control device further includes a second game privilege granting unit for granting the game medium used in the game device as a bonus for a hit when a win is obtained as a result of the second game. The game system according to claim 9.
  12.  前記遊技媒体使用数情報受信手段は、前記複数のゲーム装置から前記遊技に対する遊技媒体使用数情報を、前記複数のゲーム装置それぞれにおいて使用されている1の遊技媒体についての価値を共通に変換したうえで受信することを特徴とする請求項9乃至11に記載のゲームシステム。 The game medium use number information receiving means converts the game medium use number information for the game from the plurality of game devices into a common value for one game medium used in each of the plurality of game devices. 12. The game system according to claim 9, wherein the game system is received by the game system.
  13.  所定の遊技媒体を使用して毎回のゲームを実行可能な複数のゲーム装置と、
     前記複数のゲーム装置に接続され、前記複数のゲーム装置に共通する第2ゲームを提供する中央制御装置とが接続されたゲームシステムの制御方法であって、
     前記各ゲーム装置においてゲームの実行に対して使用された遊技媒体使用数情報を取得する遊技媒体使用数取得ステップと、
     前記遊技媒体使用数取得ステップによって取得された前記遊技媒体使用数情報に基づいて前記第2ゲームへの参加に際して必要となる特定遊技媒体を付与するか否かの抽選を実行する特定遊技媒体抽選ステップと、
     前記特定遊技媒体抽選ステップによる前記抽選に当選となったとき、前記特定遊技媒体が付与されたことを記憶する特定遊技媒体記憶ステップと、を備えたことを特徴とするゲームシステムの制御方法。
    A plurality of game devices capable of executing a game each time using a predetermined game medium;
    A control method of a game system connected to a plurality of game devices and connected to a central control device for providing a second game common to the plurality of game devices,
    A game medium usage number acquisition step for acquiring game medium usage number information used for game execution in each game device;
    A specific game medium lottery step for executing a lottery to determine whether or not to give a specific game medium necessary for participation in the second game based on the game medium use number information acquired in the game medium use number acquisition step. When,
    A game system control method comprising: a specific game medium storage step for storing that the specific game medium is given when the lottery in the specific game medium lottery step is won.
  14.  前記遊技媒体使用数情報取得ステップは、前記複数のゲーム装置から前記遊技に対する遊技媒体使用数情報を、前記複数のゲーム装置それぞれにおいて使用されている1の遊技媒体についての価値を共通に変換する遊技媒体価値変換ステップをさらに備えたことを特徴とする請求項13に記載のゲームシステムの制御方法。
     
    The game medium use number information acquisition step is a game in which the game medium use number information for the game from the plurality of game devices is converted in common to the value of one game medium used in each of the plurality of game devices. 14. The game system control method according to claim 13, further comprising a medium value conversion step.
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