WO2010093067A1 - Hitting game machine for multiple players and game method thereof - Google Patents

Hitting game machine for multiple players and game method thereof Download PDF

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Publication number
WO2010093067A1
WO2010093067A1 PCT/KR2009/000616 KR2009000616W WO2010093067A1 WO 2010093067 A1 WO2010093067 A1 WO 2010093067A1 KR 2009000616 W KR2009000616 W KR 2009000616W WO 2010093067 A1 WO2010093067 A1 WO 2010093067A1
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WO
WIPO (PCT)
Prior art keywords
target
disc
striking body
hitting
game machine
Prior art date
Application number
PCT/KR2009/000616
Other languages
French (fr)
Korean (ko)
Inventor
임명수
윤종삼
Original Assignee
주식회사 안다미로
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 주식회사 안다미로 filed Critical 주식회사 안다미로
Priority to PCT/KR2009/000616 priority Critical patent/WO2010093067A1/en
Priority to US12/447,497 priority patent/US20110057385A1/en
Priority to CN2009800000371A priority patent/CN101918092A/en
Publication of WO2010093067A1 publication Critical patent/WO2010093067A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/02Indoor games using small moving playing bodies, e.g. balls, discs or blocks using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0204Targets therefor
    • A63F9/0243Movable targets
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3297Fairground games, e.g. Tivoli, coin pusher machines, cranes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/24Devices controlled by the player to project or roll-off the playing bodies
    • A63F7/28Devices controlled by the player to project or roll-off the playing bodies using gravity, i.e. apparatus for rolling off the ball, e.g. a slope, ramp or slant
    • A63F2007/282Gutter-shaped
    • A63F2007/284Gutter-shaped with a plurality of gutters, e.g. parallel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0278Projectiles
    • A63F2009/0282Projectiles with shapes other than balls
    • A63F2009/0286Discs
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F5/00Roulette games
    • A63F5/04Disc roulettes; Dial roulettes; Teetotums; Dice-tops

Definitions

  • the present invention relates to a multi-player hitting game machine, and more particularly, a plurality of hitting bodies that are input to allow a plurality of users to enjoy the game at the same time to hit the target of the rotating disc to cause a plurality of users to induce interest
  • a multiplayer blow game machine and a game method thereof are provided.
  • One of the ways to use such leisure is to present certain game rules.
  • a game machine using a coin is a game machine that utilizes a coin's free fall motion, a rotational motion, and the like introduced into the upper portion of the main body to give a predetermined score according to a certain game rule, and give a prize based on the score.
  • a device that gives or continues the game is a game machine using coins.
  • FIG. 1 A game machine using such a coin is shown in Fig. 1, the application No. 10-2007-0053584 filed by the present applicant (name of the invention: a game machine using a coin and a coin guide used in the game machine).
  • a coin-based game machine has a plurality of targets 10 erected along the circumference of the disc 7, and each target 10 is provided with an identifier for identifying the target 10 and is fixed. It is bent and formed in curvature, and it is provided so that rotation from the inner side of the original plate 7 can be performed about the inflection point of the curved part.
  • the back of the disc 7 is provided with a rotating part for rotating the disc 7 at a constant speed, the coin guide portion 20 is fixed to one direction in the center of the disc (7).
  • the coin guide part 20 operates to guide the coin 5 to be rolled so as to guide any one of the plurality of targets 10 rotating along the disc 7 to fall down.
  • At least one target sensing unit 30 is installed at a position away from the disc 7, and an identifier is installed in each target 10 and each target can be identified accordingly.
  • At least one target at a position away from the disc 7 by a predetermined distance.
  • the sizing unit 40 is installed, and serves to set up the target fell by the coin 5 of the plurality of targets 10 to its original position.
  • the coin guide portion 20 is injected into the coin (5) falling falls in the horizontal direction
  • the falling coin 5 While being bent from the vertical direction to the horizontal direction to be able to roll on the disc 7, the falling coin 5 is bent at a constant curvature so as to easily change the direction in the horizontal direction without stopping.
  • one side of the coin guide portion 20 is provided with a speed reduction unit 50 for reducing the speed of the coin (5) is injected and falls, consisting of at least one small disc 50, the small disc It is installed on one side of the coin guide portion 20 to rotate a point on the circumference of the axis 50 in the axis.
  • a target installed so as to be rotated from the inside of the disc to the outside of the inflection point of the bent portion is knocked down by the coin, it is identified by the identifier and must remain in the fall state until it is reestablished by the target sizing part.
  • the target of has a problem that is rebuilt by the fall impact.
  • a first object of the present invention is to provide a multi-player hitting game machine and a control method thereof as described above in order to solve this problem.
  • another object of the present invention is to provide a multi-player hitting game machine and a control method thereof configured such that the small disc of the speed reduction unit cannot rotate at a predetermined angle or more.
  • Another object of the present invention is to provide a multi-player hitting game machine capable of accurately detecting a fallen target as a multi-player hitting game machine and a control method thereof.
  • Multi-player hitting game machine for achieving the first object is divided into one or more compartments are provided on each of the outer periphery of each of the disc to be rotated by a predetermined angle by rotating the disc, the hinge is coupled to the disc
  • a plurality of targets having an identifier at a lower end thereof, and a plurality of targets are fixedly installed on one side of the disc in the direction of the target, and a blower injection hole is formed at one end thereof, and a blower injected into the injection hole moves to any one of the plurality of targets.
  • a striking body guide provided for each section of the disk to guide one to strike, a target sensing section provided for each section of the disk to detect the target fell by the identifier of the target fell by the striking body, the target sensing section
  • the hitting body guide unit to display a bonus score or prize of the detected target With the display unit and the rotational direction of the circular plate provided at one side, and then installed in the target position detection unit and is configured to include a target to be built in-situ formulation of the rotating target by the impact of the striking member.
  • the striking body guide part is installed in a plurality of fixed to one side of the disc in the target direction, the striking body injection port is formed on the upper end and the striking body moving path communicated with the inlet is connected from the top to the lower end of the disc It is extended in the outer periphery of the, the striking body speed reduction unit is provided along the striking body moving path so that the throwing body hits any one of the plurality of targets while the speed is reduced and moved by the striking body speed reduction unit Configured to guide.
  • Each compartment of the disc is divided into a fan-shaped area to include each target at the center of the disc, and a light source is installed on the back of the disc to flash each of the divided areas, and each target is formed at the outer periphery of the disc.
  • a hinge portion coupled to the coupling groove so as to be rotatable from an inner direction to an outer direction of the disc about the inflection point of the bent portion, wherein each target is formed to be bent at a predetermined curvature. Characterized in that provided.
  • the hinge portion of the target rotationally coupled to the coupling groove is configured in one of the cam shape so that the rotational force of the target is reduced by generating a constant friction when rotating a predetermined angle, the striking body guide is injected into the striking body injection hole The falling striking body is formed to be bent to move toward the striking.
  • the striking body guide is configured to further include a striking body speed reducer for reducing the speed of the injected and falling striking body and the striking body speed reducing portion is a small disk can be rotated about a point on the circumference or its central axis It is installed so that the disk does not rotate more than a certain angle so that the cylindrical stopper is formed on one side.
  • each of the targets are the same height is set up, but the width is different, respectively, the target sizing portion is installed spaced apart by a distance less than the height of the target from the outer periphery of the disc, the height in the direction of rotation of the disc It is preferable to form so that it may become high gradually.
  • the target sizing portion multiplayer hitting game machine characterized in that the upper end is inclined at a predetermined angle toward the center of the disc.
  • a multi-player hitting game machine for achieving the object of the present invention is a) divided into one or more compartments are respectively installed on the outer periphery of each of the compartments to rotate the disc provided with a plurality of targets having an identifier at the bottom And b) striking the target of each compartment of the disk to which the striking body moved by the striking body guide unit respectively installed in each of the compartments, and c) sensing the target fell by the striking body with the identifier. and d) displaying a bonus score or prize of the detected target, and e) establishing the fallen target.
  • the b) step is b-1) the striking body is injected into the striking body guide portion, b-2) decelerating the speed while the injected striking body falls and b-3) the reduced striking body is moved to the disc
  • the step of hitting the target provided in the striker guide portion is fixed to one direction in the center of each disc of the disc is installed, the blower injection hole is formed on the top and the blower moving path in communication with the injection hole is It is connected from the upper end to the lower end of the disk is extended to the periphery of the disk, and the striking body speed reduction unit is provided along the striking body moving path, the injected striking body is moved by the speed is reduced by the striking body speed reduction unit While guiding to hit any one of the plurality of targets.
  • the step c) includes the step of detecting the passage of each target identifier located on the back of the disc, the step of reading and transmitting the position information of the identifier and the step e) from the outer periphery of the disc.
  • the target is spaced apart by a distance smaller than the height of the target, and the target fell by the target sizing portion formed to gradually increase in the rotational direction of the disc.
  • the target sizing portion is configured such that an upper end thereof is inclined at an angle in a direction of the center of the disc, and each section of the disc is divided into a fan-shaped region to include each target at the center of the disc, and the divided respective regions are formed on the rear side thereof. More preferably, the light source is installed so as to flash.
  • the multiplayer hitting game machine and the game method it is possible to increase the utilization of space and to allow several gamers to enjoy the game at the same time, thereby increasing the interest of the game.
  • the multi-player hitting game machine and the game method according to the present invention can accurately control the falling speed of the coin, there is an effect that can be used as a tool to solve the stress of a number of gamers comfortably without interrupting the game. .
  • the multi-player hitting game machine and the game method since a plurality of gamers can accurately detect a fallen target while playing a game, the game can be enjoyed without interruption.
  • Figure 2 is a perspective view of a multiplayer blow game machine according to an embodiment of the present invention.
  • FIG. 3 is a view showing the striking body guide of the present invention
  • FIG. 4 is a view illustrating a hitting body speed reduction unit of FIG. 2;
  • FIG. 6 is a view for explaining an operation for hitting the target hitting the target
  • FIG. 7 is a view for explaining a visual effect of a hit target
  • FIG. 8 is an enlarged view of a target sizing unit of the present invention.
  • FIG. 9 is a flowchart illustrating a multiplayer hitting game according to an embodiment of the present invention.
  • FIG. 11 is an enlarged view of a target coupled thereto
  • FIG. 12 is a perspective view of a target coupled to the pedestal
  • FIG. 13 is a view in which the hinge cam is coupled to the coupling groove
  • the multiplayer hitting game machine 100 includes a disc 110, a target 120, a plurality of hitting It may be configured to include a sieve guide 130, the target sizing unit 140, the target detecting unit 150 and the striking body holder 160.
  • the disc 110 is divided into one or more compartments and configured to rotate, and the target 120 is hinged to the disc 110 so as to be rotated at a predetermined angle by the impact of the striking body on the outer periphery of each compartment of the disc 110.
  • Each of them is provided, and an identifier is provided at the bottom thereof and a plurality of them are installed.
  • each section of the disk 110 is divided into a fan-shaped region so as to include each target 120 at the center of the disk, and a light source is provided on the back of the disk 110 to blink each divided region.
  • the disc is described as divided into a total of seven compartments.
  • the hitting body 170 that rolled out the lower end 133 of the hitting target guide 130 hitting the target 120 and hitting the target box 160
  • the light source is operated so that an area (“b” in the drawing) of the original plate 110 corresponding to the target 120 is blinking when stored in the container.
  • the target 120 is composed of a plurality of and is hinged to the disc 110, each of the outer periphery of each section of the disc 110 so as to be rotated from the inside of the disc 110 to the outside by the impact of the striking body 170 It is provided with an identifier at the bottom thereof.
  • FIG. 10 is an enlarged view of the target pedestal
  • FIG. 11 is an enlarged view of the target coupled thereto
  • FIG. 12 is a perspective view of the target coupled to the pedestal
  • FIG. 13 is a view in which the hinge cam is coupled to the coupling groove
  • FIG. 14 Is a view after the target is rotated and the cam is completely coupled to the coupling groove
  • the target 120 is a coupling portion 122a coupled to the outer periphery of the disc 110 and an identifier attachment portion 122c and an identifier to which the identifier is attached.
  • Rotation target consisting of a pedestal 122, a cam-shaped hinge portion 124c, a target fixing portion 124a, and a striking portion 124b including a fixing jaw 122d, a target stop jaw 122f, and a hinge coupling groove 122e. 124).
  • the coupling portion 122a of the pedestal 122 When the coupling portion 122a of the pedestal 122 is coupled to the outer circumference of the disc 110, the coupling portion 122a is fastened by using a coupling means such as a screw, and the identifier attachment portion 122c is a corresponding target in the target detection unit 150. An identifier that can detect the error is attached.
  • the target fixing jaw 122d is configured to support the target fixing part 124a when the rotating target 124 is coupled to the pedestal 122 and rotates, so that the rotating target 124 does not fall by the rotating centrifugal force. It is configured to be partially inclined toward the center of 110 (see FIG. 10C).
  • the target stop jaw 122f is configured to support the striking portion 124b of the rotary target 124 so that it no longer falls after the rotary target 124 is hit by the striking body 170 (see FIG. 10E).
  • Hinge coupling groove 122e is coupled to the cam-shaped hinge portion 124c of the rotary target 124 to be described later when the rotation target 124 is tilted more than a certain angle generates a constant friction force to reduce the rotational force of the rotary target 124 It is configured to.
  • Cam-shaped hinge portion 124c is coupled to the hinge coupling groove (122e) is composed of a hinge portion having one side of the cam shape to reduce the rotational force of the rotation target 124 to generate a constant friction force when a predetermined angle rotation.
  • the target fixing portion 124a is supported by the target fixing jaw 122d so that the cam-shaped hinge portion 124c is partially inclined and supported toward the center of the disc 110 so that the target 120 does not fall by the rotating centrifugal force when the target 120 rotates. Installed at a certain height apart.
  • the striking portion 124b is a portion to which the striking body 170 strikes, and the target fixing portion 124a and the striking portion 124b are formed by bending at a constant curvature.
  • each target 120 has the same height, but the width can be formed differently to give a different score or giveaway according to each width.
  • the striking body guide 130 is installed fixedly in one direction at the center of each section of the disc 110, the striking body injection port is formed at one end thereof, and the striking body 170 injected into the injection hole is moved to a plurality of targets ( It is provided for each section of the disc 110 to guide to strike any one of the 120.
  • the disc 110 is divided into seven compartments, but the striking body guide 130 is composed of four so that four people can enjoy the game at the same time.
  • the striking body moving in the striking body guide 130 may be directed toward the target 120 in various shapes, so that the number of striking body guides 130 is smaller than the number of sections of the disc 110.
  • FIG. 3 is a view showing the striking body guide of the present invention, the striking body guide 130 will be described in more detail with reference to the drawings.
  • Each of the striking body guide 130 is injected into the striking body injection hole to bend at a height close to the disc 110 so that the falling striking body 170 can move toward the target 120 along the striking body moving path 133 Is formed at a predetermined angle.
  • the impacting body 170 injected and falling may be formed to be bent from the vertical direction to the horizontal direction while rotating in the horizontal direction.
  • the bent portion is preferably bent at a constant curvature so that the falling striking body 170 can be easily switched in the horizontal direction without stopping.
  • the striking body guide 130 is configured such that a plurality of striking body speed reduction unit 132 for reducing the speed of the striking body 170 is injected and falls.
  • the small disc 132 is rotatably installed about one point on the circumference or the central axis thereof, and a cylindrical stopper 132a is formed at one side thereof so that the disc 132 does not rotate over a predetermined angle.
  • the impact body speed reduction unit 132 is preferably formed of a material lighter than the impact body 170, such as plastic.
  • stopper 132a By installing the stopper 132a, it is possible to precisely control the falling speed of the hitting body 170, so that a large number of gamers can use it as a tool for relaxing stress without any interruption of the game.
  • the striking body guide 130 is installed in a plurality of fixed in the direction of the target 120 on one side of the disc 110, the striking body injection port is formed on the top of the striking body moving path 133 in communication with the inlet Is connected from the top to the bottom and the lower end (the striker entrance) is extended to the outer periphery of the disc 110, the injected blower 170 is reduced in speed by a plurality of hitting body speed reduction unit 132 It is configured to guide to strike any one of the plurality of targets 120 that rotate along the disk 110 while moving.
  • the thickness of the striking body guide 130 is slightly thicker than the thickness of the striking body 170 so that the striking body 170 can be constantly progressed without being inclined.
  • the striking body guide 130 may be rotated in a different direction or at a different speed from the disc 110.
  • the hitting body 160 which rolls out the hitting body guide 130 is guided to hit the target 120.
  • Target setting unit 140 is installed after the position of the target detection unit 150 to be described later in the rotation direction of the disc 110 and configured to set the target 120 rotated by the striking body 170 to its original position. do.
  • the target sequencing part 140 is installed to be spaced apart from the outer circumference of the disc 110 by a distance smaller than the height of each target 120, and is formed so that its height gradually increases in the rotational direction of the disc 110.
  • the target sizing unit 140 is installed in the multi-player hitting game machine 100 of the present invention, but each target (from the outer periphery of the disc 110).
  • the base 141 is spaced apart by a distance smaller than the height of 120 and the predetermined angle in the direction of the center of the disc 110 formed so that its height increases gradually in the rotational direction of the disc 110 on the top of the base 141.
  • the target body 142 is formed to be inclined by the shape of the target body 140 and the rotation of the disk 110, the target 120 fell by the target body 140 is upright. You lose.
  • the target detecting unit 150 is provided for each section of the disc 110 so as to detect the target 120 fell by the identifier formed in the identifier attaching portion 122c of the target 120 fell by the striking body 170,
  • the target 120 serves to detect the target fell by the striking body 170 of the.
  • the target sensing unit 150 may be implemented to output different sensing signals corresponding to the width of each target 120. That is, the target detection unit 150 may be implemented to output the same signal to a target having the same width.
  • the target detection unit 150 and the target establishing unit 140 is the target detection unit 150 is installed first with respect to the rotation direction of the disc 110, and then the target setting unit 140 must be installed after the target 120 fell over Can be detected and established first.
  • the striking body holder 160 is installed at a corresponding position of the striking body guide 130 to receive the striking body 170 that strikes the target and moves.
  • the striking body 170 is rolled from the striking body guide 130 so as to be formed at a corresponding position of each striking body guide 130 over a section of each disc 110 so as not to flow out or fall out of the game machine.
  • the display unit 131 may be installed on each of the plurality of hitting target guide 130, and configured to display a bonus score or a premium of the detected target 120 in the target detecting unit 150 and the hitting guide ( 130 may be provided on one side.
  • a rear portion of the disc 110 is provided with a rotating part (not shown) for rotating the disc 110 at a constant speed.
  • the multiplayer hitting game machine having such a configuration is the direction in which the hitting body 170 introduced into the hitting body guide 130 is dropped by the bent portion of the hitting body guide 130 in the horizontal direction, and the speed reduction unit 132 is rotated.
  • the speed is slowed down to hit any one of the plurality of targets 120 installed on the circumference of the rotating disk 110, the impacted target 120 is crossed to the outer direction of the disk 110 around the inflection point
  • the striking body 170 is crossed over the target 120 to the outside of the disc 110 and received in the striking box holder 160.
  • the target detection unit 150 and the target sequencing unit 140 are sequentially installed on the outer side of the original plate 110 with respect to the rotation direction of the original plate 110, the target detection unit 150 has an identifier installed in the target 10. By identifying the target fell down by 120 and the target sequencing unit 140 is upright target 120 fell down.
  • the multiplayer hitting game machine may further include a storage unit (not shown) that stores a list of brand names corresponding to each target 120, and is detected by the target detection unit 150 from the storage unit.
  • the brand name corresponding to the target 120 may be extracted to be implemented to be displayed on the display 131, and of course, the corresponding prize may be directly provided.
  • FIG. 9 is a flowchart illustrating a multi-player hitting game according to an embodiment of the present invention.
  • the target is divided into one or more compartments, each of which is installed at the outer periphery of each compartment, and a target having an identifier at the bottom thereof.
  • the disk 110 having a plurality of 120 is rotated (S210).
  • the striking body 170 When the striking body 170 is inserted into any one of the plurality of striking body guides 130 (S211), the injected striking body 170 falls and the speed is reduced by the speed reduction unit 132 while the striking body moving path 133 Will move along.
  • the setting time required for such a game is to end one game within a predetermined time, and the input frequency can be set by the game operator by setting the predetermined input frequency within the set time. To be configured.
  • the target sensing unit 150 is the striking body 170 Detects the target 120 fell by an identifier (S214), and displays the corresponding score or prize on the display unit 131 installed on the hitting target guide 130 on the bonus score or prize of the detected target 120 ( S215).
  • each section of the disk 110 is divided into a fan-shaped region to include each target 120 at the center of the disk 110, and a light source is installed on the back of the disk 110 to blink each divided region.
  • the light source to which the fallen target 120 belongs may be added to add a more visual effect.
  • the target sequencing unit 140 returns the target 120 that has fallen and waits for the input of the next target 120 (S216).
  • step S211 is repeatedly executed from step S216. If it is determined in step S217 whether the game time set in step S212 has been exceeded or the number of times of input has been exceeded, then the bonus or prize is paid (S218).
  • step S217 If the process is not finished in step S217, the process is repeated from step S211 to step S216.
  • the present invention is a game machine that allows a plurality of hitting bodies that are input to allow a plurality of users to enjoy the game at the same time to hit the target of the rotating disc, further increase the interest of the game, a number of gamers to relax the stress with a comfortable mind Because it can be used as a tool, it can be used for leisure or stress relief.

Abstract

The present invention relates to a hitting game machine for multiple players and a game method thereof. The hitting game machine for multiple players comprises a rotating disk, a plurality of targets, a hitting body guiding unit installed in each section, a target sensing unit installed in each section, a display unit displaying prizes, and a target popup unit. The present invention enables multiple players to selectively knock down targets in consideration of the rotation speed of the disk and the falling speed of the hitting body, thereby enhancing gameplay.

Description

다인용 타격식 게임기 및 그 게임방법Multiplayer blow game machine and its playing method
본 발명은 다인용 타격식 게임기에 관한 것으로, 보다 상세하게는 복수의 사용자가 동시에 게임을 즐길 수 있도록 투입되는 다수의 타격체가 회전하는 원판의 타겟을 타격할 수 있도록 하여 복수의 사용자가 흥미를 유발시킬 수 있도록 한 다인용 타격식 게임기 및 그 게임방법에 관한 것이다.The present invention relates to a multi-player hitting game machine, and more particularly, a plurality of hitting bodies that are input to allow a plurality of users to enjoy the game at the same time to hit the target of the rotating disc to cause a plurality of users to induce interest A multiplayer blow game machine and a game method thereof are provided.
현대에 들어 생활수준이 향상되면서 여가를 즐기기 위한 다양한 방법들이 제As the standard of living improves in modern times, there are various ways to enjoy leisure.
시되고 있으며, 그와 같은 여가 활용방법 중의 하나로 제시된 것이 일정한 게임 룰One of the ways to use such leisure is to present certain game rules.
에 의해 소정 점수를 획득하고, 획득한 점수의 합계에 기초하여 경품을 받거나 게Earn a certain number of points, and receive prizes or crabs based on the sum of the points earned.
임을 계속 진행할 수 있는 게임장치를 이용한 여가시간 활용방법이다.It is a method of utilizing leisure time using a game device that can proceed.
이와 같은 게임장치 중의 하나로 개발된 것이 코인을 이용한 게임기이다. 코인을 이용한 게임기라 함은, 본체의 상부로 투입되는 코인의 자유낙하 운동, 회전 운동 등을 게임기에 활용하여 일정한 게임 룰(rule)에 의해 소정의 점수를 부여하고, 그 점수에 기초하여 경품을 주거나 게임을 계속적으로 진행시키는 장치를 말한다. One of such game devices is a game machine using coins. A game machine using a coin is a game machine that utilizes a coin's free fall motion, a rotational motion, and the like introduced into the upper portion of the main body to give a predetermined score according to a certain game rule, and give a prize based on the score. A device that gives or continues the game.
이러한 코인을 이용한 게임기가 본 출원인이 출원한 출원번호 10-2007-0053584호(발명의 명칭 : 코인을 이용한 게임기 및 그 게임기에 이용되는 코인 가이드)가 도 1에 도시되어 있다.A game machine using such a coin is shown in Fig. 1, the application No. 10-2007-0053584 filed by the present applicant (name of the invention: a game machine using a coin and a coin guide used in the game machine).
도면을 참조하면, 코인을 이용한 게임기는 원판(7)의 둘레를 따라 복수의 타겟(10)이 세워져 있으며, 각각의 타겟(10)에는 그 타겟(10)을 식별할 수 있는 식별자가 설치되고 일정한 곡률로 구부러져 형성되어, 구부러진 부분의 변곡점을 중심으로 원판(7)의 내측으로부터 외측으로 회전이 가능하도록 설치되어 있다.Referring to the drawings, a coin-based game machine has a plurality of targets 10 erected along the circumference of the disc 7, and each target 10 is provided with an identifier for identifying the target 10 and is fixed. It is bent and formed in curvature, and it is provided so that rotation from the inner side of the original plate 7 can be performed about the inflection point of the curved part.
원판(7)의 배면에는 원판(7)을 일정한 속도로 회전시키기 위한 회전부가 설치되어 있으며, 원판(7)의 중앙에는 코인 가이드부(20)가 일 방향으로 고정되어 설치되어 있다. 코인 가이드부(20)는 주입되는 코인(5)이 굴러 원판(7)을 따라 회전하는 복수의 타겟(10) 중 어느 하나를 맞혀 넘어뜨리도록 안내하는 가이드 역할을 수행하도록 동작한다.The back of the disc 7 is provided with a rotating part for rotating the disc 7 at a constant speed, the coin guide portion 20 is fixed to one direction in the center of the disc (7). The coin guide part 20 operates to guide the coin 5 to be rolled so as to guide any one of the plurality of targets 10 rotating along the disc 7 to fall down.
원판(7)으로부터 일정한 거리가 떨어진 위치에는 적어도 하나의 타겟 감지부(30)가 설치되고 각각의 타겟(10)에 식별자를 설치하고 그에 대응하여 각각의 타겟을 식별할 수 있도록 구현되어 있다.At least one target sensing unit 30 is installed at a position away from the disc 7, and an identifier is installed in each target 10 and each target can be identified accordingly.
또한, 원판(7)으로부터 일정한 거리가 떨어진 위치에는 적어도 하나의 타겟In addition, at least one target at a position away from the disc 7 by a predetermined distance.
정립부(40)가 설치되어 있으며, 복수의 타겟(10) 중 코인(5)에 의해 넘어진 타겟을 원위치로 세우는 역할을 수행한다.The sizing unit 40 is installed, and serves to set up the target fell by the coin 5 of the plurality of targets 10 to its original position.
한편, 코인 가이드부(20)는 주입되어 낙하하는 코인(5)이 수평방향으로 회전On the other hand, the coin guide portion 20 is injected into the coin (5) falling falls in the horizontal direction
하면서 원판(7) 위를 구를 수 있도록 수직방향으로부터 수평방향으로 구부러져 형성되어 낙하하는 코인(5)이 정지되지 않고 수평방향으로 용이하게 방향을 전환할 수 있도록 일정한 곡률로 구부러져 있다.While being bent from the vertical direction to the horizontal direction to be able to roll on the disc 7, the falling coin 5 is bent at a constant curvature so as to easily change the direction in the horizontal direction without stopping.
또한, 코인 가이드부(20)의 일 측에는 주입되어 낙하하는 코인(5)의 속도를 감속시키기 위한 속도 감속부(50)가 설치되며, 적어도 하나의 소형 원판(50)으로 이루어지며, 그 소형 원판(50)의 원주 상의 한 점을 축으로 회전할 수 있도록 코인 가이드부(20)의 일 측에 설치된다.In addition, one side of the coin guide portion 20 is provided with a speed reduction unit 50 for reducing the speed of the coin (5) is injected and falls, consisting of at least one small disc 50, the small disc It is installed on one side of the coin guide portion 20 to rotate a point on the circumference of the axis 50 in the axis.
그러나, 이러한 코인을 이용한 타격식 게임기는 일인만 사용할 수 밖에 없다는 문제점이 발생한다. However, there is a problem that only one person can use such a blow-type game machine.
즉, 원판이 아무리 빠른 속도로 돌더라도 코인 가이드의 뒤쪽에 있는 타겟은 넘어뜨리지 못하기 때문에 공간의 활용도가 떨어지고 또한 일인이 게임을 하는 동안에는 대기자가 기다려야 한다는 문제점이 발생한다.In other words, no matter how fast the disc spins, the target behind the coin guide cannot fall down, which leads to a problem that the utilization of space is lowered and a waiter waits while one person is playing the game.
또한, 구부러진 부분의 변곡점을 중심으로 원판의 내측으로부터 외측으로 회전이 가능하도록 설치된 타겟이 코인에 의하여 넘어지게 되면 식별자에 의하여 식별이 되고 타겟정립부에 의하여 다시 세워질 때까지 넘어진 상태를 유지하여야 하나 종래의 타겟은 넘어진 충격에 의하여 다시 세워지는 문제점이 있다.In addition, if a target installed so as to be rotated from the inside of the disc to the outside of the inflection point of the bent portion is knocked down by the coin, it is identified by the identifier and must remain in the fall state until it is reestablished by the target sizing part. The target of has a problem that is rebuilt by the fall impact.
또한, 코인 가이드부의 속도감속부의 소형 원판이 한 점을 축으로 움직이다 보면 낙하하는 코인의 움직임을 방해하여 코인이 꽉 끼게 되는 문제점이 발생하여 게임의 진행이 더 이상 진행되지 못하는 문제점이 발생하게 된다.In addition, when the small disc of the speed guide of the coin guide unit moves one point to the axis, a problem occurs that the coin is jammed tightly by hindering the falling coin movement, thereby preventing the progress of the game anymore. .
따라서, 본 발명은 이러한 문제점을 해결하기 위하여 상술한 바와 같이 다인용 타격식 게임기 및 그 제어방법을 제공하는 것을 제1 목적으로 한다.Accordingly, a first object of the present invention is to provide a multi-player hitting game machine and a control method thereof as described above in order to solve this problem.
또한, 본 발명은 속도감속부의 소형 원판이 일정 각도 이상으로 회전하지 못하도록 구성한 다인용 타격식 게임기 및 그 제어방법을 제공하는 것을 제3 목적으로 한다.In addition, another object of the present invention is to provide a multi-player hitting game machine and a control method thereof configured such that the small disc of the speed reduction unit cannot rotate at a predetermined angle or more.
그리고, 본 발명은 다인용 타격식 게임기로서 정확하게 넘어진 타겟을 감지할 수 있는 다인용 타격식 게임기 및 그 제어방법을 제공하는 것을 제2 목적으로 한다.Another object of the present invention is to provide a multi-player hitting game machine capable of accurately detecting a fallen target as a multi-player hitting game machine and a control method thereof.
이러한 제1 목적을 달성하기 위한 다인용 타격식 게임기는 하나 이상의 구획으로 구분되어 회전하는 원판, 상기 원판에 힌지 결합되어 타격에 의하여 소정 각도 회전 가능하도록 상기 원판 각 구획의 외주연에 각각 구비되며 그 하단에 식별자가 구비된 복수 개의 타겟, 상기 원판의 일측에 상기 타겟 방향으로 다수개 고정되어 설치되며, 그 일단에 타격체 주입구가 형성되며 상기 주입구로 주입되는 타격체가 이동하여 상기 복수의 타겟 중의 어느 하나를 타격하도록 가이드하는 상기 원판의 각 구획마다 설치된 타격체 가이드, 상기 타격체에 의해 넘어진 타겟의 상기 식별자에 의해 넘어진 타겟을 감지하도록 상기 원판 각 구획마다 구비되는 타겟 감지부, 상기 타겟 감지부에 감지된 타겟의 보너스 점수 또는 경품을 표시하도록 상기 타격체 가이드부의 일측에 구비된 표시부 및 상기 원판의 회전방향으로 상기 타겟 감지부의 위치 다음에 설치되며 상기 타격체의 타격에 의하여 회전된 타겟을 원위치로 세우는 타겟 정립부를 포함하여 구성된다.Multi-player hitting game machine for achieving the first object is divided into one or more compartments are provided on each of the outer periphery of each of the disc to be rotated by a predetermined angle by rotating the disc, the hinge is coupled to the disc A plurality of targets having an identifier at a lower end thereof, and a plurality of targets are fixedly installed on one side of the disc in the direction of the target, and a blower injection hole is formed at one end thereof, and a blower injected into the injection hole moves to any one of the plurality of targets. A striking body guide provided for each section of the disk to guide one to strike, a target sensing section provided for each section of the disk to detect the target fell by the identifier of the target fell by the striking body, the target sensing section The hitting body guide unit to display a bonus score or prize of the detected target With the display unit and the rotational direction of the circular plate provided at one side, and then installed in the target position detection unit and is configured to include a target to be built in-situ formulation of the rotating target by the impact of the striking member.
상기 타격체 가이드부는 상기 원판의 일측에 타겟방향으로 다수개 고정되어 설치되며, 그 상단에 타격체 주입구가 형성되고 상기 주입구와 연통된 타격체 이동로가 상단에서 하단으로 연결되며 그 하단은 상기 원판의 외주연으로 길게 뻗어지며, 상기 타격체 이동로를 따라 상기 타격체 속도 감속부가 구비되어 투입된 타격체가 상기 타격체 속도 감속부에 의하여 속도가 감속되어 이동하면서 상기 복수의 타겟 중의 어느 하나를 타격하도록 가이드하도록 구성된다.The striking body guide part is installed in a plurality of fixed to one side of the disc in the target direction, the striking body injection port is formed on the upper end and the striking body moving path communicated with the inlet is connected from the top to the lower end of the disc It is extended in the outer periphery of the, the striking body speed reduction unit is provided along the striking body moving path so that the throwing body hits any one of the plurality of targets while the speed is reduced and moved by the striking body speed reduction unit Configured to guide.
상기 원판의 각 구획은 원판의 중심에서 각 타겟을 포함하도록 부채꼴 형상의 영역으로 분할되어 있고 그 배면에는 상기 분할된 각 영역을 점멸시키도록 광원이 설치되도록 하고, 상기 원판의 외주연에는 상기 각 타겟이 결합되는 결합홈을 구비하고 상기 각각의 타겟은 일정한 곡률로 구부러져 형성되며, 상기 구부러진 부분의 변곡점을 중심으로 상기 원판의 내측 방향으로부터 외측 방향으로 회전이 가능하도록 상기 결합홈에 힌지 결합되는 힌지부를 구비한 것을 특징으로 한다.Each compartment of the disc is divided into a fan-shaped area to include each target at the center of the disc, and a light source is installed on the back of the disc to flash each of the divided areas, and each target is formed at the outer periphery of the disc. A hinge portion coupled to the coupling groove so as to be rotatable from an inner direction to an outer direction of the disc about the inflection point of the bent portion, wherein each target is formed to be bent at a predetermined curvature. Characterized in that provided.
또한, 상기 결합홈에 회전결합되는 타겟의 힌지부는 소정 각도 회전 시 일정한 마찰력이 발생하여 상기 타켓의 회전력이 감소하도록 그 일측이 캠 형상으로 구성하고, 상기 타격체 가이드는 상기 타격체 주입구로 주입되어 낙하하는 타격체가 상기 타격을 향하여 이동할 수 있도록 구부러져 형성되게 한다.In addition, the hinge portion of the target rotationally coupled to the coupling groove is configured in one of the cam shape so that the rotational force of the target is reduced by generating a constant friction when rotating a predetermined angle, the striking body guide is injected into the striking body injection hole The falling striking body is formed to be bent to move toward the striking.
한편, 타격체 가이드에는 상기 주입되어 낙하하는 타격체의 속도를 감속시키는 타격체 속도 감속부를 더 포함하도록 구성하고 상기 타격체 속도 감속부는 소형 원판이 그 원주 상의 한 점 또는 그 중심축을 중심으로 회전가능하게 설치되고 상기 원판이 일정 각도 이상 회전하지 못하도록 그 일측에 원기둥 형상의 스토퍼가 형성되도록 한다.On the other hand, the striking body guide is configured to further include a striking body speed reducer for reducing the speed of the injected and falling striking body and the striking body speed reducing portion is a small disk can be rotated about a point on the circumference or its central axis It is installed so that the disk does not rotate more than a certain angle so that the cylindrical stopper is formed on one side.
또한, 상기 각각의 타겟은 세워진 높이는 동일하나 그 폭이 각각 다르게 형성하고, 상기 타켓 정립부는 상기 원판의 외주연으로부터 상기 타겟의 높이보다 작은 거리만큼 이격되어 설치되고, 상기 원판의 회전 방향으로 그 높이가 점차 높아지도록 형성하는 것이 바람직하다.In addition, each of the targets are the same height is set up, but the width is different, respectively, the target sizing portion is installed spaced apart by a distance less than the height of the target from the outer periphery of the disc, the height in the direction of rotation of the disc It is preferable to form so that it may become high gradually.
상기 타겟 정립부는 상단부가 상기 원판의 중심 방향으로 일정 각도 기울어져 있는 것을 특징으로 하는 다인용 타격식 게임기.The target sizing portion multiplayer hitting game machine, characterized in that the upper end is inclined at a predetermined angle toward the center of the disc.
또한 본 발명의 목적을 달성하기 위한 다인용 타격식 게임기는 a) 하나 이상의 구획으로 구분되고 상기 각 구획의 외주연에 각각 설치되며 그 하단에 식별자가 구비된 타겟을 복수 개 구비한 원판을 회전시키는 단계와, b) 상기 구획마다 각각 설치된 타격체 가이드부에 의해 이동되는 타격체가 회전하는 원판의 상기 각 구획의 타겟을 타격하는 단계, c) 상기 타격체에 의해 넘어진 타겟을 상기 식별자로 감지하는 단계, d) 상기 감지된 타겟의 보너스 점수 또는 경품을 표시하는 단계 및 e) 상기 넘어진 타겟을 원위치시키는 정립단계를 포함하는 이루어지게 한다.In addition, a multi-player hitting game machine for achieving the object of the present invention is a) divided into one or more compartments are respectively installed on the outer periphery of each of the compartments to rotate the disc provided with a plurality of targets having an identifier at the bottom And b) striking the target of each compartment of the disk to which the striking body moved by the striking body guide unit respectively installed in each of the compartments, and c) sensing the target fell by the striking body with the identifier. and d) displaying a bonus score or prize of the detected target, and e) establishing the fallen target.
상기 b)단계는 b-1) 상기 타격체 가이드부에 타격체가 투입되는 단계, b-2) 상기 투입된 타격체가 낙하하면서 속도를 감속하는 단계 및 b-3) 상기 감속된 타격체가 이동하여 상기 원판에 구비된 타겟을 타격하는 단계로 구성하고 상기 타격체 가이드부는 상기 원판 각 구획의 중앙에 일 방향으로 고정되어 설치되며, 그 상단에 타격체 주입구가 형성되고 상기 주입구와 연통된 타격체 이동로가 상단에서 하단으로 연결되며 그 하단은 상기 원판의 위주연으로 길게 뻗어지며, 상기 타격체 이동로를 따라 타격체 속도 감속부가 구비되어, 투입된 타격체가 상기 타격체 속도 감속부에 의하여 속도가 감속되어 이동하면서 상기 복수의 타겟 중의 어느 하나를 타격하도록 가이드하는 것을 특징으로 한다.The b) step is b-1) the striking body is injected into the striking body guide portion, b-2) decelerating the speed while the injected striking body falls and b-3) the reduced striking body is moved to the disc Comprising the step of hitting the target provided in the striker guide portion is fixed to one direction in the center of each disc of the disc is installed, the blower injection hole is formed on the top and the blower moving path in communication with the injection hole is It is connected from the upper end to the lower end of the disk is extended to the periphery of the disk, and the striking body speed reduction unit is provided along the striking body moving path, the injected striking body is moved by the speed is reduced by the striking body speed reduction unit While guiding to hit any one of the plurality of targets.
상기 c)단계는 상기 원판의 배면에 위치한 각 타겟 식별자의 통과를 감지하는 단계, 상기 식별자의 위치정보를 판독하여 전송하는 단계를 포함하여 이루어지게 하고 상기 e)단계는 상기 원판의 외주연으로부터 상기 타겟의 높이보다 작은 거리만큼 이격되어 설치되고, 상기 원판의 회전 방향으로 그 높이가 점차 높아지도록 형성된 타겟정립부에 의하여 넘어진 타겟이 정립되도록 하는 것이 바람직하다.The step c) includes the step of detecting the passage of each target identifier located on the back of the disc, the step of reading and transmitting the position information of the identifier and the step e) from the outer periphery of the disc The target is spaced apart by a distance smaller than the height of the target, and the target fell by the target sizing portion formed to gradually increase in the rotational direction of the disc.
상기 타겟 정립부는 상단부가 상기 원판의 중심 방향으로 일정 각도 기울어져 있도록 구성하고 상기 원판의 각 구획은 원판의 중심에서 각 타겟을 포함하도록 부채꼴 형상의 영역으로 분할되어 있고 그 배면에는 상기 분할된 각 영역을 점멸시키도록 광원이 설치되도록 하는 것이 더욱 바람직하다.The target sizing portion is configured such that an upper end thereof is inclined at an angle in a direction of the center of the disc, and each section of the disc is divided into a fan-shaped region to include each target at the center of the disc, and the divided respective regions are formed on the rear side thereof. More preferably, the light source is installed so as to flash.
따라서, 다인용 타격식 게임기 및 게임 방법에 의하면 공간의 활용도를 높이고 여러 명의 게임자가 동시에 게임을 즐길 수 있도록 하여 게임의 흥미를 더욱 높이는 효과를 가진다.Therefore, according to the multiplayer hitting game machine and the game method, it is possible to increase the utilization of space and to allow several gamers to enjoy the game at the same time, thereby increasing the interest of the game.
또한 본 발명에 따른 다인용 타격식 게임기 및 게임 방법에 의하면 코인의 낙하하는 속도를 정확하게 제어할 수 있기 때문에 게임을 중단하지 않고 다수의 게임자가 편안한 마음으로 스트레스를 푸는 도구로 이용할 수 있는 효과가 있다.In addition, according to the multi-player hitting game machine and the game method according to the present invention can accurately control the falling speed of the coin, there is an effect that can be used as a tool to solve the stress of a number of gamers comfortably without interrupting the game. .
그리고, 다인용 타격식 게임기 및 게임 방법에 의하면 다수의 게임자가 게임을 하는 동안에도 정확하게 넘어진 타겟을 감지할 수 있기 때문에 게임 중단 없이 즐길 수 있는 효과가 있다.In addition, according to the multi-player hitting game machine and the game method, since a plurality of gamers can accurately detect a fallen target while playing a game, the game can be enjoyed without interruption.
도 1은 종해의 타격식 게임기를 도시한 도면,1 is a view showing a blow game machine of the sea,
도 2는 본 발명의 일실시예에 의한 다인용 타격식 게임기의 사시도,Figure 2 is a perspective view of a multiplayer blow game machine according to an embodiment of the present invention,
도 3은 본 발명의 타격체 가이드를 나타낸 도면,3 is a view showing the striking body guide of the present invention,
도 4는 도 2의 타격체 속도 감속부를 설명하기 위해 도시된 도면,4 is a view illustrating a hitting body speed reduction unit of FIG. 2;
도 5는 속도감속부를 확대 도시한 도면,5 is an enlarged view illustrating a speed reduction unit;
도 6은 타격체가 타겟을 타격하기 위한 동작을 설명하기 위한 도면,6 is a view for explaining an operation for hitting the target hitting the target,
도 7은 타격된 타겟의 시각적 효과를 설명하기 위한 도면, 7 is a view for explaining a visual effect of a hit target;
도 8은 본 발명의 타겟 정립부를 확대 도시한 도면,8 is an enlarged view of a target sizing unit of the present invention;
도 9는 발명의 일실시예에 의한 다인용 타격식 게임을 설명하기 위한 흐름도,9 is a flowchart illustrating a multiplayer hitting game according to an embodiment of the present invention;
도 10은 타겟의 받침대를 확대 도시한 도면, 10 is an enlarged view of a pedestal of a target;
도 11은 이와 결합되는 타겟의 확대 도면, 11 is an enlarged view of a target coupled thereto;
도 12는 받침대와 결합된 타겟의 사시도, 12 is a perspective view of a target coupled to the pedestal,
도 13은 힌지부의 캠이 결합홈에 결합되는 도면, 13 is a view in which the hinge cam is coupled to the coupling groove;
그리고, And,
도 14는 타겟이 회전하여 캠이 결합홈에 완전히 결합된 후의 도면이다.14 is a view after the target is rotated so that the cam is fully engaged with the coupling groove.
< 도면의 주요 부분에 대한 부호의 설명 ><Description of Symbols for Main Parts of Drawings>
100 : 다인용 타격식 게임기 110 : 원판100: multiplayer blow game machine 110: disc
120 : 타겟 130 : 타격체 가이드120: target 130: hitting body guide
140 : 타겟정립부 150 : 타겟감지부140: target setting unit 150: target detection unit
160 : 타격체 수납함 170 : 타격체160: striking body storage box 170: striking body
본 명세서 및 청구범위에 사용된 용어나 단어는 통상적이거나 사전적인 의미로 한정 해석되지 아니하며, 발명자는 그 자신의 발명을 가장 최선의 방법으로 설명하기 위해 용어의 개념을 적절하게 정의할 수 있다는 원칙에 입각하여 본 발명의 기술적 사상에 부합하는 의미와 개념으로 해석되어야만 한다.The terms or words used in this specification and claims are not to be construed as limiting in their usual or dictionary meanings, and the inventors may properly define the concept of terms in order to best explain their invention in the best way possible. It should be interpreted as meaning and concept corresponding to the technical idea of the present invention.
이하, 본 발명의 바람직한 일실시예를 첨부도면에 의거하여 설명한다.Hereinafter, a preferred embodiment of the present invention will be described with reference to the accompanying drawings.
도 2는 본 발명의 일실시예에 의한 다인용 타격식 게임기의 사시도로서, 본 발명의 일실시예에 의한 다인용 타격식 게임기(100)는 원판(110), 타겟(120), 복수의 타격체 가이드(130), 타겟정립부(140), 타겟감지부(150) 그리고 타격체 수납함(160)을 포함하여 구성될 수 있다.2 is a perspective view of a multiplayer hitting game machine according to an embodiment of the present invention, the multiplayer hitting game machine 100 according to an embodiment of the present invention includes a disc 110, a target 120, a plurality of hitting It may be configured to include a sieve guide 130, the target sizing unit 140, the target detecting unit 150 and the striking body holder 160.
따라서, 공간의 활용도를 높이고 여러 명의 게임자가 동시에 게임을 즐길 수 있도록 하여 게임의 흥미를 더욱 높이는 효과를 가질 수 있는 것이다.Therefore, it is possible to increase the utilization of the space and to allow multiple gamers to enjoy the game at the same time to increase the interest of the game.
원판(110)은 하나 이상의 구획으로 구분되어 회전하도록 구성되며, 타겟(120)은 원판(110)에 힌지 결합되어 타격체의 타격에 의하여 소정 각도 회전 가능하도록 원판(110) 각 구획의 외주연에 각각 구비되며 그 하단에 식별자가 구비되고 복수 개 설치된다.The disc 110 is divided into one or more compartments and configured to rotate, and the target 120 is hinged to the disc 110 so as to be rotated at a predetermined angle by the impact of the striking body on the outer periphery of each compartment of the disc 110. Each of them is provided, and an identifier is provided at the bottom thereof and a plurality of them are installed.
또한, 원판(110)의 각 구획은 원판의 중심에서 각 타겟(120)을 포함하도록 부채꼴 형상의 영역으로 분할되어 있고 그 배면에는 분할된 각 영역을 점멸시키도록 광원이 설치되어 있다.In addition, each section of the disk 110 is divided into a fan-shaped region so as to include each target 120 at the center of the disk, and a light source is provided on the back of the disk 110 to blink each divided region.
본 발명에서는 원판을 총 7개의 구획으로 나뉘어진 것으로 설명한다.In the present invention, the disc is described as divided into a total of seven compartments.
도 7의 타격된 타겟의 시각적 효과를 설명하기 위한 도면을 참조하면 타격체 가이드(130)의 하단(133)을 굴러 나온 타격체(170)가 타겟(120)을 타격하고 타격체 수납함(160)에 수납된 경우 타겟(120)에 해당하는 원판(110)의 영역(도면에서는 "b")이 점멸하도록 상기 광원을 동작시키는 것이다.Referring to the drawing for explaining the visual effect of the hit target of Figure 7, the hitting body 170 that rolled out the lower end 133 of the hitting target guide 130 hitting the target 120 and hitting the target box 160 The light source is operated so that an area (“b” in the drawing) of the original plate 110 corresponding to the target 120 is blinking when stored in the container.
타겟(120)은 복수 개 구성되며 원판(110)에 힌지 결합되어 타격체(170)의 타격에 의하여 원판(110)의 내측으로부터 외측으로 회전이 가능하도록 원판(110) 각 구획의 외주연에 각각 구비되며 그 하단에 식별자가 구비되어 있다.The target 120 is composed of a plurality of and is hinged to the disc 110, each of the outer periphery of each section of the disc 110 so as to be rotated from the inside of the disc 110 to the outside by the impact of the striking body 170 It is provided with an identifier at the bottom thereof.
도 10 내지 도 14를 참조하여 타겟(120)의 상세 구성에 대하여 설명한다.A detailed configuration of the target 120 will be described with reference to FIGS. 10 to 14.
도 10은 타겟의 받침대를 확대 도시한 도면, 도 11은 이와 결합되는 타겟의 확대 도면, 도 12는 받침대와 결합된 타겟의 사시도, 도 13은 힌지부의 캠이 결합홈에 결합되는 도면, 도 14는 타겟이 회전하여 캠이 결합홈에 완전히 결합된 후의 도면으로, 타겟(120)은 원판(110)의 외주연에 결합되는 결합부(122a)와 식별자가 부착되는 식별자 부착부(122c)와 타겟 고정턱(122d)과 타겟 정지턱(122f) 그리고 힌지 결합홈(122e)으로 구성된 받침대(122)와 캠형 힌지부(124c)와 타겟 고정부(124a) 그리고 타격부(124b)로 구성된 회전타겟(124)으로 구성된다.FIG. 10 is an enlarged view of the target pedestal, FIG. 11 is an enlarged view of the target coupled thereto, FIG. 12 is a perspective view of the target coupled to the pedestal, FIG. 13 is a view in which the hinge cam is coupled to the coupling groove, and FIG. 14 Is a view after the target is rotated and the cam is completely coupled to the coupling groove, the target 120 is a coupling portion 122a coupled to the outer periphery of the disc 110 and an identifier attachment portion 122c and an identifier to which the identifier is attached. Rotation target consisting of a pedestal 122, a cam-shaped hinge portion 124c, a target fixing portion 124a, and a striking portion 124b including a fixing jaw 122d, a target stop jaw 122f, and a hinge coupling groove 122e. 124).
받침대(122)의 결합부(122a)는 원판(110)의 외주연에 결합체결할 경우 나사와 같은 결합수단을 이용하여 체결되며, 식별자 부착부(122c)는 타겟감지부(150)에서 해당 타겟을 감지할 수 있는 식별자가 부착된다. When the coupling portion 122a of the pedestal 122 is coupled to the outer circumference of the disc 110, the coupling portion 122a is fastened by using a coupling means such as a screw, and the identifier attachment portion 122c is a corresponding target in the target detection unit 150. An identifier that can detect the error is attached.
즉, 각 타겟의 위치정보 등이 기록되어 어느 구획의 어느 타겟이 넘어진 것이지를 판단할 수 있도록 구성된다.That is, the positional information and the like of each target are recorded so that it is possible to determine which target in which section has fallen.
타겟 고정턱(122d)은 회전타겟(124)이 받침대(122)에 결합되어 회전할 때 타겟 고정부(124a)를 지지하도록 구성되어 있으며, 회전 원심력에 의하여 회전타겟(124)이 넘어지지 않도록 원판(110)의 중심을 향하여 일부 기울어져 있도록 구성한다(도 10C참조).The target fixing jaw 122d is configured to support the target fixing part 124a when the rotating target 124 is coupled to the pedestal 122 and rotates, so that the rotating target 124 does not fall by the rotating centrifugal force. It is configured to be partially inclined toward the center of 110 (see FIG. 10C).
타겟 정지턱(122f)은 회전 타겟(124)이 타격체(170)에 의하여 타격된 후 회전타겟(124)의 타격부(124b)가 더 이상 넘어지지 않도록 지지하도록 구성된다(도 10E참조).The target stop jaw 122f is configured to support the striking portion 124b of the rotary target 124 so that it no longer falls after the rotary target 124 is hit by the striking body 170 (see FIG. 10E).
힌지 결합홈(122e)은 후술하는 회전타겟(124)의 캠형 힌지부(124c)와 결합되어 회전타겟(124)이 일정 각도 이상 기울어졌을 때 일정한 마찰력이 발생하여 회전타겟(124)의 회전력이 감소하도록 구성된다. Hinge coupling groove 122e is coupled to the cam-shaped hinge portion 124c of the rotary target 124 to be described later when the rotation target 124 is tilted more than a certain angle generates a constant friction force to reduce the rotational force of the rotary target 124 It is configured to.
캠형 힌지부(124c)는 힌지 결합홈(122e)과 결합되어 소정 각도 회전 시 일정한 마찰력이 발생하여 회전타겟(124)의 회전력이 감소하도록 그 일측이 캠 형상으 ㄹ구비한 힌지부로 구성된다.Cam-shaped hinge portion 124c is coupled to the hinge coupling groove (122e) is composed of a hinge portion having one side of the cam shape to reduce the rotational force of the rotation target 124 to generate a constant friction force when a predetermined angle rotation.
타겟 고정부(124a)는 타겟 고정턱(122d)에 지지되어 타겟(120)이 회전할 때 회전 원심력에 의하여 넘어지지 않도록 원판(110)의 중심을 향하여 일부 기울어져 지지되도록 캠형 힌지부(124c)에서 일정 높이 이격되어 설치된다.The target fixing portion 124a is supported by the target fixing jaw 122d so that the cam-shaped hinge portion 124c is partially inclined and supported toward the center of the disc 110 so that the target 120 does not fall by the rotating centrifugal force when the target 120 rotates. Installed at a certain height apart.
타격부(124b)는 타격체(170)가 타격하는 부위로서 타겟 고정부(124a)와 타격부(124b)는 일정한 곡률로 구부러져 형성된다.The striking portion 124b is a portion to which the striking body 170 strikes, and the target fixing portion 124a and the striking portion 124b are formed by bending at a constant curvature.
또한, 각각의 타겟(120)은 세워진 높이는 동일하나 그 폭을 각각 다르게 형성하여 각 폭에 따라 서로 다른 점수나 경품을 부여하도록 할 수 있다.In addition, each target 120 has the same height, but the width can be formed differently to give a different score or giveaway according to each width.
타격체 가이드(130)는 원판(110) 각 구획의 중앙에 일 방향으로 고정되어 설치되며, 그 일단에 타격체 주입구가 형성되며 상기 주입구로 주입되는 타격체(170)가 이동하여 복수의 타겟(120) 중의 어느 하나를 타격하도록 가이드하도록 원판(110)의 각 구획마다 설치된다.The striking body guide 130 is installed fixedly in one direction at the center of each section of the disc 110, the striking body injection port is formed at one end thereof, and the striking body 170 injected into the injection hole is moved to a plurality of targets ( It is provided for each section of the disc 110 to guide to strike any one of the 120.
즉, 도 2를 참조하면 원판(110)은 7개의 구획으로 나뉘어져 있으나 타격체 가이드(130)는 4개로 구성되어 4인이 동시에 게임을 즐길 수 있도록 구성되어 있다.That is, referring to Figure 2, the disc 110 is divided into seven compartments, but the striking body guide 130 is composed of four so that four people can enjoy the game at the same time.
이는 타격체 가이드(130)에서 움직이는 타격체가 여러 가지 모양으로 타겟(120)을 향할 수 있기 때문에 원판(110)의 구획수 보다 타격체 가이드(130)의 수가 적게 구성되도록 하는 것이 바람직하기 때문이다.This is because the striking body moving in the striking body guide 130 may be directed toward the target 120 in various shapes, so that the number of striking body guides 130 is smaller than the number of sections of the disc 110.
도 3은 본 발명의 타격체 가이드를 나타낸 도면으로, 도면을 참조하여 타격체 가이드(130)를 더욱 상세히 설명한다.3 is a view showing the striking body guide of the present invention, the striking body guide 130 will be described in more detail with reference to the drawings.
각각의 타격체 가이드(130)는 타격체 주입구로 주입되어 낙하하는 타격체(170)가 타격체 이동로(133)를 따라 타겟(120)을 향하여 이동할 수 있도록 원판(110)의 가까운 높이에 굴곡부가 소정 각도로 구부러져 형성되어 있다.Each of the striking body guide 130 is injected into the striking body injection hole to bend at a height close to the disc 110 so that the falling striking body 170 can move toward the target 120 along the striking body moving path 133 Is formed at a predetermined angle.
즉, 주입되어 낙하하는 타격체(170)가 수평방향으로 회전하면서 원판(110) 위를 구를 수 있도록 도 3에 도시된 바와 같이, 수직방향으로부터 수평방향으로 구부러져 형성되는 것이 바람직하다. 이때, 구부러진 부위는 낙하하는 타격체(170)가 정지되지 않고 수평방향으로 용이하게 방향을 전환할 수 있도록 일정한 곡률로 구부러지는 것이 바람직하다.That is, as shown in FIG. 3, the impacting body 170 injected and falling may be formed to be bent from the vertical direction to the horizontal direction while rotating in the horizontal direction. At this time, the bent portion is preferably bent at a constant curvature so that the falling striking body 170 can be easily switched in the horizontal direction without stopping.
또한, 타격체 가이드(130)는 주입되어 낙하하는 타격체(170)의 속도를 감속시키는 타격체 속도 감속부(132)가 다수 개 설치되도록 구성된다.In addition, the striking body guide 130 is configured such that a plurality of striking body speed reduction unit 132 for reducing the speed of the striking body 170 is injected and falls.
도 4의 타격체 속도 감속부를 설명하기 위해 도시된 도면과 도 5의 속도감속부를 확대 도시한 도면을 참고하여 이하 타격체 속도 감속부(132)를 상세히 설명g나다.With reference to the drawings shown for explaining the hitting body speed reduction unit of Figure 4 and the enlarged view showing the speed reduction unit of Figure 5 will be described in detail below the hitting body speed reduction unit 132.
소형 원판(132)이 그 원주 상의 한 점 또는 그 중심축을 중심으로 회전가능하게 설치되고 원판(132)이 일정 각도 이상 회전하지 못하도록 그 일측에 원기둥 형상의 스토퍼(132a)가 형성되는 것이 특징이다.The small disc 132 is rotatably installed about one point on the circumference or the central axis thereof, and a cylindrical stopper 132a is formed at one side thereof so that the disc 132 does not rotate over a predetermined angle.
그리고 타격체 속도 감속부(132)는 플라스틱 등과 같이 타격체(170)보다 가벼운 재질로 형성되는 것이 바람직하다.And the impact body speed reduction unit 132 is preferably formed of a material lighter than the impact body 170, such as plastic.
이러한 스토퍼(132a)를 설치함으로써, 타격체(170)의 낙하하는 속도를 정확하게 제어할 수 있기 때문에 게임을 중단하지 않고 다수의 게임자가 편안한 마음으로 스트레스를 푸는 도구로 이용할 수 있는 효과가 있는 것이다.By installing the stopper 132a, it is possible to precisely control the falling speed of the hitting body 170, so that a large number of gamers can use it as a tool for relaxing stress without any interruption of the game.
즉, 타격체 가이드(130)는 원판(110)의 일측에 타겟(120)방향으로 다수개 고정되어 설치되며, 그 상단에 타격체 주입구가 형성되고 상기 주입구와 연통된 타격체 이동로(133)가 상단에서 하단으로 연결되며 그 하단(타격체 출입구)은 원판(110)의 외주연으로 길게 뻗어지며, 투입된 타격체(170)가 다수 개의 타격체 속도 감속부(132)에 의하여 속도가 감속되어 이동하면서 원판(110)을 따라 회전하는 복수의 타겟(120) 중의 어느 하나를 타격하도록 가이드하도록 구성되는 것이다.That is, the striking body guide 130 is installed in a plurality of fixed in the direction of the target 120 on one side of the disc 110, the striking body injection port is formed on the top of the striking body moving path 133 in communication with the inlet Is connected from the top to the bottom and the lower end (the striker entrance) is extended to the outer periphery of the disc 110, the injected blower 170 is reduced in speed by a plurality of hitting body speed reduction unit 132 It is configured to guide to strike any one of the plurality of targets 120 that rotate along the disk 110 while moving.
또한, 타격체 가이드(130)의 두께는 투입된 타격체(170)가 끼지 않으면서 기울어지지 않고 일정하게 진행할 수 있도록 타격체(170)의 두께보다 약간 두꺼운 것이 바람직하다. In addition, it is preferable that the thickness of the striking body guide 130 is slightly thicker than the thickness of the striking body 170 so that the striking body 170 can be constantly progressed without being inclined.
그리고, 게임의 흥미를 향상시키기 위하여 타격체 가이드(130)를 원판(110)과 다른 방향으로 또는 다른 속도로 회전시킬 수 있다.In addition, in order to improve the interest of the game, the striking body guide 130 may be rotated in a different direction or at a different speed from the disc 110.
즉, 도 6의 타격체가 타겟을 타격하기 위한 동작을 설명하기 위한 도면을 참고하면, 타격체 가이드(130)를 굴러나온 타격체(160)가 타겟(120)을 타격하도록 가이드하는 것이다.That is, referring to the drawing for describing an operation for hitting the target of the hitting body of FIG. 6, the hitting body 160 which rolls out the hitting body guide 130 is guided to hit the target 120.
타겟정립부(140)는 원판(110)의 회전방향으로 후술하는 타겟 감지부(150)의 위치 다음에 설치되며 타격체(170)의 타격에 의하여 회전된 타겟(120)을 원위치로 세우도록 구성된다. Target setting unit 140 is installed after the position of the target detection unit 150 to be described later in the rotation direction of the disc 110 and configured to set the target 120 rotated by the striking body 170 to its original position. do.
타켓정립부(140)는 원판(110)의 외주연으로부터 각 타겟(120)의 높이보다 작은 거리만큼 이격되어 설치되고, 원판(110)의 회전 방향으로 그 높이가 점차 높아지도록 형성된다.The target sequencing part 140 is installed to be spaced apart from the outer circumference of the disc 110 by a distance smaller than the height of each target 120, and is formed so that its height gradually increases in the rotational direction of the disc 110.
도 8의 타겟 정립부를 확대 도시한 도면을 참고하여 이를 상세히 설명하면, 타켓정립부(140)는 본 발명의 다인용 타격식 게임기(100)에 설치하되 원판(110)의 외주연으로부터 각 타겟(120)의 높이보다 작은 거리만큼 이격되어 설치되는 베이스(141)와 베이스(141)의 상단에 원판(110의 회전 방향으로 그 높이가 점증적으로 높아지도록 형성된 원판(110)의 중심 방향으로 일정 각도 기울어져 있도록 형성된 타겟정립체(142)로 구성된다. 이와 같은 타겟 정립부(140)의 형상과 원판(110)의 회전에 의해, 넘어진 타겟(120)은 타겟 정립부(140)에 의하여 바로 세워지게 된다.8, the target sizing unit 140 is installed in the multi-player hitting game machine 100 of the present invention, but each target (from the outer periphery of the disc 110). The base 141 is spaced apart by a distance smaller than the height of 120 and the predetermined angle in the direction of the center of the disc 110 formed so that its height increases gradually in the rotational direction of the disc 110 on the top of the base 141. The target body 142 is formed to be inclined by the shape of the target body 140 and the rotation of the disk 110, the target 120 fell by the target body 140 is upright. You lose.
타겟 감지부(150)는 타격체(170)에 의해 넘어진 타겟(120)의 식별자 부착부(122c)에 형성된 식별자에 의해 넘어진 타겟(120)을 감지하도록 원판(110) 각 구획마다 구비되고, 복수의 타겟(120) 중 타격체(170)에 의해 넘어진 타겟을 감지하는 역할을 한다. 이때, 타겟 감지부(150)는 각각의 타겟(120)의 너비에 대응하여 서로 다른 감지 신호를 출력하도록 구현될 수 있다. 즉, 타겟 감지부(150)는 동일한 너비를 갖는 타겟에 대하여는 동일한 신호를 출력하도록 구현될 수 있다. The target detecting unit 150 is provided for each section of the disc 110 so as to detect the target 120 fell by the identifier formed in the identifier attaching portion 122c of the target 120 fell by the striking body 170, The target 120 serves to detect the target fell by the striking body 170 of the. In this case, the target sensing unit 150 may be implemented to output different sensing signals corresponding to the width of each target 120. That is, the target detection unit 150 may be implemented to output the same signal to a target having the same width.
이러한 타겟 감지부(150)와 타켓정립부(140)는 원판(110)의 회전방향에 대하여 타겟감지부(150)가 먼저 설치되고 이후에 타켓정립부(140)가 설치되어야 넘어진 타겟(120)을 먼저 감지하고 정립시킬 수가 있는 것이다.The target detection unit 150 and the target establishing unit 140 is the target detection unit 150 is installed first with respect to the rotation direction of the disc 110, and then the target setting unit 140 must be installed after the target 120 fell over Can be detected and established first.
타격체 수납함(160)은 타겟을 타격하고 움직이는 타격체(170)를 수납하도록 타격체 가이드(130)의 대응되는 위치에 각각 설치된다.The striking body holder 160 is installed at a corresponding position of the striking body guide 130 to receive the striking body 170 that strikes the target and moves.
즉, 타격체(170)가 타격체 가이드(130)에서 굴러 게임기 밖으로 흘러나가거나 떨어지지 않도록 각 원판(110)의 구획에 걸쳐 각 타격체 가이드(130)의 대응되는 위치에 넓게 형성하도록 한다.That is, the striking body 170 is rolled from the striking body guide 130 so as to be formed at a corresponding position of each striking body guide 130 over a section of each disc 110 so as not to flow out or fall out of the game machine.
또한, 표시부(131)는 복수의 타격체 가이드(130)의 상부에 각각 설치될 수 있으며 타겟 감지부(150)에 감지된 타겟(120)의 보너스 점수 또는 경품을 표시하도록 구성되고 타격체 가이드(130)의 일측에 구비될 수 있다.In addition, the display unit 131 may be installed on each of the plurality of hitting target guide 130, and configured to display a bonus score or a premium of the detected target 120 in the target detecting unit 150 and the hitting guide ( 130 may be provided on one side.
또한, 원판(110)의 배면에는 원판(110)을 일정한 속도로 회전시키기 위한 회전부(미 도시)가 설치되어 있다.In addition, a rear portion of the disc 110 is provided with a rotating part (not shown) for rotating the disc 110 at a constant speed.
이러한 구성의 다인용 타격식 게임기는 타격체 가이드(130)로 투입된 타격체(170)가 타격체 가이드(130)의 굴곡부에 의해 낙하하던 방향이 수평방향으로 방향 전환되며 속도 감속부(132)에 의해 속도가 감속되어 회전하는 원판(110)의 원주 상에 설치된 복수의 타겟(120) 중 어느 하나와 부딪히게 되며, 부딪힌 타겟(120)은 그 변곡점을 중심으로 원판(110)의 외측 방향으로 넘어지게 되고, 타격체(170)는 타겟(120)을 넘어 원판(110)의 외측으로 넘어가 타격체 수납함(160)에 수납된다.The multiplayer hitting game machine having such a configuration is the direction in which the hitting body 170 introduced into the hitting body guide 130 is dropped by the bent portion of the hitting body guide 130 in the horizontal direction, and the speed reduction unit 132 is rotated. The speed is slowed down to hit any one of the plurality of targets 120 installed on the circumference of the rotating disk 110, the impacted target 120 is crossed to the outer direction of the disk 110 around the inflection point The striking body 170 is crossed over the target 120 to the outside of the disc 110 and received in the striking box holder 160.
원판(110)의 외측에는 원판(110)의 회전 방향에 대하여 타겟 감지부(150) 및 타겟 정립부(140)가 순차적으로 설치되어 있기 때문에 타겟 감지부(150)에서는 타겟(10)에 설치된 식별자에 의해 넘어진 타겟(120)을 식별하고 타겟 정립부(140)는 넘어진 타겟(120)을 바로 세우게 된다.Since the target detection unit 150 and the target sequencing unit 140 are sequentially installed on the outer side of the original plate 110 with respect to the rotation direction of the original plate 110, the target detection unit 150 has an identifier installed in the target 10. By identifying the target fell down by 120 and the target sequencing unit 140 is upright target 120 fell down.
한편, 다인용 타격식 게임기는 각각의 타겟(120)에 대응하는 상품명의 목록을 저장하는 저장부(도시하지 않음)를 더 구비할 수 있으며, 그 저장부로부터 타겟 감지부(150)에 의해 감지된 타겟(120)에 대응하는 상품명을 추출하여 디스플레이(131)에 표시하도록 구현될 수도 있으며 직접 해당하는 경품을 제공하게 할 수있음은 물론이다.Meanwhile, the multiplayer hitting game machine may further include a storage unit (not shown) that stores a list of brand names corresponding to each target 120, and is detected by the target detection unit 150 from the storage unit. The brand name corresponding to the target 120 may be extracted to be implemented to be displayed on the display 131, and of course, the corresponding prize may be directly provided.
이하, 도면을 참조하여 본 발명의 다인용 타격식 게임기의 게임방법에 대하여 설명한다.Hereinafter, with reference to the drawings will be described a game method of the multi-player hitting game machine of the present invention.
도 9는 본 발명의 일실시예에 의한 다인용 타격식 게임을 설명하기 위한 흐름도로서, 게임이 시작되면 하나 이상의 구획으로 구분되고 각 구획의 외주연에 각각 설치되며 그 하단에 식별자가 구비된 타겟(120)을 복수 개 구비한 원판(110)이 회전하게 된다(S210).9 is a flowchart illustrating a multi-player hitting game according to an embodiment of the present invention. When the game starts, the target is divided into one or more compartments, each of which is installed at the outer periphery of each compartment, and a target having an identifier at the bottom thereof. The disk 110 having a plurality of 120 is rotated (S210).
타격체(170)를 복수의 타격체 가이드(130) 중 어느 하나에 투입하면(S211) 투입된 타격체(170)는 낙하하면서 속도감속부(132)에 의하여 속도가 감속되어 타격체 이동로(133)를 따라 이동하게 된다.When the striking body 170 is inserted into any one of the plurality of striking body guides 130 (S211), the injected striking body 170 falls and the speed is reduced by the speed reduction unit 132 while the striking body moving path 133 Will move along.
이때 하나의 게임에 필요한 종료 시간이나 투입회수가 설정되어 있다면 종료시간을 감소시키고 회수는 1회 감소시킨다(S212).At this time, if the end time or the number of times required for one game is set, the end time is reduced and the number is reduced once (S212).
이러한 하나의 게임에 필요한 설정 시간은 정해진 시간 내에 하나의 게임을 종료할 수 있도록 하기 위한 것이며, 투입회수는 설정된 시간내에 정해진 투입횟수를 설정함으로써 한 게임의 설정시간과 투입회수를 게임 운영자가 설정할 수 있도록 구성한다.The setting time required for such a game is to end one game within a predetermined time, and the input frequency can be set by the game operator by setting the predetermined input frequency within the set time. To be configured.
타격체 가이드(130)를 통과한 타격체(170)가 회전하는 원판(110)의 각 구획의 구비된 타겟(120)을 타격하면(S213), 타겟감지부(150)는 타격체(170)에 의해 넘어진 타겟(120)을 식별자로 감지하고(S214), 감지된 타겟(120)의 보너스 점수 또는 경품을 타격체 가이드(130) 상단에 설치된 표시부(131)에 해당 점수 또는 경품을 표시한다(S215).When the striking body 170 passing through the striking body guide 130 hits the target 120 provided in each section of the rotating disk 110 (S213), the target sensing unit 150 is the striking body 170 Detects the target 120 fell by an identifier (S214), and displays the corresponding score or prize on the display unit 131 installed on the hitting target guide 130 on the bonus score or prize of the detected target 120 ( S215).
또한, 원판(110)의 각 구획은 원판(110)의 중심에서 각 타겟(120)을 포함하도록 부채꼴 형상의 영역으로 분할되어 있고 그 배면에는 분할된 각 영역을 점멸시키도록 광원이 설치되어 있기 때문에 넘어진 타겟(120)이 속해 있는 광원을 점멸하여 보다 시각적인 효과를 더할 수 있음은 물론이다.In addition, since each section of the disk 110 is divided into a fan-shaped region to include each target 120 at the center of the disk 110, and a light source is installed on the back of the disk 110 to blink each divided region. Of course, the light source to which the fallen target 120 belongs may be added to add a more visual effect.
이후, 타겟 정립부(140)는 넘어진 타겟(120)을 원위치시켜 다음 타겟(120)의 투입을 대기하게 된다(S216).Subsequently, the target sequencing unit 140 returns the target 120 that has fallen and waits for the input of the next target 120 (S216).
단계 S216 이후 단계 S211부터 단계 S216을 반복하여 실행하고 단계 S212에서 설정된 게임시간이 초과되었는지 또는 투입회수가 초과되었는 지를 단계 S217에서 판단하여 종료된 경우는 보너스 또는 경품을 지급하고 종료한다(S218).After step S216, step S211 is repeatedly executed from step S216. If it is determined in step S217 whether the game time set in step S212 has been exceeded or the number of times of input has been exceeded, then the bonus or prize is paid (S218).
단계 S217에서 종료가 되지 않은 경우는 다시 단계 S211부터 단계 S216을 반복하여 실행하는 것이다.If the process is not finished in step S217, the process is repeated from step S211 to step S216.
이상에서 본 발명은 기재된 구체예에 대해서만 상세히 설명되었지만 본 발명의 기술사상 범위 내에서 다양한 변형 및 수정이 가능함은 당업자에게 있어서 명백한 것이며, 이러한 변형 및 수정이 첨부된 특허 청구범위에 속함은 당연한 것이다.Although the present invention has been described in detail only with respect to the described embodiments, it will be apparent to those skilled in the art that various modifications and variations are possible within the technical scope of the present invention, and such modifications and variations belong to the appended claims.
본 발명은 복수의 사용자가 동시에 게임을 즐길 수 있도록 투입되는 다수의 타격체가 회전하는 원판의 타겟을 타격할 수 있도록 한 게임기로서, 게임의 흥미를 더욱 높이고, 다수의 게임자가 편안한 마음으로 스트레스를 푸는 도구로 이용할 수 있기 때문에 여가 선용이나 스트레스 해소용으로 사용될 수 있다.The present invention is a game machine that allows a plurality of hitting bodies that are input to allow a plurality of users to enjoy the game at the same time to hit the target of the rotating disc, further increase the interest of the game, a number of gamers to relax the stress with a comfortable mind Because it can be used as a tool, it can be used for leisure or stress relief.

Claims (18)

  1. 하나 이상의 구획으로 구분되어 회전하는 원판;A disk which is divided into one or more compartments and rotates;
    상기 원판에 힌지 결합되어 타격에 의하여 소정 각도 회전 가능하도록 상기 원판 각 구획의 외주연에 각각 구비되며 그 하단에 식별자가 구비된 복수 개의 타겟;A plurality of targets which are hinged to the disc and are provided at outer peripheries of each of the discs so as to be rotated by a predetermined angle by a strike, and each having an identifier at a lower end thereof;
    상기 원판의 일측에 상기 타겟 방향으로 다수개 고정되어 설치되며, 그 일단에 타격체 주입구가 형성되며 상기 주입구로 주입되는 타격체가 이동하여 상기 복수의 타겟 중의 어느 하나를 타격하도록 가이드하는 상기 원판의 각 구획마다 설치된 타격체 가이드; A plurality of fixed disks are installed on one side of the disc in the direction of the target, and a blower injection hole is formed at one end thereof, and the blower injected into the injection hole moves to guide each of the discs to hit any one of the plurality of targets. A striking guide for each compartment;
    상기 타격체에 의해 넘어진 타겟의 상기 식별자에 의해 넘어진 타겟을 감지하도록 상기 원판 각 구획마다 구비되는 타겟 감지부;A target sensing unit provided in each of the discs to sense a target fallen by the identifier of the target fell by the hitting body;
    상기 타겟 감지부에 감지된 타겟의 보너스 점수 또는 경품을 표시하도록 상기 타격체 가이드부의 일측에 구비된 표시부; 및A display unit provided at one side of the hitter guide unit to display a bonus score or a prize of the target detected by the target detection unit; And
    상기 원판의 회전방향으로 상기 타겟 감지부의 위치 다음에 설치되며 상기 타격체의 타격에 의하여 회전된 타겟을 원위치로 세우는 타겟 정립부;A target sequencing unit installed after a position of the target sensing unit in a rotational direction of the disc and setting a target rotated by the striking body to its original position;
    를 포함하여 구성되는 다인용 타격식 게임기.Multiplayer batting game machine configured to include.
  2. 제 1항에 있어서,The method of claim 1,
    상기 원판의 각 구획은 원판의 중심에서 각 타겟을 포함하도록 부채꼴 형상의 영역으로 분할되어 있고 그 배면에는 상기 분할된 각 영역을 점멸시키도록 광원이 설치되어 있는 것을 특징으로 하는 다인용 타격식 게임기.Each division of the disc is divided into a fan-shaped region to include each target at the center of the disc, and the rear side is a multiplayer hitting game machine, characterized in that the light source is installed to blink each divided region.
  3. 제 2항에 있어서,The method of claim 2,
    상기 원판의 외주연에는 On the outer periphery of the disc
    상기 각 타겟이 결합되는 결합홈을 구비하고It has a coupling groove to which each target is coupled
    상기 각각의 타겟은 일정한 곡률로 구부러져 형성되며, 상기 구부러진 부분의 변곡점을 중심으로 상기 원판의 내측 방향으로부터 외측 방향으로 회전이 가능하도록 상기 결합홈에 힌지 결합되는 힌지부를 구비한 것을 특징으로 하는 다인용 타격식 게임기.Each target is formed by bending with a constant curvature, characterized in that the multi-person having a hinge coupled to the coupling groove so as to be rotated in the outward direction from the inner direction of the disc about the inflection point of the bent portion Blow game machine.
  4. 제 3항에 있어서,The method of claim 3,
    상기 결합홈에 회전결합되는 타겟의 힌지부는The hinge portion of the target is rotatably coupled to the coupling groove
    소정 각도 회전 시 일정한 마찰력이 발생하여 상기 타켓의 회전력이 감소하도록 그 일측이 캠 형상인 것을 특징으로 하는 다인용 타격식 게임기.The multi-player hitting game machine, characterized in that one side of the cam shape to reduce the rotational force of the target to generate a constant friction when rotating a predetermined angle.
  5. 제 1항에 있어서,The method of claim 1,
    상기 타격체 가이드는 The striking body guide is
    상기 타격체 주입구로 주입되어 낙하하는 타격체가 상기 타격을 향하여 이동할 수 있도록 구부러져 형성된 것을 특징으로 하는 다인용 타격식 게임기.Multi-use hitting game machine, characterized in that the bent to be injected into the blower injection hole falling to be moved toward the blow formed.
  6. 제 5항에 있어서, The method of claim 5,
    상기 타격체 가이드는,The striking body guide,
    상기 주입되어 낙하하는 타격체의 속도를 감속시키는 타격체 속도 감속부;를 더 포함하는 것을 특징으로 하는 다인용 타격식 게임기.The blower speed reduction unit for slowing down the speed of the blown to be injected and falls; Multiplayer hitting game machine further comprises.
  7. 제 6항에 있어서,The method of claim 6,
    상기 타격체 속도 감속부는 The striking body speed reduction unit
    소형 원판이 그 원주 상의 한 점 또는 그 중심축을 중심으로 회전가능하게 설치되고 상기 원판이 일정 각도 이상 회전하지 못하도록 그 일측에 원기둥 형상의 스토퍼가 형성되어 있는 것을 특징으로 하는 다인용 타격식 게임기.A multi-use hitting game machine, characterized in that a small disc is rotatably installed about one point on its circumference or its central axis, and a cylindrical stopper is formed on one side thereof so that the disc does not rotate more than a predetermined angle.
  8. 제 7항에 있어서,The method of claim 7, wherein
    상기 타격체 가이드부는The striking body guide portion
    상기 원판의 일측에 타겟방향으로 다수개 고정되어 설치되며, 그 상단에 타격체 주입구가 형성되고 상기 주입구와 연통된 타격체 이동로가 상단에서 하단으로 연결되며 그 하단은 상기 원판의 외주연으로 길게 뻗어지며, 상기 타격체 이동로를 따라 상기 타격체 속도 감속부가 구비되어 투입된 타격체가 상기 타격체 속도 감속부에 의하여 속도가 감속되어 이동하면서 상기 복수의 타겟 중의 어느 하나를 타격하도록 가이드하는 것을 특징으로 하는 다인용 타격식 게임기.A plurality of fixed disks are installed on one side of the disc in a target direction, and a blower injection hole is formed at an upper end thereof, and a blower moving path communicating with the injection hole is connected from an upper end to a lower end, and the lower end thereof is extended to the outer circumference of the disc. Extends and is provided with the striking body speed reducing unit along the striking body moving path to guide the striking body hitting any one of the plurality of targets while the speed is reduced and moved by the striking body speed reducing unit; Multiplayer blow game machine.
  9. 제 5항에 있어서,The method of claim 5,
    상기 각각의 타겟은 Each target above
    세워진 높이는 동일하나 그 폭이 각각 다르게 형성되는 것을 특징으로 하는 다인용 타격식 게임기.Multiplayer blow game machine, characterized in that the same height but the width is formed differently.
  10. 제 9항에 있어서,The method of claim 9,
    상기 타켓 정립부는The target sizing part
    상기 원판의 외주연으로부터 상기 타겟의 높이보다 작은 거리만큼 이격되어 설치되고, 상기 원판의 회전 방향으로 그 높이가 점차 높아지도록 형성된 것을 특징으로 하는 다인용 타격식 게임기.A multiplayer batting game machine, characterized in that it is spaced apart from the outer periphery of the disk by a distance smaller than the height of the target, the height is gradually increased in the rotation direction of the disk.
  11. 제 10항에 있어서,The method of claim 10,
    상기 타겟 정립부는The target sizing unit
    상단부가 상기 원판의 중심 방향으로 일정 각도 기울어져 있는 것을 특징으로 하는 다인용 타격식 게임기.Multi-player hitting game machine, characterized in that the upper end is inclined at an angle to the center of the disc.
  12. a) 하나 이상의 구획으로 구분되고 상기 각 구획의 외주연에 각각 설치되며 그 하단에 식별자가 구비된 타겟을 복수 개 구비한 원판을 회전시키는 단계;a) rotating a disc having a plurality of targets divided into one or more compartments, each of which is installed at an outer periphery of each compartment and having an identifier at a lower end thereof;
    b) 상기 구획마다 각각 설치된 타격체 가이드부에 의해 이동되는 타격체가 회전하는 원판의 상기 각 구획의 타겟을 타격하는 단계;b) hitting the target of each of the compartments of the disk is rotated by the striking body moved by the striking body guide portion provided for each of the compartments;
    c) 상기 타격체에 의해 넘어진 타겟을 상기 식별자로 감지하는 단계;c) detecting a target fell by the hitting body with the identifier;
    d) 상기 감지된 타겟의 보너스 점수 또는 경품을 표시하는 단계; 및d) displaying a bonus score or prize of the detected target; And
    e) 상기 넘어진 타겟을 원위치시키는 정립단계;e) a positioning step of returning the fallen target;
    를 포함하는 이루어지는 다인용 타격식 게임 방법.Multiplayer hitting game method comprising a.
  13. 제 12항에 있어서,The method of claim 12,
    상기 b)단계는Step b) is
    b-1) 상기 타격체 가이드부에 타격체가 투입되는 단계;b-1) inserting the striking body into the striking body guide portion;
    b-2) 상기 투입된 타격체가 낙하하면서 속도를 감속하는 단계; 및b-2) decelerating the speed while the injected striking body falls; And
    b-3) 상기 감속된 타격체가 이동하여 상기 원판에 구비된 타겟을 타격하는 단계;b-3) moving the decelerated striking body to strike the target provided in the disc;
    를 포함하여 이루어지는 것을 특징으로 하는 다인용 타격식 게임 방법.Multiplayer hitting game method comprising a.
  14. 제 13항에 있어서,The method of claim 13,
    상기 타격체 가이드부는The striking body guide portion
    상기 원판 각 구획의 중앙에 일 방향으로 고정되어 설치되며, 그 상단에 타격체 주입구가 형성되고 상기 주입구와 연통된 타격체 이동로가 상단에서 하단으로 연결되며 그 하단은 상기 원판의 위주연으로 길게 뻗어지며, 상기 타격체 이동로를 따라 타격체 속도 감속부가 구비되어, 투입된 타격체가 상기 타격체 속도 감속부에 의하여 속도가 감속되어 이동하면서 상기 복수의 타겟 중의 어느 하나를 타격하도록 가이드하는 것을 특징으로 하는 다인용 타격식 게임 방법.The disc is fixedly installed in one direction in the center of each compartment, and a striking body injection hole is formed at the top thereof, and a striking body moving path communicating with the inlet is connected from the top to the bottom, and the bottom thereof is extended to the upper circumference of the disc. Extends and is provided with a striking body speed reduction unit along the striking body moving path, and guides the injected striking body to strike any one of the plurality of targets while the speed is reduced and moved by the striking body speed reducing unit. How to play multiplayer hitting.
  15. 제 12항에 있어서,The method of claim 12,
    상기 c)단계는Step c)
    상기 원판의 배면에 위치한 각 타겟 식별자의 통과를 감지하는 단계;Detecting the passage of each target identifier located on the back of the disc;
    상기 식별자의 위치정보를 판독하여 전송하는 단계;Reading and transmitting location information of the identifier;
    를 포함하여 이루어지는 것을 특징으로 하는 다인용 타격식 게임 방법.Multiplayer hitting game method comprising a.
  16. 제 12항에 있어서,The method of claim 12,
    상기 e)단계는Step e)
    상기 원판의 외주연으로부터 상기 타겟의 높이보다 작은 거리만큼 이격되어 설치되고, 상기 원판의 회전 방향으로 그 높이가 점차 높아지도록 형성된 타겟정립부에 의하여 넘어진 타겟이 정립되도록 하는 것을 특징으로 하는 다인용 타격식 게임 방법.Multi-person hitting, characterized in that the target is spaced apart from the outer periphery of the disc by a distance smaller than the height of the target, the target fell down by the target sizing portion formed to gradually increase in the rotational direction of the disc. How to play the ceremony.
  17. 제 16항에 있어서,The method of claim 16,
    상기 타겟 정립부는The target sizing unit
    상단부가 상기 원판의 중심 방향으로 일정 각도 기울어져 있는 것을 특징으로 하는 다인용 타격식 게임 방법.Multi-player hitting method, characterized in that the upper end is inclined at an angle toward the center of the disc.
  18. 제 17항에 있어서,The method of claim 17,
    상기 원판의 각 구획은 원판의 중심에서 각 타겟을 포함하도록 부채꼴 형상의 영역으로 분할되어 있고 그 배면에는 상기 분할된 각 영역을 점멸시키도록 광원이 설치되어 있는 것을 특징으로 하는 다인용 타격식 게임 방법.Each compartment of the disc is divided into a fan-shaped region to include each target at the center of the disc, and the back side is provided with a light source to flash each of the divided regions characterized in that the multiplayer hitting game method .
PCT/KR2009/000616 2009-02-10 2009-02-10 Hitting game machine for multiple players and game method thereof WO2010093067A1 (en)

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KR101309014B1 (en) * 2011-04-22 2013-10-04 주식회사 안다미로 Hitting game machine for input several coins
CN107551553A (en) * 2017-08-22 2018-01-09 天脉聚源(北京)科技有限公司 The impact distance calculating method and device of the game of hits objects body

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