WO2012170361A3 - Controlling objects in a virtual environment - Google Patents

Controlling objects in a virtual environment Download PDF

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Publication number
WO2012170361A3
WO2012170361A3 PCT/US2012/040796 US2012040796W WO2012170361A3 WO 2012170361 A3 WO2012170361 A3 WO 2012170361A3 US 2012040796 W US2012040796 W US 2012040796W WO 2012170361 A3 WO2012170361 A3 WO 2012170361A3
Authority
WO
WIPO (PCT)
Prior art keywords
virtual environment
skeleton
user
real
objects
Prior art date
Application number
PCT/US2012/040796
Other languages
French (fr)
Other versions
WO2012170361A2 (en
Inventor
Christopher Harley WILLOUGHBY
Jeffrey Jesus EVERTT
Justin Avram CLARK
Ben John HINDLE
Peter Glenn Sarrett
Joel Deaguero
Original Assignee
Microsoft Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Microsoft Corporation filed Critical Microsoft Corporation
Priority to CN201280027665.0A priority Critical patent/CN103597516B/en
Priority to JP2014514530A priority patent/JP5985619B2/en
Priority to EP12796689.3A priority patent/EP2718903B1/en
Priority to KR1020137032539A priority patent/KR102060206B1/en
Publication of WO2012170361A2 publication Critical patent/WO2012170361A2/en
Publication of WO2012170361A3 publication Critical patent/WO2012170361A3/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video

Abstract

Methods, systems, and computer-storage media having computer-usable instructions embodied thereon, for controlling objects in a virtual environment are provided. Real-world objects may be received into a virtual environment. The real-world objects may be any non-human object. An object skeleton may be identified and mapped to the object. A user skeleton of the real-world user may also be identified and mapped to the object skeleton. By mapping the user skeleton to the object skeleton, movements of the user control the movements of the object in the virtual environment.
PCT/US2012/040796 2011-06-06 2012-06-04 Controlling objects in a virtual environment WO2012170361A2 (en)

Priority Applications (4)

Application Number Priority Date Filing Date Title
CN201280027665.0A CN103597516B (en) 2011-06-06 2012-06-04 Control the object in virtual environment
JP2014514530A JP5985619B2 (en) 2011-06-06 2012-06-04 Controlling objects in a virtual environment
EP12796689.3A EP2718903B1 (en) 2011-06-06 2012-06-04 Controlling objects in a virtual environment
KR1020137032539A KR102060206B1 (en) 2011-06-06 2012-06-04 Controlling objects in a virtual environment

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US201161493787P 2011-06-06 2011-06-06
US61/493,787 2011-06-06
US13/281,596 2011-10-26
US13/281,596 US9724600B2 (en) 2011-06-06 2011-10-26 Controlling objects in a virtual environment

Publications (2)

Publication Number Publication Date
WO2012170361A2 WO2012170361A2 (en) 2012-12-13
WO2012170361A3 true WO2012170361A3 (en) 2013-03-14

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2012/040796 WO2012170361A2 (en) 2011-06-06 2012-06-04 Controlling objects in a virtual environment

Country Status (6)

Country Link
US (1) US9724600B2 (en)
EP (1) EP2718903B1 (en)
JP (1) JP5985619B2 (en)
KR (1) KR102060206B1 (en)
CN (1) CN103597516B (en)
WO (1) WO2012170361A2 (en)

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