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On the Universal Windows Platform, Unity writes preferences during application suspend. For information on the storage location, see PlayerPrefs. Note: Since ...
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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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Feb 24, 2021 · Returns the value corresponding to key in the preference file if it exists. HasKey, Returns true if key exists in the preferences. Save ...
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The data is saved in SharerPreferences. C#/JavaScript, Android Java and Native code can all access the PlayerPrefs data. The PlayerPrefs data is physically ...
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Returns the value corresponding to key in the preference file if it exists. HasKey, Returns true if key exists in the preferences. Save, Writes all modified ...
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Apr 4, 2022 · Writes all modified preferences to disk. By default Unity writes preferences to disk during OnApplicationQuit(). In cases when the game crashes ...
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May 25, 2017 · Strange; it works fine when compiled, though. If I watch the registry while I go through the code in the editor, then refresh the registry ...
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Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetInt will return defaultValue . //Use this script ...
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