Sets a single integer value for the preference identified by the given key. You can use PlayerPrefs.GetInt to retrieve this value. The following example passes ...
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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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Sets the value of the preference identified by key . PlayerPrefs.SetInt("Player Score", 10); using UnityEngine; using System.Collections; public class ...
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Feb 24, 2021 · Writes all modified preferences to disk. SetFloat, Sets the value of the preference identified by key. SetInt, Sets the value of the preference ...
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Sets the value of the preference identified by key . PlayerPrefs.SetInt("Player Score", 10); using UnityEngine; using System.Collections; public class ...
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Feb 24, 2021 · //Attach this script to a GameObject in the Scene to set up the PlayerPrefs. using UnityEngine; using UnityEngine.SceneManagement; public class ...
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Writes all modified preferences to disk. SetFloat, Sets the value of the preference identified by key. SetInt, Sets the value of the preference identified by ...
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Returns the value corresponding to key in the preference file if it exists. If it doesn't exist, PlayerPrefs.GetInt will return defaultValue . //Use this script ...
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