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PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
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Feb 24, 2021 · Returns the value corresponding to key in the preference file if it exists. HasKey, Returns true if key exists in the preferences. Save, Writes ...
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Apr 21, 2018 · Storage locations are mentioned in the Unity docs. https://docs.unity3d.com/ScriptReference/PlayerPrefs.html. On Android data is stored ( ...
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Mar 1, 2010 · I've read all over that I should use Player Prefs for saving my game, but I don't know how to go about that, could someone post an example ...
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Mar 3, 2020 · I have the below code. What could possibly make this not work? Other PlayerPrefs seem to work fine. The log always shows that it restores "" and ...
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Posted: Feb 27, 2016
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Nov 13, 2023 · So I've come across player prefs as a way of storing player data like settings. But it almost seems to easy to use so I was wondering if ...
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Jun 20, 2016 · I'm building a mobile game for a client in Unity. To save time, we started with a template game from the Asset Store that had some of the ...
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