Declaration. public static void SetInt(string key, int value);. Description. Sets a single integer value for the preference identified by the given key.
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Sets the value of the preference identified by key . PlayerPrefs.SetInt("Player Score", 10); using UnityEngine; using System.Collections; public class ...
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Jun 5, 2020 · Sets the value of the preference identified by key . PlayerPrefs.SetInt("Player Score", 10); //Attach this script to a GameObject in the Scene ...
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Description. PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform ...
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Sets the value of the preference identified by key. JavaScript. JavaScript; C#; Boo. PlayerPrefs.SetInt("Player Score", 10);. using UnityEngine; using System ...
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Sets the value of the preference identified by key . PlayerPrefs.SetInt("Player Score", 10); //Attach this script to a GameObject in the Scene to set ...
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Feb 24, 2021 · Sets the value of the preference identified by key . //Attach this script to a GameObject in the Scene to set up the PlayerPrefs. using ...
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Script language. Select your preferred scripting ... Unity Documentation. ... Sets the value of the preference identified by key . PlayerPrefs.SetInt("Player Score" ...
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Nov 29, 2023 · This is my first game, I'm trying to make a text based adventure, something like a basic interactive book with multiple choices for the player.