×
Jun 1, 2019 · PlayerPrefs.SetInt(name_key, value); saves your value with the name key specified in a string. value = PlayerPrefs.
Jan 19, 2021 · You can just create a game object and add a script to it and on the Start() method just call the PlayerPrefs and set the values you want. Now ...
Missing: 172487/ | Show results with:172487/
People also ask
Jun 20, 2016 · The reason it matters is because they are extremely easy to edit, due to them being pretty much plain text and not encrypted in any way, so the ...
Missing: 172487/ | Show results with:172487/
Sets a single integer value for the preference identified by the given key. You can use PlayerPrefs.GetInt to retrieve this value. The following example passes ...
Missing: gamedev. stackexchange. questions/ 172487/
May 24, 2015 · 1 Answer 1 ... PlayerPrefs are not designed for saving scores. They are easily modifiable by the end user in a text file. Instead, you should ...
Missing: 172487/ | Show results with:172487/
Apr 21, 2014 · The test that you're using to check the PlayerPref existence ( PlayerPrefs.GetInt("TotalCoinsPlayerPrefs") == null ) is "wrong".
Missing: 172487/ | Show results with:172487/
Jul 18, 2020 · The nice solution is to load your PlayerPref value in Start method AND move PlayerPrefs.SetInt from Update to YesButton and NoButton methods, ...
Missing: 172487/ | Show results with:172487/
Nov 13, 2020 · 1 Answer 1 ... PlayerPrefs can only save string, int or float. If you want to save custom data you'll have to write your own parser and save to ...
Missing: 172487/ | Show results with:172487/
Apr 30, 2014 · It is because I have set the PlayerPrefs as following.(and don't mind the name of the variables. It is only because the name of my game).
Missing: gamedev. stackexchange. 172487/