Page 211 - Guildmasters' Guide to Ravnica
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KRASIS
In the deep sinkholes that serve as
laboratories and guildhalls for the
Simic Combine, biomancers employ
a combination of magic and scientific
method to create novel life forms. They coax new
morphologies from existing creatures or combine
traits from multiple organisms into one, producing the
creatures known as krasis. Some krasis are unique
creatures that can't reproduce. A few multiply and be-
come part of the guild's standard menagerie.
C REATI NG A KRASIS
To create a krasis, choose the appropriate stat block:
category 1 (Medium), category 2 (Large), or category 3
(Huge). Then roll once on the Major Adaptations table CATEGORY 1 KRASIS
and once on the Minor Adaptations table (or choose Medium monstrosity, unaligned
an option from each table) to determine its additional
characteristics. The potency of some adaptations varies Armor Class 15 (natural armor)
based on the category of the krasis, as indicated in the Hit Points 19 (3d8 + 6)
descriptions of those adaptations. Speed 30 ft.
Just a few examples of krasis are the battering kra-
sis (a fusion of hammerhead shark and a powerfully STR DEX CON INT WIS CHA
built beast), the crocanura (a crocodile-frog), the 16 (+3) 15 (+2) 14 (+2) 2 (- 4) 13 (+l) 8 (- 1)
drakewing krasis (a lizard-drake), the teratosuchus (a
Senses passive Perception 11
crocodile-crab), the shambleshark (a shark-crab), and
Languages -
the sharktocrab (an improved shambleshark that in-
Challenge l (200 XP)
cludes octopus elements as well).
Amphibious. The krasis can breathe air and water.
MAJO R ADA PTAT IONS
d8 Major Adaptation ACTIONS
Acidic Skin. Any creature that touches the krasis or hits Multiattack. The krasis makes two attacks: one with its bite
it with a melee attack while within 5 feet of it takes 2 and one with its claws.
{ld4) acid damage (category 1), 4 (1d8) acid damage Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
{category 2), or 6 (1 d12) acid damage (category 3). Hit: 8 (ldlO + 3) piercing damage.
2 Armored Hide. The krasis has better natural armor
Claws. Melee Weapon Attack: +5 to hit, reach S ft., one target.
afforded by a shell or thick scales, increasing its Armor
Hit: 7 {ld8 + 3) slashing damage.
Class by 4.
~10 CH·\P1P.R 6 f!UF.:-.JOS \l\:ll f'OIS